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Diffstat (limited to 'servers/visual/visual_server_viewport.h')
-rw-r--r-- | servers/visual/visual_server_viewport.h | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h deleted file mode 100644 index 30b53f3935..0000000000 --- a/servers/visual/visual_server_viewport.h +++ /dev/null @@ -1,205 +0,0 @@ -/*************************************************************************/ -/* visual_server_viewport.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef VISUALSERVERVIEWPORT_H -#define VISUALSERVERVIEWPORT_H - -#include "core/rid_owner.h" -#include "core/self_list.h" -#include "rasterizer.h" -#include "servers/arvr/arvr_interface.h" -#include "servers/visual_server.h" - -class VisualServerViewport { -public: - struct CanvasBase { - }; - - struct Viewport { - - RID self; - RID parent; - - bool use_arvr; /* use arvr interface to override camera positioning and projection matrices and control output */ - - Size2i size; - RID camera; - RID scenario; - - VS::ViewportUpdateMode update_mode; - RID render_target; - RID render_target_texture; - RID render_buffers; - - VS::ViewportMSAA msaa; - - int viewport_to_screen; - Rect2 viewport_to_screen_rect; - bool viewport_render_direct_to_screen; - - bool hide_scenario; - bool hide_canvas; - bool disable_environment; - bool disable_3d_by_usage; - bool keep_3d_linear; - - RID shadow_atlas; - int shadow_atlas_size; - - int render_info[VS::VIEWPORT_RENDER_INFO_MAX]; - VS::ViewportDebugDraw debug_draw; - - VS::ViewportClearMode clear_mode; - - bool transparent_bg; - - struct CanvasKey { - - int64_t stacking; - RID canvas; - bool operator<(const CanvasKey &p_canvas) const { - if (stacking == p_canvas.stacking) - return canvas < p_canvas.canvas; - return stacking < p_canvas.stacking; - } - CanvasKey() { - stacking = 0; - } - CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) { - canvas = p_canvas; - int64_t sign = p_layer < 0 ? -1 : 1; - stacking = sign * (((int64_t)ABS(p_layer)) << 32) + p_sublayer; - } - int get_layer() const { return stacking >> 32; } - }; - - struct CanvasData { - - CanvasBase *canvas; - Transform2D transform; - int layer; - int sublayer; - }; - - Transform2D global_transform; - - Map<RID, CanvasData> canvas_map; - - Viewport() { - update_mode = VS::VIEWPORT_UPDATE_WHEN_VISIBLE; - clear_mode = VS::VIEWPORT_CLEAR_ALWAYS; - transparent_bg = false; - disable_environment = false; - viewport_to_screen = 0; - shadow_atlas_size = 0; - keep_3d_linear = false; - debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED; - msaa = VS::VIEWPORT_MSAA_DISABLED; - for (int i = 0; i < VS::VIEWPORT_RENDER_INFO_MAX; i++) { - render_info[i] = 0; - } - use_arvr = false; - } - }; - - mutable RID_PtrOwner<Viewport> viewport_owner; - - struct ViewportSort { - _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const { - - bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2(); - bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2(); - - if (left_to_screen == right_to_screen) { - - return p_left->parent == p_right->self; - } - return right_to_screen; - } - }; - - Vector<Viewport *> active_viewports; - -private: - void _draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye); - void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO); - -public: - RID viewport_create(); - - void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr); - - void viewport_set_size(RID p_viewport, int p_width, int p_height); - - void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0); - void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable); - void viewport_detach(RID p_viewport); - - void viewport_set_active(RID p_viewport, bool p_active); - void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport); - void viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode); - void viewport_set_vflip(RID p_viewport, bool p_enable); - - void viewport_set_clear_mode(RID p_viewport, VS::ViewportClearMode p_clear_mode); - - RID viewport_get_texture(RID p_viewport) const; - - void viewport_set_hide_scenario(RID p_viewport, bool p_hide); - void viewport_set_hide_canvas(RID p_viewport, bool p_hide); - void viewport_set_disable_environment(RID p_viewport, bool p_disable); - - void viewport_attach_camera(RID p_viewport, RID p_camera); - void viewport_set_scenario(RID p_viewport, RID p_scenario); - void viewport_attach_canvas(RID p_viewport, RID p_canvas); - void viewport_remove_canvas(RID p_viewport, RID p_canvas); - void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset); - void viewport_set_transparent_background(RID p_viewport, bool p_enabled); - - void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform); - void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer); - - void viewport_set_shadow_atlas_size(RID p_viewport, int p_size); - void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv); - - void viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa); - - virtual int viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info); - virtual void viewport_set_debug_draw(RID p_viewport, VS::ViewportDebugDraw p_draw); - - void set_default_clear_color(const Color &p_color); - void draw_viewports(); - - bool free(RID p_rid); - - VisualServerViewport(); - virtual ~VisualServerViewport() {} -}; - -#endif // VISUALSERVERVIEWPORT_H |