diff options
Diffstat (limited to 'servers/visual/rendering_device.cpp')
-rw-r--r-- | servers/visual/rendering_device.cpp | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/servers/visual/rendering_device.cpp b/servers/visual/rendering_device.cpp deleted file mode 100644 index 3c1795161d..0000000000 --- a/servers/visual/rendering_device.cpp +++ /dev/null @@ -1,64 +0,0 @@ -/*************************************************************************/ -/* rendering_device.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rendering_device.h" - -RenderingDevice *RenderingDevice::singleton = NULL; - -RenderingDevice *RenderingDevice::get_singleton() { - return singleton; -} - -RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = NULL; -RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = NULL; - -void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) { - compile_function = p_function; -} -void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) { - cache_function = p_function; -} - -Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) { - if (p_allow_cache && cache_function) { - Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language); - if (cache.size()) { - return cache; - } - } - - ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>()); - - return compile_function(p_stage, p_source_code, p_language, r_error); -} - -RenderingDevice::RenderingDevice() { - singleton = this; -} |