diff options
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 482 |
1 files changed, 442 insertions, 40 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 2108e5b9c2..66862ece65 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -31,6 +31,7 @@ #include "globals.h" #include "default_mouse_cursor.xpm" #include "sort.h" +#include "io/marshalls.h" // careful, these may run in different threads than the visual server BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL; @@ -129,10 +130,10 @@ VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const } -void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs,int p_fragment_ofs) { +void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) { VS_CHANGED; - rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_vertex_ofs,p_fragment_ofs); + rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_light,p_vertex_ofs,p_fragment_ofs,p_light_ofs); } String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{ @@ -145,6 +146,11 @@ String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{ return rasterizer->shader_get_fragment_code(p_shader); } +String VisualServerRaster::shader_get_light_code(RID p_shader) const{ + + return rasterizer->shader_get_light_code(p_shader); +} + void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { return rasterizer->shader_get_param_list(p_shader,p_param_list); @@ -186,27 +192,16 @@ void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,b rasterizer->material_set_flag(p_material,p_flag,p_enabled); } -void VisualServerRaster::material_set_hint(RID p_material, MaterialHint p_hint,bool p_enabled) { +void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) { VS_CHANGED; - rasterizer->material_set_hint(p_material,p_hint,p_enabled); -} - -bool VisualServerRaster::material_get_hint(RID p_material,MaterialHint p_hint) const { - - return rasterizer->material_get_hint(p_material,p_hint); + rasterizer->material_set_depth_draw_mode(p_material,p_mode); } -void VisualServerRaster::material_set_shade_model(RID p_material, MaterialShadeModel p_model) { - VS_CHANGED; - rasterizer->material_set_shade_model(p_material,p_model); -} - -VisualServer::MaterialShadeModel VisualServerRaster::material_get_shade_model(RID p_material) const { - - return rasterizer->material_get_shade_model(p_material); +VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const { + return rasterizer->material_get_depth_draw_mode(p_material); } @@ -272,17 +267,6 @@ RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialP } -void VisualServerRaster::fixed_material_set_detail_blend_mode(RID p_material,MaterialBlendMode p_mode) { - VS_CHANGED; - rasterizer->fixed_material_set_detail_blend_mode(p_material,p_mode); -} - -VS::MaterialBlendMode VisualServerRaster::fixed_material_get_detail_blend_mode(RID p_material) const { - - return rasterizer->fixed_material_get_detail_blend_mode(p_material); -} - - void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { @@ -317,6 +301,18 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co return rasterizer->fixed_material_get_uv_transform(p_material); } +void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) { + + VS_CHANGED; + rasterizer->fixed_material_set_light_shader(p_material,p_shader); + +} + +VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ + + return rasterizer->fixed_material_get_light_shader(p_material); +} + /* MESH API */ @@ -434,6 +430,21 @@ int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{ } + +void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) { + + VS_CHANGED; + _dependency_queue_update(p_mesh,true); + rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb); + +} + +AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { + + return rasterizer->mesh_get_custom_aabb(p_mesh); +} + + /* MULTIMESH */ RID VisualServerRaster::multimesh_create() { @@ -504,6 +515,72 @@ int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { } +/* IMMEDIATE API */ + + +RID VisualServerRaster::immediate_create() { + + return rasterizer->immediate_create(); +} + +void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){ + + rasterizer->immediate_begin(p_immediate,p_primitive,p_texture); +} +void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ + + rasterizer->immediate_vertex(p_immediate,p_vertex); + +} +void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){ + + rasterizer->immediate_normal(p_immediate,p_normal); + +} +void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){ + + rasterizer->immediate_tangent(p_immediate,p_tangent); + +} +void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){ + + rasterizer->immediate_color(p_immediate,p_color); + +} +void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){ + + rasterizer->immediate_uv(p_immediate,p_uv); + +} +void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){ + + rasterizer->immediate_uv2(p_immediate,p_uv2); + +} +void VisualServerRaster::immediate_end(RID p_immediate){ + + VS_CHANGED; + _dependency_queue_update(p_immediate,true); + rasterizer->immediate_end(p_immediate); + +} +void VisualServerRaster::immediate_clear(RID p_immediate){ + + VS_CHANGED; + _dependency_queue_update(p_immediate,true); + rasterizer->immediate_clear(p_immediate); + +} + +void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) { + + rasterizer->immediate_set_material(p_immediate,p_material); +} + +RID VisualServerRaster::immediate_get_material(RID p_immediate) const { + + return rasterizer->immediate_get_material(p_immediate); +} /* PARTICLES API */ @@ -840,6 +917,7 @@ void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) { Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); room->bounds=p_bounds; + _dependency_queue_update(p_room,true); } @@ -951,6 +1029,160 @@ float VisualServerRaster::portal_get_connect_range(RID p_portal) const { } +RID VisualServerRaster::baked_light_create() { + + BakedLight *baked_light = memnew( BakedLight ); + ERR_FAIL_COND_V(!baked_light,RID()); + baked_light->data.mode=BAKED_LIGHT_OCTREE; + + baked_light->data.octree_lattice_size=0; + baked_light->data.octree_lattice_divide=0; + baked_light->data.octree_steps=1; + baked_light->data.lightmap_multiplier=1.0; + + return baked_light_owner.make_rid( baked_light ); + +} + +void VisualServerRaster::baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode){ + + VS_CHANGED; + BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND(!baked_light); + baked_light->data.mode=p_mode; + baked_light->data.color_multiplier=1.0; + _dependency_queue_update(p_baked_light,true); + + +} + +VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const{ + + const BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND_V(!baked_light,BAKED_LIGHT_OCTREE); + return baked_light->data.mode; + +} + +void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) { + + VS_CHANGED; + BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND(!baked_light); + + baked_light->data.lightmap_multiplier=p_multiplier; + +} + +float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{ + + const BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND_V(!baked_light,0); + + return baked_light->data.lightmap_multiplier; + +} + + +void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){ + + VS_CHANGED; + BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND(!baked_light); + + if (p_octree.size()==0) { + if (baked_light->data.octree_texture.is_valid()) + rasterizer->free(baked_light->data.octree_texture); + baked_light->data.octree_texture=RID(); + baked_light->octree_aabb=AABB(); + baked_light->octree_tex_size=Size2(); + } else { + + int tex_w; + int tex_h; + bool is16; + { + DVector<uint8_t>::Read r=p_octree.read(); + tex_w = decode_uint32(&r[0]); + tex_h = decode_uint32(&r[4]); + print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size())); + is16=decode_uint32(&r[8]); + baked_light->data.octree_lattice_size=decode_float(&r[12]); + baked_light->data.octree_lattice_divide=tex_w/4.0; + print_line("LATTICE SIZE: "+rtos(baked_light->data.octree_lattice_size)); + print_line("LATTICE DIVIDE: "+rtos(baked_light->data.octree_lattice_divide)); + baked_light->data.octree_steps=decode_uint32(&r[16]); + baked_light->data.octree_tex_pixel_size.x=1.0/tex_w; + baked_light->data.octree_tex_pixel_size.y=1.0/tex_h; + baked_light->data.texture_multiplier=decode_uint32(&r[20]); + + + baked_light->octree_aabb.pos.x=decode_float(&r[32]); + baked_light->octree_aabb.pos.y=decode_float(&r[36]); + baked_light->octree_aabb.pos.z=decode_float(&r[40]); + baked_light->octree_aabb.size.x=decode_float(&r[44]); + baked_light->octree_aabb.size.y=decode_float(&r[48]); + baked_light->octree_aabb.size.z=decode_float(&r[52]); + + + } + + if (baked_light->data.octree_texture.is_valid()) { + if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) { + + rasterizer->free(baked_light->data.octree_texture); + baked_light->data.octree_texture=RID(); + } + } + + if (!baked_light->data.octree_texture.is_valid()) { + baked_light->data.octree_texture=rasterizer->texture_create(); + rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER); + } + + Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_octree); + rasterizer->texture_set_data(baked_light->data.octree_texture,img); + + } + + + _dependency_queue_update(p_baked_light,true); + +} + +DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{ + + + BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>()); + + if (rasterizer->is_texture(baked_light->data.octree_texture)) { + + Image img = rasterizer->texture_get_data(baked_light->data.octree_texture); + return img.get_data(); + } else { + return DVector<uint8_t>(); + } +} + +void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id){ + + VS_CHANGED; + BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND(!baked_light); + baked_light->data.lightmaps.insert(p_id,p_texture); + +} +void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){ + + VS_CHANGED; + BakedLight *baked_light = baked_light_owner.get(p_baked_light); + ERR_FAIL_COND(!baked_light); + baked_light->data.lightmaps.clear(); + +} + + /* CAMERA API */ RID VisualServerRaster::camera_create() { @@ -1629,6 +1861,23 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { } + if (instance->baked_light_info) { + + while(instance->baked_light_info->owned_instances.size()) { + + Instance *owned=instance->baked_light_info->owned_instances.front()->get(); + owned->baked_light=NULL; + owned->data.baked_light=NULL; + owned->data.baked_light_octree_xform=NULL; + owned->BLE=NULL; + instance->baked_light_info->owned_instances.pop_front(); + } + + memdelete(instance->baked_light_info); + instance->baked_light_info=NULL; + + } + if (instance->scenario && instance->octree_id) { instance->scenario->octree.erase( instance->octree_id ); instance->octree_id=0; @@ -1690,6 +1939,8 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base)); } else if (rasterizer->is_multimesh(p_base)) { instance->base_type=INSTANCE_MULTIMESH; + } else if (rasterizer->is_immediate(p_base)) { + instance->base_type=INSTANCE_IMMEDIATE; } else if (rasterizer->is_particles(p_base)) { instance->base_type=INSTANCE_PARTICLES; instance->particles_info=memnew( Instance::ParticlesInfo ); @@ -1713,6 +1964,14 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { instance->base_type=INSTANCE_PORTAL; instance->portal_info = memnew(Instance::PortalInfo); instance->portal_info->portal=portal_owner.get(p_base); + } else if (baked_light_owner.owns(p_base)) { + + instance->base_type=INSTANCE_BAKED_LIGHT; + instance->baked_light_info=memnew(Instance::BakedLightInfo); + instance->baked_light_info->baked_light=baked_light_owner.get(p_base); + + //instance->portal_info = memnew(Instance::PortalInfo); + //instance->portal_info->portal=portal_owner.get(p_base); } else { ERR_EXPLAIN("Invalid base RID for instance!") ERR_FAIL(); @@ -2282,6 +2541,68 @@ float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) c } + +void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance,RID p_baked_light) { + + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + + if (instance->baked_light) { + + + instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE); + instance->BLE=NULL; + instance->baked_light=NULL; + instance->data.baked_light=NULL; + instance->data.baked_light_octree_xform=NULL; + + } + + if (!p_baked_light.is_valid()) + return; + Instance *bl_instance = instance_owner.get( p_baked_light ); + ERR_FAIL_COND( !bl_instance ); + ERR_FAIL_COND( bl_instance->base_type!=INSTANCE_BAKED_LIGHT ); + + instance->baked_light=bl_instance; + instance->BLE=bl_instance->baked_light_info->owned_instances.push_back(instance); + instance->data.baked_light=&bl_instance->baked_light_info->baked_light->data; + instance->data.baked_light_octree_xform=&bl_instance->baked_light_info->affine_inverse; + +} + +RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const{ + + const Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance,RID() ); + if (instance->baked_light) + instance->baked_light->self; + return RID(); + +} + +void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id){ + + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + instance->data.baked_lightmap_id=p_tex_id; + + +} +int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const{ + + const Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance,0 ); + + return instance->data.baked_lightmap_id; + +} + + void VisualServerRaster::_update_instance(Instance *p_instance) { p_instance->version++; @@ -2302,7 +2623,7 @@ void VisualServerRaster::_update_instance(Instance *p_instance) { } - if (p_instance->base_type&INSTANCE_GEOMETRY_MASK) { + if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { //make sure lights are updated InstanceSet::Element *E=p_instance->lights.front(); @@ -2312,13 +2633,20 @@ void VisualServerRaster::_update_instance(Instance *p_instance) { E=E->next(); } - } - - if (p_instance->base_type == INSTANCE_ROOM) { + } else if (p_instance->base_type == INSTANCE_ROOM) { p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse(); + } else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) { + + Transform scale; + scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size); + scale.origin=p_instance->baked_light_info->baked_light->octree_aabb.pos; + //print_line("scale: "+scale); + p_instance->baked_light_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse(); } + + p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0; AABB new_aabb; @@ -2380,7 +2708,7 @@ void VisualServerRaster::_update_instance(Instance *p_instance) { if (p_instance->base_type == INSTANCE_LIGHT) { - pairable_mask=INSTANCE_GEOMETRY_MASK; + pairable_mask=p_instance->light_info->enabled?INSTANCE_GEOMETRY_MASK:0; pairable=true; } @@ -2453,6 +2781,12 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid); } break; + case VisualServer::INSTANCE_IMMEDIATE: { + + new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid); + + + } break; case VisualServer::INSTANCE_PARTICLES: { new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid); @@ -2489,6 +2823,13 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { } } break; + case VisualServer::INSTANCE_BAKED_LIGHT: { + + BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid ); + ERR_FAIL_COND(!baked_light); + new_aabb=baked_light->octree_aabb; + + } break; default: {} } @@ -2518,6 +2859,33 @@ void VisualServerRaster::_update_instances() { } } +void VisualServerRaster::instance_light_set_enabled(RID p_instance,bool p_enabled) { + + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + ERR_FAIL_COND( instance->base_type!=INSTANCE_LIGHT ); + + if (p_enabled==instance->light_info->enabled) + return; + + instance->light_info->enabled=p_enabled; + if (light_get_type(instance->base_rid)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) + instance->scenario->octree.set_pairable(instance->octree_id,p_enabled,1<<INSTANCE_LIGHT,p_enabled?INSTANCE_GEOMETRY_MASK:0); + + //_instance_queue_update( instance , true ); + +} + +bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const { + + const Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance,false ); + ERR_FAIL_COND_V( instance->base_type!=INSTANCE_LIGHT,false ); + + return instance->light_info->enabled; +} + /****** CANVAS *********/ RID VisualServerRaster::canvas_create() { @@ -3085,7 +3453,7 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector ERR_FAIL_COND(!canvas_item); int ps = p_points.size(); - ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps); + ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1); ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps); Vector<int> indices = p_indices; @@ -3241,6 +3609,13 @@ void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_rig black_margin[MARGIN_BOTTOM]=p_bottom; } +void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { + + black_image[MARGIN_LEFT]=p_left; + black_image[MARGIN_TOP]=p_top; + black_image[MARGIN_RIGHT]=p_right; + black_image[MARGIN_BOTTOM]=p_bottom; +} void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) { @@ -3325,6 +3700,17 @@ void VisualServerRaster::free( RID p_rid ) { portal_owner.free(p_rid); memdelete(portal); + } else if (baked_light_owner.owns(p_rid)) { + + _free_attached_instances(p_rid); + + BakedLight *baked_light = baked_light_owner.get(p_rid); + ERR_FAIL_COND(!baked_light); + if (baked_light->data.octree_texture.is_valid()) + rasterizer->free(baked_light->data.octree_texture); + baked_light_owner.free(p_rid); + memdelete(baked_light); + } else if (camera_owner.owns(p_rid)) { // delete te camera @@ -3375,8 +3761,9 @@ void VisualServerRaster::free( RID p_rid ) { instance_set_room(p_rid,RID()); instance_set_scenario(p_rid,RID()); + instance_geometry_set_baked_light(p_rid,RID()); instance_set_base(p_rid,RID()); - + instance_owner.free(p_rid); memdelete(instance); @@ -3483,6 +3870,9 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) { case INSTANCE_MULTIMESH: { rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data); } break; + case INSTANCE_IMMEDIATE: { + rasterizer->add_immediate(p_instance->base_rid, &p_instance->data); + } break; case INSTANCE_PARTICLES: { rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data); } break; @@ -3597,6 +3987,8 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc //float cull_max=p_cull_range.max; + bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance); + float cull_min=p_camera->znear; float cull_max=p_camera->zfar; float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE); @@ -3626,7 +4018,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc camera_matrix.set_orthogonal( p_camera->size, viewport_rect.width / (float)viewport_rect.height, - distances[i], + distances[(i==0 || !overlap )?i:i-1], distances[i+1], p_camera->vaspect @@ -3638,7 +4030,7 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc camera_matrix.set_perspective( p_camera->fov, viewport_rect.width / (float)viewport_rect.height, - distances[i], + distances[(i==0 || !overlap )?i:i-1], distances[i+1], p_camera->vaspect @@ -5009,7 +5401,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; - if (rasterizer->light_has_shadow(light->base_rid)) { + if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) { //rasterizer->light_instance_set_active_hint(light->light_info->instance); _light_instance_update_shadow(light,p_scenario,p_camera,cull_range); } @@ -5098,6 +5490,9 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; ERR_CONTINUE(!light); + if (!light->light_info->enabled) + continue; + rasterizer->add_light(light->light_info->instance); light->light_info->last_add_pass=render_pass; } @@ -5602,9 +5997,16 @@ void VisualServerRaster::_draw_cursors_and_margins() { rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); }; - if (black_margin[MARGIN_LEFT]) + if (black_image[MARGIN_LEFT].is_valid()) { + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT])); + rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1)); + } else if (black_margin[MARGIN_LEFT]) rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); - if (black_margin[MARGIN_RIGHT]) + + if (black_image[MARGIN_RIGHT].is_valid()) { + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]),rasterizer->texture_get_height(black_image[MARGIN_RIGHT])); + rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1)); + } else if (black_margin[MARGIN_RIGHT]) rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); if (black_margin[MARGIN_TOP]) rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); |