diff options
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 78 |
1 files changed, 54 insertions, 24 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 2590e29aef..faf5a1f8fa 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -61,6 +61,16 @@ void VisualServerScene::camera_set_orthogonal(RID p_camera, float p_size, float camera->zfar = p_z_far; } +void VisualServerScene::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { + Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND(!camera); + camera->type = Camera::FRUSTUM; + camera->size = p_size; + camera->offset = p_offset; + camera->znear = p_z_near; + camera->zfar = p_z_far; +} + void VisualServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) { Camera *camera = camera_owner.get(p_camera); @@ -399,7 +409,8 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { VSG::scene_render->free(gi_probe->probe_instance); } break; - default: {} + default: { + } } if (instance->base_data) { @@ -476,7 +487,8 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { gi_probe->probe_instance = VSG::scene_render->gi_probe_instance_create(); } break; - default: {} + default: { + } } VSG::storage->instance_add_dependency(p_base, instance); @@ -524,7 +536,8 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { gi_probe_update_list.remove(&gi_probe->update_element); } } break; - default: {} + default: { + } } instance->scenario = NULL; @@ -556,7 +569,8 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { gi_probe_update_list.add(&gi_probe->update_element); } } break; - default: {} + default: { + } } _instance_queue_update(instance, true, true); @@ -593,12 +607,12 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform & instance->transform = p_transform; _instance_queue_update(instance, true); } -void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) { +void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { Instance *instance = instance_owner.get(p_instance); ERR_FAIL_COND(!instance); - instance->object_ID = p_ID; + instance->object_id = p_id; } void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { @@ -671,7 +685,8 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) { } } break; - default: {} + default: { + } } } inline bool is_geometry_instance(VisualServer::InstanceType p_type) { @@ -776,10 +791,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID Instance *instance = cull[i]; ERR_CONTINUE(!instance); - if (instance->object_ID == 0) + if (instance->object_id == 0) continue; - instances.push_back(instance->object_ID); + instances.push_back(instance->object_id); } return instances; @@ -798,10 +813,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co for (int i = 0; i < culled; i++) { Instance *instance = cull[i]; ERR_CONTINUE(!instance); - if (instance->object_ID == 0) + if (instance->object_id == 0) continue; - instances.push_back(instance->object_ID); + instances.push_back(instance->object_id); } return instances; @@ -822,10 +837,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane> &p Instance *instance = cull[i]; ERR_CONTINUE(!instance); - if (instance->object_ID == 0) + if (instance->object_id == 0) continue; - instances.push_back(instance->object_ID); + instances.push_back(instance->object_id); } return instances; @@ -848,7 +863,8 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF instance->redraw_if_visible = p_enabled; } break; - default: {} + default: { + } } } void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { @@ -1040,7 +1056,8 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) { new_aabb = VSG::storage->lightmap_capture_get_bounds(p_instance->base); } break; - default: {} + default: { + } } // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs @@ -1723,6 +1740,17 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view ortho = false; } break; + case Camera::FRUSTUM: { + + camera_matrix.set_frustum( + camera->size, + p_viewport_size.width / (float)p_viewport_size.height, + camera->offset, + camera->znear, + camera->zfar, + camera->vaspect); + ortho = false; + } break; } _prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID()); @@ -1864,7 +1892,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca //failure } else if (ins->base_type == VS::INSTANCE_LIGHT && ins->visible) { - if (ins->visible && light_cull_count < MAX_LIGHTS_CULLED) { + if (light_cull_count < MAX_LIGHTS_CULLED) { InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data); @@ -1881,7 +1909,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca } } else if (ins->base_type == VS::INSTANCE_REFLECTION_PROBE && ins->visible) { - if (ins->visible && reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) { + if (reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(ins->base_data); @@ -2626,7 +2654,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co for (int i = 0; i < 3; i++) { - if (ABS(light_axis[i]) < CMP_EPSILON) + if (Math::is_zero_approx(light_axis[i])) continue; clip[clip_planes].normal[i] = 1.0; @@ -2761,7 +2789,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co for (int c = 0; c < 3; c++) { - if (ABS(light_axis[c]) < CMP_EPSILON) + if (Math::is_zero_approx(light_axis[c])) continue; clip[clip_planes].normal[c] = 1.0; @@ -3089,6 +3117,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { for (List<Instance *>::Element *E = p_gi_probe->scenario->directional_lights.front(); E; E = E->next()) { + if (!VSG::storage->light_get_use_gi(E->get()->base)) + continue; + InstanceGIProbeData::LightCache lc; lc.type = VSG::storage->light_get_type(E->get()->base); lc.color = VSG::storage->light_get_color(E->get()->base); @@ -3109,6 +3140,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { for (Set<Instance *>::Element *E = probe_data->lights.front(); E; E = E->next()) { + if (!VSG::storage->light_get_use_gi(E->get()->base)) + continue; + InstanceGIProbeData::LightCache lc; lc.type = VSG::storage->light_get_type(E->get()->base); lc.color = VSG::storage->light_get_color(E->get()->base); @@ -3353,11 +3387,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) { RID mat = VSG::storage->immediate_get_material(p_instance->base); - if (!mat.is_valid() || VSG::storage->material_casts_shadows(mat)) { - can_cast_shadows = true; - } else { - can_cast_shadows = false; - } + can_cast_shadows = !mat.is_valid() || VSG::storage->material_casts_shadows(mat); if (mat.is_valid() && VSG::storage->material_is_animated(mat)) { is_animated = true; |