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Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 739 |
1 files changed, 0 insertions, 739 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h deleted file mode 100644 index b4e374dd6f..0000000000 --- a/servers/visual/visual_server_wrap_mt.h +++ /dev/null @@ -1,739 +0,0 @@ -/*************************************************************************/ -/* visual_server_wrap_mt.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef VISUAL_SERVER_WRAP_MT_H -#define VISUAL_SERVER_WRAP_MT_H - - -#include "servers/visual_server.h" -#include "command_queue_mt.h" -#include "os/thread.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class VisualServerWrapMT : public VisualServer { - - // the real visual server - mutable VisualServer *visual_server; - - mutable CommandQueueMT command_queue; - - static void _thread_callback(void *_instance); - void thread_loop(); - - Thread::ID server_thread; - volatile bool exit; - Thread *thread; - volatile bool draw_thread_up; - bool create_thread; - - Mutex *draw_mutex; - int draw_pending; - void thread_draw(); - void thread_flush(); - - void thread_exit(); - - Mutex*alloc_mutex; - - - int texture_pool_max_size; - List<RID> texture_id_pool; - - int mesh_pool_max_size; - List<RID> mesh_id_pool; - -//#define DEBUG_SYNC - -#ifdef DEBUG_SYNC -#define SYNC_DEBUG print_line("sync on: "+String(__FUNCTION__)); -#else -#define SYNC_DEBUG -#endif - -public: - -#define ServerName VisualServer -#define ServerNameWrapMT VisualServerWrapMT -#define server_name visual_server -#include "servers/server_wrap_mt_common.h" - - //FUNC0R(RID,texture_create); - FUNCRID(texture); - FUNC5(texture_allocate,RID,int,int,Image::Format,uint32_t); - FUNC3(texture_set_data,RID,const Image&,CubeMapSide); - FUNC2RC(Image,texture_get_data,RID,CubeMapSide); - FUNC2(texture_set_flags,RID,uint32_t); - FUNC1RC(Image::Format,texture_get_format,RID); - FUNC1RC(uint32_t,texture_get_flags,RID); - FUNC1RC(uint32_t,texture_get_width,RID); - FUNC1RC(uint32_t,texture_get_height,RID); - FUNC3(texture_set_size_override,RID,int,int); - FUNC1RC(bool,texture_can_stream,RID); - FUNC3C(texture_set_reload_hook,RID,ObjectID,const StringName&); - - FUNC2(texture_set_path,RID,const String&); - FUNC1RC(String,texture_get_path,RID); - - FUNC1(texture_set_shrink_all_x2_on_set_data,bool); - - virtual void texture_debug_usage(List<TextureInfo> *r_info) { - //pass directly, should lock the server anyway - visual_server->texture_debug_usage(r_info); - } - - - /* SHADER API */ - - FUNC1R(RID,shader_create,ShaderMode); - FUNC2(shader_set_mode,RID,ShaderMode); - FUNC1RC(ShaderMode,shader_get_mode,RID); - FUNC7(shader_set_code,RID,const String&,const String&,const String&,int,int,int); - FUNC1RC(String,shader_get_vertex_code,RID); - FUNC1RC(String,shader_get_fragment_code,RID); - FUNC1RC(String,shader_get_light_code,RID); - FUNC2SC(shader_get_param_list,RID,List<PropertyInfo>*); - - FUNC3(shader_set_default_texture_param,RID,const StringName&,RID); - FUNC2RC(RID,shader_get_default_texture_param,RID,const StringName&); - - - /*virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) { - if (Thread::get_caller_ID()!=server_thread) { - command_queue.push_and_sync( visual_server, &VisualServer::shader_get_param_list,p_shader,p_param_list); - } else { - visual_server->m_type(p1, p2, p3, p4, p5); - } - }*/ - -// virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list); - - - /* COMMON MATERIAL API */ - - FUNC0R(RID,material_create); - FUNC2(material_set_shader,RID,RID); - FUNC1RC(RID,material_get_shader,RID); - - FUNC3(material_set_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,material_get_param,RID,const StringName&); - - FUNC3(material_set_flag,RID,MaterialFlag,bool); - FUNC2RC(bool,material_get_flag,RID,MaterialFlag); - - FUNC2(material_set_depth_draw_mode,RID,MaterialDepthDrawMode); - FUNC1RC(MaterialDepthDrawMode,material_get_depth_draw_mode,RID); - - FUNC2(material_set_blend_mode,RID,MaterialBlendMode); - FUNC1RC(MaterialBlendMode,material_get_blend_mode,RID); - - FUNC2(material_set_line_width,RID,float); - FUNC1RC(float,material_get_line_width,RID); - - /* FIXED MATERIAL */ - - - FUNC0R(RID,fixed_material_create); - - FUNC3(fixed_material_set_flag,RID, FixedMaterialFlags , bool ); - FUNC2RC(bool, fixed_material_get_flag,RID, FixedMaterialFlags); - - FUNC3(fixed_material_set_param,RID, FixedMaterialParam, const Variant& ); - FUNC2RC(Variant, fixed_material_get_param,RID ,FixedMaterialParam); - - FUNC3(fixed_material_set_texture,RID ,FixedMaterialParam, RID ); - FUNC2RC(RID, fixed_material_get_texture,RID,FixedMaterialParam); - - - - FUNC3(fixed_material_set_texcoord_mode,RID,FixedMaterialParam, FixedMaterialTexCoordMode ); - FUNC2RC(FixedMaterialTexCoordMode, fixed_material_get_texcoord_mode,RID,FixedMaterialParam); - - FUNC2(fixed_material_set_light_shader,RID,FixedMaterialLightShader); - FUNC1RC(FixedMaterialLightShader, fixed_material_get_light_shader,RID); - - FUNC2(fixed_material_set_uv_transform,RID,const Transform&); - FUNC1RC(Transform, fixed_material_get_uv_transform,RID); - - FUNC2(fixed_material_set_point_size,RID ,float); - FUNC1RC(float,fixed_material_get_point_size,RID); - - /* SURFACE API */ - FUNCRID(mesh); - - FUNC2(mesh_set_morph_target_count,RID,int); - FUNC1RC(int,mesh_get_morph_target_count,RID); - - - FUNC2(mesh_set_morph_target_mode,RID,MorphTargetMode); - FUNC1RC(MorphTargetMode,mesh_get_morph_target_mode,RID); - - FUNC2(mesh_add_custom_surface,RID,const Variant&); //this is used by each platform in a different way - - FUNC5(mesh_add_surface,RID,PrimitiveType,const Array&,const Array&,bool); - FUNC2RC(Array,mesh_get_surface_arrays,RID,int); - FUNC2RC(Array,mesh_get_surface_morph_arrays,RID,int); - - FUNC4(mesh_surface_set_material,RID, int, RID,bool); - FUNC2RC(RID,mesh_surface_get_material,RID, int); - - FUNC2RC(int,mesh_surface_get_array_len,RID, int); - FUNC2RC(int,mesh_surface_get_array_index_len,RID, int); - FUNC2RC(uint32_t,mesh_surface_get_format,RID, int); - FUNC2RC(PrimitiveType,mesh_surface_get_primitive_type,RID, int); - - FUNC2(mesh_remove_surface,RID,int); - FUNC1RC(int,mesh_get_surface_count,RID); - FUNC1(mesh_clear,RID); - - - FUNC2(mesh_set_custom_aabb,RID,const AABB&); - FUNC1RC(AABB,mesh_get_custom_aabb,RID); - - - /* MULTIMESH API */ - - FUNC0R(RID,multimesh_create); - FUNC2(multimesh_set_instance_count,RID,int); - FUNC1RC(int,multimesh_get_instance_count,RID); - - FUNC2(multimesh_set_mesh,RID,RID); - FUNC2(multimesh_set_aabb,RID,const AABB&); - FUNC3(multimesh_instance_set_transform,RID,int,const Transform&); - FUNC3(multimesh_instance_set_color,RID,int,const Color&); - - FUNC1RC(RID,multimesh_get_mesh,RID); - FUNC2RC(AABB,multimesh_get_aabb,RID,const AABB&); - FUNC2RC(Transform,multimesh_instance_get_transform,RID,int); - FUNC2RC(Color,multimesh_instance_get_color,RID,int); - - FUNC2(multimesh_set_visible_instances,RID,int); - FUNC1RC(int,multimesh_get_visible_instances,RID); - - /* IMMEDIATE API */ - - - FUNC0R(RID,immediate_create); - FUNC3(immediate_begin,RID,PrimitiveType,RID); - FUNC2(immediate_vertex,RID,const Vector3&); - FUNC2(immediate_normal,RID,const Vector3&); - FUNC2(immediate_tangent,RID,const Plane&); - FUNC2(immediate_color,RID,const Color&); - FUNC2(immediate_uv,RID,const Vector2&); - FUNC2(immediate_uv2,RID,const Vector2&); - FUNC1(immediate_end,RID); - FUNC1(immediate_clear,RID); - FUNC2(immediate_set_material,RID,RID); - FUNC1RC(RID,immediate_get_material,RID); - - - /* PARTICLES API */ - - FUNC0R(RID,particles_create); - - FUNC2(particles_set_amount,RID, int ); - FUNC1RC(int,particles_get_amount,RID); - - FUNC2(particles_set_emitting,RID, bool ); - FUNC1RC(bool,particles_is_emitting,RID); - - FUNC2(particles_set_visibility_aabb,RID, const AABB&); - FUNC1RC(AABB,particles_get_visibility_aabb,RID); - - FUNC2(particles_set_emission_half_extents,RID, const Vector3&); - FUNC1RC(Vector3,particles_get_emission_half_extents,RID); - - FUNC2(particles_set_emission_base_velocity,RID, const Vector3&); - FUNC1RC(Vector3,particles_get_emission_base_velocity,RID); - - FUNC2(particles_set_emission_points,RID, const DVector<Vector3>& ); - FUNC1RC(DVector<Vector3>,particles_get_emission_points,RID); - - FUNC2(particles_set_gravity_normal,RID, const Vector3& ); - FUNC1RC(Vector3,particles_get_gravity_normal,RID); - - FUNC3(particles_set_variable,RID, ParticleVariable ,float); - FUNC2RC(float,particles_get_variable,RID, ParticleVariable ); - - FUNC3(particles_set_randomness,RID, ParticleVariable ,float); - FUNC2RC(float,particles_get_randomness,RID, ParticleVariable ); - - FUNC3(particles_set_color_phase_pos,RID, int , float); - FUNC2RC(float,particles_get_color_phase_pos,RID, int ); - - FUNC2(particles_set_color_phases,RID, int ); - FUNC1RC(int,particles_get_color_phases,RID); - - FUNC3(particles_set_color_phase_color,RID, int , const Color& ); - FUNC2RC(Color,particles_get_color_phase_color,RID, int ); - - FUNC2(particles_set_attractors,RID, int); - FUNC1RC(int,particles_get_attractors,RID); - - FUNC3(particles_set_attractor_pos,RID, int, const Vector3&); - FUNC2RC(Vector3,particles_get_attractor_pos,RID,int); - - FUNC3(particles_set_attractor_strength,RID, int, float); - FUNC2RC(float,particles_get_attractor_strength,RID,int); - - FUNC3(particles_set_material,RID, RID,bool); - FUNC1RC(RID,particles_get_material,RID); - - FUNC2(particles_set_height_from_velocity,RID, bool); - FUNC1RC(bool,particles_has_height_from_velocity,RID); - - FUNC2(particles_set_use_local_coordinates,RID, bool); - FUNC1RC(bool,particles_is_using_local_coordinates,RID); - - - /* Light API */ - - FUNC1R(RID,light_create,LightType); - FUNC1RC(LightType,light_get_type,RID); - - FUNC3(light_set_color,RID,LightColor , const Color& ); - FUNC2RC(Color,light_get_color,RID,LightColor ); - - - FUNC2(light_set_shadow,RID,bool ); - FUNC1RC(bool,light_has_shadow,RID); - - FUNC2(light_set_volumetric,RID,bool ); - FUNC1RC(bool,light_is_volumetric,RID); - - FUNC2(light_set_projector,RID,RID ); - FUNC1RC(RID,light_get_projector,RID); - - FUNC3(light_set_param,RID, LightParam , float ); - FUNC2RC(float,light_get_param,RID, LightParam ); - - FUNC2(light_set_operator,RID,LightOp); - FUNC1RC(LightOp,light_get_operator,RID); - - FUNC2(light_omni_set_shadow_mode,RID,LightOmniShadowMode); - FUNC1RC(LightOmniShadowMode,light_omni_get_shadow_mode,RID); - - FUNC2(light_directional_set_shadow_mode,RID,LightDirectionalShadowMode); - FUNC1RC(LightDirectionalShadowMode,light_directional_get_shadow_mode,RID); - FUNC3(light_directional_set_shadow_param,RID,LightDirectionalShadowParam, float ); - FUNC2RC(float,light_directional_get_shadow_param,RID,LightDirectionalShadowParam ); - - - /* SKELETON API */ - - FUNC0R(RID,skeleton_create); - FUNC2(skeleton_resize,RID,int ); - FUNC1RC(int,skeleton_get_bone_count,RID) ; - FUNC3(skeleton_bone_set_transform,RID,int, const Transform&); - FUNC2R(Transform,skeleton_bone_get_transform,RID,int ); - - /* ROOM API */ - - FUNC0R(RID,room_create); - FUNC2(room_set_bounds,RID, const BSP_Tree&); - FUNC1RC(BSP_Tree,room_get_bounds,RID); - - /* PORTAL API */ - - FUNC0R(RID,portal_create); - FUNC2(portal_set_shape,RID,const Vector<Point2>&); - FUNC1RC(Vector<Point2>,portal_get_shape,RID); - FUNC2(portal_set_enabled,RID, bool); - FUNC1RC(bool,portal_is_enabled,RID); - FUNC2(portal_set_disable_distance,RID, float); - FUNC1RC(float,portal_get_disable_distance,RID); - FUNC2(portal_set_disabled_color,RID, const Color&); - FUNC1RC(Color,portal_get_disabled_color,RID); - FUNC2(portal_set_connect_range,RID, float); - FUNC1RC(float,portal_get_connect_range,RID); - - - FUNC0R(RID,baked_light_create); - FUNC2(baked_light_set_mode,RID,BakedLightMode); - FUNC1RC(BakedLightMode,baked_light_get_mode,RID); - - FUNC2(baked_light_set_octree,RID,DVector<uint8_t>); - FUNC1RC(DVector<uint8_t>,baked_light_get_octree,RID); - - FUNC2(baked_light_set_light,RID,DVector<uint8_t>); - FUNC1RC(DVector<uint8_t>,baked_light_get_light,RID); - - FUNC2(baked_light_set_sampler_octree,RID,const DVector<int>&); - FUNC1RC(DVector<int>,baked_light_get_sampler_octree,RID); - - FUNC2(baked_light_set_lightmap_multiplier,RID,float); - FUNC1RC(float,baked_light_get_lightmap_multiplier,RID); - - FUNC3(baked_light_add_lightmap,RID,RID,int); - FUNC1(baked_light_clear_lightmaps,RID); - - FUNC2(baked_light_set_realtime_color_enabled, RID, const bool); - FUNC1RC(bool, baked_light_get_realtime_color_enabled, RID); - - FUNC2(baked_light_set_realtime_color, RID, const Color&); - FUNC1RC(Color, baked_light_get_realtime_color, RID); - - FUNC2(baked_light_set_realtime_energy, RID, const float); - FUNC1RC(float, baked_light_get_realtime_energy, RID); - - FUNC0R(RID,baked_light_sampler_create); - - FUNC3(baked_light_sampler_set_param,RID, BakedLightSamplerParam , float ); - FUNC2RC(float,baked_light_sampler_get_param,RID, BakedLightSamplerParam ); - - FUNC2(baked_light_sampler_set_resolution,RID,int); - FUNC1RC(int,baked_light_sampler_get_resolution,RID); - - /* CAMERA API */ - - FUNC0R(RID,camera_create); - FUNC4(camera_set_perspective,RID,float , float , float ); - FUNC4(camera_set_orthogonal,RID,float, float , float ); - FUNC2(camera_set_transform,RID,const Transform& ); - - FUNC2(camera_set_visible_layers,RID,uint32_t); - FUNC1RC(uint32_t,camera_get_visible_layers,RID); - - FUNC2(camera_set_environment,RID,RID); - FUNC1RC(RID,camera_get_environment,RID); - - - FUNC2(camera_set_use_vertical_aspect,RID,bool); - FUNC2RC(bool,camera_is_using_vertical_aspect,RID,bool); - - - /* VIEWPORT API */ - - FUNC0R(RID,viewport_create); - - FUNC2(viewport_attach_to_screen,RID,int ); - FUNC1(viewport_detach,RID); - - FUNC2(viewport_set_as_render_target,RID,bool); - FUNC2(viewport_set_render_target_update_mode,RID,RenderTargetUpdateMode); - FUNC1RC(RenderTargetUpdateMode,viewport_get_render_target_update_mode,RID); - FUNC1RC(RID,viewport_get_render_target_texture,RID); - - FUNC2(viewport_set_render_target_vflip,RID,bool); - FUNC1RC(bool,viewport_get_render_target_vflip,RID); - FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&); - - FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool); - FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID); - FUNC1(viewport_render_target_clear,RID); - - FUNC1(viewport_queue_screen_capture,RID); - FUNC1RC(Image,viewport_get_screen_capture,RID); - - FUNC2(viewport_set_rect,RID,const ViewportRect&); - FUNC1RC(ViewportRect,viewport_get_rect,RID); - - FUNC2(viewport_set_hide_scenario,RID,bool ); - FUNC2(viewport_set_hide_canvas,RID,bool ); - FUNC2(viewport_attach_camera,RID,RID ); - FUNC2(viewport_set_scenario,RID,RID ); - FUNC2(viewport_set_disable_environment,RID,bool ); - - FUNC1RC(RID,viewport_get_attached_camera,RID); - FUNC1RC(RID,viewport_get_scenario,RID ); - FUNC2(viewport_attach_canvas,RID,RID); - FUNC2(viewport_remove_canvas,RID,RID); - FUNC3(viewport_set_canvas_transform,RID,RID,const Matrix32&); - FUNC2RC(Matrix32,viewport_get_canvas_transform,RID,RID); - FUNC2(viewport_set_global_canvas_transform,RID,const Matrix32&); - FUNC1RC(Matrix32,viewport_get_global_canvas_transform,RID); - FUNC3(viewport_set_canvas_layer,RID,RID ,int); - FUNC2(viewport_set_transparent_background,RID,bool); - FUNC1RC(bool,viewport_has_transparent_background,RID); - - - /* ENVIRONMENT API */ - - FUNC0R(RID,environment_create); - - FUNC2(environment_set_background,RID,EnvironmentBG); - FUNC1RC(EnvironmentBG,environment_get_background,RID); - - FUNC3(environment_set_background_param,RID,EnvironmentBGParam, const Variant&); - FUNC2RC(Variant,environment_get_background_param,RID,EnvironmentBGParam ); - - FUNC3(environment_set_enable_fx,RID,EnvironmentFx,bool); - FUNC2RC(bool,environment_is_fx_enabled,RID,EnvironmentFx); - - - FUNC3(environment_fx_set_param,RID,EnvironmentFxParam,const Variant&); - FUNC2RC(Variant,environment_fx_get_param,RID,EnvironmentFxParam); - - - /* SCENARIO API */ - - FUNC0R(RID,scenario_create); - - FUNC2(scenario_set_debug,RID,ScenarioDebugMode); - FUNC2(scenario_set_environment,RID, RID); - FUNC2RC(RID,scenario_get_environment,RID, RID); - FUNC2(scenario_set_fallback_environment,RID, RID); - - - /* INSTANCING API */ - - FUNC0R(RID,instance_create); - - FUNC2(instance_set_base,RID, RID); - FUNC1RC(RID,instance_get_base,RID); - - FUNC2(instance_set_scenario,RID, RID); - FUNC1RC(RID,instance_get_scenario,RID); - - FUNC2(instance_set_layer_mask,RID, uint32_t); - FUNC1RC(uint32_t,instance_get_layer_mask,RID); - - FUNC1RC(AABB,instance_get_base_aabb,RID); - - FUNC2(instance_attach_object_instance_ID,RID,uint32_t); - FUNC1RC(uint32_t,instance_get_object_instance_ID,RID); - - FUNC2(instance_attach_skeleton,RID,RID); - FUNC1RC(RID,instance_get_skeleton,RID); - - FUNC3(instance_set_morph_target_weight,RID,int, float); - FUNC2RC(float,instance_get_morph_target_weight,RID,int); - - FUNC3(instance_set_surface_material,RID,int, RID); - - FUNC2(instance_set_transform,RID, const Transform&); - FUNC1RC(Transform,instance_get_transform,RID); - - FUNC2(instance_set_exterior,RID, bool ); - FUNC1RC(bool,instance_is_exterior,RID); - - FUNC2(instance_set_room,RID, RID ); - FUNC1RC(RID,instance_get_room,RID ) ; - - FUNC2(instance_set_extra_visibility_margin,RID, real_t ); - FUNC1RC(real_t,instance_get_extra_visibility_margin,RID ); - - FUNC2RC(Vector<RID>,instances_cull_aabb,const AABB& , RID ); - FUNC3RC(Vector<RID>,instances_cull_ray,const Vector3& ,const Vector3&, RID ); - FUNC2RC(Vector<RID>,instances_cull_convex,const Vector<Plane>& , RID ); - - FUNC3(instance_geometry_set_flag,RID,InstanceFlags ,bool ); - FUNC2RC(bool,instance_geometry_get_flag,RID,InstanceFlags ); - - FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting); - FUNC1RC(ShadowCastingSetting, instance_geometry_get_cast_shadows_setting, RID); - - FUNC2(instance_geometry_set_material_override,RID, RID ); - FUNC1RC(RID,instance_geometry_get_material_override,RID); - - FUNC3(instance_geometry_set_draw_range,RID,float ,float); - FUNC1RC(float,instance_geometry_get_draw_range_max,RID); - FUNC1RC(float,instance_geometry_get_draw_range_min,RID); - - FUNC2(instance_geometry_set_baked_light,RID, RID ); - FUNC1RC(RID,instance_geometry_get_baked_light,RID); - - FUNC2(instance_geometry_set_baked_light_sampler,RID, RID ); - FUNC1RC(RID,instance_geometry_get_baked_light_sampler,RID); - - FUNC2(instance_geometry_set_baked_light_texture_index,RID, int); - FUNC1RC(int,instance_geometry_get_baked_light_texture_index,RID); - - FUNC2(instance_light_set_enabled,RID,bool); - FUNC1RC(bool,instance_light_is_enabled,RID); - - /* CANVAS (2D) */ - - FUNC0R(RID,canvas_create); - FUNC3(canvas_set_item_mirroring,RID,RID,const Point2&); - FUNC2RC(Point2,canvas_get_item_mirroring,RID,RID); - FUNC2(canvas_set_modulate,RID,const Color&); - - - FUNC0R(RID,canvas_item_create); - - FUNC2(canvas_item_set_parent,RID,RID ); - FUNC1RC(RID,canvas_item_get_parent,RID); - - FUNC2(canvas_item_set_visible,RID,bool ); - FUNC1RC(bool,canvas_item_is_visible,RID); - - FUNC2(canvas_item_set_blend_mode,RID,MaterialBlendMode ); - FUNC2(canvas_item_set_light_mask,RID,int ); - - //FUNC(canvas_item_set_rect,RID, const Rect2& p_rect); - FUNC2(canvas_item_set_transform,RID, const Matrix32& ); - FUNC2(canvas_item_set_clip,RID, bool ); - FUNC2(canvas_item_set_distance_field_mode,RID, bool ); - FUNC3(canvas_item_set_custom_rect,RID, bool ,const Rect2&); - FUNC2(canvas_item_set_opacity,RID, float ); - FUNC2RC(float,canvas_item_get_opacity,RID, float ); - FUNC2(canvas_item_set_on_top,RID, bool ); - FUNC1RC(bool,canvas_item_is_on_top,RID); - - FUNC2(canvas_item_set_self_opacity,RID, float ); - FUNC2RC(float,canvas_item_get_self_opacity,RID, float ); - - FUNC2(canvas_item_attach_viewport,RID, RID ); - - FUNC6(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float,bool); - FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& ); - FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& ); - FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool ); - FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool ); - FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& ); - FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float ); - FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ); - FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int ); - FUNC7(canvas_item_add_triangle_array_ptr,RID, int , const int* , const Point2* , const Color* ,const Point2* , RID ); - - - FUNC2(canvas_item_add_set_transform,RID,const Matrix32& ); - FUNC2(canvas_item_add_set_blend_mode,RID, MaterialBlendMode ); - FUNC2(canvas_item_add_clip_ignore,RID, bool ); - - FUNC2(canvas_item_set_sort_children_by_y,RID,bool); - FUNC2(canvas_item_set_z,RID,int); - FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool); - FUNC3(canvas_item_set_copy_to_backbuffer,RID,bool,const Rect2&); - - - FUNC2(canvas_item_set_material,RID, RID ); - - FUNC2(canvas_item_set_use_parent_material,RID, bool ); - - FUNC1(canvas_item_clear,RID); - FUNC1(canvas_item_raise,RID); - - /* CANVAS LIGHT */ - FUNC0R(RID,canvas_light_create); - FUNC2(canvas_light_attach_to_canvas,RID,RID); - FUNC2(canvas_light_set_enabled,RID,bool); - FUNC2(canvas_light_set_transform,RID,const Matrix32&); - FUNC2(canvas_light_set_scale,RID,float); - FUNC2(canvas_light_set_texture,RID,RID); - FUNC2(canvas_light_set_texture_offset,RID,const Vector2&); - FUNC2(canvas_light_set_color,RID,const Color&); - FUNC2(canvas_light_set_height,RID,float); - FUNC2(canvas_light_set_energy,RID,float); - FUNC3(canvas_light_set_layer_range,RID,int,int); - FUNC3(canvas_light_set_z_range,RID,int,int); - FUNC2(canvas_light_set_item_mask,RID,int); - FUNC2(canvas_light_set_item_shadow_mask,RID,int); - - FUNC2(canvas_light_set_mode,RID,CanvasLightMode); - FUNC2(canvas_light_set_shadow_enabled,RID,bool); - FUNC2(canvas_light_set_shadow_buffer_size,RID,int); - FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); - FUNC2(canvas_light_set_shadow_color,RID,const Color&); - - - - /* CANVAS OCCLUDER */ - - FUNC0R(RID,canvas_light_occluder_create); - FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID); - FUNC2(canvas_light_occluder_set_enabled,RID,bool); - FUNC2(canvas_light_occluder_set_polygon,RID,RID); - FUNC2(canvas_light_occluder_set_transform,RID,const Matrix32&); - FUNC2(canvas_light_occluder_set_light_mask,RID,int); - - - FUNC0R(RID,canvas_occluder_polygon_create); - FUNC3(canvas_occluder_polygon_set_shape,RID,const DVector<Vector2>&,bool); - FUNC2(canvas_occluder_polygon_set_shape_as_lines,RID,const DVector<Vector2>&); - FUNC2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode); - - /* CANVAS MATERIAL */ - - FUNC0R(RID,canvas_item_material_create); - FUNC2(canvas_item_material_set_shader,RID,RID); - FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); - FUNC2(canvas_item_material_set_shading_mode,RID,CanvasItemShadingMode); - - /* CURSOR */ - FUNC2(cursor_set_rotation,float , int ); // radians - FUNC4(cursor_set_texture,RID , const Point2 &, int, const Rect2 &); - FUNC2(cursor_set_visible,bool , int ); - FUNC2(cursor_set_pos,const Point2& , int ); - - /* BLACK BARS */ - - FUNC4(black_bars_set_margins,int , int , int , int ); - FUNC4(black_bars_set_images,RID , RID , RID , RID ); - - /* FREE */ - - FUNC1(free,RID); - - /* CUSTOM SHADE MODEL */ - - FUNC2(custom_shade_model_set_shader,int , RID ); - FUNC1RC(RID,custom_shade_model_get_shader,int ); - FUNC2(custom_shade_model_set_name,int , const String& ); - FUNC1RC(String,custom_shade_model_get_name,int ); - FUNC2(custom_shade_model_set_param_info,int , const List<PropertyInfo>& ); - FUNC2SC(custom_shade_model_get_param_info,int , List<PropertyInfo>* ); - - /* EVENT QUEUING */ - - - virtual void init(); - virtual void finish(); - virtual void draw(); - virtual void sync(); - FUNC0RC(bool,has_changed); - - /* RENDER INFO */ - - FUNC1R(int,get_render_info,RenderInfo ); - virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); } - - FUNC3(set_boot_image,const Image& , const Color&,bool ); - FUNC1(set_default_clear_color,const Color& ); - - FUNC0R(RID,get_test_cube ); - - - VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread); - ~VisualServerWrapMT(); - -#undef ServerName -#undef ServerNameWrapMT -#undef server_name - -}; - -#ifdef DEBUG_SYNC -#undef DEBUG_SYNC -#endif -#undef SYNC_DEBUG - -#endif |