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path: root/servers/visual/visual_server_canvas.cpp
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Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r--servers/visual/visual_server_canvas.cpp53
1 files changed, 47 insertions, 6 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 48e6a3d006..1227863b72 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -58,6 +58,12 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (!ci->visible)
return;
+ if (p_canvas_item->children_order_dirty) {
+
+ p_canvas_item->child_items.sort_custom<ItemIndexSort>();
+ p_canvas_item->children_order_dirty = false;
+ }
+
Rect2 rect = ci->get_rect();
Transform2D xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
@@ -171,6 +177,12 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
VSG::canvas_render->canvas_begin();
+ if (p_canvas->children_order_dirty) {
+
+ p_canvas->child_items.sort();
+ p_canvas->children_order_dirty = false;
+ }
+
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci = p_canvas->child_items.ptr();
@@ -425,7 +437,7 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
canvas_item->commands.push_back(circle);
}
-void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
+void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -456,11 +468,12 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture = p_texture;
+ rect->normal_map = p_normal_map;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) {
+void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -470,6 +483,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->texture = p_texture;
+ rect->normal_map = p_normal_map;
rect->source = p_src_rect;
rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
@@ -488,12 +502,16 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
SWAP(rect->rect.size.x, rect->rect.size.y);
}
+ if (p_clip_uv) {
+ rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
+ }
+
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
+void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -501,6 +519,7 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
ERR_FAIL_COND(!style);
style->texture = p_texture;
+ style->normal_map = p_normal_map;
style->rect = p_rect;
style->source = p_source;
style->draw_center = p_draw_center;
@@ -515,7 +534,7 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
canvas_item->commands.push_back(style);
}
-void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
+void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -523,6 +542,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
ERR_FAIL_COND(!prim);
prim->texture = p_texture;
+ prim->normal_map = p_normal_map;
prim->points = p_points;
prim->uvs = p_uvs;
prim->colors = p_colors;
@@ -532,7 +552,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
canvas_item->commands.push_back(prim);
}
-void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
+void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -555,6 +575,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
polygon->texture = p_texture;
+ polygon->normal_map = p_normal_map;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
@@ -565,7 +586,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
canvas_item->commands.push_back(polygon);
}
-void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count) {
+void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -593,6 +614,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
polygon->texture = p_texture;
+ polygon->normal_map = p_normal_map;
polygon->points = p_points;
polygon->uvs = p_uvs;
polygon->colors = p_colors;
@@ -627,6 +649,25 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
canvas_item->commands.push_back(m);
}
+void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
+
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandParticles *part = memnew(Item::CommandParticles);
+ ERR_FAIL_COND(!part);
+ part->particles = p_particles;
+ part->texture = p_texture;
+ part->normal_map = p_normal;
+ part->h_frames = p_h_frames;
+ part->v_frames = p_v_frames;
+
+ //take the chance and request processing for them, at least once until they become visible again
+ VSG::storage->particles_request_process(p_particles);
+
+ canvas_item->commands.push_back(part);
+}
+
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);