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Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 762 |
1 files changed, 0 insertions, 762 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h deleted file mode 100644 index 09b34ce25c..0000000000 --- a/servers/visual/visual_server_raster.h +++ /dev/null @@ -1,762 +0,0 @@ -/*************************************************************************/ -/* visual_server_raster.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef VISUAL_SERVER_RASTER_H -#define VISUAL_SERVER_RASTER_H - -#include "core/math/octree.h" -#include "servers/visual/rasterizer.h" -#include "servers/visual_server.h" -#include "visual_server_canvas.h" -#include "visual_server_globals.h" -#include "visual_server_scene.h" -#include "visual_server_viewport.h" - -class VisualServerRaster : public VisualServer { - - enum { - - MAX_INSTANCE_CULL = 8192, - MAX_INSTANCE_LIGHTS = 4, - LIGHT_CACHE_DIRTY = -1, - MAX_LIGHTS_CULLED = 256, - MAX_ROOM_CULL = 32, - MAX_EXTERIOR_PORTALS = 128, - MAX_LIGHT_SAMPLERS = 256, - INSTANCE_ROOMLESS_MASK = (1 << 20) - - }; - - static int changes; - RID test_cube; - - int black_margin[4]; - RID black_image[4]; - - struct FrameDrawnCallbacks { - - ObjectID object; - StringName method; - Variant param; - }; - - List<FrameDrawnCallbacks> frame_drawn_callbacks; - - void _draw_margins(); - static void _changes_changed() {} - - uint64_t frame_profile_frame; - Vector<FrameProfileArea> frame_profile; - -public: - //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() - //#define DEBUG_CHANGES - -#ifdef DEBUG_CHANGES - _FORCE_INLINE_ static void redraw_request() { - changes++; - _changes_changed(); - } - -#define DISPLAY_CHANGED \ - changes++; \ - _changes_changed(); - -#else - _FORCE_INLINE_ static void redraw_request() { changes++; } - -#define DISPLAY_CHANGED \ - changes++; -#endif - -#define BIND0R(m_r, m_name) \ - m_r m_name() { return BINDBASE->m_name(); } -#define BIND1R(m_r, m_name, m_type1) \ - m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); } -#define BIND1RC(m_r, m_name, m_type1) \ - m_r m_name(m_type1 arg1) const { return BINDBASE->m_name(arg1); } -#define BIND2R(m_r, m_name, m_type1, m_type2) \ - m_r m_name(m_type1 arg1, m_type2 arg2) { return BINDBASE->m_name(arg1, arg2); } -#define BIND2RC(m_r, m_name, m_type1, m_type2) \ - m_r m_name(m_type1 arg1, m_type2 arg2) const { return BINDBASE->m_name(arg1, arg2); } -#define BIND3RC(m_r, m_name, m_type1, m_type2, m_type3) \ - m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) const { return BINDBASE->m_name(arg1, arg2, arg3); } -#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \ - m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); } - -#define BIND1(m_name, m_type1) \ - void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); } -#define BIND2(m_name, m_type1, m_type2) \ - void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); } -#define BIND2C(m_name, m_type1, m_type2) \ - void m_name(m_type1 arg1, m_type2 arg2) const { BINDBASE->m_name(arg1, arg2); } -#define BIND3(m_name, m_type1, m_type2, m_type3) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3); } -#define BIND4(m_name, m_type1, m_type2, m_type3, m_type4) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4); } -#define BIND5(m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); } -#define BIND6(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); } -#define BIND7(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7); } -#define BIND8(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } -#define BIND9(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } -#define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } -#define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } -#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); } -#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); } -#define BIND14(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); } -#define BIND15(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14, m_type15) \ - void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14, m_type15 arg15) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); } - -//from now on, calls forwarded to this singleton -#define BINDBASE VSG::storage - - /* TEXTURE API */ - - //these go pass-through, as they can be called from any thread - BIND1R(RID, texture_2d_create, const Ref<Image> &) - BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType) - BIND1R(RID, texture_3d_create, const Vector<Ref<Image>> &) - BIND1R(RID, texture_proxy_create, RID) - - //goes pass-through - BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int) - //these go through command queue if they are in another thread - BIND3(texture_2d_update, RID, const Ref<Image> &, int) - BIND4(texture_3d_update, RID, const Ref<Image> &, int, int) - BIND2(texture_proxy_update, RID, RID) - - //these also go pass-through - BIND0R(RID, texture_2d_placeholder_create) - BIND0R(RID, texture_2d_layered_placeholder_create) - BIND0R(RID, texture_3d_placeholder_create) - - BIND1RC(Ref<Image>, texture_2d_get, RID) - BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int) - BIND3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) - - BIND2(texture_replace, RID, RID) - - BIND3(texture_set_size_override, RID, int, int) -// FIXME: Disabled during Vulkan refactoring, should be ported. -#if 0 - BIND2(texture_bind, RID, uint32_t) -#endif - - BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) - BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *) - BIND3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *) - - BIND2(texture_set_path, RID, const String &) - BIND1RC(String, texture_get_path, RID) - BIND1(texture_debug_usage, List<TextureInfo> *) - - BIND2(texture_set_force_redraw_if_visible, RID, bool) - - /* SHADER API */ - - BIND0R(RID, shader_create) - - BIND2(shader_set_code, RID, const String &) - BIND1RC(String, shader_get_code, RID) - - BIND2C(shader_get_param_list, RID, List<PropertyInfo> *) - - BIND3(shader_set_default_texture_param, RID, const StringName &, RID) - BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &) - BIND2RC(Variant, shader_get_param_default, RID, const StringName &) - - /* COMMON MATERIAL API */ - - BIND0R(RID, material_create) - - BIND2(material_set_shader, RID, RID) - - BIND3(material_set_param, RID, const StringName &, const Variant &) - BIND2RC(Variant, material_get_param, RID, const StringName &) - - BIND2(material_set_render_priority, RID, int) - BIND2(material_set_next_pass, RID, RID) - - /* MESH API */ - - virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) { - RID mesh = mesh_create(); - for (int i = 0; i < p_surfaces.size(); i++) { - mesh_add_surface(mesh, p_surfaces[i]); - } - return mesh; - } - - BIND0R(RID, mesh_create) - - BIND2(mesh_add_surface, RID, const SurfaceData &) - - BIND1RC(int, mesh_get_blend_shape_count, RID) - - BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode) - BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID) - - BIND4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &) - - BIND3(mesh_surface_set_material, RID, int, RID) - BIND2RC(RID, mesh_surface_get_material, RID, int) - - BIND2RC(SurfaceData, mesh_get_surface, RID, int) - - BIND1RC(int, mesh_get_surface_count, RID) - - BIND2(mesh_set_custom_aabb, RID, const AABB &) - BIND1RC(AABB, mesh_get_custom_aabb, RID) - - BIND1(mesh_clear, RID) - - /* MULTIMESH API */ - - BIND0R(RID, multimesh_create) - - BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool) - BIND1RC(int, multimesh_get_instance_count, RID) - - BIND2(multimesh_set_mesh, RID, RID) - BIND3(multimesh_instance_set_transform, RID, int, const Transform &) - BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &) - BIND3(multimesh_instance_set_color, RID, int, const Color &) - BIND3(multimesh_instance_set_custom_data, RID, int, const Color &) - - BIND1RC(RID, multimesh_get_mesh, RID) - BIND1RC(AABB, multimesh_get_aabb, RID) - - BIND2RC(Transform, multimesh_instance_get_transform, RID, int) - BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) - BIND2RC(Color, multimesh_instance_get_color, RID, int) - BIND2RC(Color, multimesh_instance_get_custom_data, RID, int) - - BIND2(multimesh_set_buffer, RID, const Vector<float> &) - BIND1RC(Vector<float>, multimesh_get_buffer, RID) - - BIND2(multimesh_set_visible_instances, RID, int) - BIND1RC(int, multimesh_get_visible_instances, RID) - - /* IMMEDIATE API */ - - BIND0R(RID, immediate_create) - BIND3(immediate_begin, RID, PrimitiveType, RID) - BIND2(immediate_vertex, RID, const Vector3 &) - BIND2(immediate_normal, RID, const Vector3 &) - BIND2(immediate_tangent, RID, const Plane &) - BIND2(immediate_color, RID, const Color &) - BIND2(immediate_uv, RID, const Vector2 &) - BIND2(immediate_uv2, RID, const Vector2 &) - BIND1(immediate_end, RID) - BIND1(immediate_clear, RID) - BIND2(immediate_set_material, RID, RID) - BIND1RC(RID, immediate_get_material, RID) - - /* SKELETON API */ - - BIND0R(RID, skeleton_create) - BIND3(skeleton_allocate, RID, int, bool) - BIND1RC(int, skeleton_get_bone_count, RID) - BIND3(skeleton_bone_set_transform, RID, int, const Transform &) - BIND2RC(Transform, skeleton_bone_get_transform, RID, int) - BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) - BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) - BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &) - - /* Light API */ - - BIND0R(RID, directional_light_create) - BIND0R(RID, omni_light_create) - BIND0R(RID, spot_light_create) - - BIND2(light_set_color, RID, const Color &) - BIND3(light_set_param, RID, LightParam, float) - BIND2(light_set_shadow, RID, bool) - BIND2(light_set_shadow_color, RID, const Color &) - BIND2(light_set_projector, RID, RID) - BIND2(light_set_negative, RID, bool) - BIND2(light_set_cull_mask, RID, uint32_t) - BIND2(light_set_reverse_cull_face_mode, RID, bool) - BIND2(light_set_use_gi, RID, bool) - - BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode) - - BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) - BIND2(light_directional_set_blend_splits, RID, bool) - BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) - - /* PROBE API */ - - BIND0R(RID, reflection_probe_create) - - BIND2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode) - BIND2(reflection_probe_set_intensity, RID, float) - BIND2(reflection_probe_set_interior_ambient, RID, const Color &) - BIND2(reflection_probe_set_interior_ambient_energy, RID, float) - BIND2(reflection_probe_set_interior_ambient_probe_contribution, RID, float) - BIND2(reflection_probe_set_max_distance, RID, float) - BIND2(reflection_probe_set_extents, RID, const Vector3 &) - BIND2(reflection_probe_set_origin_offset, RID, const Vector3 &) - BIND2(reflection_probe_set_as_interior, RID, bool) - BIND2(reflection_probe_set_enable_box_projection, RID, bool) - BIND2(reflection_probe_set_enable_shadows, RID, bool) - BIND2(reflection_probe_set_cull_mask, RID, uint32_t) - BIND2(reflection_probe_set_resolution, RID, int) - - /* BAKED LIGHT API */ - - BIND0R(RID, gi_probe_create) - - BIND8(gi_probe_allocate, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &) - - BIND1RC(AABB, gi_probe_get_bounds, RID) - BIND1RC(Vector3i, gi_probe_get_octree_size, RID) - BIND1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID) - BIND1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID) - BIND1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID) - BIND1RC(Vector<int>, gi_probe_get_level_counts, RID) - BIND1RC(Transform, gi_probe_get_to_cell_xform, RID) - - BIND2(gi_probe_set_dynamic_range, RID, float) - BIND1RC(float, gi_probe_get_dynamic_range, RID) - - BIND2(gi_probe_set_propagation, RID, float) - BIND1RC(float, gi_probe_get_propagation, RID) - - BIND2(gi_probe_set_energy, RID, float) - BIND1RC(float, gi_probe_get_energy, RID) - - BIND2(gi_probe_set_ao, RID, float) - BIND1RC(float, gi_probe_get_ao, RID) - - BIND2(gi_probe_set_ao_size, RID, float) - BIND1RC(float, gi_probe_get_ao_size, RID) - - BIND2(gi_probe_set_bias, RID, float) - BIND1RC(float, gi_probe_get_bias, RID) - - BIND2(gi_probe_set_normal_bias, RID, float) - BIND1RC(float, gi_probe_get_normal_bias, RID) - - BIND2(gi_probe_set_interior, RID, bool) - BIND1RC(bool, gi_probe_is_interior, RID) - - BIND2(gi_probe_set_use_two_bounces, RID, bool) - BIND1RC(bool, gi_probe_is_using_two_bounces, RID) - - BIND2(gi_probe_set_anisotropy_strength, RID, float) - BIND1RC(float, gi_probe_get_anisotropy_strength, RID) - - /* LIGHTMAP CAPTURE */ - - BIND0R(RID, lightmap_capture_create) - - BIND2(lightmap_capture_set_bounds, RID, const AABB &) - BIND1RC(AABB, lightmap_capture_get_bounds, RID) - - BIND2(lightmap_capture_set_octree, RID, const Vector<uint8_t> &) - BIND1RC(Vector<uint8_t>, lightmap_capture_get_octree, RID) - - BIND2(lightmap_capture_set_octree_cell_transform, RID, const Transform &) - BIND1RC(Transform, lightmap_capture_get_octree_cell_transform, RID) - BIND2(lightmap_capture_set_octree_cell_subdiv, RID, int) - BIND1RC(int, lightmap_capture_get_octree_cell_subdiv, RID) - - BIND2(lightmap_capture_set_energy, RID, float) - BIND1RC(float, lightmap_capture_get_energy, RID) - - /* PARTICLES */ - - BIND0R(RID, particles_create) - - BIND2(particles_set_emitting, RID, bool) - BIND1R(bool, particles_get_emitting, RID) - BIND2(particles_set_amount, RID, int) - BIND2(particles_set_lifetime, RID, float) - BIND2(particles_set_one_shot, RID, bool) - BIND2(particles_set_pre_process_time, RID, float) - BIND2(particles_set_explosiveness_ratio, RID, float) - BIND2(particles_set_randomness_ratio, RID, float) - BIND2(particles_set_custom_aabb, RID, const AABB &) - BIND2(particles_set_speed_scale, RID, float) - BIND2(particles_set_use_local_coordinates, RID, bool) - BIND2(particles_set_process_material, RID, RID) - BIND2(particles_set_fixed_fps, RID, int) - BIND2(particles_set_fractional_delta, RID, bool) - BIND1R(bool, particles_is_inactive, RID) - BIND1(particles_request_process, RID) - BIND1(particles_restart, RID) - - BIND2(particles_set_draw_order, RID, VS::ParticlesDrawOrder) - - BIND2(particles_set_draw_passes, RID, int) - BIND3(particles_set_draw_pass_mesh, RID, int, RID) - - BIND1R(AABB, particles_get_current_aabb, RID) - BIND2(particles_set_emission_transform, RID, const Transform &) - -#undef BINDBASE -//from now on, calls forwarded to this singleton -#define BINDBASE VSG::scene - - /* CAMERA API */ - - BIND0R(RID, camera_create) - BIND4(camera_set_perspective, RID, float, float, float) - BIND4(camera_set_orthogonal, RID, float, float, float) - BIND5(camera_set_frustum, RID, float, Vector2, float, float) - BIND2(camera_set_transform, RID, const Transform &) - BIND2(camera_set_cull_mask, RID, uint32_t) - BIND2(camera_set_environment, RID, RID) - BIND2(camera_set_camera_effects, RID, RID) - BIND2(camera_set_use_vertical_aspect, RID, bool) - -#undef BINDBASE -//from now on, calls forwarded to this singleton -#define BINDBASE VSG::viewport - - /* VIEWPORT TARGET API */ - - BIND0R(RID, viewport_create) - - BIND2(viewport_set_use_arvr, RID, bool) - BIND3(viewport_set_size, RID, int, int) - - BIND2(viewport_set_active, RID, bool) - BIND2(viewport_set_parent_viewport, RID, RID) - - BIND2(viewport_set_clear_mode, RID, ViewportClearMode) - - BIND3(viewport_attach_to_screen, RID, const Rect2 &, int) - BIND2(viewport_set_render_direct_to_screen, RID, bool) - BIND1(viewport_detach, RID) - - BIND2(viewport_set_update_mode, RID, ViewportUpdateMode) - BIND2(viewport_set_vflip, RID, bool) - - BIND1RC(RID, viewport_get_texture, RID) - - BIND2(viewport_set_hide_scenario, RID, bool) - BIND2(viewport_set_hide_canvas, RID, bool) - BIND2(viewport_set_disable_environment, RID, bool) - - BIND2(viewport_attach_camera, RID, RID) - BIND2(viewport_set_scenario, RID, RID) - BIND2(viewport_attach_canvas, RID, RID) - - BIND2(viewport_remove_canvas, RID, RID) - BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &) - BIND2(viewport_set_transparent_background, RID, bool) - - BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &) - BIND4(viewport_set_canvas_stacking, RID, RID, int, int) - BIND2(viewport_set_shadow_atlas_size, RID, int) - BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) - BIND2(viewport_set_msaa, RID, ViewportMSAA) - - BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo) - BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw) - - /* ENVIRONMENT API */ - -#undef BINDBASE -//from now on, calls forwarded to this singleton -#define BINDBASE VSG::scene_render - - BIND1(directional_shadow_atlas_set_size, int) - - /* SKY API */ - - BIND0R(RID, sky_create) - BIND2(sky_set_radiance_size, RID, int) - BIND2(sky_set_mode, RID, SkyMode) - BIND2(sky_set_texture, RID, RID) - - BIND0R(RID, environment_create) - - BIND2(environment_set_background, RID, EnvironmentBG) - BIND2(environment_set_sky, RID, RID) - BIND2(environment_set_sky_custom_fov, RID, float) - BIND2(environment_set_sky_orientation, RID, const Basis &) - BIND2(environment_set_bg_color, RID, const Color &) - BIND2(environment_set_bg_energy, RID, float) - BIND2(environment_set_canvas_max_layer, RID, int) - BIND7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &) - -// FIXME: Disabled during Vulkan refactoring, should be ported. -#if 0 - BIND2(environment_set_camera_feed_id, RID, int) -#endif - BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool) - BIND9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float) - BIND2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool) - - BIND12(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool) - - BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) - - BIND6(environment_set_adjustment, RID, bool, float, float, float, RID) - - BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float) - BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) - BIND5(environment_set_fog_height, RID, bool, float, float, float) - - BIND2(screen_space_roughness_limiter_set_active, bool, float) - - /* CAMERA EFFECTS */ - - BIND0R(RID, camera_effects_create) - - BIND2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool) - BIND1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape) - - BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) - BIND3(camera_effects_set_custom_exposure, RID, bool, float) - - /* SCENARIO API */ - -#undef BINDBASE -#define BINDBASE VSG::scene - - BIND0R(RID, scenario_create) - - BIND2(scenario_set_debug, RID, ScenarioDebugMode) - BIND2(scenario_set_environment, RID, RID) - BIND2(scenario_set_camera_effects, RID, RID) - BIND2(scenario_set_fallback_environment, RID, RID) - - /* INSTANCING API */ - BIND0R(RID, instance_create) - - BIND2(instance_set_base, RID, RID) - BIND2(instance_set_scenario, RID, RID) - BIND2(instance_set_layer_mask, RID, uint32_t) - BIND2(instance_set_transform, RID, const Transform &) - BIND2(instance_attach_object_instance_id, RID, ObjectID) - BIND3(instance_set_blend_shape_weight, RID, int, float) - BIND3(instance_set_surface_material, RID, int, RID) - BIND2(instance_set_visible, RID, bool) - BIND3(instance_set_use_lightmap, RID, RID, RID) - - BIND2(instance_set_custom_aabb, RID, AABB) - - BIND2(instance_attach_skeleton, RID, RID) - BIND2(instance_set_exterior, RID, bool) - - BIND2(instance_set_extra_visibility_margin, RID, real_t) - - // don't use these in a game! - BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) - BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) - BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) - - BIND3(instance_geometry_set_flag, RID, InstanceFlags, bool) - BIND2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting) - BIND2(instance_geometry_set_material_override, RID, RID) - - BIND5(instance_geometry_set_draw_range, RID, float, float, float, float) - BIND2(instance_geometry_set_as_instance_lod, RID, RID) - -#undef BINDBASE -//from now on, calls forwarded to this singleton -#define BINDBASE VSG::canvas - - /* CANVAS (2D) */ - - BIND0R(RID, canvas_create) - BIND3(canvas_set_item_mirroring, RID, RID, const Point2 &) - BIND2(canvas_set_modulate, RID, const Color &) - BIND3(canvas_set_parent, RID, RID, float) - BIND1(canvas_set_disable_scale, bool) - - BIND0R(RID, canvas_item_create) - BIND2(canvas_item_set_parent, RID, RID) - - BIND2(canvas_item_set_visible, RID, bool) - BIND2(canvas_item_set_light_mask, RID, int) - - BIND2(canvas_item_set_update_when_visible, RID, bool) - - BIND2(canvas_item_set_transform, RID, const Transform2D &) - BIND2(canvas_item_set_clip, RID, bool) - BIND2(canvas_item_set_distance_field_mode, RID, bool) - BIND3(canvas_item_set_custom_rect, RID, bool, const Rect2 &) - BIND2(canvas_item_set_modulate, RID, const Color &) - BIND2(canvas_item_set_self_modulate, RID, const Color &) - - BIND2(canvas_item_set_draw_behind_parent, RID, bool) - - BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) - BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) - - BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float) - BIND4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float) - BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float) - BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &) - BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) - BIND11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - BIND2(canvas_item_add_set_transform, RID, const Transform2D &) - BIND2(canvas_item_add_clip_ignore, RID, bool) - BIND2(canvas_item_set_sort_children_by_y, RID, bool) - BIND2(canvas_item_set_z_index, RID, int) - BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool) - BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) - BIND2(canvas_item_attach_skeleton, RID, RID) - - BIND1(canvas_item_clear, RID) - BIND2(canvas_item_set_draw_index, RID, int) - - BIND2(canvas_item_set_material, RID, RID) - - BIND2(canvas_item_set_use_parent_material, RID, bool) - - BIND0R(RID, canvas_light_create) - BIND2(canvas_light_attach_to_canvas, RID, RID) - BIND2(canvas_light_set_enabled, RID, bool) - BIND2(canvas_light_set_scale, RID, float) - BIND2(canvas_light_set_transform, RID, const Transform2D &) - BIND2(canvas_light_set_texture, RID, RID) - BIND2(canvas_light_set_texture_offset, RID, const Vector2 &) - BIND2(canvas_light_set_color, RID, const Color &) - BIND2(canvas_light_set_height, RID, float) - BIND2(canvas_light_set_energy, RID, float) - BIND3(canvas_light_set_z_range, RID, int, int) - BIND3(canvas_light_set_layer_range, RID, int, int) - BIND2(canvas_light_set_item_cull_mask, RID, int) - BIND2(canvas_light_set_item_shadow_cull_mask, RID, int) - - BIND2(canvas_light_set_mode, RID, CanvasLightMode) - - BIND2(canvas_light_set_shadow_enabled, RID, bool) - BIND2(canvas_light_set_shadow_buffer_size, RID, int) - BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) - BIND2(canvas_light_set_shadow_color, RID, const Color &) - BIND2(canvas_light_set_shadow_smooth, RID, float) - - BIND0R(RID, canvas_light_occluder_create) - BIND2(canvas_light_occluder_attach_to_canvas, RID, RID) - BIND2(canvas_light_occluder_set_enabled, RID, bool) - BIND2(canvas_light_occluder_set_polygon, RID, RID) - BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &) - BIND2(canvas_light_occluder_set_light_mask, RID, int) - - BIND0R(RID, canvas_occluder_polygon_create) - BIND3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool) - BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const Vector<Vector2> &) - - BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode) - - /* BLACK BARS */ - - virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom); - virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom); - - /* FREE */ - - virtual void free(RID p_rid); ///< free RIDs associated with the visual server - - /* EVENT QUEUING */ - - virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata); - - virtual void draw(bool p_swap_buffers, double frame_step); - virtual void sync(); - virtual bool has_changed() const; - virtual void init(); - virtual void finish(); - - /* STATUS INFORMATION */ - - virtual int get_render_info(RenderInfo p_info); - virtual String get_video_adapter_name() const; - virtual String get_video_adapter_vendor() const; - - virtual void set_frame_profiling_enabled(bool p_enable); - virtual Vector<FrameProfileArea> get_frame_profile(); - virtual uint64_t get_frame_profile_frame(); - - virtual RID get_test_cube(); - - /* TESTING */ - - virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); - virtual void set_default_clear_color(const Color &p_color); - - virtual bool has_feature(Features p_feature) const; - - virtual bool has_os_feature(const String &p_feature) const; - virtual void set_debug_generate_wireframes(bool p_generate); - - virtual void call_set_use_vsync(bool p_enable); - - virtual bool is_low_end() const; - - VisualServerRaster(); - ~VisualServerRaster(); - -#undef DISPLAY_CHANGED - -#undef BIND0R -#undef BIND1RC -#undef BIND2RC -#undef BIND3RC -#undef BIND4RC - -#undef BIND1 -#undef BIND2 -#undef BIND3 -#undef BIND4 -#undef BIND5 -#undef BIND6 -#undef BIND7 -#undef BIND8 -#undef BIND9 -#undef BIND10 -}; - -#endif |