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-rw-r--r--servers/visual/shader_graph.h109
1 files changed, 0 insertions, 109 deletions
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
deleted file mode 100644
index 41df0f60f1..0000000000
--- a/servers/visual/shader_graph.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*************************************************************************/
-/* shader_graph.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#if 0
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#include "servers/visual_server.h"
-#include "map.h"
-
-
-class ShaderCodeGenerator {
-public:
-
- virtual void begin()=0;
- virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs)=0;
- virtual void end()=0;
-
- virtual ~ShaderCodeGenerator() {}
-};
-
-class ShaderGraph {
-public:
-
-
- struct Connection {
-
- int src_id;
- int src_slot;
- int dst_id;
- int dst_slot;
- };
-
-private:
- struct Node {
-
- int16_t x,y;
- VS::ShaderNodeType type;
- Variant param;
- int id;
- mutable int order; // used for sorting
- mutable bool out_valid;
- mutable bool in_valid;
- };
-
- Map<int,Node> node_map;
-
- List<Connection> connections;
-
-public:
-
- Error generate(ShaderCodeGenerator * p_generator) const;
-
- void node_add(VS::ShaderNodeType p_type,int p_id);
- void node_remove(int p_id);
- void node_change_type(int p_id, VS::ShaderNodeType p_type);
- void node_set_param(int p_id, const Variant& p_value);
-
- void node_set_pos(int p_id, int p_x,int p_y);
- int node_get_pos_x(int p_id) const;
- int node_get_pos_y(int p_id) const;
-
- void get_node_list(List<int> *p_node_list) const;
- void get_sorted_node_list(List<int> *p_node_list) const;
- VS::ShaderNodeType node_get_type(int p_id) const;
- Variant node_get_param(int p_id) const;
-
- Error connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
- bool is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
- void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
-
- void clear();
-
- List<Connection> get_connection_list() const;
-
-
- ShaderGraph();
- ~ShaderGraph();
-
-};
-#endif