diff options
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 63b5f206f2..e0be58d0c1 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1730,17 +1730,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID } }, { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_BOOL, TYPE_VOID } }, { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BOOL, TYPE_VOID } }, { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID } }, { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BOOL, TYPE_VOID } }, { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID } }, { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BOOL, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, @@ -1918,9 +1914,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } }, { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } }, - { "not", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } }, - { "not", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } }, - { "not", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } }, + { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } }, + { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } }, + { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } }, //builtins - texture { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } }, @@ -2058,11 +2054,11 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) { - ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL); + ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false); Vector<DataType> args; - ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL); + ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false); StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String(); |