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-rw-r--r--servers/visual/visual_server_canvas.h217
1 files changed, 217 insertions, 0 deletions
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
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+++ b/servers/visual/visual_server_canvas.h
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+#ifndef VISUALSERVERCANVAS_H
+#define VISUALSERVERCANVAS_H
+
+#include "rasterizer.h"
+#include "visual_server_viewport.h"
+
+class VisualServerCanvas {
+public:
+
+
+ struct Item : public RasterizerCanvas::Item {
+
+
+ RID parent; // canvas it belongs to
+ List<Item*>::Element *E;
+ int z;
+ bool z_relative;
+ bool sort_y;
+ Color modulate;
+ Color self_modulate;
+ bool use_parent_material;
+ int index;
+ bool children_order_dirty;
+
+
+ Vector<Item*> child_items;
+
+
+ Item() {
+ children_order_dirty=true;
+ E=NULL;
+ z=0;
+ modulate=Color(1,1,1,1);
+ self_modulate=Color(1,1,1,1);
+ sort_y=false;
+ use_parent_material=false;
+ z_relative=true;
+ index=0;
+ }
+ };
+
+
+ struct ItemPtrSort {
+
+ _FORCE_INLINE_ bool operator()(const Item* p_left,const Item* p_right) const {
+
+ if(Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON )
+ return p_left->xform.elements[2].x < p_right->xform.elements[2].x;
+ else
+ return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
+ }
+ };
+
+ struct LightOccluderPolygon : RID_Data {
+
+ bool active;
+ Rect2 aabb;
+ VS::CanvasOccluderPolygonCullMode cull_mode;
+ RID occluder;
+ Set<RasterizerCanvas::LightOccluderInstance*> owners;
+
+ LightOccluderPolygon() { active=false; cull_mode=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
+ };
+
+
+ RID_Owner<LightOccluderPolygon> canvas_light_occluder_polygon_owner;
+
+ RID_Owner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner;
+
+ struct Canvas : public VisualServerViewport::CanvasBase {
+
+ Set<RID> viewports;
+ struct ChildItem {
+
+ Point2 mirror;
+ Item *item;
+ bool operator<(const ChildItem& p_item) const {
+ return item->index < p_item.item->index;
+ }
+ };
+
+
+
+ Set<RasterizerCanvas::Light*> lights;
+
+ Set<RasterizerCanvas::LightOccluderInstance*> occluders;
+
+ bool children_order_dirty;
+ Vector<ChildItem> child_items;
+ Color modulate;
+
+ int find_item(Item *p_item) {
+ for(int i=0;i<child_items.size();i++) {
+ if (child_items[i].item==p_item)
+ return i;
+ }
+ return -1;
+ }
+ void erase_item(Item *p_item) {
+ int idx=find_item(p_item);
+ if (idx>=0)
+ child_items.remove(idx);
+ }
+
+
+ Canvas() { modulate=Color(1,1,1,1); children_order_dirty=true; }
+
+ };
+
+
+ RID_Owner<Canvas> canvas_owner;
+ RID_Owner<Item> canvas_item_owner;
+ RID_Owner<RasterizerCanvas::Light> canvas_light_owner;
+
+private:
+
+ void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
+ void _render_canvas_item(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
+ void _light_mask_canvas_items(int p_z,RasterizerCanvas::Item *p_canvas_item,RasterizerCanvas::Light *p_masked_lights);
+public:
+
+ void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights,const Rect2& p_clip_rect);
+
+ RID canvas_create();
+ void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
+ void canvas_set_modulate(RID p_canvas,const Color& p_color);
+
+
+ RID canvas_item_create();
+ void canvas_item_set_parent(RID p_item,RID p_parent);
+
+ void canvas_item_set_visible(RID p_item,bool p_visible);
+ void canvas_item_set_light_mask(RID p_item,int p_mask);
+
+ void canvas_item_set_transform(RID p_item, const Transform2D& p_transform);
+ void canvas_item_set_clip(RID p_item, bool p_clip);
+ void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
+ void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2());
+ void canvas_item_set_modulate(RID p_item, const Color& p_color);
+ void canvas_item_set_self_modulate(RID p_item, const Color& p_color);
+
+ void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
+
+
+ void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false);
+ void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
+ void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
+ void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
+ void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
+ void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,VS::NinePatchAxisMode p_x_axis_mode=VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode=VS::NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+ void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
+ void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
+ void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
+ void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID());
+ void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID());
+ void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform);
+ void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
+ void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
+ void canvas_item_set_z(RID p_item, int p_z);
+ void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
+ void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect);
+
+ void canvas_item_clear(RID p_item);
+ void canvas_item_set_draw_index(RID p_item, int p_index);
+
+ void canvas_item_set_material(RID p_item, RID p_material);
+
+ void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
+
+ RID canvas_light_create();
+ void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
+ void canvas_light_set_enabled(RID p_light, bool p_enabled);
+ void canvas_light_set_scale(RID p_light, float p_scale);
+ void canvas_light_set_transform(RID p_light, const Transform2D& p_transform);
+ void canvas_light_set_texture(RID p_light, RID p_texture);
+ void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
+ void canvas_light_set_color(RID p_light, const Color& p_color);
+ void canvas_light_set_height(RID p_light, float p_height);
+ void canvas_light_set_energy(RID p_light, float p_energy);
+ void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
+ void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
+ void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
+ void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
+
+ void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode);
+
+
+ void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
+ void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
+ void canvas_light_set_shadow_gradient_length(RID p_light, float p_length);
+ void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter);
+ void canvas_light_set_shadow_color(RID p_light, const Color& p_color);
+
+
+
+ RID canvas_light_occluder_create();
+ void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas);
+ void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled);
+ void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon);
+ void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform);
+ void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask);
+
+ RID canvas_occluder_polygon_create();
+ void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed);
+ void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape);
+
+
+ void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode);
+
+
+ bool free(RID p_rid);
+ VisualServerCanvas();
+
+
+};
+
+#endif // VISUALSERVERCANVAS_H