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-rw-r--r--servers/visual/visual_server_raster.h24
1 files changed, 4 insertions, 20 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 596dd5c10e..774b692a22 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -73,6 +73,7 @@ class VisualServerRaster : public VisualServer {
List<FrameDrawnCallbacks> frame_drawn_callbacks;
+// FIXME: Kept as reference for future implementation
#if 0
struct Room {
@@ -786,6 +787,7 @@ public:
BIND2(light_set_projector, RID, RID)
BIND2(light_set_negative, RID, bool)
BIND2(light_set_cull_mask, RID, uint32_t)
+ BIND2(light_set_reverse_cull_face_mode, RID, bool)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -810,23 +812,6 @@ public:
BIND2(reflection_probe_set_enable_shadows, RID, bool)
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
- /* ROOM API */
-
- BIND0R(RID, room_create)
- BIND4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
- BIND1(room_clear_bounds, RID)
-
- /* PORTAL API */
-
- // portals are only (x/y) points, forming a convex shape, which its clockwise
- // order points outside. (z is 0);
-
- BIND0R(RID, portal_create)
- BIND2(portal_set_shape, RID, const Vector<Point2> &)
- BIND2(portal_set_enabled, RID, bool)
- BIND2(portal_set_disable_distance, RID, float)
- BIND2(portal_set_disabled_color, RID, const Color &)
-
/* BAKED LIGHT API */
BIND0R(RID, gi_probe_create)
@@ -1010,7 +995,6 @@ public:
BIND2(instance_attach_skeleton, RID, RID)
BIND2(instance_set_exterior, RID, bool)
- BIND2(instance_set_room, RID, RID)
BIND2(instance_set_extra_visibility_margin, RID, real_t)
@@ -1059,7 +1043,7 @@ public:
BIND8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool)
BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
- BIND6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID)
+ BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
BIND3(canvas_item_add_mesh, RID, const RID &, RID)
BIND3(canvas_item_add_multimesh, RID, RID, RID)