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-rw-r--r--servers/visual/visual_server_raster.cpp534
1 files changed, 488 insertions, 46 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 764a969e77..83bfbbc6c3 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -1693,6 +1693,17 @@ void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) {
}
+void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable) {
+
+ VS_CHANGED;
+
+ Viewport *viewport=NULL;
+ viewport = viewport_owner.get( p_viewport );
+ ERR_FAIL_COND(!viewport);
+ viewport->disable_environment=p_disable;
+
+}
+
void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) {
VS_CHANGED;
@@ -3400,6 +3411,14 @@ void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
canvas_item->clip=p_clip;
}
+void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) {
+ VS_CHANGED;
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->distance_field=p_distance_field;
+}
+
void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) {
@@ -3765,55 +3784,53 @@ void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
}
-void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
+void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
- canvas_item->use_parent_shader=p_enable;
+ if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) {
+ if (p_enable) {
+ canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer );
+ } else {
+ memdelete(canvas_item->copy_back_buffer);
+ canvas_item->copy_back_buffer=NULL;
+ }
+ }
+
+ if (p_enable) {
+ canvas_item->copy_back_buffer->rect=p_rect;
+ canvas_item->copy_back_buffer->full=p_rect==Rect2();
+ }
}
-void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) {
+void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
- canvas_item->shader=p_shader;
-}
-
-RID VisualServerRaster::canvas_item_get_shader(RID p_item) const{
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,RID());
- return canvas_item->shader;
+ canvas_item->use_parent_material=p_enable;
}
-void VisualServerRaster::canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value){
+void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
- if (p_value.get_type()==Variant::NIL)
- canvas_item->shader_param.erase(p_param);
- else
- canvas_item->shader_param[p_param]=p_value;
-}
-Variant VisualServerRaster::canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const{
+ if (canvas_item->material)
+ canvas_item->material->owners.erase(canvas_item);
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
- ERR_FAIL_COND_V(!canvas_item,Variant());
- if (!canvas_item->shader_param.has(p_param)) {
- ERR_FAIL_COND_V(!canvas_item->shader.is_valid(),Variant());
- return rasterizer->shader_get_default_param(canvas_item->shader,p_param);
- }
+ canvas_item->material=NULL;
- return canvas_item->shader_param[p_param];
+ if (canvas_item_material_owner.owns(p_material)) {
+ canvas_item->material=canvas_item_material_owner.get(p_material);
+ canvas_item->material->owners.insert(canvas_item);
+ }
}
-
void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
VS_CHANGED;
@@ -3922,6 +3939,15 @@ void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32&
clight->xform=p_transform;
}
+void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) {
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->scale=p_scale;
+
+}
+
+
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
@@ -3977,6 +4003,15 @@ void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
}
+void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->item_shadow_mask=p_mask;
+
+}
+
+
void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) {
@@ -3989,19 +4024,41 @@ void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_ena
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->shadow=p_enabled;
+
+ if (clight->shadow_buffer.is_valid()==p_enabled)
+ return;
+ if (p_enabled) {
+ clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
+ } else {
+ rasterizer->free(clight->shadow_buffer);
+ clight->shadow_buffer=RID();
+
+ }
}
+
void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
+ ERR_FAIL_COND(p_size<32 || p_size>16384);
+
+ clight->shadow_buffer_size=nearest_power_of_2(p_size);
+
+
+ if (clight->shadow_buffer.is_valid()) {
+ rasterizer->free(clight->shadow_buffer);
+ clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
+ }
+
}
-void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
+
+void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
+ clight->shadow_esm_mult=p_multiplier;
}
@@ -4009,24 +4066,215 @@ void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size)
RID VisualServerRaster::canvas_light_occluder_create() {
- return RID();
+ Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance );
+
+ return canvas_light_occluder_owner.make_rid( occluder );
+
}
void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
+ Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ if (occluder->canvas.is_valid()) {
+
+ Canvas *canvas = canvas_owner.get(occluder->canvas);
+ canvas->occluders.erase(occluder);
+ }
+
+ if (!canvas_owner.owns(p_canvas))
+ p_canvas=RID();
+
+ occluder->canvas=p_canvas;
+ if (occluder->canvas.is_valid()) {
+
+ Canvas *canvas = canvas_owner.get(occluder->canvas);
+ canvas->occluders.insert(occluder);
+ }
}
void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
+ Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->enabled=p_enabled;
+
+}
+
+void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
+
+ Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ if (occluder->polygon.is_valid()) {
+ CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
+ if (occluder_poly) {
+ occluder_poly->owners.erase(occluder);
+ }
+ }
+
+ occluder->polygon=p_polygon;
+ occluder->polygon_buffer=RID();
+
+ if (occluder->polygon.is_valid()) {
+ CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
+ if (!occluder_poly)
+ occluder->polygon=RID();
+ ERR_FAIL_COND(!occluder_poly);
+ occluder_poly->owners.insert(occluder);
+ occluder->polygon_buffer=occluder_poly->occluder;
+ occluder->aabb_cache=occluder_poly->aabb;
+ occluder->cull_cache=occluder_poly->cull_mode;
+ }
+
+}
+
+
+
+
+void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) {
+
+ Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->xform=p_xform;
+
+}
+
+void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
+
+ Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->light_mask=p_mask;
+
+}
+
+
+RID VisualServerRaster::canvas_occluder_polygon_create() {
+
+ CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon );
+ occluder_poly->occluder=rasterizer->canvas_light_occluder_create();
+ return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
+
+}
+
+void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){
+
+ if (p_shape.size()<3) {
+ canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
+ return;
+ }
+
+ DVector<Vector2> lines;
+ int lc = p_shape.size()*2;
+
+ lines.resize(lc-(p_close?0:2));
+ {
+ DVector<Vector2>::Write w = lines.write();
+ DVector<Vector2>::Read r = p_shape.read();
+
+ int max=lc/2;
+ if (!p_close) {
+ max--;
+ }
+ for(int i=0;i<max;i++) {
+
+ Vector2 a = r[i];
+ Vector2 b = r[(i+1)%(lc/2)];
+ w[i*2+0]=a;
+ w[i*2+1]=b;
+ }
+
+ }
+
+ canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
+}
+
+void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
+
+ CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
+ ERR_FAIL_COND(!occluder_poly);
+ ERR_FAIL_COND(p_shape.size()&1);
+
+ int lc = p_shape.size();
+ occluder_poly->aabb=Rect2();
+ {
+ DVector<Vector2>::Read r = p_shape.read();
+ for(int i=0;i<lc;i++) {
+ if (i==0)
+ occluder_poly->aabb.pos=r[i];
+ else
+ occluder_poly->aabb.expand_to(r[i]);
+ }
+ }
+
+ rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
+ for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
+ E->get()->aabb_cache=occluder_poly->aabb;
+ }
+}
+
+void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) {
+
+ CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
+ ERR_FAIL_COND(!occluder_poly);
+ occluder_poly->cull_mode=p_mode;
+ for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
+ E->get()->cull_cache=p_mode;
+ }
}
-void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape){
+RID VisualServerRaster::canvas_item_material_create() {
+ Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial );
+ return canvas_item_material_owner.make_rid(material);
}
+void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){
+
+ VS_CHANGED;
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
+ ERR_FAIL_COND(!material);
+ material->shader=p_shader;
+
+}
+void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){
+
+ VS_CHANGED;
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
+ ERR_FAIL_COND(!material);
+ if (p_value.get_type()==Variant::NIL)
+ material->shader_param.erase(p_param);
+ else
+ material->shader_param[p_param]=p_value;
+
+
+}
+Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
+ ERR_FAIL_COND_V(!material,Variant());
+ if (!material->shader_param.has(p_param)) {
+ ERR_FAIL_COND_V(!material->shader.is_valid(),Variant());
+ return rasterizer->shader_get_default_param(material->shader,p_param);
+ }
+
+ return material->shader_param[p_param];
+}
+
+void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){
+
+ VS_CHANGED;
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
+ ERR_FAIL_COND(!material);
+ material->unshaded=p_unshaded;
+
+}
/******** CANVAS *********/
@@ -4285,6 +4533,10 @@ void VisualServerRaster::free( RID p_rid ) {
E->get()->canvas=RID();
}
+ for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
+
+ E->get()->canvas=RID();
+ }
canvas_owner.free( p_rid );
@@ -4314,10 +4566,26 @@ void VisualServerRaster::free( RID p_rid ) {
canvas_item->child_items[i]->parent=RID();
}
+ if (canvas_item->material) {
+ canvas_item->material->owners.erase(canvas_item);
+ }
+
canvas_item_owner.free( p_rid );
memdelete( canvas_item );
+ } else if (canvas_item_material_owner.owns(p_rid)) {
+
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid);
+ ERR_FAIL_COND(!material);
+ for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) {
+
+ E->get()->material=NULL;
+ }
+
+ canvas_item_material_owner.free(p_rid);
+ memdelete(material);
+
} else if (canvas_light_owner.owns(p_rid)) {
Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
@@ -4329,9 +4597,51 @@ void VisualServerRaster::free( RID p_rid ) {
canvas->lights.erase(canvas_light);
}
+ if (canvas_light->shadow_buffer.is_valid())
+ rasterizer->free(canvas_light->shadow_buffer);
+
canvas_light_owner.free( p_rid );
memdelete( canvas_light );
+ } else if (canvas_light_occluder_owner.owns(p_rid)) {
+
+ Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
+ ERR_FAIL_COND(!occluder);
+
+ if (occluder->polygon.is_valid()) {
+
+ CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
+ if (occluder_poly) {
+ occluder_poly->owners.erase(occluder);
+ }
+
+ }
+
+ if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
+
+ Canvas *canvas = canvas_owner.get(occluder->canvas);
+ canvas->occluders.erase(occluder);
+
+ }
+
+ canvas_light_occluder_owner.free( p_rid );
+ memdelete(occluder);
+
+ } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
+
+ CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
+ ERR_FAIL_COND(!occluder_poly);
+ rasterizer->free(occluder_poly->occluder);
+
+ while(occluder_poly->owners.size()) {
+
+ occluder_poly->owners.front()->get()->polygon=RID();
+ occluder_poly->owners.erase( occluder_poly->owners.front() );
+ }
+
+ canvas_light_occluder_polygon_owner.free( p_rid );
+ memdelete(occluder_poly);
+
} else if (scenario_owner.owns(p_rid)) {
Scenario *scenario=scenario_owner.get(p_rid);
@@ -5976,6 +6286,20 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan
}
+void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
+ RID environment;
+ if (p_scenario->environment.is_valid())
+ environment=p_scenario->environment;
+ else
+ environment=p_scenario->fallback_environment;
+
+ rasterizer->set_camera(Transform(),CameraMatrix());
+ rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
+ rasterizer->set_viewport(viewport_rect);
+ rasterizer->end_scene();
+}
+
+
void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
@@ -6410,7 +6734,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
}
-void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
+void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
CanvasItem *ci = p_canvas_item;
@@ -6455,11 +6779,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
ci->vp_render=NULL;
}
- if (ci->use_parent_shader && p_shader_owner)
- ci->shader_owner=p_shader_owner;
+ if (ci->use_parent_material && p_material_owner)
+ ci->material_owner=p_material_owner;
else {
- p_shader_owner=ci;
- ci->shader_owner=NULL;
+ p_material_owner=ci;
+ ci->material_owner=NULL;
}
@@ -6493,11 +6817,15 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (child_items[i]->ontop)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
+ _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
}
+ if (ci->copy_back_buffer) {
+
+ ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
+ }
- if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render) {
+ if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform=xform;
ci->final_opacity=opacity * ci->self_opacity;
@@ -6524,7 +6852,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (!child_items[i]->ontop)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
+ _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
}
}
@@ -6594,6 +6922,23 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
}
+void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) {
+
+
+ Camera *camera=NULL;
+ if (camera_owner.owns( p_viewport->camera ))
+ camera=camera_owner.get( p_viewport->camera );
+ Scenario *scenario = scenario_owner.get( p_viewport->scenario );
+
+ _update_instances(); // check dirty instances before rendering
+
+ if (p_ignore_camera)
+ _render_no_camera(p_viewport, camera,scenario );
+ else
+ _render_camera(p_viewport, camera,scenario );
+
+}
+
void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) {
ViewportRect desired_rect=p_viewport->rect;
@@ -6628,20 +6973,45 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
/* Camera should always be BEFORE any other 3D */
- if (!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario)) {
+ bool scenario_draw_canvas_bg=false;
+ int scenario_canvas_max_layer=0;
- Camera *camera = camera_owner.get( p_viewport->camera );
- Scenario *scenario = scenario_owner.get( p_viewport->scenario );
+ if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
- _update_instances(); // check dirty instances before rendering
+ Scenario *scenario=scenario_owner.get(p_viewport->scenario);
+ if (scenario->environment.is_valid()) {
+ if (rasterizer->is_environment(scenario->environment)) {
+ scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
+ scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
+ }
+ }
+ }
- _render_camera(p_viewport, camera,scenario );
+ bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
+
+
+ if (scenario_draw_canvas_bg) {
+
+ rasterizer->begin_canvas_bg();
+ }
+
+ if (!scenario_draw_canvas_bg && can_draw_3d) {
+
+ _draw_viewport_camera(p_viewport,false);
} else if (true /*|| !p_viewport->canvas_list.empty()*/){
//clear the viewport black because of no camera? i seriously should..
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
- rasterizer->clear_viewport(clear_color);
+ if (p_viewport->transparent_bg) {
+ rasterizer->clear_viewport(Color(0,0,0,0));
+ }
+ else {
+ Color cc=clear_color;
+ if (scenario_draw_canvas_bg)
+ cc.a=0;
+ rasterizer->clear_viewport(cc);
+ }
p_viewport->render_target_clear=false;
}
}
@@ -6653,6 +7023,10 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
Rasterizer::CanvasLight *lights=NULL;
+ Rasterizer::CanvasLight *lights_with_shadow=NULL;
+ Rect2 shadow_rect;
+
+ int light_count=0;
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
@@ -6667,10 +7041,12 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
+ tsize*=cl->scale;
Vector2 offset=tsize/2.0;
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
cl->xform_cache=xf * cl->xform;
+
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
cl->filter_next_ptr=lights;
lights=cl;
@@ -6680,15 +7056,67 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
scale.elements[2]=cl->rect_cache.pos;
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
cl->light_shader_pos=cl->xform_cache[2];
+ if (cl->shadow_buffer.is_valid()) {
+ cl->shadows_next_ptr=lights_with_shadow;
+ if (lights_with_shadow==NULL) {
+ shadow_rect = cl->xform_cache.xform(cl->rect_cache);
+ } else {
+ shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
+ }
+ lights_with_shadow=cl;
+ cl->radius_cache=cl->rect_cache.size.length();
+
+ }
+
+ light_count++;
}
+ }
+ }
+
+ //print_line("lights: "+itos(light_count));
+ canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
+ }
+ if (lights_with_shadow) {
+ //update shadows if any
+ Rasterizer::CanvasLightOccluderInstance * occluders=NULL;
+ //make list of occluders
+ for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
+
+ Matrix32 xf = p_viewport->global_transform * E->get().transform;
+
+ for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
+
+ F->get()->xform_cache = xf * F->get()->xform;
+ if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
+
+ F->get()->next=occluders;
+ occluders=F->get();
+
+ }
}
}
+ //update the light shadowmaps with them
+ Rasterizer::CanvasLight *light=lights_with_shadow;
+ while(light) {
- canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
+ rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
+ light=light->shadows_next_ptr;
+ }
+
+ rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
+ }
+
+
+
+
+ if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
+
+ _draw_viewport_camera(p_viewport,!can_draw_3d);
+ scenario_draw_canvas_bg=false;
}
@@ -6713,7 +7141,21 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
_render_canvas( E->get()->canvas,xform,canvas_lights );
i++;
+ if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
+ _draw_viewport_camera(p_viewport,!can_draw_3d);
+ scenario_draw_canvas_bg=false;
+ }
+
+
}
+
+ if (scenario_draw_canvas_bg) {
+ _draw_viewport_camera(p_viewport,!can_draw_3d);
+ scenario_draw_canvas_bg=false;
+ }
+
+
+ //rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
}
//capture