diff options
Diffstat (limited to 'servers/visual/visual_server_scene.h')
-rw-r--r-- | servers/visual/visual_server_scene.h | 172 |
1 files changed, 38 insertions, 134 deletions
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index a174d9e616..a811e8b27a 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -37,6 +37,7 @@ #include "core/math/octree.h" #include "core/os/semaphore.h" #include "core/os/thread.h" +#include "core/rid_owner.h" #include "core/self_list.h" #include "servers/arvr/arvr_interface.h" @@ -47,6 +48,7 @@ public: MAX_INSTANCE_CULL = 65536, MAX_LIGHTS_CULLED = 4096, MAX_REFLECTION_PROBES_CULLED = 4096, + MAX_GI_PROBES_CULLED = 4096, MAX_ROOM_CULL = 32, MAX_EXTERIOR_PORTALS = 128, }; @@ -57,7 +59,7 @@ public: /* CAMERA API */ - struct Camera : public RID_Data { + struct Camera { enum Type { PERSPECTIVE, @@ -72,6 +74,7 @@ public: uint32_t visible_layers; bool vaspect; RID env; + RID effects; Transform transform; @@ -88,7 +91,7 @@ public: } }; - mutable RID_Owner<Camera> camera_owner; + mutable RID_PtrOwner<Camera> camera_owner; virtual RID camera_create(); virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far); @@ -97,13 +100,14 @@ public: virtual void camera_set_transform(RID p_camera, const Transform &p_transform); virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers); virtual void camera_set_environment(RID p_camera, RID p_env); + virtual void camera_set_camera_effects(RID p_camera, RID p_fx); virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable); /* SCENARIO API */ struct Instance; - struct Scenario : RID_Data { + struct Scenario { VS::ScenarioDebugMode debug; RID self; @@ -113,6 +117,7 @@ public: List<Instance *> directional_lights; RID environment; RID fallback_environment; + RID camera_effects; RID reflection_probe_shadow_atlas; RID reflection_atlas; @@ -121,7 +126,7 @@ public: Scenario() { debug = VS::SCENARIO_DEBUG_DISABLED; } }; - mutable RID_Owner<Scenario> scenario_owner; + mutable RID_PtrOwner<Scenario> scenario_owner; static void *_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int); static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *); @@ -130,8 +135,9 @@ public: virtual void scenario_set_debug(RID p_scenario, VS::ScenarioDebugMode p_debug_mode); virtual void scenario_set_environment(RID p_scenario, RID p_environment); + virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx); virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment); - virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size, int p_subdiv); + virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count); /* INSTANCING API */ @@ -150,12 +156,10 @@ public: //aabb stuff bool update_aabb; - bool update_materials; + bool update_dependencies; SelfList<Instance> update_item; - AABB aabb; - AABB transformed_aabb; AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better? float extra_margin; uint32_t object_id; @@ -173,14 +177,18 @@ public: InstanceBaseData *base_data; - virtual void base_removed() { - - singleton->instance_set_base(self, RID()); + virtual void dependency_deleted(RID p_dependency) { + if (p_dependency == base) { + singleton->instance_set_base(self, RID()); + } else if (p_dependency == skeleton) { + singleton->instance_attach_skeleton(self, RID()); + } else { + singleton->_instance_queue_update(this, false, true); + } } - virtual void base_changed(bool p_aabb, bool p_materials) { - - singleton->_instance_queue_update(this, p_aabb, p_materials); + virtual void dependency_changed(bool p_aabb, bool p_dependencies) { + singleton->_instance_queue_update(this, p_aabb, p_dependencies); } Instance() : @@ -191,7 +199,7 @@ public: scenario = NULL; update_aabb = false; - update_materials = false; + update_dependencies = false; extra_margin = 0; @@ -221,7 +229,7 @@ public: }; SelfList<Instance>::List _instance_update_list; - void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_materials = false); + void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false); struct InstanceGeometryData : public InstanceBaseData { @@ -310,6 +318,7 @@ public: }; List<PairInfo> geometries; + List<PairInfo> dynamic_geometries; Set<Instance *> lights; @@ -319,77 +328,16 @@ public: Transform transform; Color color; float energy; + float bake_energy; float radius; float attenuation; float spot_angle; float spot_attenuation; - bool visible; - - bool operator==(const LightCache &p_cache) { - - return (type == p_cache.type && - transform == p_cache.transform && - color == p_cache.color && - energy == p_cache.energy && - radius == p_cache.radius && - attenuation == p_cache.attenuation && - spot_angle == p_cache.spot_angle && - spot_attenuation == p_cache.spot_attenuation && - visible == p_cache.visible); - } - - bool operator!=(const LightCache &p_cache) { - - return !operator==(p_cache); - } - - LightCache() { - - type = VS::LIGHT_DIRECTIONAL; - energy = 1.0; - radius = 1.0; - attenuation = 1.0; - spot_angle = 1.0; - spot_attenuation = 1.0; - visible = true; - } - }; - - struct LocalData { - uint16_t pos[3]; - uint16_t energy[3]; //using 0..1024 for float range 0..1. integer is needed for deterministic add/remove of lights - }; - - struct CompBlockS3TC { - uint32_t offset; //offset in mipmap - uint32_t source_count; //sources - uint32_t sources[16]; //id for each source - uint8_t alpha[8]; //alpha block is pre-computed + bool has_shadow; }; - struct Dynamic { - - Map<RID, LightCache> light_cache; - Map<RID, LightCache> light_cache_changes; - PoolVector<int> light_data; - PoolVector<LocalData> local_data; - Vector<Vector<uint32_t> > level_cell_lists; - RID probe_data; - bool enabled; - int bake_dynamic_range; - RasterizerStorage::GIProbeCompression compression; - - Vector<PoolVector<uint8_t> > mipmaps_3d; - Vector<PoolVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc - - int updating_stage; - float propagate; - - int grid_size[3]; - - Transform light_to_cell_xform; - - } dynamic; + Vector<LightCache> light_cache; + Vector<RID> light_instances; RID probe_instance; @@ -402,7 +350,6 @@ public: update_element(this) { invalid = true; base_version = 0; - dynamic.updating_stage = GI_UPDATE_STAGE_CHECK; } }; @@ -431,8 +378,10 @@ public: int directional_light_count; RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED]; int reflection_probe_cull_count; + RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED]; + int gi_probe_cull_count; - RID_Owner<Instance> instance_owner; + RID_PtrOwner<Instance> instance_owner; virtual RID instance_create(); @@ -472,60 +421,15 @@ public: _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario); - void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe); - void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass); - void render_empty_scene(RID p_scenario, RID p_shadow_atlas); + bool _render_reflection_probe_step(Instance *p_instance, int p_step); + void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows = true); + void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass); + void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas); - void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); - void render_camera(Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); + void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); + void render_camera(RID p_render_buffers, Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); void update_dirty_instances(); - //probes - struct GIProbeDataHeader { - - uint32_t version; - uint32_t cell_subdiv; - uint32_t width; - uint32_t height; - uint32_t depth; - uint32_t cell_count; - uint32_t leaf_cell_count; - }; - - struct GIProbeDataCell { - - uint32_t children[8]; - uint32_t albedo; - uint32_t emission; - uint32_t normal; - uint32_t level_alpha; - }; - - enum { - GI_UPDATE_STAGE_CHECK, - GI_UPDATE_STAGE_LIGHTING, - GI_UPDATE_STAGE_UPLOADING, - }; - - void _gi_probe_bake_thread(); - static void _gi_probe_bake_threads(void *); - - volatile bool probe_bake_thread_exit; - Thread *probe_bake_thread; - Semaphore *probe_bake_sem; - Mutex *probe_bake_mutex; - List<Instance *> probe_bake_list; - - bool _render_reflection_probe_step(Instance *p_instance, int p_step); - void _gi_probe_fill_local_data(int p_idx, int p_level, int p_x, int p_y, int p_z, const GIProbeDataCell *p_cell, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, Vector<uint32_t> *prev_cell); - - _FORCE_INLINE_ uint32_t _gi_bake_find_cell(const GIProbeDataCell *cells, int x, int y, int z, int p_cell_subdiv); - void _bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell *p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, float p_propagate); - void _bake_gi_probe_light(const GIProbeDataHeader *header, const GIProbeDataCell *cells, InstanceGIProbeData::LocalData *local_data, const uint32_t *leaves, int p_leaf_count, const InstanceGIProbeData::LightCache &light_cache, int p_sign); - void _bake_gi_probe(Instance *p_gi_probe); - bool _check_gi_probe(Instance *p_gi_probe); - void _setup_gi_probe(Instance *p_instance); - void render_probes(); bool free(RID p_rid); |