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path: root/servers/visual/visual_server_canvas.cpp
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Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r--servers/visual/visual_server_canvas.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 3c8088c75c..84b7504ad4 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -776,7 +776,7 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
canvas_item->commands.push_back(m);
}
-void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
+void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -786,8 +786,6 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
part->particles = p_particles;
part->texture = p_texture;
part->normal_map = p_normal;
- part->h_frames = p_h_frames;
- part->v_frames = p_v_frames;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);