diff options
Diffstat (limited to 'servers/visual/visual_server_raster.h')
| -rw-r--r-- | servers/visual/visual_server_raster.h | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index dc44755726..e201f6a8c0 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -626,6 +626,8 @@ public: void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } #define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } +#define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } //from now on, calls forwarded to this singleton #define BINDBASE VSG::storage @@ -646,6 +648,7 @@ public: BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) + BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *) BIND2(texture_set_path, RID, const String &) BIND1RC(String, texture_get_path, RID) @@ -859,6 +862,7 @@ public: BIND2(particles_set_emitting, RID, bool) BIND2(particles_set_amount, RID, int) BIND2(particles_set_lifetime, RID, float) + BIND2(particles_set_one_shot, RID, bool) BIND2(particles_set_pre_process_time, RID, float) BIND2(particles_set_explosiveness_ratio, RID, float) BIND2(particles_set_randomness_ratio, RID, float) @@ -868,13 +872,15 @@ public: BIND2(particles_set_process_material, RID, RID) BIND2(particles_set_fixed_fps, RID, int) BIND2(particles_set_fractional_delta, RID, bool) + BIND1(particles_restart, RID) BIND2(particles_set_draw_order, RID, VS::ParticlesDrawOrder) BIND2(particles_set_draw_passes, RID, int) BIND3(particles_set_draw_pass_mesh, RID, int, RID) - BIND1R(Rect3, particles_get_current_aabb, RID); + BIND1R(Rect3, particles_get_current_aabb, RID) + BIND2(particles_set_emission_transform, RID, const Transform &) #undef BINDBASE //from now on, calls forwarded to this singleton @@ -952,7 +958,7 @@ public: BIND2(environment_set_bg_energy, RID, float) BIND2(environment_set_canvas_max_layer, RID, int) BIND4(environment_set_ambient_light, RID, const Color &, float, float) - BIND8(environment_set_ssr, RID, bool, int, float, float, float, bool, bool) + BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool) BIND10(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, bool) BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality) @@ -1038,14 +1044,15 @@ public: BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool) BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &) BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) - BIND6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) - BIND6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool) - BIND10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) - BIND6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float) - BIND5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) - BIND7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int) + BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID) + BIND8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool) + BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) + BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) + BIND6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID) + BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) BIND3(canvas_item_add_mesh, RID, const RID &, RID) BIND3(canvas_item_add_multimesh, RID, RID, RID) + BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int) BIND2(canvas_item_add_set_transform, RID, const Transform2D &) BIND2(canvas_item_add_clip_ignore, RID, bool) BIND2(canvas_item_set_sort_children_by_y, RID, bool) |