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Diffstat (limited to 'servers/visual/visual_server_wrap_mt.cpp')
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 62f18b9e81..19dff3d36c 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,16 +96,19 @@ void VisualServerWrapMT::thread_loop() {
/* EVENT QUEUING */
-void VisualServerWrapMT::flush() {
+void VisualServerWrapMT::sync() {
if (create_thread) {
+ /* TODO: sync with the thread */
+
+ /*
ERR_FAIL_COND(!draw_mutex);
draw_mutex->lock();
draw_pending++; //cambiar por un saferefcount
draw_mutex->unlock();
-
- command_queue.push( this, &VisualServerWrapMT::thread_flush);
+ */
+ //command_queue.push( this, &VisualServerWrapMT::thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -118,15 +121,16 @@ void VisualServerWrapMT::draw() {
if (create_thread) {
+ /* TODO: Make it draw
ERR_FAIL_COND(!draw_mutex);
draw_mutex->lock();
draw_pending++; //cambiar por un saferefcount
draw_mutex->unlock();
command_queue.push( this, &VisualServerWrapMT::thread_draw);
+ */
} else {
- command_queue.flush_all(); //flush all pending from other threads
visual_server->draw();
}
}
@@ -187,8 +191,8 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_t
draw_pending=0;
draw_thread_up=false;
alloc_mutex=Mutex::create();
- texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",20);
- mesh_pool_max_size=GLOBAL_DEF("render/thread_meshes_prealloc",20);
+ texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",5);
+ mesh_pool_max_size=GLOBAL_DEF("core/rid_pool_prealloc",20);
if (!p_create_thread) {
server_thread=Thread::get_caller_ID();
} else {