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-rw-r--r--servers/visual/rendering_device.cpp64
1 files changed, 0 insertions, 64 deletions
diff --git a/servers/visual/rendering_device.cpp b/servers/visual/rendering_device.cpp
deleted file mode 100644
index 3c1795161d..0000000000
--- a/servers/visual/rendering_device.cpp
+++ /dev/null
@@ -1,64 +0,0 @@
-/*************************************************************************/
-/* rendering_device.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "rendering_device.h"
-
-RenderingDevice *RenderingDevice::singleton = NULL;
-
-RenderingDevice *RenderingDevice::get_singleton() {
- return singleton;
-}
-
-RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = NULL;
-RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = NULL;
-
-void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
- compile_function = p_function;
-}
-void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) {
- cache_function = p_function;
-}
-
-Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
- if (p_allow_cache && cache_function) {
- Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
- if (cache.size()) {
- return cache;
- }
- }
-
- ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
-
- return compile_function(p_stage, p_source_code, p_language, r_error);
-}
-
-RenderingDevice::RenderingDevice() {
- singleton = this;
-}