diff options
Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index dd8d07f00d..0b4bbffddf 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -220,7 +220,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr for (int i = 0; i < l; i++) { - Canvas::ChildItem &ci = p_canvas->child_items[i]; + const Canvas::ChildItem &ci = p_canvas->child_items[i]; _render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights); //mirroring (useful for scrolling backgrounds) @@ -263,7 +263,7 @@ void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, con int idx = canvas->find_item(canvas_item); ERR_FAIL_COND(idx == -1); - canvas->child_items[idx].mirror = p_mirroring; + canvas->child_items.write[idx].mirror = p_mirroring; } void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) { @@ -468,21 +468,21 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5; if (p_antialiased) { - pline->lines[i] = p_points[i] + tangent; - pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent; + pline->lines.write[i] = p_points[i] + tangent; + pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent; if (pline->line_colors.size() > 1) { - pline->line_colors[i] = p_colors[i]; - pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i]; + pline->line_colors.write[i] = p_colors[i]; + pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i]; } } - pline->triangles[i * 2 + 0] = p_points[i] + tangent; - pline->triangles[i * 2 + 1] = p_points[i] - tangent; + pline->triangles.write[i * 2 + 0] = p_points[i] + tangent; + pline->triangles.write[i * 2 + 1] = p_points[i] - tangent; if (pline->triangle_colors.size() > 1) { - pline->triangle_colors[i * 2 + 0] = p_colors[i]; - pline->triangle_colors[i * 2 + 1] = p_colors[i]; + pline->triangle_colors.write[i * 2 + 0] = p_colors[i]; + pline->triangle_colors.write[i * 2 + 1] = p_colors[i]; } prev_t = t; @@ -669,7 +669,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 int color_size = p_colors.size(); int uv_size = p_uvs.size(); ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount); - ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid())); + ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount)); #endif Vector<int> indices = Geometry::triangulate_polygon(p_points); @@ -694,7 +694,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 canvas_item->commands.push_back(polygon); } -void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -702,6 +702,8 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector int ps = p_points.size(); ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1); ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps); + ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != ps * 4); + ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != ps * 4); Vector<int> indices = p_indices; @@ -726,6 +728,8 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector polygon->points = p_points; polygon->uvs = p_uvs; polygon->colors = p_colors; + polygon->bones = p_bones; + polygon->weights = p_weights; polygon->indices = indices; polygon->count = count; polygon->antialiased = false; |