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-rw-r--r--servers/visual/shader_language.h148
1 files changed, 74 insertions, 74 deletions
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 2d1851928e..67c273d267 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/list.h"
#include "core/map.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
@@ -42,7 +42,6 @@ class ShaderLanguage {
public:
enum TokenType {
-
TK_EMPTY,
TK_IDENTIFIER,
TK_TRUE,
@@ -267,18 +266,15 @@ public:
FLOW_OP_SWITCH,
FLOW_OP_CONTINUE,
FLOW_OP_DISCARD
-
};
enum ArgumentQualifier {
ARGUMENT_QUALIFIER_IN,
ARGUMENT_QUALIFIER_OUT,
ARGUMENT_QUALIFIER_INOUT,
-
};
struct Node {
-
Node *next;
enum Type {
@@ -296,7 +292,9 @@ public:
Type type;
virtual DataType get_datatype() const { return TYPE_VOID; }
-
+ Node(Type t) :
+ next(NULL),
+ type(t) {}
virtual ~Node() {}
};
@@ -311,18 +309,17 @@ public:
Node *nodes;
struct OperatorNode : public Node {
-
DataType return_cache;
DataPrecision return_precision_cache;
Operator op;
Vector<Node *> arguments;
virtual DataType get_datatype() const { return return_cache; }
- OperatorNode() {
- type = TYPE_OPERATOR;
- return_cache = TYPE_VOID;
- return_precision_cache = PRECISION_DEFAULT;
- }
+ OperatorNode() :
+ Node(TYPE_OPERATOR),
+ return_cache(TYPE_VOID),
+ return_precision_cache(PRECISION_DEFAULT),
+ op(OP_EQUAL) {}
};
struct VariableNode : public Node {
@@ -330,20 +327,16 @@ public:
StringName name;
virtual DataType get_datatype() const { return datatype_cache; }
- VariableNode() {
-
- type = TYPE_VARIABLE;
- datatype_cache = TYPE_VOID;
- }
+ VariableNode() :
+ Node(TYPE_VARIABLE),
+ datatype_cache(TYPE_VOID) {}
};
struct VariableDeclarationNode : public Node {
-
DataPrecision precision;
DataType datatype;
struct Declaration {
-
StringName name;
Node *initializer;
};
@@ -351,13 +344,13 @@ public:
Vector<Declaration> declarations;
virtual DataType get_datatype() const { return datatype; }
- VariableDeclarationNode() {
- type = TYPE_VARIABLE_DECLARATION;
- }
+ VariableDeclarationNode() :
+ Node(TYPE_VARIABLE_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID) {}
};
struct ConstantNode : public Node {
-
DataType datatype;
union Value {
@@ -370,7 +363,9 @@ public:
Vector<Value> values;
virtual DataType get_datatype() const { return datatype; }
- ConstantNode() { type = TYPE_CONSTANT; }
+ ConstantNode() :
+ Node(TYPE_CONSTANT),
+ datatype(TYPE_VOID) {}
};
struct FunctionNode;
@@ -388,39 +383,41 @@ public:
Map<StringName, Variable> variables;
List<Node *> statements;
bool single_statement;
- BlockNode() {
- type = TYPE_BLOCK;
- parent_block = NULL;
- parent_function = NULL;
- single_statement = false;
- }
+
+ BlockNode() :
+ Node(TYPE_BLOCK),
+ parent_function(NULL),
+ parent_block(NULL),
+ single_statement(false) {}
};
struct ControlFlowNode : public Node {
-
FlowOperation flow_op;
Vector<Node *> expressions;
Vector<BlockNode *> blocks;
- ControlFlowNode() {
- type = TYPE_CONTROL_FLOW;
- flow_op = FLOW_OP_IF;
- }
+
+ ControlFlowNode() :
+ Node(TYPE_CONTROL_FLOW),
+ flow_op(FLOW_OP_IF) {}
};
struct MemberNode : public Node {
-
DataType basetype;
DataType datatype;
StringName name;
Node *owner;
+
virtual DataType get_datatype() const { return datatype; }
- MemberNode() { type = TYPE_MEMBER; }
+
+ MemberNode() :
+ Node(TYPE_MEMBER),
+ basetype(TYPE_VOID),
+ datatype(TYPE_VOID),
+ owner(NULL) {}
};
struct FunctionNode : public Node {
-
struct Argument {
-
ArgumentQualifier qualifier;
StringName name;
DataType type;
@@ -434,16 +431,15 @@ public:
BlockNode *body;
bool can_discard;
- FunctionNode() {
- type = TYPE_FUNCTION;
- return_type = TYPE_VOID;
- return_precision = PRECISION_DEFAULT;
- can_discard = false;
- }
+ FunctionNode() :
+ Node(TYPE_FUNCTION),
+ return_type(TYPE_VOID),
+ return_precision(PRECISION_DEFAULT),
+ body(NULL),
+ can_discard(false) {}
};
struct ShaderNode : public Node {
-
struct Function {
StringName name;
FunctionNode *function;
@@ -454,7 +450,12 @@ public:
struct Varying {
DataType type;
DataInterpolation interpolation;
- DataPrecision precission;
+ DataPrecision precision;
+
+ Varying() :
+ type(TYPE_VOID),
+ interpolation(INTERPOLATION_FLAT),
+ precision(PRECISION_DEFAULT) {}
};
struct Uniform {
@@ -474,16 +475,20 @@ public:
int order;
int texture_order;
DataType type;
- DataPrecision precission;
+ DataPrecision precision;
Vector<ConstantNode::Value> default_value;
Hint hint;
float hint_range[3];
- Uniform() {
- hint = HINT_NONE;
- hint_range[0] = 0;
- hint_range[1] = 1;
- hint_range[2] = 0.001;
+ Uniform() :
+ order(0),
+ texture_order(0),
+ type(TYPE_VOID),
+ precision(PRECISION_DEFAULT),
+ hint(HINT_NONE) {
+ hint_range[0] = 0.0f;
+ hint_range[1] = 1.0f;
+ hint_range[2] = 0.001f;
}
};
@@ -493,11 +498,11 @@ public:
Vector<Function> functions;
- ShaderNode() { type = TYPE_SHADER; }
+ ShaderNode() :
+ Node(TYPE_SHADER) {}
};
struct Expression {
-
bool is_op;
union {
Operator op;
@@ -506,7 +511,6 @@ public:
};
struct VarInfo {
-
StringName name;
DataType type;
};
@@ -522,7 +526,6 @@ public:
};
struct Token {
-
TokenType type;
StringName text;
double constant;
@@ -556,11 +559,14 @@ public:
struct BuiltInInfo {
DataType type;
bool constant;
- BuiltInInfo() {}
- BuiltInInfo(DataType p_type, bool p_constant = false) {
- type = p_type;
- constant = p_constant;
- }
+
+ BuiltInInfo() :
+ type(TYPE_VOID),
+ constant(false) {}
+
+ BuiltInInfo(DataType p_type, bool p_constant = false) :
+ type(p_type),
+ constant(p_constant) {}
};
struct FunctionInfo {
@@ -573,6 +579,7 @@ private:
TokenType token;
const char *text;
};
+
static const KeyWord keyword_list[];
bool error_set;
@@ -628,22 +635,18 @@ private:
};
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
-
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
-
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
struct BuiltinFuncDef {
-
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
};
- struct BuiltinFuncOutArgs { //arguments used as out in built in funcions
-
+ struct BuiltinFuncOutArgs { //arguments used as out in built in functions
const char *name;
int argument;
};
@@ -656,20 +659,17 @@ private:
int completion_argument;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
-
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
- bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
+ bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
-
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
- Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
+ Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
-
Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
public: