diff options
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 352daa9655..fb1c66d0b9 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2162,6 +2162,18 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam VSG::scene_render->render_scene(p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, environment, p_shadow_atlas, scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); } +void VisualServerScene::render_empty_scene(RID p_scenario, RID p_shadow_atlas) { + + Scenario *scenario = scenario_owner.getornull(p_scenario); + + RID environment; + if (scenario->environment.is_valid()) + environment = scenario->environment; + else + environment = scenario->fallback_environment; + VSG::scene_render->render_scene(Transform(), CameraMatrix(), true, NULL, 0, NULL, 0, NULL, 0, environment, p_shadow_atlas, scenario->reflection_atlas, RID(), 0); +} + bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int p_step) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); @@ -3323,6 +3335,36 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) { } else { can_cast_shadows = false; } + } else if (p_instance->base_type == VS::INSTANCE_PARTICLES) { + + bool cast_shadows = false; + + int dp = VSG::storage->particles_get_draw_passes(p_instance->base); + + for (int i = 0; i < dp; i++) { + + RID mesh = VSG::storage->particles_get_draw_pass_mesh(p_instance->base, i); + + int sc = VSG::storage->mesh_get_surface_count(mesh); + for (int j = 0; j < sc; j++) { + + RID mat = VSG::storage->mesh_surface_get_material(mesh, j); + + if (!mat.is_valid()) { + cast_shadows = true; + break; + } + + if (VSG::storage->material_casts_shadows(mat)) { + cast_shadows = true; + break; + } + } + } + + if (!cast_shadows) { + can_cast_shadows = false; + } } } |