summaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_scene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r--servers/visual/visual_server_scene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 26b428c6db..9fb4dc524d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -101,7 +101,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
SWAP(A, B); //lesser always first
}
- if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -119,7 +119,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
geom->lighting_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -133,7 +133,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
geom->reflection_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -167,7 +167,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
SWAP(A, B); //lesser always first
}
- if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -182,7 +182,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
}
geom->lighting_dirty = true;
- } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -194,7 +194,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
geom->reflection_dirty = true;
- } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -1416,7 +1416,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
gi_probe_update_list.add(&gi_probe->update_element);
}
- } else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+ } else if (((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
keep = true;