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Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r--servers/visual/visual_server_raster.cpp48
1 files changed, 45 insertions, 3 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index a94d4f64c7..3675194325 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -6777,6 +6777,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
}
+
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
CanvasItem *ci = p_canvas_item;
@@ -6878,6 +6879,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
ci->final_opacity=opacity * ci->self_opacity;
ci->global_rect_cache=global_rect;
ci->global_rect_cache.pos-=p_clip_rect.pos;
+ ci->light_masked=false;
int zidx = p_z-CANVAS_ITEM_Z_MIN;
@@ -6905,7 +6907,34 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
}
-void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights) {
+void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) {
+
+ if (!p_masked_lights)
+ return;
+
+ Rasterizer::CanvasItem *ci=p_canvas_item;
+
+ while(ci) {
+
+ Rasterizer::CanvasLight *light=p_masked_lights;
+ while(light) {
+
+ if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) {
+ ci->light_masked=true;
+ }
+
+ light=light->mask_next_ptr;
+ }
+
+ ci=ci->next;
+ }
+
+
+
+
+}
+
+void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) {
rasterizer->canvas_begin();
@@ -6938,6 +6967,11 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
+
+ if (p_masked_lights) {
+ _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights);
+ }
+
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
}
} else {
@@ -7072,6 +7106,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
Rasterizer::CanvasLight *lights=NULL;
Rasterizer::CanvasLight *lights_with_shadow=NULL;
+ Rasterizer::CanvasLight *lights_with_mask=NULL;
Rect2 shadow_rect;
int light_count=0;
@@ -7119,9 +7154,14 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
cl->radius_cache=cl->rect_cache.size.length();
}
+ if (cl->mode==CANVAS_LIGHT_MODE_MASK) {
+ cl->mask_next_ptr=lights_with_mask;
+ lights_with_mask=cl;
+ }
light_count++;
}
+
}
}
@@ -7142,6 +7182,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
+ if (!F->get()->enabled)
+ continue;
F->get()->xform_cache = xf * F->get()->xform;
if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
@@ -7190,7 +7232,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
ptr=ptr->filter_next_ptr;
}
- _render_canvas( E->get()->canvas,xform,canvas_lights );
+ _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask );
i++;
if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {