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Diffstat (limited to 'servers/visual/visual_server_canvas.h')
-rw-r--r-- | servers/visual/visual_server_canvas.h | 270 |
1 files changed, 0 insertions, 270 deletions
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h deleted file mode 100644 index dea4183752..0000000000 --- a/servers/visual/visual_server_canvas.h +++ /dev/null @@ -1,270 +0,0 @@ -/*************************************************************************/ -/* visual_server_canvas.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef VISUALSERVERCANVAS_H -#define VISUALSERVERCANVAS_H - -#include "rasterizer.h" -#include "visual_server_viewport.h" - -class VisualServerCanvas { -public: - struct Item : public RasterizerCanvas::Item { - - RID parent; // canvas it belongs to - List<Item *>::Element *E; - int z_index; - bool z_relative; - bool sort_y; - Color modulate; - Color self_modulate; - bool use_parent_material; - int index; - bool children_order_dirty; - int ysort_children_count; - Color ysort_modulate; - Transform2D ysort_xform; - Vector2 ysort_pos; - VS::CanvasItemTextureFilter texture_filter; - VS::CanvasItemTextureRepeat texture_repeat; - - Vector<Item *> child_items; - - Item() { - children_order_dirty = true; - E = NULL; - z_index = 0; - modulate = Color(1, 1, 1, 1); - self_modulate = Color(1, 1, 1, 1); - sort_y = false; - use_parent_material = false; - z_relative = true; - index = 0; - ysort_children_count = -1; - ysort_xform = Transform2D(); - ysort_pos = Vector2(); - texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; - texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - } - }; - - struct ItemIndexSort { - - _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const { - - return p_left->index < p_right->index; - } - }; - - struct ItemPtrSort { - - _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const { - - if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) - return p_left->ysort_pos.x < p_right->ysort_pos.x; - - return p_left->ysort_pos.y < p_right->ysort_pos.y; - } - }; - - struct LightOccluderPolygon { - - bool active; - Rect2 aabb; - VS::CanvasOccluderPolygonCullMode cull_mode; - RID occluder; - Set<RasterizerCanvas::LightOccluderInstance *> owners; - - LightOccluderPolygon() { - active = false; - cull_mode = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; - } - }; - - RID_PtrOwner<LightOccluderPolygon> canvas_light_occluder_polygon_owner; - - RID_PtrOwner<RasterizerCanvas::LightOccluderInstance> canvas_light_occluder_owner; - - struct Canvas : public VisualServerViewport::CanvasBase { - - Set<RID> viewports; - struct ChildItem { - - Point2 mirror; - Item *item; - bool operator<(const ChildItem &p_item) const { - return item->index < p_item.item->index; - } - }; - - Set<RasterizerCanvas::Light *> lights; - - Set<RasterizerCanvas::LightOccluderInstance *> occluders; - - bool children_order_dirty; - Vector<ChildItem> child_items; - Color modulate; - RID parent; - float parent_scale; - - int find_item(Item *p_item) { - for (int i = 0; i < child_items.size(); i++) { - if (child_items[i].item == p_item) - return i; - } - return -1; - } - void erase_item(Item *p_item) { - int idx = find_item(p_item); - if (idx >= 0) - child_items.remove(idx); - } - - Canvas() { - modulate = Color(1, 1, 1, 1); - children_order_dirty = true; - parent_scale = 1.0; - } - }; - - mutable RID_PtrOwner<Canvas> canvas_owner; - RID_PtrOwner<Item> canvas_item_owner; - RID_PtrOwner<RasterizerCanvas::Light> canvas_light_owner; - - bool disable_scale; - -private: - void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights); - void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); - void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights); - - RasterizerCanvas::Item **z_list; - RasterizerCanvas::Item **z_last_list; - -public: - void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect); - - RID canvas_create(); - void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring); - void canvas_set_modulate(RID p_canvas, const Color &p_color); - void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale); - void canvas_set_disable_scale(bool p_disable); - - RID canvas_item_create(); - void canvas_item_set_parent(RID p_item, RID p_parent); - - void canvas_item_set_visible(RID p_item, bool p_visible); - void canvas_item_set_light_mask(RID p_item, int p_mask); - - void canvas_item_set_transform(RID p_item, const Transform2D &p_transform); - void canvas_item_set_clip(RID p_item, bool p_clip); - void canvas_item_set_distance_field_mode(RID p_item, bool p_enable); - void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()); - void canvas_item_set_modulate(RID p_item, const Color &p_color); - void canvas_item_set_self_modulate(RID p_item, const Color &p_color); - - void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable); - - void canvas_item_set_update_when_visible(RID p_item, bool p_update); - - void canvas_item_set_default_texture_filter(RID p_item, VS::CanvasItemTextureFilter p_filter); - void canvas_item_set_default_texture_repeat(RID p_item, VS::CanvasItemTextureRepeat p_repeat); - - void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); - void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); - void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); - void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), bool p_clip_uv = false, VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map = RID(), const Color &p_specular_color_shininess = Color(), VS::CanvasItemTextureFilter p_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); - void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); - void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); - void canvas_item_set_z_index(RID p_item, int p_z); - void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); - void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); - void canvas_item_attach_skeleton(RID p_item, RID p_skeleton); - - void canvas_item_clear(RID p_item); - void canvas_item_set_draw_index(RID p_item, int p_index); - - void canvas_item_set_material(RID p_item, RID p_material); - - void canvas_item_set_use_parent_material(RID p_item, bool p_enable); - - RID canvas_light_create(); - void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); - void canvas_light_set_enabled(RID p_light, bool p_enabled); - void canvas_light_set_scale(RID p_light, float p_scale); - void canvas_light_set_transform(RID p_light, const Transform2D &p_transform); - void canvas_light_set_texture(RID p_light, RID p_texture); - void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset); - void canvas_light_set_color(RID p_light, const Color &p_color); - void canvas_light_set_height(RID p_light, float p_height); - void canvas_light_set_energy(RID p_light, float p_energy); - void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z); - void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer); - void canvas_light_set_item_cull_mask(RID p_light, int p_mask); - void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask); - - void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode); - - void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); - void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); - void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter); - void canvas_light_set_shadow_color(RID p_light, const Color &p_color); - void canvas_light_set_shadow_smooth(RID p_light, float p_smooth); - - RID canvas_light_occluder_create(); - void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas); - void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled); - void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon); - void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform); - void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask); - - RID canvas_occluder_polygon_create(); - void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed); - void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const Vector<Vector2> &p_shape); - - void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode); - - bool free(RID p_rid); - VisualServerCanvas(); - ~VisualServerCanvas(); -}; - -#endif // VISUALSERVERCANVAS_H |