diff options
Diffstat (limited to 'servers/visual/visual_server_scene.h')
-rw-r--r-- | servers/visual/visual_server_scene.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 3034d06d6b..a811e8b27a 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -74,6 +74,7 @@ public: uint32_t visible_layers; bool vaspect; RID env; + RID effects; Transform transform; @@ -99,6 +100,7 @@ public: virtual void camera_set_transform(RID p_camera, const Transform &p_transform); virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers); virtual void camera_set_environment(RID p_camera, RID p_env); + virtual void camera_set_camera_effects(RID p_camera, RID p_fx); virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable); /* SCENARIO API */ @@ -115,6 +117,7 @@ public: List<Instance *> directional_lights; RID environment; RID fallback_environment; + RID camera_effects; RID reflection_probe_shadow_atlas; RID reflection_atlas; @@ -132,6 +135,7 @@ public: virtual void scenario_set_debug(RID p_scenario, VS::ScenarioDebugMode p_debug_mode); virtual void scenario_set_environment(RID p_scenario, RID p_environment); + virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx); virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment); virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count); @@ -418,8 +422,8 @@ public: _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario); bool _render_reflection_probe_step(Instance *p_instance, int p_step); - void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows = true); - void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass); + void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows = true); + void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass); void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas); void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); |