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Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r--servers/visual/visual_server_scene.cpp65
1 files changed, 42 insertions, 23 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 030796a22d..6f7b2e3aed 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -78,7 +78,7 @@ void VisualServerScene::camera_set_use_vertical_aspect(RID p_camera,bool p_enabl
void* VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) {
-// VisualServerScene *self = (VisualServerScene*)p_self;
+ //VisualServerScene *self = (VisualServerScene*)p_self;
Instance *A = p_A;
Instance *B = p_B;
@@ -204,7 +204,7 @@ void* VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
}
void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void* udata) {
-// VisualServerScene *self = (VisualServerScene*)p_self;
+ //VisualServerScene *self = (VisualServerScene*)p_self;
Instance *A = p_A;
Instance *B = p_B;
@@ -1239,8 +1239,10 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
} else {
- // if (new_aabb==p_instance->data.transformed_aabb)
- // return;
+ /*
+ if (new_aabb==p_instance->data.transformed_aabb)
+ return;
+ */
p_instance->scenario->octree.move(p_instance->octree_id,new_aabb);
}
@@ -1554,9 +1556,11 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,const
cull_count--;
SWAP(instance_shadow_cull_result[j],instance_shadow_cull_result[cull_count]);
j--;
+ continue;
}
+
instance->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
if (max>z_max)
z_max=max;
@@ -1773,7 +1777,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
VSG::scene_render->set_scene_pass(render_pass);
-// rasterizer->set_camera(camera->transform, camera_matrix,ortho);
+ //rasterizer->set_camera(camera->transform, camera_matrix,ortho);
Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
@@ -1786,11 +1790,11 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
reflection_probe_cull_count=0;
-// light_samplers_culled=0;
+ //light_samplers_culled=0;
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
-// print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
+ //print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
*/
@@ -2237,7 +2241,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
bool redraw = VSG::scene_render->shadow_atlas_update_light(p_shadow_atlas,light->instance,coverage,light->last_version);
if (redraw) {
- print_line("redraw shadow");
//must redraw!
_light_instance_update_shadow(ins,p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario);
}
@@ -2446,6 +2449,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.bake_dynamic_range=VSG::storage->gi_probe_get_dynamic_range(p_instance->base);
probe->dynamic.mipmaps_3d.clear();
+ probe->dynamic.propagate=VSG::storage->gi_probe_get_propagation(p_instance->base);
probe->dynamic.grid_size[0]=header->width;
probe->dynamic.grid_size[1]=header->height;
@@ -2940,14 +2944,12 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con
}
-void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data) {
+void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell* p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data,float p_propagate) {
//average light to upper level
- p_local_data[p_idx].energy[0]=0;
- p_local_data[p_idx].energy[1]=0;
- p_local_data[p_idx].energy[2]=0;
- int divisor=0;
+ float divisor=0;
+ float sum[3]={0.0,0.0,0.0};
for(int i=0;i<8;i++) {
@@ -2957,20 +2959,25 @@ void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const G
continue;
if (p_level+1 < (int)p_header->cell_subdiv-1) {
- _bake_gi_downscale_light(child,p_level+1,p_cells,p_header,p_local_data);
+ _bake_gi_downscale_light(child,p_level+1,p_cells,p_header,p_local_data,p_propagate);
}
- p_local_data[p_idx].energy[0]+=p_local_data[child].energy[0];
- p_local_data[p_idx].energy[1]+=p_local_data[child].energy[1];
- p_local_data[p_idx].energy[2]+=p_local_data[child].energy[2];
- divisor++;
+ sum[0]+=p_local_data[child].energy[0];
+ sum[1]+=p_local_data[child].energy[1];
+ sum[2]+=p_local_data[child].energy[2];
+ divisor+=1.0;
}
+ divisor=Math::lerp((float)8.0,divisor,p_propagate);
+ sum[0]/=divisor;
+ sum[1]/=divisor;
+ sum[2]/=divisor;
+
//divide by eight for average
- p_local_data[p_idx].energy[0]/=divisor;
- p_local_data[p_idx].energy[1]/=divisor;
- p_local_data[p_idx].energy[2]/=divisor;
+ p_local_data[p_idx].energy[0]=Math::fast_ftoi(sum[0]);
+ p_local_data[p_idx].energy[1]=Math::fast_ftoi(sum[1]);
+ p_local_data[p_idx].energy[2]=Math::fast_ftoi(sum[2]);
}
@@ -3022,7 +3029,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
SWAP(probe_data->dynamic.light_cache_changes,probe_data->dynamic.light_cache);
//downscale to lower res levels
- _bake_gi_downscale_light(0,0,cells,header,local_data);
+ _bake_gi_downscale_light(0,0,cells,header,local_data,probe_data->dynamic.propagate);
//plot result to 3D texture!
@@ -3335,6 +3342,14 @@ void VisualServerScene::render_probes() {
force_lighting=true;
}
+ float propagate = VSG::storage->gi_probe_get_propagation(instance_probe->base);
+
+ if (probe->dynamic.propagate!=propagate) {
+ probe->dynamic.propagate=propagate;
+ force_lighting=true;
+ }
+
+
if (probe->invalid==false && probe->dynamic.enabled) {
switch(probe->dynamic.updating_stage) {
@@ -3375,7 +3390,7 @@ void VisualServerScene::render_probes() {
probe->dynamic.updating_stage=GI_UPDATE_STAGE_CHECK;
-// print_line("UPLOAD TIME: "+rtos((OS::get_singleton()->get_ticks_usec()-us)/1000000.0));
+ //print_line("UPLOAD TIME: "+rtos((OS::get_singleton()->get_ticks_usec()-us)/1000000.0));
} break;
}
@@ -3462,6 +3477,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
} else if (p_instance->base_type==VS::INSTANCE_MULTIMESH) {
RID mesh = VSG::storage->multimesh_get_mesh(p_instance->base);
if (mesh.is_valid()) {
+
bool cast_shadows=false;
int sc = VSG::storage->mesh_get_surface_count(mesh);
@@ -3478,6 +3494,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
cast_shadows=true;
break;
}
+
}
if (!cast_shadows) {
@@ -3525,6 +3542,8 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
void VisualServerScene::update_dirty_instances() {
+ VSG::storage->update_dirty_resources();
+
while(_instance_update_list.first()) {
_update_dirty_instance( _instance_update_list.first()->self() );