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-rw-r--r--servers/visual/visual_server_canvas.h156
1 files changed, 70 insertions, 86 deletions
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index b405bc804d..3c2dde17d5 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -34,13 +34,10 @@
class VisualServerCanvas {
public:
-
-
struct Item : public RasterizerCanvas::Item {
-
RID parent; // canvas it belongs to
- List<Item*>::Element *E;
+ List<Item *>::Element *E;
int z;
bool z_relative;
bool sort_y;
@@ -50,29 +47,26 @@ public:
int index;
bool children_order_dirty;
-
- Vector<Item*> child_items;
-
+ Vector<Item *> child_items;
Item() {
- children_order_dirty=true;
- E=NULL;
- z=0;
- modulate=Color(1,1,1,1);
- self_modulate=Color(1,1,1,1);
- sort_y=false;
- use_parent_material=false;
- z_relative=true;
- index=0;
+ children_order_dirty = true;
+ E = NULL;
+ z = 0;
+ modulate = Color(1, 1, 1, 1);
+ self_modulate = Color(1, 1, 1, 1);
+ sort_y = false;
+ use_parent_material = false;
+ z_relative = true;
+ index = 0;
}
};
-
struct ItemPtrSort {
- _FORCE_INLINE_ bool operator()(const Item* p_left,const Item* p_right) const {
+ _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
- if(Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON )
+ if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON)
return p_left->xform.elements[2].x < p_right->xform.elements[2].x;
else
return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
@@ -85,12 +79,14 @@ public:
Rect2 aabb;
VS::CanvasOccluderPolygonCullMode cull_mode;
RID occluder;
- Set<RasterizerCanvas::LightOccluderInstance*> owners;
+ Set<RasterizerCanvas::LightOccluderInstance *> owners;
- LightOccluderPolygon() { active=false; cull_mode=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
+ LightOccluderPolygon() {
+ active = false;
+ cull_mode = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
+ }
};
-
RID_Owner<LightOccluderPolygon> canvas_light_occluder_polygon_owner;
RID_Owner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner;
@@ -102,91 +98,86 @@ public:
Point2 mirror;
Item *item;
- bool operator<(const ChildItem& p_item) const {
+ bool operator<(const ChildItem &p_item) const {
return item->index < p_item.item->index;
}
};
+ Set<RasterizerCanvas::Light *> lights;
-
- Set<RasterizerCanvas::Light*> lights;
-
- Set<RasterizerCanvas::LightOccluderInstance*> occluders;
+ Set<RasterizerCanvas::LightOccluderInstance *> occluders;
bool children_order_dirty;
Vector<ChildItem> child_items;
Color modulate;
int find_item(Item *p_item) {
- for(int i=0;i<child_items.size();i++) {
- if (child_items[i].item==p_item)
+ for (int i = 0; i < child_items.size(); i++) {
+ if (child_items[i].item == p_item)
return i;
}
return -1;
}
void erase_item(Item *p_item) {
- int idx=find_item(p_item);
- if (idx>=0)
+ int idx = find_item(p_item);
+ if (idx >= 0)
child_items.remove(idx);
}
-
- Canvas() { modulate=Color(1,1,1,1); children_order_dirty=true; }
-
+ Canvas() {
+ modulate = Color(1, 1, 1, 1);
+ children_order_dirty = true;
+ }
};
-
RID_Owner<Canvas> canvas_owner;
RID_Owner<Item> canvas_item_owner;
RID_Owner<RasterizerCanvas::Light> canvas_light_owner;
private:
+ void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
+ void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
+ void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
- void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
- void _render_canvas_item(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
- void _light_mask_canvas_items(int p_z,RasterizerCanvas::Item *p_canvas_item,RasterizerCanvas::Light *p_masked_lights);
public:
-
- void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights,const Rect2& p_clip_rect);
+ void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect);
RID canvas_create();
- void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
- void canvas_set_modulate(RID p_canvas,const Color& p_color);
-
+ void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
+ void canvas_set_modulate(RID p_canvas, const Color &p_color);
RID canvas_item_create();
- void canvas_item_set_parent(RID p_item,RID p_parent);
+ void canvas_item_set_parent(RID p_item, RID p_parent);
- void canvas_item_set_visible(RID p_item,bool p_visible);
- void canvas_item_set_light_mask(RID p_item,int p_mask);
+ void canvas_item_set_visible(RID p_item, bool p_visible);
+ void canvas_item_set_light_mask(RID p_item, int p_mask);
- void canvas_item_set_transform(RID p_item, const Transform2D& p_transform);
+ void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_set_clip(RID p_item, bool p_clip);
void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
- void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2());
- void canvas_item_set_modulate(RID p_item, const Color& p_color);
- void canvas_item_set_self_modulate(RID p_item, const Color& p_color);
+ void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
+ void canvas_item_set_modulate(RID p_item, const Color &p_color);
+ void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
-
- void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false);
- void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
- void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
- void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
- void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
- void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,VS::NinePatchAxisMode p_x_axis_mode=VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode=VS::NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
- void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
- void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
- void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
- void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID());
- void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID());
- void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform);
+ void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
+ void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
+ void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
+ void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
+ void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));
+ void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0);
+ void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID());
+ void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1);
+ void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID());
+ void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID());
+ void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
void canvas_item_set_z(RID p_item, int p_z);
void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
- void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect);
+ void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
void canvas_item_clear(RID p_item);
void canvas_item_set_draw_index(RID p_item, int p_index);
@@ -196,50 +187,43 @@ public:
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
RID canvas_light_create();
- void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
+ void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
void canvas_light_set_enabled(RID p_light, bool p_enabled);
void canvas_light_set_scale(RID p_light, float p_scale);
- void canvas_light_set_transform(RID p_light, const Transform2D& p_transform);
+ void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
void canvas_light_set_texture(RID p_light, RID p_texture);
- void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
- void canvas_light_set_color(RID p_light, const Color& p_color);
+ void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
+ void canvas_light_set_color(RID p_light, const Color &p_color);
void canvas_light_set_height(RID p_light, float p_height);
void canvas_light_set_energy(RID p_light, float p_energy);
- void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
- void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
+ void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);
+ void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode);
-
void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
void canvas_light_set_shadow_gradient_length(RID p_light, float p_length);
void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter);
- void canvas_light_set_shadow_color(RID p_light, const Color& p_color);
-
-
+ void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
RID canvas_light_occluder_create();
- void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas);
- void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled);
- void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon);
- void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform);
- void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask);
+ void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
+ void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
+ void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
+ void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
+ void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
RID canvas_occluder_polygon_create();
- void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed);
- void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape);
-
-
- void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode);
+ void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed);
+ void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape);
+ void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode);
bool free(RID p_rid);
VisualServerCanvas();
-
-
};
#endif // VISUALSERVERCANVAS_H