summaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_scene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r--servers/visual/visual_server_scene.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 1e255591f0..cd0702d20b 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "visual_server_scene.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "visual_server_global.h"
#include "visual_server_raster.h"
/* CAMERA API */
@@ -398,6 +398,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
VSG::scene_render->free(gi_probe->probe_instance);
} break;
+ default: {}
}
if (instance->base_data) {
@@ -471,6 +472,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
gi_probe->probe_instance = VSG::scene_render->gi_probe_instance_create();
} break;
+ default: {}
}
VSG::storage->instance_add_dependency(p_base, instance);
@@ -518,6 +520,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
} break;
+ default: {}
}
instance->scenario = NULL;
@@ -549,6 +552,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.add(&gi_probe->update_element);
}
} break;
+ default: {}
}
_instance_queue_update(instance, true, true);
@@ -649,6 +653,7 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
}
} break;
+ default: {}
}
}
inline bool is_geometry_instance(VisualServer::InstanceType p_type) {
@@ -825,6 +830,7 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
instance->redraw_if_visible = p_enabled;
} break;
+ default: {}
}
}
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
@@ -902,7 +908,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
_update_instance_lightmap_captures(p_instance);
} else {
if (!p_instance->lightmap_capture_data.empty()) {
- !p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
+ p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
}
}
}
@@ -1016,7 +1022,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->lightmap_capture_get_bounds(p_instance->base);
} break;
-
default: {}
}
@@ -1378,9 +1383,12 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float y_min = 0.f, y_max = 0.f;
float z_min = 0.f, z_max = 0.f;
+ // FIXME: z_max_cam is defined, computed, but not used below when setting up
+ // ortho_camera. Commented out for now to fix warnings but should be investigated.
float x_min_cam = 0.f, x_max_cam = 0.f;
float y_min_cam = 0.f, y_max_cam = 0.f;
- float z_min_cam = 0.f, z_max_cam = 0.f;
+ float z_min_cam = 0.f;
+ //float z_max_cam = 0.f;
float bias_scale = 1.0;
@@ -1442,7 +1450,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
x_min_cam = x_vec.dot(center) - radius;
y_max_cam = y_vec.dot(center) + radius;
y_min_cam = y_vec.dot(center) - radius;
- z_max_cam = z_vec.dot(center) + radius;
+ //z_max_cam = z_vec.dot(center) + radius;
z_min_cam = z_vec.dot(center) - radius;
if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
@@ -2133,6 +2141,8 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int
Scenario *scenario = p_instance->scenario;
ERR_FAIL_COND_V(!scenario, true);
+ VisualServerRaster::redraw_request(); //update, so it updates in editor
+
if (p_step == 0) {
if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {