diff options
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 189 |
1 files changed, 65 insertions, 124 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index ce52077550..57032ab441 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -85,6 +85,7 @@ class VisualServerRaster : public VisualServer { Vector<Point2> shape; Rect2 bounds; + Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; } }; @@ -372,139 +373,32 @@ class VisualServerRaster : public VisualServer { - struct CanvasItem { - - struct Command { - - enum Type { - - TYPE_LINE, - TYPE_RECT, - TYPE_STYLE, - TYPE_PRIMITIVE, - TYPE_POLYGON, - TYPE_POLYGON_PTR, - TYPE_CIRCLE, - TYPE_TRANSFORM, - TYPE_BLEND_MODE, - TYPE_CLIP_IGNORE, - }; - - Type type; - }; - - struct CommandLine : public Command { - - Point2 from,to; - Color color; - float width; - CommandLine() { type = TYPE_LINE; } - }; - - struct CommandRect : public Command { - - Rect2 rect; - RID texture; - Color modulate; - Rect2 source; - uint8_t flags; - - CommandRect() { flags=0; type = TYPE_RECT; } - }; - - struct CommandStyle : public Command { - - Rect2 rect; - RID texture; - float margin[4]; - float draw_center; - Color color; - CommandStyle() { draw_center=true; type = TYPE_STYLE; } - }; - - struct CommandPrimitive : public Command { - - Vector<Point2> points; - Vector<Point2> uvs; - Vector<Color> colors; - RID texture; - float width; - - CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;} - }; - - struct CommandPolygon : public Command { - - Vector<int> indices; - Vector<Point2> points; - Vector<Point2> uvs; - Vector<Color> colors; - RID texture; - int count; - - CommandPolygon() { type = TYPE_POLYGON; count = 0; } - }; - - struct CommandPolygonPtr : public Command { + struct CanvasItem : public Rasterizer::CanvasItem { - const int* indices; - const Point2* points; - const Point2* uvs; - const Color* colors; - RID texture; - int count; - - CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; } - }; - - struct CommandCircle : public Command { - - Point2 pos; - float radius; - Color color; - CommandCircle() { type = TYPE_CIRCLE; } - }; - - struct CommandTransform : public Command { - - Matrix32 xform; - CommandTransform() { type = TYPE_TRANSFORM; } - }; - - struct CommandBlendMode : public Command { - - MaterialBlendMode blend_mode; - CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = MATERIAL_BLEND_MODE_MIX; }; - }; - struct CommandClipIgnore : public Command { - - bool ignore; - CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; }; - }; RID parent; // canvas it belongs to List<CanvasItem*>::Element *E; - Matrix32 xform; - bool clip; - bool visible; - bool ontop; + RID viewport; + int z; + bool z_relative; bool sort_y; float opacity; float self_opacity; - MaterialBlendMode blend_mode; - RID viewport; + bool use_parent_shader; + - mutable bool custom_rect; - mutable bool rect_dirty; - mutable Rect2 rect; - - Vector<Command*> commands; Vector<CanvasItem*> child_items; - const Rect2& get_rect() const; - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true;}; - CanvasItem() { clip=false; E=NULL; opacity=1; self_opacity=1; blend_mode=MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; sort_y=false;} - ~CanvasItem() { clear(); } + + CanvasItem() { + E=NULL; + z=0; + opacity=1; + self_opacity=1; + sort_y=false; + use_parent_shader=false; + z_relative=true; + } }; @@ -706,7 +600,9 @@ class VisualServerRaster : public VisualServer { void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace); void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); - void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity); + static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); + void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect); + void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner); void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform); Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); @@ -1217,6 +1113,51 @@ public: virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend); virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); + virtual void canvas_item_set_z(RID p_item, int p_z); + virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); + + virtual void canvas_item_set_shader(RID p_item, RID p_shader); + virtual RID canvas_item_get_shader(RID p_item) const; + + virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable); + + + + virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value); + virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const; + + virtual RID canvas_light_create(); + virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); + virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform); + virtual void canvas_light_set_texture(RID p_light, RID p_texture); + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); + virtual void canvas_light_set_color(RID p_light, const Color& p_color); + virtual void canvas_light_set_height(RID p_light, float p_height); + virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); + virtual void canvas_light_set_item_mask(RID p_light, int p_mask); + + enum CanvasightBlendMode { + CANVAS_LIGHT_BLEND_ADD, + CANVAS_LIGHT_BLEND_SUB, + CANVAS_LIGHT_BLEND_MULTIPLY, + CANVAS_LIGHT_BLEND_DODGE, + CANVAS_LIGHT_BLEND_BURN, + CANVAS_LIGHT_BLEND_LIGHTEN, + CANVAS_LIGHT_BLEND_DARKEN, + CANVAS_LIGHT_BLEND_OVERLAY, + CANVAS_LIGHT_BLEND_SCREEN, + }; + virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode); + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); + virtual void canvas_light_set_shadow_filter(RID p_light, int p_size); + + + virtual RID canvas_light_occluder_create(); + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); + virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); + virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape); virtual void canvas_item_clear(RID p_item); virtual void canvas_item_raise(RID p_item); |