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Diffstat (limited to 'servers/visual/visual_server_wrap_mt.cpp')
-rw-r--r-- | servers/visual/visual_server_wrap_mt.cpp | 196 |
1 files changed, 0 insertions, 196 deletions
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp deleted file mode 100644 index 90d301c0cd..0000000000 --- a/servers/visual/visual_server_wrap_mt.cpp +++ /dev/null @@ -1,196 +0,0 @@ -/*************************************************************************/ -/* visual_server_wrap_mt.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "visual_server_wrap_mt.h" -#include "core/os/os.h" -#include "core/project_settings.h" - -void VisualServerWrapMT::thread_exit() { - - exit = true; -} - -void VisualServerWrapMT::thread_draw(bool p_swap_buffers, double frame_step) { - - if (!atomic_decrement(&draw_pending)) { - - visual_server->draw(p_swap_buffers, frame_step); - } -} - -void VisualServerWrapMT::thread_flush() { - - atomic_decrement(&draw_pending); -} - -void VisualServerWrapMT::_thread_callback(void *_instance) { - - VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); - - vsmt->thread_loop(); -} - -void VisualServerWrapMT::thread_loop() { - - server_thread = Thread::get_caller_id(); - - OS::get_singleton()->make_rendering_thread(); - - visual_server->init(); - - exit = false; - draw_thread_up = true; - while (!exit) { - // flush commands one by one, until exit is requested - command_queue.wait_and_flush_one(); - } - - command_queue.flush_all(); // flush all - - visual_server->finish(); -} - -/* EVENT QUEUING */ - -void VisualServerWrapMT::sync() { - - if (create_thread) { - - atomic_increment(&draw_pending); - command_queue.push_and_sync(this, &VisualServerWrapMT::thread_flush); - } else { - - command_queue.flush_all(); //flush all pending from other threads - } -} - -void VisualServerWrapMT::draw(bool p_swap_buffers, double frame_step) { - - if (create_thread) { - - atomic_increment(&draw_pending); - command_queue.push(this, &VisualServerWrapMT::thread_draw, p_swap_buffers, frame_step); - } else { - - visual_server->draw(p_swap_buffers, frame_step); - } -} - -void VisualServerWrapMT::init() { - - if (create_thread) { - - print_verbose("VisualServerWrapMT: Creating render thread"); - OS::get_singleton()->release_rendering_thread(); - if (create_thread) { - thread = Thread::create(_thread_callback, this); - print_verbose("VisualServerWrapMT: Starting render thread"); - } - while (!draw_thread_up) { - OS::get_singleton()->delay_usec(1000); - } - print_verbose("VisualServerWrapMT: Finished render thread"); - } else { - - visual_server->init(); - } -} - -void VisualServerWrapMT::finish() { - - if (thread) { - - command_queue.push(this, &VisualServerWrapMT::thread_exit); - Thread::wait_to_finish(thread); - memdelete(thread); - - thread = NULL; - } else { - visual_server->finish(); - } - - sky_free_cached_ids(); - shader_free_cached_ids(); - material_free_cached_ids(); - mesh_free_cached_ids(); - multimesh_free_cached_ids(); - immediate_free_cached_ids(); - skeleton_free_cached_ids(); - directional_light_free_cached_ids(); - omni_light_free_cached_ids(); - spot_light_free_cached_ids(); - reflection_probe_free_cached_ids(); - gi_probe_free_cached_ids(); - lightmap_capture_free_cached_ids(); - particles_free_cached_ids(); - camera_free_cached_ids(); - viewport_free_cached_ids(); - environment_free_cached_ids(); - camera_effects_free_cached_ids(); - scenario_free_cached_ids(); - instance_free_cached_ids(); - canvas_free_cached_ids(); - canvas_item_free_cached_ids(); - canvas_light_occluder_free_cached_ids(); - canvas_occluder_polygon_free_cached_ids(); -} - -void VisualServerWrapMT::set_use_vsync_callback(bool p_enable) { - - singleton_mt->call_set_use_vsync(p_enable); -} - -VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL; - -VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : - command_queue(p_create_thread) { - - singleton_mt = this; - OS::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly - - visual_server = p_contained; - create_thread = p_create_thread; - thread = NULL; - draw_pending = 0; - draw_thread_up = false; - pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); - - if (!p_create_thread) { - server_thread = Thread::get_caller_id(); - } else { - server_thread = 0; - } -} - -VisualServerWrapMT::~VisualServerWrapMT() { - - memdelete(visual_server); - //finish(); -} |