diff options
Diffstat (limited to 'servers/visual/visual_server_canvas.h')
-rw-r--r-- | servers/visual/visual_server_canvas.h | 156 |
1 files changed, 70 insertions, 86 deletions
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index b405bc804d..3c2dde17d5 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -34,13 +34,10 @@ class VisualServerCanvas { public: - - struct Item : public RasterizerCanvas::Item { - RID parent; // canvas it belongs to - List<Item*>::Element *E; + List<Item *>::Element *E; int z; bool z_relative; bool sort_y; @@ -50,29 +47,26 @@ public: int index; bool children_order_dirty; - - Vector<Item*> child_items; - + Vector<Item *> child_items; Item() { - children_order_dirty=true; - E=NULL; - z=0; - modulate=Color(1,1,1,1); - self_modulate=Color(1,1,1,1); - sort_y=false; - use_parent_material=false; - z_relative=true; - index=0; + children_order_dirty = true; + E = NULL; + z = 0; + modulate = Color(1, 1, 1, 1); + self_modulate = Color(1, 1, 1, 1); + sort_y = false; + use_parent_material = false; + z_relative = true; + index = 0; } }; - struct ItemPtrSort { - _FORCE_INLINE_ bool operator()(const Item* p_left,const Item* p_right) const { + _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const { - if(Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON ) + if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON) return p_left->xform.elements[2].x < p_right->xform.elements[2].x; else return p_left->xform.elements[2].y < p_right->xform.elements[2].y; @@ -85,12 +79,14 @@ public: Rect2 aabb; VS::CanvasOccluderPolygonCullMode cull_mode; RID occluder; - Set<RasterizerCanvas::LightOccluderInstance*> owners; + Set<RasterizerCanvas::LightOccluderInstance *> owners; - LightOccluderPolygon() { active=false; cull_mode=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + LightOccluderPolygon() { + active = false; + cull_mode = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + } }; - RID_Owner<LightOccluderPolygon> canvas_light_occluder_polygon_owner; RID_Owner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner; @@ -102,91 +98,86 @@ public: Point2 mirror; Item *item; - bool operator<(const ChildItem& p_item) const { + bool operator<(const ChildItem &p_item) const { return item->index < p_item.item->index; } }; + Set<RasterizerCanvas::Light *> lights; - - Set<RasterizerCanvas::Light*> lights; - - Set<RasterizerCanvas::LightOccluderInstance*> occluders; + Set<RasterizerCanvas::LightOccluderInstance *> occluders; bool children_order_dirty; Vector<ChildItem> child_items; Color modulate; int find_item(Item *p_item) { - for(int i=0;i<child_items.size();i++) { - if (child_items[i].item==p_item) + for (int i = 0; i < child_items.size(); i++) { + if (child_items[i].item == p_item) return i; } return -1; } void erase_item(Item *p_item) { - int idx=find_item(p_item); - if (idx>=0) + int idx = find_item(p_item); + if (idx >= 0) child_items.remove(idx); } - - Canvas() { modulate=Color(1,1,1,1); children_order_dirty=true; } - + Canvas() { + modulate = Color(1, 1, 1, 1); + children_order_dirty = true; + } }; - RID_Owner<Canvas> canvas_owner; RID_Owner<Item> canvas_item_owner; RID_Owner<RasterizerCanvas::Light> canvas_light_owner; private: + void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights); + void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); + void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights); - void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights); - void _render_canvas_item(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); - void _light_mask_canvas_items(int p_z,RasterizerCanvas::Item *p_canvas_item,RasterizerCanvas::Light *p_masked_lights); public: - - void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights,const Rect2& p_clip_rect); + void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect); RID canvas_create(); - void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring); - void canvas_set_modulate(RID p_canvas,const Color& p_color); - + void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring); + void canvas_set_modulate(RID p_canvas, const Color &p_color); RID canvas_item_create(); - void canvas_item_set_parent(RID p_item,RID p_parent); + void canvas_item_set_parent(RID p_item, RID p_parent); - void canvas_item_set_visible(RID p_item,bool p_visible); - void canvas_item_set_light_mask(RID p_item,int p_mask); + void canvas_item_set_visible(RID p_item, bool p_visible); + void canvas_item_set_light_mask(RID p_item, int p_mask); - void canvas_item_set_transform(RID p_item, const Transform2D& p_transform); + void canvas_item_set_transform(RID p_item, const Transform2D &p_transform); void canvas_item_set_clip(RID p_item, bool p_clip); void canvas_item_set_distance_field_mode(RID p_item, bool p_enable); - void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2()); - void canvas_item_set_modulate(RID p_item, const Color& p_color); - void canvas_item_set_self_modulate(RID p_item, const Color& p_color); + void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()); + void canvas_item_set_modulate(RID p_item, const Color &p_color); + void canvas_item_set_self_modulate(RID p_item, const Color &p_color); void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable); - - void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false); - void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color); - void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color); - void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); - void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); - void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,VS::NinePatchAxisMode p_x_axis_mode=VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode=VS::NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); - void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0); - void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID()); - void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1); - void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID()); - void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID()); - void canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform); + void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); + void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); + void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); + void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); + void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); + void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)); + void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0); + void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()); + void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1); + void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()); + void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()); + void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); void canvas_item_set_z(RID p_item, int p_z); void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); - void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect); + void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); void canvas_item_clear(RID p_item); void canvas_item_set_draw_index(RID p_item, int p_index); @@ -196,50 +187,43 @@ public: void canvas_item_set_use_parent_material(RID p_item, bool p_enable); RID canvas_light_create(); - void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); + void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); void canvas_light_set_enabled(RID p_light, bool p_enabled); void canvas_light_set_scale(RID p_light, float p_scale); - void canvas_light_set_transform(RID p_light, const Transform2D& p_transform); + void canvas_light_set_transform(RID p_light, const Transform2D &p_transform); void canvas_light_set_texture(RID p_light, RID p_texture); - void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); - void canvas_light_set_color(RID p_light, const Color& p_color); + void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset); + void canvas_light_set_color(RID p_light, const Color &p_color); void canvas_light_set_height(RID p_light, float p_height); void canvas_light_set_energy(RID p_light, float p_energy); - void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); - void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); + void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z); + void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer); void canvas_light_set_item_cull_mask(RID p_light, int p_mask); void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask); void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode); - void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); void canvas_light_set_shadow_gradient_length(RID p_light, float p_length); void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter); - void canvas_light_set_shadow_color(RID p_light, const Color& p_color); - - + void canvas_light_set_shadow_color(RID p_light, const Color &p_color); RID canvas_light_occluder_create(); - void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); - void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); - void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon); - void canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform); - void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask); + void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas); + void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled); + void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon); + void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform); + void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask); RID canvas_occluder_polygon_create(); - void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed); - void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape); - - - void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode); + void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed); + void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape); + void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode); bool free(RID p_rid); VisualServerCanvas(); - - }; #endif // VISUALSERVERCANVAS_H |