diff options
Diffstat (limited to 'servers/visual/shader_graph.h')
-rw-r--r-- | servers/visual/shader_graph.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h index 07e4bb3540..41df0f60f1 100644 --- a/servers/visual/shader_graph.h +++ b/servers/visual/shader_graph.h @@ -43,7 +43,7 @@ public: virtual void begin()=0; virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs)=0; virtual void end()=0; - + virtual ~ShaderCodeGenerator() {} }; @@ -61,7 +61,7 @@ public: private: struct Node { - + int16_t x,y; VS::ShaderNodeType type; Variant param; @@ -74,7 +74,7 @@ private: Map<int,Node> node_map; List<Connection> connections; - + public: Error generate(ShaderCodeGenerator * p_generator) const; @@ -87,7 +87,7 @@ public: void node_set_pos(int p_id, int p_x,int p_y); int node_get_pos_x(int p_id) const; int node_get_pos_y(int p_id) const; - + void get_node_list(List<int> *p_node_list) const; void get_sorted_node_list(List<int> *p_node_list) const; VS::ShaderNodeType node_get_type(int p_id) const; @@ -95,14 +95,14 @@ public: Error connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); bool is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const; - void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); void clear(); List<Connection> get_connection_list() const; - ShaderGraph(); + ShaderGraph(); ~ShaderGraph(); }; |