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-rw-r--r--servers/visual/visual_server_scene.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d30a2108a5..2738fa058d 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -195,8 +195,8 @@ public:
SelfList<Instance> update_item;
- Rect3 aabb;
- Rect3 transformed_aabb;
+ AABB aabb;
+ AABB transformed_aabb;
float extra_margin;
uint32_t object_ID;
@@ -466,7 +466,7 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const;