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Diffstat (limited to 'servers/visual/visual_server_viewport.h')
-rw-r--r--servers/visual/visual_server_viewport.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 66baa48458..43bbcb66c3 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,6 +58,7 @@ public:
int viewport_to_screen;
Rect2 viewport_to_screen_rect;
+ bool viewport_render_direct_to_screen;
bool hide_scenario;
bool hide_canvas;
@@ -90,7 +91,8 @@ public:
}
CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) {
canvas = p_canvas;
- stacking = ((int64_t)p_layer << 32) + p_sublayer;
+ int64_t sign = p_layer < 0 ? -1 : 1;
+ stacking = sign * (((int64_t)ABS(p_layer)) << 32) + p_sublayer;
}
int get_layer() const { return stacking >> 32; }
};
@@ -146,6 +148,7 @@ public:
private:
Color clear_color;
+ void _draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye);
void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO);
public:
@@ -156,6 +159,7 @@ public:
void viewport_set_size(RID p_viewport, int p_width, int p_height);
void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
+ void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport, bool p_active);