diff options
Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
| -rw-r--r-- | servers/visual/visual_server_canvas.cpp | 184 |
1 files changed, 113 insertions, 71 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 790dc59496..f44548aded 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -35,7 +35,7 @@ static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1; -void VisualServerCanvas::_render_canvas_item_tree(RID p_to_render_target, bool p_clear, const Color &p_clear_color, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) { +void VisualServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) { memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); @@ -62,7 +62,7 @@ void VisualServerCanvas::_render_canvas_item_tree(RID p_to_render_target, bool p } } - VSG::canvas_render->canvas_render_items(p_to_render_target, p_clear, p_clear_color, list, p_modulate, p_lights, p_transform); + VSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_transform); } void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) { @@ -243,7 +243,7 @@ void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Ite } } -void VisualServerCanvas::render_canvas(RID p_render_target, bool p_clear, const Color &p_clear_color, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) { +void VisualServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) { if (p_canvas->children_order_dirty) { @@ -264,30 +264,30 @@ void VisualServerCanvas::render_canvas(RID p_render_target, bool p_clear, const if (!has_mirror) { - _render_canvas_item_tree(p_render_target, p_clear, p_clear_color, ci, l, NULL, p_transform, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, ci, l, NULL, p_transform, p_clip_rect, p_canvas->modulate, p_lights); } else { //used for parallaxlayer mirroring for (int i = 0; i < l; i++) { const Canvas::ChildItem &ci2 = p_canvas->child_items[i]; - _render_canvas_item_tree(p_render_target, p_clear, p_clear_color, NULL, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights); //mirroring (useful for scrolling backgrounds) if (ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0)); - _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); } if (ci2.mirror.y != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y)); - _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); } if (ci2.mirror.y != 0 && ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror); - _render_canvas_item_tree(p_render_target, false, Color(), NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); } } } @@ -487,15 +487,27 @@ void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - Item::CommandLine *line = memnew(Item::CommandLine); + Item::CommandPrimitive *line = memnew(Item::CommandPrimitive); ERR_FAIL_COND(!line); - line->color = p_color; - line->from = p_from; - line->to = p_to; - line->width = p_width; - line->antialiased = p_antialiased; - canvas_item->rect_dirty = true; + if (p_width > 1.001) { + + Vector2 t = (p_from - p_to).tangent().normalized(); + line->points[0] = p_from + t * p_width; + line->points[1] = p_from - t * p_width; + line->points[2] = p_to - t * p_width; + line->points[3] = p_to + t * p_width; + line->point_count = 4; + } else { + line->point_count = 2; + line->points[0] = p_from; + line->points[1] = p_to; + } + for (int i = 0; i < line->point_count; i++) { + line->colors[i] = p_color; + } + line->specular_shininess = Color(1, 1, 1, 1); + canvas_item->rect_dirty = true; canvas_item->commands.push_back(line); } @@ -505,21 +517,29 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine); + Item::CommandPolygon *pline = memnew(Item::CommandPolygon); ERR_FAIL_COND(!pline); - pline->antialiased = p_antialiased; - pline->multiline = false; - - if (p_width <= 1) { - pline->lines = p_points; - pline->line_colors = p_colors; - if (pline->line_colors.size() == 0) { - pline->line_colors.push_back(Color(1, 1, 1, 1)); - } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) { - pline->line_colors.resize(1); + pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID()); + + if (true || p_width <= 1) { +#define TODO make thick lines possible + Vector<int> indices; + int pc = p_points.size(); + indices.resize((pc - 1) * 2); + { + int *iptr = indices.ptrw(); + for (int i = 0; i < (pc - 1); i++) { + iptr[i * 2 + 0] = i; + iptr[i * 2 + 1] = i + 1; + } } + + pline->primitive = VS::PRIMITIVE_LINES; + pline->specular_shininess = Color(1, 1, 1, 1); + pline->polygon.create(indices, p_points, p_colors); } else { +#if 0 //make a trianglestrip for drawing the line... Vector2 prev_t; pline->triangles.resize(p_points.size() * 2); @@ -579,6 +599,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point prev_t = t; } +#endif } canvas_item->rect_dirty = true; canvas_item->commands.push_back(pline); @@ -590,18 +611,18 @@ void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Poin Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine); + Item::CommandPolygon *pline = memnew(Item::CommandPolygon); ERR_FAIL_COND(!pline); - pline->antialiased = false; //todo - pline->multiline = true; + pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID()); + + if (true || p_width <= 1) { +#define TODO make thick lines possible - pline->lines = p_points; - pline->line_colors = p_colors; - if (pline->line_colors.size() == 0) { - pline->line_colors.push_back(Color(1, 1, 1, 1)); - } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) { - pline->line_colors.resize(1); + pline->primitive = VS::PRIMITIVE_LINES; + pline->specular_shininess = Color(1, 1, 1, 1); + pline->polygon.create(Vector<int>(), p_points, p_colors); + } else { } canvas_item->rect_dirty = true; @@ -627,12 +648,39 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - Item::CommandCircle *circle = memnew(Item::CommandCircle); + Item::CommandPolygon *circle = memnew(Item::CommandPolygon); ERR_FAIL_COND(!circle); - circle->color = p_color; - circle->pos = p_pos; - circle->radius = p_radius; + circle->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID()); + + circle->primitive = VS::PRIMITIVE_TRIANGLES; + circle->specular_shininess = Color(1, 1, 1, 1); + + Vector<int> indices; + Vector<Vector2> points; + + static const int circle_points = 64; + + points.resize(circle_points); + for (int i = 0; i < circle_points; i++) { + float angle = (i / float(circle_points)) * 2 * Math_PI; + points.write[i].x = Math::cos(angle) * p_radius; + points.write[i].y = Math::sin(angle) * p_radius; + points.write[i] += p_pos; + } + indices.resize((circle_points - 2) * 3); + + for (int i = 0; i < circle_points - 2; i++) { + indices.write[i * 3 + 0] = 0; + indices.write[i * 3 + 1] = i + 1; + indices.write[i * 3 + 2] = i + 2; + } + + Vector<Color> color; + color.push_back(p_color); + circle->polygon.create(indices, points, color); + + canvas_item->rect_dirty = true; canvas_item->commands.push_back(circle); } @@ -746,17 +794,33 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r } void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) { + uint32_t pc = p_points.size(); + ERR_FAIL_COND(pc == 0 || pc > 4); + Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive); ERR_FAIL_COND(!prim); + + for (int i = 0; i < p_points.size(); i++) { + prim->points[i] = p_points[i]; + if (i < p_uvs.size()) { + prim->uvs[i] = p_uvs[i]; + } + if (i < p_colors.size()) { + prim->colors[i] = p_colors[i]; + } else if (p_colors.size()) { + prim->colors[i] = p_colors[0]; + } else { + prim->colors[i] = Color(1, 1, 1, 1); + } + } + + prim->point_count = p_points.size(); + prim->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); prim->specular_shininess = p_specular_color_shininess; - prim->points = p_points; - prim->uvs = p_uvs; - prim->colors = p_colors; - prim->width = p_width; canvas_item->rect_dirty = true; canvas_item->commands.push_back(prim); @@ -779,14 +843,11 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 Item::CommandPolygon *polygon = memnew(Item::CommandPolygon); ERR_FAIL_COND(!polygon); + polygon->primitive = VS::PRIMITIVE_TRIANGLES; polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); polygon->specular_shininess = p_specular_color_shininess; - polygon->points = p_points; - polygon->uvs = p_uvs; - polygon->colors = p_colors; - polygon->indices = indices; - polygon->count = indices.size(); - polygon->antialiased = p_antialiased; + polygon->polygon.create(indices, p_points, p_colors, p_uvs); + canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); @@ -806,32 +867,13 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector const Vector<int> &indices = p_indices; - int count = p_count * 3; - - if (indices.empty()) { - - ERR_FAIL_COND(vertex_count % 3 != 0); - if (p_count == -1) - count = vertex_count; - } else { - - ERR_FAIL_COND(indices.size() % 3 != 0); - if (p_count == -1) - count = indices.size(); - } - Item::CommandPolygon *polygon = memnew(Item::CommandPolygon); ERR_FAIL_COND(!polygon); polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); polygon->specular_shininess = p_specular_color_shininess; - polygon->points = p_points; - polygon->uvs = p_uvs; - polygon->colors = p_colors; - polygon->bones = p_bones; - polygon->weights = p_weights; - polygon->indices = indices; - polygon->count = count; - polygon->antialiased = p_antialiased; + polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights); + + polygon->primitive = VS::PRIMITIVE_TRIANGLES; canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); |