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Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 5717 |
1 files changed, 5717 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp new file mode 100644 index 0000000000..42b8d484b5 --- /dev/null +++ b/servers/visual/visual_server_raster.cpp @@ -0,0 +1,5717 @@ +/*************************************************************************/ +/* visual_server_raster.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "visual_server_raster.h" +#include "os/os.h" +#include "globals.h" +#include "default_mouse_cursor.xpm" +#include "sort.h" +// careful, these may run in different threads than the visual server + +BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL; + +#define VS_CHANGED\ + changes++;\ + +// print_line(__FUNCTION__); + + + + +RID VisualServerRaster::texture_create() { + + return rasterizer->texture_create(); +} + + +void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { + + rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags); +} + +void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) { + + VS_CHANGED; + rasterizer->texture_set_flags(p_texture,p_flags); +} + + +void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) { + + VS_CHANGED; + rasterizer->texture_set_data(p_texture,p_image,p_cube_side); + + +} + +Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const { + + + return rasterizer->texture_get_data(p_texture,p_cube_side); +} + + +uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const { + + return rasterizer->texture_get_flags(p_texture); + +} +Image::Format VisualServerRaster::texture_get_format(RID p_texture) const { + + return rasterizer->texture_get_format(p_texture); + +} +uint32_t VisualServerRaster::texture_get_width(RID p_texture) const { + + return rasterizer->texture_get_width(p_texture); +} + +uint32_t VisualServerRaster::texture_get_height(RID p_texture) const { + + return rasterizer->texture_get_height(p_texture); +} + +void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) { + + rasterizer->texture_set_size_override(p_texture,p_width,p_height); +} + +bool VisualServerRaster::texture_can_stream(RID p_texture) const { + + return false; +} + +void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { + + rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function); +} + +/* SHADER API */ + +RID VisualServerRaster::shader_create(ShaderMode p_mode) { + + return rasterizer->shader_create(p_mode); +} + +void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){ + + VS_CHANGED; + rasterizer->shader_set_mode(p_shader,p_mode); +} +VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{ + + return rasterizer->shader_get_mode(p_shader); +} + + +void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs,int p_fragment_ofs) { + + VS_CHANGED; + rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_vertex_ofs,p_fragment_ofs); +} + +String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{ + + return rasterizer->shader_get_vertex_code(p_shader); +} + +String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{ + + return rasterizer->shader_get_fragment_code(p_shader); +} + +void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { + + return rasterizer->shader_get_param_list(p_shader,p_param_list); +} + + + +/* Material */ + +RID VisualServerRaster::material_create() { + + return rasterizer->material_create(); +} + +void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { + + VS_CHANGED; + rasterizer->material_set_shader(p_material, p_shader ); +} + +RID VisualServerRaster::material_get_shader(RID p_material) const { + + return rasterizer->material_get_shader(p_material); +} + +void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { + + VS_CHANGED; + rasterizer->material_set_param(p_material, p_param,p_value ); +} + +Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const { + + return rasterizer->material_get_param(p_material,p_param); +} + +void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) { + VS_CHANGED; + rasterizer->material_set_flag(p_material,p_flag,p_enabled); +} + +void VisualServerRaster::material_set_hint(RID p_material, MaterialHint p_hint,bool p_enabled) { + + VS_CHANGED; + rasterizer->material_set_hint(p_material,p_hint,p_enabled); +} + +bool VisualServerRaster::material_get_hint(RID p_material,MaterialHint p_hint) const { + + return rasterizer->material_get_hint(p_material,p_hint); + +} + +void VisualServerRaster::material_set_shade_model(RID p_material, MaterialShadeModel p_model) { + VS_CHANGED; + rasterizer->material_set_shade_model(p_material,p_model); +} + +VisualServer::MaterialShadeModel VisualServerRaster::material_get_shade_model(RID p_material) const { + + return rasterizer->material_get_shade_model(p_material); + +} + + +bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const { + + return rasterizer->material_get_flag(p_material,p_flag); +} + +void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) { + VS_CHANGED; + rasterizer->material_set_blend_mode(p_material,p_mode); +} +VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const { + + return rasterizer->material_get_blend_mode(p_material); +} + +void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) { + VS_CHANGED; + rasterizer->material_set_line_width(p_material,p_line_width); +} +float VisualServerRaster::material_get_line_width(RID p_material) const { + + return rasterizer->material_get_line_width(p_material); +} + +/* FIXED MATERIAL */ + +RID VisualServerRaster::fixed_material_create() { + + return rasterizer->fixed_material_create(); +} + +void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) { + + rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled); +} + +bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const { + + return rasterizer->fixed_material_get_flag(p_material,p_flag); +} + +void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) { + VS_CHANGED; + rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value); +} + +Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const { + + return rasterizer->fixed_material_get_parameter(p_material,p_parameter); +} + + +void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) { + VS_CHANGED; + rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture); +} + +RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const { + + return rasterizer->fixed_material_get_texture(p_material,p_parameter); +} + + +void VisualServerRaster::fixed_material_set_detail_blend_mode(RID p_material,MaterialBlendMode p_mode) { + VS_CHANGED; + rasterizer->fixed_material_set_detail_blend_mode(p_material,p_mode); +} + +VS::MaterialBlendMode VisualServerRaster::fixed_material_get_detail_blend_mode(RID p_material) const { + + return rasterizer->fixed_material_get_detail_blend_mode(p_material); +} + + + + +void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { + VS_CHANGED; + rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode); +} + +VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const { + + return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter); +} + +void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) { + VS_CHANGED + + rasterizer->fixed_material_set_point_size(p_material,p_size); +} + +float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{ + + return rasterizer->fixed_material_get_point_size(p_material); +} + + +void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { + VS_CHANGED; + rasterizer->fixed_material_set_uv_transform(p_material,p_transform); +} + +Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const { + + return rasterizer->fixed_material_get_uv_transform(p_material); +} + + + +/* MESH API */ + +RID VisualServerRaster::mesh_create() { + + return rasterizer->mesh_create(); +} + +void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) { + + rasterizer->mesh_set_morph_target_count(p_mesh,p_amount); + int amount = rasterizer->mesh_get_morph_target_count(p_mesh); + + + Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh ); + + if (!E) + return; + + + Set<RID>::Element *I = E->get().front(); + + while(I) { + + Instance *ins = instance_owner.get( I->get() ); + ins->data.morph_values.resize(amount); + I = I->next(); + } +} + +int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const { + + return rasterizer->mesh_get_morph_target_count(p_mesh); +} + +void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) { + + rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode); +} + +VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{ + + return rasterizer->mesh_get_morph_target_mode(p_mesh); +} + +void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { + + +} + + +void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { + + VS_CHANGED; + _dependency_queue_update(p_mesh,true); + rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort); + +} + +Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { + + return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface); +} +Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const { + + return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface); +} + + + + +void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){ + VS_CHANGED; + rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned); +} + +RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const { + + return rasterizer->mesh_surface_get_material(p_mesh,p_surface); + +} + + +int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{ + + return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface); +} + +int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{ + + + return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface); +} + +uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{ + + return rasterizer->mesh_surface_get_format(p_mesh,p_surface); +} + +VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{ + + return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface); +} + + +void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){ + + rasterizer->mesh_remove_surface(p_mesh,p_surface); +} + +int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{ + + return rasterizer->mesh_get_surface_count(p_mesh); + +} + +/* MULTIMESH */ + +RID VisualServerRaster::multimesh_create() { + + return rasterizer->multimesh_create(); +} + +void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) { + VS_CHANGED; + rasterizer->multimesh_set_instance_count(p_multimesh,p_count); +} + +int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const { + + return rasterizer->multimesh_get_instance_count(p_multimesh); +} + +void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { + VS_CHANGED; + rasterizer->multimesh_set_mesh(p_multimesh,p_mesh); + +} +void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { + VS_CHANGED; + rasterizer->multimesh_set_aabb(p_multimesh,p_aabb); + _dependency_queue_update(p_multimesh,true); + +} + +void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { + VS_CHANGED; + rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform); + +} +void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { + VS_CHANGED; + rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color); + +} +RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const { + + return rasterizer->multimesh_get_mesh(p_multimesh); +} +AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const { + + + return rasterizer->multimesh_get_aabb(p_multimesh); +} + +Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { + + return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index); +} +Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const { + + return rasterizer->multimesh_instance_get_color(p_multimesh,p_index); +} + +void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { + + rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible); + +} + +int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { + + return rasterizer->multimesh_get_visible_instances(p_multimesh); +} + + + + +/* PARTICLES API */ + +RID VisualServerRaster::particles_create() { + + return rasterizer->particles_create(); +} + +void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) { + VS_CHANGED; + rasterizer->particles_set_amount(p_particles,p_amount); +} + +int VisualServerRaster::particles_get_amount(RID p_particles) const { + + return rasterizer->particles_get_amount(p_particles); +} + +void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) { + VS_CHANGED; + rasterizer->particles_set_emitting(p_particles,p_emitting); +} +bool VisualServerRaster::particles_is_emitting(RID p_particles) const { + + return rasterizer->particles_is_emitting(p_particles); +} + +void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { + VS_CHANGED; + rasterizer->particles_set_visibility_aabb(p_particles, p_visibility); +} +AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const { + + return rasterizer->particles_get_visibility_aabb(p_particles); +} + +void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { + VS_CHANGED; + rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents); +} +Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const { + + return rasterizer->particles_get_emission_half_extents(p_particles); +} + +void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { + VS_CHANGED; + rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity); +} +Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const { + + return rasterizer->particles_get_emission_base_velocity(p_particles); +} + +void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) { + + VS_CHANGED; + rasterizer->particles_set_emission_points(p_particles,p_points); +} + +DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const { + + return rasterizer->particles_get_emission_points(p_particles); +} + +void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { + VS_CHANGED; + rasterizer->particles_set_gravity_normal(p_particles,p_normal); +} +Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const { + + return rasterizer->particles_get_gravity_normal(p_particles); +} + +void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) { + VS_CHANGED; + rasterizer->particles_set_variable(p_particles,p_variable,p_value); +} +float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const { + + return rasterizer->particles_get_variable(p_particles,p_variable); +} + +void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) { + VS_CHANGED; + rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness); +} +float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const { + + return rasterizer->particles_get_randomness(p_particles,p_variable); +} + +void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) { + VS_CHANGED; + rasterizer->particles_set_color_phases(p_particles,p_phases); +} +int VisualServerRaster::particles_get_color_phases(RID p_particles) const { + + return rasterizer->particles_get_color_phases(p_particles); +} + +void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { + VS_CHANGED; + rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos); +} +float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const { + + return rasterizer->particles_get_color_phase_pos(p_particles,p_phase); +} + +void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) { + VS_CHANGED; + rasterizer->particles_set_attractors(p_particles,p_attractors); +} +int VisualServerRaster::particles_get_attractors(RID p_particles) const { + + return rasterizer->particles_get_attractors(p_particles); +} + +void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { + VS_CHANGED; + rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos); +} +Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const { + + return rasterizer->particles_get_attractor_pos(p_particles,p_attractor); +} + +void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { + VS_CHANGED; + rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force); +} + +float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const { + + return rasterizer->particles_get_attractor_strength(p_particles,p_attractor); +} + +void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { + VS_CHANGED; + rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color); +} +Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const { + + return rasterizer->particles_get_color_phase_color(p_particles,p_phase); +} + +void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) { + VS_CHANGED; + rasterizer->particles_set_material(p_particles,p_material,p_owned); +} +RID VisualServerRaster::particles_get_material(RID p_particles) const { + + return rasterizer->particles_get_material(p_particles); +} + + +void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) { + + VS_CHANGED; + rasterizer->particles_set_height_from_velocity(p_particles,p_enable); + +} + +bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const { + + return rasterizer->particles_has_height_from_velocity(p_particles); +} + +void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { + + rasterizer->particles_set_use_local_coordinates(p_particles,p_enable); +} + +bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const { + + return rasterizer->particles_is_using_local_coordinates(p_particles); +} + + +/* Light API */ + +RID VisualServerRaster::light_create(LightType p_type) { + + return rasterizer->light_create(p_type); +} +VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const { + + return rasterizer->light_get_type(p_light); +} + +void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) { + VS_CHANGED; + rasterizer->light_set_color(p_light,p_type,p_color); + +} +Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const { + + return rasterizer->light_get_color(p_light,p_type); + +} + + +void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) { + VS_CHANGED; + rasterizer->light_set_shadow(p_light,p_enabled); +} + +bool VisualServerRaster::light_has_shadow(RID p_light) const { + + return rasterizer->light_has_shadow(p_light); +} + + + +void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) { + VS_CHANGED; + rasterizer->light_set_volumetric(p_light,p_enabled); +} + +bool VisualServerRaster::light_is_volumetric(RID p_light) const { + + return rasterizer->light_is_volumetric(p_light); +} + +void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) { + VS_CHANGED; + rasterizer->light_set_projector(p_light,p_texture); +} + +RID VisualServerRaster::light_get_projector(RID p_light) const { + + return rasterizer->light_get_projector(p_light); +} + +void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) { + VS_CHANGED; + rasterizer->light_set_var(p_light,p_var,p_value); + _dependency_queue_update(p_light,true); + +} + +float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const { + + + return rasterizer->light_get_var(p_light,p_var); +} + +void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) { + VS_CHANGED; + rasterizer->light_set_operator(p_light,p_op); +} + +VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const { + + return rasterizer->light_get_operator(p_light); +} + +void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) { + VS_CHANGED; + rasterizer->light_omni_set_shadow_mode(p_light,p_mode); +} + +VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const { + + return rasterizer->light_omni_get_shadow_mode(p_light); +} + +void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){ + VS_CHANGED; + rasterizer->light_directional_set_shadow_mode(p_light,p_mode); +} + +VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{ + + return rasterizer->light_directional_get_shadow_mode(p_light); +} + +void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) { + VS_CHANGED; + rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value); +} + +float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const { + + return rasterizer->light_directional_get_shadow_param(p_light,p_param); +} + + +RID VisualServerRaster::skeleton_create() { + + return rasterizer->skeleton_create(); +} + +void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) { + VS_CHANGED; + rasterizer->skeleton_resize(p_skeleton,p_bones); +} + +int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const { + + return rasterizer->skeleton_get_bone_count(p_skeleton); +} + +void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { + VS_CHANGED; + return rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform); + +} + +Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { + + + return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone); + +} + + +/* VISIBILITY API */ + +/* ROOM API */ + +RID VisualServerRaster::room_create() { + + Room *room = memnew( Room ); + ERR_FAIL_COND_V(!room,RID()); + return room_owner.make_rid( room ); + +} + +void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) { + VS_CHANGED; + Room *room = room_owner.get(p_room); + ERR_FAIL_COND(!room); + room->bounds=p_bounds; + +} + +BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const { + + Room *room = room_owner.get(p_room); + ERR_FAIL_COND_V(!room, BSP_Tree()); + return room->bounds; + +} + +/* PORTAL API */ + +RID VisualServerRaster::portal_create() { + VS_CHANGED; + Portal *portal = memnew( Portal ); + ERR_FAIL_COND_V(!portal,RID()); + return portal_owner.make_rid( portal ); + + +} + + +void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) { + VS_CHANGED; + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND(!portal); + portal->shape=p_shape; + + portal->bounds=Rect2(); + + for(int i=0;i<p_shape.size();i++) { + + if (i==0) + portal->bounds.pos=p_shape[i]; + else + portal->bounds.expand_to(p_shape[i]); + } + + _dependency_queue_update(p_portal,true); +} + + +Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const { + + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND_V(!portal, Vector<Point2>()); + return portal->shape; + + +} + +void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) { + VS_CHANGED; + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND(!portal); + portal->enabled=p_enabled; + +} + +bool VisualServerRaster::portal_is_enabled(RID p_portal) const { + + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND_V(!portal, false); + return portal->enabled; + +} +void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) { + VS_CHANGED; + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND(!portal); + portal->disable_distance=p_distance; + +} +float VisualServerRaster::portal_get_disable_distance(RID p_portal) const { + + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND_V(!portal, -1); + return portal->disable_distance; + +} +void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) { + VS_CHANGED; + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND(!portal); + portal->disable_color=p_color; + +} +Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const { + + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND_V(!portal, Color()); + return portal->disable_color; +} + +void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) { + VS_CHANGED; + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND(!portal); + portal->connect_range=p_range; + _dependency_queue_update(p_portal,true); +} + +float VisualServerRaster::portal_get_connect_range(RID p_portal) const { + + Portal *portal = portal_owner.get(p_portal); + ERR_FAIL_COND_V(!portal,0); + return portal->connect_range; +} + + +/* CAMERA API */ + +RID VisualServerRaster::camera_create() { + + Camera * camera = memnew( Camera ); + return camera_owner.make_rid( camera ); + +} + +void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) { + VS_CHANGED; + Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND(!camera); + camera->type=Camera::PERSPECTIVE; + camera->fov=p_fovy_degrees; + camera->znear=p_z_near; + camera->zfar=p_z_far; + +} + +void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) { + VS_CHANGED; + Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND(!camera); + camera->type=Camera::ORTHOGONAL; + camera->size=p_size; + camera->znear=p_z_near; + camera->zfar=p_z_far; +} + +void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) { + VS_CHANGED; + Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND(!camera); + camera->transform=p_transform; + + +} + +void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) { + + VS_CHANGED; + Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND(!camera); + + camera->visible_layers=p_layers; + +} + +uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{ + + const Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND_V(!camera,0); + + return camera->visible_layers; +} + +void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) { + + Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND(!camera); + camera->env=p_env; + +} + +RID VisualServerRaster::camera_get_environment(RID p_camera) const { + + const Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND_V(!camera,RID()); + return camera->env; + +} + +void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) { + + Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND(!camera); + camera->vaspect=p_enable; + +} +bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{ + + const Camera *camera = camera_owner.get( p_camera ); + ERR_FAIL_COND_V(!camera,false); + return camera->vaspect; + +} + + +/* VIEWPORT API */ + + +RID VisualServerRaster::viewport_create() { + + Viewport *viewport = memnew( Viewport ); + RID rid = viewport_owner.make_rid( viewport ); + ERR_FAIL_COND_V( !rid.is_valid(), rid ); + + viewport->self=rid; + viewport->hide_scenario=false; + viewport->hide_canvas=false; + viewport->viewport_data=rasterizer->viewport_data_create(); + + return rid; +} + +void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) { + + VS_CHANGED; + Viewport *viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + + screen_viewports[p_viewport]=p_screen; +} + +void VisualServerRaster::viewport_detach(RID p_viewport) { + + VS_CHANGED; + Viewport *viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + ERR_FAIL_COND(!screen_viewports.has(p_viewport)); + screen_viewports.erase(p_viewport); + +} + +void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) { + + VS_CHANGED; + Viewport *viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + if (viewport->render_target.is_valid()==p_enable) + return; + if (!p_enable) { + + rasterizer->free(viewport->render_target); + viewport->render_target=RID(); + viewport->render_target_texture=RID(); + if (viewport->update_list.in_list()) + viewport_update_list.remove(&viewport->update_list); + + } else { + + viewport->render_target=rasterizer->render_target_create(); + rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height); + viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target); + if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) + viewport_update_list.add(&viewport->update_list); + } + +} + +void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){ + + VS_CHANGED; + Viewport *viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + if (viewport->update_list.in_list()) + viewport_update_list.remove(&viewport->update_list); + + viewport->render_target_update_mode=p_mode; + + if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) + viewport_update_list.add(&viewport->update_list); + +} +VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{ + + const Viewport *viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED); + + return viewport->render_target_update_mode; +} +RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{ + + Viewport *viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport,RID()); + + return viewport->render_target_texture; + +} + +void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) { + + VS_CHANGED; + Viewport *viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + viewport->queue_capture=true; + +} + +Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const { + + Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport,Image()); + + Image ret = viewport->capture; + viewport->capture=Image(); + return ret; +} + +void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) { + VS_CHANGED; + Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + + ERR_FAIL_COND(!viewport); + + viewport->rect=p_rect; +} + + +VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const { + + const Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport, ViewportRect()); + + return viewport->rect; +} + +void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) { + + VS_CHANGED; + + Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + viewport->hide_scenario=p_hide; + + +} + +void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) { + + VS_CHANGED; + + Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + viewport->hide_canvas=p_hide; + + +} + +void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) { + VS_CHANGED; + + Viewport *viewport=NULL; + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + + + + if (p_camera.is_valid()) { + + ERR_FAIL_COND(!camera_owner.owns(p_camera)); + // a camera + viewport->camera=p_camera; + } else { + viewport->camera=RID(); + } + +} + +void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) { + + VS_CHANGED; + + Viewport *viewport=NULL; + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + if (p_scenario.is_valid()) { + + ERR_FAIL_COND(!scenario_owner.owns(p_scenario)); + // a camera + viewport->scenario=p_scenario; + } else { + viewport->scenario=RID(); + } + +} + +RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const { + + const Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport, RID()); + + return viewport->camera; +} + +void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) { + VS_CHANGED; + Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + Canvas *canvas = canvas_owner.get( p_canvas ); + ERR_FAIL_COND(!canvas); + + ERR_EXPLAIN("Canvas already attached."); + ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); + + + Viewport::CanvasData cd; + cd.canvas=canvas; + cd.layer=0; + + viewport->canvas_map[p_canvas]=cd; + canvas->viewports.insert(p_viewport); + +} + + +void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) { + + VS_CHANGED; + Viewport *viewport=NULL; + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + if (!E) { + ERR_EXPLAIN("Viewport does not contain the canvas"); + ERR_FAIL_COND(!E); + } + + E->get().transform=p_transform; + +} + +Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const { + + Viewport *viewport=NULL; + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport,Matrix32()); + + Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + if (!E) { + ERR_EXPLAIN("Viewport does not contain the canvas"); + ERR_FAIL_COND_V(!E,Matrix32()); + } + + + return E->get().transform; +} + + +void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) { + + VS_CHANGED + Viewport *viewport=NULL; + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + viewport->global_transform=p_transform; + +} + +Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{ + + Viewport *viewport=NULL; + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport,Matrix32()); + return viewport->global_transform; +} + +void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) { + + VS_CHANGED; + Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + Canvas *canvas = canvas_owner.get( p_canvas ); + ERR_FAIL_COND(!canvas); + + + Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + if (!E) { + ERR_EXPLAIN("Viewport does not contain the canvas"); + ERR_FAIL_COND(!E); + } + + + canvas->viewports.erase(p_viewport); + viewport->canvas_map.erase(E); + +} + + +void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) { + + VS_CHANGED; + Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + if (!E) { + ERR_EXPLAIN("Viewport does not contain the canvas"); + ERR_FAIL_COND(!E); + } + + E->get().layer=p_layer; + +} + +void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) { + + VS_CHANGED; + Viewport *viewport=viewport_owner.get( p_viewport ); + ERR_FAIL_COND(!viewport); + + viewport->transparent_bg=p_enabled; +} + +bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const { + + Viewport *viewport=viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport, false); + + return viewport->transparent_bg; +} + + +RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const { + + const Viewport *viewport=NULL; + + viewport = viewport_owner.get( p_viewport ); + ERR_FAIL_COND_V(!viewport, RID()); + + return viewport->scenario; +} + + +RID VisualServerRaster::environment_create() { + + return rasterizer->environment_create(); +} + +void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){ + + rasterizer->environment_set_background(p_env,p_bg); +} +VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{ + + return rasterizer->environment_get_background(p_env); +} + +void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){ + + + rasterizer->environment_set_background_param(p_env,p_param,p_value); +} +Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{ + + return rasterizer->environment_get_background_param(p_env,p_param); +} + +void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){ + + rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled); +} +bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{ + + return rasterizer->environment_is_fx_enabled(p_env,p_effect); +} + + +void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){ + + rasterizer->environment_fx_set_param(p_env,p_param,p_value); +} +Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const { + + return environment_fx_get_param(p_env,p_param); +} + + + +/* SCENARIO API */ + +void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb) { + + Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); + + if (!E) + return; + + + Set<RID>::Element *I = E->get().front(); + + while(I) { + + Instance *ins = instance_owner.get( I->get() ); + _instance_queue_update( ins , p_update_aabb ); + + I = I->next(); + } + +} + +void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb) { + + if (p_update_aabb) + p_instance->update_aabb=true; + + if (p_instance->update) + return; + p_instance->update_next=instance_update_list; + instance_update_list=p_instance; + p_instance->update=true; + +} + +RID VisualServerRaster::scenario_create() { + + Scenario *scenario = memnew( Scenario ); + ERR_FAIL_COND_V(!scenario,RID()); + RID scenario_rid = scenario_owner.make_rid( scenario ); + scenario->self=scenario_rid; + scenario->octree.set_pair_callback(instance_pair,this); + scenario->octree.set_unpair_callback(instance_unpair,this); + + return scenario_rid; +} + +void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) { + VS_CHANGED; + + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND(!scenario); + scenario->debug=p_debug_mode; +} + +void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) { + + VS_CHANGED; + + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND(!scenario); + scenario->environment=p_environment; + +} + +RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{ + + const Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario,RID()); + return scenario->environment; + +} + + +/* INSTANCING API */ + + +RID VisualServerRaster::instance_create() { + + Instance *instance = memnew( Instance ); + ERR_FAIL_COND_V(!instance,RID()); + + RID instance_rid = instance_owner.make_rid(instance); + instance->self=instance_rid; + instance->base_type=INSTANCE_NONE; + instance->scenario=NULL; + + return instance_rid; +} + +void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { + + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + if (instance->base_type!=INSTANCE_NONE) { + //free anything related to that base + + Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid ); + + if (E) { + // wtf, no E? + E->get().erase( instance->self ); + + } else { + + ERR_PRINT("no base E? Bug?"); + } + + if ( instance->room ) { + + instance_set_room(p_instance,RID()); + /* + if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK) + instance->room->room_info->owned_geometry_instances.erase(instance->RE); + else if (instance->base_type==INSTANCE_PORTAL) { + print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE))); + instance->room->room_info->owned_portal_instances.erase(instance->RE); + } else if (instance->base_type==INSTANCE_ROOM) + instance->room->room_info->owned_room_instances.erase(instance->RE); + else if (instance->base_type==INSTANCE_LIGHT) + instance->room->room_info->owned_light_instances.erase(instance->RE); + + instance->RE=NULL;*/ + } + + + + + + if (instance->light_info) { + + if (instance->scenario && instance->light_info->D) + instance->scenario->directional_lights.erase( instance->light_info->D ); + rasterizer->free(instance->light_info->instance); + memdelete(instance->light_info); + instance->light_info=NULL; + } + + + if (instance->portal_info) { + + _portal_disconnect(instance,true); + memdelete(instance->portal_info); + instance->portal_info=NULL; + + } + + if (instance->scenario && instance->octree_id) { + instance->scenario->octree.erase( instance->octree_id ); + instance->octree_id=0; + } + + + if (instance->room_info) { + + for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) { + + Instance *owned = E->get(); + owned->room=NULL; + owned->RE=NULL; + } + for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { + + _portal_disconnect(E->get(),true); + Instance *owned = E->get(); + owned->room=NULL; + owned->RE=NULL; + } + + for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) { + + Instance *owned = E->get(); + owned->room=NULL; + owned->RE=NULL; + } + + if (instance->room_info->disconnected_child_portals.size()) { + ERR_PRINT("BUG: Disconnected portals remain!"); + } + memdelete(instance->room_info); + instance->room_info=NULL; + + } + + if (instance->particles_info) { + + rasterizer->free( instance->particles_info->instance ); + memdelete(instance->particles_info); + instance->particles_info=NULL; + + } + + instance->data.morph_values.clear(); + + } + + + instance->base_type=INSTANCE_NONE; + instance->base_rid=RID(); + + + if (p_base.is_valid()) { + + if (rasterizer->is_mesh(p_base)) { + instance->base_type=INSTANCE_MESH; + instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base)); + } else if (rasterizer->is_multimesh(p_base)) { + instance->base_type=INSTANCE_MULTIMESH; + } else if (rasterizer->is_particles(p_base)) { + instance->base_type=INSTANCE_PARTICLES; + instance->particles_info=memnew( Instance::ParticlesInfo ); + instance->particles_info->instance = rasterizer->particles_instance_create( p_base ); + } else if (rasterizer->is_light(p_base)) { + + instance->base_type=INSTANCE_LIGHT; + instance->light_info = memnew( Instance::LightInfo ); + instance->light_info->instance = rasterizer->light_instance_create(p_base); + if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) { + + instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); + } + + } else if (room_owner.owns(p_base)) { + instance->base_type=INSTANCE_ROOM; + instance->room_info = memnew( Instance::RoomInfo ); + instance->room_info->room=room_owner.get(p_base); + } else if (portal_owner.owns(p_base)) { + + instance->base_type=INSTANCE_PORTAL; + instance->portal_info = memnew(Instance::PortalInfo); + instance->portal_info->portal=portal_owner.get(p_base); + } else { + ERR_EXPLAIN("Invalid base RID for instance!") + ERR_FAIL(); + } + + instance_dependency_map[ p_base ].insert( instance->self ); + + instance->base_rid=p_base; + + if (instance->scenario) + _instance_queue_update(instance,true); + } + +} + +RID VisualServerRaster::instance_get_base(RID p_instance) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, RID() ); + return instance->base_rid; + +} + +void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) { + + VS_CHANGED; + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + if (instance->scenario) { + + Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self ); + + if (E) { + // wtf, no E? + E->get().erase( instance->self ); + + } else { + + ERR_PRINT("no scenario E? Bug?"); + } + + if (instance->light_info) { + + if (instance->light_info->D) + instance->scenario->directional_lights.erase( instance->light_info->D ); + } + + if (instance->portal_info) { + + _portal_disconnect(instance,true); + } + + if (instance->octree_id) { + instance->scenario->octree.erase( instance->octree_id ); + instance->octree_id=0; + } + + instance->scenario=NULL; + } + + + if (p_scenario.is_valid()) { + Scenario *scenario = scenario_owner.get( p_scenario ); + ERR_FAIL_COND(!scenario); + + instance->scenario=scenario; + + instance_dependency_map[ p_scenario ].insert( instance->self ); + instance->scenario=scenario; + + if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) { + + instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); + } + + _instance_queue_update(instance,true); + } + +} +RID VisualServerRaster::instance_get_scenario(RID p_instance) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, RID() ); + if (instance->scenario) + return instance->scenario->self; + else + return RID(); + + +} + + +void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { + + VS_CHANGED; + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + instance->layer_mask=p_mask; + +} + +uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{ + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, 0 ); + + return instance->layer_mask; +} + + +AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, AABB() ); + return instance->aabb; + +} + +void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID) { + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + instance->object_ID=p_ID; +} +uint32_t VisualServerRaster::instance_get_object_instance_ID(RID p_instance) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, 0 ); + return instance->object_ID; + +} + +void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) { + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + instance->data.skeleton=p_skeleton; + +} + +RID VisualServerRaster::instance_get_skeleton(RID p_instance) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, RID() ); + return instance->data.skeleton; + +} + +void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) { + + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() ); + instance->data.morph_values[p_shape]=p_weight; +} + +float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, 0 ); + ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 ); + return instance->data.morph_values[p_shape]; +} + +void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) { + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + if (p_transform==instance->data.transform) // must improve somehow + return; + + instance->data.transform=p_transform; + if (instance->base_type==INSTANCE_LIGHT) + instance->data.transform.orthonormalize(); + _instance_queue_update(instance); + +} + +Transform VisualServerRaster::instance_get_transform(RID p_instance) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, Transform() ); + + return instance->data.transform; + +} + +void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) { + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + ERR_EXPLAIN("Portals can't be assigned to be exterior"); + + ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL ); + if (instance->exterior==p_enabled) + return; + instance->exterior=p_enabled; + _instance_queue_update( instance ); + + +} + +bool VisualServerRaster::instance_is_exterior( RID p_instance) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, false ); + + return instance->exterior; +} + + +void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) { + VS_CHANGED; + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + if (instance->room && instance->RE) { + + //instance already havs a room, remove it from there + + if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { + + instance->room->room_info->owned_geometry_instances.erase(instance->RE); + + if (!p_room.is_valid() && instance->octree_id) { + //remove from the octree, so it's re-added with different flags + instance->scenario->octree.erase( instance->octree_id ); + instance->octree_id=0; + _instance_queue_update( instance,true ); + } + + + } else if ( instance->base_type==INSTANCE_ROOM ) { + + instance->room->room_info->owned_room_instances.erase(instance->RE); + + for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { + _portal_disconnect(E->get()); + _instance_queue_update( E->get(),false ); + } + + } else if ( instance->base_type==INSTANCE_PORTAL ) { + + _portal_disconnect(instance,true); + bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE); + + } else if ( instance->base_type==INSTANCE_LIGHT ) { + + instance->room->room_info->owned_light_instances.erase(instance->RE); + } else { + + ERR_FAIL(); + + } + + instance->RE=NULL; + instance->room=NULL; + + + } else { + + if (p_room.is_valid() && instance->octree_id) { + //remove from the octree, so it's re-added with different flags + instance->scenario->octree.erase( instance->octree_id ); + instance->octree_id=0; + _instance_queue_update( instance,true ); + } + + } + + if (!p_room.is_valid()) + return; // just clearning the room + + Instance *room = instance_owner.get( p_room ); + + ERR_FAIL_COND( !room ); + ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM ); + + + if (instance->base_type==INSTANCE_ROOM) { + + //perform cycle test + + Instance *parent = instance; + + while(parent) { + + ERR_EXPLAIN("Cycle in room assignment"); + ERR_FAIL_COND( parent == room ); + parent=parent->room; + } + } + + if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { + + instance->RE = room->room_info->owned_geometry_instances.push_back(instance); + } else if ( instance->base_type==INSTANCE_ROOM ) { + + instance->RE = room->room_info->owned_room_instances.push_back(instance); + for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) + _instance_queue_update( E->get(),false ); + + + } else if ( instance->base_type==INSTANCE_PORTAL ) { + + instance->RE = room->room_info->owned_portal_instances.push_back(instance); + } else if ( instance->base_type==INSTANCE_LIGHT ) { + + instance->RE = room->room_info->owned_light_instances.push_back(instance); + } else { + + ERR_FAIL(); + + } + + instance->room=room; +} + +RID VisualServerRaster::instance_get_room( RID p_instance ) const { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, RID() ); + + if (instance->room) + return instance->room->self; + else + return RID(); +} + +void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) { + + VS_CHANGED; + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + instance->extra_margin=p_margin; +} +real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{ + + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, 0 ); + + return instance->extra_margin; +} + + +Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const { + + + Vector<RID> instances; + Scenario *scenario=scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario,instances); + + const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + + int culled=0; + Instance *cull[1024]; + culled=scenario->octree.cull_AABB(p_aabb,cull,1024); + + for (int i=0;i<culled;i++) { + + Instance *instance=cull[i]; + ERR_CONTINUE(!instance); + instances.push_back(instance->self); + } + + return instances; +} +Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{ + + Vector<RID> instances; + Scenario *scenario=scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario,instances); + const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + + int culled=0; + Instance *cull[1024]; + culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024); + + + for (int i=0;i<culled;i++) { + + Instance *instance=cull[i]; + ERR_CONTINUE(!instance); + instances.push_back(instance->self); + } + + return instances; + +} +Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{ + + Vector<RID> instances; + Scenario *scenario=scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario,instances); + const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + + int culled=0; + Instance *cull[1024]; + + + culled=scenario->octree.cull_convex(p_convex,cull,1024); + + for (int i=0;i<culled;i++) { + + Instance *instance=cull[i]; + ERR_CONTINUE(!instance); + instances.push_back(instance->self); + } + + return instances; + +} + +void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) { + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); +// ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) ); + + switch(p_flags) { + + case INSTANCE_FLAG_VISIBLE: { + + instance->visible=p_enabled; + + } break; + case INSTANCE_FLAG_BILLBOARD: { + + instance->data.billboard=p_enabled; + + } break; + case INSTANCE_FLAG_BILLBOARD_FIX_Y: { + + instance->data.billboard_y=p_enabled; + + } break; + case INSTANCE_FLAG_CAST_SHADOW: { + instance->cast_shadows=p_enabled; + + } break; + case INSTANCE_FLAG_RECEIVE_SHADOWS: { + + instance->receive_shadows=p_enabled; + + } break; + case INSTANCE_FLAG_DEPH_SCALE: { + + instance->data.depth_scale=p_enabled; + + } break; + case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { + + instance->visible_in_all_rooms=p_enabled; + + } break; + + } + +} + +bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{ + + const Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, false ); +// ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false ); + + switch(p_flags) { + + case INSTANCE_FLAG_VISIBLE: { + + return instance->visible; + + } break; + case INSTANCE_FLAG_BILLBOARD: { + + return instance->data.billboard; + + } break; + case INSTANCE_FLAG_BILLBOARD_FIX_Y: { + + return instance->data.billboard_y; + + } break; + case INSTANCE_FLAG_CAST_SHADOW: { + return instance->cast_shadows; + + } break; + case INSTANCE_FLAG_RECEIVE_SHADOWS: { + + return instance->receive_shadows; + + } break; + case INSTANCE_FLAG_DEPH_SCALE: { + + return instance->data.depth_scale; + + } break; + case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { + + return instance->visible_in_all_rooms; + + } break; + + } + + return false; +} + + +void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) { + + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + instance->data.material_override=p_material; + +} + +RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{ + + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance, RID() ); + return instance->data.material_override; + +} + +void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){ + + VS_CHANGED; + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + instance->draw_range_begin=p_min; + instance->draw_range_end=p_max; + +} + +float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{ + + const Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance,0 ); + + return instance->draw_range_begin; + + +} + +float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{ + + const Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND_V( !instance,0 ); + + return instance->draw_range_end; + + +} + +void VisualServerRaster::_update_instance(Instance *p_instance) { + + p_instance->version++; + + if (p_instance->base_type == INSTANCE_LIGHT) { + + rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform ); + + } + + if (p_instance->aabb.has_no_surface()) + return; + + + if (p_instance->base_type == INSTANCE_PARTICLES) { + + rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform ); + } + + + if (p_instance->base_type&INSTANCE_GEOMETRY_MASK) { + + //make sure lights are updated + InstanceSet::Element *E=p_instance->lights.front(); + while(E) { + + E->get()->version++; + E=E->next(); + } + + } + + if (p_instance->base_type == INSTANCE_ROOM) { + + p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse(); + } + + p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0; + + AABB new_aabb; + + if (p_instance->base_type==INSTANCE_PORTAL) { + + //portals need to be transformed in a special way, so they don't become too wide if they have scale.. + Transform portal_xform = p_instance->data.transform; + portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized()); + + p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2)); + int point_count=p_instance->portal_info->portal->shape.size(); + p_instance->portal_info->transformed_point_cache.resize(point_count); + + AABB portal_aabb; + + for(int i=0;i<point_count;i++) { + + Point2 src = p_instance->portal_info->portal->shape[i]; + Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0)); + p_instance->portal_info->transformed_point_cache[i]=point; + if (i==0) + portal_aabb.pos=point; + else + portal_aabb.expand_to(point); + } + + portal_aabb.grow_by(p_instance->portal_info->portal->connect_range); + + new_aabb = portal_aabb; + + } else { + + new_aabb = p_instance->data.transform.xform(p_instance->aabb); + } + + + for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) { + Instance *light = E->get(); + light->version++; + } + + + p_instance->transformed_aabb=new_aabb; + + if (!p_instance->scenario) { + + + return; + } + + + + if (p_instance->octree_id==0) { + + uint32_t base_type = 1<<p_instance->base_type; + uint32_t pairable_mask=0; + bool pairable=false; + + if (p_instance->base_type == INSTANCE_LIGHT) { + + pairable_mask=INSTANCE_GEOMETRY_MASK; + pairable=true; + } + + if (p_instance->base_type == INSTANCE_PORTAL) { + + pairable_mask=(1<<INSTANCE_PORTAL); + pairable=true; + } + + if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { + + base_type|=INSTANCE_ROOMLESS_MASK; + } + + if (p_instance->base_type == INSTANCE_ROOM) { + + pairable_mask=INSTANCE_ROOMLESS_MASK; + pairable=true; + } + + + // not inside octree + p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask); + + } else { + + // if (new_aabb==p_instance->data.transformed_aabb) + // return; + + p_instance->scenario->octree.move(p_instance->octree_id,new_aabb); + } + + if (p_instance->base_type==INSTANCE_PORTAL) { + + _portal_attempt_connect(p_instance); + } + + if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { + + _instance_validate_autorooms(p_instance); + } + + if (p_instance->base_type == INSTANCE_ROOM) { + + for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next()) + _instance_validate_autorooms(E->get()); + } + + +} + +void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { + + AABB new_aabb; + + ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid()); + + switch(p_instance->base_type) { + case VisualServer::INSTANCE_NONE: { + + // do nothing + } break; + case VisualServer::INSTANCE_MESH: { + + new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid); + + } break; + case VisualServer::INSTANCE_MULTIMESH: { + + new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid); + + } break; + case VisualServer::INSTANCE_PARTICLES: { + + new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid); + + + } break; + case VisualServer::INSTANCE_LIGHT: { + + new_aabb = rasterizer->light_get_aabb(p_instance->base_rid); + + } break; + case VisualServer::INSTANCE_ROOM: { + + Room *room = room_owner.get( p_instance->base_rid ); + ERR_FAIL_COND(!room); + new_aabb=room->bounds.get_aabb(); + + } break; + case VisualServer::INSTANCE_PORTAL: { + + Portal *portal = portal_owner.get( p_instance->base_rid ); + ERR_FAIL_COND(!portal); + for (int i=0;i<portal->shape.size();i++) { + + Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 ); + if (i==0) { + + new_aabb.pos=point; + new_aabb.size.z=0.01; // make it not flat for octree + } else { + + new_aabb.expand_to(point); + } + } + + } break; + default: {} + } + + if (p_instance->extra_margin) + new_aabb.grow_by(p_instance->extra_margin); + + p_instance->aabb=new_aabb; + +} + +void VisualServerRaster::_update_instances() { + + while(instance_update_list) { + + Instance *instance=instance_update_list; + + instance_update_list=instance_update_list->update_next; + + if (instance->update_aabb) + _update_instance_aabb(instance); + + _update_instance(instance); + + instance->update=false; + instance->update_aabb=false; + instance->update_next=0; + } +} + +/****** CANVAS *********/ +RID VisualServerRaster::canvas_create() { + + Canvas * canvas = memnew( Canvas ); + ERR_FAIL_COND_V(!canvas,RID()); + RID rid = canvas_owner.make_rid( canvas ); + + return rid; +} + +void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) { + + Canvas * canvas = canvas_owner.get(p_canvas); + ERR_FAIL_COND(!canvas); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND(!canvas_item); + + int idx = canvas->find_item(canvas_item); + ERR_FAIL_COND(idx==-1); + canvas->child_items[idx].mirror=p_mirroring; + +} + +Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const { + + Canvas * canvas = canvas_owner.get(p_canvas); + ERR_FAIL_COND_V(!canvas,Point2()); + CanvasItem *canvas_item = memnew( CanvasItem ); + ERR_FAIL_COND_V(!canvas_item,Point2()); + + int idx = canvas->find_item(canvas_item); + ERR_FAIL_COND_V(idx==-1,Point2()); + return canvas->child_items[idx].mirror; +} + + +RID VisualServerRaster::canvas_item_create() { + + CanvasItem *canvas_item = memnew( CanvasItem ); + ERR_FAIL_COND_V(!canvas_item,RID()); + + return canvas_item_owner.make_rid( canvas_item ); +} + +void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + if (canvas_item->parent.is_valid()) { + + if (canvas_owner.owns(canvas_item->parent)) { + + Canvas *canvas = canvas_owner.get(canvas_item->parent); + canvas->erase_item(canvas_item); + } else if (canvas_item_owner.owns(canvas_item->parent)) { + + CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); + item_owner->child_items.erase(canvas_item); + } + + canvas_item->parent=RID(); + } + + + if (p_parent.is_valid()) { + if (canvas_owner.owns(p_parent)) { + + Canvas *canvas = canvas_owner.get(p_parent); + Canvas::ChildItem ci; + ci.item=canvas_item; + canvas->child_items.push_back(ci); + } else if (canvas_item_owner.owns(p_parent)) { + + CanvasItem *item_owner = canvas_item_owner.get(p_parent); + item_owner->child_items.push_back(canvas_item); + + } else { + + ERR_EXPLAIN("Invalid parent"); + ERR_FAIL(); + } + + + } + + canvas_item->parent=p_parent; + + +} + +RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const { + + CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + ERR_FAIL_COND_V(!canvas_item,RID()); + + return canvas_item->parent; +} + +void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) { + + VS_CHANGED; + + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + canvas_item->visible=p_visible; +} + + +bool VisualServerRaster::canvas_item_is_visible(RID p_item) const { + + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND_V(!canvas_item,RID()); + + return canvas_item->visible; + +} + +void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) { + + VS_CHANGED; + + CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + if (!canvas_item) { + printf("!canvas_item\n"); + }; + ERR_FAIL_COND(!canvas_item); + + if (canvas_item->blend_mode==p_blend) + return; + VS_CHANGED; + + canvas_item->blend_mode=p_blend; + +} + +void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) { + + CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + ERR_FAIL_COND(!canvas_item); + + VS_CHANGED; + + canvas_item->viewport=p_viewport; + +} + + +/* +void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + canvas_item->rect=p_rect; +}*/ + +void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + canvas_item->clip=p_clip; +} + +const Rect2& VisualServerRaster::CanvasItem::get_rect() const { + + if (custom_rect || !rect_dirty) + return rect; + + //must update rect + int s=commands.size(); + if (s==0) { + + rect=Rect2(); + rect_dirty=false; + return rect; + } + + Matrix32 xf; + bool found_xform=false; + bool first=true; + + const CanvasItem::Command * const *cmd = &commands[0]; + + + for (int i=0;i<s;i++) { + + const CanvasItem::Command *c=cmd[i]; + Rect2 r; + + switch(c->type) { + case CanvasItem::Command::TYPE_LINE: { + + const CanvasItem::CommandLine* line = static_cast< const CanvasItem::CommandLine*>(c); + r.pos=line->from; + r.expand_to(line->to); + } break; + case CanvasItem::Command::TYPE_RECT: { + + const CanvasItem::CommandRect* crect = static_cast< const CanvasItem::CommandRect*>(c); + r=crect->rect; + + } break; + case CanvasItem::Command::TYPE_STYLE: { + + const CanvasItem::CommandStyle* style = static_cast< const CanvasItem::CommandStyle*>(c); + r=style->rect; + } break; + case CanvasItem::Command::TYPE_PRIMITIVE: { + + const CanvasItem::CommandPrimitive* primitive = static_cast< const CanvasItem::CommandPrimitive*>(c); + r.pos=primitive->points[0]; + for(int i=1;i<primitive->points.size();i++) { + + r.expand_to(primitive->points[i]); + + } + } break; + case CanvasItem::Command::TYPE_POLYGON: { + + const CanvasItem::CommandPolygon* polygon = static_cast< const CanvasItem::CommandPolygon*>(c); + int l = polygon->points.size(); + const Point2*pp=&polygon->points[0]; + r.pos=pp[0]; + for(int i=1;i<l;i++) { + + r.expand_to(pp[i]); + + } + } break; + + case CanvasItem::Command::TYPE_POLYGON_PTR: { + + const CanvasItem::CommandPolygonPtr* polygon = static_cast< const CanvasItem::CommandPolygonPtr*>(c); + int l = polygon->count; + if (polygon->indices != NULL) { + + r.pos=polygon->points[polygon->indices[0]]; + for (int i=1; i<polygon->count; i++) { + + r.expand_to(polygon->points[polygon->indices[i]]); + }; + } else { + r.pos=polygon->points[0]; + for (int i=1; i<polygon->count; i++) { + + r.expand_to(polygon->points[i]); + }; + }; + } break; + case CanvasItem::Command::TYPE_CIRCLE: { + + const CanvasItem::CommandCircle* circle = static_cast< const CanvasItem::CommandCircle*>(c); + r.pos=Point2(-circle->radius,-circle->radius)+circle->pos; + r.size=Point2(circle->radius*2.0,circle->radius*2.0); + } break; + case CanvasItem::Command::TYPE_TRANSFORM: { + + const CanvasItem::CommandTransform* transform = static_cast<const CanvasItem::CommandTransform*>(c); + xf=transform->xform; + found_xform=true; + continue; + } break; + case CanvasItem::Command::TYPE_BLEND_MODE: { + + } break; + case CanvasItem::Command::TYPE_CLIP_IGNORE: { + + } break; + } + + if (found_xform) { + r = xf.xform(r); + found_xform=false; + } + + + if (first) { + rect=r; + first=false; + } else + rect=rect.merge(r); + } + + rect_dirty=false; + return rect; +} + +void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + canvas_item->xform=p_transform; + +} + + +void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + canvas_item->custom_rect=p_custom_rect; + if (p_custom_rect) + canvas_item->rect=p_rect; + +} + +void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + canvas_item->opacity=p_opacity; + +} +float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const { + + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND_V(!canvas_item,-1); + return canvas_item->opacity; + +} + +void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + canvas_item->ontop=p_on_top; + +} + +bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{ + const CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND_V(!canvas_item,false); + return canvas_item->ontop; + +} + + +void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + canvas_item->self_opacity=p_self_opacity; + +} +float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const { + + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND_V(!canvas_item,-1); + return canvas_item->self_opacity; + +} + + +void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine ); + ERR_FAIL_COND(!line); + line->color=p_color; + line->from=p_from; + line->to=p_to; + line->width=p_width; + canvas_item->rect_dirty=true; + + + canvas_item->commands.push_back(line); +} + +void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + ERR_FAIL_COND(!rect); + rect->modulate=p_color; + rect->rect=p_rect; + canvas_item->rect_dirty=true; + + canvas_item->commands.push_back(rect); +} + +void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle ); + ERR_FAIL_COND(!circle); + circle->color=p_color; + circle->pos=p_pos; + circle->radius=p_radius; + + canvas_item->commands.push_back(circle); + +} + +void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + ERR_FAIL_COND(!rect); + rect->modulate=p_modulate; + rect->rect=p_rect; + rect->flags=0; + if (p_tile) + rect->flags|=Rasterizer::CANVAS_RECT_TILE; + + if (p_rect.size.x<0) { + + rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; + rect->rect.size.x = -rect->rect.size.x; + } + if (p_rect.size.y<0) { + + rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; + rect->rect.size.y = -rect->rect.size.y; + } + rect->texture=p_texture; + canvas_item->rect_dirty=true; + canvas_item->commands.push_back(rect); +} + +void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + ERR_FAIL_COND(!rect); + rect->modulate=p_modulate; + rect->rect=p_rect; + rect->texture=p_texture; + rect->source=p_src_rect; + rect->flags=Rasterizer::CANVAS_RECT_REGION; + + if (p_rect.size.x<0) { + + rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; + rect->rect.size.x = -rect->rect.size.x; + } + if (p_rect.size.y<0) { + + rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; + rect->rect.size.y = -rect->rect.size.y; + } + + canvas_item->rect_dirty=true; + + canvas_item->commands.push_back(rect); + +} +void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle ); + ERR_FAIL_COND(!style); + style->texture=p_texture; + style->rect=p_rect; + style->draw_center=p_draw_center; + style->color=p_modulate; + style->margin[MARGIN_LEFT]=p_topleft.x; + style->margin[MARGIN_TOP]=p_topleft.y; + style->margin[MARGIN_RIGHT]=p_bottomright.x; + style->margin[MARGIN_BOTTOM]=p_bottomright.y; + canvas_item->rect_dirty=true; + + canvas_item->commands.push_back(style); +} +void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive ); + ERR_FAIL_COND(!prim); + prim->texture=p_texture; + prim->points=p_points; + prim->uvs=p_uvs; + prim->colors=p_colors; + prim->width=p_width; + canvas_item->rect_dirty=true; + + canvas_item->commands.push_back(prim); +} + +void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); +#ifdef DEBUG_ENABLED + int pointcount = p_points.size(); + ERR_FAIL_COND(pointcount<3); + int color_size=p_colors.size(); + int uv_size=p_uvs.size(); + ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount); + ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid())); +#endif + Vector<int> indices = Geometry::triangulate_polygon(p_points); + + if (indices.empty()) { + + ERR_EXPLAIN("Bad Polygon!"); + ERR_FAIL_V(); + } + + CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); + ERR_FAIL_COND(!polygon); + polygon->texture=p_texture; + polygon->points=p_points; + polygon->uvs=p_uvs; + polygon->colors=p_colors; + polygon->indices=indices; + polygon->count=indices.size(); + canvas_item->rect_dirty=true; + + canvas_item->commands.push_back(polygon); + +} + +void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + ERR_FAIL_COND(p_count <= 0); + + ERR_FAIL_COND(p_points == NULL); + + CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr ); + ERR_FAIL_COND(!polygon); + polygon->texture=p_texture; + polygon->points=p_points; + polygon->uvs=p_uvs; + polygon->colors=p_colors; + polygon->indices=p_indices; + polygon->count = p_count * 3; + canvas_item->rect_dirty=true; + + canvas_item->commands.push_back(polygon); +}; + +void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + int ps = p_points.size(); + ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps); + ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps); + + Vector<int> indices = p_indices; + + int count = p_count * 3; + + if (indices.empty()) { + + ERR_FAIL_COND( ps % 3 != 0 ); + if (p_count == -1) + count = ps; + } else { + + ERR_FAIL_COND( indices.size() % 3 != 0 ); + if (p_count == -1) + count = indices.size(); + } + + CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); + ERR_FAIL_COND(!polygon); + polygon->texture=p_texture; + polygon->points=p_points; + polygon->uvs=p_uvs; + polygon->colors=p_colors; + polygon->indices=indices; + polygon->count = count; + canvas_item->rect_dirty=true; + + canvas_item->commands.push_back(polygon); +} + + +void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform ); + ERR_FAIL_COND(!tr); + tr->xform=p_transform; + + canvas_item->commands.push_back(tr); + +} + +void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode ); + ERR_FAIL_COND(!bm); + bm->blend_mode = p_blend; + + canvas_item->commands.push_back(bm); +}; + +void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { + + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore); + ERR_FAIL_COND(!ci); + ci->ignore=p_ignore; + + canvas_item->commands.push_back(ci); + +} + +void VisualServerRaster::canvas_item_clear(RID p_item) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + + canvas_item->clear(); + +} + +void VisualServerRaster::canvas_item_raise(RID p_item) { + VS_CHANGED; + CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + ERR_FAIL_COND(!canvas_item); + + if (canvas_item->parent.is_valid()) { + + if (canvas_owner.owns(canvas_item->parent)) { + + Canvas *canvas = canvas_owner.get(canvas_item->parent); + int idx = canvas->find_item(canvas_item); + ERR_FAIL_COND(idx<0); + Canvas::ChildItem ci = canvas->child_items[idx]; + canvas->child_items.remove(idx); + canvas->child_items.push_back(ci); + + } else if (canvas_item_owner.owns(canvas_item->parent)) { + + CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); + int idx = item_owner->child_items.find(canvas_item); + ERR_FAIL_COND(idx<0); + item_owner->child_items.remove(idx); + item_owner->child_items.push_back(canvas_item); + + } + } + +} + +/******** CANVAS *********/ + + +void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) { + VS_CHANGED; + ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); + + cursors[p_cursor].rot = p_rotation; +}; + +void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor) { + VS_CHANGED; + ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); + + cursors[p_cursor].texture = p_texture; + cursors[p_cursor].center = p_center_offset; +}; + +void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) { + VS_CHANGED; + ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); + + cursors[p_cursor].visible = p_visible; +}; + +void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) { + + ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); + if (cursors[p_cursor].pos==p_pos) + return; + VS_CHANGED; + cursors[p_cursor].pos = p_pos; +}; + + +void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { + + black_margin[MARGIN_LEFT]=p_left; + black_margin[MARGIN_TOP]=p_top; + black_margin[MARGIN_RIGHT]=p_right; + black_margin[MARGIN_BOTTOM]=p_bottom; +} + + +void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) { + + Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); + + if (E) { + // has instances + while( E->get().size() ) { + // erase all attached instances + if (p_free_scenario) + instance_set_scenario( E->get().front()->get(), RID() ); + else + instance_set_base( E->get().front()->get(), RID() ); + + } + } + + instance_dependency_map.erase(p_rid); + +} + +void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { + + VS_CHANGED; +// rasterizer->custom_shade_model_set_shader(p_model,p_shader); +} + +RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const { + + //return rasterizer->custom_shade_model_get_shader(p_model); + return RID(); + +} +void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) { + + //rasterizer->custom_shade_model_set_name(p_model,p_name); + +} +String VisualServerRaster::custom_shade_model_get_name(int p_model) const { + + //return rasterizer->custom_shade_model_get_name(p_model); + return ""; +} +void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) { + + VS_CHANGED; + //rasterizer->custom_shade_model_set_param_info(p_model,p_info); +} +void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const { + + //rasterizer->custom_shade_model_get_param_info(p_model,p_info); +} + +void VisualServerRaster::free( RID p_rid ) { + + VS_CHANGED; + + if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_skeleton(p_rid) || rasterizer->is_shader(p_rid)) { + + rasterizer->free(p_rid); + + } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) ) { + //delete the resource + + _free_attached_instances(p_rid); + rasterizer->free(p_rid); + } else if (room_owner.owns(p_rid)) { + + _free_attached_instances(p_rid); + Room *room = room_owner.get(p_rid); + ERR_FAIL_COND(!room); + room_owner.free(p_rid); + memdelete(room); + + + } else if (portal_owner.owns(p_rid)) { + + _free_attached_instances(p_rid); + + Portal *portal = portal_owner.get(p_rid); + ERR_FAIL_COND(!portal); + portal_owner.free(p_rid); + memdelete(portal); + + } else if (camera_owner.owns(p_rid)) { + // delete te camera + + Camera *camera = camera_owner.get(p_rid); + ERR_FAIL_COND(!camera); + + camera_owner.free( p_rid ); + memdelete(camera); + + } else if (viewport_owner.owns(p_rid)) { + // delete the viewport + + Viewport *viewport = viewport_owner.get( p_rid ); + ERR_FAIL_COND(!viewport); + +// Viewport *parent=NULL; + + rasterizer->free(viewport->viewport_data); + if (viewport->render_target.is_valid()) { + + rasterizer->free(viewport->render_target); + } + + if (viewport->update_list.in_list()) + viewport_update_list.remove(&viewport->update_list); + if (screen_viewports.has(p_rid)) + screen_viewports.erase(p_rid); + + while(viewport->canvas_map.size()) { + + Canvas *c = viewport->canvas_map.front()->get().canvas; + c->viewports.erase(p_rid); + + viewport->canvas_map.erase(viewport->canvas_map.front()); + } + + + viewport_owner.free(p_rid); + memdelete(viewport); + + } else if (instance_owner.owns(p_rid)) { + // delete the instance + + _update_instances(); // be sure + + Instance *instance = instance_owner.get(p_rid); + ERR_FAIL_COND(!instance); + + instance_set_room(p_rid,RID()); + instance_set_scenario(p_rid,RID()); + instance_set_base(p_rid,RID()); + + instance_owner.free(p_rid); + memdelete(instance); + + } else if (canvas_owner.owns(p_rid)) { + + Canvas *canvas = canvas_owner.get(p_rid); + ERR_FAIL_COND(!canvas); + + while(canvas->viewports.size()) { + + Viewport *vp = viewport_owner.get(canvas->viewports.front()->get()); + ERR_FAIL_COND(!vp); + + Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid); + ERR_FAIL_COND(!E); + vp->canvas_map.erase(p_rid); + + canvas->viewports.erase( canvas->viewports.front() ); + } + + for (int i=0;i<canvas->child_items.size();i++) { + + canvas->child_items[i].item->parent=RID(); + } + + canvas_owner.free( p_rid ); + + memdelete( canvas ); + + } else if (canvas_item_owner.owns(p_rid)) { + + CanvasItem *canvas_item = canvas_item_owner.get(p_rid); + ERR_FAIL_COND(!canvas_item); + + if (canvas_item->parent.is_valid()) { + + if (canvas_owner.owns(canvas_item->parent)) { + + Canvas *canvas = canvas_owner.get(canvas_item->parent); + canvas->erase_item(canvas_item); + } else if (canvas_item_owner.owns(canvas_item->parent)) { + + CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); + item_owner->child_items.erase(canvas_item); + + } + } + + for (int i=0;i<canvas_item->child_items.size();i++) { + + canvas_item->child_items[i]->parent=RID(); + } + + canvas_item_owner.free( p_rid ); + + memdelete( canvas_item ); + } else if (scenario_owner.owns(p_rid)) { + + Scenario *scenario=scenario_owner.get(p_rid); + ERR_FAIL_COND(!scenario); + + _update_instances(); // be sure + _free_attached_instances(p_rid,true); + + //rasterizer->free( scenario->environment ); + scenario_owner.free(p_rid); + memdelete(scenario); + + } else { + + ERR_FAIL(); + } + +} + + + +void VisualServerRaster::_instance_draw(Instance *p_instance) { + + if (p_instance->light_cache_dirty) { + int l=0; + //add positional lights + InstanceSet::Element *LE=p_instance->lights.front(); + p_instance->data.light_instances.resize(p_instance->lights.size()); + while(LE) { + + p_instance->data.light_instances[l++]=LE->get()->light_info->instance; + LE=LE->next(); + } + p_instance->light_cache_dirty=false; + } + + + switch(p_instance->base_type) { + + case INSTANCE_MESH: { + const float *morphs = NULL; + if (!p_instance->data.morph_values.empty()) { + morphs=&p_instance->data.morph_values[0]; + } + + rasterizer->add_mesh(p_instance->base_rid, &p_instance->data); + } break; + case INSTANCE_MULTIMESH: { + rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data); + } break; + case INSTANCE_PARTICLES: { + rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data); + } break; + default: {}; + } +} + + +Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { + + // setup a camera matrix for that range! + CameraMatrix camera_matrix; + + switch(p_camera->type) { + + case Camera::ORTHOGONAL: { + + camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect); + } break; + case Camera::PERSPECTIVE: { + + camera_matrix.set_perspective( + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + p_range_min, + p_range_max, + p_camera->vaspect + ); + + } break; + } + + //obtain the frustum endpoints + + Vector<Vector3> endpoints; + endpoints.resize(8); + bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]); + ERR_FAIL_COND_V(!res,Vector<Vector3>()); + + return endpoints; +} + +Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { + + Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints + ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>()); + + // obtain the light frustm ranges (given endpoints) + + Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); + Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); + Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + + float x_min,x_max; + float y_min,y_max; + float z_min,z_max; + + for(int j=0;j<8;j++) { + + float d_x=x_vec.dot(endpoints[j]); + float d_y=y_vec.dot(endpoints[j]); + float d_z=z_vec.dot(endpoints[j]); + + if (j==0 || d_x<x_min) + x_min=d_x; + if (j==0 || d_x>x_max) + x_max=d_x; + + if (j==0 || d_y<y_min) + y_min=d_y; + if (j==0 || d_y>y_max) + y_max=d_y; + + if (j==0 || d_z<z_min) + z_min=d_z; + if (j==0 || d_z>z_max) + z_max=d_z; + + + } + //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree + + Vector<Plane> light_frustum_planes; + light_frustum_planes.resize(6); + + //right/left + light_frustum_planes[0]=Plane( x_vec, x_max ); + light_frustum_planes[1]=Plane( -x_vec, -x_min ); + //top/bottom + light_frustum_planes[2]=Plane( y_vec, y_max ); + light_frustum_planes[3]=Plane( -y_vec, -y_min ); + //near/far + light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); + light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed + + //TODO@ add more actual frustum planes to minimize get + + return light_frustum_planes; + +} +void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { + + int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); + + float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT); + + + float distances[5]; + float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance ); + +// float cull_min=p_cull_range.min; + //float cull_max=p_cull_range.max; + + + float cull_min=p_camera->znear; + float cull_max=p_camera->zfar; + float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE); + if (max_dist>0.0) + cull_max=MIN(cull_max,max_dist); + + for(int i = 0; i < splits; i++) { + float idm = i / (float)splits; + float lg = cull_min * Math::pow(cull_max/cull_min, idm); + float uniform = cull_min + (cull_max - cull_min) * idm; + distances[i] = lg * split_weight + uniform * (1.0 - split_weight); + + } + + distances[0]=cull_min; + distances[splits]=cull_max; + + for (int i=0;i<splits;i++) { + + // setup a camera matrix for that range! + CameraMatrix camera_matrix; + + switch(p_camera->type) { + + case Camera::ORTHOGONAL: { + + camera_matrix.set_orthogonal( + p_camera->size, + viewport_rect.width / (float)viewport_rect.height, + distances[i], + distances[i+1], + p_camera->vaspect + + ); + } break; + case Camera::PERSPECTIVE: { + + + camera_matrix.set_perspective( + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + distances[i], + distances[i+1], + p_camera->vaspect + + ); + + } break; + } + + //obtain the frustum endpoints + + Vector3 endpoints[8]; // frustum plane endpoints + bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints); + ERR_CONTINUE(!res); + + // obtain the light frustm ranges (given endpoints) + + Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); + Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); + Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + //z_vec points agsint the camera, like in default opengl + + float x_min,x_max; + float y_min,y_max; + float z_min,z_max; + + float x_min_cam,x_max_cam; + float y_min_cam,y_max_cam; + float z_min_cam,z_max_cam; + + + //used for culling + for(int j=0;j<8;j++) { + + float d_x=x_vec.dot(endpoints[j]); + float d_y=y_vec.dot(endpoints[j]); + float d_z=z_vec.dot(endpoints[j]); + + if (j==0 || d_x<x_min) + x_min=d_x; + if (j==0 || d_x>x_max) + x_max=d_x; + + if (j==0 || d_y<y_min) + y_min=d_y; + if (j==0 || d_y>y_max) + y_max=d_y; + + if (j==0 || d_z<z_min) + z_min=d_z; + if (j==0 || d_z>z_max) + z_max=d_z; + + + } + + + + + + { + //camera viewport stuff + //this trick here is what stabilizes the shadow (make potential jaggies to not move) + //at the cost of some wasted resolution. Still the quality increase is very well worth it + + + Vector3 center; + + for(int j=0;j<8;j++) { + + center+=endpoints[j]; + } + center/=8.0; + + //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; + + float radius=0; + + for(int j=0;j<8;j++) { + + float d = center.distance_to(endpoints[j]); + if (d>radius) + radius=d; + } + + + radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit + + x_max_cam=x_vec.dot(center)+radius; + x_min_cam=x_vec.dot(center)-radius; + y_max_cam=y_vec.dot(center)+radius; + y_min_cam=y_vec.dot(center)-radius; + z_max_cam=z_vec.dot(center)+radius; + z_min_cam=z_vec.dot(center)-radius; + + float unit = radius*2.0/texsize; + + x_max_cam=Math::stepify(x_max_cam,unit); + x_min_cam=Math::stepify(x_min_cam,unit); + y_max_cam=Math::stepify(y_max_cam,unit); + y_min_cam=Math::stepify(y_min_cam,unit); + + } + + //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree + + Vector<Plane> light_frustum_planes; + light_frustum_planes.resize(6); + + //right/left + light_frustum_planes[0]=Plane( x_vec, x_max ); + light_frustum_planes[1]=Plane( -x_vec, -x_min ); + //top/bottom + light_frustum_planes[2]=Plane( y_vec, y_max ); + light_frustum_planes[3]=Plane( -y_vec, -y_min ); + //near/far + light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); + light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed + + int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + + // a pre pass will need to be needed to determine the actual z-near to be used + for(int j=0;j<caster_cull_count;j++) { + + float min,max; + Instance *ins=instance_shadow_cull_result[j]; + if (!ins->visible || !ins->cast_shadows) + continue; + ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max); + + if (max>z_max) + z_max=max; + } + + { + CameraMatrix ortho_camera; + real_t half_x = (x_max_cam-x_min_cam) * 0.5; + real_t half_y = (y_max_cam-y_min_cam) * 0.5; + + + ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) ); + + Transform ortho_transform; + ortho_transform.basis=p_light->data.transform.basis; + ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max; + + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] ); + } + + rasterizer->begin_shadow_map( p_light->light_info->instance, i ); + + for (int j=0;j<caster_cull_count;j++) { + + Instance *instance = instance_shadow_cull_result[j]; + if (!instance->visible || !instance->cast_shadows) + continue; + _instance_draw(instance); + } + + rasterizer->end_shadow_map(); + + + } + + +} + + +CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) { + + Vector3 dirN; + Vector3 upN; + Vector3 lftN; + + lftN=dir.cross(up); + lftN.normalize(); + + upN=lftN.cross(dir); + upN.normalize(); + dirN=dir.normalized(); + + CameraMatrix cmout; + float *output=&cmout.matrix[0][0]; + output[ 0] = lftN[0]; + output[ 1] = upN[0]; + output[ 2] = -dirN[0]; + output[ 3] = 0.0; + + output[ 4] = lftN[1]; + output[ 5] = upN[1]; + output[ 6] = -dirN[1]; + output[ 7] = 0.0; + + output[ 8] = lftN[2]; + output[ 9] = upN[2]; + output[10] = -dirN[2]; + output[11] = 0.0; + + output[12] = -lftN.dot(pos); + output[13] = -upN.dot(pos); + output[14] = dirN.dot(pos); + output[15] = 1.0; + + return cmout; +} + + + +#if 1 + +void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { + + Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); + Vector3 view_vec = -p_camera->transform.basis.get_axis(2); + float viewdot = light_vec.normalized().dot(view_vec.normalized()); + + + float near_dist=1; + + Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max); + int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + + // this could be faster by just getting supports from the AABBs.. + // but, safer to do as the original implementation explains for now.. + + Vector<Vector3> caster_pointcloud; + caster_pointcloud.resize(caster_count*8); + int caster_pointcloud_size=0; + + { + + //fill pointcloud + Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; + + for(int i=0;i<caster_count;i++) { + + Instance *ins = instance_shadow_cull_result[i]; + if (!ins->visible || !ins->cast_shadows) + continue; + + for(int j=0;j<8;j++) { + + Vector3 v = ins->aabb.get_endpoint(j); + v = ins->data.transform.xform(v); + caster_pointcloud_ptr[caster_pointcloud_size+j]=v; + } + + caster_pointcloud_size+=8; + + } + } + + // now generate a pointcloud that contains the maximum bound (camera extruded by light) + + Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); + int cpcsize=camera_pointcloud.size(); + camera_pointcloud.resize( cpcsize*2 ); + + for(int i=0;i<cpcsize;i++) { + + camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000; + } + + + + // Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); + + + // compute the "light-space" basis, using the algorithm described in the paper + // note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space + + + Vector3 eye = p_camera->transform.origin; + Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); + + + CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up); + + AABB light_space_aabb; + + + { //create an optimal AABB from both the camera pointcloud and the objects pointcloud + AABB light_space_pointcloud_aabb; + AABB light_space_camera_aabb; + //xform pointcloud + const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; + + for(int i=0;i<caster_pointcloud_size;i++) { + + Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]); + if (i==0) { + light_space_pointcloud_aabb.pos=p; + } else { + light_space_pointcloud_aabb.expand_to(p); + } + } + for(int i=0;i<camera_pointcloud.size();i++) { + + Vector3 p = light_space_basis.xform(camera_pointcloud[i]); + if (i==0) { + light_space_camera_aabb.pos=p; + } else { + light_space_camera_aabb.expand_to(p); + } + } + + light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb); + } + + float lvdp = light_vec.dot(view_vec); + + float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); + //use the formulas of the paper to get n (and f) + float factor = 1.0/sin_gamma; + float z_n = factor*near_dist; //often 1 + float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents + float z_f = z_n + d*sin_gamma; + float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; + float f = n+d; + + Vector3 pos = eye - up*(n-near_dist); + + CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up); + //Transform light_space_basis2; + //light_space_basis2.set_look_at(pos,light_vec-pos,up); + //light_space_basis2.affine_invert(); + + //one possibility for a simple perspective transformation matrix + //with the two parameters n(near) and f(far) in y direction + + CameraMatrix lisp_matrix; + lisp_matrix.matrix[1][1]=(f+n)/(f-n); + lisp_matrix.matrix[3][1]=-2*f*n/(f-n); + lisp_matrix.matrix[1][3]=1; + lisp_matrix.matrix[3][3]=0; + + CameraMatrix projection = lisp_matrix * light_space_basis2; + //CameraMatrix projection = light_space_basis2 * lisp_matrix; + + + AABB proj_space_aabb; + float max_d,min_d; + + { + + AABB proj_space_pointcloud_aabb; + AABB proj_space_camera_aabb; + //xform pointcloud + Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; + for(int i=0;i<caster_pointcloud_size;i++) { + + Vector3 p = projection.xform(caster_pointcloud_ptr[i]); + if (i==0) { + proj_space_pointcloud_aabb.pos=p; + } else { + proj_space_pointcloud_aabb.expand_to(p); + } + } + + for(int i=0;i<camera_pointcloud.size();i++) { + + Vector3 p = projection.xform(camera_pointcloud[i]); + if (i==0) { + proj_space_camera_aabb.pos=p; + } else { + proj_space_camera_aabb.expand_to(p); + } + } + + //proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb); + proj_space_aabb=proj_space_pointcloud_aabb; + } + + projection.scale_translate_to_fit(proj_space_aabb); + projection=projection * lisp_matrix; + + CameraMatrix scale; + scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed + + projection=scale * projection; + + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() ); + + rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + + for(int i=0;i<caster_count;i++) { + + Instance *instance = instance_shadow_cull_result[i]; + + if (!instance->visible || !instance->cast_shadows) + continue; + _instance_draw(instance); + } + + rasterizer->end_shadow_map(); + + +} + +#else + + +void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { + + /* STEP 1: GENERATE LIGHT TRANSFORM */ + + + + Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); + Vector3 view_vec = -p_camera->transform.basis.get_axis(2); + float viewdot = Math::absf(light_vec.dot(view_vec)); + + Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); + + Transform light_transform; + light_transform.set_look_at(Vector3(),light_vec,up); + + + /* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/ + float range_min=0.01; //p_cull_range.min + float range_max=20;//p_cull_range.max; + + Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints + ERR_FAIL_COND(camera_endpoints.empty()); + + // obtain the light frustm ranges (given endpoints) + + + Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized(); + Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); + Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + + Vector3 light_axis_max; + Vector3 light_axis_min; + + for(int j=0;j<8;j++) { + + float d_x=light_x_vec.dot(camera_endpoints[j]); + float d_y=light_y_vec.dot(camera_endpoints[j]); + float d_z=light_z_vec.dot(camera_endpoints[j]); + + if (j==0 || d_x<light_axis_min.x) + light_axis_min.x=d_x; + if (j==0 || d_x>light_axis_max.x) + light_axis_max.x=d_x; + + if (j==0 || d_y<light_axis_min.y) + light_axis_min.y=d_y; + if (j==0 || d_y>light_axis_max.y) + light_axis_max.y=d_y; + + if (j==0 || d_z<light_axis_min.z) + light_axis_min.z=d_z; + if (j==0 || d_z>light_axis_max.z) + light_axis_max.z=d_z; + + + } + + //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree + + Vector<Plane> light_cull_planes; + light_cull_planes.resize(6); + + + //right/left + light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x ); + light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x ); + //top/bottom + light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y ); + light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y ); + //near/far + light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 ); + light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed + + + /* STEP 3: CULL CASTERS */ + + int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + + /* STEP 4: ADJUST FAR Z PLANE */ + + float caster_max_z=1e-1; + for(int i=0;i<caster_count;i++) { + + Instance *ins=instance_shadow_cull_result[i]; + if (!ins->visible || !ins->cast_shadows) + continue; + + //@TODO optimize using support mapping + for(int j=0;j<8;j++) { + + Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j)); + float d = light_z_vec.dot(v); + if (d>caster_max_z) + caster_max_z=d; + + } + + } + + float expand = caster_max_z-light_axis_max.z; + if (expand<0) + expand=0; + light_axis_max.z=MAX(caster_max_z,light_axis_max.z); + + /* STEP 5: CREATE ORTHOGONAL PROJECTION */ + + CameraMatrix light_projection; + + real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5; + real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5; + light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) ); + light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z; + + + if (/*false &&*/ viewdot<0.96) { + + float lvdp = light_vec.dot(view_vec); + + float near_dist=1.0; + float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); + //use the formulas of the paper to get n (and f) + float factor = 1.0/sin_gamma; + float z_n = factor*near_dist; //often 1 + float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents + float z_f = z_n + d*sin_gamma; + float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; + float f = n+d; + + CameraMatrix lisp_matrix; + lisp_matrix.matrix[1][1]=(f+n)/(f-n); + lisp_matrix.matrix[3][1]=-2*f*n/(f-n); + lisp_matrix.matrix[1][3]=1; + lisp_matrix.matrix[3][3]=0; + + Vector3 pos = p_camera->transform.origin - up*(n-near_dist); + + CameraMatrix world2light = _lispm_look(pos,light_vec,up); + CameraMatrix projection = lisp_matrix * world2light; + + AABB projection_bounds; + for(int i=0;i<camera_endpoints.size();i++) { + + Vector3 p=camera_endpoints[i]; + if (i==0) + projection_bounds.pos=projection.xform(p); + else + projection_bounds.expand_to(projection.xform(p)); + + projection_bounds.expand_to(projection.xform(p+light_vec*-expand)); + } + + CameraMatrix scaletrans; + scaletrans.scale_translate_to_fit(projection_bounds); + projection=scaletrans * lisp_matrix; + + CameraMatrix scale; + scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed + + projection=scale * projection; + + + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot); + + } else { + //orthogonal + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot); + } + + rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + + for(int i=0;i<caster_count;i++) { + + Instance *instance = instance_shadow_cull_result[i]; + + if (!instance->visible || !instance->cast_shadows) + continue; + _instance_draw(instance); + } + + rasterizer->end_shadow_map(); + +} + +#endif + + +void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { + + + + if (!rasterizer->shadow_allocate_near( p_light->light_info->instance )) + return; // shadow could not be updated + + + /* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */ + + Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance); + + switch(shadow_type) { + + case Rasterizer::SHADOW_SIMPLE: { + /* SPOT SHADOW */ + + + rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + + //using this one ensures that raster deferred will have it + + float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); + + float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE ); + + CameraMatrix cm; + cm.set_perspective( angle*2.0, 1.0, 0.001, far ); + + Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform); + int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + + + for (int i=0;i<cull_count;i++) { + + Instance *instance = instance_shadow_cull_result[i]; + if (!instance->visible || !instance->cast_shadows) + continue; + _instance_draw(instance); + } + + rasterizer->end_shadow_map(); + + } break; + case Rasterizer::SHADOW_DUAL_PARABOLOID: { + + /* OMNI SHADOW */ + + int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); + + if (passes==2) { + + for(int i=0;i<2;i++) { + + rasterizer->begin_shadow_map( p_light->light_info->instance, i ); + + + //using this one ensures that raster deferred will have it + + float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); + + float z =i==0?-1:1; + Vector<Plane> planes; + planes.resize(5); + planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius)); + planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius)); + planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius)); + planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius)); + planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius)); + + + int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + + + for (int j=0;j<cull_count;j++) { + + Instance *instance = instance_shadow_cull_result[j]; + if (!instance->visible || !instance->cast_shadows) + continue; + + _instance_draw(instance); + } + + rasterizer->end_shadow_map(); + } + } else if (passes==1) { + //one go + + + + } + + } break; + case Rasterizer::SHADOW_CUBE: { + + // todo + } break; + case Rasterizer::SHADOW_ORTHOGONAL: { + + _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); + } break; + case Rasterizer::SHADOW_PSSM: { + + _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); + } break; + case Rasterizer::SHADOW_PSM: { + + _light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range); + // todo + } break; + default: {} + } + +} + +void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) { + + if (p_portal->portal_info->connected) { + + //disconnect first + p_portal->portal_info->connected->portal_info->connected=NULL; + p_portal->portal_info->connected=NULL; + + } + + if (p_portal->room && p_portal->room->room) { + + if (p_cleanup) { + + p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal); + //p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal); + } else { + p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal); + } + } + +} + +void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) { + + if (p_geometry->auto_rooms.size()==0) + return; + + p_geometry->valid_auto_rooms.clear(); + + int point_count = aabb_random_points.size(); + const Vector3 * src_points = &aabb_random_points[0]; + + for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) { + + Instance *room = E->get(); + Vector3 *dst_points=&transformed_aabb_random_points[0]; + + //generate points + for(int i=0;i<point_count;i++) { + + dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos)); + } + + int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count); + + float ratio = (float)pass / point_count; + + if (ratio>0.5) // should make some constant + p_geometry->valid_auto_rooms.insert(room); + } +} + +void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { + + + _portal_disconnect(p_portal); + + Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + Plane A_plane( p_portal->data.transform.origin, A_norm ); + float A_surface = p_portal->portal_info->portal->bounds.get_area(); + if (A_surface==0) + return; //wtf + + Instance *found=NULL; + Transform affine_inverse = p_portal->data.transform.affine_inverse(); + + for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) { + + Instance *B = E->get(); + + if (B->portal_info->connected) + continue; // in use + + Vector3 B_norm = B->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + + // check that they are in front of another + float dot = A_norm.dot(-B_norm); + + if (dot<0.707) // 45 degrees, TODO unharcode this + continue; + + // check the max distance to the other portal + + bool valid=true; + + Rect2 local_bounds; + + for(int i=0;i<B->portal_info->portal->shape.size();i++) { + + Point2 point2 = B->portal_info->portal->shape[i]; + + Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) ); + + float dist = Math::abs(A_plane.distance_to(point)); + + if ( + dist>p_portal->portal_info->portal->connect_range || + dist>B->portal_info->portal->connect_range ) { + valid=false; + break; + } + + + Vector3 point_local = affine_inverse.xform(A_plane.project(point)); + point2 = Point2(point_local.x,point_local.y); + + if (i==0) + local_bounds.pos=point2; + else + local_bounds.expand_to(point2); + + + } + + if (!valid) + continue; + + float B_surface = B->portal_info->portal->bounds.get_area(); + if (B_surface==0) + continue; //wtf + + float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area(); + + + //check that most of the area is shared + + if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else + continue; + + found=B; + break; + + + + } + + + if (!found) { + + if (p_portal->room && p_portal->room->room) { + + p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal); + } + + return; + } + + p_portal->portal_info->connected=found; + found->portal_info->connected=p_portal; + + +} + +void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) { + + VisualServerRaster *self = (VisualServerRaster*)p_self; + Instance *A = p_A; + Instance *B = p_B; + + if (A->base_type==INSTANCE_PORTAL) { + + ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL ); + + A->portal_info->candidate_set.insert(B); + B->portal_info->candidate_set.insert(A); + + self->_portal_attempt_connect(A); + //attempt to conncet portal A (will go through B anyway) + //this is a little hackish, but works fine in practice + + } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { + + if (B->base_type==INSTANCE_ROOM) + SWAP(A,B); + + ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL); + + B->auto_rooms.insert(A); + A->room_info->owned_autoroom_geometry.insert(B); + + self->_instance_validate_autorooms(B); + + + } else { + + if (B->base_type==INSTANCE_LIGHT) { + + SWAP(A,B); + } else if (A->base_type!=INSTANCE_LIGHT) { + return NULL; + } + + + A->light_info->affected.insert(B); + B->lights.insert(A); + B->light_cache_dirty=true; + } + + return NULL; + +} +void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) { + + VisualServerRaster *self = (VisualServerRaster*)p_self; + Instance *A = p_A; + Instance *B = p_B; + + if (A->base_type==INSTANCE_PORTAL) { + + ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL ); + + + A->portal_info->candidate_set.erase(B); + B->portal_info->candidate_set.erase(A); + + //after disconnecting them, see if they can connect again + self->_portal_attempt_connect(A); + self->_portal_attempt_connect(B); + + } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { + + if (B->base_type==INSTANCE_ROOM) + SWAP(A,B); + + ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK )); + + B->auto_rooms.erase(A); + B->valid_auto_rooms.erase(A); + A->room_info->owned_autoroom_geometry.erase(B); + + }else { + + + if (B->base_type==INSTANCE_LIGHT) { + + SWAP(A,B); + } else if (A->base_type!=INSTANCE_LIGHT) { + return; + } + + + A->light_info->affected.erase(B); + B->lights.erase(A); + B->light_cache_dirty=true; + } +} + +bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) { + + + int src_point_count=p_from_portal->portal_info->transformed_point_cache.size(); + int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size(); + + if (src_point_count<2 || dst_point_count<2) + return false; + + const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0]; + const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0]; + + bool outside=false; + + bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin); + + for(int i=0;i<src_point_count;i++) { + + const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)]; + const Vector3& point = src_points[i]; + + Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point); + + bool all_over=true; + + for(int j=0;j<dst_point_count;j++) { + + if (!p.is_point_over(dst_points[j])) { + + all_over=false; + break; + } + + } + + if (all_over) { + outside=true; + break; + } + + } + + return !outside; + +} + +void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) { + + ERR_FAIL_COND(!p_portal->scenario); //scenario outside + + Instance *portal = p_portal; + + if (!portal->room) { + + return; //portals need all to belong to a room, it may be unconfigured yet + } else if (portal->last_render_pass!=render_pass) { + + return; //invalid portal, ignore + } else if (portal->portal_info->last_visited_pass==render_pass) { + + return; //portal already visited + } else if (portal==p_from_portal) { + + return; // came from this portal, don't even bother testing + } + + /* TEST DISABLE DISTANCE */ + + float disable_distance = p_portal->portal_info->portal->disable_distance; + if (disable_distance) { + //has disable distance.. + float distance = p_camera->transform.origin.distance_to(portal->data.transform.origin); + if (disable_distance < distance) { + + return; + } + } + + /* TEST PORTAL NOT FACING OPTIMIZATION */ + + + if (p_portal->portal_info->connected) { + //connected portal means, it must face against the camera to be seen + if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior) + + return; + } + } else { + //disconencted portals (go from room to parent room or exterior) must face towards the canera + if (!p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior) + + return; + } + } + + if (p_from_portal && !_test_portal_cull(p_camera, p_from_portal, portal)) { + return; // portal not visible (culled) + } + + portal->portal_info->last_visited_pass=render_pass; + + if (portal->portal_info->connected) { + + //interior<->interior portal + Instance *to_room = portal->portal_info->connected->room; + if (!to_room) { + return; //wtf.. oh well, connected to a roomless (invalid) portal + } + + _cull_room(p_camera, to_room, portal->portal_info->connected); + + } else { + //to exterior/to parent roomportal + + Instance *parent_room = portal->room->room; + + _cull_room(p_camera, parent_room, portal); + } + +} + +void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) { + + if (p_room==NULL) { + //exterior + exterior_visited=true; + + for(int i=0;i<exterior_portal_cull_count;i++) { + + _cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal); + } + + } else { + + ERR_FAIL_COND(!p_room->scenario); + + if (p_room->last_render_pass!=render_pass) + return; //this room is invalid + + //interior + //first of all, validate the room + p_room->room_info->last_visited_pass=render_pass; + //see about going around portals + if (!p_room->room_info->room->occlude_exterior) + exterior_visited=true; + + for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) { + + _cull_portal(p_camera, E->get(),p_from_portal); + + } + + for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) { + + _cull_portal(p_camera, E->get(),p_from_portal); + + } + + + } + +} + +void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { + + + uint64_t t = OS::get_singleton()->get_ticks_usec(); + render_pass++; + uint32_t camera_layer_mask=p_camera->visible_layers; + + /* STEP 1 - SETUP CAMERA */ + CameraMatrix camera_matrix; + + switch(p_camera->type) { + case Camera::ORTHOGONAL: { + + camera_matrix.set_orthogonal( + p_camera->size, + viewport_rect.width / (float)viewport_rect.height, + p_camera->znear, + p_camera->zfar, + p_camera->vaspect + + ); + } break; + case Camera::PERSPECTIVE: { + + camera_matrix.set_perspective( + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + p_camera->znear, + p_camera->zfar, + p_camera->vaspect + + ); + + } break; + } + + + rasterizer->set_camera(p_camera->transform, camera_matrix); + + Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform); + + CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth + cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized()); + cull_range.z_near=camera_matrix.get_z_near(); + cull_range.z_far=camera_matrix.get_z_far(); + cull_range.min=cull_range.z_far; + cull_range.max=cull_range.z_near; + + /* STEP 2 - CULL */ + int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL); + light_cull_count=0; + +/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); + print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); +// print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); + print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); +*/ + + /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ + + + // compute portals + + exterior_visited=false; + exterior_portal_cull_count=0; + + if (room_cull_enabled) { + for(int i=0;i<cull_count;i++) { + + Instance *ins = instance_cull_result[i]; + ins->last_render_pass=render_pass; + + if (ins->base_type!=INSTANCE_PORTAL) + continue; + + if (ins->room) + continue; + + ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS); + exterior_portal_cull_result[exterior_portal_cull_count++]=ins; + + } + + room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL)); + + + Set<Instance*> current_rooms; + Set<Instance*> portal_rooms; + //add to set + for(int i=0;i<room_cull_count;i++) { + + if (room_cull_result[i]->base_type==INSTANCE_ROOM) { + current_rooms.insert(room_cull_result[i]); + } + if (room_cull_result[i]->base_type==INSTANCE_PORTAL) { + //assume inside that room if also inside the portal.. + if (room_cull_result[i]->room) { + portal_rooms.insert(room_cull_result[i]->room); + } + + SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]); + room_cull_count--; + i--; + } + } + + //remove from set if it has a parent room or BSP doesn't contain + for(int i=0;i<room_cull_count;i++) { + Instance *r = room_cull_result[i]; + + //check inside BSP + Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin ); + + if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) { + + current_rooms.erase(r); + continue; + } + + //check parent + while (r->room) {// has parent room + + current_rooms.erase(r); + r=r->room; + } + + } + + if (current_rooms.size()) { + //camera is inside a room + // go through rooms + for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) { + _cull_room(p_camera,E->get()); + } + + } else { + //start from exterior + _cull_room(p_camera,NULL); + + } + } + + /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ + + for(int i=0;i<cull_count;i++) { + + Instance *ins = instance_cull_result[i]; + + bool keep=false; + + + if ((camera_layer_mask&ins->layer_mask)==0) { + + //failure + } else if (ins->base_type==INSTANCE_LIGHT) { + + if (light_cull_count<MAX_LIGHTS_CULLED) { + light_cull_result[light_cull_count++]=ins; +// rasterizer->light_instance_set_active_hint(ins->light_info->instance); + { + //compute distance to camera using aabb support + Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized(); + Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n)); + ins->light_info->dtc=cull_range.nearp.distance_to(s); + } + } + + } else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible) { + + + bool discarded=false; + + if (ins->draw_range_end>0) { + + float d = cull_range.nearp.distance_to(ins->data.transform.origin); + if (d<0) + d=0; + discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end); + + + } + + if (!discarded) { + + // test if this geometry should be visible + + if (room_cull_enabled) { + + + if (ins->visible_in_all_rooms) { + keep=true; + } else if (ins->room) { + + if (ins->room->room_info->last_visited_pass==render_pass) + keep=true; + } else if (ins->auto_rooms.size()) { + + + for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) { + + if (E->get()->room_info->last_visited_pass==render_pass) { + keep=true; + break; + } + } + } else if(exterior_visited) + keep=true; + } else { + + keep=true; + } + } + + + if (keep) { + // update cull range + float min,max; + ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max); + + if (min<cull_range.min) + cull_range.min=min; + if (max>cull_range.max) + cull_range.max=max; + } + + } + + if (!keep) { + // remove, no reason to keep + cull_count--; + SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] ); + i--; + ins->last_render_pass=0; // make invalid + } else { + + ins->last_render_pass=render_pass; + } + } + + if (cull_range.max > cull_range.z_far ) + cull_range.max=cull_range.z_far; + if (cull_range.min < cull_range.z_near ) + cull_range.min=cull_range.z_near; + + /* STEP 5 - PROCESS LIGHTS */ + + rasterizer->shadow_clear_near(); //clear near shadows, will be recreated + + // directional lights + { + List<RID>::Element *E=p_scenario->directional_lights.front(); + + + while(E) { + + Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; + + if (rasterizer->light_has_shadow(light->base_rid)) { + //rasterizer->light_instance_set_active_hint(light->light_info->instance); + _light_instance_update_shadow(light,p_scenario,p_camera,cull_range); + } + + E=E->next(); + } + } + + + //discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc) + + for (int i=0;i<light_cull_count;i++) { + + Instance *ins = light_cull_result[i]; + + if (light_discard_enabled) { + + //see if the light should be pre discarded because no one is seeing it + //this test may seem expensive, but in reality, it shouldn't be + //because of early out condition. It will only go through everything + //if it's being discarded. + + bool valid=false; + InstanceSet::Element *E =ins->light_info->affected.front(); + while(E) { + + if (E->get()->last_render_pass==render_pass) { + + valid=true; // early out. + break; + } + E=E->next(); + } + if (!valid) { + + light_cull_count--; + SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] ); + i--; + + } + } + + } + + { + //assign shadows by distance to camera + SortArray<Instance*,_InstanceLightsort> sorter; + sorter.sort(light_cull_result,light_cull_count); + for (int i=0;i<light_cull_count;i++) { + + Instance *ins = light_cull_result[i]; + + if (!rasterizer->light_has_shadow(ins->base_rid) || !shadows_enabled) + continue; + + /* for far shadows? + if (ins->version == ins->light_info->last_version && rasterizer->light_instance_has_far_shadow(ins->light_info->instance)) + continue; // didn't change + */ + + _light_instance_update_shadow(ins,p_scenario,p_camera,cull_range); + ins->light_info->last_version=ins->version; + } + } + + + + /* STEP 6 - PROCESS GEOMETRY AND DRAW SCENE*/ + + RID environment; + if (p_camera->env.is_valid()) //camera has more environment priority + environment=p_camera->env; + else + environment=p_scenario->environment; + + rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); + rasterizer->set_viewport(viewport_rect); + + // add lights + + { + List<RID>::Element *E=p_scenario->directional_lights.front(); + + + for(;E;E=E->next()) { + Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; + + ERR_CONTINUE(!light); + rasterizer->add_light(light->light_info->instance); + light->light_info->last_add_pass=render_pass; + } + + for (int i=0;i<light_cull_count;i++) { + + Instance *ins = light_cull_result[i]; + rasterizer->add_light(ins->light_info->instance); + ins->light_info->last_add_pass=render_pass; + } + } + // add geometry + + for(int i=0;i<cull_count;i++) { + + Instance *ins = instance_cull_result[i]; + + ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK)); + + _instance_draw(ins); + } + + rasterizer->end_scene(); +} + +void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity) { + + CanvasItem *ci = p_canvas_item; + + if (!ci->visible) + return; + + if (p_opacity<0.007) + return; + + + Rect2 rect = ci->get_rect(); + Matrix32 xform = p_transform * ci->xform; + Rect2 global_rect = xform.xform(rect); + global_rect.pos+=p_clip_rect.pos; + + + if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) { + + Viewport *vp = viewport_owner.get(ci->viewport); + + Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y); + Point2i size = rect.size; + size.x *= xform[0].length(); + size.y *= xform[1].length(); + + _draw_viewport(vp, + from.x, + from.y, + size.x, + size.y); + + rasterizer->canvas_begin(); + } + + int s = ci->commands.size(); + bool reclip=false; + + float opacity = ci->opacity * p_opacity; + +#ifndef ONTOP_DISABLED + CanvasItem **child_items = ci->child_items.ptr(); + int child_item_count=ci->child_items.size(); + int top_item_count=0; + CanvasItem **top_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*)); + + if (ci->clip) { + rasterizer->canvas_set_clip(true,global_rect); + canvas_clip=global_rect; + } + + for(int i=0;i<child_item_count;i++) { + + if (child_items[i]->ontop) + top_items[top_item_count++]=child_items[i]; + else { + _render_canvas_item(child_items[i],xform,p_clip_rect,opacity); + } + } +#endif + + if (s!=0) { + + //Rect2 rect( ci->rect.pos + p_ofs, ci->rect.size); + + if (p_clip_rect.intersects(global_rect)) { + + rasterizer->canvas_begin_rect(xform); + rasterizer->canvas_set_opacity( opacity * ci->self_opacity ); + rasterizer->canvas_set_blend_mode( ci->blend_mode ); + + CanvasItem::Command **commands = &ci->commands[0]; + + for (int i=0;i<s;i++) { + + CanvasItem::Command *c=commands[i]; + + switch(c->type) { + case CanvasItem::Command::TYPE_LINE: { + + CanvasItem::CommandLine* line = static_cast<CanvasItem::CommandLine*>(c); + rasterizer->canvas_draw_line(line->from,line->to,line->color,line->width); + } break; + case CanvasItem::Command::TYPE_RECT: { + + CanvasItem::CommandRect* rect = static_cast<CanvasItem::CommandRect*>(c); +// rasterizer->canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate); +#if 0 + int flags=0; + + if (rect->flags&CanvasItem::CommandRect::FLAG_REGION) { + flags|=Rasterizer::CANVAS_RECT_REGION; + } + if (rect->flags&CanvasItem::CommandRect::FLAG_TILE) { + flags|=Rasterizer::CANVAS_RECT_TILE; + } + if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H) { + + flags|=Rasterizer::CANVAS_RECT_FLIP_H; + } + if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V) { + + flags|=Rasterizer::CANVAS_RECT_FLIP_V; + } +#else + + int flags=rect->flags; +#endif + rasterizer->canvas_draw_rect(rect->rect,flags,rect->source,rect->texture,rect->modulate); + + } break; + case CanvasItem::Command::TYPE_STYLE: { + + CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c); + rasterizer->canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color); + + } break; + case CanvasItem::Command::TYPE_PRIMITIVE: { + + CanvasItem::CommandPrimitive* primitive = static_cast<CanvasItem::CommandPrimitive*>(c); + rasterizer->canvas_draw_primitive(primitive->points,primitive->colors,primitive->uvs,primitive->texture,primitive->width); + } break; + case CanvasItem::Command::TYPE_POLYGON: { + + CanvasItem::CommandPolygon* polygon = static_cast<CanvasItem::CommandPolygon*>(c); + rasterizer->canvas_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1); + + } break; + + case CanvasItem::Command::TYPE_POLYGON_PTR: { + + CanvasItem::CommandPolygonPtr* polygon = static_cast<CanvasItem::CommandPolygonPtr*>(c); + rasterizer->canvas_draw_polygon(polygon->count,polygon->indices,polygon->points,polygon->uvs,polygon->colors,polygon->texture,false); + } break; + case CanvasItem::Command::TYPE_CIRCLE: { + + CanvasItem::CommandCircle* circle = static_cast<CanvasItem::CommandCircle*>(c); + static const int numpoints=32; + Vector2 points[numpoints+1]; + points[numpoints]=circle->pos; + int indices[numpoints*3]; + + for(int i=0;i<numpoints;i++) { + + points[i]=circle->pos+Vector2( Math::sin(i*Math_PI*2.0/numpoints),Math::cos(i*Math_PI*2.0/numpoints) )*circle->radius; + indices[i*3+0]=i; + indices[i*3+1]=(i+1)%numpoints; + indices[i*3+2]=numpoints; + } + rasterizer->canvas_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true); + //rasterizer->canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1); + } break; + case CanvasItem::Command::TYPE_TRANSFORM: { + + CanvasItem::CommandTransform* transform = static_cast<CanvasItem::CommandTransform*>(c); + rasterizer->canvas_set_transform(transform->xform); + } break; + case CanvasItem::Command::TYPE_BLEND_MODE: { + + CanvasItem::CommandBlendMode* bm = static_cast<CanvasItem::CommandBlendMode*>(c); + rasterizer->canvas_set_blend_mode(bm->blend_mode); + + } break; + case CanvasItem::Command::TYPE_CLIP_IGNORE: { + + CanvasItem::CommandClipIgnore* ci = static_cast<CanvasItem::CommandClipIgnore*>(c); + if (canvas_clip!=Rect2()) { + + if (ci->ignore!=reclip) { + if (ci->ignore) { + + rasterizer->canvas_set_clip(false,Rect2()); + reclip=true; + } else { + rasterizer->canvas_set_clip(true,canvas_clip); + reclip=false; + } + } + } + + + + } break; + } + } + rasterizer->canvas_end_rect(); + } + } + + + if (reclip) { + + rasterizer->canvas_set_clip(true,canvas_clip); + } + +#ifndef ONTOP_DISABLED + + for(int i=0;i<top_item_count;i++) { + + _render_canvas_item(top_items[i],xform,p_clip_rect,opacity); + } + +#else + for(int i=0;i<p_canvas_item->child_items.size();i++) { + + _render_canvas_item(p_canvas_item->child_items[i],xform,p_clip_rect,opacity); + } +#endif + + + if (ci->clip) { + rasterizer->canvas_set_clip(false,Rect2()); + canvas_clip=Rect2(); + } + +} + +void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform) { + + rasterizer->canvas_begin(); + + int l = p_canvas->child_items.size(); + + for(int i=0;i<l;i++) { + + Canvas::ChildItem& ci=p_canvas->child_items[i]; + _render_canvas_item(ci.item,p_transform,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1); + + //mirroring (useful for scrolling backgrounds) + if (ci.mirror.x!=0) { + + Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0)); + _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1); + } + if (ci.mirror.y!=0) { + + Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y)); + _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1); + } + if (ci.mirror.y!=0 && ci.mirror.x!=0) { + + Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror); + _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1); + } + + } + +} + + +void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) { + + ViewportRect desired_rect=p_viewport->rect; + ViewportRect old_rect = viewport_rect; +// bool vpchanged=false; + // convert default expanding viewports to actual size + //if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) { + if (p_parent_w != 0 && p_parent_h != 0) { + + desired_rect.width=p_parent_w; + desired_rect.height=p_parent_h; + } + + ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0); + + desired_rect.x+=p_ofs_x; + desired_rect.y+=p_ofs_y; + + // if the viewport is different than the actual one, change it + + if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height ) { + + + viewport_rect=desired_rect; + rasterizer->set_viewport(viewport_rect); + + } + + /* Camera should always be BEFORE any other 3D */ + + if (!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario)) { + + Camera *camera = camera_owner.get( p_viewport->camera ); + Scenario *scenario = scenario_owner.get( p_viewport->scenario ); + + _update_instances(); // check dirty instances before rendering + + _render_camera(p_viewport, camera,scenario ); + + } else if (true /*|| !p_viewport->canvas_list.empty()*/){ + + //clear the viewport black because of no camera? i seriously should.. + rasterizer->clear_viewport(clear_color); + } + + if (!p_viewport->hide_canvas) { + int i=0; + + Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map; + + for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); + + } + + for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) { + + + // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size())); + //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform); + Matrix32 xform = p_viewport->global_transform * E->get()->transform; + _render_canvas( E->get()->canvas,xform ); + i++; + + } + } + + //capture + + if (p_viewport->queue_capture) { + + rasterizer->capture_viewport(&p_viewport->capture); + } + + //restore + if ( viewport_rect.x != old_rect.x || + viewport_rect.y != old_rect.y || + viewport_rect.width != old_rect.width || + viewport_rect.height != old_rect.height ) { + + viewport_rect=old_rect; + + rasterizer->set_viewport(viewport_rect); + } + + +} + +void VisualServerRaster::_draw_viewports() { + + //draw viewports for render targets + List<Viewport*> to_disable; + for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { + + Viewport *vp = E->self(); + ERR_CONTINUE(!vp); + if ( + vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE && + !vp->rendered_in_prev_frame && + !vp->queue_capture + ) { + + continue; + } + + rasterizer->set_render_target(vp->render_target); + _draw_viewport(vp,0,0,vp->rect.width,vp->rect.height); + + if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) { + //was only enabled for capture + to_disable.push_back(vp); + vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED; + } + + } + + rasterizer->set_render_target(RID()); + + while(to_disable.size()) { + //disable again because it was only for capture + viewport_update_list.remove(&to_disable.front()->get()->update_list); + to_disable.pop_front(); + } + + //draw viewports attached to screen + + for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) { + + Viewport *vp = viewport_owner.get(E->key()); + ERR_CONTINUE(!vp); + + int window_w = OS::get_singleton()->get_video_mode(E->get()).width; + int window_h = OS::get_singleton()->get_video_mode(E->get()).height; + + _draw_viewport(vp,0,0,window_w,window_h); + } + + + //check when a viewport associated to a render target was drawn + + for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { + + Viewport *vp = E->self(); + ERR_CONTINUE(!vp); + if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE) + continue; + vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target); + } + +} + + + +void VisualServerRaster::_draw_cursors_and_margins() { + + int window_w = OS::get_singleton()->get_video_mode().width; + int window_h = OS::get_singleton()->get_video_mode().height; + + ViewportRect desired_rect; + desired_rect.x = desired_rect.y = 0; + desired_rect.width = window_w; + desired_rect.height = window_h; + + if ( viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height ) { + + viewport_rect=desired_rect; + + rasterizer->set_viewport(viewport_rect); + } + + rasterizer->canvas_begin(); + rasterizer->canvas_begin_rect(Matrix32()); + + for (int i=0; i<MAX_CURSORS; i++) { + + if (!cursors[i].visible) { + + continue; + }; + + RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture; + ERR_CONTINUE( !tex ); + Point2 size(texture_get_width(tex), texture_get_height(tex)); + rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); + }; + + if (black_margin[MARGIN_LEFT]) + rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + if (black_margin[MARGIN_RIGHT]) + rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + if (black_margin[MARGIN_TOP]) + rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + if (black_margin[MARGIN_BOTTOM]) + rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + + rasterizer->canvas_end_rect(); +}; + +void VisualServerRaster::flush() { + //do none +} + +void VisualServerRaster::draw() { + //if (changes) + // print_line("changes: "+itos(changes)); + changes=0; + shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); + room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true); + light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true); + rasterizer->begin_frame(); + _draw_viewports(); + _draw_cursors_and_margins(); + rasterizer->end_frame(); + draw_extra_frame=rasterizer->needs_to_draw_next_frame(); +} + +bool VisualServerRaster::has_changed() const { + + return changes>0 || draw_extra_frame; +} + +int VisualServerRaster::get_render_info(RenderInfo p_info) { + + return rasterizer->get_render_info(p_info); +} + +bool VisualServerRaster::has_feature(Features p_feature) const { + + return rasterizer->has_feature(p_feature); // lies for now +} + +void VisualServerRaster::set_default_clear_color(const Color& p_color) { + + clear_color=p_color; +} + +void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color) { + + if (p_image.empty()) + return; + + rasterizer->begin_frame(); + + int window_w = OS::get_singleton()->get_video_mode(0).width; + int window_h = OS::get_singleton()->get_video_mode(0).height; + ViewportRect vr; + vr.x=0; + vr.y=0; + vr.width=OS::get_singleton()->get_video_mode(0).width; + vr.height=OS::get_singleton()->get_video_mode(0).height; + rasterizer->set_viewport(vr); + rasterizer->clear_viewport(p_color); + rasterizer->canvas_begin(); + RID texture = texture_create(); + texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER); + texture_set_data(texture,p_image); + rasterizer->canvas_begin_rect(Matrix32()); + Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height()); + Rect2 screenrect=imgrect; + screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); + rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,0)); + rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1)); + rasterizer->canvas_end_rect(); + + rasterizer->end_frame(); + rasterizer->flush_frame(); + + free(texture); // free since it's only one frame that stays there + +} + +void VisualServerRaster::init() { + + rasterizer->init(); + + shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); + //default_scenario = scenario_create(); + //default_viewport = viewport_create(); + for(int i=0;i<4;i++) + black_margin[i]=0; + + Image img; + img.create(default_mouse_cursor_xpm); + //img.convert(Image::FORMAT_RGB); + default_cursor_texture = texture_create_from_image(img, 0); + + aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) ); + for(int i=0;i<aabb_random_points.size();i++) + aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1)); + transformed_aabb_random_points.resize(aabb_random_points.size()); + changes=0; +} + +void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) { + + List<RID> rids; + p_owner->get_owned_list(&rids); + + int lost=0; + for(List<RID>::Element *I=rids.front();I;I=I->next()) { + if (OS::get_singleton()->is_stdout_verbose()) { + lost++; + } + free(I->get()); + } + + if (lost) + print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type); + +} + +void VisualServerRaster::finish() { + + + free(default_cursor_texture); + + _clean_up_owner( &room_owner,"Room" ); + _clean_up_owner( &portal_owner,"Portal" ); + + _clean_up_owner( &camera_owner,"Camera" ); + _clean_up_owner( &viewport_owner,"Viewport" ); + + _clean_up_owner( &scenario_owner,"Scenario" ); + _clean_up_owner( &instance_owner,"Instance" ); + + _clean_up_owner( &canvas_owner,"Canvas" ); + _clean_up_owner( &canvas_item_owner,"CanvasItem" ); + + rasterizer->finish(); + octree_allocator.clear(); + + if (instance_dependency_map.size()) { + print_line("base resources missing "+itos(instance_dependency_map.size())); + } + ERR_FAIL_COND( instance_dependency_map.size() ); +} + + +RID VisualServerRaster::get_test_cube() { + + if (test_cube.is_valid()) + return test_cube; + + test_cube=_make_test_cube(); + return test_cube; + +} + + + +VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) { + + rasterizer=p_rasterizer; + instance_update_list=NULL; + render_pass=0; + clear_color=Color(0.3,0.3,0.3,1.0); + OctreeAllocator::allocator=&octree_allocator; + draw_extra_frame=false; + +} + + +VisualServerRaster::~VisualServerRaster() +{ +} + + |