diff options
Diffstat (limited to 'servers/visual/rasterizer_rd')
46 files changed, 0 insertions, 27798 deletions
diff --git a/servers/visual/rasterizer_rd/SCsub b/servers/visual/rasterizer_rd/SCsub deleted file mode 100644 index cc17feeb05..0000000000 --- a/servers/visual/rasterizer_rd/SCsub +++ /dev/null @@ -1,7 +0,0 @@ -#!/usr/bin/env python - -Import('env') - -env.add_source_files(env.servers_sources, "*.cpp") - -SConscript("shaders/SCsub") diff --git a/servers/visual/rasterizer_rd/cubemap_coeffs.h b/servers/visual/rasterizer_rd/cubemap_coeffs.h deleted file mode 100644 index 1db03ce7c4..0000000000 --- a/servers/visual/rasterizer_rd/cubemap_coeffs.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2016 Activision Publishing, Inc. -// -// Permission is hereby granted, free of charge, to any person obtaining -// a copy of this software and associated documentation files (the "Software"), -// to deal in the Software without restriction, including without limitation -// the rights to use, copy, modify, merge, publish, distribute, sublicense, -// and/or sell copies of the Software, and to permit persons to whom the Software -// is furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -#ifndef CUBEMAP_COEFFS_H -#define CUBEMAP_COEFFS_H - -const float low_quality_coeffs[7][5][6][4] = { { { { 0.0002037563, 0.0045063655, -0.0016408688, 0.00012037493 }, { -9.1834951e-05, -0.008947532, -8.1524405e-05, -3.9080094e-05 }, { -2.6038267e-05, -6.8409667e-05, 7.2175702e-05, 0.25492775 }, { -9.9426044e-05, 0.0025427756, -0.00074437925, 1.1773191e-05 }, { -3.2668211e-05, 0.0026930659, -4.824934e-05, -0.0006835048 }, { -0.0002864144, -0.0032220854, 0.0021558286, -0.00014573736 } }, { { 0.00030683201, 0.0026819548, -0.00060011756, -0.0067169226 }, { -0.0030993251, 0.0098575575, 0.0022416671, -8.9075401e-05 }, { 0.00052405626, 0.00057860515, 0.00011654518, -0.048018609 }, { 0.00010850967, -0.0088443512, -0.0018168095, 8.6633128e-05 }, { 0.003333989, -0.0050956447, -8.0414612e-05, 0.0049721239 }, { -4.0961436e-05, -8.5486984e-05, 0.0058683066, 2.2978359e-05 } }, { { 0.99999993, 0.99998625, 0.99999847, 0.99997743 }, { 0.99999519, 0.99991138, 0.99999748, 1 }, { 0.99999986, 0.99999983, 0.99999999, 0.96576708 }, { 0.99999999, 0.99995765, 0.99999807, 1 }, { 0.99999444, 0.99998339, 1, 0.99998741 }, { 0.99999996, 0.99999481, 0.99998046, 0.99999999 } }, { { -0.32267524, -0.65409377, -1.4666488, 0.87153305 }, { -1.264365, 0.89880861, -1.2245906, -0.88501403 }, { -0.31118682, -0.086150323, -0.58811532, 1.1317711 }, { -1.2193493, 1.250379, -1.0871569, -0.12694096 }, { -0.4012249, -0.47436307, -0.59661001, 2.7313005 }, { -1.3109856, 0.60929855, 0.55672643, -0.39880018 } }, { { 0.93273157, 0.59530745, 1.1994788, 0.19102276 }, { 1.2272239, 0.23245736, 1.2577607, 2.5491008 }, { 1.1210098, 0.83074953, 1.3049282, -0.001940633 }, { 1.5839111, 0.10520816, 1.150458, 2.3251789 }, { 0.688692, 0.59807498, 1.3374877, 0.095746692 }, { 1.3054173, 0.36604721, 0.065870226, 1.6496907 } } }, { { { 0.10348445, -4.6771514e-07, -0.011513131, 8.8921052e-05 }, { -0.042152043, 0.013143535, 0.00029120107, 0.036661611 }, { -0.04516036, 0.011438473, -0.0099289792, -0.011707897 }, { -0.034779497, 0.0090981166, -5.4202726e-05, 0.038592793 }, { -0.0071967376, -0.0056614418, -0.012278945, 0.0056867462 }, { -0.037678514, 0.011570177, 0.00029044557, 0.038583909 } }, { { 0.048320869, 1.4603673e-05, 0.0092672368, 0.00033289199 }, { 0.0071001761, -0.0090106091, -0.0027305905, -0.00221479 }, { -0.0027204116, 0.00017921587, 0.015296357, -0.00010306185 }, { 0.0079350203, -0.014772431, -1.2410913e-05, -0.0062296897 }, { 0.025087691, 0.00086046427, 0.015034685, -0.00078224706 }, { 0.00074587265, -0.014602074, 0.00027338224, -0.012848552 } }, { { 0.99345662, 1, 0.99989078, 0.99999994 }, { 0.99908598, 0.99987302, 0.99999623, 0.99932528 }, { 0.99897605, 0.99993456, 0.9998337, 0.99993145 }, { 0.99936351, 0.99984949, 1, 0.9992356 }, { 0.99965935, 0.9999836, 0.99981158, 0.99998352 }, { 0.99928963, 0.99982644, 0.99999992, 0.99917276 } }, { { 3.6882765, 0.15963861, 0.55983965, 0.4075649 }, { 2.1169304, 0.56463157, 0.52957047, 2.0117964 }, { 3.1080461, 0.09682931, 0.42125986, 0.089254784 }, { 1.4247315, 0.48411378, -0.17039102, 1.7431674 }, { 4.0339531, 0.14046159, 0.89848909, 0.011661811 }, { 1.9787852, 0.61750145, 0.63514194, 1.9359003 } }, { { 0.030848793, 1.4472743, 1.4356825, 1.4078009 }, { 0.37639678, 1.0793106, 1.1945413, 0.43983395 }, { 0.27451605, 1.5256415, 1.016769, 1.4850575 }, { 0.54580883, 1.1332879, 3.1331784, 0.60772955 }, { 0.11785158, 1.3928946, 0.94998805, 1.0377182 }, { 0.2842108, 1.0026911, 1.9064553, 0.27147854 } } }, { { { -0.096789259, 0.10326967, 0.0011799959, -0.03077328 }, { 0.08342021, 0.033260738, -0.00045864451, -0.021450568 }, { -0.093369441, -0.05807574, -0.033745214, 0.023817208 }, { 0.056747754, 0.031140512, 0.00019362509, -0.023727797 }, { -0.084538386, -0.040545412, -0.0076838784, 0.03424599 }, { 0.074312056, 0.027619787, 0.0015509082, -0.031043528 } }, { { -0.0085160473, -0.012179292, 0.0049910118, 0.020224799 }, { 0.022559343, -0.016273333, -0.0069382139, 0.00058083224 }, { -0.001115062, 0.035002846, -0.0038974773, -0.039378629 }, { 0.0014921617, -0.00058523872, -0.0011606685, 0.02807528 }, { -0.021454809, 0.052957852, -0.0022083677, -0.027956663 }, { -0.016486487, -0.0040233682, 0.00029949558, 0.021924605 } }, { { 0.99526846, 0.99457883, 0.99998685, 0.99932175 }, { 0.99625908, 0.99931422, 0.99997583, 0.99976974 }, { 0.99563091, 0.99769836, 0.99942287, 0.99894047 }, { 0.99838743, 0.99951485, 0.99999931, 0.99932416 }, { 0.99618922, 0.99777329, 0.99996804, 0.99902234 }, { 0.99709875, 0.9996104, 0.99999875, 0.99927754 } }, { { 3.0342011, 4.8022834, 1.3814123, 1.5280754 }, { 2.9043837, 1.7325954, 1.422223, 2.0569263 }, { 3.0358722, 5.3331504, 1.5680146, 1.6079289 }, { 3.2062833, 1.5368069, 1.0484709, 1.5399477 }, { 2.4471653, 4.0916696, 1.5060688, 1.5807009 }, { 2.6932695, 1.5161537, 1.3991175, 1.6301918 } }, { { 0.50787578, 0.17735471, 1.4006765, 1.0878482 }, { 0.69514518, 1.6765187, 1.2224869, 1.3461327 }, { 0.71381288, 0.17509216, 1.2712934, 0.94575821 }, { 1.1817337, 1.796984, 1.8671538, 1.5708691 }, { 0.55621228, 0.38291359, 1.4128781, 0.82625349 }, { 0.72441647, 1.005794, 1.5522327, 1.6032524 } } }, { { { -0.00041301094, -0.095882618, 0.26932618, -0.25137214 }, { 0.13737415, -0.12694293, -0.0090389663, 0.07227623 }, { -0.005236407, -0.0072961249, 0.27776083, -0.19536433 }, { 0.12781899, -0.042881667, -0.095979169, 0.088937396 }, { 0.037496084, -0.090547583, 0.22112334, -0.21930294 }, { 0.13353408, -0.084346121, -0.011365728, 0.043459312 } }, { { -0.05799135, -0.048612281, 0.02422989, 0.015536268 }, { -0.083144241, 0.039381032, 0.018705957, 0.029297922 }, { 0.026364989, -0.041927591, 0.036718516, 0.0050376168 }, { -0.11562256, 0.043521976, -0.014481644, 0.01529188 }, { -0.047859898, -0.057779647, -0.053171395, -0.0063193506 }, { -0.028781196, 0.041145059, -0.00018523142, 0.053524246 } }, { { 0.998317, 0.99420489, 0.96274416, 0.96776581 }, { 0.98702349, 0.99112796, 0.99978417, 0.99695425 }, { 0.99963867, 0.99909401, 0.95994827, 0.9807178 }, { 0.98503489, 0.99813175, 0.99527799, 0.99591983 }, { 0.99815003, 0.99421459, 0.97379529, 0.97563635 }, { 0.99062621, 0.99558667, 0.99993539, 0.99762039 } }, { { 2.3221943, 2.5383575, 4.3177232, 4.2016467 }, { 3.1936529, 3.0443024, 2.548962, 2.7636456 }, { 2.5923827, 2.3497949, 4.2471014, 4.1975975 }, { 3.3748785, 3.2836577, 2.9220414, 2.7175317 }, { 2.3290083, 2.5560991, 4.3572168, 4.4372585 }, { 3.1512055, 3.2863613, 2.4475378, 2.3620003 } }, { { 0.62833231, 0.52378061, 0.55845033, 0.64883444 }, { 0.76905594, 1.1017801, 1.8714048, 1.5664383 }, { 1.5283278, 1.2423369, 0.62247385, 1.0341956 }, { 0.77484548, 1.6866409, 1.0307399, 1.4224643 }, { 0.85627405, 0.72516079, 0.70094339, 0.7547877 }, { 1.202842, 1.7650605, 1.5938526, 0.97031337 } } }, { { { -0.078108035, -0.049518839, 0.26950139, -0.51522828 }, { 0.43015518, -0.045354216, 0.094550359, -0.2395012 }, { -0.079900522, -0.082582235, 0.24464909, -0.5234896 }, { 0.38422945, -0.023833644, 0.07334288, -0.22827313 }, { -0.075370379, -0.05156594, 0.19883182, -0.45064193 }, { 0.46285395, 0.021899343, 0.10155287, -0.25974773 } }, { { 0.068681419, -0.32175988, 0.15143274, -0.0066205388 }, { -0.17060226, 0.31051319, -0.080511981, -0.1593209 }, { 0.08167251, -0.32517768, 0.10937023, -0.06941926 }, { -0.14580685, 0.32474959, -0.081718057, -0.11068378 }, { 0.053961394, -0.29322836, 0.10408839, -0.02243046 }, { -0.030598471, 0.34332821, -0.091528353, -0.16299796 } }, { { 0.99457629, 0.9455255, 0.95101899, 0.85702741 }, { 0.88648824, 0.94948647, 0.99225906, 0.95773484 }, { 0.99345131, 0.94204015, 0.96342357, 0.84919939 }, { 0.9116513, 0.94549969, 0.99395321, 0.96728511 }, { 0.99569447, 0.95465076, 0.97449039, 0.89242295 }, { 0.88590629, 0.93896015, 0.99061071, 0.95182077 } }, { { 3.6380949, 4.1749529, 4.1351439, 4.8389883 }, { 5.256362, 4.2027959, 3.6096892, 3.9848645 }, { 3.5689427, 3.8620869, 4.0023981, 4.8268584 }, { 5.1128497, 4.468934, 3.5851596, 4.047485 }, { 3.7014988, 4.1310058, 4.2446872, 5.3049323 }, { 4.8659881, 4.3133002, 3.4582876, 3.8863853 } }, { { 1.6276316, 0.7747672, 1.0485958, 0.73900224 }, { 0.72010795, 0.65403093, 1.3179681, 0.65610074 }, { 1.5881174, 0.55108527, 1.0509725, 0.72153362 }, { 1.1389053, 1.0905142, 1.6661598, 0.9987548 }, { 1.977914, 0.83001686, 1.0571479, 0.80249183 }, { 0.94107069, 0.80840873, 0.95379751, 0.50386367 } } }, { { { 0.015525428, -0.48038019, -0.021799698, 0.43629156 }, { 0.045681247, -0.55039024, -0.54573329, 0.57817853 }, { -0.045869129, -0.42209953, -0.14040829, 0.37787106 }, { 0.66327604, -0.70070311, -0.55261635, 0.63446196 }, { 0.015397585, -0.43515767, -0.021927897, 0.4203714 }, { 0.85681772, -0.65394729, -0.67557236, 0.60104142 } }, { { -0.31503888, -0.26745648, 0.26817896, 0.26548747 }, { -0.93282124, -0.033621213, 0.68374802, -0.10858524 }, { -0.21723689, -0.17935495, 0.38521982, 0.2578335 }, { -0.39913153, 0.23555359, 0.59589456, -0.19075103 }, { -0.28851798, -0.24142459, 0.28279261, 0.24766617 }, { -0.29435977, -0.25850549, 0.57790878, -0.200546 } }, { { 0.94895177, 0.83528552, 0.96312243, 0.85974768 }, { 0.35743218, 0.8342303, 0.48442112, 0.80865248 }, { 0.97504059, 0.88863029, 0.9120807, 0.88923301 }, { 0.63305523, 0.67344611, 0.58268761, 0.74904744 }, { 0.95735066, 0.86738225, 0.9589304, 0.87289711 }, { 0.42333878, 0.71100482, 0.45784651, 0.77364753 } }, { { 5.3641275, 5.2550422, 5.3103777, 5.2851215 }, { 5.2657045, 6.2095784, 6.9549598, 4.9205516 }, { 5.163385, 5.3141038, 4.9907618, 5.3583852 }, { 6.1257061, 6.1102338, 6.9549598, 5.3129951 }, { 5.3138838, 5.3257842, 5.3133783, 5.2687156 }, { 5.8915091, 6.153324, 6.9549598, 4.9568971 } }, { { 3.1221918, 1.1882615, 2.6991784, 1.1185048 }, { -0.2322432, -0.16590163, 0.088416958, 0.057399579 }, { 3.4395383, 1.5836276, 2.6242352, 1.2873336 }, { -0.23767634, -0.79425452, 0.20477899, 0.40461516 }, { 2.2521751, 1.1933374, 2.3309484, 1.0185309 }, { -0.099258385, -0.2173726, 0.0736866, 0.15470436 } } }, { { { 0.066050217, -0.33053278, -0.13771479, 0.33278465 }, { 0.00084467977, -0.50077778, -0.30083482, 0.6494273 }, { 0.24880159, -0.30354993, -0.15417892, 0.38203296 }, { -0.073325098, -0.4778777, 0.10779844, 0.66683723 }, { 0.15703809, -0.36335455, -0.15657631, 0.35926503 }, { 0.26127617, -0.29524368, -0.14490804, 0.65461301 } }, { { -0.57970022, -0.33939622, 0.72169742, 0.320959 }, { -0.38698206, -0.12730306, 0.65810895, 0.026509232 }, { -0.6199708, -0.34745658, 0.68683659, 0.34547285 }, { -0.3613378, -0.14006845, 0.65917895, 0.038446867 }, { -0.57778101, -0.35057776, 0.57837882, 0.36488991 }, { -0.50051482, -0.019174387, 0.50816239, 0.02682636 } }, { { 0.8121484, 0.88065787, 0.67837119, 0.88670158 }, { 0.92208686, 0.85616327, 0.69021085, -0.75996148 }, { 0.74413303, 0.88720424, 0.71027063, 0.85714604 }, { 0.92954743, 0.86718726, 0.74421946, -0.74421095 }, { 0.80094204, 0.86317363, 0.8006009, 0.85894353 }, { 0.82536033, 0.95522956, 0.8489833, -0.75548802 } }, { { 5.7725061, 5.1565901, 5.6224483, 5.0847054 }, { 5.7717118, 6.4180057, 6.9797014, -0.03290957 }, { 5.7847117, 5.2015529, 5.614561, 5.2019388 }, { 6.2613999, 6.5807982, 6.9797014, -0.032764603 }, { 5.823775, 5.2332343, 5.826694, 5.197143 }, { 6.3463188, 5.8174311, 6.9797014, -0.032766769 } }, { { 2.96787, 1.3557735, 2.0749129, 1.3066609 }, { -0.92782801, 0.0079162579, -0.33479446, 2.699659e-05 }, { 2.1997063, 3.1083252, 2.6810949, 1.8276262 }, { -0.48654719, -0.10954189, -0.32175132, 5.490092e-05 }, { 3.1970446, 1.787085, 3.062849, 1.6274811 }, { -0.78882801, -0.34050184, -0.59962127, 3.6554198e-05 } } } }; - -const float high_quality_coeffs[7][5][3][24][4] = { { { { { -4.8355339e-06, -4.4902569e-05, -9.2632249e-05, -0.00053773136 }, { 0.0040143823, -0.00060900339, -0.0095301923, -0.0053956011 }, { -0.0005923892, -3.6901978e-05, -5.6694857e-06, -0.00017018564 }, { 0.0012441402, 0.02236187, 0.022751769, 0.0062788948 }, { 0.00013810055, -2.2709815e-05, 0.0054849671, -1.6599195e-05 }, { -0.020320408, -0.017066319, -0.017457746, 0.022910628 }, { 0.00024171724, 9.7419073e-05, -0.00047804272, -0.00010093683 }, { 7.6988167e-05, 1.8551597e-05, -5.7692813e-05, -3.332362e-05 }, { -0.00062766208, 2.713742e-05, 0.00026511682, 2.3841873e-05 }, { -0.00043656844, 0.0028645469, 0.0049817085, 0.0080221478 }, { -3.3210444e-05, -8.0852386e-05, -2.2111492e-06, -8.4430827e-05 }, { 0.010967284, 0.018811225, 0.017569463, -0.0046944996 }, { -0.00018391248, -0.00010462174, -0.00017726, -0.00018490133 }, { 0.00012591989, 0.015965386, 0.015964059, -0.0078018431 }, { -0.006125333, -8.2224165e-05, -0.00020500151, -0.00025207244 }, { -0.00016320041, -0.0001279242, 0.00014038799, 8.1359421e-05 }, { -0.00064341098, -0.0011265496, -0.0011634792, -0.00081607159 }, { 0.00089294825, 0.0061923653, 0.0052662392, -0.00058227469 }, { -2.4001308e-05, -1.3534224e-05, 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--git a/servers/visual/rasterizer_rd/light_cluster_builder.cpp b/servers/visual/rasterizer_rd/light_cluster_builder.cpp deleted file mode 100644 index 943ef1c7fa..0000000000 --- a/servers/visual/rasterizer_rd/light_cluster_builder.cpp +++ /dev/null @@ -1,255 +0,0 @@ -/*************************************************************************/ -/* light_cluster_builder.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "light_cluster_builder.h" - -void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection) { - view_xform = p_view_transform; - projection = p_cam_projection; - z_near = -projection.get_z_near(); - z_far = -projection.get_z_far(); - - //reset counts - light_count = 0; - refprobe_count = 0; - item_count = 0; - sort_id_count = 0; -} - -void LightClusterBuilder::bake_cluster() { - - float slice_depth = (z_near - z_far) / depth; - - uint8_t *cluster_dataw = cluster_data.ptrw(); - Cell *cluster_data_ptr = (Cell *)cluster_dataw; - //clear the cluster - zeromem(cluster_data_ptr, (width * height * depth * sizeof(Cell))); - - /* Step 1, create cell positions and count them */ - - for (uint32_t i = 0; i < item_count; i++) { - - const Item &item = items[i]; - - int from_slice = Math::floor((z_near - (item.aabb.position.z + item.aabb.size.z)) / slice_depth); - int to_slice = Math::floor((z_near - item.aabb.position.z) / slice_depth); - - if (from_slice >= (int)depth || to_slice < 0) { - continue; //sorry no go - } - - from_slice = MAX(0, from_slice); - to_slice = MIN((int)depth - 1, to_slice); - - for (int j = from_slice; j <= to_slice; j++) { - - Vector3 min = item.aabb.position; - Vector3 max = item.aabb.position + item.aabb.size; - - float limit_near = MIN((z_near - slice_depth * j), max.z); - float limit_far = MAX((z_near - slice_depth * (j + 1)), min.z); - - max.z = limit_near; - min.z = limit_near; - - Vector3 proj_min = projection.xform(min); - Vector3 proj_max = projection.xform(max); - - int near_from_x = int(Math::floor((proj_min.x * 0.5 + 0.5) * width)); - int near_from_y = int(Math::floor((-proj_max.y * 0.5 + 0.5) * height)); - int near_to_x = int(Math::floor((proj_max.x * 0.5 + 0.5) * width)); - int near_to_y = int(Math::floor((-proj_min.y * 0.5 + 0.5) * height)); - - max.z = limit_far; - min.z = limit_far; - - proj_min = projection.xform(min); - proj_max = projection.xform(max); - - int far_from_x = int(Math::floor((proj_min.x * 0.5 + 0.5) * width)); - int far_from_y = int(Math::floor((-proj_max.y * 0.5 + 0.5) * height)); - int far_to_x = int(Math::floor((proj_max.x * 0.5 + 0.5) * width)); - int far_to_y = int(Math::floor((-proj_min.y * 0.5 + 0.5) * height)); - - //print_line(itos(j) + " near - " + Vector2i(near_from_x, near_from_y) + " -> " + Vector2i(near_to_x, near_to_y)); - //print_line(itos(j) + " far - " + Vector2i(far_from_x, far_from_y) + " -> " + Vector2i(far_to_x, far_to_y)); - - int from_x = MIN(near_from_x, far_from_x); - int from_y = MIN(near_from_y, far_from_y); - int to_x = MAX(near_to_x, far_to_x); - int to_y = MAX(near_to_y, far_to_y); - - if (from_x >= (int)width || to_x < 0 || from_y >= (int)height || to_y < 0) { - continue; - } - - int sx = MAX(0, from_x); - int sy = MAX(0, from_y); - int dx = MIN((int)width - 1, to_x); - int dy = MIN((int)height - 1, to_y); - - //print_line(itos(j) + " - " + Vector2i(sx, sy) + " -> " + Vector2i(dx, dy)); - - for (int x = sx; x <= dx; x++) { - for (int y = sy; y <= dy; y++) { - uint32_t offset = j * (width * height) + y * width + x; - - if (unlikely(sort_id_count == sort_id_max)) { - sort_id_max = nearest_power_of_2_templated(sort_id_max + 1); - sort_ids = (SortID *)memrealloc(sort_ids, sizeof(SortID) * sort_id_max); - if (ids.size()) { - - ids.resize(sort_id_max); - RD::get_singleton()->free(items_buffer); - items_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * sort_id_max); - } - } - - sort_ids[sort_id_count].cell_index = offset; - sort_ids[sort_id_count].item_index = item.index; - sort_ids[sort_id_count].item_type = item.type; - - sort_id_count++; - - //for now, only count - cluster_data_ptr[offset].item_pointers[item.type]++; - //print_line("at offset " + itos(offset) + " value: " + itos(cluster_data_ptr[offset].item_pointers[item.type])); - } - } - } - } - - /* Step 2, Assign pointers (and reset counters) */ - - uint32_t offset = 0; - for (uint32_t i = 0; i < (width * height * depth); i++) { - for (int j = 0; j < ITEM_TYPE_MAX; j++) { - uint32_t count = cluster_data_ptr[i].item_pointers[j]; //save count - cluster_data_ptr[i].item_pointers[j] = offset; //replace count by pointer - offset += count; //increase offset by count; - } - } - - //print_line("offset: " + itos(offset)); - /* Step 3, Place item lists */ - - uint32_t *ids_ptr = ids.ptrw(); - - for (uint32_t i = 0; i < sort_id_count; i++) { - const SortID &id = sort_ids[i]; - Cell &cell = cluster_data_ptr[id.cell_index]; - uint32_t pointer = cell.item_pointers[id.item_type] & POINTER_MASK; - uint32_t counter = cell.item_pointers[id.item_type] >> COUNTER_SHIFT; - ids_ptr[pointer + counter] = id.item_index; - - cell.item_pointers[id.item_type] = pointer | ((counter + 1) << COUNTER_SHIFT); - } - - RD::get_singleton()->texture_update(cluster_texture, 0, cluster_data, true); - RD::get_singleton()->buffer_update(items_buffer, 0, offset * sizeof(uint32_t), ids_ptr, true); -} - -void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth) { - - if (width == p_width && height == p_height && depth == p_depth) { - return; - } - if (cluster_texture.is_valid()) { - RD::get_singleton()->free(cluster_texture); - } - - width = p_width; - height = p_height; - depth = p_depth; - - cluster_data.resize(width * height * depth * sizeof(Cell)); - - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - tf.type = RD::TEXTURE_TYPE_3D; - tf.width = width; - tf.height = height; - tf.depth = depth; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - - cluster_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } -} - -RID LightClusterBuilder::get_cluster_texture() const { - return cluster_texture; -} -RID LightClusterBuilder::get_cluster_indices_buffer() const { - return items_buffer; -} - -LightClusterBuilder::LightClusterBuilder() { - //initialize accumulators to something - lights = (LightData *)memalloc(sizeof(LightData) * 1024); - light_max = 1024; - - refprobes = (OrientedBoxData *)memalloc(sizeof(OrientedBoxData) * 1024); - refprobe_max = 1024; - - decals = (OrientedBoxData *)memalloc(sizeof(OrientedBoxData) * 1024); - decal_max = 1024; - - items = (Item *)memalloc(sizeof(Item) * 1024); - item_max = 1024; - - sort_ids = (SortID *)memalloc(sizeof(SortID) * 1024); - ids.resize(2014); - items_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 1024); - item_max = 1024; -} -LightClusterBuilder::~LightClusterBuilder() { - - if (cluster_data.size()) { - RD::get_singleton()->free(cluster_texture); - } - - if (lights) { - memfree(lights); - } - if (refprobes) { - memfree(refprobes); - } - if (decals) { - memfree(decals); - } - if (items) { - memfree(items); - } - if (sort_ids) { - memfree(sort_ids); - RD::get_singleton()->free(items_buffer); - } -} diff --git a/servers/visual/rasterizer_rd/light_cluster_builder.h b/servers/visual/rasterizer_rd/light_cluster_builder.h deleted file mode 100644 index 83014a7dd0..0000000000 --- a/servers/visual/rasterizer_rd/light_cluster_builder.h +++ /dev/null @@ -1,291 +0,0 @@ -/*************************************************************************/ -/* light_cluster_builder.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef LIGHT_CLUSTER_BUILDER_H -#define LIGHT_CLUSTER_BUILDER_H - -#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h" - -class LightClusterBuilder { -public: - enum LightType { - LIGHT_TYPE_OMNI, - LIGHT_TYPE_SPOT - }; - - enum ItemType { - ITEM_TYPE_OMNI_LIGHT, - ITEM_TYPE_SPOT_LIGHT, - ITEM_TYPE_REFLECTION_PROBE, - ITEM_TYPE_DECAL, - ITEM_TYPE_MAX //should always be 4 - }; - - enum { - COUNTER_SHIFT = 20, //one million total ids - POINTER_MASK = (1 << COUNTER_SHIFT) - 1, - COUNTER_MASK = 0xfff // 4096 items per cell - }; - -private: - struct LightData { - float position[3]; - uint32_t type; - float radius; - float spot_aperture; - uint32_t pad[2]; - }; - - uint32_t light_count = 0; - uint32_t light_max = 0; - LightData *lights = nullptr; - - struct OrientedBoxData { - float position[3]; - uint32_t pad; - float x_axis[3]; - uint32_t pad2; - float y_axis[3]; - uint32_t pad3; - float z_axis[3]; - uint32_t pad4; - }; - - uint32_t refprobe_count = 0; - uint32_t refprobe_max = 0; - OrientedBoxData *refprobes = nullptr; - - uint32_t decal_count = 0; - uint32_t decal_max = 0; - OrientedBoxData *decals = nullptr; - - struct Item { - AABB aabb; - ItemType type; - uint32_t index; - }; - - Item *items = nullptr; - uint32_t item_count = 0; - uint32_t item_max = 0; - - uint32_t width = 0; - uint32_t height = 0; - uint32_t depth = 0; - - struct Cell { - uint32_t item_pointers[ITEM_TYPE_MAX]; - }; - - Vector<uint8_t> cluster_data; - RID cluster_texture; - - struct SortID { - uint32_t cell_index; - uint32_t item_index; - ItemType item_type; - }; - - SortID *sort_ids = nullptr; - Vector<uint32_t> ids; - uint32_t sort_id_count = 0; - uint32_t sort_id_max = 0; - RID items_buffer; - - Transform view_xform; - CameraMatrix projection; - float z_far = 0; - float z_near = 0; - - _FORCE_INLINE_ void _add_item(const AABB &p_aabb, ItemType p_type, uint32_t p_index) { - if (unlikely(item_count == item_max)) { - item_max = nearest_power_of_2_templated(item_max + 1); - items = (Item *)memrealloc(items, sizeof(Item) * item_max); - } - - Item &item = items[item_count]; - item.aabb = p_aabb; - item.index = p_index; - item.type = p_type; - item_count++; - } - -public: - void begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection); - - _FORCE_INLINE_ void add_light(LightType p_type, const Transform &p_transform, float p_radius, float p_spot_aperture) { - if (unlikely(light_count == light_max)) { - light_max = nearest_power_of_2_templated(light_max + 1); - lights = (LightData *)memrealloc(lights, sizeof(LightData) * light_max); - } - - LightData &ld = lights[light_count]; - ld.type = p_type; - ld.position[0] = p_transform.origin.x; - ld.position[1] = p_transform.origin.y; - ld.position[2] = p_transform.origin.z; - ld.radius = p_radius; - ld.spot_aperture = p_spot_aperture; - - Transform xform = view_xform * p_transform; - - ld.radius *= xform.basis.get_uniform_scale(); - - AABB aabb; - - switch (p_type) { - case LIGHT_TYPE_OMNI: { - aabb.position = xform.origin; - aabb.size = Vector3(ld.radius, ld.radius, ld.radius); - aabb.position -= aabb.size; - aabb.size *= 2.0; - - _add_item(aabb, ITEM_TYPE_OMNI_LIGHT, light_count); - } break; - case LIGHT_TYPE_SPOT: { - Vector3 v(0, 0, -1); - v.rotated(Vector3(0, 1, 0), Math::deg2rad(ld.spot_aperture)); //rotate in x-z - v.normalize(); - v *= ld.radius; - v.y = v.x; - - aabb.position = xform.origin; - aabb.expand_to(xform.xform(v)); - aabb.expand_to(xform.xform(Vector3(-v.x, v.y, v.z))); - aabb.expand_to(xform.xform(Vector3(-v.x, -v.y, v.z))); - aabb.expand_to(xform.xform(Vector3(v.x, -v.y, v.z))); - _add_item(aabb, ITEM_TYPE_SPOT_LIGHT, light_count); - } break; - } - - light_count++; - } - - _FORCE_INLINE_ void add_reflection_probe(const Transform &p_transform, const Vector3 &p_half_extents) { - - if (unlikely(refprobe_count == refprobe_max)) { - refprobe_max = nearest_power_of_2_templated(refprobe_max + 1); - refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max); - } - - OrientedBoxData &rp = refprobes[refprobe_count]; - Vector3 origin = p_transform.origin; - rp.position[0] = origin.x; - rp.position[1] = origin.y; - rp.position[2] = origin.z; - - Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; - rp.x_axis[0] = x_axis.x; - rp.x_axis[1] = x_axis.y; - rp.x_axis[2] = x_axis.z; - - Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; - rp.y_axis[0] = y_axis.x; - rp.y_axis[1] = y_axis.y; - rp.y_axis[2] = y_axis.z; - - Vector3 z_axis = p_transform.basis.get_axis(2) * p_half_extents.z; - rp.z_axis[0] = z_axis.x; - rp.z_axis[1] = z_axis.y; - rp.z_axis[2] = z_axis.z; - - AABB aabb; - - aabb.position = origin + x_axis + y_axis + z_axis; - aabb.expand_to(origin + x_axis + y_axis - z_axis); - aabb.expand_to(origin + x_axis - y_axis + z_axis); - aabb.expand_to(origin + x_axis - y_axis - z_axis); - aabb.expand_to(origin - x_axis + y_axis + z_axis); - aabb.expand_to(origin - x_axis + y_axis - z_axis); - aabb.expand_to(origin - x_axis - y_axis + z_axis); - aabb.expand_to(origin - x_axis - y_axis - z_axis); - - _add_item(aabb, ITEM_TYPE_REFLECTION_PROBE, refprobe_count); - - refprobe_count++; - } - - _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector2 &p_half_extents, float p_depth) { - - if (unlikely(decal_count == decal_max)) { - decal_max = nearest_power_of_2_templated(decal_max + 1); - decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max); - } - - OrientedBoxData &dc = decals[decal_count]; - - Vector3 z_axis = -p_transform.basis.get_axis(2) * p_depth * 0.5; - dc.z_axis[0] = z_axis.x; - dc.z_axis[1] = z_axis.y; - dc.z_axis[2] = z_axis.z; - - Vector3 origin = p_transform.origin - z_axis; - dc.position[0] = origin.x; - dc.position[1] = origin.y; - dc.position[2] = origin.z; - - Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; - dc.x_axis[0] = x_axis.x; - dc.x_axis[1] = x_axis.y; - dc.x_axis[2] = x_axis.z; - - Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; - dc.y_axis[0] = y_axis.x; - dc.y_axis[1] = y_axis.y; - dc.y_axis[2] = y_axis.z; - - AABB aabb; - - aabb.position = origin + x_axis + y_axis + z_axis; - aabb.expand_to(origin + x_axis + y_axis - z_axis); - aabb.expand_to(origin + x_axis - y_axis + z_axis); - aabb.expand_to(origin + x_axis - y_axis - z_axis); - aabb.expand_to(origin - x_axis + y_axis + z_axis); - aabb.expand_to(origin - x_axis + y_axis - z_axis); - aabb.expand_to(origin - x_axis - y_axis + z_axis); - aabb.expand_to(origin - x_axis - y_axis - z_axis); - - _add_item(aabb, ITEM_TYPE_DECAL, decal_count); - - decal_count++; - } - - void bake_cluster(); - - void setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth); - - RID get_cluster_texture() const; - RID get_cluster_indices_buffer() const; - - LightClusterBuilder(); - ~LightClusterBuilder(); -}; - -#endif // LIGHT_CLUSTER_BUILDER_H diff --git a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp deleted file mode 100644 index 38b1e3b3a6..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp +++ /dev/null @@ -1,2558 +0,0 @@ -/*************************************************************************/ -/* rasterizer_canvas_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_canvas_rd.h" -#include "core/math/math_funcs.h" -#include "core/project_settings.h" -#include "rasterizer_rd.h" - -void RasterizerCanvasRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) { - - p_mat4[0] = p_transform.elements[0][0]; - p_mat4[1] = p_transform.elements[0][1]; - p_mat4[2] = 0; - p_mat4[3] = 0; - p_mat4[4] = p_transform.elements[1][0]; - p_mat4[5] = p_transform.elements[1][1]; - p_mat4[6] = 0; - p_mat4[7] = 0; - p_mat4[8] = 0; - p_mat4[9] = 0; - p_mat4[10] = 1; - p_mat4[11] = 0; - p_mat4[12] = p_transform.elements[2][0]; - p_mat4[13] = p_transform.elements[2][1]; - p_mat4[14] = 0; - p_mat4[15] = 1; -} - -void RasterizerCanvasRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) { - - p_mat2x4[0] = p_transform.elements[0][0]; - p_mat2x4[1] = p_transform.elements[1][0]; - p_mat2x4[2] = 0; - p_mat2x4[3] = p_transform.elements[2][0]; - - p_mat2x4[4] = p_transform.elements[0][1]; - p_mat2x4[5] = p_transform.elements[1][1]; - p_mat2x4[6] = 0; - p_mat2x4[7] = p_transform.elements[2][1]; -} - -void RasterizerCanvasRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) { - - p_mat2x3[0] = p_transform.elements[0][0]; - p_mat2x3[1] = p_transform.elements[0][1]; - p_mat2x3[2] = p_transform.elements[1][0]; - p_mat2x3[3] = p_transform.elements[1][1]; - p_mat2x3[4] = p_transform.elements[2][0]; - p_mat2x3[5] = p_transform.elements[2][1]; -} - -void RasterizerCanvasRD::_update_transform_to_mat4(const Transform &p_transform, float *p_mat4) { - - p_mat4[0] = p_transform.basis.elements[0][0]; - p_mat4[1] = p_transform.basis.elements[1][0]; - p_mat4[2] = p_transform.basis.elements[2][0]; - p_mat4[3] = 0; - p_mat4[4] = p_transform.basis.elements[0][1]; - p_mat4[5] = p_transform.basis.elements[1][1]; - p_mat4[6] = p_transform.basis.elements[2][1]; - p_mat4[7] = 0; - p_mat4[8] = p_transform.basis.elements[0][2]; - p_mat4[9] = p_transform.basis.elements[1][2]; - p_mat4[10] = p_transform.basis.elements[2][2]; - p_mat4[11] = 0; - p_mat4[12] = p_transform.origin.x; - p_mat4[13] = p_transform.origin.y; - p_mat4[14] = p_transform.origin.z; - p_mat4[15] = 1; -} - -void RasterizerCanvasRD::_update_specular_shininess(const Color &p_transform, uint32_t *r_ss) { - - *r_ss = uint32_t(CLAMP(p_transform.a * 255.0, 0, 255)) << 24; - *r_ss |= uint32_t(CLAMP(p_transform.b * 255.0, 0, 255)) << 16; - *r_ss |= uint32_t(CLAMP(p_transform.g * 255.0, 0, 255)) << 8; - *r_ss |= uint32_t(CLAMP(p_transform.r * 255.0, 0, 255)); -} - -RID RasterizerCanvasRD::_create_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat, RID p_multimesh) { - - Vector<RD::Uniform> uniform_set; - - { // COLOR TEXTURE - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - RID texture = storage->texture_get_rd_texture(p_texture); - if (!texture.is_valid()) { - //use default white texture - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - } - u.ids.push_back(texture); - uniform_set.push_back(u); - } - - { // NORMAL TEXTURE - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - RID texture = storage->texture_get_rd_texture(p_normalmap); - if (!texture.is_valid()) { - //use default normal texture - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_NORMAL); - } - u.ids.push_back(texture); - uniform_set.push_back(u); - } - - { // SPECULAR TEXTURE - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 3; - RID texture = storage->texture_get_rd_texture(p_specular); - if (!texture.is_valid()) { - //use default white texture - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - } - u.ids.push_back(texture); - uniform_set.push_back(u); - } - - { // SAMPLER - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 4; - RID sampler = storage->sampler_rd_get_default(p_filter, p_repeat); - ERR_FAIL_COND_V(sampler.is_null(), RID()); - u.ids.push_back(sampler); - uniform_set.push_back(u); - } - - { // MULTIMESH TEXTURE BUFFER - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE_BUFFER; - u.binding = 5; - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER)); - uniform_set.push_back(u); - } - - return RD::get_singleton()->uniform_set_create(uniform_set, shader.default_version_rd_shader, 0); -} - -RasterizerCanvas::TextureBindingID RasterizerCanvasRD::request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat, RID p_multimesh) { - - if (p_filter == VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT) { - p_filter = default_samplers.default_filter; - } - - if (p_repeat == VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) { - p_repeat = default_samplers.default_repeat; - } - - TextureBindingKey key; - key.texture = p_texture; - key.normalmap = p_normalmap; - key.specular = p_specular; - key.multimesh = p_multimesh; - key.texture_filter = p_filter; - key.texture_repeat = p_repeat; - - TextureBinding *binding; - TextureBindingID id; - { - TextureBindingID *idptr = bindings.texture_key_bindings.getptr(key); - - if (!idptr) { - id = bindings.id_generator++; - bindings.texture_key_bindings[key] = id; - binding = memnew(TextureBinding); - binding->key = key; - binding->id = id; - - bindings.texture_bindings[id] = binding; - - } else { - id = *idptr; - binding = bindings.texture_bindings[id]; - } - } - - binding->reference_count++; - - if (binding->to_dispose.in_list()) { - //was queued for disposal previously, but ended up reused. - bindings.to_dispose_list.remove(&binding->to_dispose); - } - - if (binding->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(binding->uniform_set)) { - binding->uniform_set = _create_texture_binding(p_texture, p_normalmap, p_specular, p_filter, p_repeat, p_multimesh); - } - - return id; -} - -void RasterizerCanvasRD::free_texture_binding(TextureBindingID p_binding) { - - TextureBinding **binding_ptr = bindings.texture_bindings.getptr(p_binding); - ERR_FAIL_COND(!binding_ptr); - TextureBinding *binding = *binding_ptr; - ERR_FAIL_COND(binding->reference_count == 0); - binding->reference_count--; - if (binding->reference_count == 0) { - bindings.to_dispose_list.add(&binding->to_dispose); - } -} - -void RasterizerCanvasRD::_dispose_bindings() { - - while (bindings.to_dispose_list.first()) { - TextureBinding *binding = bindings.to_dispose_list.first()->self(); - if (binding->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(binding->uniform_set)) { - RD::get_singleton()->free(binding->uniform_set); - } - - bindings.texture_key_bindings.erase(binding->key); - bindings.texture_bindings.erase(binding->id); - bindings.to_dispose_list.remove(&binding->to_dispose); - memdelete(binding); - } -} - -RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights) { - - // Care must be taken to generate array formats - // in ways where they could be reused, so we will - // put single-occuring elements first, and repeated - // elements later. This way the generated formats are - // the same no matter the length of the arrays. - // This dramatically reduces the amount of pipeline objects - // that need to be created for these formats. - - uint32_t vertex_count = p_points.size(); - uint32_t stride = 2; //vertices always repeat - if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) { - stride += 4; - } - if ((uint32_t)p_uvs.size() == vertex_count) { - stride += 2; - } - if ((uint32_t)p_bones.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) { - stride += 4; - } - - uint32_t buffer_size = stride * p_points.size(); - - Vector<uint8_t> polygon_buffer; - polygon_buffer.resize(buffer_size * sizeof(float)); - Vector<RD::VertexDescription> descriptions; - descriptions.resize(4); - Vector<RID> buffers; - buffers.resize(4); - - { - const uint8_t *r = polygon_buffer.ptr(); - float *fptr = (float *)r; - uint32_t *uptr = (uint32_t *)r; - uint32_t base_offset = 0; - { //vertices - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - vd.offset = base_offset * sizeof(float); - vd.location = VS::ARRAY_VERTEX; - vd.stride = stride * sizeof(float); - - descriptions.write[0] = vd; - - const Vector2 *points_ptr = p_points.ptr(); - - for (uint32_t i = 0; i < vertex_count; i++) { - fptr[base_offset + i * stride + 0] = points_ptr[i].x; - fptr[base_offset + i * stride + 1] = points_ptr[i].y; - } - - base_offset += 2; - } - - //colors - if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) { - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - vd.offset = base_offset * sizeof(float); - vd.location = VS::ARRAY_COLOR; - vd.stride = stride * sizeof(float); - - descriptions.write[1] = vd; - - if (p_colors.size() == 1) { - Color color = p_colors[0]; - for (uint32_t i = 0; i < vertex_count; i++) { - fptr[base_offset + i * stride + 0] = color.r; - fptr[base_offset + i * stride + 1] = color.g; - fptr[base_offset + i * stride + 2] = color.b; - fptr[base_offset + i * stride + 3] = color.a; - } - } else { - const Color *color_ptr = p_colors.ptr(); - - for (uint32_t i = 0; i < vertex_count; i++) { - fptr[base_offset + i * stride + 0] = color_ptr[i].r; - fptr[base_offset + i * stride + 1] = color_ptr[i].g; - fptr[base_offset + i * stride + 2] = color_ptr[i].b; - fptr[base_offset + i * stride + 3] = color_ptr[i].a; - } - } - base_offset += 4; - } else { - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - vd.offset = 0; - vd.location = VS::ARRAY_COLOR; - vd.stride = 0; - - descriptions.write[1] = vd; - buffers.write[1] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_COLOR); - } - - //uvs - if ((uint32_t)p_uvs.size() == vertex_count) { - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - vd.offset = base_offset * sizeof(float); - vd.location = VS::ARRAY_TEX_UV; - vd.stride = stride * sizeof(float); - - descriptions.write[2] = vd; - - const Vector2 *uv_ptr = p_uvs.ptr(); - - for (uint32_t i = 0; i < vertex_count; i++) { - fptr[base_offset + i * stride + 0] = uv_ptr[i].x; - fptr[base_offset + i * stride + 1] = uv_ptr[i].y; - } - base_offset += 2; - } else { - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - vd.offset = 0; - vd.location = VS::ARRAY_TEX_UV; - vd.stride = 0; - - descriptions.write[2] = vd; - buffers.write[2] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_TEX_UV); - } - - //bones - if ((uint32_t)p_indices.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) { - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - vd.offset = base_offset * sizeof(float); - vd.location = VS::ARRAY_BONES; - vd.stride = stride * sizeof(float); - - descriptions.write[3] = vd; - - const int *bone_ptr = p_bones.ptr(); - const float *weight_ptr = p_weights.ptr(); - - for (uint32_t i = 0; i < vertex_count; i++) { - - uint16_t *bone16w = (uint16_t *)&uptr[base_offset + i * stride]; - uint16_t *weight16w = (uint16_t *)&uptr[base_offset + i * stride + 2]; - - bone16w[0] = bone_ptr[i * 4 + 0]; - bone16w[1] = bone_ptr[i * 4 + 1]; - bone16w[2] = bone_ptr[i * 4 + 2]; - bone16w[3] = bone_ptr[i * 4 + 3]; - - weight16w[0] = CLAMP(weight_ptr[i * 4 + 0] * 65535, 0, 65535); - weight16w[1] = CLAMP(weight_ptr[i * 4 + 1] * 65535, 0, 65535); - weight16w[2] = CLAMP(weight_ptr[i * 4 + 2] * 65535, 0, 65535); - weight16w[3] = CLAMP(weight_ptr[i * 4 + 3] * 65535, 0, 65535); - } - - base_offset += 4; - } else { - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - vd.offset = 0; - vd.location = VS::ARRAY_BONES; - vd.stride = 0; - - descriptions.write[3] = vd; - buffers.write[3] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES); - } - - //check that everything is as it should be - ERR_FAIL_COND_V(base_offset != stride, 0); //bug - } - - RD::VertexFormatID vertex_id = RD::get_singleton()->vertex_format_create(descriptions); - ERR_FAIL_COND_V(vertex_id == RD::INVALID_ID, 0); - - PolygonBuffers pb; - pb.vertex_buffer = RD::get_singleton()->vertex_buffer_create(polygon_buffer.size(), polygon_buffer); - for (int i = 0; i < descriptions.size(); i++) { - if (buffers[i] == RID()) { //if put in vertex, use as vertex - buffers.write[i] = pb.vertex_buffer; - } - } - - pb.vertex_array = RD::get_singleton()->vertex_array_create(p_points.size(), vertex_id, buffers); - - if (p_indices.size()) { - //create indices, as indices were requested - Vector<uint8_t> index_buffer; - index_buffer.resize(p_indices.size() * sizeof(int32_t)); - { - uint8_t *w = index_buffer.ptrw(); - copymem(w, p_indices.ptr(), sizeof(int32_t) * p_indices.size()); - } - pb.index_buffer = RD::get_singleton()->index_buffer_create(p_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, index_buffer); - pb.indices = RD::get_singleton()->index_array_create(pb.index_buffer, 0, p_indices.size()); - } - - pb.vertex_format_id = vertex_id; - - PolygonID id = polygon_buffers.last_id++; - - polygon_buffers.polygons[id] = pb; - - return id; -} - -void RasterizerCanvasRD::free_polygon(PolygonID p_polygon) { - - PolygonBuffers *pb_ptr = polygon_buffers.polygons.getptr(p_polygon); - ERR_FAIL_COND(!pb_ptr); - - PolygonBuffers &pb = *pb_ptr; - - if (pb.indices.is_valid()) { - RD::get_singleton()->free(pb.indices); - } - if (pb.index_buffer.is_valid()) { - RD::get_singleton()->free(pb.index_buffer); - } - - RD::get_singleton()->free(pb.vertex_array); - RD::get_singleton()->free(pb.vertex_buffer); - - polygon_buffers.polygons.erase(p_polygon); -} - -Size2i RasterizerCanvasRD::_bind_texture_binding(TextureBindingID p_binding, RD::DrawListID p_draw_list, uint32_t &flags) { - - TextureBinding **texture_binding_ptr = bindings.texture_bindings.getptr(p_binding); - ERR_FAIL_COND_V(!texture_binding_ptr, Size2i()); - TextureBinding *texture_binding = *texture_binding_ptr; - - if (texture_binding->key.normalmap.is_valid()) { - flags |= FLAGS_DEFAULT_NORMAL_MAP_USED; - } - if (texture_binding->key.specular.is_valid()) { - flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED; - } - - if (!RD::get_singleton()->uniform_set_is_valid(texture_binding->uniform_set)) { - //texture may have changed (erased or replaced, see if we can fix) - texture_binding->uniform_set = _create_texture_binding(texture_binding->key.texture, texture_binding->key.normalmap, texture_binding->key.specular, texture_binding->key.texture_filter, texture_binding->key.texture_repeat, texture_binding->key.multimesh); - ERR_FAIL_COND_V(!texture_binding->uniform_set.is_valid(), Size2i(1, 1)); - } - - RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, texture_binding->uniform_set, 0); - if (texture_binding->key.texture.is_valid()) { - return storage->texture_2d_get_size(texture_binding->key.texture); - } else { - return Size2i(1, 1); - } -} - -//////////////////// -void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) { - - //create an empty push constant - - PushConstant push_constant; - Transform2D base_transform = p_canvas_transform_inverse * p_item->final_transform; - _update_transform_2d_to_mat2x3(base_transform, push_constant.world); - - Color base_color = p_item->final_modulate; - - for (int i = 0; i < 4; i++) { - push_constant.modulation[i] = 0; - push_constant.ninepatch_margins[i] = 0; - push_constant.src_rect[i] = 0; - push_constant.dst_rect[i] = 0; - } - push_constant.flags = 0; - push_constant.color_texture_pixel_size[0] = 0; - push_constant.color_texture_pixel_size[1] = 0; - - push_constant.pad[0] = 0; - push_constant.pad[1] = 0; - - push_constant.lights[0] = 0; - push_constant.lights[1] = 0; - push_constant.lights[2] = 0; - push_constant.lights[3] = 0; - - uint32_t base_flags = 0; - - bool light_uniform_set_dirty = false; - - if (!p_item->custom_data) { - p_item->custom_data = memnew(ItemStateData); - light_uniform_set_dirty = true; - } - - ItemStateData *state_data = (ItemStateData *)p_item->custom_data; - - Light *light_cache[DEFAULT_MAX_LIGHTS_PER_ITEM]; - uint16_t light_count = 0; - PipelineLightMode light_mode; - - { - - Light *light = p_lights; - - while (light) { - - if (light->render_index_cache >= 0 && p_item->light_mask & light->item_mask && p_item->z_final >= light->z_min && p_item->z_final <= light->z_max && p_item->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) { - - uint32_t light_index = light->render_index_cache; - push_constant.lights[light_count >> 2] |= light_index << ((light_count & 3) * 8); - - if (!light_uniform_set_dirty && (state_data->light_cache[light_count].light != light || state_data->light_cache[light_count].light_version != light->version)) { - light_uniform_set_dirty = true; - } - - light_cache[light_count] = light; - - light_count++; - if (light->mode == VS::CANVAS_LIGHT_MODE_MASK) { - base_flags |= FLAGS_USING_LIGHT_MASK; - } - if (light_count == state.max_lights_per_item) { - break; - } - } - light = light->next_ptr; - } - - if (light_count != state_data->light_cache_count) { - light_uniform_set_dirty = true; - } - base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT; - } - - { - - RID &canvas_item_state = light_count ? state_data->state_uniform_set_with_light : state_data->state_uniform_set; - - bool invalid_uniform = canvas_item_state.is_valid() && !RD::get_singleton()->uniform_set_is_valid(canvas_item_state); - - if (canvas_item_state.is_null() || invalid_uniform || (light_count > 0 && light_uniform_set_dirty)) { - //re create canvas state - Vector<RD::Uniform> uniforms; - - if (state_data->state_uniform_set_with_light.is_valid() && !invalid_uniform) { - RD::get_singleton()->free(canvas_item_state); - } - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(state.canvas_state_buffer); - uniforms.push_back(u); - } - - if (false && p_item->skeleton.is_valid()) { - //bind skeleton stuff - } else { - //bind default - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE_BUFFER; - u.binding = 1; - u.ids.push_back(shader.default_skeleton_texture_buffer); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 2; - u.ids.push_back(shader.default_skeleton_uniform_buffer); - uniforms.push_back(u); - } - } - - //validate and update lighs if they are being used - - if (light_count > 0) { - //recreate uniform set - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 3; - u.ids.push_back(state.lights_uniform_buffer); - uniforms.push_back(u); - } - - { - - RD::Uniform u_lights; - u_lights.type = RD::UNIFORM_TYPE_TEXTURE; - u_lights.binding = 4; - - RD::Uniform u_shadows; - u_shadows.type = RD::UNIFORM_TYPE_TEXTURE; - u_shadows.binding = 5; - - //lights - for (uint32_t i = 0; i < state.max_lights_per_item; i++) { - if (i < light_count) { - - CanvasLight *cl = canvas_light_owner.getornull(light_cache[i]->light_internal); - ERR_CONTINUE(!cl); - - RID rd_texture; - - if (cl->texture.is_valid()) { - rd_texture = storage->texture_get_rd_texture(cl->texture); - } - if (rd_texture.is_valid()) { - u_lights.ids.push_back(rd_texture); - } else { - u_lights.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); - } - if (cl->shadow.texture.is_valid()) { - u_shadows.ids.push_back(cl->shadow.texture); - } else { - u_shadows.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); - } - } else { - u_lights.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); - u_shadows.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); - } - } - - uniforms.push_back(u_lights); - uniforms.push_back(u_shadows); - } - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 6; - u.ids.push_back(state.shadow_sampler); - uniforms.push_back(u); - } - - canvas_item_state = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader_light, 2); - } else { - canvas_item_state = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, 2); - } - } - - RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, canvas_item_state, 2); - } - - light_mode = light_count > 0 ? PIPELINE_LIGHT_MODE_ENABLED : PIPELINE_LIGHT_MODE_DISABLED; - - PipelineVariants *pipeline_variants = p_pipeline_variants; - - bool reclip = false; - - const Item::Command *c = p_item->commands; - while (c) { - push_constant.flags = base_flags; //reset on each command for sanity - push_constant.specular_shininess = 0xFFFFFFFF; - - switch (c->type) { - case Item::Command::TYPE_RECT: { - - const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c); - - //bind pipeline - { - RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); - } - - //bind textures - - Size2 texpixel_size; - { - texpixel_size = _bind_texture_binding(rect->texture_binding.binding_id, p_draw_list, push_constant.flags); - texpixel_size.x = 1.0 / texpixel_size.x; - texpixel_size.y = 1.0 / texpixel_size.y; - } - - if (rect->specular_shininess.a < 0.999) { - push_constant.flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED; - } - - _update_specular_shininess(rect->specular_shininess, &push_constant.specular_shininess); - - Rect2 src_rect; - Rect2 dst_rect; - - if (texpixel_size != Vector2()) { - push_constant.color_texture_pixel_size[0] = texpixel_size.x; - push_constant.color_texture_pixel_size[1] = texpixel_size.y; - - src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1); - dst_rect = Rect2(rect->rect.position, rect->rect.size); - - if (dst_rect.size.width < 0) { - dst_rect.position.x += dst_rect.size.width; - dst_rect.size.width *= -1; - } - if (dst_rect.size.height < 0) { - dst_rect.position.y += dst_rect.size.height; - dst_rect.size.height *= -1; - } - - if (rect->flags & CANVAS_RECT_FLIP_H) { - src_rect.size.x *= -1; - } - - if (rect->flags & CANVAS_RECT_FLIP_V) { - src_rect.size.y *= -1; - } - - if (rect->flags & CANVAS_RECT_TRANSPOSE) { - dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform - } - - if (rect->flags & CANVAS_RECT_CLIP_UV) { - push_constant.flags |= FLAGS_CLIP_RECT_UV; - } - - } else { - dst_rect = Rect2(rect->rect.position, rect->rect.size); - - if (dst_rect.size.width < 0) { - dst_rect.position.x += dst_rect.size.width; - dst_rect.size.width *= -1; - } - if (dst_rect.size.height < 0) { - dst_rect.position.y += dst_rect.size.height; - dst_rect.size.height *= -1; - } - - src_rect = Rect2(0, 0, 1, 1); - texpixel_size = Vector2(1, 1); - } - - push_constant.modulation[0] = rect->modulate.r * base_color.r; - push_constant.modulation[1] = rect->modulate.g * base_color.g; - push_constant.modulation[2] = rect->modulate.b * base_color.b; - push_constant.modulation[3] = rect->modulate.a * base_color.a; - - push_constant.src_rect[0] = src_rect.position.x; - push_constant.src_rect[1] = src_rect.position.y; - push_constant.src_rect[2] = src_rect.size.width; - push_constant.src_rect[3] = src_rect.size.height; - - push_constant.dst_rect[0] = dst_rect.position.x; - push_constant.dst_rect[1] = dst_rect.position.y; - push_constant.dst_rect[2] = dst_rect.size.width; - push_constant.dst_rect[3] = dst_rect.size.height; - - push_constant.color_texture_pixel_size[0] = texpixel_size.x; - push_constant.color_texture_pixel_size[1] = texpixel_size.y; - - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant)); - RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array); - RD::get_singleton()->draw_list_draw(p_draw_list, true); - - } break; - - case Item::Command::TYPE_NINEPATCH: { - - const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c); - - //bind pipeline - { - RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_NINEPATCH].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); - } - - //bind textures - - Size2 texpixel_size; - { - texpixel_size = _bind_texture_binding(np->texture_binding.binding_id, p_draw_list, push_constant.flags); - texpixel_size.x = 1.0 / texpixel_size.x; - texpixel_size.y = 1.0 / texpixel_size.y; - } - - if (np->specular_shininess.a < 0.999) { - push_constant.flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED; - } - - _update_specular_shininess(np->specular_shininess, &push_constant.specular_shininess); - - Rect2 src_rect; - Rect2 dst_rect(np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y); - - if (texpixel_size == Size2()) { - - texpixel_size = Size2(1, 1); - src_rect = Rect2(0, 0, 1, 1); - - } else { - - if (np->source != Rect2()) { - src_rect = Rect2(np->source.position.x * texpixel_size.width, np->source.position.y * texpixel_size.height, np->source.size.x * texpixel_size.width, np->source.size.y * texpixel_size.height); - texpixel_size = Size2(1.0 / np->source.size.width, 1.0 / np->source.size.height); - } else { - src_rect = Rect2(0, 0, 1, 1); - } - } - - push_constant.modulation[0] = np->color.r * base_color.r; - push_constant.modulation[1] = np->color.g * base_color.g; - push_constant.modulation[2] = np->color.b * base_color.b; - push_constant.modulation[3] = np->color.a * base_color.a; - - push_constant.src_rect[0] = src_rect.position.x; - push_constant.src_rect[1] = src_rect.position.y; - push_constant.src_rect[2] = src_rect.size.width; - push_constant.src_rect[3] = src_rect.size.height; - - push_constant.dst_rect[0] = dst_rect.position.x; - push_constant.dst_rect[1] = dst_rect.position.y; - push_constant.dst_rect[2] = dst_rect.size.width; - push_constant.dst_rect[3] = dst_rect.size.height; - - push_constant.color_texture_pixel_size[0] = texpixel_size.x; - push_constant.color_texture_pixel_size[1] = texpixel_size.y; - - push_constant.flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT; - push_constant.flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT; - - if (np->draw_center) { - push_constant.flags |= FLAGS_NINEPACH_DRAW_CENTER; - } - - push_constant.ninepatch_margins[0] = np->margin[MARGIN_LEFT]; - push_constant.ninepatch_margins[1] = np->margin[MARGIN_TOP]; - push_constant.ninepatch_margins[2] = np->margin[MARGIN_RIGHT]; - push_constant.ninepatch_margins[3] = np->margin[MARGIN_BOTTOM]; - - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant)); - RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array); - RD::get_singleton()->draw_list_draw(p_draw_list, true); - - } break; - case Item::Command::TYPE_POLYGON: { - - const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c); - - PolygonBuffers *pb = polygon_buffers.polygons.getptr(polygon->polygon.polygon_id); - ERR_CONTINUE(!pb); - //bind pipeline - { - static const PipelineVariant variant[VS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP }; - ERR_CONTINUE(polygon->primitive < 0 || polygon->primitive >= VS::PRIMITIVE_MAX); - RID pipeline = pipeline_variants->variants[light_mode][variant[polygon->primitive]].get_render_pipeline(pb->vertex_format_id, p_framebuffer_format); - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); - } - - if (polygon->primitive == VS::PRIMITIVE_LINES) { - //not supported in most hardware, so pointless - //RD::get_singleton()->draw_list_set_line_width(p_draw_list, polygon->line_width); - } - - //bind textures - - Size2 texpixel_size; - { - texpixel_size = _bind_texture_binding(polygon->texture_binding.binding_id, p_draw_list, push_constant.flags); - texpixel_size.x = 1.0 / texpixel_size.x; - texpixel_size.y = 1.0 / texpixel_size.y; - } - - if (polygon->specular_shininess.a < 0.999) { - push_constant.flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED; - } - - _update_specular_shininess(polygon->specular_shininess, &push_constant.specular_shininess); - - push_constant.modulation[0] = base_color.r; - push_constant.modulation[1] = base_color.g; - push_constant.modulation[2] = base_color.b; - push_constant.modulation[3] = base_color.a; - - for (int j = 0; j < 4; j++) { - push_constant.src_rect[j] = 0; - push_constant.dst_rect[j] = 0; - push_constant.ninepatch_margins[j] = 0; - } - - push_constant.color_texture_pixel_size[0] = texpixel_size.x; - push_constant.color_texture_pixel_size[1] = texpixel_size.y; - - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant)); - RD::get_singleton()->draw_list_bind_vertex_array(p_draw_list, pb->vertex_array); - if (pb->indices.is_valid()) { - RD::get_singleton()->draw_list_bind_index_array(p_draw_list, pb->indices); - } - RD::get_singleton()->draw_list_draw(p_draw_list, pb->indices.is_valid()); - - } break; - case Item::Command::TYPE_PRIMITIVE: { - - const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); - - //bind pipeline - { - static const PipelineVariant variant[4] = { PIPELINE_VARIANT_PRIMITIVE_POINTS, PIPELINE_VARIANT_PRIMITIVE_LINES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES }; - ERR_CONTINUE(primitive->point_count == 0 || primitive->point_count > 4); - RID pipeline = pipeline_variants->variants[light_mode][variant[primitive->point_count - 1]].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); - } - - //bind textures - - { - _bind_texture_binding(primitive->texture_binding.binding_id, p_draw_list, push_constant.flags); - } - - if (primitive->specular_shininess.a < 0.999) { - push_constant.flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED; - } - - _update_specular_shininess(primitive->specular_shininess, &push_constant.specular_shininess); - - RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3, primitive->point_count) - 1]); - - for (uint32_t j = 0; j < MIN(3, primitive->point_count); j++) { - push_constant.points[j * 2 + 0] = primitive->points[j].x; - push_constant.points[j * 2 + 1] = primitive->points[j].y; - push_constant.uvs[j * 2 + 0] = primitive->uvs[j].x; - push_constant.uvs[j * 2 + 1] = primitive->uvs[j].y; - Color col = primitive->colors[j] * base_color; - push_constant.colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r); - push_constant.colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b); - } - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant)); - RD::get_singleton()->draw_list_draw(p_draw_list, true); - - if (primitive->point_count == 4) { - for (uint32_t j = 1; j < 3; j++) { - //second half of triangle - push_constant.points[j * 2 + 0] = primitive->points[j + 1].x; - push_constant.points[j * 2 + 1] = primitive->points[j + 1].y; - push_constant.uvs[j * 2 + 0] = primitive->uvs[j + 1].x; - push_constant.uvs[j * 2 + 1] = primitive->uvs[j + 1].y; - Color col = primitive->colors[j + 1] * base_color; - push_constant.colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r); - push_constant.colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b); - } - - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant)); - RD::get_singleton()->draw_list_draw(p_draw_list, true); - } - - } break; - case Item::Command::TYPE_MESH: - case Item::Command::TYPE_MULTIMESH: - case Item::Command::TYPE_PARTICLES: { - ERR_PRINT("FIXME: Mesh, MultiMesh and Particles render commands are unimplemented currently, they need to be ported to the 4.0 rendering architecture."); -#ifndef _MSC_VER -#warning Item::Command types for Mesh, MultiMesh and Particles need to be implemented. -#endif - // See #if 0'ed code below to port from GLES3. - } break; - -#if 0 - case Item::Command::TYPE_MESH: { - - Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(c); - _set_texture_rect_mode(false); - - RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mesh->texture, mesh->normal_map); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); - } - - state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * mesh->transform); - - RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh); - if (mesh_data) { - - for (int j = 0; j < mesh_data->surfaces.size(); j++) { - RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j]; - // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing - glBindVertexArray(s->array_id); - - glVertexAttrib4f(VS::ARRAY_COLOR, mesh->modulate.r, mesh->modulate.g, mesh->modulate.b, mesh->modulate.a); - - if (s->index_array_len) { - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - } else { - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - } - - glBindVertexArray(0); - } - } - state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); - - } break; - case Item::Command::TYPE_MULTIMESH: { - - Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(c); - - RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh); - - if (!multi_mesh) - break; - - RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh); - - if (!mesh_data) - break; - - RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map); - - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != VS::MULTIMESH_CUSTOM_DATA_NONE); - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true); - //reset shader and force rebind - state.using_texture_rect = true; - _set_texture_rect_mode(false); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); - } - - int amount = MIN(multi_mesh->size, multi_mesh->visible_instances); - - if (amount == -1) { - amount = multi_mesh->size; - } - - for (int j = 0; j < mesh_data->surfaces.size(); j++) { - RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j]; - // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing - glBindVertexArray(s->instancing_array_id); - - glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer - - int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4; - glEnableVertexAttribArray(8); - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0)); - glVertexAttribDivisor(8, 1); - glEnableVertexAttribArray(9); - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(4 * 4)); - glVertexAttribDivisor(9, 1); - - int color_ofs; - - if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) { - glEnableVertexAttribArray(10); - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(8 * 4)); - glVertexAttribDivisor(10, 1); - color_ofs = 12 * 4; - } else { - glDisableVertexAttribArray(10); - glVertexAttrib4f(10, 0, 0, 1, 0); - color_ofs = 8 * 4; - } - - int custom_data_ofs = color_ofs; - - switch (multi_mesh->color_format) { - - case VS::MULTIMESH_COLOR_NONE: { - glDisableVertexAttribArray(11); - glVertexAttrib4f(11, 1, 1, 1, 1); - } break; - case VS::MULTIMESH_COLOR_8BIT: { - glEnableVertexAttribArray(11); - glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs)); - glVertexAttribDivisor(11, 1); - custom_data_ofs += 4; - - } break; - case VS::MULTIMESH_COLOR_FLOAT: { - glEnableVertexAttribArray(11); - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs)); - glVertexAttribDivisor(11, 1); - custom_data_ofs += 4 * 4; - } break; - } - - switch (multi_mesh->custom_data_format) { - - case VS::MULTIMESH_CUSTOM_DATA_NONE: { - glDisableVertexAttribArray(12); - glVertexAttrib4f(12, 1, 1, 1, 1); - } break; - case VS::MULTIMESH_CUSTOM_DATA_8BIT: { - glEnableVertexAttribArray(12); - glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs)); - glVertexAttribDivisor(12, 1); - - } break; - case VS::MULTIMESH_CUSTOM_DATA_FLOAT: { - glEnableVertexAttribArray(12); - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs)); - glVertexAttribDivisor(12, 1); - } break; - } - - if (s->index_array_len) { - glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount); - } else { - glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount); - } - - glBindVertexArray(0); - } - - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false); - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false); - state.using_texture_rect = true; - _set_texture_rect_mode(false); - - } break; - case Item::Command::TYPE_PARTICLES: { - - Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c); - - RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(particles_cmd->particles); - if (!particles) - break; - - if (particles->inactive && !particles->emitting) - break; - - glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white - - VisualServerRaster::redraw_request(); - - storage->particles_request_process(particles_cmd->particles); - //enable instancing - - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, true); - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, true); - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true); - //reset shader and force rebind - state.using_texture_rect = true; - _set_texture_rect_mode(false); - - RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(particles_cmd->texture, particles_cmd->normal_map); - - if (texture) { - Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); - state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); - } else { - state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, Vector2(1.0, 1.0)); - } - - if (!particles->use_local_coords) { - - Transform2D inv_xf; - inv_xf.set_axis(0, Vector2(particles->emission_transform.basis.get_axis(0).x, particles->emission_transform.basis.get_axis(0).y)); - inv_xf.set_axis(1, Vector2(particles->emission_transform.basis.get_axis(1).x, particles->emission_transform.basis.get_axis(1).y)); - inv_xf.set_origin(Vector2(particles->emission_transform.get_origin().x, particles->emission_transform.get_origin().y)); - inv_xf.affine_invert(); - - state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * inv_xf); - } - - glBindVertexArray(data.particle_quad_array); //use particle quad array - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); //bind particle buffer - - int stride = sizeof(float) * 4 * 6; - - int amount = particles->amount; - - if (particles->draw_order != VS::PARTICLES_DRAW_ORDER_LIFETIME) { - - glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3)); - glVertexAttribDivisor(8, 1); - glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4)); - glVertexAttribDivisor(9, 1); - glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5)); - glVertexAttribDivisor(10, 1); - glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL); - glVertexAttribDivisor(11, 1); - glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2)); - glVertexAttribDivisor(12, 1); - - glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount); - } else { - //split - int split = int(Math::ceil(particles->phase * particles->amount)); - - if (amount - split > 0) { - glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 3)); - glVertexAttribDivisor(8, 1); - glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 4)); - glVertexAttribDivisor(9, 1); - glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 5)); - glVertexAttribDivisor(10, 1); - glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + 0)); - glVertexAttribDivisor(11, 1); - glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 2)); - glVertexAttribDivisor(12, 1); - - glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split); - } - - if (split > 0) { - glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3)); - glVertexAttribDivisor(8, 1); - glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4)); - glVertexAttribDivisor(9, 1); - glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5)); - glVertexAttribDivisor(10, 1); - glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL); - glVertexAttribDivisor(11, 1); - glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2)); - glVertexAttribDivisor(12, 1); - - glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split); - } - } - - glBindVertexArray(0); - - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false); - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false); - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false); - state.using_texture_rect = true; - _set_texture_rect_mode(false); - - } break; -#endif - case Item::Command::TYPE_TRANSFORM: { - - const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); - _update_transform_2d_to_mat2x3(base_transform * transform->xform, push_constant.world); - - } break; - case Item::Command::TYPE_CLIP_IGNORE: { - - const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c); - if (current_clip) { - - if (ci->ignore != reclip) { - - if (ci->ignore) { - RD::get_singleton()->draw_list_disable_scissor(p_draw_list); - reclip = true; - } else { - - RD::get_singleton()->draw_list_enable_scissor(p_draw_list, current_clip->final_clip_rect); - reclip = false; - } - } - } - - } break; - } - - c = c->next; - } - - if (current_clip && reclip) { - //will make it re-enable clipping if needed afterwards - current_clip = NULL; - } -} - -void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, RID p_screen_uniform_set) { - - Item *current_clip = NULL; - - Transform2D canvas_transform_inverse = p_canvas_transform_inverse; - - RID framebuffer = storage->render_target_get_rd_framebuffer(p_to_render_target); - - Vector<Color> clear_colors; - bool clear = false; - if (storage->render_target_is_clear_requested(p_to_render_target)) { - clear = true; - clear_colors.push_back(storage->render_target_get_clear_request_color(p_to_render_target)); - storage->render_target_disable_clear_request(p_to_render_target); - } -#ifndef _MSC_VER -#warning TODO obtain from framebuffer format eventually when this is implemented -#endif - - RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, clear ? RD::INITIAL_ACTION_CLEAR : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); - - if (p_screen_uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_screen_uniform_set, 3); - } - RID prev_material; - - PipelineVariants *pipeline_variants = &shader.pipeline_variants; - - for (int i = 0; i < p_item_count; i++) { - - Item *ci = items[i]; - - if (current_clip != ci->final_clip_owner) { - - current_clip = ci->final_clip_owner; - - //setup clip - if (current_clip) { - - RD::get_singleton()->draw_list_enable_scissor(draw_list, current_clip->final_clip_rect); - - } else { - - RD::get_singleton()->draw_list_disable_scissor(draw_list); - } - } - - if (ci->material != prev_material) { - - MaterialData *material_data = NULL; - if (ci->material.is_valid()) { - material_data = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D); - } - - if (material_data) { - - if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) { - pipeline_variants = &material_data->shader_data->pipeline_variants; - if (material_data->uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, 1); - } - } else { - pipeline_variants = &shader.pipeline_variants; - } - } else { - pipeline_variants = &shader.pipeline_variants; - } - } - - _render_item(draw_list, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants); - - prev_material = ci->material; - } - - RD::get_singleton()->draw_list_end(); -} - -void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) { - - int item_count = 0; - - //setup canvas state uniforms if needed - - Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse(); - - { - //update canvas state uniform buffer - State::Buffer state_buffer; - - Size2i ssize = storage->render_target_get_size(p_to_render_target); - - Transform screen_transform; - screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); - screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f)); - _update_transform_to_mat4(screen_transform, state_buffer.screen_transform); - _update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform); - - Transform2D normal_transform = p_canvas_transform; - normal_transform.elements[0].normalize(); - normal_transform.elements[1].normalize(); - normal_transform.elements[2] = Vector2(); - _update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform); - - state_buffer.canvas_modulate[0] = p_modulate.r; - state_buffer.canvas_modulate[1] = p_modulate.g; - state_buffer.canvas_modulate[2] = p_modulate.b; - state_buffer.canvas_modulate[3] = p_modulate.a; - - Size2 render_target_size = storage->render_target_get_size(p_to_render_target); - state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x; - state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y; - - state_buffer.time = state.time; - RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer, true); - } - - //setup lights if exist - - { - - Light *l = p_light_list; - uint32_t index = 0; - - while (l) { - - if (index == state.max_lights_per_render) { - l->render_index_cache = -1; - l = l->next_ptr; - continue; - } - - CanvasLight *clight = canvas_light_owner.getornull(l->light_internal); - if (!clight) { //unused or invalid texture - l->render_index_cache = -1; - l = l->next_ptr; - ERR_CONTINUE(!clight); - } - Transform2D to_light_xform = (p_canvas_transform * l->light_shader_xform).affine_inverse(); - - Vector2 canvas_light_pos = p_canvas_transform.xform(l->xform.get_origin()); //convert light position to canvas coordinates, as all computation is done in canvas coords to avoid precision loss - state.light_uniforms[index].position[0] = canvas_light_pos.x; - state.light_uniforms[index].position[1] = canvas_light_pos.y; - - _update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix); - _update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix); - - state.light_uniforms[index].height = l->height * (p_canvas_transform.elements[0].length() + p_canvas_transform.elements[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss - for (int i = 0; i < 4; i++) { - state.light_uniforms[index].shadow_color[i] = l->shadow_color[i]; - state.light_uniforms[index].color[i] = l->color[i]; - } - - state.light_uniforms[index].color[3] = l->energy; //use alpha for energy, so base color can go separate - - if (clight->shadow.texture.is_valid()) { - state.light_uniforms[index].shadow_pixel_size = (1.0 / clight->shadow.size) * (1.0 + l->shadow_smooth); - } else { - state.light_uniforms[index].shadow_pixel_size = 1.0; - } - - state.light_uniforms[index].flags |= l->mode << LIGHT_FLAGS_BLEND_SHIFT; - state.light_uniforms[index].flags |= l->shadow_filter << LIGHT_FLAGS_FILTER_SHIFT; - if (clight->shadow.texture.is_valid()) { - state.light_uniforms[index].flags |= LIGHT_FLAGS_HAS_SHADOW; - } - - l->render_index_cache = index; - - index++; - l = l->next_ptr; - } - - if (index > 0) { - RD::get_singleton()->buffer_update(state.lights_uniform_buffer, 0, sizeof(LightUniform) * index, &state.light_uniforms[0], true); - } - } - - //fill the list until rendering is possible. - bool material_screen_texture_found = false; - Item *ci = p_item_list; - Rect2 back_buffer_rect; - bool backbuffer_copy = false; - RID screen_uniform_set; - - while (ci) { - - if (ci->copy_back_buffer) { - backbuffer_copy = true; - - if (ci->copy_back_buffer->full) { - back_buffer_rect = Rect2(); - } else { - back_buffer_rect = ci->copy_back_buffer->rect; - } - } - - if (ci->material.is_valid()) { - MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D); - if (md && md->shader_data->valid) { - - if (md->shader_data->uses_screen_texture) { - if (!material_screen_texture_found) { - backbuffer_copy = true; - back_buffer_rect = Rect2(); - } - if (screen_uniform_set.is_null()) { - RID backbuffer_shader = shader.canvas_shader.version_get_shader(md->shader_data->version, 0); //any version is fine - screen_uniform_set = storage->render_target_get_back_buffer_uniform_set(p_to_render_target, backbuffer_shader); - } - } - - if (md->last_frame != RasterizerRD::get_frame_number()) { - md->last_frame = RasterizerRD::get_frame_number(); - if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) { - // uniform set may be gone because a dependency was erased. In this case, it will happen - // if a texture is deleted, so just re-create it. - storage->material_force_update_textures(ci->material, RasterizerStorageRD::SHADER_TYPE_2D); - } - } - } - } - - if (backbuffer_copy) { - //render anything pending, including clearing if no items - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, screen_uniform_set); - item_count = 0; - - storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect); - - backbuffer_copy = false; - material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies - } - - items[item_count++] = ci; - - if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) { - _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, screen_uniform_set); - //then reset - item_count = 0; - } - - ci = ci->next; - } -} - -RID RasterizerCanvasRD::light_create() { - - CanvasLight canvas_light; - canvas_light.shadow.size = 0; - return canvas_light_owner.make_rid(canvas_light); -} - -void RasterizerCanvasRD::light_set_texture(RID p_rid, RID p_texture) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); - ERR_FAIL_COND(!cl); - if (cl->texture == p_texture) { - return; - } - - cl->texture = p_texture; -} -void RasterizerCanvasRD::light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); - ERR_FAIL_COND(!cl); - ERR_FAIL_COND(p_resolution < 64); - if (cl->shadow.texture.is_valid() == p_enable && p_resolution == cl->shadow.size) { - return; - } - - if (cl->shadow.texture.is_valid()) { - - RD::get_singleton()->free(cl->shadow.fb); - RD::get_singleton()->free(cl->shadow.depth); - RD::get_singleton()->free(cl->shadow.texture); - cl->shadow.fb = RID(); - cl->shadow.texture = RID(); - cl->shadow.depth = RID(); - } - - if (p_enable) { - - Vector<RID> fb_textures; - - { //texture - RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; - tf.width = p_resolution; - tf.height = 1; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - - cl->shadow.texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - fb_textures.push_back(cl->shadow.texture); - } - { - RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; - tf.width = p_resolution; - tf.height = 1; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_X8_D24_UNORM_PACK32, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_X8_D24_UNORM_PACK32 : RD::DATA_FORMAT_D32_SFLOAT; - //chunks to write - cl->shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - fb_textures.push_back(cl->shadow.depth); - } - - cl->shadow.fb = RD::get_singleton()->framebuffer_create(fb_textures); - } - - cl->shadow.size = p_resolution; -} - -void RasterizerCanvasRD::light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) { - - CanvasLight *cl = canvas_light_owner.getornull(p_rid); - ERR_FAIL_COND(cl->shadow.texture.is_null()); - - for (int i = 0; i < 4; i++) { - - //make sure it remains orthogonal, makes easy to read angle later - - //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); - - Vector<Color> cc; - cc.push_back(Color(p_far, p_far, p_far, 1.0)); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(cl->shadow.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, Rect2i((cl->shadow.size / 4) * i, 0, (cl->shadow.size / 4), 1)); - - CameraMatrix projection; - { - real_t fov = 90; - real_t nearp = p_near; - real_t farp = p_far; - real_t aspect = 1.0; - - real_t ymax = nearp * Math::tan(Math::deg2rad(fov * 0.5)); - real_t ymin = -ymax; - real_t xmin = ymin * aspect; - real_t xmax = ymax * aspect; - - projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); - } - - Vector3 cam_target = Basis(Vector3(0, 0, Math_PI * 2 * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); - projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); - - ShadowRenderPushConstant push_constant; - for (int y = 0; y < 4; y++) { - for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.matrix[y][x]; - } - } - static const Vector2 directions[4] = { Vector2(1, 0), Vector2(0, 1), Vector2(-1, 0), Vector2(0, -1) }; - push_constant.direction[0] = directions[i].x; - push_constant.direction[1] = directions[i].y; - push_constant.pad[0] = 0; - push_constant.pad[1] = 0; - - /*if (i == 0) - *p_xform_cache = projection;*/ - - LightOccluderInstance *instance = p_occluders; - - while (instance) { - - OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder); - - if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) { - - instance = instance->next; - continue; - } - - _update_transform_2d_to_mat2x4(p_light_xform * instance->xform_cache, push_constant.modelview); - - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, shadow_render.render_pipelines[co->cull_mode]); - RD::get_singleton()->draw_list_bind_vertex_array(draw_list, co->vertex_array); - RD::get_singleton()->draw_list_bind_index_array(draw_list, co->index_array); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(ShadowRenderPushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, true); - - instance = instance->next; - } - - RD::get_singleton()->draw_list_end(); - } -} - -RID RasterizerCanvasRD::occluder_polygon_create() { - - OccluderPolygon occluder; - occluder.point_count = 0; - occluder.cull_mode = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; - return occluder_polygon_owner.make_rid(occluder); -} - -void RasterizerCanvasRD::occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) { - - OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); - ERR_FAIL_COND(!oc); - - if (oc->point_count != p_lines.size() && oc->vertex_array.is_valid()) { - - RD::get_singleton()->free(oc->vertex_array); - RD::get_singleton()->free(oc->vertex_buffer); - RD::get_singleton()->free(oc->index_array); - RD::get_singleton()->free(oc->index_buffer); - - oc->vertex_array = RID(); - oc->vertex_buffer = RID(); - oc->index_array = RID(); - oc->index_buffer = RID(); - } - - if (p_lines.size()) { - - Vector<uint8_t> geometry; - Vector<uint8_t> indices; - int lc = p_lines.size(); - - geometry.resize(lc * 6 * sizeof(float)); - indices.resize(lc * 3 * sizeof(uint16_t)); - - { - uint8_t *vw = geometry.ptrw(); - float *vwptr = (float *)vw; - uint8_t *iw = indices.ptrw(); - uint16_t *iwptr = (uint16_t *)iw; - - const Vector2 *lr = p_lines.ptr(); - - const int POLY_HEIGHT = 16384; - - for (int i = 0; i < lc / 2; i++) { - - vwptr[i * 12 + 0] = lr[i * 2 + 0].x; - vwptr[i * 12 + 1] = lr[i * 2 + 0].y; - vwptr[i * 12 + 2] = POLY_HEIGHT; - - vwptr[i * 12 + 3] = lr[i * 2 + 1].x; - vwptr[i * 12 + 4] = lr[i * 2 + 1].y; - vwptr[i * 12 + 5] = POLY_HEIGHT; - - vwptr[i * 12 + 6] = lr[i * 2 + 1].x; - vwptr[i * 12 + 7] = lr[i * 2 + 1].y; - vwptr[i * 12 + 8] = -POLY_HEIGHT; - - vwptr[i * 12 + 9] = lr[i * 2 + 0].x; - vwptr[i * 12 + 10] = lr[i * 2 + 0].y; - vwptr[i * 12 + 11] = -POLY_HEIGHT; - - iwptr[i * 6 + 0] = i * 4 + 0; - iwptr[i * 6 + 1] = i * 4 + 1; - iwptr[i * 6 + 2] = i * 4 + 2; - - iwptr[i * 6 + 3] = i * 4 + 2; - iwptr[i * 6 + 4] = i * 4 + 3; - iwptr[i * 6 + 5] = i * 4 + 0; - } - } - - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush - - if (oc->vertex_array.is_null()) { - //create from scratch - //vertices - oc->vertex_buffer = RD::get_singleton()->vertex_buffer_create(lc * 6 * sizeof(real_t), geometry); - - Vector<RID> buffer; - buffer.push_back(oc->vertex_buffer); - oc->vertex_array = RD::get_singleton()->vertex_array_create(4 * lc / 2, shadow_render.vertex_format, buffer); - //indices - - oc->index_buffer = RD::get_singleton()->index_buffer_create(3 * lc, RD::INDEX_BUFFER_FORMAT_UINT16, indices); - oc->index_array = RD::get_singleton()->index_array_create(oc->index_buffer, 0, 3 * lc); - - } else { - //update existing - const uint8_t *vr = geometry.ptr(); - RD::get_singleton()->buffer_update(oc->vertex_buffer, 0, geometry.size(), vr); - const uint8_t *ir = indices.ptr(); - RD::get_singleton()->buffer_update(oc->index_buffer, 0, indices.size(), ir); - } - } -} -void RasterizerCanvasRD::occluder_polygon_set_cull_mode(RID p_occluder, VS::CanvasOccluderPolygonCullMode p_mode) { - OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); - ERR_FAIL_COND(!oc); - oc->cull_mode = p_mode; -} - -void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) { - //compile - - code = p_code; - valid = false; - ubo_size = 0; - uniforms.clear(); - uses_screen_texture = false; - uses_material_samplers = false; - - if (code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerRD::GeneratedCode gen_code; - - int light_mode = LIGHT_MODE_NORMAL; - int blend_mode = BLEND_MODE_MIX; - uses_screen_texture = false; - - ShaderCompilerRD::IdentifierActions actions; - - actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD); - actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX); - actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB); - actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL); - actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_mode, BLEND_MODE_PMALPHA); - actions.render_mode_values["blend_disabled"] = Pair<int *, int>(&blend_mode, BLEND_MODE_DISABLED); - - actions.render_mode_values["unshaded"] = Pair<int *, int>(&light_mode, LIGHT_MODE_UNSHADED); - actions.render_mode_values["light_only"] = Pair<int *, int>(&light_mode, LIGHT_MODE_LIGHT_ONLY); - - actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; - - actions.uniforms = &uniforms; - - RasterizerCanvasRD *canvas_singleton = (RasterizerCanvasRD *)RasterizerCanvas::singleton; - - Error err = canvas_singleton->shader.compiler.compile(VS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); - - if (version.is_null()) { - version = canvas_singleton->shader.canvas_shader.version_create(); - } - - if (gen_code.texture_uniforms.size() || uses_screen_texture) { //requires the samplers - gen_code.defines.push_back("\n#define USE_MATERIAL_SAMPLERS\n"); - uses_material_samplers = true; - } -#if 0 - print_line("**compiling shader:"); - print_line("**defines:\n"); - for (int i = 0; i < gen_code.defines.size(); i++) { - print_line(gen_code.defines[i]); - } - print_line("\n**uniforms:\n" + gen_code.uniforms); - print_line("\n**vertex_globals:\n" + gen_code.vertex_global); - print_line("\n**vertex_code:\n" + gen_code.vertex); - print_line("\n**fragment_globals:\n" + gen_code.fragment_global); - print_line("\n**fragment_code:\n" + gen_code.fragment); - print_line("\n**light_code:\n" + gen_code.light); -#endif - canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines); - ERR_FAIL_COND(!canvas_singleton->shader.canvas_shader.version_is_valid(version)); - - ubo_size = gen_code.uniform_total_size; - ubo_offsets = gen_code.uniform_offsets; - texture_uniforms = gen_code.texture_uniforms; - - //update them pipelines - - RD::PipelineColorBlendState::Attachment attachment; - - switch (blend_mode) { - case BLEND_MODE_DISABLED: { - - // nothing to do here, disabled by default - - } break; - case BLEND_MODE_MIX: { - - attachment.enable_blend = true; - attachment.alpha_blend_op = RD::BLEND_OP_ADD; - attachment.color_blend_op = RD::BLEND_OP_ADD; - attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - - } break; - case BLEND_MODE_ADD: { - - attachment.enable_blend = true; - attachment.alpha_blend_op = RD::BLEND_OP_ADD; - attachment.color_blend_op = RD::BLEND_OP_ADD; - attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - - } break; - case BLEND_MODE_SUB: { - - attachment.enable_blend = true; - attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT; - attachment.color_blend_op = RD::BLEND_OP_SUBTRACT; - attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - - } break; - case BLEND_MODE_MUL: { - attachment.enable_blend = true; - attachment.alpha_blend_op = RD::BLEND_OP_ADD; - attachment.color_blend_op = RD::BLEND_OP_ADD; - attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR; - attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO; - attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA; - attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; - - } break; - case BLEND_MODE_PMALPHA: { - attachment.enable_blend = true; - attachment.alpha_blend_op = RD::BLEND_OP_ADD; - attachment.color_blend_op = RD::BLEND_OP_ADD; - attachment.src_color_blend_factor = RD::BLEND_FACTOR_ONE; - attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - - } break; - } - - RD::PipelineColorBlendState blend_state; - blend_state.attachments.push_back(attachment); - - //update pipelines - - for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) { - for (int j = 0; j < PIPELINE_VARIANT_MAX; j++) { - RD::RenderPrimitive primitive[PIPELINE_VARIANT_MAX] = { - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_LINES, - RD::RENDER_PRIMITIVE_POINTS, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, - RD::RENDER_PRIMITIVE_LINES, - RD::RENDER_PRIMITIVE_LINESTRIPS, - RD::RENDER_PRIMITIVE_POINTS, - }; - - ShaderVariant shader_variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX] = { - { //non lit - SHADER_VARIANT_QUAD, - SHADER_VARIANT_NINEPATCH, - SHADER_VARIANT_PRIMITIVE, - SHADER_VARIANT_PRIMITIVE, - SHADER_VARIANT_PRIMITIVE_POINTS, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES_POINTS }, - { //lit - SHADER_VARIANT_QUAD_LIGHT, - SHADER_VARIANT_NINEPATCH_LIGHT, - SHADER_VARIANT_PRIMITIVE_LIGHT, - SHADER_VARIANT_PRIMITIVE_LIGHT, - SHADER_VARIANT_PRIMITIVE_POINTS_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT }, - }; - - RID shader_variant = canvas_singleton->shader.canvas_shader.version_get_shader(version, shader_variants[i][j]); - pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); - } - } - - valid = true; -} - -void RasterizerCanvasRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { - if (!p_texture.is_valid()) { - default_texture_params.erase(p_name); - } else { - default_texture_params[p_name] = p_texture; - } -} -void RasterizerCanvasRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); - p_param_list->push_back(pi); - } -} - -bool RasterizerCanvasRD::ShaderData::is_param_texture(const StringName &p_param) const { - if (!uniforms.has(p_param)) { - return false; - } - - return uniforms[p_param].texture_order >= 0; -} - -bool RasterizerCanvasRD::ShaderData::is_animated() const { - return false; -} -bool RasterizerCanvasRD::ShaderData::casts_shadows() const { - return false; -} -Variant RasterizerCanvasRD::ShaderData::get_default_parameter(const StringName &p_parameter) const { - if (uniforms.has(p_parameter)) { - ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - return Variant(); -} - -RasterizerCanvasRD::ShaderData::ShaderData() { - valid = false; - uses_screen_texture = false; - uses_material_samplers = false; -} - -RasterizerCanvasRD::ShaderData::~ShaderData() { - RasterizerCanvasRD *canvas_singleton = (RasterizerCanvasRD *)RasterizerCanvas::singleton; - ERR_FAIL_COND(!canvas_singleton); - //pipeline variants will clear themselves if shader is gone - if (version.is_valid()) { - canvas_singleton->shader.canvas_shader.version_free(version); - } -} - -RasterizerStorageRD::ShaderData *RasterizerCanvasRD::_create_shader_func() { - ShaderData *shader_data = memnew(ShaderData); - return shader_data; -} -void RasterizerCanvasRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - - RasterizerCanvasRD *canvas_singleton = (RasterizerCanvasRD *)RasterizerCanvas::singleton; - - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), false); - } - - if (shader_data->ubo_size == 0 && !shader_data->uses_material_samplers) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->uses_material_samplers) { - //needs samplers for the material (uses custom textures) create them - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 0; - u.ids.resize(12); - RID *ids_ptr = u.ids.ptrw(); - ids_ptr[0] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = canvas_singleton->storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - uniforms.push_back(u); - } - - if (shader_data->ubo_size) { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 1; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), 1); -} -RasterizerCanvasRD::MaterialData::~MaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } -} - -RasterizerStorageRD::MaterialData *RasterizerCanvasRD::_create_material_func(ShaderData *p_shader) { - MaterialData *material_data = memnew(MaterialData); - material_data->shader_data = p_shader; - material_data->last_frame = false; - //update will happen later anyway so do nothing. - return material_data; -} - -void RasterizerCanvasRD::set_time(double p_time) { - state.time = p_time; -} - -void RasterizerCanvasRD::update() { - _dispose_bindings(); -} - -RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { - storage = p_storage; - - { //create default samplers - - default_samplers.default_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; - default_samplers.default_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; - } - - { //shader variants - - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - - String global_defines; - if (textures_per_stage <= 16) { - //ARM pretty much, and very old Intel GPUs under Linux - state.max_lights_per_item = 4; //sad - global_defines += "#define MAX_LIGHT_TEXTURES 4\n"; - } else if (textures_per_stage <= 32) { - //Apple (Metal) - state.max_lights_per_item = 8; //sad - global_defines += "#define MAX_LIGHT_TEXTURES 8\n"; - } else { - //Anything else (16 lights per item) - state.max_lights_per_item = DEFAULT_MAX_LIGHTS_PER_ITEM; - global_defines += "#define MAX_LIGHT_TEXTURES " + itos(DEFAULT_MAX_LIGHTS_PER_ITEM) + "\n"; - } - - uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); - if (uniform_max_size < 65536) { - //Yes, you guessed right, ARM again - state.max_lights_per_render = 64; - global_defines += "#define MAX_LIGHTS 64\n"; - } else { - state.max_lights_per_render = DEFAULT_MAX_LIGHTS_PER_RENDER; - global_defines += "#define MAX_LIGHTS " + itos(DEFAULT_MAX_LIGHTS_PER_RENDER) + "\n"; - } - - state.light_uniforms = memnew_arr(LightUniform, state.max_lights_per_render); - Vector<String> variants; - //non light variants - variants.push_back(""); //none by default is first variant - variants.push_back("#define USE_NINEPATCH\n"); //ninepatch is the second variant - variants.push_back("#define USE_PRIMITIVE\n"); //primitive is the third - variants.push_back("#define USE_PRIMITIVE\n#define USE_POINT_SIZE\n"); //points need point size - variants.push_back("#define USE_ATTRIBUTES\n"); // attributes for vertex arrays - variants.push_back("#define USE_ATTRIBUTES\n#define USE_POINT_SIZE\n"); //attributes with point size - //light variants - variants.push_back("#define USE_LIGHTING\n"); //none by default is first variant - variants.push_back("#define USE_LIGHTING\n#define USE_NINEPATCH\n"); //ninepatch is the second variant - variants.push_back("#define USE_LIGHTING\n#define USE_PRIMITIVE\n"); //primitive is the third - variants.push_back("#define USE_LIGHTING\n#define USE_PRIMITIVE\n#define USE_POINT_SIZE\n"); //points need point size - variants.push_back("#define USE_LIGHTING\n#define USE_ATTRIBUTES\n"); // attributes for vertex arrays - variants.push_back("#define USE_LIGHTING\n#define USE_ATTRIBUTES\n#define USE_POINT_SIZE\n"); //attributes with point size - - shader.canvas_shader.initialize(variants, global_defines); - - shader.default_version = shader.canvas_shader.version_create(); - shader.default_version_rd_shader = shader.canvas_shader.version_get_shader(shader.default_version, SHADER_VARIANT_QUAD); - shader.default_version_rd_shader_light = shader.canvas_shader.version_get_shader(shader.default_version, SHADER_VARIANT_QUAD_LIGHT); - - for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) { - for (int j = 0; j < PIPELINE_VARIANT_MAX; j++) { - RD::RenderPrimitive primitive[PIPELINE_VARIANT_MAX] = { - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_LINES, - RD::RENDER_PRIMITIVE_POINTS, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, - RD::RENDER_PRIMITIVE_LINES, - RD::RENDER_PRIMITIVE_LINESTRIPS, - RD::RENDER_PRIMITIVE_POINTS, - }; - - ShaderVariant shader_variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX] = { - { //non lit - SHADER_VARIANT_QUAD, - SHADER_VARIANT_NINEPATCH, - SHADER_VARIANT_PRIMITIVE, - SHADER_VARIANT_PRIMITIVE, - SHADER_VARIANT_PRIMITIVE_POINTS, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES_POINTS }, - { //lit - SHADER_VARIANT_QUAD_LIGHT, - SHADER_VARIANT_NINEPATCH_LIGHT, - SHADER_VARIANT_PRIMITIVE_LIGHT, - SHADER_VARIANT_PRIMITIVE_LIGHT, - SHADER_VARIANT_PRIMITIVE_POINTS_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT }, - }; - - RID shader_variant = shader.canvas_shader.version_get_shader(shader.default_version, shader_variants[i][j]); - shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_blend(), 0); - } - } - } - - { - //shader compiler - ShaderCompilerRD::DefaultIdentifierActions actions; - - actions.renames["VERTEX"] = "vertex"; - actions.renames["LIGHT_VERTEX"] = "light_vertex"; - actions.renames["SHADOW_VERTEX"] = "shadow_vertex"; - actions.renames["UV"] = "uv"; - actions.renames["POINT_SIZE"] = "gl_PointSize"; - - actions.renames["WORLD_MATRIX"] = "world_matrix"; - actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform"; - actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform"; - actions.renames["TIME"] = "canvas_data.time"; - actions.renames["AT_LIGHT_PASS"] = "false"; - actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; - - actions.renames["COLOR"] = "color"; - actions.renames["NORMAL"] = "normal"; - actions.renames["NORMALMAP"] = "normal_map"; - actions.renames["NORMALMAP_DEPTH"] = "normal_depth"; - actions.renames["TEXTURE"] = "color_texture"; - actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size"; - actions.renames["NORMAL_TEXTURE"] = "normal_texture"; - actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture"; - actions.renames["SPECULAR_SHININESS"] = "specular_shininess"; - actions.renames["SCREEN_UV"] = "screen_uv"; - actions.renames["SCREEN_TEXTURE"] = "screen_texture"; - actions.renames["SCREEN_PIXEL_SIZE"] = "canvas_data.screen_pixel_size"; - actions.renames["FRAGCOORD"] = "gl_FragCoord"; - actions.renames["POINT_COORD"] = "gl_PointCoord"; - - actions.renames["LIGHT_POSITION"] = "light_pos"; - actions.renames["LIGHT_COLOR"] = "light_color"; - actions.renames["LIGHT_ENERGY"] = "light_energy"; - actions.renames["LIGHT"] = "light"; - actions.renames["SHADOW_MODULATE"] = "shadow_modulate"; - - actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; - actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; - actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; - actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; - actions.usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; - actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n"; - - actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; - - actions.custom_samplers["TEXTURE"] = "texture_sampler"; - actions.custom_samplers["NORMAL_TEXTURE"] = "texture_sampler"; - actions.custom_samplers["SPECULAR_SHININESS_TEXTURE"] = "texture_sampler"; - actions.custom_samplers["SCREEN_TEXTURE"] = "material_samplers[3]"; //mipmap and filter for screen texture - actions.sampler_array_name = "material_samplers"; - actions.base_texture_binding_index = 2; - actions.texture_layout_set = 1; - actions.base_uniform_string = "material."; - actions.default_filter = ShaderLanguage::FILTER_LINEAR; - actions.default_repeat = ShaderLanguage::REPEAT_DISABLE; - actions.base_varying_index = 4; - - shader.compiler.initialize(actions); - } - - { //shadow rendering - Vector<String> versions; - versions.push_back(String()); //no versions - shadow_render.shader.initialize(versions); - - { - Vector<RD::AttachmentFormat> attachments; - - RD::AttachmentFormat af_color; - af_color.format = RD::DATA_FORMAT_R32_SFLOAT; - af_color.usage_flags = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - attachments.push_back(af_color); - - RD::AttachmentFormat af_depth; - af_depth.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - af_depth.usage_flags = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - attachments.push_back(af_depth); - - shadow_render.framebuffer_format = RD::get_singleton()->framebuffer_format_create(attachments); - } - - //pipelines - Vector<RD::VertexDescription> vf; - RD::VertexDescription vd; - vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; - vd.location = 0; - vd.offset = 0; - vd.stride = sizeof(float) * 3; - vf.push_back(vd); - shadow_render.vertex_format = RD::get_singleton()->vertex_format_create(vf); - - shadow_render.shader_version = shadow_render.shader.version_create(); - - for (int i = 0; i < 3; i++) { - RD::PipelineRasterizationState rs; - rs.cull_mode = i == 0 ? RD::POLYGON_CULL_DISABLED : (i == 1 ? RD::POLYGON_CULL_FRONT : RD::POLYGON_CULL_BACK); - RD::PipelineDepthStencilState ds; - ds.enable_depth_write = true; - ds.enable_depth_test = true; - ds.depth_compare_operator = RD::COMPARE_OP_LESS; - shadow_render.render_pipelines[i] = RD::get_singleton()->render_pipeline_create(shadow_render.shader.version_get_shader(shadow_render.shader_version, 0), shadow_render.framebuffer_format, shadow_render.vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); - } - } - - { //bindings - bindings.id_generator = 0; - //generate for 0 - bindings.default_empty = request_texture_binding(RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, RID()); - - { //state allocate - state.canvas_state_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(State::Buffer)); - state.lights_uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(LightUniform) * state.max_lights_per_render); - - RD::SamplerState shadow_sampler_state; - shadow_sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - shadow_sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - shadow_sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; //shadow wrap around - shadow_sampler_state.compare_op = RD::COMPARE_OP_GREATER; - state.shadow_sampler = RD::get_singleton()->sampler_create(shadow_sampler_state); - } - } - - { - //polygon buffers - polygon_buffers.last_id = 1; - } - - { // default index buffer - - Vector<uint8_t> pv; - pv.resize(6 * 4); - { - uint8_t *w = pv.ptrw(); - int *p32 = (int *)w; - p32[0] = 0; - p32[1] = 1; - p32[2] = 2; - p32[3] = 0; - p32[4] = 2; - p32[5] = 3; - } - shader.quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); - shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6); - } - - { //primitive - primitive_arrays.index_array[0] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 1); - primitive_arrays.index_array[1] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 2); - primitive_arrays.index_array[2] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 3); - primitive_arrays.index_array[3] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6); - } - - { //default skeleton buffer - - shader.default_skeleton_uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkeletonUniform)); - SkeletonUniform su; - _update_transform_2d_to_mat4(Transform2D(), su.skeleton_inverse); - _update_transform_2d_to_mat4(Transform2D(), su.skeleton_transform); - RD::get_singleton()->buffer_update(shader.default_skeleton_uniform_buffer, 0, sizeof(SkeletonUniform), &su); - - shader.default_skeleton_texture_buffer = RD::get_singleton()->texture_buffer_create(32, RD::DATA_FORMAT_R32G32B32A32_SFLOAT); - } - - //create functions for shader and material - storage->shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_2D, _create_shader_funcs); - storage->material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_2D, _create_material_funcs); - - state.time = 0; - - static_assert(sizeof(PushConstant) == 128); -} - -bool RasterizerCanvasRD::free(RID p_rid) { - - if (canvas_light_owner.owns(p_rid)) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); - ERR_FAIL_COND_V(!cl, false); - light_set_use_shadow(p_rid, false, 64); - canvas_light_owner.free(p_rid); - } else if (occluder_polygon_owner.owns(p_rid)) { - occluder_polygon_set_shape_as_lines(p_rid, Vector<Vector2>()); - occluder_polygon_owner.free(p_rid); - } else { - return false; - } - - return true; -} - -RasterizerCanvasRD::~RasterizerCanvasRD() { - - //canvas state - - { - if (state.canvas_state_buffer.is_valid()) { - RD::get_singleton()->free(state.canvas_state_buffer); - } - - memdelete_arr(state.light_uniforms); - RD::get_singleton()->free(state.lights_uniform_buffer); - RD::get_singleton()->free(shader.default_skeleton_uniform_buffer); - RD::get_singleton()->free(shader.default_skeleton_texture_buffer); - } - - //shadow rendering - { - - shadow_render.shader.version_free(shadow_render.shader_version); - //this will also automatically clear all pipelines - RD::get_singleton()->free(state.shadow_sampler); - } - //bindings - { - - free_texture_binding(bindings.default_empty); - - //dispose pending - _dispose_bindings(); - //anything remains? - if (bindings.texture_bindings.size()) { - ERR_PRINT("Some texture bindings were not properly freed (leaked canvasitems?"); - const TextureBindingID *key = NULL; - while ((key = bindings.texture_bindings.next(key))) { - TextureBinding *tb = bindings.texture_bindings[*key]; - tb->reference_count = 1; - free_texture_binding(*key); - } - //dispose pending - _dispose_bindings(); - } - } - - //shaders - - shader.canvas_shader.version_free(shader.default_version); - - //buffers - { - RD::get_singleton()->free(shader.quad_index_array); - RD::get_singleton()->free(shader.quad_index_buffer); - //primitives are erase by dependency - } - - //pipelines don't need freeing, they are all gone after shaders are gone -} diff --git a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.h b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.h deleted file mode 100644 index 894a00a436..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.h +++ /dev/null @@ -1,501 +0,0 @@ -/*************************************************************************/ -/* rasterizer_canvas_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_CANVAS_RD_H -#define RASTERIZER_CANVAS_RD_H - -#include "servers/visual/rasterizer.h" -#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h" -#include "servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h" -#include "servers/visual/rasterizer_rd/shader_compiler_rd.h" -#include "servers/visual/rasterizer_rd/shaders/canvas.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/canvas_occlusion.glsl.gen.h" -#include "servers/visual/rendering_device.h" - -class RasterizerCanvasRD : public RasterizerCanvas { - - RasterizerStorageRD *storage; - - enum ShaderVariant { - SHADER_VARIANT_QUAD, - SHADER_VARIANT_NINEPATCH, - SHADER_VARIANT_PRIMITIVE, - SHADER_VARIANT_PRIMITIVE_POINTS, - SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES_POINTS, - SHADER_VARIANT_QUAD_LIGHT, - SHADER_VARIANT_NINEPATCH_LIGHT, - SHADER_VARIANT_PRIMITIVE_LIGHT, - SHADER_VARIANT_PRIMITIVE_POINTS_LIGHT, - SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT, - SHADER_VARIANT_MAX - }; - - enum { - FLAGS_INSTANCING_STRIDE_MASK = 0xF, - FLAGS_INSTANCING_ENABLED = (1 << 4), - FLAGS_INSTANCING_HAS_COLORS = (1 << 5), - FLAGS_INSTANCING_COLOR_8BIT = (1 << 6), - FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 7), - FLAGS_INSTANCING_CUSTOM_DATA_8_BIT = (1 << 8), - - FLAGS_CLIP_RECT_UV = (1 << 9), - FLAGS_TRANSPOSE_RECT = (1 << 10), - FLAGS_USING_LIGHT_MASK = (1 << 11), - - FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), - FLAGS_USING_PARTICLES = (1 << 13), - FLAGS_USE_PIXEL_SNAP = (1 << 14), - - FLAGS_USE_SKELETON = (1 << 15), - FLAGS_NINEPATCH_H_MODE_SHIFT = 16, - FLAGS_NINEPATCH_V_MODE_SHIFT = 18, - FLAGS_LIGHT_COUNT_SHIFT = 20, - - FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26), - FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27) - - }; - - enum { - LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF, - LIGHT_FLAGS_BLEND_SHIFT = 16, - LIGHT_FLAGS_BLEND_MASK = (3 << 16), - LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16), - LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16), - LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16), - LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16), - LIGHT_FLAGS_HAS_SHADOW = (1 << 20), - LIGHT_FLAGS_FILTER_SHIFT = 22 - - }; - - enum { - MAX_RENDER_ITEMS = 256 * 1024, - MAX_LIGHT_TEXTURES = 1024, - DEFAULT_MAX_LIGHTS_PER_ITEM = 16, - DEFAULT_MAX_LIGHTS_PER_RENDER = 256 - }; - - /****************/ - /**** SHADER ****/ - /****************/ - - enum PipelineVariant { - PIPELINE_VARIANT_QUAD, - PIPELINE_VARIANT_NINEPATCH, - PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, - PIPELINE_VARIANT_PRIMITIVE_LINES, - PIPELINE_VARIANT_PRIMITIVE_POINTS, - PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, - PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP, - PIPELINE_VARIANT_ATTRIBUTE_LINES, - PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, - PIPELINE_VARIANT_ATTRIBUTE_POINTS, - PIPELINE_VARIANT_MAX - }; - enum PipelineLightMode { - PIPELINE_LIGHT_MODE_DISABLED, - PIPELINE_LIGHT_MODE_ENABLED, - PIPELINE_LIGHT_MODE_MAX - }; - - struct PipelineVariants { - RenderPipelineVertexFormatCacheRD variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX]; - }; - - struct { - CanvasShaderRD canvas_shader; - RID default_version; - RID default_version_rd_shader; - RID default_version_rd_shader_light; - RID quad_index_buffer; - RID quad_index_array; - PipelineVariants pipeline_variants; - - // default_skeleton uniform set - RID default_skeleton_uniform_buffer; - RID default_skeleton_texture_buffer; - - ShaderCompilerRD compiler; - } shader; - - struct ShaderData : public RasterizerStorageRD::ShaderData { - - enum BlendMode { //used internally - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_PMALPHA, - BLEND_MODE_DISABLED, - }; - - enum LightMode { - LIGHT_MODE_NORMAL, - LIGHT_MODE_UNSHADED, - LIGHT_MODE_LIGHT_ONLY - }; - - bool valid; - RID version; - PipelineVariants pipeline_variants; - String path; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; - Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; - - Vector<uint32_t> ubo_offsets; - uint32_t ubo_size; - - String code; - Map<StringName, RID> default_texture_params; - - bool uses_screen_texture; - bool uses_material_samplers; - - virtual void set_code(const String &p_Code); - virtual void set_default_texture_param(const StringName &p_name, RID p_texture); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - virtual bool is_param_texture(const StringName &p_param) const; - virtual bool is_animated() const; - virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; - ShaderData(); - virtual ~ShaderData(); - }; - - RasterizerStorageRD::ShaderData *_create_shader_func(); - static RasterizerStorageRD::ShaderData *_create_shader_funcs() { - return static_cast<RasterizerCanvasRD *>(singleton)->_create_shader_func(); - } - - struct MaterialData : public RasterizerStorageRD::MaterialData { - uint64_t last_frame; - ShaderData *shader_data; - RID uniform_buffer; - RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; - - virtual void set_render_priority(int p_priority) {} - virtual void set_next_pass(RID p_pass) {} - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); - virtual ~MaterialData(); - }; - - RasterizerStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); - static RasterizerStorageRD::MaterialData *_create_material_funcs(RasterizerStorageRD::ShaderData *p_shader) { - return static_cast<RasterizerCanvasRD *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); - } - - /**************************/ - /**** TEXTURE BINDINGS ****/ - /**************************/ - - // bindings used to render commands, - // cached for performance. - - struct TextureBindingKey { - RID texture; - RID normalmap; - RID specular; - RID multimesh; - VS::CanvasItemTextureFilter texture_filter; - VS::CanvasItemTextureRepeat texture_repeat; - bool operator==(const TextureBindingKey &p_key) const { - return texture == p_key.texture && normalmap == p_key.normalmap && specular == p_key.specular && multimesh == p_key.specular && texture_filter == p_key.texture_filter && texture_repeat == p_key.texture_repeat; - } - }; - - struct TextureBindingKeyHasher { - static _FORCE_INLINE_ uint32_t hash(const TextureBindingKey &p_key) { - uint32_t hash = hash_djb2_one_64(p_key.texture.get_id()); - hash = hash_djb2_one_64(p_key.normalmap.get_id(), hash); - hash = hash_djb2_one_64(p_key.specular.get_id(), hash); - hash = hash_djb2_one_64(p_key.multimesh.get_id(), hash); - hash = hash_djb2_one_32(uint32_t(p_key.texture_filter) << 16 | uint32_t(p_key.texture_repeat), hash); - return hash; - } - }; - - struct TextureBinding { - TextureBindingID id; - TextureBindingKey key; - SelfList<TextureBinding> to_dispose; - uint32_t reference_count; - RID uniform_set; - TextureBinding() : - to_dispose(this) { - reference_count = 0; - } - }; - - struct { - SelfList<TextureBinding>::List to_dispose_list; - - TextureBindingID id_generator; - HashMap<TextureBindingKey, TextureBindingID, TextureBindingKeyHasher> texture_key_bindings; - HashMap<TextureBindingID, TextureBinding *> texture_bindings; - - TextureBindingID default_empty; - } bindings; - - RID _create_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat, RID p_multimesh); - void _dispose_bindings(); - - struct { - VS::CanvasItemTextureFilter default_filter; - VS::CanvasItemTextureRepeat default_repeat; - } default_samplers; - - /******************/ - /**** POLYGONS ****/ - /******************/ - - struct PolygonBuffers { - RD::VertexFormatID vertex_format_id; - RID vertex_buffer; - RID vertex_array; - RID index_buffer; - RID indices; - }; - - struct { - HashMap<PolygonID, PolygonBuffers> polygons; - PolygonID last_id; - } polygon_buffers; - - /********************/ - /**** PRIMITIVES ****/ - /********************/ - - struct { - RID index_array[4]; - } primitive_arrays; - - /*******************/ - /**** MATERIALS ****/ - /*******************/ - - /******************/ - /**** LIGHTING ****/ - /******************/ - - struct CanvasLight { - - RID texture; - struct { - int size; - RID texture; - RID depth; - RID fb; - } shadow; - }; - - RID_Owner<CanvasLight> canvas_light_owner; - - struct ShadowRenderPushConstant { - float projection[16]; - float modelview[8]; - float direction[2]; - float pad[2]; - }; - - struct OccluderPolygon { - - VS::CanvasOccluderPolygonCullMode cull_mode; - int point_count; - RID vertex_buffer; - RID vertex_array; - RID index_buffer; - RID index_array; - }; - - struct LightUniform { - float matrix[8]; //light to texture coordinate matrix - float shadow_matrix[8]; //light to shadow coordinate matrix - float color[4]; - float shadow_color[4]; - float position[2]; - uint32_t flags; //index to light texture - float height; - float shadow_pixel_size; - float pad[3]; - }; - - RID_Owner<OccluderPolygon> occluder_polygon_owner; - - struct { - CanvasOcclusionShaderRD shader; - RID shader_version; - RID render_pipelines[3]; - RD::VertexFormatID vertex_format; - RD::FramebufferFormatID framebuffer_format; - } shadow_render; - - /***************/ - /**** STATE ****/ - /***************/ - - //state that does not vary across rendering all items - - struct ItemStateData : public Item::CustomData { - - struct LightCache { - uint64_t light_version; - Light *light; - }; - - LightCache light_cache[DEFAULT_MAX_LIGHTS_PER_ITEM]; - uint32_t light_cache_count; - RID state_uniform_set_with_light; - RID state_uniform_set; - ItemStateData() { - - for (int i = 0; i < DEFAULT_MAX_LIGHTS_PER_ITEM; i++) { - light_cache[i].light_version = 0; - light_cache[i].light = NULL; - } - light_cache_count = 0xFFFFFFFF; - } - - ~ItemStateData() { - if (state_uniform_set_with_light.is_valid() && RD::get_singleton()->uniform_set_is_valid(state_uniform_set_with_light)) { - RD::get_singleton()->free(state_uniform_set_with_light); - } - if (state_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(state_uniform_set)) { - RD::get_singleton()->free(state_uniform_set); - } - } - }; - - struct State { - - //state buffer - struct Buffer { - float canvas_transform[16]; - float screen_transform[16]; - float canvas_normal_transform[16]; - float canvas_modulate[4]; - float screen_pixel_size[2]; - float time; - float pad; - - //uint32_t light_count; - //uint32_t pad[3]; - }; - - LightUniform *light_uniforms; - - RID lights_uniform_buffer; - RID canvas_state_buffer; - RID shadow_sampler; - - uint32_t max_lights_per_render; - uint32_t max_lights_per_item; - - double time; - } state; - - struct PushConstant { - float world[6]; - uint32_t flags; - uint32_t specular_shininess; - union { - //rect - struct { - float modulation[4]; - float ninepatch_margins[4]; - float dst_rect[4]; - float src_rect[4]; - float pad[2]; - }; - //primitive - struct { - float points[6]; // vec2 points[3] - float uvs[6]; // vec2 points[3] - uint32_t colors[6]; // colors encoded as half - }; - }; - float color_texture_pixel_size[2]; - uint32_t lights[4]; - }; - - struct SkeletonUniform { - float skeleton_transform[16]; - float skeleton_inverse[16]; - }; - - Item *items[MAX_RENDER_ITEMS]; - - Size2i _bind_texture_binding(TextureBindingID p_binding, RenderingDevice::DrawListID p_draw_list, uint32_t &flags); - void _render_item(RenderingDevice::DrawListID p_draw_list, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants); - void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, RID p_screen_uniform_set); - - _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); - _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); - - _FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4); - _FORCE_INLINE_ void _update_transform_to_mat4(const Transform &p_transform, float *p_mat4); - - _FORCE_INLINE_ void _update_specular_shininess(const Color &p_transform, uint32_t *r_ss); - -public: - TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, VS::CanvasItemTextureFilter p_filter, VS::CanvasItemTextureRepeat p_repeat, RID p_multimesh); - void free_texture_binding(TextureBindingID p_binding); - - PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()); - void free_polygon(PolygonID p_polygon); - - RID light_create(); - void light_set_texture(RID p_rid, RID p_texture); - void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution); - void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders); - - RID occluder_polygon_create(); - void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines); - void occluder_polygon_set_cull_mode(RID p_occluder, VS::CanvasOccluderPolygonCullMode p_mode); - - void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform); - - void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){}; - - void draw_window_margins(int *p_margins, RID *p_margin_textures) {} - - void set_time(double p_time); - void update(); - bool free(RID p_rid); - RasterizerCanvasRD(RasterizerStorageRD *p_storage); - ~RasterizerCanvasRD(); -}; - -#endif // RASTERIZER_CANVAS_RD_H diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp deleted file mode 100644 index 6b6c750fd3..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp +++ /dev/null @@ -1,1105 +0,0 @@ -/*************************************************************************/ -/* rasterizer_effects_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_effects_rd.h" -#include "core/os/os.h" -#include "core/project_settings.h" -#include "cubemap_coeffs.h" - -static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) { - p_array[0] = p_basis.elements[0][0]; - p_array[1] = p_basis.elements[1][0]; - p_array[2] = p_basis.elements[2][0]; - p_array[3] = 0; - p_array[4] = p_basis.elements[0][1]; - p_array[5] = p_basis.elements[1][1]; - p_array[6] = p_basis.elements[2][1]; - p_array[7] = 0; - p_array[8] = p_basis.elements[0][2]; - p_array[9] = p_basis.elements[1][2]; - p_array[10] = p_basis.elements[2][2]; - p_array[11] = 0; -} - -RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) { - - if (image_to_uniform_set_cache.has(p_image)) { - RID uniform_set = image_to_uniform_set_cache[p_image]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.ids.push_back(p_image); - uniforms.push_back(u); - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1); - - image_to_uniform_set_cache[p_image] = uniform_set; - - return uniform_set; -} - -RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { - - if (texture_to_uniform_set_cache.has(p_texture)) { - RID uniform_set = texture_to_uniform_set_cache[p_texture]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); - u.ids.push_back(p_texture); - uniforms.push_back(u); - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blur.shader.version_get_shader(blur.shader_version, 0), 0); - - texture_to_uniform_set_cache[p_texture] = uniform_set; - - return uniform_set; -} - -RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { - - if (texture_to_compute_uniform_set_cache.has(p_texture)) { - RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler); - u.ids.push_back(p_texture); - uniforms.push_back(u); - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0); - - texture_to_compute_uniform_set_cache[p_texture] = uniform_set; - - return uniform_set; -} - -void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y, bool p_force_luminance) { - - zeromem(&blur.push_constant, sizeof(BlurPushConstant)); - if (p_flip_y) { - blur.push_constant.flags |= BLUR_FLAG_FLIP_Y; - } - if (p_force_luminance) { - blur.push_constant.flags |= BLUR_COPY_FORCE_LUMINANCE; - } - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - -void RasterizerEffectsRD::region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region) { - - zeromem(&blur.push_constant, sizeof(BlurPushConstant)); - - if (p_region != Rect2()) { - blur.push_constant.flags = BLUR_FLAG_USE_BLUR_SECTION; - blur.push_constant.section[0] = p_region.position.x; - blur.push_constant.section[1] = p_region.position.y; - blur.push_constant.section[2] = p_region.size.width; - blur.push_constant.section[3] = p_region.size.height; - } - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - -void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region) { - - zeromem(&blur.push_constant, sizeof(BlurPushConstant)); - - uint32_t base_flags = 0; - if (p_region != Rect2()) { - base_flags = BLUR_FLAG_USE_BLUR_SECTION; - blur.push_constant.section[0] = p_region.position.x; - blur.push_constant.section[1] = p_region.position.y; - blur.push_constant.section[2] = p_region.size.width; - blur.push_constant.section[3] = p_region.size.height; - } - - blur.push_constant.pixel_size[0] = p_pixel_size.x; - blur.push_constant.pixel_size[1] = p_pixel_size.y; - - //HORIZONTAL - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - - blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL; - RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); - - //VERTICAL - draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - - blur.push_constant.flags = base_flags; - RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - -void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { - - zeromem(&blur.push_constant, sizeof(BlurPushConstant)); - - BlurMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW; - uint32_t base_flags = 0; - - blur.push_constant.pixel_size[0] = p_pixel_size.x; - blur.push_constant.pixel_size[1] = p_pixel_size.y; - - blur.push_constant.glow_strength = p_strength; - blur.push_constant.glow_bloom = p_bloom; - blur.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold; - blur.push_constant.glow_hdr_scale = p_hdr_bleed_scale; - blur.push_constant.glow_exposure = p_exposure; - blur.push_constant.glow_white = 0; //actually unused - blur.push_constant.glow_luminance_cap = p_luminance_cap; - blur.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also - - //HORIZONTAL - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); - if (p_auto_exposure.is_valid() && p_first_pass) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_auto_exposure), 1); - } - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - - blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); - - blur_mode = BLUR_MODE_GAUSSIAN_GLOW; - - //VERTICAL - draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - - blur.push_constant.flags = base_flags; - RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - -void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { - - zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); - - roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; - roughness.push_constant.roughness = p_roughness; - roughness.push_constant.sample_count = p_sample_count; - roughness.push_constant.use_direct_write = p_roughness == 0.0; - roughness.push_constant.face_size = p_size; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipelines[p_source_is_panorama ? CUBEMAP_ROUGHNESS_SOURCE_PANORAMA : CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); - - int x_groups = (p_size - 1) / 8 + 1; - int y_groups = (p_size - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1); - - RD::get_singleton()->compute_list_end(); -} - -void RasterizerEffectsRD::render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler) { - - zeromem(&sky.push_constant, sizeof(SkyPushConstant)); - - sky.push_constant.proj[0] = p_camera.matrix[2][0]; - sky.push_constant.proj[1] = p_camera.matrix[0][0]; - sky.push_constant.proj[2] = p_camera.matrix[2][1]; - sky.push_constant.proj[3] = p_camera.matrix[1][1]; - sky.push_constant.alpha = p_alpha; - sky.push_constant.depth = 1.0; - sky.push_constant.multiplier = p_multipler; - store_transform_3x3(p_orientation, sky.push_constant.orientation); - - RD::DrawListID draw_list = p_list; - - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, sky.pipeline.get_render_pipeline(RD::INVALID_ID, p_fb_format)); - - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_panorama), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - - RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky.push_constant, sizeof(SkyPushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, true); -} - -void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_framebuffer, const Vector2 &p_pixel_size) { - - zeromem(&blur.push_constant, sizeof(BlurPushConstant)); - - blur.push_constant.pixel_size[0] = p_pixel_size.x; - blur.push_constant.pixel_size[1] = p_pixel_size.y; - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_MIPMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant)); - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - -void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) { - - CopyToDPPushConstant push_constant; - push_constant.bias = p_bias; - push_constant.z_far = p_z_far; - push_constant.z_near = p_z_near; - push_constant.z_flip = p_dp_flip; - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy.pipelines[COPY_MODE_CUBE_TO_DP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant)); - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - -void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) { - - zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant)); - - tonemap.push_constant.use_bcs = p_settings.use_bcs; - tonemap.push_constant.bcs[0] = p_settings.brightness; - tonemap.push_constant.bcs[1] = p_settings.contrast; - tonemap.push_constant.bcs[2] = p_settings.saturation; - - tonemap.push_constant.use_glow = p_settings.use_glow; - tonemap.push_constant.glow_intensity = p_settings.glow_intensity; - tonemap.push_constant.glow_level_flags = p_settings.glow_level_flags; - tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x; - tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y; - tonemap.push_constant.glow_mode = p_settings.glow_mode; - - TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL; - - tonemap.push_constant.tonemapper = p_settings.tonemap_mode; - tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure; - tonemap.push_constant.exposure = p_settings.exposure; - tonemap.push_constant.white = p_settings.white; - tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey; - - tonemap.push_constant.use_color_correction = p_settings.use_color_correction; - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - - RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant)); - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - -void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { - - luminance_reduce.push_constant.source_size[0] = p_source_size.x; - luminance_reduce.push_constant.source_size[1] = p_source_size.y; - luminance_reduce.push_constant.max_luminance = p_max_luminance; - luminance_reduce.push_constant.min_luminance = p_min_luminance; - luminance_reduce.push_constant.exposure_adjust = p_adjust; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - for (int i = 0; i < p_reduce.size(); i++) { - - if (i == 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0); - } else { - - RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done - - if (i == p_reduce.size() - 1 && !p_set) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2); - } else { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]); - } - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0); - } - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant)); - - int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1; - int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - - luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1); - luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1); - } - - RD::get_singleton()->compute_list_end(); -} - -void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, VisualServer::DOFBokehShape p_bokeh_shape, VS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) { - - bokeh.push_constant.blur_far_active = p_dof_far; - bokeh.push_constant.blur_far_begin = p_dof_far_begin; - bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size; - - bokeh.push_constant.blur_near_active = p_dof_near; - bokeh.push_constant.blur_near_begin = p_dof_near_begin; - bokeh.push_constant.blur_near_end = MAX(0, p_dof_near_begin - p_dof_near_size); - bokeh.push_constant.use_jitter = p_use_jitter; - bokeh.push_constant.jitter_seed = Math::randf() * 1000.0; - - bokeh.push_constant.z_near = p_cam_znear; - bokeh.push_constant.z_far = p_cam_zfar; - bokeh.push_constant.orthogonal = p_cam_orthogonal; - bokeh.push_constant.blur_size = p_bokeh_size; - - bokeh.push_constant.second_pass = false; - bokeh.push_constant.half_size = false; - - bokeh.push_constant.blur_scale = 0.5; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - /* FIRST PASS */ - // The alpha channel of the source color texture is filled with the expected circle size - // If used for DOF far, the size is positive, if used for near, its negative. - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BLUR_SIZE]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1); - - int32_t x_groups = (p_base_texture_size.x - 1) / 8 + 1; - int32_t y_groups = (p_base_texture_size.y - 1) / 8 + 1; - bokeh.push_constant.size[0] = p_base_texture_size.x; - bokeh.push_constant.size[1] = p_base_texture_size.y; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - if (p_bokeh_shape == VS::DOF_BOKEH_BOX || p_bokeh_shape == VS::DOF_BOKEH_HEXAGON) { - - //second pass - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[p_bokeh_shape == VS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX : BOKEH_GEN_BOKEH_HEXAGONAL]); - - static const int quality_samples[4] = { 6, 12, 12, 24 }; - - bokeh.push_constant.steps = quality_samples[p_quality]; - - if (p_quality == VS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == VS::DOF_BLUR_QUALITY_LOW) { - //box and hexagon are more or less the same, and they can work in either half (very low and low quality) or full (medium and high quality_ sizes) - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); - - x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1; - y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1; - bokeh.push_constant.size[0] = p_base_texture_size.x >> 1; - bokeh.push_constant.size[1] = p_base_texture_size.y >> 1; - bokeh.push_constant.half_size = true; - bokeh.push_constant.blur_size *= 0.5; - - } else { - //medium and high quality use full size - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); - } - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - //third pass - bokeh.push_constant.second_pass = true; - - if (p_quality == VS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == VS::DOF_BLUR_QUALITY_LOW) { - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture2), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 1); - } - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - if (p_quality == VS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == VS::DOF_BLUR_QUALITY_LOW) { - //forth pass, upscale for low quality - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture2), 1); - - x_groups = (p_base_texture_size.x - 1) / 8 + 1; - y_groups = (p_base_texture_size.y - 1) / 8 + 1; - bokeh.push_constant.size[0] = p_base_texture_size.x; - bokeh.push_constant.size[1] = p_base_texture_size.y; - bokeh.push_constant.half_size = false; - bokeh.push_constant.second_pass = false; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - } - } else { - //circle - - //second pass - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BOKEH_CIRCULAR]); - - static const float quality_scale[4] = { 8.0, 4.0, 1.0, 0.5 }; - - bokeh.push_constant.steps = 0; - bokeh.push_constant.blur_scale = quality_scale[p_quality]; - - //circle always runs in half size, otherwise too expensive - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1); - - x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1; - y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1; - bokeh.push_constant.size[0] = p_base_texture_size.x >> 1; - bokeh.push_constant.size[1] = p_base_texture_size.y >> 1; - bokeh.push_constant.half_size = true; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - //circle is just one pass, then upscale - - // upscale - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1); - - x_groups = (p_base_texture_size.x - 1) / 8 + 1; - y_groups = (p_base_texture_size.y - 1) / 8 + 1; - bokeh.push_constant.size[0] = p_base_texture_size.x; - bokeh.push_constant.size[1] = p_base_texture_size.y; - bokeh.push_constant.half_size = false; - bokeh.push_constant.second_pass = false; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - } - - RD::get_singleton()->compute_list_end(); -} - -void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness) { - - //minify first - ssao.minify_push_constant.orthogonal = p_projection.is_orthogonal(); - ssao.minify_push_constant.z_near = p_projection.get_z_near(); - ssao.minify_push_constant.z_far = p_projection.get_z_far(); - ssao.minify_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x; - ssao.minify_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y; - ssao.minify_push_constant.source_size[0] = p_depth_buffer_size.x; - ssao.minify_push_constant.source_size[1] = p_depth_buffer_size.y; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - /* FIRST PASS */ - // Minify the depth buffer. - - for (int i = 0; i < depth_mipmaps.size(); i++) { - - if (i == 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_FIRST]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0); - } else { - if (i == 1) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_MIPMAP]); - } - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i - 1]), 0); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i]), 1); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.minify_push_constant, sizeof(SSAOMinifyPushConstant)); - // shrink after set - ssao.minify_push_constant.source_size[0] = MAX(1, ssao.minify_push_constant.source_size[0] >> 1); - ssao.minify_push_constant.source_size[1] = MAX(1, ssao.minify_push_constant.source_size[1] >> 1); - - int x_groups = (ssao.minify_push_constant.source_size[0] - 1) / 8 + 1; - int y_groups = (ssao.minify_push_constant.source_size[1] - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - } - - /* SECOND PASS */ - // Gather samples - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[(SSAO_GATHER_LOW + p_quality) + (p_half_size ? 4 : 0)]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 1); - if (!p_half_size) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 2); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_normal_buffer), 3); - - ssao.gather_push_constant.screen_size[0] = p_depth_buffer_size.x; - ssao.gather_push_constant.screen_size[1] = p_depth_buffer_size.y; - if (p_half_size) { - ssao.gather_push_constant.screen_size[0] >>= 1; - ssao.gather_push_constant.screen_size[1] >>= 1; - } - ssao.gather_push_constant.z_far = p_projection.get_z_far(); - ssao.gather_push_constant.z_near = p_projection.get_z_near(); - ssao.gather_push_constant.orthogonal = p_projection.is_orthogonal(); - - ssao.gather_push_constant.proj_info[0] = -2.0f / (ssao.gather_push_constant.screen_size[0] * p_projection.matrix[0][0]); - ssao.gather_push_constant.proj_info[1] = -2.0f / (ssao.gather_push_constant.screen_size[1] * p_projection.matrix[1][1]); - ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; - ssao.gather_push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; - //ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; - //ssao.gather_push_constant.proj_info[3] = -(1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; - - ssao.gather_push_constant.radius = p_radius; - - ssao.gather_push_constant.proj_scale = float(p_projection.get_pixels_per_meter(ssao.gather_push_constant.screen_size[0])); - ssao.gather_push_constant.bias = p_bias; - ssao.gather_push_constant.intensity_div_r6 = p_intensity / pow(p_radius, 6.0f); - - ssao.gather_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x; - ssao.gather_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - - int x_groups = (ssao.gather_push_constant.screen_size[0] - 1) / 8 + 1; - int y_groups = (ssao.gather_push_constant.screen_size[1] - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - /* THIRD PASS */ - // Blur horizontal - - ssao.blur_push_constant.edge_sharpness = p_edge_sharpness; - ssao.blur_push_constant.filter_scale = p_blur; - ssao.blur_push_constant.screen_size[0] = ssao.gather_push_constant.screen_size[0]; - ssao.blur_push_constant.screen_size[1] = ssao.gather_push_constant.screen_size[1]; - ssao.blur_push_constant.z_far = p_projection.get_z_far(); - ssao.blur_push_constant.z_near = p_projection.get_z_near(); - ssao.blur_push_constant.orthogonal = p_projection.is_orthogonal(); - ssao.blur_push_constant.axis[0] = 1; - ssao.blur_push_constant.axis[1] = 0; - - if (p_blur != VS::ENV_SSAO_BLUR_DISABLED) { - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[p_half_size ? SSAO_BLUR_PASS_HALF : SSAO_BLUR_PASS]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0); - if (p_half_size) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 1); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao2), 3); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - /* THIRD PASS */ - // Blur vertical - - ssao.blur_push_constant.axis[0] = 0; - ssao.blur_push_constant.axis[1] = 1; - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao2), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 3); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - } - if (p_half_size) { //must upscale - - /* FOURTH PASS */ - // upscale if half size - //back to full size - ssao.blur_push_constant.screen_size[0] = p_depth_buffer_size.x; - ssao.blur_push_constant.screen_size[1] = p_depth_buffer_size.y; - - RD::get_singleton()->compute_list_add_barrier(compute_list); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_BLUR_UPSCALE]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 3); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 2); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); //not used but set anyway - - x_groups = (p_depth_buffer_size.x - 1) / 8 + 1; - y_groups = (p_depth_buffer_size.y - 1) / 8 + 1; - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - } - - RD::get_singleton()->compute_list_end(); -} - -void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { - - roughness_limiter.push_constant.screen_size[0] = p_size.x; - roughness_limiter.push_constant.screen_size[1] = p_size.y; - roughness_limiter.push_constant.curve = p_curve; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1); - - int x_groups = (p_size.x - 1) / 8 + 1; - int y_groups = (p_size.y - 1) / 8 + 1; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - - RD::get_singleton()->compute_list_end(); -} - -void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, bool p_source_is_panorama, RID p_dest_cubemap, const Size2i &p_size) { - - cubemap_downsampler.push_constant.face_size = p_size.x; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipelines[p_source_is_panorama ? CUBEMAP_DOWNSAMPLER_SOURCE_PANORAMA : CUBEMAP_DOWNSAMPLER_SOURCE_CUBEMAP]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1); - - int x_groups = (p_size.x - 1) / 8 + 1; - int y_groups = (p_size.y - 1) / 8 + 1; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face - - RD::get_singleton()->compute_list_end(); -} - -void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { - - Vector<RD::Uniform> uniforms; - for (int i = 0; i < p_dest_cubemap.size(); i++) { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = i; - u.ids.push_back(p_dest_cubemap[i]); - uniforms.push_back(u); - } - if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { - RD::get_singleton()->free(filter.image_uniform_set); - } - filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2); - - int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; - pipeline = filter.use_high_quality ? pipeline : pipeline + 1; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); - - int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64 - - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face - - RD::get_singleton()->compute_list_end(); -} - -RasterizerEffectsRD::RasterizerEffectsRD() { - - { - // Initialize blur - Vector<String> blur_modes; - blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); - blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); - blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); - blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n"); - blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n"); - blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n"); - blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n#define DOF_NEAR_BLUR_MERGE\n"); - blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n#define DOF_NEAR_BLUR_MERGE\n"); - blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n#define DOF_NEAR_BLUR_MERGE\n"); - blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_LOW\n"); - blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_MEDIUM\n"); - blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_HIGH\n"); - blur_modes.push_back("\n#define MODE_SSAO_MERGE\n"); - blur_modes.push_back("\n#define MODE_SIMPLE_COPY\n"); - blur_modes.push_back("\n#define MODE_MIPMAP\n"); - - blur.shader.initialize(blur_modes); - zeromem(&blur.push_constant, sizeof(BlurPushConstant)); - blur.shader_version = blur.shader.version_create(); - - for (int i = 0; i < BLUR_MODE_MAX; i++) { - blur.pipelines[i].setup(blur.shader.version_get_shader(blur.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); - } - } - - { - // Initialize roughness - Vector<String> cubemap_roughness_modes; - cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_PANORAMA\n"); - cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_CUBEMAP\n"); - roughness.shader.initialize(cubemap_roughness_modes); - - roughness.shader_version = roughness.shader.version_create(); - - for (int i = 0; i < CUBEMAP_ROUGHNESS_SOURCE_MAX; i++) { - roughness.pipelines[i] = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, i)); - } - } - - { - // Initialize sky - Vector<String> sky_modes; - sky_modes.push_back(""); - sky.shader.initialize(sky_modes); - - sky.shader_version = sky.shader.version_create(); - - RD::PipelineDepthStencilState depth_stencil_state; - - depth_stencil_state.enable_depth_test = true; - depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - - sky.pipeline.setup(sky.shader.version_get_shader(sky.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0); - } - - { - // Initialize tonemapper - Vector<String> tonemap_modes; - tonemap_modes.push_back("\n"); - tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n"); - - tonemap.shader.initialize(tonemap_modes); - - tonemap.shader_version = tonemap.shader.version_create(); - - for (int i = 0; i < TONEMAP_MODE_MAX; i++) { - tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); - } - } - - { - // Initialize luminance_reduce - Vector<String> luminance_reduce_modes; - luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n"); - luminance_reduce_modes.push_back("\n"); - luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n"); - - luminance_reduce.shader.initialize(luminance_reduce_modes); - - luminance_reduce.shader_version = luminance_reduce.shader.version_create(); - - for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { - luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); - } - } - - { - // Initialize copier - Vector<String> copy_modes; - copy_modes.push_back("\n#define MODE_CUBE_TO_DP\n"); - - copy.shader.initialize(copy_modes); - - copy.shader_version = copy.shader.version_create(); - - for (int i = 0; i < COPY_MODE_MAX; i++) { - copy.pipelines[i].setup(copy.shader.version_get_shader(copy.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); - } - } - - { - // Initialize bokeh - Vector<String> bokeh_modes; - bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n"); - bokeh_modes.push_back("\n#define MODE_BOKEH_BOX\n"); - bokeh_modes.push_back("\n#define MODE_BOKEH_HEXAGONAL\n"); - bokeh_modes.push_back("\n#define MODE_BOKEH_CIRCULAR\n"); - bokeh_modes.push_back("\n#define MODE_COMPOSITE_BOKEH\n"); - - bokeh.shader.initialize(bokeh_modes); - - bokeh.shader_version = bokeh.shader.version_create(); - - for (int i = 0; i < BOKEH_MAX; i++) { - bokeh.pipelines[i] = RD::get_singleton()->compute_pipeline_create(bokeh.shader.version_get_shader(bokeh.shader_version, i)); - } - } - - { - // Initialize ssao - uint32_t pipeline = 0; - { - Vector<String> ssao_modes; - ssao_modes.push_back("\n#define MINIFY_START\n"); - ssao_modes.push_back("\n"); - - ssao.minify_shader.initialize(ssao_modes); - - ssao.minify_shader_version = ssao.minify_shader.version_create(); - - for (int i = 0; i <= SSAO_MINIFY_MIPMAP; i++) { - ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.minify_shader.version_get_shader(ssao.minify_shader_version, i)); - pipeline++; - } - } - { - Vector<String> ssao_modes; - ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n"); - ssao_modes.push_back("\n"); - ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n"); - ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n"); - ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n#define USE_HALF_SIZE\n"); - ssao_modes.push_back("\n#define USE_HALF_SIZE\n"); - ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n#define USE_HALF_SIZE\n"); - ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n#define USE_HALF_SIZE\n"); - - ssao.gather_shader.initialize(ssao_modes); - - ssao.gather_shader_version = ssao.gather_shader.version_create(); - - for (int i = SSAO_GATHER_LOW; i <= SSAO_GATHER_ULTRA_HALF; i++) { - ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i - SSAO_GATHER_LOW)); - pipeline++; - } - } - { - Vector<String> ssao_modes; - ssao_modes.push_back("\n#define MODE_FULL_SIZE\n"); - ssao_modes.push_back("\n"); - ssao_modes.push_back("\n#define MODE_UPSCALE\n"); - - ssao.blur_shader.initialize(ssao_modes); - - ssao.blur_shader_version = ssao.blur_shader.version_create(); - - for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_UPSCALE; i++) { - ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS)); - pipeline++; - } - } - - ERR_FAIL_COND(pipeline != SSAO_MAX); - } - - { - // Initialize roughness limiter - Vector<String> shader_modes; - shader_modes.push_back(""); - - roughness_limiter.shader.initialize(shader_modes); - - roughness_limiter.shader_version = roughness_limiter.shader.version_create(); - - roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0)); - } - - { - //Initialize cubemap downsampler - Vector<String> cubemap_downsampler_modes; - cubemap_downsampler_modes.push_back("\n#define MODE_SOURCE_PANORAMA\n"); - cubemap_downsampler_modes.push_back("\n#define MODE_SOURCE_CUBEMAP\n"); - cubemap_downsampler.shader.initialize(cubemap_downsampler_modes); - - cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create(); - - for (int i = 0; i < CUBEMAP_DOWNSAMPLER_SOURCE_MAX; i++) { - cubemap_downsampler.pipelines[i] = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, i)); - } - } - - { - // Initialize cubemap filter - filter.use_high_quality = GLOBAL_GET("rendering/quality/reflections/fast_filter_high_quality"); - - Vector<String> cubemap_filter_modes; - cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n"); - cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n"); - cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n"); - cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n"); - filter.shader.initialize(cubemap_filter_modes); - filter.shader_version = filter.shader.version_create(); - - for (int i = 0; i < FILTER_MODE_MAX; i++) { - filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i)); - } - - if (filter.use_high_quality) { - filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); - RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0], false); - } else { - filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); - RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0], false); - } - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.ids.push_back(filter.coefficient_buffer); - uniforms.push_back(u); - } - filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); - } - - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.max_lod = 0; - - default_sampler = RD::get_singleton()->sampler_create(sampler); - - sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.max_lod = 1e20; - - default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler); - - { //create index array for copy shaders - Vector<uint8_t> pv; - pv.resize(6 * 4); - { - uint8_t *w = pv.ptrw(); - int *p32 = (int *)w; - p32[0] = 0; - p32[1] = 1; - p32[2] = 2; - p32[3] = 0; - p32[4] = 2; - p32[5] = 3; - } - index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); - index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6); - } -} - -RasterizerEffectsRD::~RasterizerEffectsRD() { - if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { - RD::get_singleton()->free(filter.image_uniform_set); - } - - if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) { - RD::get_singleton()->free(filter.uniform_set); - } - - RD::get_singleton()->free(default_sampler); - RD::get_singleton()->free(default_mipmap_sampler); - RD::get_singleton()->free(index_buffer); //array gets freed as dependency - RD::get_singleton()->free(filter.coefficient_buffer); - blur.shader.version_free(blur.shader_version); - roughness.shader.version_free(roughness.shader_version); - sky.shader.version_free(sky.shader_version); - tonemap.shader.version_free(tonemap.shader_version); - luminance_reduce.shader.version_free(luminance_reduce.shader_version); - copy.shader.version_free(copy.shader_version); - bokeh.shader.version_free(bokeh.shader_version); - ssao.minify_shader.version_free(ssao.minify_shader_version); - ssao.gather_shader.version_free(ssao.gather_shader_version); - ssao.blur_shader.version_free(ssao.blur_shader_version); - roughness_limiter.shader.version_free(roughness_limiter.shader_version); - cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version); - filter.shader.version_free(filter.shader_version); -} diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h deleted file mode 100644 index fbf6b39ecb..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h +++ /dev/null @@ -1,478 +0,0 @@ -/*************************************************************************/ -/* rasterizer_effects_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_EFFECTS_RD_H -#define RASTERIZER_EFFECTS_RD_H - -#include "core/math/camera_matrix.h" -#include "render_pipeline_vertex_format_cache_rd.h" -#include "servers/visual/rasterizer_rd/shaders/blur.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/bokeh_dof.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/copy.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/cubemap_downsampler.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/sky.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/ssao.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/ssao_blur.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/ssao_minify.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/tonemap.glsl.gen.h" - -#include "servers/visual_server.h" - -class RasterizerEffectsRD { - - enum BlurMode { - BLUR_MODE_GAUSSIAN_BLUR, - BLUR_MODE_GAUSSIAN_GLOW, - BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, - BLUR_MODE_DOF_NEAR_LOW, - BLUR_MODE_DOF_NEAR_MEDIUM, - BLUR_MODE_DOF_NEAR_HIGH, - BLUR_MODE_DOF_NEAR_MERGE_LOW, - BLUR_MODE_DOF_NEAR_MERGE_MEDIUM, - BLUR_MODE_DOF_NEAR_MERGE_HIGH, - BLUR_MODE_DOF_FAR_LOW, - BLUR_MODE_DOF_FAR_MEDIUM, - BLUR_MODE_DOF_FAR_HIGH, - BLUR_MODE_SSAO_MERGE, - BLUR_MODE_SIMPLY_COPY, - BLUR_MODE_MIPMAP, - BLUR_MODE_MAX, - - }; - - enum { - BLUR_FLAG_HORIZONTAL = (1 << 0), - BLUR_FLAG_USE_BLUR_SECTION = (1 << 1), - BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2), - BLUR_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3), - BLUR_FLAG_GLOW_FIRST_PASS = (1 << 4), - BLUR_FLAG_FLIP_Y = (1 << 5), - BLUR_COPY_FORCE_LUMINANCE = (1 << 6) - }; - - struct BlurPushConstant { - float section[4]; - float pixel_size[2]; - uint32_t flags; - uint32_t pad; - //glow - float glow_strength; - float glow_bloom; - float glow_hdr_threshold; - float glow_hdr_scale; - float glow_exposure; - float glow_white; - float glow_luminance_cap; - float glow_auto_exposure_grey; - //dof - float dof_begin; - float dof_end; - float dof_radius; - float dof_pad; - - float dof_dir[2]; - float camera_z_far; - float camera_z_near; - - float ssao_color[4]; - }; - - struct Blur { - BlurPushConstant push_constant; - BlurShaderRD shader; - RID shader_version; - RenderPipelineVertexFormatCacheRD pipelines[BLUR_MODE_MAX]; - - } blur; - - enum CubemapRoughnessSource { - CUBEMAP_ROUGHNESS_SOURCE_PANORAMA, - CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP, - CUBEMAP_ROUGHNESS_SOURCE_MAX - }; - - struct CubemapRoughnessPushConstant { - uint32_t face_id; - uint32_t sample_count; - float roughness; - uint32_t use_direct_write; - float face_size; - float pad[3]; - }; - - struct CubemapRoughness { - - CubemapRoughnessPushConstant push_constant; - CubemapRoughnessShaderRD shader; - RID shader_version; - RID pipelines[CUBEMAP_ROUGHNESS_SOURCE_MAX]; - } roughness; - - struct SkyPushConstant { - float orientation[12]; - float proj[4]; - float multiplier; - float alpha; - float depth; - float pad; - }; - - struct Sky { - - SkyPushConstant push_constant; - SkyShaderRD shader; - RID shader_version; - RenderPipelineVertexFormatCacheRD pipeline; - } sky; - - enum TonemapMode { - TONEMAP_MODE_NORMAL, - TONEMAP_MODE_BICUBIC_GLOW_FILTER, - TONEMAP_MODE_MAX - }; - - struct TonemapPushConstant { - float bcs[3]; - uint32_t use_bcs; - - uint32_t use_glow; - uint32_t use_auto_exposure; - uint32_t use_color_correction; - uint32_t tonemapper; - - uint32_t glow_texture_size[2]; - - float glow_intensity; - uint32_t glow_level_flags; - uint32_t glow_mode; - - float exposure; - float white; - float auto_exposure_grey; - }; - - struct Tonemap { - - TonemapPushConstant push_constant; - TonemapShaderRD shader; - RID shader_version; - RenderPipelineVertexFormatCacheRD pipelines[TONEMAP_MODE_MAX]; - } tonemap; - - enum LuminanceReduceMode { - LUMINANCE_REDUCE_READ, - LUMINANCE_REDUCE, - LUMINANCE_REDUCE_WRITE, - LUMINANCE_REDUCE_MAX - }; - - struct LuminanceReducePushConstant { - int32_t source_size[2]; - float max_luminance; - float min_luminance; - float exposure_adjust; - float pad[3]; - }; - - struct LuminanceReduce { - - LuminanceReducePushConstant push_constant; - LuminanceReduceShaderRD shader; - RID shader_version; - RID pipelines[LUMINANCE_REDUCE_MAX]; - } luminance_reduce; - - struct CopyToDPPushConstant { - float bias; - float z_far; - float z_near; - uint32_t z_flip; - }; - - enum CopyMode { - COPY_MODE_CUBE_TO_DP, - COPY_MODE_MAX - }; - - struct Copy { - - CopyShaderRD shader; - RID shader_version; - RenderPipelineVertexFormatCacheRD pipelines[COPY_MODE_MAX]; - } copy; - - struct BokehPushConstant { - uint32_t size[2]; - float z_far; - float z_near; - - uint32_t orthogonal; - float blur_size; - float blur_scale; - uint32_t steps; - - uint32_t blur_near_active; - float blur_near_begin; - float blur_near_end; - uint32_t blur_far_active; - - float blur_far_begin; - float blur_far_end; - uint32_t second_pass; - uint32_t half_size; - - uint32_t use_jitter; - float jitter_seed; - uint32_t pad[2]; - }; - - enum BokehMode { - BOKEH_GEN_BLUR_SIZE, - BOKEH_GEN_BOKEH_BOX, - BOKEH_GEN_BOKEH_HEXAGONAL, - BOKEH_GEN_BOKEH_CIRCULAR, - BOKEH_COMPOSITE, - BOKEH_MAX - }; - - struct Bokeh { - - BokehPushConstant push_constant; - BokehDofShaderRD shader; - RID shader_version; - RID pipelines[BOKEH_MAX]; - } bokeh; - - enum SSAOMode { - SSAO_MINIFY_FIRST, - SSAO_MINIFY_MIPMAP, - SSAO_GATHER_LOW, - SSAO_GATHER_MEDIUM, - SSAO_GATHER_HIGH, - SSAO_GATHER_ULTRA, - SSAO_GATHER_LOW_HALF, - SSAO_GATHER_MEDIUM_HALF, - SSAO_GATHER_HIGH_HALF, - SSAO_GATHER_ULTRA_HALF, - SSAO_BLUR_PASS, - SSAO_BLUR_PASS_HALF, - SSAO_BLUR_UPSCALE, - SSAO_MAX - }; - - struct SSAOMinifyPushConstant { - float pixel_size[2]; - float z_far; - float z_near; - int32_t source_size[2]; - uint32_t orthogonal; - uint32_t pad; - }; - - struct SSAOGatherPushConstant { - int32_t screen_size[2]; - float z_far; - float z_near; - - uint32_t orthogonal; - float intensity_div_r6; - float radius; - float bias; - - float proj_info[4]; - float pixel_size[2]; - float proj_scale; - uint32_t pad; - }; - - struct SSAOBlurPushConstant { - float edge_sharpness; - int32_t filter_scale; - float z_far; - float z_near; - uint32_t orthogonal; - uint32_t pad[3]; - int32_t axis[2]; - int32_t screen_size[2]; - }; - - struct SSAO { - - SSAOMinifyPushConstant minify_push_constant; - SsaoMinifyShaderRD minify_shader; - RID minify_shader_version; - - SSAOGatherPushConstant gather_push_constant; - SsaoShaderRD gather_shader; - RID gather_shader_version; - - SSAOBlurPushConstant blur_push_constant; - SsaoBlurShaderRD blur_shader; - RID blur_shader_version; - - RID pipelines[SSAO_MAX]; - } ssao; - - struct RoughnessLimiterPushConstant { - int32_t screen_size[2]; - float curve; - uint32_t pad; - }; - - struct RoughnessLimiter { - - RoughnessLimiterPushConstant push_constant; - RoughnessLimiterShaderRD shader; - RID shader_version; - RID pipeline; - - } roughness_limiter; - - enum CubemapDownsamplerSource { - CUBEMAP_DOWNSAMPLER_SOURCE_PANORAMA, - CUBEMAP_DOWNSAMPLER_SOURCE_CUBEMAP, - CUBEMAP_DOWNSAMPLER_SOURCE_MAX - }; - - struct CubemapDownsamplerPushConstant { - uint32_t face_size; - float pad[3]; - }; - - struct CubemapDownsampler { - - CubemapDownsamplerPushConstant push_constant; - CubemapDownsamplerShaderRD shader; - RID shader_version; - RID pipelines[CUBEMAP_DOWNSAMPLER_SOURCE_MAX]; - - } cubemap_downsampler; - - enum CubemapFilterMode { - FILTER_MODE_HIGH_QUALITY, - FILTER_MODE_LOW_QUALITY, - FILTER_MODE_HIGH_QUALITY_ARRAY, - FILTER_MODE_LOW_QUALITY_ARRAY, - FILTER_MODE_MAX, - }; - - struct CubemapFilter { - - CubemapFilterShaderRD shader; - RID shader_version; - RID pipelines[FILTER_MODE_MAX]; - RID uniform_set; - RID image_uniform_set; - RID coefficient_buffer; - bool use_high_quality; - - } filter; - - RID default_sampler; - RID default_mipmap_sampler; - RID index_buffer; - RID index_array; - - Map<RID, RID> texture_to_uniform_set_cache; - - Map<RID, RID> image_to_uniform_set_cache; - Map<RID, RID> texture_to_compute_uniform_set_cache; - - RID _get_uniform_set_from_image(RID p_texture); - RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); - RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); - -public: - //TODO must re-do most of the shaders in compute - - void region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region); - void copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y = false, bool p_force_luminance = false); - void gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region); - void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); - - void cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); - void render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler); - void make_mipmap(RID p_source_rd_texture, RID p_framebuffer_half, const Vector2 &p_pixel_size); - void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip); - void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); - void bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_bokeh_texture1, RID p_bokeh_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, VS::DOFBokehShape p_bokeh_shape, VS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal); - - struct TonemapSettings { - - bool use_glow = false; - enum GlowMode { - GLOW_MODE_ADD, - GLOW_MODE_SCREEN, - GLOW_MODE_SOFTLIGHT, - GLOW_MODE_REPLACE, - GLOW_MODE_MIX - }; - - GlowMode glow_mode = GLOW_MODE_ADD; - float glow_intensity = 1.0; - uint32_t glow_level_flags = 0; - Vector2i glow_texture_size; - bool glow_use_bicubic_upscale = false; - RID glow_texture; - - VS::EnvironmentToneMapper tonemap_mode = VS::ENV_TONE_MAPPER_LINEAR; - float exposure = 1.0; - float white = 1.0; - - bool use_auto_exposure = false; - float auto_exposure_grey = 0.5; - RID exposure_texture; - - bool use_bcs = false; - float brightness = 1.0; - float contrast = 1.0; - float saturation = 1.0; - - bool use_color_correction = false; - RID color_correction_texture; - }; - - void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings); - - void generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness); - - void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); - void cubemap_downsample(RID p_source_cubemap, bool p_source_is_panorama, RID p_dest_cubemap, const Size2i &p_size); - void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array); - - RasterizerEffectsRD(); - ~RasterizerEffectsRD(); -}; - -#endif // EFFECTS_RD_H diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_rd.cpp deleted file mode 100644 index 206320376b..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_rd.cpp +++ /dev/null @@ -1,177 +0,0 @@ -/*************************************************************************/ -/* rasterizer_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_rd.h" - -void RasterizerRD::prepare_for_blitting_render_targets() { - RD::get_singleton()->prepare_screen_for_drawing(); -} - -void RasterizerRD::blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) { - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen); - - for (int i = 0; i < p_amount; i++) { - RID texture = storage->render_target_get_texture(p_render_targets[i].render_target); - ERR_CONTINUE(texture.is_null()); - RID rd_texture = storage->texture_get_rd_texture(texture); - ERR_CONTINUE(rd_texture.is_null()); - if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) { - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.ids.push_back(copy_viewports_sampler); - u.ids.push_back(rd_texture); - uniforms.push_back(u); - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, copy_viewports_rd_shader, 0); - - render_target_descriptors[rd_texture] = uniform_set; - } - - Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen)); - - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_viewports_rd_pipeline); - RD::get_singleton()->draw_list_bind_index_array(draw_list, copy_viewports_rd_array); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0); - - float push_constant[4] = { - p_render_targets[i].rect.position.x / screen_size.width, - p_render_targets[i].rect.position.y / screen_size.height, - p_render_targets[i].rect.size.width / screen_size.width, - p_render_targets[i].rect.size.height / screen_size.height, - }; - RD::get_singleton()->draw_list_set_push_constant(draw_list, push_constant, 4 * sizeof(float)); - RD::get_singleton()->draw_list_draw(draw_list, true); - } - - RD::get_singleton()->draw_list_end(); -} - -void RasterizerRD::begin_frame(double frame_step) { - frame++; - time += frame_step; - canvas->set_time(time); - scene->set_time(time, frame_step); -} - -void RasterizerRD::end_frame(bool p_swap_buffers) { - -#ifndef _MSC_VER -#warning TODO: likely passa bool to swap buffers to avoid display? -#endif - RD::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display? -} - -void RasterizerRD::initialize() { - - { //create framebuffer copy shader - RenderingDevice::ShaderStageData vert; - vert.shader_stage = RenderingDevice::SHADER_STAGE_VERTEX; - vert.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_VERTEX, - "#version 450\n" - "layout(push_constant, binding = 0, std140) uniform Pos { vec4 dst_rect; } pos;\n" - "layout(location =0) out vec2 uv;\n" - "void main() { \n" - " vec2 base_arr[4] = vec2[](vec2(0.0,0.0),vec2(0.0,1.0),vec2(1.0,1.0),vec2(1.0,0.0));\n" - " uv = base_arr[gl_VertexIndex];\n" - " vec2 vtx = pos.dst_rect.xy+uv*pos.dst_rect.zw;\n" - " gl_Position = vec4(vtx * 2.0 - 1.0,0.0,1.0);\n" - "}\n"); - - RenderingDevice::ShaderStageData frag; - frag.shader_stage = RenderingDevice::SHADER_STAGE_FRAGMENT; - frag.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_FRAGMENT, - "#version 450\n" - "layout (location = 0) in vec2 uv;\n" - "layout (location = 0) out vec4 color;\n" - "layout (binding = 0) uniform sampler2D src_rt;\n" - "void main() { color=texture(src_rt,uv); }\n"); - - Vector<RenderingDevice::ShaderStageData> source; - source.push_back(vert); - source.push_back(frag); - String error; - copy_viewports_rd_shader = RD::get_singleton()->shader_create(source); - if (!copy_viewports_rd_shader.is_valid()) { - print_line("Failed compilation: " + error); - } - } - - { //create index array for copy shader - Vector<uint8_t> pv; - pv.resize(6 * 4); - { - uint8_t *w = pv.ptrw(); - int *p32 = (int *)w; - p32[0] = 0; - p32[1] = 1; - p32[2] = 2; - p32[3] = 0; - p32[4] = 2; - p32[5] = 3; - } - copy_viewports_rd_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); - copy_viewports_rd_array = RD::get_singleton()->index_array_create(copy_viewports_rd_index_buffer, 0, 6); - } - - { //pipeline - copy_viewports_rd_pipeline = RD::get_singleton()->render_pipeline_create(copy_viewports_rd_shader, RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RenderingDevice::PipelineColorBlendState::create_disabled(), 0); - } - { // sampler - copy_viewports_sampler = RD::get_singleton()->sampler_create(RD::SamplerState()); - } -} - -ThreadWorkPool RasterizerRD::thread_work_pool; -uint32_t RasterizerRD::frame = 1; - -void RasterizerRD::finalize() { - - thread_work_pool.finish(); - - memdelete(scene); - memdelete(canvas); - memdelete(storage); - - //only need to erase these, the rest are erased by cascade - RD::get_singleton()->free(copy_viewports_rd_index_buffer); - RD::get_singleton()->free(copy_viewports_rd_shader); - RD::get_singleton()->free(copy_viewports_sampler); -} - -RasterizerRD::RasterizerRD() { - thread_work_pool.init(); - time = 0; - - storage = memnew(RasterizerStorageRD); - canvas = memnew(RasterizerCanvasRD(storage)); - scene = memnew(RasterizerSceneHighEndRD(storage)); -} diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.h b/servers/visual/rasterizer_rd/rasterizer_rd.h deleted file mode 100644 index d14e9fb36e..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_rd.h +++ /dev/null @@ -1,95 +0,0 @@ -/*************************************************************************/ -/* rasterizer_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_RD_H -#define RASTERIZER_RD_H - -#include "core/os/os.h" -#include "core/thread_work_pool.h" -#include "servers/visual/rasterizer.h" -#include "servers/visual/rasterizer_rd/rasterizer_canvas_rd.h" -#include "servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h" -#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h" - -class RasterizerRD : public Rasterizer { -protected: - RasterizerCanvasRD *canvas; - RasterizerStorageRD *storage; - RasterizerSceneHighEndRD *scene; - - RID copy_viewports_rd_shader; - RID copy_viewports_rd_pipeline; - RID copy_viewports_rd_index_buffer; - RID copy_viewports_rd_array; - RID copy_viewports_sampler; - - Map<RID, RID> render_target_descriptors; - - double time; - - static uint32_t frame; - -public: - RasterizerStorage *get_storage() { return storage; } - RasterizerCanvas *get_canvas() { return canvas; } - RasterizerScene *get_scene() { return scene; } - - void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {} - - void initialize(); - void begin_frame(double frame_step); - void prepare_for_blitting_render_targets(); - void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount); - - void end_frame(bool p_swap_buffers); - void finalize(); - - static _ALWAYS_INLINE_ uint64_t get_frame_number() { return frame; } - - static Error is_viable() { - return OK; - } - - static Rasterizer *_create_current() { - return memnew(RasterizerRD); - } - - static void make_current() { - _create_func = _create_current; - } - - virtual bool is_low_end() const { return false; } - - static ThreadWorkPool thread_work_pool; - - RasterizerRD(); - ~RasterizerRD() {} -}; -#endif // RASTERIZER_RD_H diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp deleted file mode 100644 index 0a3105b143..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ /dev/null @@ -1,2722 +0,0 @@ -/*************************************************************************/ -/* rasterizer_scene_high_end_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_scene_high_end_rd.h" -#include "core/project_settings.h" -#include "servers/visual/rendering_device.h" -#include "servers/visual/visual_server_raster.h" - -static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) { - p_array[0] = p_mtx.basis.elements[0][0]; - p_array[1] = p_mtx.basis.elements[1][0]; - p_array[2] = p_mtx.basis.elements[2][0]; - p_array[3] = 0; - p_array[4] = p_mtx.basis.elements[0][1]; - p_array[5] = p_mtx.basis.elements[1][1]; - p_array[6] = p_mtx.basis.elements[2][1]; - p_array[7] = 0; - p_array[8] = p_mtx.basis.elements[0][2]; - p_array[9] = p_mtx.basis.elements[1][2]; - p_array[10] = p_mtx.basis.elements[2][2]; - p_array[11] = 0; - p_array[12] = p_mtx.origin.x; - p_array[13] = p_mtx.origin.y; - p_array[14] = p_mtx.origin.z; - p_array[15] = 1; -} - -static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_array) { - p_array[0] = p_mtx.basis.elements[0][0]; - p_array[1] = p_mtx.basis.elements[1][0]; - p_array[2] = p_mtx.basis.elements[2][0]; - p_array[3] = 0; - p_array[4] = p_mtx.basis.elements[0][1]; - p_array[5] = p_mtx.basis.elements[1][1]; - p_array[6] = p_mtx.basis.elements[2][1]; - p_array[7] = 0; - p_array[8] = p_mtx.basis.elements[0][2]; - p_array[9] = p_mtx.basis.elements[1][2]; - p_array[10] = p_mtx.basis.elements[2][2]; - p_array[11] = 0; -} - -static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { - - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - - p_array[i * 4 + j] = p_mtx.matrix[i][j]; - } - } -} -void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { - //compile - - code = p_code; - valid = false; - ubo_size = 0; - uniforms.clear(); - uses_screen_texture = false; - - if (code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerRD::GeneratedCode gen_code; - - int blend_mode = BLEND_MODE_MIX; - int depth_testi = DEPTH_TEST_ENABLED; - int cull = CULL_BACK; - - uses_point_size = false; - uses_alpha = false; - uses_blend_alpha = false; - uses_depth_pre_pass = false; - uses_discard = false; - uses_roughness = false; - uses_normal = false; - bool wireframe = false; - - unshaded = false; - uses_vertex = false; - uses_sss = false; - uses_screen_texture = false; - uses_depth_texture = false; - uses_normal_texture = false; - uses_time = false; - writes_modelview_or_projection = false; - uses_world_coordinates = false; - - int depth_drawi = DEPTH_DRAW_OPAQUE; - - ShaderCompilerRD::IdentifierActions actions; - - actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD); - actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX); - actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB); - actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL); - - actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED); - actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE); - actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS); - - actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED); - - actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED); - actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT); - actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK); - - actions.render_mode_flags["unshaded"] = &unshaded; - actions.render_mode_flags["wireframe"] = &wireframe; - - actions.usage_flag_pointers["ALPHA"] = &uses_alpha; - actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; - - actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; - - actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; - actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture; - actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture; - actions.usage_flag_pointers["DISCARD"] = &uses_discard; - actions.usage_flag_pointers["TIME"] = &uses_time; - actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness; - actions.usage_flag_pointers["NORMAL"] = &uses_normal; - actions.usage_flag_pointers["NORMALMAP"] = &uses_normal; - - actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size; - actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size; - - actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection; - actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection; - actions.write_flag_pointers["VERTEX"] = &uses_vertex; - - actions.uniforms = &uniforms; - - RasterizerSceneHighEndRD *scene_singleton = (RasterizerSceneHighEndRD *)RasterizerSceneHighEndRD::singleton; - - Error err = scene_singleton->shader.compiler.compile(VS::SHADER_SPATIAL, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); - - if (version.is_null()) { - version = scene_singleton->shader.scene_shader.version_create(); - } - - depth_draw = DepthDraw(depth_drawi); - depth_test = DepthTest(depth_testi); - -#if 0 - print_line("**compiling shader:"); - print_line("**defines:\n"); - for (int i = 0; i < gen_code.defines.size(); i++) { - print_line(gen_code.defines[i]); - } - print_line("\n**uniforms:\n" + gen_code.uniforms); - print_line("\n**vertex_globals:\n" + gen_code.vertex_global); - print_line("\n**vertex_code:\n" + gen_code.vertex); - print_line("\n**fragment_globals:\n" + gen_code.fragment_global); - print_line("\n**fragment_code:\n" + gen_code.fragment); - print_line("\n**light_code:\n" + gen_code.light); -#endif - scene_singleton->shader.scene_shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines); - ERR_FAIL_COND(!scene_singleton->shader.scene_shader.version_is_valid(version)); - - ubo_size = gen_code.uniform_total_size; - ubo_offsets = gen_code.uniform_offsets; - texture_uniforms = gen_code.texture_uniforms; - - //blend modes - - RD::PipelineColorBlendState::Attachment blend_attachment; - - switch (blend_mode) { - case BLEND_MODE_MIX: { - - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - - } break; - case BLEND_MODE_ADD: { - - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - uses_blend_alpha = true; //force alpha used because of blend - - } break; - case BLEND_MODE_SUB: { - - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT; - blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - uses_blend_alpha = true; //force alpha used because of blend - - } break; - case BLEND_MODE_MUL: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; - uses_blend_alpha = true; //force alpha used because of blend - } break; - } - - RD::PipelineColorBlendState blend_state_blend; - blend_state_blend.attachments.push_back(blend_attachment); - RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1); - RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2); - RD::PipelineColorBlendState blend_state_depth_normal = RD::PipelineColorBlendState::create_disabled(1); - RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(2); - - //update pipelines - - RD::PipelineDepthStencilState depth_stencil_state; - - if (depth_test != DEPTH_TEST_DISABLED) { - depth_stencil_state.enable_depth_test = true; - depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false; - } - - for (int i = 0; i < CULL_VARIANT_MAX; i++) { - - RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = { - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK }, - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT }, - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED } - }; - - RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull]; - - for (int j = 0; j < VS::PRIMITIVE_MAX; j++) { - - RD::RenderPrimitive primitive_rd_table[VS::PRIMITIVE_MAX] = { - RD::RENDER_PRIMITIVE_POINTS, - RD::RENDER_PRIMITIVE_LINES, - RD::RENDER_PRIMITIVE_LINESTRIPS, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, - }; - - RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; - - for (int k = 0; k < SHADER_VERSION_MAX; k++) { - - RD::PipelineRasterizationState raster_state; - raster_state.cull_mode = cull_mode_rd; - raster_state.wireframe = wireframe; - - RD::PipelineColorBlendState blend_state; - RD::PipelineDepthStencilState depth_stencil = depth_stencil_state; - - if (uses_alpha || uses_blend_alpha) { - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_VCT_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { - blend_state = blend_state_blend; - if (depth_draw == DEPTH_DRAW_OPAQUE) { - depth_stencil.enable_depth_write = false; //alpha does not draw depth - } - } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) { - if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { - //none, blend state contains nothing - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { - blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way - } else { - blend_state = blend_state_opaque; //writes to normal and roughness in opaque way - } - } else { - pipelines[i][j][k].clear(); - continue; // do not use this version (will error if using it is attempted) - } - } else { - - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_VCT_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { - blend_state = blend_state_opaque; - } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { - //none, leave empty - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL) { - blend_state = blend_state_depth_normal; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { - blend_state = blend_state_depth_normal; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { - blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way - - } else { - //specular write - blend_state = blend_state_opaque_specular; - } - } - - RID shader_variant = scene_singleton->shader.scene_shader.version_get_shader(version, k); - pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, RD::PipelineMultisampleState(), depth_stencil, blend_state, 0); - } - } - } - - valid = true; -} - -void RasterizerSceneHighEndRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { - if (!p_texture.is_valid()) { - default_texture_params.erase(p_name); - } else { - default_texture_params[p_name] = p_texture; - } -} -void RasterizerSceneHighEndRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); - p_param_list->push_back(pi); - } -} - -bool RasterizerSceneHighEndRD::ShaderData::is_param_texture(const StringName &p_param) const { - if (!uniforms.has(p_param)) { - return false; - } - - return uniforms[p_param].texture_order >= 0; -} - -bool RasterizerSceneHighEndRD::ShaderData::is_animated() const { - return false; -} -bool RasterizerSceneHighEndRD::ShaderData::casts_shadows() const { - return false; -} -Variant RasterizerSceneHighEndRD::ShaderData::get_default_parameter(const StringName &p_parameter) const { - if (uniforms.has(p_parameter)) { - ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - return Variant(); -} - -RasterizerSceneHighEndRD::ShaderData::ShaderData() { - valid = false; - uses_screen_texture = false; -} - -RasterizerSceneHighEndRD::ShaderData::~ShaderData() { - RasterizerSceneHighEndRD *scene_singleton = (RasterizerSceneHighEndRD *)RasterizerSceneHighEndRD::singleton; - ERR_FAIL_COND(!scene_singleton); - //pipeline variants will clear themselves if shader is gone - if (version.is_valid()) { - scene_singleton->shader.scene_shader.version_free(version); - } -} - -RasterizerStorageRD::ShaderData *RasterizerSceneHighEndRD::_create_shader_func() { - ShaderData *shader_data = memnew(ShaderData); - return shader_data; -} - -void RasterizerSceneHighEndRD::MaterialData::set_render_priority(int p_priority) { - priority = p_priority - VS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits -} - -void RasterizerSceneHighEndRD::MaterialData::set_next_pass(RID p_pass) { - next_pass = p_pass; -} - -void RasterizerSceneHighEndRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - - RasterizerSceneHighEndRD *scene_singleton = (RasterizerSceneHighEndRD *)RasterizerSceneHighEndRD::singleton; - - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); - } - - if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - - if (shader_data->ubo_size) { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->shader.scene_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); -} -RasterizerSceneHighEndRD::MaterialData::~MaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } -} - -RasterizerStorageRD::MaterialData *RasterizerSceneHighEndRD::_create_material_func(ShaderData *p_shader) { - MaterialData *material_data = memnew(MaterialData); - material_data->shader_data = p_shader; - material_data->last_frame = false; - //update will happen later anyway so do nothing. - return material_data; -} - -RasterizerSceneHighEndRD::RenderBufferDataHighEnd::~RenderBufferDataHighEnd() { - clear(); -} - -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_specular() { - - if (!specular.is_valid()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = width; - tf.height = height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - specular = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - Vector<RID> fb; - fb.push_back(color); - fb.push_back(specular); - fb.push_back(depth); - - color_specular_fb = RD::get_singleton()->framebuffer_create(fb); - } -} - -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() { - - if (specular.is_valid()) { - RD::get_singleton()->free(specular); - specular = RID(); - } - - color_specular_fb = RID(); - color_fb = RID(); - - if (normal_buffer.is_valid()) { - RD::get_singleton()->free(normal_buffer); - normal_buffer = RID(); - depth_normal_fb = RID(); - } - - if (roughness_buffer.is_valid()) { - RD::get_singleton()->free(roughness_buffer); - roughness_buffer = RID(); - depth_normal_roughness_fb = RID(); - } -} - -void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, VS::ViewportMSAA p_msaa) { - clear(); - - width = p_width; - height = p_height; - - color = p_color_buffer; - depth = p_depth_buffer; - - { - Vector<RID> fb; - fb.push_back(p_color_buffer); - fb.push_back(depth); - - color_fb = RD::get_singleton()->framebuffer_create(fb); - } - { - Vector<RID> fb; - fb.push_back(depth); - - depth_fb = RD::get_singleton()->framebuffer_create(fb); - } -} - -void RasterizerSceneHighEndRD::_allocate_normal_texture(RenderBufferDataHighEnd *rb) { - if (rb->normal_buffer.is_valid()) { - return; - } - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32; - tf.width = rb->width; - tf.height = rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - rb->normal_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - Vector<RID> fb; - fb.push_back(rb->depth); - fb.push_back(rb->normal_buffer); - rb->depth_normal_fb = RD::get_singleton()->framebuffer_create(fb); - - _render_buffers_clear_uniform_set(rb); -} - -void RasterizerSceneHighEndRD::_allocate_roughness_texture(RenderBufferDataHighEnd *rb) { - - if (rb->roughness_buffer.is_valid()) { - return; - } - - ERR_FAIL_COND(rb->normal_buffer.is_null()); - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = rb->width; - tf.height = rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - rb->roughness_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - Vector<RID> fb; - fb.push_back(rb->depth); - fb.push_back(rb->normal_buffer); - fb.push_back(rb->roughness_buffer); - rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb); - - _render_buffers_clear_uniform_set(rb); -} - -RasterizerSceneRD::RenderBufferData *RasterizerSceneHighEndRD::_create_render_buffer_data() { - return memnew(RenderBufferDataHighEnd); -} - -bool RasterizerSceneHighEndRD::free(RID p_rid) { - if (RasterizerSceneRD::free(p_rid)) { - return true; - } - return false; -} - -void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth) { - - for (int i = 0; i < p_element_count; i++) { - - const RenderList::Element *e = p_elements[i]; - InstanceData &id = scene_state.instances[i]; - store_transform(e->instance->transform, id.transform); - store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); - id.flags = 0; - id.mask = e->instance->layer_mask; - - if (e->instance->base_type == VS::INSTANCE_MULTIMESH) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; - uint32_t stride; - if (storage->multimesh_get_transform_format(e->instance->base) == VS::MULTIMESH_TRANSFORM_2D) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; - stride = 2; - } else { - stride = 3; - } - if (storage->multimesh_uses_colors(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; - stride += 1; - } - if (storage->multimesh_uses_custom_data(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; - stride += 1; - } - - id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - } else if (e->instance->base_type == VS::INSTANCE_MESH) { - if (e->instance->skeleton.is_valid()) { - id.flags |= INSTANCE_DATA_FLAG_SKELETON; - } - } - - if (p_for_depth) { - id.gi_offset = 0xFFFFFFFF; - continue; - } - - if (!e->instance->gi_probe_instances.empty()) { - uint32_t written = 0; - for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { - RID probe = e->instance->gi_probe_instances[j]; - int slot = gi_probe_instance_get_slot(probe); - if (slot < 0) { - continue; //unallocated, dont render - } - - if (render_pass != gi_probe_instance_get_render_pass(probe)) { - continue; //not rendered in this frame - } - - uint32_t index = gi_probe_instance_get_render_index(probe); - - if (written == 0) { - id.gi_offset = index; - written = 1; - } else { - id.gi_offset = index << 16; - written = 2; - break; - } - } - if (written == 0) { - id.gi_offset = 0xFFFFFFFF; - } else if (written == 1) { - id.gi_offset |= 0xFFFF0000; - } - } else { - id.gi_offset = 0xFFFFFFFF; - } - } - - RD::get_singleton()->buffer_update(scene_state.instance_buffer, 0, sizeof(InstanceData) * p_element_count, scene_state.instances, true); -} - -/// RENDERING /// - -void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set) { - - RD::DrawListID draw_list = p_draw_list; - RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; - - //global scope bindings - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); - if (p_radiance_uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_radiance_uniform_set, RADIANCE_UNIFORM_SET); - } else { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_radiance_uniform_set, RADIANCE_UNIFORM_SET); - } - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, view_dependant_uniform_set, VIEW_DEPENDANT_UNIFORM_SET); - if (p_render_buffers_uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_buffers_uniform_set, RENDER_BUFFERS_UNIFORM_SET); - } else { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_render_buffers_uniform_set, RENDER_BUFFERS_UNIFORM_SET); - } - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); - - MaterialData *prev_material = nullptr; - // ShaderData *prev_shader = nullptr; - - RID prev_vertex_array_rd; - RID prev_index_array_rd; - RID prev_pipeline_rd; - RID prev_xforms_uniform_set; - - PushConstant push_constant; - zeromem(&push_constant, sizeof(PushConstant)); - - for (int i = 0; i < p_element_count; i++) { - - const RenderList::Element *e = p_elements[i]; - - MaterialData *material = e->material; - ShaderData *shader = material->shader_data; - RID xforms_uniform_set; - - //find cull variant - ShaderData::CullVariant cull_variant; - - if ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) { - cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED; - } else { - bool mirror = e->instance->mirror; - if (p_reverse_cull) { - mirror = !mirror; - } - cull_variant = mirror ? ShaderData::CULL_VARIANT_REVERSED : ShaderData::CULL_VARIANT_NORMAL; - } - - //find primitive and vertex format - VS::PrimitiveType primitive; - - switch (e->instance->base_type) { - case VS::INSTANCE_MESH: { - primitive = storage->mesh_surface_get_primitive(e->instance->base, e->surface_index); - if (e->instance->skeleton.is_valid()) { - xforms_uniform_set = storage->skeleton_get_3d_uniform_set(e->instance->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); - } - } break; - case VS::INSTANCE_MULTIMESH: { - RID mesh = storage->multimesh_get_mesh(e->instance->base); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - primitive = storage->mesh_surface_get_primitive(mesh, e->surface_index); - - xforms_uniform_set = storage->multimesh_get_3d_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); - - } break; - case VS::INSTANCE_IMMEDIATE: { - ERR_CONTINUE(true); //should be a bug - } break; - case VS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } - } - - ShaderVersion shader_version; - - switch (p_pass_mode) { - case PASS_MODE_COLOR: - case PASS_MODE_COLOR_TRANSPARENT: { - - if (e->uses_lightmap) { - shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; - } else if (e->uses_vct) { - shader_version = SHADER_VERSION_VCT_COLOR_PASS; - } else { - shader_version = SHADER_VERSION_COLOR_PASS; - } - - } break; - case PASS_MODE_COLOR_SPECULAR: { - if (e->uses_lightmap) { - shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; - } else if (e->uses_vct) { - shader_version = SHADER_VERSION_VCT_COLOR_PASS_WITH_SEPARATE_SPECULAR; - } else { - shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; - } - } break; - case PASS_MODE_SHADOW: - case PASS_MODE_DEPTH: { - shader_version = SHADER_VERSION_DEPTH_PASS; - } break; - case PASS_MODE_SHADOW_DP: { - shader_version = SHADER_VERSION_DEPTH_PASS_DP; - } break; - case PASS_MODE_DEPTH_NORMAL: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL; - } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; - } break; - case PASS_MODE_DEPTH_MATERIAL: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; - } break; - } - - RenderPipelineVertexFormatCacheRD *pipeline = nullptr; - - pipeline = &shader->pipelines[cull_variant][primitive][shader_version]; - - RD::VertexFormatID vertex_format; - RID vertex_array_rd; - RID index_array_rd; - - switch (e->instance->base_type) { - case VS::INSTANCE_MESH: { - storage->mesh_surface_get_arrays_and_format(e->instance->base, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); - } break; - case VS::INSTANCE_MULTIMESH: { - RID mesh = storage->multimesh_get_mesh(e->instance->base); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - storage->mesh_surface_get_arrays_and_format(mesh, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); - } break; - case VS::INSTANCE_IMMEDIATE: { - ERR_CONTINUE(true); //should be a bug - } break; - case VS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } - } - - if (prev_vertex_array_rd != vertex_array_rd) { - RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd); - prev_vertex_array_rd = vertex_array_rd; - } - - if (prev_index_array_rd != index_array_rd) { - if (index_array_rd.is_valid()) { - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array_rd); - } - prev_index_array_rd = index_array_rd; - } - - RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format); - - if (pipeline_rd != prev_pipeline_rd) { - // checking with prev shader does not make so much sense, as - // the pipeline may still be different. - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline_rd); - prev_pipeline_rd = pipeline_rd; - } - - if (xforms_uniform_set.is_valid() && prev_xforms_uniform_set != xforms_uniform_set) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, xforms_uniform_set, TRANSFORMS_UNIFORM_SET); - prev_xforms_uniform_set = xforms_uniform_set; - } - - if (material != prev_material) { - //update uniform set - if (material->uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material->uniform_set, MATERIAL_UNIFORM_SET); - } - - prev_material = material; - } - - push_constant.index = i; - RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(PushConstant)); - - switch (e->instance->base_type) { - case VS::INSTANCE_MESH: { - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid()); - } break; - case VS::INSTANCE_MULTIMESH: { - uint32_t instances = storage->multimesh_get_instances_to_draw(e->instance->base); - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); - } break; - case VS::INSTANCE_IMMEDIATE: { - - } break; - case VS::INSTANCE_PARTICLES: { - - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } - } - } -} - -void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers) { - - //CameraMatrix projection = p_cam_projection; - //projection.flip_y(); // Vulkan and modern APIs use Y-Down - CameraMatrix correction; - correction.set_depth_correction(p_flip_y); - CameraMatrix projection = correction * p_cam_projection; - - //store camera into ubo - store_camera(projection, scene_state.ubo.projection_matrix); - store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); - store_transform(p_cam_transform, scene_state.ubo.camera_matrix); - store_transform(p_cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix); - - scene_state.ubo.z_far = p_zfar; - scene_state.ubo.z_near = p_znear; - - scene_state.ubo.screen_pixel_size[0] = p_screen_pixel_size.x; - scene_state.ubo.screen_pixel_size[1] = p_screen_pixel_size.y; - - if (p_shadow_atlas.is_valid()) { - Vector2 sas = shadow_atlas_get_size(p_shadow_atlas); - scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / sas.x; - scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / sas.y; - } - { - Vector2 dss = directional_shadow_get_size(); - scene_state.ubo.directional_shadow_pixel_size[0] = 1.0 / dss.x; - scene_state.ubo.directional_shadow_pixel_size[1] = 1.0 / dss.y; - } - //time global variables - scene_state.ubo.time = time; - - if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) { - - scene_state.ubo.use_ambient_light = true; - scene_state.ubo.ambient_light_color_energy[0] = 1; - scene_state.ubo.ambient_light_color_energy[1] = 1; - scene_state.ubo.ambient_light_color_energy[2] = 1; - scene_state.ubo.ambient_light_color_energy[3] = 1.0; - scene_state.ubo.use_ambient_cubemap = false; - scene_state.ubo.use_reflection_cubemap = false; - scene_state.ubo.ssao_enabled = false; - - } else if (is_environment(p_environment)) { - - VS::EnvironmentBG env_bg = environment_get_background(p_environment); - VS::EnvironmentAmbientSource ambient_src = environment_get_ambient_light_ambient_source(p_environment); - - float bg_energy = environment_get_bg_energy(p_environment); - scene_state.ubo.ambient_light_color_energy[3] = bg_energy; - - scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_environment); - - //ambient - if (ambient_src == VS::ENV_AMBIENT_SOURCE_BG && (env_bg == VS::ENV_BG_CLEAR_COLOR || env_bg == VS::ENV_BG_COLOR)) { - - Color color = env_bg == VS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_environment); - color = color.to_linear(); - - scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy; - scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy; - scene_state.ubo.ambient_light_color_energy[2] = color.b * bg_energy; - scene_state.ubo.use_ambient_light = true; - scene_state.ubo.use_ambient_cubemap = false; - } else { - - float energy = environment_get_ambient_light_ambient_energy(p_environment); - Color color = environment_get_ambient_light_color(p_environment); - color = color.to_linear(); - scene_state.ubo.ambient_light_color_energy[0] = color.r * energy; - scene_state.ubo.ambient_light_color_energy[1] = color.g * energy; - scene_state.ubo.ambient_light_color_energy[2] = color.b * energy; - - Basis sky_transform = environment_get_sky_orientation(p_environment); - sky_transform = sky_transform.inverse() * p_cam_transform.basis; - store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform); - - scene_state.ubo.use_ambient_cubemap = (ambient_src == VS::ENV_AMBIENT_SOURCE_BG && env_bg == VS::ENV_BG_SKY) || ambient_src == VS::ENV_AMBIENT_SOURCE_SKY; - scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == VS::ENV_AMBIENT_SOURCE_COLOR; - } - - //specular - VS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_environment); - if ((ref_src == VS::ENV_REFLECTION_SOURCE_BG && env_bg == VS::ENV_BG_SKY) || ref_src == VS::ENV_REFLECTION_SOURCE_SKY) { - scene_state.ubo.use_reflection_cubemap = true; - } else { - scene_state.ubo.use_reflection_cubemap = false; - } - - scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_is_ssao_enabled(p_environment); - scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_environment); - scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_environment); - - Color ao_color = environment_get_ao_color(p_environment); - scene_state.ubo.ao_color[0] = ao_color.r; - scene_state.ubo.ao_color[1] = ao_color.g; - scene_state.ubo.ao_color[2] = ao_color.b; - scene_state.ubo.ao_color[3] = ao_color.a; - - } else { - - if (p_reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { - scene_state.ubo.use_ambient_light = false; - } else { - scene_state.ubo.use_ambient_light = true; - Color clear_color = p_default_bg_color; - clear_color = clear_color.to_linear(); - scene_state.ubo.ambient_light_color_energy[0] = clear_color.r; - scene_state.ubo.ambient_light_color_energy[1] = clear_color.g; - scene_state.ubo.ambient_light_color_energy[2] = clear_color.b; - scene_state.ubo.ambient_light_color_energy[3] = 1.0; - } - - scene_state.ubo.use_ambient_cubemap = false; - scene_state.ubo.use_reflection_cubemap = false; - } - - scene_state.ubo.roughness_limiter_enabled = p_opaque_render_buffers && screen_space_roughness_limiter_is_active(); - - RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); -} - -void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index) { - - RID m_src; - - m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material; - - if (unlikely(get_debug_draw_mode() != VS::VIEWPORT_DEBUG_DRAW_DISABLED)) { - if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { - m_src = overdraw_material; - } else if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME) { - m_src = wireframe_material; - } else if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_LIGHTING) { - m_src = default_material; - } - } - - MaterialData *material = NULL; - - if (m_src.is_valid()) { - material = (MaterialData *)storage->material_get_data(m_src, RasterizerStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) { - material = NULL; - } - } - - if (!material) { - material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); - m_src = default_material; - } - - ERR_FAIL_COND(!material); - - _add_geometry_with_material(p_instance, p_surface, material, m_src, p_pass_mode, p_geometry_index); - - while (material->next_pass.is_valid()) { - - material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) - break; - _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index); - } -} - -void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index) { - - bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; - bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); - bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; - bool has_alpha = has_base_alpha || has_blend_alpha; - - if (p_material->shader_data->uses_sss) { - scene_state.used_sss = true; - } - - if (p_material->shader_data->uses_screen_texture) { - scene_state.used_screen_texture = true; - } - - if (p_material->shader_data->uses_depth_texture) { - scene_state.used_depth_texture = true; - } - - if (p_material->shader_data->uses_normal_texture) { - scene_state.used_normal_texture = true; - } - - if (p_pass_mode != PASS_MODE_COLOR && p_pass_mode != PASS_MODE_COLOR_SPECULAR) { - - if (has_blend_alpha || has_read_screen_alpha || (has_base_alpha && !p_material->shader_data->uses_depth_pre_pass) || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED || p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) { - //conditions in which no depth pass should be processed - return; - } - - if (p_pass_mode != PASS_MODE_DEPTH_MATERIAL && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { - //shader does not use discard and does not write a vertex position, use generic material - if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_DEPTH) { - p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); - } else if (p_pass_mode == PASS_MODE_DEPTH_NORMAL && !p_material->shader_data->uses_normal) { - p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); - } else if (p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS && !p_material->shader_data->uses_normal && !p_material->shader_data->uses_roughness) { - p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); - } - } - - has_alpha = false; - } - - RenderList::Element *e = (has_alpha || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) ? render_list.add_alpha_element() : render_list.add_element(); - - if (!e) - return; - - e->instance = p_instance; - e->material = p_material; - e->surface_index = p_surface; - e->sort_key = 0; - - if (e->material->last_pass != render_pass) { - if (!RD::get_singleton()->uniform_set_is_valid(e->material->uniform_set)) { - //uniform set no longer valid, probably a texture changed - storage->material_force_update_textures(p_material_rid, RasterizerStorageRD::SHADER_TYPE_3D); - } - e->material->last_pass = render_pass; - e->material->index = scene_state.current_material_index++; - if (e->material->shader_data->last_pass != render_pass) { - e->material->shader_data->last_pass = scene_state.current_material_index++; - e->material->shader_data->index = scene_state.current_shader_index++; - } - } - e->geometry_index = p_geometry_index; - e->material_index = e->material->index; - e->uses_instancing = e->instance->base_type == VS::INSTANCE_MULTIMESH; - e->uses_lightmap = e->instance->lightmap.is_valid(); - e->uses_vct = e->instance->gi_probe_instances.size(); - e->shader_index = e->shader_index; - e->depth_layer = e->instance->depth_layer; - e->priority = p_material->priority; - - if (p_material->shader_data->uses_time) { - VisualServerRaster::redraw_request(); - } -} - -void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi) { - - scene_state.current_shader_index = 0; - scene_state.current_material_index = 0; - scene_state.used_sss = false; - scene_state.used_screen_texture = false; - scene_state.used_normal_texture = false; - scene_state.used_depth_texture = false; - - uint32_t geometry_index = 0; - - //fill list - - for (int i = 0; i < p_cull_count; i++) { - - InstanceBase *inst = p_cull_result[i]; - - //add geometry for drawing - switch (inst->base_type) { - - case VS::INSTANCE_MESH: { - - const RID *materials = NULL; - uint32_t surface_count; - - materials = storage->mesh_get_surface_count_and_materials(inst->base, surface_count); - if (!materials) { - continue; //nothing to do - } - - const RID *inst_materials = inst->materials.ptr(); - - for (uint32_t j = 0; j < surface_count; j++) { - - RID material = inst_materials[j].is_valid() ? inst_materials[j] : materials[j]; - - uint32_t surface_index = storage->mesh_surface_get_render_pass_index(inst->base, j, render_pass, &geometry_index); - _add_geometry(inst, j, material, p_pass_mode, surface_index); - } - - //mesh->last_pass=frame; - - } break; - - case VS::INSTANCE_MULTIMESH: { - - if (storage->multimesh_get_instances_to_draw(inst->base) == 0) { - //not visible, 0 instances - continue; - } - - RID mesh = storage->multimesh_get_mesh(inst->base); - if (!mesh.is_valid()) { - continue; - } - - const RID *materials = NULL; - uint32_t surface_count; - - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); - if (!materials) { - continue; //nothing to do - } - - for (uint32_t j = 0; j < surface_count; j++) { - - uint32_t surface_index = storage->mesh_surface_get_multimesh_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, j, materials[j], p_pass_mode, surface_index); - } - - } break; -#if 0 - case VS::INSTANCE_IMMEDIATE: { - - RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); - ERR_CONTINUE(!immediate); - - _add_geometry(immediate, inst, NULL, -1, p_depth_pass, p_shadow_pass); - - } break; - case VS::INSTANCE_PARTICLES: { - - RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(inst->base); - ERR_CONTINUE(!particles); - - for (int j = 0; j < particles->draw_passes.size(); j++) { - - RID pmesh = particles->draw_passes[j]; - if (!pmesh.is_valid()) - continue; - RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getornull(pmesh); - if (!mesh) - continue; //mesh not assigned - - int ssize = mesh->surfaces.size(); - - for (int k = 0; k < ssize; k++) { - - RasterizerStorageGLES3::Surface *s = mesh->surfaces[k]; - _add_geometry(s, inst, particles, -1, p_depth_pass, p_shadow_pass); - } - } - - } break; -#endif - default: { - } - } - } -} - -void RasterizerSceneHighEndRD::_draw_sky(RD::DrawListID p_draw_list, RD::FramebufferFormatID p_fb_format, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, float p_alpha) { - - ERR_FAIL_COND(!is_environment(p_environment)); - - RID sky = environment_get_sky(p_environment); - ERR_FAIL_COND(!sky.is_valid()); - RID panorama = sky_get_panorama_texture_rd(sky); - ERR_FAIL_COND(!panorama.is_valid()); - Basis sky_transform = environment_get_sky_orientation(p_environment); - sky_transform.invert(); - - float multiplier = environment_get_bg_energy(p_environment); - float custom_fov = environment_get_sky_custom_fov(p_environment); - // Camera - CameraMatrix camera; - - if (custom_fov) { - - float near_plane = p_projection.get_z_near(); - float far_plane = p_projection.get_z_far(); - float aspect = p_projection.get_aspect(); - - camera.set_perspective(custom_fov, aspect, near_plane, far_plane); - - } else { - camera = p_projection; - } - - sky_transform = p_transform.basis * sky_transform; - storage->get_effects()->render_panorama(p_draw_list, p_fb_format, panorama, camera, sky_transform, 1.0, multiplier); -} - -void RasterizerSceneHighEndRD::_setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment) { - - for (int i = 0; i < p_reflection_probe_cull_count; i++) { - - RID rpi = p_reflection_probe_cull_result[i]; - - if (i >= (int)scene_state.max_reflections) { - reflection_probe_instance_set_render_index(rpi, 0); //invalid, but something needs to be set - continue; - } - - reflection_probe_instance_set_render_index(rpi, i); - - RID base_probe = reflection_probe_instance_get_probe(rpi); - - ReflectionData &reflection_ubo = scene_state.reflections[i]; - - Vector3 extents = storage->reflection_probe_get_extents(base_probe); - - reflection_ubo.box_extents[0] = extents.x; - reflection_ubo.box_extents[1] = extents.y; - reflection_ubo.box_extents[2] = extents.z; - reflection_ubo.index = reflection_probe_instance_get_atlas_index(rpi); - - Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe); - - reflection_ubo.box_offset[0] = origin_offset.x; - reflection_ubo.box_offset[1] = origin_offset.y; - reflection_ubo.box_offset[2] = origin_offset.z; - reflection_ubo.mask = storage->reflection_probe_get_cull_mask(base_probe); - - float intensity = storage->reflection_probe_get_intensity(base_probe); - bool interior = storage->reflection_probe_is_interior(base_probe); - bool box_projection = storage->reflection_probe_is_box_projection(base_probe); - - reflection_ubo.params[0] = intensity; - reflection_ubo.params[1] = 0; - reflection_ubo.params[2] = interior ? 1.0 : 0.0; - reflection_ubo.params[3] = box_projection ? 1.0 : 0.0; - - if (interior) { - Color ambient_linear = storage->reflection_probe_get_interior_ambient(base_probe).to_linear(); - float interior_ambient_energy = storage->reflection_probe_get_interior_ambient_energy(base_probe); - float interior_ambient_probe_contrib = storage->reflection_probe_get_interior_ambient_probe_contribution(base_probe); - reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; - reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; - reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - reflection_ubo.ambient[3] = interior_ambient_probe_contrib; - } else { - Color ambient_linear = storage->reflection_probe_get_interior_ambient(base_probe).to_linear(); - if (is_environment(p_environment)) { - Color env_ambient_color = environment_get_ambient_light_color(p_environment).to_linear(); - float env_ambient_energy = environment_get_ambient_light_ambient_energy(p_environment); - ambient_linear = env_ambient_color; - ambient_linear.r *= env_ambient_energy; - ambient_linear.g *= env_ambient_energy; - ambient_linear.b *= env_ambient_energy; - } - - reflection_ubo.ambient[0] = ambient_linear.r; - reflection_ubo.ambient[1] = ambient_linear.g; - reflection_ubo.ambient[2] = ambient_linear.b; - reflection_ubo.ambient[3] = 0; //not used in exterior mode, since it just blends with regular ambient light - } - - Transform transform = reflection_probe_instance_get_transform(rpi); - Transform proj = (p_camera_inverse_transform * transform).inverse(); - store_transform(proj, reflection_ubo.local_matrix); - - cluster_builder.add_reflection_probe(transform, extents); - - reflection_probe_instance_set_render_pass(rpi, render_pass); - } - - if (p_reflection_probe_cull_count) { - RD::get_singleton()->buffer_update(scene_state.reflection_buffer, 0, MIN(scene_state.max_reflections, (unsigned int)p_reflection_probe_cull_count) * sizeof(ReflectionData), scene_state.reflections, true); - } -} - -void RasterizerSceneHighEndRD::_setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform) { - - int index = 0; - - for (int i = 0; i < p_gi_probe_probe_cull_count; i++) { - - RID rpi = p_gi_probe_probe_cull_result[i]; - - if (index >= (int)scene_state.max_gi_probes) { - continue; - } - - int slot = gi_probe_instance_get_slot(rpi); - if (slot < 0) { - continue; //not usable - } - - RID base_probe = gi_probe_instance_get_base_probe(rpi); - - GIProbeData &gi_probe_ubo = scene_state.gi_probes[index]; - - Transform to_cell = gi_probe_instance_get_transform_to_cell(rpi) * p_camera_transform; - - store_transform(to_cell, gi_probe_ubo.xform); - - Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); - - gi_probe_ubo.bounds[0] = bounds.x; - gi_probe_ubo.bounds[1] = bounds.y; - gi_probe_ubo.bounds[2] = bounds.z; - - gi_probe_ubo.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); - gi_probe_ubo.bias = storage->gi_probe_get_bias(base_probe); - gi_probe_ubo.normal_bias = storage->gi_probe_get_normal_bias(base_probe); - gi_probe_ubo.blend_ambient = !storage->gi_probe_is_interior(base_probe); - gi_probe_ubo.texture_slot = gi_probe_instance_get_slot(rpi); - gi_probe_ubo.anisotropy_strength = storage->gi_probe_get_anisotropy_strength(base_probe); - gi_probe_ubo.ao = storage->gi_probe_get_ao(base_probe); - gi_probe_ubo.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); - - if (gi_probe_is_anisotropic()) { - gi_probe_ubo.texture_slot *= 3; - } - - gi_probe_instance_set_render_index(rpi, index); - gi_probe_instance_set_render_pass(rpi, render_pass); - - index++; - } - - if (index) { - RD::get_singleton()->buffer_update(scene_state.gi_probe_buffer, 0, index * sizeof(GIProbeData), scene_state.gi_probes, true); - } -} - -void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows) { - - uint32_t light_count = 0; - scene_state.ubo.directional_light_count = 0; - - for (int i = 0; i < p_light_cull_count; i++) { - - RID li = p_light_cull_result[i]; - RID base = light_instance_get_base_light(li); - - ERR_CONTINUE(base.is_null()); - - VS::LightType type = storage->light_get_type(base); - switch (type) { - - case VS::LIGHT_DIRECTIONAL: { - - if (scene_state.ubo.directional_light_count >= scene_state.max_directional_lights) { - continue; - } - - DirectionalLightData &light_data = scene_state.directional_lights[scene_state.ubo.directional_light_count]; - - Transform light_transform = light_instance_get_base_transform(li); - - Vector3 direction = p_camera_inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); - - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; - - float sign = storage->light_is_negative(base) ? -1 : 1; - - light_data.energy = sign * storage->light_get_param(base, VS::LIGHT_PARAM_ENERGY) * Math_PI; - - Color linear_col = storage->light_get_color(base).to_linear(); - light_data.color[0] = linear_col.r; - light_data.color[1] = linear_col.g; - light_data.color[2] = linear_col.b; - - light_data.specular = storage->light_get_param(base, VS::LIGHT_PARAM_SPECULAR); - light_data.mask = storage->light_get_cull_mask(base); - - Color shadow_col = storage->light_get_shadow_color(base).to_linear(); - - light_data.shadow_color[0] = shadow_col.r; - light_data.shadow_color[1] = shadow_col.g; - light_data.shadow_color[2] = shadow_col.b; - - light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base); - - if (light_data.shadow_enabled) { - - VS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base); - - int limit = smode == VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); - light_data.blend_splits = storage->light_directional_get_blend_splits(base); - for (int j = 0; j < 4; j++) { - Rect2 atlas_rect = light_instance_get_directional_shadow_atlas_rect(li, j); - CameraMatrix matrix = light_instance_get_shadow_camera(li, j); - float split = light_instance_get_directional_shadow_split(li, MIN(limit, j)); - - CameraMatrix bias; - bias.set_light_bias(); - CameraMatrix rectm; - rectm.set_light_atlas_rect(atlas_rect); - - Transform modelview = (p_camera_inverse_transform * light_instance_get_shadow_transform(li, j)).inverse(); - - CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; - light_data.shadow_split_offsets[j] = split; - store_camera(shadow_mtx, light_data.shadow_matrices[j]); - } - - float fade_start = storage->light_get_param(base, VS::LIGHT_PARAM_SHADOW_FADE_START); - light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep - light_data.fade_to = -light_data.shadow_split_offsets[3]; - } - - scene_state.ubo.directional_light_count++; - } break; - case VS::LIGHT_SPOT: - case VS::LIGHT_OMNI: { - - if (light_count >= scene_state.max_lights) { - continue; - } - - Transform light_transform = light_instance_get_base_transform(li); - - LightData &light_data = scene_state.lights[light_count]; - - float sign = storage->light_is_negative(base) ? -1 : 1; - Color linear_col = storage->light_get_color(base).to_linear(); - - light_data.attenuation_energy[0] = Math::make_half_float(storage->light_get_param(base, VS::LIGHT_PARAM_ATTENUATION)); - light_data.attenuation_energy[1] = Math::make_half_float(sign * storage->light_get_param(base, VS::LIGHT_PARAM_ENERGY) * Math_PI); - - light_data.color_specular[0] = MIN(uint32_t(linear_col.r * 255), 255); - light_data.color_specular[1] = MIN(uint32_t(linear_col.g * 255), 255); - light_data.color_specular[2] = MIN(uint32_t(linear_col.b * 255), 255); - light_data.color_specular[3] = MIN(uint32_t(storage->light_get_param(base, VS::LIGHT_PARAM_SPECULAR) * 255), 255); - - float radius = MAX(0.001, storage->light_get_param(base, VS::LIGHT_PARAM_RANGE)); - light_data.inv_radius = 1.0 / radius; - - Vector3 pos = p_camera_inverse_transform.xform(light_transform.origin); - - light_data.position[0] = pos.x; - light_data.position[1] = pos.y; - light_data.position[2] = pos.z; - - Vector3 direction = p_camera_inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); - - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; - - light_data.cone_attenuation_angle[0] = Math::make_half_float(storage->light_get_param(base, VS::LIGHT_PARAM_SPOT_ATTENUATION)); - float spot_angle = storage->light_get_param(base, VS::LIGHT_PARAM_SPOT_ANGLE); - light_data.cone_attenuation_angle[1] = Math::make_half_float(Math::cos(Math::deg2rad(spot_angle))); - - light_data.mask = storage->light_get_cull_mask(base); - - Color shadow_color = storage->light_get_shadow_color(base); - - bool has_shadow = p_using_shadows && storage->light_has_shadow(base); - light_data.shadow_color_enabled[0] = MIN(uint32_t(shadow_color.r * 255), 255); - light_data.shadow_color_enabled[1] = MIN(uint32_t(shadow_color.g * 255), 255); - light_data.shadow_color_enabled[2] = MIN(uint32_t(shadow_color.b * 255), 255); - light_data.shadow_color_enabled[3] = has_shadow ? 255 : 0; - - light_data.atlas_rect[0] = 0; - light_data.atlas_rect[1] = 0; - light_data.atlas_rect[2] = 0; - light_data.atlas_rect[3] = 0; - - if (p_using_shadows && p_shadow_atlas.is_valid() && shadow_atlas_owns_light_instance(p_shadow_atlas, li)) { - // fill in the shadow information - - Rect2 rect = light_instance_get_shadow_atlas_rect(li, p_shadow_atlas); - - if (type == VS::LIGHT_OMNI) { - - light_data.atlas_rect[0] = rect.position.x; - light_data.atlas_rect[1] = rect.position.y; - light_data.atlas_rect[2] = rect.size.width; - light_data.atlas_rect[3] = rect.size.height * 0.5; - - Transform proj = (p_camera_inverse_transform * light_transform).inverse(); - - store_transform(proj, light_data.shadow_matrix); - } else if (type == VS::LIGHT_SPOT) { - - Transform modelview = (p_camera_inverse_transform * light_transform).inverse(); - CameraMatrix bias; - bias.set_light_bias(); - CameraMatrix rectm; - rectm.set_light_atlas_rect(rect); - - CameraMatrix shadow_mtx = rectm * bias * light_instance_get_shadow_camera(li, 0) * modelview; - store_camera(shadow_mtx, light_data.shadow_matrix); - } - } - - light_instance_set_index(li, light_count); - - cluster_builder.add_light(type == VS::LIGHT_SPOT ? LightClusterBuilder::LIGHT_TYPE_SPOT : LightClusterBuilder::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); - - light_count++; - } break; - } - - light_instance_set_render_pass(li, render_pass); - - //update UBO for forward rendering, blit to texture for clustered - } - - if (light_count) { - RD::get_singleton()->buffer_update(scene_state.light_buffer, 0, sizeof(LightData) * light_count, scene_state.lights, true); - } - - if (scene_state.ubo.directional_light_count) { - RD::get_singleton()->buffer_update(scene_state.directional_light_buffer, 0, sizeof(DirectionalLightData) * scene_state.ubo.directional_light_count, scene_state.directional_lights, true); - } -} - -void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { - - RenderBufferDataHighEnd *render_buffer = NULL; - if (p_render_buffer.is_valid()) { - render_buffer = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffer); - } - - //first of all, make a new render pass - render_pass++; - - //fill up ubo -#if 0 - storage->info.render.object_count += p_cull_count; - - Environment *env = environment_owner.getornull(p_environment); - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_reflection_atlas); - - if (shadow_atlas && shadow_atlas->size) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5); - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LESS); - scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / shadow_atlas->size; - scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / shadow_atlas->size; - } - - if (reflection_atlas && reflection_atlas->size) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); - glBindTexture(GL_TEXTURE_2D, reflection_atlas->color); - } -#endif - - RENDER_TIMESTAMP("Setup 3D Scene"); - - if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) { - p_light_cull_count = 0; - p_reflection_probe_cull_count = 0; - p_gi_probe_cull_count = 0; - } - - bool using_shadows = true; - - if (p_reflection_probe.is_valid()) { - scene_state.ubo.reflection_multiplier = 0.0; - if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_reflection_probe))) { - using_shadows = false; - } - } else { - scene_state.ubo.reflection_multiplier = 1.0; - } - - //scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size; - - scene_state.ubo.shadow_z_offset = 0; - scene_state.ubo.shadow_z_slope_scale = 0; - - Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); - scene_state.ubo.viewport_size[0] = vp_he.x; - scene_state.ubo.viewport_size[1] = vp_he.y; - - Size2 screen_pixel_size; - RID opaque_framebuffer; - RID depth_framebuffer; - RID alpha_framebuffer; - - PassMode depth_pass_mode = PASS_MODE_DEPTH; - Vector<Color> depth_pass_clear; - - if (render_buffer) { - screen_pixel_size.width = 1.0 / render_buffer->width; - screen_pixel_size.height = 1.0 / render_buffer->height; - - opaque_framebuffer = render_buffer->color_fb; - - if (p_environment.is_valid() && environment_is_ssr_enabled(p_environment)) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; - } else if (screen_space_roughness_limiter_is_active()) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL; - //we need to allocate both these, if not allocated - _allocate_normal_texture(render_buffer); - _allocate_roughness_texture(render_buffer); - } else if (p_environment.is_valid() && (environment_is_ssao_enabled(p_environment) || get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL; - } - - switch (depth_pass_mode) { - case PASS_MODE_DEPTH: { - depth_framebuffer = render_buffer->depth_fb; - } break; - case PASS_MODE_DEPTH_NORMAL: { - _allocate_normal_texture(render_buffer); - depth_framebuffer = render_buffer->depth_normal_fb; - depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); - } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { - _allocate_normal_texture(render_buffer); - _allocate_roughness_texture(render_buffer); - depth_framebuffer = render_buffer->depth_normal_roughness_fb; - depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); - depth_pass_clear.push_back(Color()); - } break; - default: { - }; - } - - alpha_framebuffer = opaque_framebuffer; - - } else if (p_reflection_probe.is_valid()) { - uint32_t resolution = reflection_probe_instance_get_resolution(p_reflection_probe); - screen_pixel_size.width = 1.0 / resolution; - screen_pixel_size.height = 1.0 / resolution; - - opaque_framebuffer = reflection_probe_instance_get_framebuffer(p_reflection_probe, p_reflection_probe_pass); - depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_reflection_probe, p_reflection_probe_pass); - alpha_framebuffer = opaque_framebuffer; - - if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { - p_environment = RID(); //no environment on interiors - } - - } else { - ERR_FAIL(); //bug? - } - - cluster_builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster - - _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows); - _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment); - _setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform); - _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); - - cluster_builder.bake_cluster(); //bake to cluster - - _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - - render_list.clear(); - _fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, render_buffer == nullptr); - - RID radiance_uniform_set; - bool draw_sky = false; - - Color clear_color; - bool keep_color = false; - - if (get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { - clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black - } else if (is_environment(p_environment)) { - VS::EnvironmentBG bg_mode = environment_get_background(p_environment); - float bg_energy = environment_get_bg_energy(p_environment); - switch (bg_mode) { - case VS::ENV_BG_CLEAR_COLOR: { - clear_color = p_default_bg_color; - clear_color.r *= bg_energy; - clear_color.g *= bg_energy; - clear_color.b *= bg_energy; - } break; - case VS::ENV_BG_COLOR: { - clear_color = environment_get_bg_color(p_environment); - clear_color.r *= bg_energy; - clear_color.g *= bg_energy; - clear_color.b *= bg_energy; - } break; - case VS::ENV_BG_SKY: { - RID sky = environment_get_sky(p_environment); - if (sky.is_valid()) { - radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); - draw_sky = true; - } - } break; - case VS::ENV_BG_CANVAS: { - keep_color = true; - } break; - case VS::ENV_BG_KEEP: { - keep_color = true; - } break; - case VS::ENV_BG_CAMERA_FEED: { - - } break; - default: { - } - } - } else { - - clear_color = p_default_bg_color; - } - - _setup_view_dependant_uniform_set(p_shadow_atlas, p_reflection_atlas); - - render_list.sort_by_key(false); - - _fill_instances(render_list.elements, render_list.element_count, false); - - bool can_continue = true; //unless the middle buffers are needed - bool debug_giprobes = get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; - bool using_separate_specular = false; - - bool depth_pre_pass = depth_framebuffer.is_valid(); - RID render_buffers_uniform_set; - - if (depth_pre_pass) { //depth pre pass - RENDER_TIMESTAMP("Render Depth Pre-Pass"); - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID()); - RD::get_singleton()->draw_list_end(); - } - - if (p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment)) { - _process_ssao(p_render_buffer, p_environment, render_buffer->normal_buffer, p_cam_projection); - } - - if (p_render_buffer.is_valid() && screen_space_roughness_limiter_is_active()) { - storage->get_effects()->roughness_limit(render_buffer->normal_buffer, render_buffer->roughness_buffer, Size2(render_buffer->width, render_buffer->height), screen_space_roughness_limiter_get_curve()); - } - - if (p_render_buffer.is_valid()) { - //update the render buffers uniform set in case it changed - _update_render_buffers_uniform_set(p_render_buffer); - render_buffers_uniform_set = render_buffer->uniform_set; - } - - _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); - - RENDER_TIMESTAMP("Render Opaque Pass"); - - { - bool will_continue = (can_continue || draw_sky || debug_giprobes); - //regular forward for now - Vector<Color> c; - c.push_back(clear_color.to_linear()); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(opaque_framebuffer), render_list.elements, render_list.element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set); - RD::get_singleton()->draw_list_end(); - } - - if (debug_giprobes) { - //debug giprobes - bool will_continue = (can_continue || draw_sky); - CameraMatrix dc; - dc.set_depth_correction(true); - CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse()); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); - for (int i = 0; i < p_gi_probe_cull_count; i++) { - _debug_giprobe(p_gi_probe_cull_result[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); - } - RD::get_singleton()->draw_list_end(); - } - - if (draw_sky) { - RENDER_TIMESTAMP("Render Sky"); - - CameraMatrix projection = p_cam_projection; - if (p_reflection_probe.is_valid()) { - CameraMatrix correction; - correction.set_depth_correction(true); - projection = correction * p_cam_projection; - } - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, can_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, can_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); - _draw_sky(draw_list, RD::get_singleton()->framebuffer_get_format(opaque_framebuffer), p_environment, projection, p_cam_transform, 1.0); - RD::get_singleton()->draw_list_end(); - - if (using_separate_specular && !can_continue) { - //can't continue, so close the buffers - //RD::get_singleton()->draw_list_begin(render_buffer->color_specular_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ_COLOR_AND_DEPTH, c); - //RD::get_singleton()->draw_list_end(); - } - } - - RENDER_TIMESTAMP("Render Transparent Pass"); - - _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); - - render_list.sort_by_reverse_depth_and_priority(true); - - _fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false); - - { - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set); - RD::get_singleton()->draw_list_end(); - } - - //_render_list -#if 0 - if (state.directional_light_count == 0) { - directional_light = NULL; - _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, false, shadow_atlas != NULL); - } else { - for (int i = 0; i < state.directional_light_count; i++) { - directional_light = directional_lights[i]; - _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != NULL && shadow_atlas->size > 0); - _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, i > 0, shadow_atlas != NULL); - } - } -#endif - -#if 0 - _post_process(env, p_cam_projection); - // Needed only for debugging - /* if (shadow_atlas && storage->frame.current_rt) { - - //_copy_texture_to_front_buffer(shadow_atlas->depth); - storage->canvas->canvas_begin(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); - storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1)); - } - - if (storage->frame.current_rt) { - - //_copy_texture_to_front_buffer(shadow_atlas->depth); - storage->canvas->canvas_begin(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, exposure_shrink[4].color); - //glBindTexture(GL_TEXTURE_2D,storage->frame.current_rt->exposure.color); - storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 16, storage->frame.current_rt->height / 16), Rect2(0, 0, 1, 1)); - } - - if (reflection_atlas && storage->frame.current_rt) { - - //_copy_texture_to_front_buffer(shadow_atlas->depth); - storage->canvas->canvas_begin(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, reflection_atlas->color); - storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1)); - } - - if (directional_shadow.fbo) { - - //_copy_texture_to_front_buffer(shadow_atlas->depth); - storage->canvas->canvas_begin(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); - storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1)); - } - - if ( env_radiance_tex) { - - //_copy_texture_to_front_buffer(shadow_atlas->depth); - storage->canvas->canvas_begin(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, env_radiance_tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - }*/ - //disable all stuff -#endif -} -void RasterizerSceneHighEndRD::_render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip) { - - RENDER_TIMESTAMP("Setup Rendering Shadow"); - - _update_render_base_uniform_set(); - - render_pass++; - - scene_state.ubo.shadow_z_offset = p_bias; - scene_state.ubo.shadow_z_slope_scale = p_normal_bias; - scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; - - _setup_environment(RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_zfar); - - render_list.clear(); - - PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; - - _fill_render_list(p_cull_result, p_cull_count, pass_mode, true); - - _setup_view_dependant_uniform_set(RID(), RID()); - - RENDER_TIMESTAMP("Render Shadow"); - - render_list.sort_by_key(false); - - _fill_instances(render_list.elements, render_list.element_count, true); - - { - //regular forward for now - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, RID(), RID()); - RD::get_singleton()->draw_list_end(); - } -} - -void RasterizerSceneHighEndRD::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { - RENDER_TIMESTAMP("Setup Rendering Shadow"); - - _update_render_base_uniform_set(); - - render_pass++; - - scene_state.ubo.shadow_z_offset = 0; - scene_state.ubo.shadow_z_slope_scale = 0; - scene_state.ubo.dual_paraboloid_side = 0; - - _setup_environment(RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); - - render_list.clear(); - - PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(p_cull_result, p_cull_count, pass_mode, true); - - _setup_view_dependant_uniform_set(RID(), RID()); - - RENDER_TIMESTAMP("Render Material"); - - render_list.sort_by_key(false); - - _fill_instances(render_list.elements, render_list.element_count, true); - - { - //regular forward for now - Vector<Color> clear; - clear.push_back(Color(0, 0, 0, 0)); - clear.push_back(Color(0, 0, 0, 0)); - clear.push_back(Color(0, 0, 0, 0)); - clear.push_back(Color(0, 0, 0, 0)); - clear.push_back(Color(0, 0, 0, 0)); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID()); - RD::get_singleton()->draw_list_end(); - } -} - -void RasterizerSceneHighEndRD::_base_uniforms_changed() { - - if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { - RD::get_singleton()->free(render_base_uniform_set); - } - render_base_uniform_set = RID(); -} - -void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { - - if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { - - if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { - RD::get_singleton()->free(render_base_uniform_set); - } - - Vector<RD::Uniform> uniforms; - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 1; - u.ids.resize(12); - RID *ids_ptr = u.ids.ptrw(); - ids_ptr[0] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 2; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.ids.push_back(shadow_sampler); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 3; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(scene_state.uniform_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 4; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(scene_state.instance_buffer); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 5; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(scene_state.light_buffer); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 6; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(scene_state.reflection_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 7; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(scene_state.directional_light_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 8; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(scene_state.gi_probe_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 9; - u.type = RD::UNIFORM_TYPE_TEXTURE; - int slot_count = gi_probe_get_slots().size(); - if (gi_probe_is_anisotropic()) { - u.ids.resize(slot_count * 3); - } else { - u.ids.resize(slot_count); - } - - for (int i = 0; i < slot_count; i++) { - - RID probe = gi_probe_get_slots()[i]; - - if (gi_probe_is_anisotropic()) { - if (probe.is_null()) { - RID empty_tex = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - u.ids.write[i * 3 + 0] = empty_tex; - u.ids.write[i * 3 + 1] = empty_tex; - u.ids.write[i * 3 + 2] = empty_tex; - } else { - u.ids.write[i * 3 + 0] = gi_probe_instance_get_texture(probe); - u.ids.write[i * 3 + 1] = gi_probe_instance_get_aniso_texture(probe, 0); - u.ids.write[i * 3 + 2] = gi_probe_instance_get_aniso_texture(probe, 1); - } - } else { - if (probe.is_null()) { - u.ids.write[i] = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - } else { - u.ids.write[i] = gi_probe_instance_get_texture(probe); - } - } - } - - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 10; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(cluster_builder.get_cluster_texture()); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 11; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(cluster_builder.get_cluster_indices_buffer()); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 12; - u.type = RD::UNIFORM_TYPE_TEXTURE; - if (directional_shadow_get_texture().is_valid()) { - u.ids.push_back(directional_shadow_get_texture()); - } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE)); - } - uniforms.push_back(u); - } - - render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, SCENE_UNIFORM_SET); - } -} - -void RasterizerSceneHighEndRD::_setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas) { - - if (view_dependant_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(view_dependant_uniform_set)) { - RD::get_singleton()->free(view_dependant_uniform_set); - } - - //default render buffer and scene state uniform set - - Vector<RD::Uniform> uniforms; - - { - - RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); - RD::Uniform u; - u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; - if (ref_texture.is_valid()) { - u.ids.push_back(ref_texture); - } else { - u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); - } - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture; - if (p_shadow_atlas.is_valid()) { - texture = shadow_atlas_get_texture(p_shadow_atlas); - } - if (!texture.is_valid()) { - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - } - u.ids.push_back(texture); - uniforms.push_back(u); - } - - view_dependant_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, VIEW_DEPENDANT_UNIFORM_SET); -} - -void RasterizerSceneHighEndRD::_render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb) { - - if (!rb->uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(rb->uniform_set)) { - RD::get_singleton()->free(rb->uniform_set); - } - rb->uniform_set = RID(); -} - -void RasterizerSceneHighEndRD::_render_buffers_uniform_set_changed(RID p_render_buffers) { - - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - _render_buffers_clear_uniform_set(rb); -} - -RID RasterizerSceneHighEndRD::_render_buffers_get_roughness_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->roughness_buffer; -} - -RID RasterizerSceneHighEndRD::_render_buffers_get_normal_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->normal_buffer; -} - -void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_buffers) { - - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - if (rb->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->uniform_set)) { - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = false && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID bbt = render_buffers_get_back_buffer_texture(p_render_buffers); - RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->normal_buffer.is_valid() ? rb->normal_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_NORMAL); - u.ids.push_back(texture); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 3; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->roughness_buffer.is_valid() ? rb->roughness_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.binding = 4; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID aot = render_buffers_get_ao_texture(p_render_buffers); - RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - } - - rb->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); - } -} - -RasterizerSceneHighEndRD *RasterizerSceneHighEndRD::singleton = NULL; - -void RasterizerSceneHighEndRD::set_time(double p_time, double p_step) { - time = p_time; - RasterizerSceneRD::set_time(p_time, p_step); -} - -RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storage) : - RasterizerSceneRD(p_storage) { - singleton = this; - storage = p_storage; - - /* SHADER */ - - { - String defines; - defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n"; - if (is_using_radiance_cubemap_array()) { - defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; - } - - uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); - - { //reflections - uint32_t reflection_buffer_size; - if (uniform_max_size < 65536) { - //Yes, you guessed right, ARM again - reflection_buffer_size = uniform_max_size; - } else { - reflection_buffer_size = 65536; - } - - scene_state.max_reflections = reflection_buffer_size / sizeof(ReflectionData); - scene_state.reflections = memnew_arr(ReflectionData, scene_state.max_reflections); - scene_state.reflection_buffer = RD::get_singleton()->uniform_buffer_create(reflection_buffer_size); - defines += "\n#define MAX_REFLECTION_DATA_STRUCTS " + itos(scene_state.max_reflections) + "\n"; - } - - { //lights - scene_state.max_lights = MIN(65536, uniform_max_size) / sizeof(LightData); - uint32_t light_buffer_size = scene_state.max_lights * sizeof(LightData); - scene_state.lights = memnew_arr(LightData, scene_state.max_lights); - scene_state.light_buffer = RD::get_singleton()->uniform_buffer_create(light_buffer_size); - defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(scene_state.max_lights) + "\n"; - - scene_state.max_directional_lights = 8; - uint32_t directional_light_buffer_size = scene_state.max_directional_lights * sizeof(DirectionalLightData); - scene_state.directional_lights = memnew_arr(DirectionalLightData, scene_state.max_directional_lights); - scene_state.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); - defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(scene_state.max_directional_lights) + "\n"; - } - - { //giprobes - int slot_count = gi_probe_get_slots().size(); - if (gi_probe_is_anisotropic()) { - slot_count *= 3; - defines += "\n#define GI_PROBE_USE_ANISOTROPY\n"; - } - - if (gi_probe_get_quality() == GIPROBE_QUALITY_ULTRA_LOW) { - defines += "\n#define GI_PROBE_LOW_QUALITY\n"; - } else if (gi_probe_get_quality() == GIPROBE_QUALITY_HIGH) { - defines += "\n#define GI_PROBE_HIGH_QUALITY\n"; - } - - defines += "\n#define MAX_GI_PROBE_TEXTURES " + itos(slot_count) + "\n"; - - uint32_t giprobe_buffer_size; - if (uniform_max_size < 65536) { - //Yes, you guessed right, ARM again - giprobe_buffer_size = uniform_max_size; - } else { - giprobe_buffer_size = 65536; - } - - giprobe_buffer_size = MIN(sizeof(GIProbeData) * gi_probe_get_slots().size(), giprobe_buffer_size); - scene_state.max_gi_probes = giprobe_buffer_size / sizeof(GIProbeData); - scene_state.gi_probes = memnew_arr(GIProbeData, scene_state.max_gi_probes); - scene_state.gi_probe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * scene_state.max_gi_probes); - defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n"; - } - - Vector<String> shader_versions; - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL\n#define MODE_RENDER_ROUGHNESS\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); - shader_versions.push_back(""); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); - shader_versions.push_back("\n#define USE_VOXEL_CONE_TRACING\n"); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_VOXEL_CONE_TRACING\n"); - shader_versions.push_back("\n#define USE_LIGHTMAP\n"); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); - shader.scene_shader.initialize(shader_versions, defines); - } - - storage->shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_3D, _create_shader_funcs); - storage->material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_3D, _create_material_funcs); - - { - //shader compiler - ShaderCompilerRD::DefaultIdentifierActions actions; - - actions.renames["WORLD_MATRIX"] = "world_matrix"; - actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix"; - actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix"; - actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix"; - actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix"; - actions.renames["MODELVIEW_MATRIX"] = "modelview"; - actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal"; - - actions.renames["VERTEX"] = "vertex"; - actions.renames["NORMAL"] = "normal"; - actions.renames["TANGENT"] = "tangent"; - actions.renames["BINORMAL"] = "binormal"; - actions.renames["POSITION"] = "position"; - actions.renames["UV"] = "uv_interp"; - actions.renames["UV2"] = "uv2_interp"; - actions.renames["COLOR"] = "color_interp"; - actions.renames["POINT_SIZE"] = "gl_PointSize"; - actions.renames["INSTANCE_ID"] = "gl_InstanceIndex"; - - //builtins - - actions.renames["TIME"] = "scene_data.time"; - actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; - - actions.renames["FRAGCOORD"] = "gl_FragCoord"; - actions.renames["FRONT_FACING"] = "gl_FrontFacing"; - actions.renames["NORMALMAP"] = "normalmap"; - actions.renames["NORMALMAP_DEPTH"] = "normaldepth"; - actions.renames["ALBEDO"] = "albedo"; - actions.renames["ALPHA"] = "alpha"; - actions.renames["METALLIC"] = "metallic"; - actions.renames["SPECULAR"] = "specular"; - actions.renames["ROUGHNESS"] = "roughness"; - actions.renames["RIM"] = "rim"; - actions.renames["RIM_TINT"] = "rim_tint"; - actions.renames["CLEARCOAT"] = "clearcoat"; - actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; - actions.renames["ANISOTROPY"] = "anisotropy"; - actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; - actions.renames["SSS_STRENGTH"] = "sss_strength"; - actions.renames["TRANSMISSION"] = "transmission"; - actions.renames["AO"] = "ao"; - actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; - actions.renames["EMISSION"] = "emission"; - actions.renames["POINT_COORD"] = "gl_PointCoord"; - actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; - actions.renames["SCREEN_UV"] = "screen_uv"; - actions.renames["SCREEN_TEXTURE"] = "color_buffer"; - actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; - actions.renames["NORMAL_TEXTURE"] = "normal_buffer"; - actions.renames["DEPTH"] = "gl_FragDepth"; - actions.renames["OUTPUT_IS_SRGB"] = "true"; - - //for light - actions.renames["VIEW"] = "view"; - actions.renames["LIGHT_COLOR"] = "light_color"; - actions.renames["LIGHT"] = "light"; - actions.renames["ATTENUATION"] = "attenuation"; - actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; - actions.renames["SPECULAR_LIGHT"] = "specular_light"; - - actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n"; - actions.usage_defines["BINORMAL"] = "@TANGENT"; - actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n"; - actions.usage_defines["RIM_TINT"] = "@RIM"; - actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n"; - actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; - actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n"; - actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; - actions.usage_defines["AO"] = "#define AO_USED\n"; - actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n"; - actions.usage_defines["UV"] = "#define UV_USED\n"; - actions.usage_defines["UV2"] = "#define UV2_USED\n"; - actions.usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; - actions.usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; - actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; - actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; - actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; - - actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; - actions.usage_defines["TRANSMISSION"] = "#define LIGHT_TRANSMISSION_USED\n"; - actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; - actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - - actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - - actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; - actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; - actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; - actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; - actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; - - bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley"); - - if (!force_lambert) { - actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; - } - - actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; - actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; - actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; - - bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx"); - - if (!force_blinn) { - actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; - } else { - actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; - } - - actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; - actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; - actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; - actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; - actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; - actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; - actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; - actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; - - actions.sampler_array_name = "material_samplers"; - actions.base_texture_binding_index = 1; - actions.texture_layout_set = MATERIAL_UNIFORM_SET; - actions.base_uniform_string = "material."; - actions.base_varying_index = 10; - - actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; - actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; - - shader.compiler.initialize(actions); - } - - //render list - render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)128000); - render_list.init(); - render_pass = 0; - - { - - scene_state.max_instances = render_list.max_elements; - scene_state.instances = memnew_arr(InstanceData, scene_state.max_instances); - scene_state.instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(InstanceData) * scene_state.max_instances); - } - - scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); - - { - //default material and shader - default_shader = storage->shader_create(); - storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n"); - default_material = storage->material_create(); - storage->material_set_shader(default_material, default_shader); - - MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); - default_shader_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); - } - - { - - overdraw_material_shader = storage->shader_create(); - storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }"); - overdraw_material = storage->material_create(); - storage->material_set_shader(overdraw_material, overdraw_material_shader); - - wireframe_material_shader = storage->shader_create(); - storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }"); - wireframe_material = storage->material_create(); - storage->material_set_shader(wireframe_material, wireframe_material_shader); - } - - { - default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256); - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(default_vec4_xform_buffer); - u.binding = 0; - uniforms.push_back(u); - - default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, TRANSFORMS_UNIFORM_SET); - } - { - - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.enable_compare = true; - sampler.compare_op = RD::COMPARE_OP_LESS; - shadow_sampler = RD::get_singleton()->sampler_create(sampler); - } - - { - Vector<RD::Uniform> uniforms; - - RD::Uniform u; - u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RasterizerStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - - default_radiance_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RADIANCE_UNIFORM_SET); - } - - { //render buffers - Vector<RD::Uniform> uniforms; - for (int i = 0; i < 5; i++) { - RD::Uniform u; - u.binding = i; - u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(i == 0 ? RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE : (i == 2 ? RasterizerStorageRD::DEFAULT_RD_TEXTURE_NORMAL : RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); - u.ids.push_back(texture); - uniforms.push_back(u); - } - - default_render_buffers_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); - } - - cluster_builder.setup(16, 8, 24); -} - -RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() { - directional_shadow_atlas_set_size(0); - - //clear base uniform set if still valid - if (view_dependant_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(view_dependant_uniform_set)) { - RD::get_singleton()->free(view_dependant_uniform_set); - } - - RD::get_singleton()->free(default_render_buffers_uniform_set); - RD::get_singleton()->free(default_radiance_uniform_set); - RD::get_singleton()->free(default_vec4_xform_buffer); - RD::get_singleton()->free(shadow_sampler); - - storage->free(wireframe_material_shader); - storage->free(overdraw_material_shader); - storage->free(default_shader); - - storage->free(wireframe_material); - storage->free(overdraw_material); - storage->free(default_material); - - { - RD::get_singleton()->free(scene_state.uniform_buffer); - RD::get_singleton()->free(scene_state.instance_buffer); - RD::get_singleton()->free(scene_state.gi_probe_buffer); - RD::get_singleton()->free(scene_state.directional_light_buffer); - RD::get_singleton()->free(scene_state.light_buffer); - RD::get_singleton()->free(scene_state.reflection_buffer); - memdelete_arr(scene_state.instances); - memdelete_arr(scene_state.gi_probes); - memdelete_arr(scene_state.directional_lights); - memdelete_arr(scene_state.lights); - memdelete_arr(scene_state.reflections); - } -} diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h deleted file mode 100644 index 647b8f225e..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h +++ /dev/null @@ -1,587 +0,0 @@ -/*************************************************************************/ -/* rasterizer_scene_high_end_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_SCENE_HIGHEND_RD_H -#define RASTERIZER_SCENE_HIGHEND_RD_H - -#include "servers/visual/rasterizer_rd/light_cluster_builder.h" -#include "servers/visual/rasterizer_rd/rasterizer_scene_rd.h" -#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h" -#include "servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h" -#include "servers/visual/rasterizer_rd/shaders/scene_high_end.glsl.gen.h" - -class RasterizerSceneHighEndRD : public RasterizerSceneRD { - - enum { - SCENE_UNIFORM_SET = 0, - RADIANCE_UNIFORM_SET = 1, - VIEW_DEPENDANT_UNIFORM_SET = 2, - RENDER_BUFFERS_UNIFORM_SET = 3, - TRANSFORMS_UNIFORM_SET = 4, - MATERIAL_UNIFORM_SET = 5 - }; - - /* Shader */ - - enum ShaderVersion { - SHADER_VERSION_DEPTH_PASS, - SHADER_VERSION_DEPTH_PASS_DP, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, - SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, - SHADER_VERSION_COLOR_PASS, - SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, - SHADER_VERSION_VCT_COLOR_PASS, - SHADER_VERSION_VCT_COLOR_PASS_WITH_SEPARATE_SPECULAR, - SHADER_VERSION_LIGHTMAP_COLOR_PASS, - SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, - SHADER_VERSION_MAX - }; - - struct { - SceneHighEndShaderRD scene_shader; - ShaderCompilerRD compiler; - } shader; - - RasterizerStorageRD *storage; - - /* Material */ - - struct ShaderData : public RasterizerStorageRD::ShaderData { - - enum BlendMode { //used internally - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - }; - - enum DepthDraw { - DEPTH_DRAW_DISABLED, - DEPTH_DRAW_OPAQUE, - DEPTH_DRAW_ALWAYS - }; - - enum DepthTest { - DEPTH_TEST_DISABLED, - DEPTH_TEST_ENABLED - }; - - enum Cull { - CULL_DISABLED, - CULL_FRONT, - CULL_BACK - }; - - enum CullVariant { - CULL_VARIANT_NORMAL, - CULL_VARIANT_REVERSED, - CULL_VARIANT_DOUBLE_SIDED, - CULL_VARIANT_MAX - - }; - - bool valid; - RID version; - uint32_t vertex_input_mask; - RenderPipelineVertexFormatCacheRD pipelines[CULL_VARIANT_MAX][VS::PRIMITIVE_MAX][SHADER_VERSION_MAX]; - - String path; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; - Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; - - Vector<uint32_t> ubo_offsets; - uint32_t ubo_size; - - String code; - Map<StringName, RID> default_texture_params; - - DepthDraw depth_draw; - DepthTest depth_test; - - bool uses_point_size; - bool uses_alpha; - bool uses_blend_alpha; - bool uses_depth_pre_pass; - bool uses_discard; - bool uses_roughness; - bool uses_normal; - - bool unshaded; - bool uses_vertex; - bool uses_sss; - bool uses_screen_texture; - bool uses_depth_texture; - bool uses_normal_texture; - bool uses_time; - bool writes_modelview_or_projection; - bool uses_world_coordinates; - - uint64_t last_pass = 0; - uint32_t index = 0; - - virtual void set_code(const String &p_Code); - virtual void set_default_texture_param(const StringName &p_name, RID p_texture); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - virtual bool is_param_texture(const StringName &p_param) const; - virtual bool is_animated() const; - virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; - ShaderData(); - virtual ~ShaderData(); - }; - - RasterizerStorageRD::ShaderData *_create_shader_func(); - static RasterizerStorageRD::ShaderData *_create_shader_funcs() { - return static_cast<RasterizerSceneHighEndRD *>(singleton)->_create_shader_func(); - } - - struct MaterialData : public RasterizerStorageRD::MaterialData { - uint64_t last_frame; - ShaderData *shader_data; - RID uniform_buffer; - RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; - uint64_t last_pass = 0; - uint32_t index = 0; - RID next_pass; - uint8_t priority; - virtual void set_render_priority(int p_priority); - virtual void set_next_pass(RID p_pass); - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); - virtual ~MaterialData(); - }; - - RasterizerStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); - static RasterizerStorageRD::MaterialData *_create_material_funcs(RasterizerStorageRD::ShaderData *p_shader) { - return static_cast<RasterizerSceneHighEndRD *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); - } - - /* Push Constant */ - - struct PushConstant { - uint32_t index; - uint32_t pad[3]; - }; - - /* Framebuffer */ - - struct RenderBufferDataHighEnd : public RenderBufferData { - //for rendering, may be MSAAd - RID color; - RID depth; - RID specular; - RID normal_buffer; - RID roughness_buffer; - RID depth_fb; - RID depth_normal_fb; - RID depth_normal_roughness_fb; - RID color_fb; - RID color_specular_fb; - int width, height; - - void ensure_specular(); - void clear(); - virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, VS::ViewportMSAA p_msaa); - - RID uniform_set; - - ~RenderBufferDataHighEnd(); - }; - - virtual RenderBufferData *_create_render_buffer_data(); - void _allocate_normal_texture(RenderBufferDataHighEnd *rb); - void _allocate_roughness_texture(RenderBufferDataHighEnd *rb); - - RID shadow_sampler; - RID render_base_uniform_set; - RID view_dependant_uniform_set; - - virtual void _base_uniforms_changed(); - void _render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb); - virtual void _render_buffers_uniform_set_changed(RID p_render_buffers); - virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers); - virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); - - void _update_render_base_uniform_set(); - void _setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas); - void _update_render_buffers_uniform_set(RID p_render_buffers); - - /* Scene State UBO */ - - struct ReflectionData { //should always be 128 bytes - float box_extents[3]; - float index; - float box_offset[3]; - uint32_t mask; - float params[4]; // intensity, 0, interior , boxproject - float ambient[4]; // ambient color, energy - float local_matrix[16]; // up to here for spot and omni, rest is for directional - }; - - struct LightData { - float position[3]; - float inv_radius; - float direction[3]; - uint16_t attenuation_energy[2]; //16 bits attenuation, then energy - uint8_t color_specular[4]; //rgb color, a specular (8 bit unorm) - uint16_t cone_attenuation_angle[2]; // attenuation and angle, (16bit float) - uint32_t mask; - uint8_t shadow_color_enabled[4]; //shadow rgb color, a>0.5 enabled (8bit unorm) - float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv - float shadow_matrix[16]; - }; - - struct DirectionalLightData { - - float direction[3]; - float energy; - float color[3]; - float specular; - float shadow_color[3]; - uint32_t mask; - uint32_t blend_splits; - uint32_t shadow_enabled; - float fade_from; - float fade_to; - float shadow_split_offsets[4]; - float shadow_matrices[4][16]; - }; - - struct GIProbeData { - float xform[16]; - float bounds[3]; - float dynamic_range; - - float bias; - float normal_bias; - uint32_t blend_ambient; - uint32_t texture_slot; - - float anisotropy_strength; - float ao; - float ao_size; - uint32_t pad[1]; - }; - - enum { - INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, - INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, - INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, - INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15, - INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT = 16, - INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_MASK = 0x7, - INSTANCE_DATA_FLAG_SKELETON = 1 << 19, - }; - - struct InstanceData { - float transform[16]; - float normal_transform[16]; - uint32_t flags; - uint32_t instance_ofs; //instance_offset in instancing/skeleton buffer - uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap) - uint32_t mask; - }; - - struct SceneState { - struct UBO { - float projection_matrix[16]; - float inv_projection_matrix[16]; - - float camera_matrix[16]; - float inv_camera_matrix[16]; - - float viewport_size[2]; - float screen_pixel_size[2]; - - float shadow_z_offset; - float shadow_z_slope_scale; - - float time; - float reflection_multiplier; - - float ambient_light_color_energy[4]; - - float ambient_color_sky_mix; - uint32_t use_ambient_light; - uint32_t use_ambient_cubemap; - uint32_t use_reflection_cubemap; - - float radiance_inverse_xform[12]; - - float shadow_atlas_pixel_size[2]; - float directional_shadow_pixel_size[2]; - - uint32_t directional_light_count; - float dual_paraboloid_side; - float z_far; - float z_near; - - uint32_t ssao_enabled; - float ssao_light_affect; - float ssao_ao_affect; - uint32_t roughness_limiter_enabled; - - float ao_color[4]; - }; - - UBO ubo; - - RID uniform_buffer; - - ReflectionData *reflections; - uint32_t max_reflections; - RID reflection_buffer; - uint32_t max_reflection_probes_per_instance; - - GIProbeData *gi_probes; - uint32_t max_gi_probes; - RID gi_probe_buffer; - uint32_t max_gi_probe_probes_per_instance; - - LightData *lights; - uint32_t max_lights; - RID light_buffer; - - DirectionalLightData *directional_lights; - uint32_t max_directional_lights; - RID directional_light_buffer; - - RID instance_buffer; - InstanceData *instances; - uint32_t max_instances; - - bool used_screen_texture = false; - bool used_normal_texture = false; - bool used_depth_texture = false; - bool used_sss = false; - uint32_t current_shader_index = 0; - uint32_t current_material_index = 0; - } scene_state; - - /* Render List */ - - struct RenderList { - - int max_elements; - - struct Element { - RasterizerScene::InstanceBase *instance; - MaterialData *material; - union { - struct { - //from least significant to most significant in sort, TODO: should be endian swapped on big endian - uint64_t geometry_index : 20; - uint64_t material_index : 15; - uint64_t shader_index : 12; - uint64_t uses_instancing : 1; - uint64_t uses_vct : 1; - uint64_t uses_lightmap : 1; - uint64_t depth_layer : 4; - uint64_t priority : 8; - }; - - uint64_t sort_key; - }; - uint32_t surface_index; - }; - - Element *base_elements; - Element **elements; - - int element_count; - int alpha_element_count; - - void clear() { - - element_count = 0; - alpha_element_count = 0; - } - - //should eventually be replaced by radix - - struct SortByKey { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->sort_key < B->sort_key; - } - }; - - void sort_by_key(bool p_alpha) { - - SortArray<Element *, SortByKey> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } - } - - struct SortByDepth { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->instance->depth < B->instance->depth; - } - }; - - void sort_by_depth(bool p_alpha) { //used for shadows - - SortArray<Element *, SortByDepth> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } - } - - struct SortByReverseDepthAndPriority { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - uint32_t layer_A = uint32_t(A->priority); - uint32_t layer_B = uint32_t(B->priority); - if (layer_A == layer_B) { - return A->instance->depth > B->instance->depth; - } else { - return layer_A < layer_B; - } - } - }; - - void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha - - SortArray<Element *, SortByReverseDepthAndPriority> sorter; - if (p_alpha) { - sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); - } else { - sorter.sort(elements, element_count); - } - } - - _FORCE_INLINE_ Element *add_element() { - - if (element_count + alpha_element_count >= max_elements) - return NULL; - elements[element_count] = &base_elements[element_count]; - return elements[element_count++]; - } - - _FORCE_INLINE_ Element *add_alpha_element() { - - if (element_count + alpha_element_count >= max_elements) - return NULL; - int idx = max_elements - alpha_element_count - 1; - elements[idx] = &base_elements[idx]; - alpha_element_count++; - return elements[idx]; - } - - void init() { - - element_count = 0; - alpha_element_count = 0; - elements = memnew_arr(Element *, max_elements); - base_elements = memnew_arr(Element, max_elements); - for (int i = 0; i < max_elements; i++) - elements[i] = &base_elements[i]; // assign elements - } - - RenderList() { - - max_elements = 0; - } - - ~RenderList() { - memdelete_arr(elements); - memdelete_arr(base_elements); - } - }; - - RenderList render_list; - - static RasterizerSceneHighEndRD *singleton; - uint64_t render_pass; - double time; - RID default_shader; - RID default_material; - RID overdraw_material_shader; - RID overdraw_material; - RID wireframe_material_shader; - RID wireframe_material; - RID default_shader_rd; - RID default_radiance_uniform_set; - RID default_render_buffers_uniform_set; - - RID default_vec4_xform_buffer; - RID default_vec4_xform_uniform_set; - - LightClusterBuilder cluster_builder; - - enum PassMode { - PASS_MODE_COLOR, - PASS_MODE_COLOR_SPECULAR, - PASS_MODE_COLOR_TRANSPARENT, - PASS_MODE_SHADOW, - PASS_MODE_SHADOW_DP, - PASS_MODE_DEPTH, - PASS_MODE_DEPTH_NORMAL, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_MATERIAL, - }; - - void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false); - void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows); - void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment); - void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform); - - void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth); - void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set); - _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index); - _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index); - - void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi); - - void _draw_sky(RD::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, float p_alpha); - -protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); - virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip); - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region); - -public: - virtual void set_time(double p_time, double p_step); - - virtual bool free(RID p_rid); - - RasterizerSceneHighEndRD(RasterizerStorageRD *p_storage); - ~RasterizerSceneHighEndRD(); -}; -#endif // RASTERIZER_SCENE_HIGHEND_RD_H diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp deleted file mode 100644 index 457f6970c8..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp +++ /dev/null @@ -1,3229 +0,0 @@ -/*************************************************************************/ -/* rasterizer_scene_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_scene_rd.h" - -#include "core/os/os.h" -#include "core/project_settings.h" -#include "servers/visual/visual_server_raster.h" - -uint64_t RasterizerSceneRD::auto_exposure_counter = 2; - -void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) { - - rd.layers.clear(); - rd.radiance_base_cubemap = RID(); - if (rd.downsampled_radiance_cubemap.is_valid()) { - RD::get_singleton()->free(rd.downsampled_radiance_cubemap); - } - rd.downsampled_radiance_cubemap = RID(); - rd.downsampled_layer.mipmaps.clear(); - rd.coefficient_buffer = RID(); -} - -void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality) { - //recreate radiance and all data - - int mipmaps = p_mipmaps; - uint32_t w = p_size, h = p_size; - - if (p_use_array) { - int layers = p_low_quality ? 7 : roughness_layers; - - for (int i = 0; i < layers; i++) { - ReflectionData::Layer layer; - uint32_t mmw = w; - uint32_t mmh = h; - layer.mipmaps.resize(mipmaps); - layer.views.resize(mipmaps); - for (int j = 0; j < mipmaps; j++) { - ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j]; - mm.size.width = mmw; - mm.size.height = mmh; - for (int k = 0; k < 6; k++) { - mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6 + k, j); - Vector<RID> fbtex; - fbtex.push_back(mm.views[k]); - mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex); - } - - layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, RD::TEXTURE_SLICE_CUBEMAP); - - mmw = MAX(1, mmw >> 1); - mmh = MAX(1, mmh >> 1); - } - - rd.layers.push_back(layer); - } - - } else { - mipmaps = p_low_quality ? 7 : mipmaps; - //regular cubemap, lower quality (aliasing, less memory) - ReflectionData::Layer layer; - uint32_t mmw = w; - uint32_t mmh = h; - layer.mipmaps.resize(mipmaps); - layer.views.resize(mipmaps); - for (int j = 0; j < mipmaps; j++) { - ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j]; - mm.size.width = mmw; - mm.size.height = mmh; - for (int k = 0; k < 6; k++) { - mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + k, j); - Vector<RID> fbtex; - fbtex.push_back(mm.views[k]); - mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex); - } - - layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, RD::TEXTURE_SLICE_CUBEMAP); - - mmw = MAX(1, mmw >> 1); - mmh = MAX(1, mmh >> 1); - } - - rd.layers.push_back(layer); - } - - rd.radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, 0, RD::TEXTURE_SLICE_CUBEMAP); - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = 64; // Always 64x64 - tf.height = 64; - tf.type = RD::TEXTURE_TYPE_CUBE; - tf.array_layers = 6; - tf.mipmaps = 7; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - rd.downsampled_radiance_cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); - { - uint32_t mmw = 64; - uint32_t mmh = 64; - rd.downsampled_layer.mipmaps.resize(7); - for (int j = 0; j < rd.downsampled_layer.mipmaps.size(); j++) { - ReflectionData::DownsampleLayer::Mipmap &mm = rd.downsampled_layer.mipmaps.write[j]; - mm.size.width = mmw; - mm.size.height = mmh; - mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.downsampled_radiance_cubemap, 0, j, RD::TEXTURE_SLICE_CUBEMAP); - - mmw = MAX(1, mmw >> 1); - mmh = MAX(1, mmh >> 1); - } - } -} - -void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality) { - - if (sky_use_cubemap_array) { - - if (p_quality) { - //render directly to the layers - for (int i = 0; i < rd.layers.size(); i++) { - storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[i].views[0], 10, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0), rd.layers[i].mipmaps[0].size.x); - } - } else { - // Use fast filtering. Render directly to base mip levels - storage->get_effects()->cubemap_downsample(p_panorama, true, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size); - - for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) { - storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size); - } - Vector<RID> views; - for (int i = 0; i < rd.layers.size(); i++) { - views.push_back(rd.layers[i].views[0]); - } - - storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, views, true); - } - } else { - - if (p_quality) { - //render directly to the layers - for (int i = 0; i < rd.layers[0].mipmaps.size(); i++) { - storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].views[i], 10, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0), rd.layers[0].mipmaps[i].size.x); - } - } else { - // Use fast filtering. Render directly to each mip level - storage->get_effects()->cubemap_downsample(p_panorama, true, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size); - - for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) { - storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size); - } - storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, rd.layers[0].views, false); - } - } -} - -void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side, int p_base_layer) { - - if (p_use_arrays) { - - if (p_quality) { - //render directly to the layers - storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[p_base_layer].views[0], p_cube_side, sky_ggx_samples_quality, float(p_base_layer) / (rd.layers.size() - 1.0), rd.layers[p_base_layer].mipmaps[0].size.x); - } else { - - storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, false, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size); - - for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) { - storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size); - } - Vector<RID> views; - for (int i = 0; i < rd.layers.size(); i++) { - views.push_back(rd.layers[i].views[0]); - } - - storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, views, true); - } - } else { - - if (p_quality) { - - storage->get_effects()->cubemap_roughness(rd.layers[0].views[p_base_layer - 1], false, rd.layers[0].views[p_base_layer], p_cube_side, sky_ggx_samples_quality, float(p_base_layer) / (rd.layers[0].mipmaps.size() - 1.0), rd.layers[0].mipmaps[p_base_layer].size.x); - } else { - - storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, false, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size); - - for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) { - storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size); - } - storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, rd.layers[0].views, false); - } - } -} - -void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd, bool p_quality) { - - if (sky_use_cubemap_array) { - - for (int i = 0; i < rd.layers.size(); i++) { - for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) { - for (int k = 0; k < 6; k++) { - RID view = rd.layers[i].mipmaps[j].views[k]; - RID fb = rd.layers[i].mipmaps[j + 1].framebuffers[k]; - Vector2 size = rd.layers[i].mipmaps[j].size; - size = Vector2(1.0 / size.x, 1.0 / size.y); - storage->get_effects()->make_mipmap(view, fb, size); - } - } - } - } -} - -RID RasterizerSceneRD::sky_create() { - return sky_owner.make_rid(Sky()); -} - -void RasterizerSceneRD::_sky_invalidate(Sky *p_sky) { - if (!p_sky->dirty) { - p_sky->dirty = true; - p_sky->dirty_list = dirty_sky_list; - dirty_sky_list = p_sky; - } -} - -void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND(!sky); - ERR_FAIL_COND(p_radiance_size < 32 || p_radiance_size > 2048); - if (sky->radiance_size == p_radiance_size) { - return; - } - sky->radiance_size = p_radiance_size; - - if (sky->mode == VS::SKY_MODE_REALTIME && sky->radiance_size != 128) { - WARN_PRINT("Realtime Skies can only use a radiance size of 128. Radiance size will be set to 128 internally."); - sky->radiance_size = 128; - } - - _sky_invalidate(sky); - if (sky->radiance.is_valid()) { - RD::get_singleton()->free(sky->radiance); - sky->radiance = RID(); - } - _clear_reflection_data(sky->reflection); -} - -void RasterizerSceneRD::sky_set_mode(RID p_sky, VS::SkyMode p_mode) { - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND(!sky); - - if (sky->mode == p_mode) { - return; - } - - sky->mode = p_mode; - - if (sky->mode == VS::SKY_MODE_REALTIME && sky->radiance_size != 128) { - WARN_PRINT("Realtime Skies can only use a radiance size of 128. Radiance size will be set to 128 internally."); - sky_set_radiance_size(p_sky, 128); - } - - _sky_invalidate(sky); - if (sky->radiance.is_valid()) { - RD::get_singleton()->free(sky->radiance); - sky->radiance = RID(); - } - _clear_reflection_data(sky->reflection); -} - -void RasterizerSceneRD::sky_set_texture(RID p_sky, RID p_panorama) { - - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND(!sky); - - if (sky->panorama.is_valid()) { - sky->panorama = RID(); - if (sky->radiance.is_valid()) { - RD::get_singleton()->free(sky->radiance); - sky->radiance = RID(); - } - _clear_reflection_data(sky->reflection); - } - - sky->panorama = p_panorama; - - if (!sky->panorama.is_valid()) - return; //cleared - - _sky_invalidate(sky); -} -void RasterizerSceneRD::_update_dirty_skys() { - - Sky *sky = dirty_sky_list; - - while (sky) { - - //update sky configuration if texture is missing - - if (sky->radiance.is_null()) { - int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1; - - uint32_t w = sky->radiance_size, h = sky->radiance_size; - int layers = sky->mode == VS::SKY_MODE_REALTIME ? 7 : roughness_layers; - - if (sky_use_cubemap_array) { - //array (higher quality, 6 times more memory) - RD::TextureFormat tf; - tf.array_layers = layers * 6; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; - tf.mipmaps = mipmaps; - tf.width = w; - tf.height = h; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - - sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - _update_reflection_data(sky->reflection, sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == VS::SKY_MODE_REALTIME); - - } else { - //regular cubemap, lower quality (aliasing, less memory) - RD::TextureFormat tf; - tf.array_layers = 6; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE; - tf.mipmaps = MIN(mipmaps, layers); - tf.width = w; - tf.height = h; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - - sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - _update_reflection_data(sky->reflection, sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == VS::SKY_MODE_REALTIME); - } - } - - RID panorama_texture = storage->texture_get_rd_texture(sky->panorama); - - if (panorama_texture.is_valid()) { - //is there a panorama texture? - _create_reflection_from_panorama(sky->reflection, panorama_texture, sky->mode == VS::SKY_MODE_QUALITY); - _update_reflection_mipmaps(sky->reflection, sky->mode == VS::SKY_MODE_QUALITY); - } - - Sky *next = sky->dirty_list; - sky->dirty_list = nullptr; - sky->dirty = false; - sky = next; - } - - dirty_sky_list = nullptr; -} - -RID RasterizerSceneRD::sky_get_panorama_texture_rd(RID p_sky) const { - - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND_V(!sky, RID()); - if (sky->panorama.is_null()) { - return RID(); - } - - return storage->texture_get_rd_texture(sky->panorama, true); -} -RID RasterizerSceneRD::sky_get_radiance_texture_rd(RID p_sky) const { - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND_V(!sky, RID()); - - return sky->radiance; -} - -RID RasterizerSceneRD::sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const { - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND_V(!sky, RID()); - - if (sky->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(sky->uniform_set)) { - - sky->uniform_set = RID(); - if (sky->radiance.is_valid()) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - u.ids.push_back(sky->radiance); - uniforms.push_back(u); - } - - sky->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); - } - } - - return sky->uniform_set; -} - -RID RasterizerSceneRD::environment_create() { - - return environment_owner.make_rid(Environent()); -} - -void RasterizerSceneRD::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->background = p_bg; -} -void RasterizerSceneRD::environment_set_sky(RID p_env, RID p_sky) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->sky = p_sky; -} -void RasterizerSceneRD::environment_set_sky_custom_fov(RID p_env, float p_scale) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->sky_custom_fov = p_scale; -} -void RasterizerSceneRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->sky_orientation = p_orientation; -} -void RasterizerSceneRD::environment_set_bg_color(RID p_env, const Color &p_color) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->bg_color = p_color; -} -void RasterizerSceneRD::environment_set_bg_energy(RID p_env, float p_energy) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->bg_energy = p_energy; -} -void RasterizerSceneRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->canvas_max_layer = p_max_layer; -} -void RasterizerSceneRD::environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, VS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->ambient_light = p_color; - env->ambient_source = p_ambient; - env->ambient_light_energy = p_energy; - env->ambient_sky_contribution = p_sky_contribution; - env->reflection_source = p_reflection_source; - env->ao_color = p_ao_color; -} - -VS::EnvironmentBG RasterizerSceneRD::environment_get_background(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX); - return env->background; -} -RID RasterizerSceneRD::environment_get_sky(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, RID()); - return env->sky; -} -float RasterizerSceneRD::environment_get_sky_custom_fov(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->sky_custom_fov; -} -Basis RasterizerSceneRD::environment_get_sky_orientation(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Basis()); - return env->sky_orientation; -} -Color RasterizerSceneRD::environment_get_bg_color(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->bg_color; -} -float RasterizerSceneRD::environment_get_bg_energy(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->bg_energy; -} -int RasterizerSceneRD::environment_get_canvas_max_layer(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->canvas_max_layer; -} -Color RasterizerSceneRD::environment_get_ambient_light_color(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->ambient_light; -} -VS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_light_ambient_source(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, VS::ENV_AMBIENT_SOURCE_BG); - return env->ambient_source; -} -float RasterizerSceneRD::environment_get_ambient_light_ambient_energy(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->ambient_light_energy; -} -float RasterizerSceneRD::environment_get_ambient_sky_contribution(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->ambient_sky_contribution; -} -VS::EnvironmentReflectionSource RasterizerSceneRD::environment_get_reflection_source(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, VS::ENV_REFLECTION_SOURCE_DISABLED); - return env->reflection_source; -} - -Color RasterizerSceneRD::environment_get_ao_color(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->ao_color; -} - -void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->exposure = p_exposure; - env->tone_mapper = p_tone_mapper; - if (!env->auto_exposure && p_auto_exposure) { - env->auto_exposure_version = ++auto_exposure_counter; - } - env->auto_exposure = p_auto_exposure; - env->white = p_white; - env->min_luminance = p_min_luminance; - env->max_luminance = p_max_luminance; - env->auto_exp_speed = p_auto_exp_speed; - env->auto_exp_scale = p_auto_exp_scale; -} - -void RasterizerSceneRD::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) { - - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->glow_enabled = p_enable; - env->glow_levels = p_level_flags; - env->glow_intensity = p_intensity; - env->glow_strength = p_strength; - env->glow_mix = p_mix; - env->glow_bloom = p_bloom_threshold; - env->glow_blend_mode = p_blend_mode; - env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold; - env->glow_hdr_bleed_scale = p_hdr_bleed_scale; - env->glow_hdr_luminance_cap = p_hdr_luminance_cap; - env->glow_bicubic_upscale = p_bicubic_upscale; -} - -void RasterizerSceneRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { - - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->ssao_enabled = p_enable; - env->ssao_radius = p_radius; - env->ssao_intensity = p_intensity; - env->ssao_bias = p_bias; - env->ssao_direct_light_affect = p_light_affect; - env->ssao_ao_channel_affect = p_ao_channel_affect; - env->ssao_blur = p_blur; -} - -void RasterizerSceneRD::environment_set_ssao_quality(VS::EnvironmentSSAOQuality p_quality, bool p_half_size) { - ssao_quality = p_quality; - ssao_half_size = p_half_size; -} - -bool RasterizerSceneRD::environment_is_ssao_enabled(RID p_env) const { - - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - return env->ssao_enabled; -} - -float RasterizerSceneRD::environment_get_ssao_ao_affect(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - return env->ssao_ao_channel_affect; -} -float RasterizerSceneRD::environment_get_ssao_light_affect(RID p_env) const { - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - return env->ssao_direct_light_affect; -} - -bool RasterizerSceneRD::environment_is_ssr_enabled(RID p_env) const { - - Environent *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - return false; -} - -bool RasterizerSceneRD::is_environment(RID p_env) const { - return environment_owner.owns(p_env); -} - -//////////////////////////////////////////////////////////// - -RID RasterizerSceneRD::reflection_atlas_create() { - - ReflectionAtlas ra; - ra.count = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_count"); - ra.size = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_size"); - - return reflection_atlas_owner.make_rid(ra); -} - -void RasterizerSceneRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { - - ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas); - ERR_FAIL_COND(!ra); - - if (ra->size == p_reflection_size && ra->count == p_reflection_count) { - return; //no changes - } - - ra->size = p_reflection_size; - ra->count = p_reflection_count; - - if (ra->reflection.is_valid()) { - //clear and invalidate everything - RD::get_singleton()->free(ra->reflection); - ra->reflection = RID(); - RD::get_singleton()->free(ra->depth_buffer); - ra->depth_buffer = RID(); - - for (int i = 0; i < ra->reflections.size(); i++) { - _clear_reflection_data(ra->reflections.write[i].data); - if (ra->reflections[i].owner.is_null()) { - continue; - } - reflection_probe_release_atlas_index(ra->reflections[i].owner); - //rp->atlasindex clear - } - - ra->reflections.clear(); - } -} - -//////////////////////// -RID RasterizerSceneRD::reflection_probe_instance_create(RID p_probe) { - ReflectionProbeInstance rpi; - rpi.probe = p_probe; - return reflection_probe_instance_owner.make_rid(rpi); -} - -void RasterizerSceneRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!rpi); - - rpi->transform = p_transform; - rpi->dirty = true; -} - -void RasterizerSceneRD::reflection_probe_release_atlas_index(RID p_instance) { - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!rpi); - - if (rpi->atlas.is_null()) { - return; //nothing to release - } - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); - ERR_FAIL_COND(!atlas); - ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); - atlas->reflections.write[rpi->atlas_index].owner = RID(); - rpi->atlas_index = -1; - rpi->atlas = RID(); -} - -bool RasterizerSceneRD::reflection_probe_instance_needs_redraw(RID p_instance) { - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - if (rpi->rendering) { - return false; - } - - if (rpi->dirty) { - return true; - } - - if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS) { - return true; - } - - return rpi->atlas_index == -1; -} - -bool RasterizerSceneRD::reflection_probe_instance_has_reflection(RID p_instance) { - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - return rpi->atlas.is_valid(); -} - -bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { - - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_reflection_atlas); - - ERR_FAIL_COND_V(!atlas, false); - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 128) { - WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 128. Please update the atlas size in the ProjectSettings."); - reflection_atlas_set_size(p_reflection_atlas, 128, atlas->count); - } - - if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 7) { - // Invalidate reflection atlas, need to regenerate - RD::get_singleton()->free(atlas->reflection); - atlas->reflection = RID(); - - for (int i = 0; i < atlas->reflections.size(); i++) { - if (atlas->reflections[i].owner.is_null()) { - continue; - } - reflection_probe_release_atlas_index(atlas->reflections[i].owner); - } - - atlas->reflections.clear(); - } - - if (atlas->reflection.is_null()) { - int mipmaps = MIN(roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); - mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS ? 7 : mipmaps; // always use 7 mipmaps with real time filtering - { - //reflection atlas was unused, create: - RD::TextureFormat tf; - tf.array_layers = 6 * atlas->count; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; - tf.mipmaps = mipmaps; - tf.width = atlas->size; - tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - - atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - { - - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = atlas->size; - tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - atlas->reflections.resize(atlas->count); - for (int i = 0; i < atlas->count; i++) { - _update_reflection_data(atlas->reflections.write[i].data, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS); - for (int j = 0; j < 6; j++) { - Vector<RID> fb; - fb.push_back(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j]); - fb.push_back(atlas->depth_buffer); - atlas->reflections.write[i].fbs[j] = RD::get_singleton()->framebuffer_create(fb); - } - } - - Vector<RID> fb; - fb.push_back(atlas->depth_buffer); - atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb); - } - - if (rpi->atlas_index == -1) { - for (int i = 0; i < atlas->reflections.size(); i++) { - if (atlas->reflections[i].owner.is_null()) { - rpi->atlas_index = i; - break; - } - } - //find the one used last - if (rpi->atlas_index == -1) { - //everything is in use, find the one least used via LRU - uint64_t pass_min = 0; - - for (int i = 0; i < atlas->reflections.size(); i++) { - ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.getornull(atlas->reflections[i].owner); - if (rpi2->last_pass < pass_min) { - pass_min = rpi2->last_pass; - rpi->atlas_index = i; - } - } - } - } - - rpi->atlas = p_reflection_atlas; - rpi->rendering = true; - rpi->dirty = false; - rpi->processing_layer = 1; - rpi->processing_side = 0; - - return true; -} - -bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instance) { - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, false); - ERR_FAIL_COND_V(!rpi->rendering, false); - ERR_FAIL_COND_V(rpi->atlas.is_null(), false); - - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); - if (!atlas || rpi->atlas_index == -1) { - //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) - rpi->rendering = false; - return false; - } - - if (rpi->processing_layer > 1) { - _create_reflection_from_base_mipmap(atlas->reflections.write[rpi->atlas_index].data, false, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, 10, rpi->processing_layer); - rpi->processing_layer++; - if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { - rpi->rendering = false; - rpi->processing_side = 0; - rpi->processing_layer = 1; - return true; - } - return false; - - } else { - _create_reflection_from_base_mipmap(atlas->reflections.write[rpi->atlas_index].data, false, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, rpi->processing_side, rpi->processing_layer); - } - - if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS) { - // Using real time reflections, all roughness is done in one step - rpi->rendering = false; - rpi->processing_side = 0; - rpi->processing_layer = 1; - return true; - } - - rpi->processing_side++; - if (rpi->processing_side == 6) { - rpi->processing_side = 0; - rpi->processing_layer++; - } - - return false; -} - -uint32_t RasterizerSceneRD::reflection_probe_instance_get_resolution(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); - ERR_FAIL_COND_V(!atlas, 0); - return atlas->size; -} - -RID RasterizerSceneRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - ERR_FAIL_INDEX_V(p_index, 6, RID()); - - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->reflections[rpi->atlas_index].fbs[p_index]; -} - -RID RasterizerSceneRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - ERR_FAIL_INDEX_V(p_index, 6, RID()); - - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->depth_fb; -} - -/////////////////////////////////////////////////////////// - -RID RasterizerSceneRD::shadow_atlas_create() { - - return shadow_atlas_owner.make_rid(ShadowAtlas()); -} - -void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(p_size < 0); - p_size = next_power_of_2(p_size); - - if (p_size == shadow_atlas->size) - return; - - // erasing atlas - if (shadow_atlas->depth.is_valid()) { - RD::get_singleton()->free(shadow_atlas->depth); - shadow_atlas->depth = RID(); - shadow_atlas->fb = RID(); - } - for (int i = 0; i < 4; i++) { - //clear subdivisions - shadow_atlas->quadrants[i].shadows.resize(0); - shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); - } - - //erase shadow atlas reference from lights - for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) { - LightInstance *li = light_instance_owner.getornull(E->key()); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - - //clear owners - shadow_atlas->shadow_owners.clear(); - - shadow_atlas->size = p_size; - - if (shadow_atlas->size) { - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = shadow_atlas->size; - tf.height = shadow_atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - Vector<RID> fb; - fb.push_back(shadow_atlas->depth); - shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb); - } -} - -void RasterizerSceneRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_INDEX(p_quadrant, 4); - ERR_FAIL_INDEX(p_subdivision, 16384); - - uint32_t subdiv = next_power_of_2(p_subdivision); - if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer - subdiv <<= 1; - } - - subdiv = int(Math::sqrt((float)subdiv)); - - //obtain the number that will be x*x - - if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) - return; - - //erase all data from quadrant - for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { - - if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { - shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - } - - shadow_atlas->quadrants[p_quadrant].shadows.resize(0); - shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); - shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; - - //cache the smallest subdiv (for faster allocation in light update) - - shadow_atlas->smallest_subdiv = 1 << 30; - - for (int i = 0; i < 4; i++) { - if (shadow_atlas->quadrants[i].subdivision) { - shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision); - } - } - - if (shadow_atlas->smallest_subdiv == 1 << 30) { - shadow_atlas->smallest_subdiv = 0; - } - - //resort the size orders, simple bublesort for 4 elements.. - - int swaps = 0; - do { - swaps = 0; - - for (int i = 0; i < 3; i++) { - if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) { - SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]); - swaps++; - } - } - } while (swaps > 0); -} - -bool RasterizerSceneRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { - - for (int i = p_quadrant_count - 1; i >= 0; i--) { - - int qidx = p_in_quadrants[i]; - - if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { - return false; - } - - //look for an empty space - int sc = shadow_atlas->quadrants[qidx].shadows.size(); - ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptrw(); - - int found_free_idx = -1; //found a free one - int found_used_idx = -1; //found existing one, must steal it - uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion) - - for (int j = 0; j < sc; j++) { - if (!sarr[j].owner.is_valid()) { - found_free_idx = j; - break; - } - - LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass != scene_pass) { - - //was just allocated, don't kill it so soon, wait a bit.. - if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) - continue; - - if (found_used_idx == -1 || sli->last_scene_pass < min_pass) { - found_used_idx = j; - min_pass = sli->last_scene_pass; - } - } - } - - if (found_free_idx == -1 && found_used_idx == -1) - continue; //nothing found - - if (found_free_idx == -1 && found_used_idx != -1) { - found_free_idx = found_used_idx; - } - - r_quadrant = qidx; - r_shadow = found_free_idx; - - return true; - } - - return false; -} - -bool RasterizerSceneRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND_V(!shadow_atlas, false); - - LightInstance *li = light_instance_owner.getornull(p_light_intance); - ERR_FAIL_COND_V(!li, false); - - if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { - return false; - } - - uint32_t quad_size = shadow_atlas->size >> 1; - int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage)); - - int valid_quadrants[4]; - int valid_quadrant_count = 0; - int best_size = -1; //best size found - int best_subdiv = -1; //subdiv for the best size - - //find the quadrants this fits into, and the best possible size it can fit into - for (int i = 0; i < 4; i++) { - int q = shadow_atlas->size_order[i]; - int sd = shadow_atlas->quadrants[q].subdivision; - if (sd == 0) - continue; //unused - - int max_fit = quad_size / sd; - - if (best_size != -1 && max_fit > best_size) - break; //too large - - valid_quadrants[valid_quadrant_count++] = q; - best_subdiv = sd; - - if (max_fit >= desired_fit) { - best_size = max_fit; - } - } - - ERR_FAIL_COND_V(valid_quadrant_count == 0, false); - - uint64_t tick = OS::get_singleton()->get_ticks_msec(); - - //see if it already exists - - if (shadow_atlas->shadow_owners.has(p_light_intance)) { - //it does! - uint32_t key = shadow_atlas->shadow_owners[p_light_intance]; - uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; - - bool should_realloc = shadow_atlas->quadrants[q].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[q].shadows[s].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); - bool should_redraw = shadow_atlas->quadrants[q].shadows[s].version != p_light_version; - - if (!should_realloc) { - shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; - //already existing, see if it should redraw or it's just OK - return should_redraw; - } - - int new_quadrant, new_shadow; - - //find a better place - if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, shadow_atlas->quadrants[q].subdivision, tick, new_quadrant, new_shadow)) { - //found a better place! - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - if (sh->owner.is_valid()) { - //is taken, but is invalid, erasing it - shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.getornull(sh->owner); - sli->shadow_atlases.erase(p_atlas); - } - - //erase previous - shadow_atlas->quadrants[q].shadows.write[s].version = 0; - shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); - - sh->owner = p_light_intance; - sh->alloc_tick = tick; - sh->version = p_light_version; - li->shadow_atlases.insert(p_atlas); - - //make new key - key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - key |= new_shadow; - //update it in map - shadow_atlas->shadow_owners[p_light_intance] = key; - //make it dirty, as it should redraw anyway - return true; - } - - //no better place for this shadow found, keep current - - //already existing, see if it should redraw or it's just OK - - shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; - - return should_redraw; - } - - int new_quadrant, new_shadow; - - //find a better place - if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, -1, tick, new_quadrant, new_shadow)) { - //found a better place! - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - if (sh->owner.is_valid()) { - //is taken, but is invalid, erasing it - shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.getornull(sh->owner); - sli->shadow_atlases.erase(p_atlas); - } - - sh->owner = p_light_intance; - sh->alloc_tick = tick; - sh->version = p_light_version; - li->shadow_atlases.insert(p_atlas); - - //make new key - uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - key |= new_shadow; - //update it in map - shadow_atlas->shadow_owners[p_light_intance] = key; - //make it dirty, as it should redraw anyway - - return true; - } - - //no place to allocate this light, apologies - - return false; -} - -void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) { - - p_size = nearest_power_of_2_templated(p_size); - - if (directional_shadow.size == p_size) { - return; - } - - directional_shadow.size = p_size; - - if (directional_shadow.depth.is_valid()) { - RD::get_singleton()->free(directional_shadow.depth); - directional_shadow.depth = RID(); - directional_shadow.fb = RID(); - } - - if (p_size > 0) { - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = p_size; - tf.height = p_size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - Vector<RID> fb; - fb.push_back(directional_shadow.depth); - directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb); - } - - _base_uniforms_changed(); -} - -void RasterizerSceneRD::set_directional_shadow_count(int p_count) { - - directional_shadow.light_count = p_count; - directional_shadow.current_light = 0; -} - -static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) { - - int split_h = 1; - int split_v = 1; - - while (split_h * split_v < p_shadow_count) { - if (split_h == split_v) { - split_h <<= 1; - } else { - split_v <<= 1; - } - } - - Rect2i rect(0, 0, p_size, p_size); - rect.size.width /= split_h; - rect.size.height /= split_v; - - rect.position.x = rect.size.width * (p_shadow_index % split_h); - rect.position.y = rect.size.height * (p_shadow_index / split_h); - - return rect; -} - -int RasterizerSceneRD::get_directional_light_shadow_size(RID p_light_intance) { - - ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); - - Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); - - LightInstance *light_instance = light_instance_owner.getornull(p_light_intance); - ERR_FAIL_COND_V(!light_instance, 0); - - switch (storage->light_directional_get_shadow_mode(light_instance->light)) { - case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: - break; //none - case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: r.size.height /= 2; break; - case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: r.size /= 2; break; - } - - return MAX(r.size.width, r.size.height); -} - -////////////////////////////////////////////////// - -RID RasterizerSceneRD::camera_effects_create() { - - return camera_effects_owner.make_rid(CameraEffects()); -} - -void RasterizerSceneRD::camera_effects_set_dof_blur_quality(VS::DOFBlurQuality p_quality, bool p_use_jitter) { - - dof_blur_quality = p_quality; - dof_blur_use_jitter = p_use_jitter; -} - -void RasterizerSceneRD::camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape p_shape) { - - dof_blur_bokeh_shape = p_shape; -} - -void RasterizerSceneRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) { - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); - ERR_FAIL_COND(!camfx); - - camfx->dof_blur_far_enabled = p_far_enable; - camfx->dof_blur_far_distance = p_far_distance; - camfx->dof_blur_far_transition = p_far_transition; - - camfx->dof_blur_near_enabled = p_near_enable; - camfx->dof_blur_near_distance = p_near_distance; - camfx->dof_blur_near_transition = p_near_transition; - - camfx->dof_blur_amount = p_amount; -} - -void RasterizerSceneRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) { - - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); - ERR_FAIL_COND(!camfx); - - camfx->override_exposure_enabled = p_enable; - camfx->override_exposure = p_exposure; -} - -RID RasterizerSceneRD::light_instance_create(RID p_light) { - - RID li = light_instance_owner.make_rid(LightInstance()); - - LightInstance *light_instance = light_instance_owner.getornull(li); - - light_instance->self = li; - light_instance->light = p_light; - light_instance->light_type = storage->light_get_type(p_light); - - return li; -} - -void RasterizerSceneRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { - - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->transform = p_transform; -} - -void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) { - - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); - ERR_FAIL_COND(!light_instance); - - if (storage->light_get_type(light_instance->light) != VS::LIGHT_DIRECTIONAL) { - p_pass = 0; - } - - ERR_FAIL_INDEX(p_pass, 4); - - light_instance->shadow_transform[p_pass].camera = p_projection; - light_instance->shadow_transform[p_pass].transform = p_transform; - light_instance->shadow_transform[p_pass].farplane = p_far; - light_instance->shadow_transform[p_pass].split = p_split; - light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; -} - -void RasterizerSceneRD::light_instance_mark_visible(RID p_light_instance) { - - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->last_scene_pass = scene_pass; -} - -RasterizerSceneRD::ShadowCubemap *RasterizerSceneRD::_get_shadow_cubemap(int p_size) { - - if (!shadow_cubemaps.has(p_size)) { - - ShadowCubemap sc; - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = p_size; - tf.height = p_size; - tf.type = RD::TEXTURE_TYPE_CUBE; - tf.array_layers = 6; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - for (int i = 0; i < 6; i++) { - RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0); - Vector<RID> fbtex; - fbtex.push_back(side_texture); - sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex); - } - - shadow_cubemaps[p_size] = sc; - } - - return &shadow_cubemaps[p_size]; -} - -RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p_size) { - - if (!shadow_maps.has(p_size)) { - - ShadowMap sm; - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = p_size.width; - tf.height = p_size.height; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - - sm.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - Vector<RID> fbtex; - fbtex.push_back(sm.depth); - sm.fb = RD::get_singleton()->framebuffer_create(fbtex); - - shadow_maps[p_size] = sm; - } - - return &shadow_maps[p_size]; -} -///////////////////////////////// - -RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) { - //find a free slot - int index = -1; - for (int i = 0; i < gi_probe_slots.size(); i++) { - if (gi_probe_slots[i] == RID()) { - index = i; - break; - } - } - - ERR_FAIL_COND_V(index == -1, RID()); - - GIProbeInstance gi_probe; - gi_probe.slot = index; - gi_probe.probe = p_base; - RID rid = gi_probe_instance_owner.make_rid(gi_probe); - gi_probe_slots.write[index] = rid; - - return rid; -} - -void RasterizerSceneRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { - - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->transform = p_xform; -} - -bool RasterizerSceneRD::gi_probe_needs_update(RID p_probe) const { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gi_probe, false); - - //return true; - return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); -} - -void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) { - - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - ERR_FAIL_COND(!gi_probe); - - uint32_t data_version = storage->gi_probe_get_data_version(gi_probe->probe); - - // (RE)CREATE IF NEEDED - - if (gi_probe->last_probe_data_version != data_version) { - //need to re-create everything - if (gi_probe->texture.is_valid()) { - RD::get_singleton()->free(gi_probe->texture); - if (gi_probe_use_anisotropy) { - RD::get_singleton()->free(gi_probe->anisotropy_r16[0]); - RD::get_singleton()->free(gi_probe->anisotropy_r16[1]); - } - RD::get_singleton()->free(gi_probe->write_buffer); - gi_probe->mipmaps.clear(); - } - - for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) { - RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture); - RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth); - } - - gi_probe->dynamic_maps.clear(); - - Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe); - - if (octree_size != Vector3i()) { - //can create a 3D texture - Vector<int> levels = storage->gi_probe_get_level_counts(gi_probe->probe); - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tf.width = octree_size.x; - tf.height = octree_size.y; - tf.depth = octree_size.z; - tf.type = RD::TEXTURE_TYPE_3D; - tf.mipmaps = levels.size(); - - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - - gi_probe->texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false); - - if (gi_probe_use_anisotropy) { - tf.format = RD::DATA_FORMAT_R16_UINT; - tf.shareable_formats.push_back(RD::DATA_FORMAT_R16_UINT); - tf.shareable_formats.push_back(RD::DATA_FORMAT_R5G6B5_UNORM_PACK16); - - //need to create R16 first, else driver does not like the storage bit for compute.. - gi_probe->anisotropy_r16[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - gi_probe->anisotropy_r16[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - RD::TextureView tv; - tv.format_override = RD::DATA_FORMAT_R5G6B5_UNORM_PACK16; - gi_probe->anisotropy[0] = RD::get_singleton()->texture_create_shared(tv, gi_probe->anisotropy_r16[0]); - gi_probe->anisotropy[1] = RD::get_singleton()->texture_create_shared(tv, gi_probe->anisotropy_r16[1]); - - RD::get_singleton()->texture_clear(gi_probe->anisotropy[0], Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false); - RD::get_singleton()->texture_clear(gi_probe->anisotropy[1], Color(0, 0, 0, 0), 0, levels.size(), 0, 1, false); - } - - { - int total_elements = 0; - for (int i = 0; i < levels.size(); i++) { - total_elements += levels[i]; - } - - if (gi_probe_use_anisotropy) { - total_elements *= 6; - } - - gi_probe->write_buffer = RD::get_singleton()->storage_buffer_create(total_elements * 16); - } - - for (int i = 0; i < levels.size(); i++) { - GIProbeInstance::Mipmap mipmap; - mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), gi_probe->texture, 0, i, RD::TEXTURE_SLICE_3D); - if (gi_probe_use_anisotropy) { - RD::TextureView tv; - tv.format_override = RD::DATA_FORMAT_R16_UINT; - mipmap.anisotropy[0] = RD::get_singleton()->texture_create_shared_from_slice(tv, gi_probe->anisotropy[0], 0, i, RD::TEXTURE_SLICE_3D); - mipmap.anisotropy[1] = RD::get_singleton()->texture_create_shared_from_slice(tv, gi_probe->anisotropy[1], 0, i, RD::TEXTURE_SLICE_3D); - } - - mipmap.level = levels.size() - i - 1; - mipmap.cell_offset = 0; - for (uint32_t j = 0; j < mipmap.level; j++) { - mipmap.cell_offset += levels[j]; - } - mipmap.cell_count = levels[mipmap.level]; - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 1; - u.ids.push_back(storage->gi_probe_get_octree_buffer(gi_probe->probe)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe)); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 4; - u.ids.push_back(gi_probe->write_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 10; - u.ids.push_back(storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - } - - { - Vector<RD::Uniform> copy_uniforms = uniforms; - if (i == 0) { - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 3; - u.ids.push_back(gi_probe_lights_uniform); - copy_uniforms.push_back(u); - } - - mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0); - - copy_uniforms = uniforms; //restore - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 5; - u.ids.push_back(gi_probe->texture); - copy_uniforms.push_back(u); - } - - if (gi_probe_use_anisotropy) { - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 7; - u.ids.push_back(gi_probe->anisotropy[0]); - copy_uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 8; - u.ids.push_back(gi_probe->anisotropy[1]); - copy_uniforms.push_back(u); - } - } - - mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0); - } else { - mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0); - } - } - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 5; - u.ids.push_back(mipmap.texture); - uniforms.push_back(u); - } - - if (gi_probe_use_anisotropy) { - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 6; - u.ids.push_back(mipmap.anisotropy[0]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 7; - u.ids.push_back(mipmap.anisotropy[1]); - uniforms.push_back(u); - } - } - - mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0); - - gi_probe->mipmaps.push_back(mipmap); - } - - { - uint32_t dynamic_map_size = MAX(MAX(octree_size.x, octree_size.y), octree_size.z); - uint32_t oversample = nearest_power_of_2_templated(4); - int mipmap_index = 0; - - while (mipmap_index < gi_probe->mipmaps.size()) { - GIProbeInstance::DynamicMap dmap; - - if (oversample > 0) { - dmap.size = dynamic_map_size * (1 << oversample); - dmap.mipmap = -1; - oversample--; - } else { - dmap.size = dynamic_map_size >> mipmap_index; - dmap.mipmap = mipmap_index; - mipmap_index++; - } - - RD::TextureFormat dtf; - dtf.width = dmap.size; - dtf.height = dmap.size; - dtf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; - - if (gi_probe->dynamic_maps.size() == 0) { - dtf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - } - dmap.texture = RD::get_singleton()->texture_create(dtf, RD::TextureView()); - - if (gi_probe->dynamic_maps.size() == 0) { - //render depth for first one - dtf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - dtf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - dmap.fb_depth = RD::get_singleton()->texture_create(dtf, RD::TextureView()); - } - - //just use depth as-is - dtf.format = RD::DATA_FORMAT_R32_SFLOAT; - dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - dmap.depth = RD::get_singleton()->texture_create(dtf, RD::TextureView()); - - if (gi_probe->dynamic_maps.size() == 0) { - - dtf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - dmap.albedo = RD::get_singleton()->texture_create(dtf, RD::TextureView()); - dmap.normal = RD::get_singleton()->texture_create(dtf, RD::TextureView()); - dmap.orm = RD::get_singleton()->texture_create(dtf, RD::TextureView()); - - Vector<RID> fb; - fb.push_back(dmap.albedo); - fb.push_back(dmap.normal); - fb.push_back(dmap.orm); - fb.push_back(dmap.texture); //emission - fb.push_back(dmap.depth); - fb.push_back(dmap.fb_depth); - - dmap.fb = RD::get_singleton()->framebuffer_create(fb); - - { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 3; - u.ids.push_back(gi_probe_lights_uniform); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 5; - u.ids.push_back(dmap.albedo); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 6; - u.ids.push_back(dmap.normal); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 7; - u.ids.push_back(dmap.orm); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 8; - u.ids.push_back(dmap.fb_depth); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 10; - u.ids.push_back(storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 11; - u.ids.push_back(dmap.texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 12; - u.ids.push_back(dmap.depth); - uniforms.push_back(u); - } - - dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0); - } - } else { - bool plot = dmap.mipmap >= 0; - bool write = dmap.mipmap < (gi_probe->mipmaps.size() - 1); - - Vector<RD::Uniform> uniforms; - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 5; - u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 6; - u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].depth); - uniforms.push_back(u); - } - - if (write) { - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 7; - u.ids.push_back(dmap.texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 8; - u.ids.push_back(dmap.depth); - uniforms.push_back(u); - } - } - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 10; - u.ids.push_back(storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - } - - if (plot) { - - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 11; - u.ids.push_back(gi_probe->mipmaps[dmap.mipmap].texture); - uniforms.push_back(u); - } - if (gi_probe_is_anisotropic()) { - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 12; - u.ids.push_back(gi_probe->mipmaps[dmap.mipmap].anisotropy[0]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 13; - u.ids.push_back(gi_probe->mipmaps[dmap.mipmap].anisotropy[1]); - uniforms.push_back(u); - } - } - } - - dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT], 0); - } - - gi_probe->dynamic_maps.push_back(dmap); - } - } - } - - gi_probe->last_probe_data_version = data_version; - p_update_light_instances = true; //just in case - - _base_uniforms_changed(); - } - - // UDPDATE TIME - - if (gi_probe->has_dynamic_object_data) { - //if it has dynamic object data, it needs to be cleared - RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, gi_probe->mipmaps.size(), 0, 1, true); - if (gi_probe_is_anisotropic()) { - RD::get_singleton()->texture_clear(gi_probe->anisotropy[0], Color(0, 0, 0, 0), 0, gi_probe->mipmaps.size(), 0, 1, true); - RD::get_singleton()->texture_clear(gi_probe->anisotropy[1], Color(0, 0, 0, 0), 0, gi_probe->mipmaps.size(), 0, 1, true); - } - } - - uint32_t light_count = 0; - - if (p_update_light_instances || p_dynamic_object_count > 0) { - - light_count = MIN(gi_probe_max_lights, (uint32_t)p_light_instances.size()); - - { - Transform to_cell = storage->gi_probe_get_to_cell_xform(gi_probe->probe); - Transform to_probe_xform = (gi_probe->transform * to_cell.affine_inverse()).affine_inverse(); - //update lights - - for (uint32_t i = 0; i < light_count; i++) { - GIProbeLight &l = gi_probe_lights[i]; - RID light_instance = p_light_instances[i]; - RID light = light_instance_get_base_light(light_instance); - - l.type = storage->light_get_type(light); - l.attenuation = storage->light_get_param(light, VS::LIGHT_PARAM_ATTENUATION); - l.energy = storage->light_get_param(light, VS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, VS::LIGHT_PARAM_INDIRECT_ENERGY); - l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, VS::LIGHT_PARAM_RANGE), 0, 0)).length(); - Color color = storage->light_get_color(light).to_linear(); - l.color[0] = color.r; - l.color[1] = color.g; - l.color[2] = color.b; - - l.spot_angle_radians = Math::deg2rad(storage->light_get_param(light, VS::LIGHT_PARAM_SPOT_ANGLE)); - l.spot_attenuation = storage->light_get_param(light, VS::LIGHT_PARAM_SPOT_ATTENUATION); - - Transform xform = light_instance_get_base_transform(light_instance); - - Vector3 pos = to_probe_xform.xform(xform.origin); - Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_axis(2)).normalized(); - - l.position[0] = pos.x; - l.position[1] = pos.y; - l.position[2] = pos.z; - - l.direction[0] = dir.x; - l.direction[1] = dir.y; - l.direction[2] = dir.z; - - l.has_shadow = storage->light_has_shadow(light); - } - - RD::get_singleton()->buffer_update(gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi_probe_lights, true); - } - } - - if (gi_probe->has_dynamic_object_data || p_update_light_instances || p_dynamic_object_count) { - // PROCESS MIPMAPS - if (gi_probe->mipmaps.size()) { - //can update mipmaps - - Vector3i probe_size = storage->gi_probe_get_octree_size(gi_probe->probe); - - GIProbePushConstant push_constant; - - push_constant.limits[0] = probe_size.x; - push_constant.limits[1] = probe_size.y; - push_constant.limits[2] = probe_size.z; - push_constant.stack_size = gi_probe->mipmaps.size(); - push_constant.emission_scale = 1.0; - push_constant.propagation = storage->gi_probe_get_propagation(gi_probe->probe); - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe); - push_constant.light_count = light_count; - push_constant.aniso_strength = storage->gi_probe_get_anisotropy_strength(gi_probe->probe); - - /* print_line("probe update to version " + itos(gi_probe->last_probe_version)); - print_line("propagation " + rtos(push_constant.propagation)); - print_line("dynrange " + rtos(push_constant.dynamic_range)); - */ - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - int passes; - if (p_update_light_instances) { - passes = storage->gi_probe_is_using_two_bounces(gi_probe->probe) ? 2 : 1; - } else { - passes = 1; //only re-blitting is necessary - } - int wg_size = 64; - int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X); - - for (int pass = 0; pass < passes; pass++) { - - if (p_update_light_instances) { - - for (int i = 0; i < gi_probe->mipmaps.size(); i++) { - if (i == 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]); - } else if (i == 1) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]); - } - - if (pass == 1 || i > 0) { - RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done - } - if (pass == 0 || i > 0) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].uniform_set, 0); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].second_bounce_uniform_set, 0); - } - - push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset; - push_constant.cell_count = gi_probe->mipmaps[i].cell_count; - - int wg_todo = (gi_probe->mipmaps[i].cell_count - 1) / wg_size + 1; - while (wg_todo) { - int wg_count = MIN(wg_todo, wg_limit_x); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); - wg_todo -= wg_count; - push_constant.cell_offset += wg_count * wg_size; - } - } - - RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done - } - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]); - - for (int i = 0; i < gi_probe->mipmaps.size(); i++) { - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].write_uniform_set, 0); - - push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset; - push_constant.cell_count = gi_probe->mipmaps[i].cell_count; - - int wg_todo = (gi_probe->mipmaps[i].cell_count - 1) / wg_size + 1; - while (wg_todo) { - int wg_count = MIN(wg_todo, wg_limit_x); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); - wg_todo -= wg_count; - push_constant.cell_offset += wg_count * wg_size; - } - } - } - - RD::get_singleton()->compute_list_end(); - } - } - - gi_probe->has_dynamic_object_data = false; //clear until dynamic object data is used again - - if (p_dynamic_object_count && gi_probe->dynamic_maps.size()) { - - Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe); - int multiplier = gi_probe->dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z); - - Transform oversample_scale; - oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier)); - - Transform to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(gi_probe->probe); - Transform to_world_xform = gi_probe->transform * to_cell.affine_inverse(); - Transform to_probe_xform = to_world_xform.affine_inverse(); - - AABB probe_aabb(Vector3(), octree_size); - - //this could probably be better parallelized in compute.. - for (int i = 0; i < p_dynamic_object_count; i++) { - - InstanceBase *instance = p_dynamic_objects[i]; - //not used, so clear - instance->depth_layer = 0; - instance->depth = 0; - - //transform aabb to giprobe - AABB aabb = (to_probe_xform * instance->transform).xform(instance->aabb); - - //this needs to wrap to grid resolution to avoid jitter - //also extend margin a bit just in case - Vector3i begin = aabb.position - Vector3i(1, 1, 1); - Vector3i end = aabb.position + aabb.size + Vector3i(1, 1, 1); - - for (int j = 0; j < 3; j++) { - if ((end[j] - begin[j]) & 1) { - end[j]++; //for half extents split, it needs to be even - } - begin[j] = MAX(begin[j], 0); - end[j] = MIN(end[j], octree_size[j] * multiplier); - } - - //aabb = aabb.intersection(probe_aabb); //intersect - aabb.position = begin; - aabb.size = end - begin; - - //print_line("aabb: " + aabb); - - for (int j = 0; j < 6; j++) { - - //if (j != 0 && j != 3) { - // continue; - //} - static const Vector3 render_z[6] = { - Vector3(1, 0, 0), - Vector3(0, 1, 0), - Vector3(0, 0, 1), - Vector3(-1, 0, 0), - Vector3(0, -1, 0), - Vector3(0, 0, -1), - }; - static const Vector3 render_up[6] = { - Vector3(0, 1, 0), - Vector3(0, 0, 1), - Vector3(0, 1, 0), - Vector3(0, 1, 0), - Vector3(0, 0, 1), - Vector3(0, 1, 0), - }; - - Vector3 render_dir = render_z[j]; - Vector3 up_dir = render_up[j]; - - Vector3 center = aabb.position + aabb.size * 0.5; - Transform xform; - xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir); - - Vector3 x_dir = xform.basis.get_axis(0).abs(); - int x_axis = int(Vector3(0, 1, 2).dot(x_dir)); - Vector3 y_dir = xform.basis.get_axis(1).abs(); - int y_axis = int(Vector3(0, 1, 2).dot(y_dir)); - Vector3 z_dir = -xform.basis.get_axis(2); - int z_axis = int(Vector3(0, 1, 2).dot(z_dir.abs())); - - Rect2i rect(aabb.position[x_axis], aabb.position[y_axis], aabb.size[x_axis], aabb.size[y_axis]); - bool x_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(0)) < 0); - bool y_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(1)) < 0); - bool z_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(2)) > 0); - - CameraMatrix cm; - cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]); - - _render_material(to_world_xform * xform, cm, true, &instance, 1, gi_probe->dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size)); - - GIProbeDynamicPushConstant push_constant; - zeromem(&push_constant, sizeof(GIProbeDynamicPushConstant)); - push_constant.limits[0] = octree_size.x; - push_constant.limits[1] = octree_size.y; - push_constant.limits[2] = octree_size.z; - push_constant.light_count = p_light_instances.size(); - push_constant.x_dir[0] = x_dir[0]; - push_constant.x_dir[1] = x_dir[1]; - push_constant.x_dir[2] = x_dir[2]; - push_constant.y_dir[0] = y_dir[0]; - push_constant.y_dir[1] = y_dir[1]; - push_constant.y_dir[2] = y_dir[2]; - push_constant.z_dir[0] = z_dir[0]; - push_constant.z_dir[1] = z_dir[1]; - push_constant.z_dir[2] = z_dir[2]; - push_constant.z_base = xform.origin[z_axis]; - push_constant.z_sign = (z_flip ? -1.0 : 1.0); - push_constant.pos_multiplier = float(1.0) / multiplier; - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe); - push_constant.flip_x = x_flip; - push_constant.flip_y = y_flip; - push_constant.rect_pos[0] = rect.position[0]; - push_constant.rect_pos[1] = rect.position[1]; - push_constant.rect_size[0] = rect.size[0]; - push_constant.rect_size[1] = rect.size[1]; - push_constant.prev_rect_ofs[0] = 0; - push_constant.prev_rect_ofs[1] = 0; - push_constant.prev_rect_size[0] = 0; - push_constant.prev_rect_size[1] = 0; - push_constant.on_mipmap = false; - push_constant.propagation = storage->gi_probe_get_propagation(gi_probe->probe); - push_constant.pad[0] = 0; - push_constant.pad[1] = 0; - push_constant.pad[2] = 0; - - //process lighting - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->dynamic_maps[0].uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1); - //print_line("rect: " + itos(i) + ": " + rect); - - for (int k = 1; k < gi_probe->dynamic_maps.size(); k++) { - - // enlarge the rect if needed so all pixels fit when downscaled, - // this ensures downsampling is smooth and optimal because no pixels are left behind - - //x - if (rect.position.x & 1) { - rect.size.x++; - push_constant.prev_rect_ofs[0] = 1; //this is used to ensure reading is also optimal - } else { - push_constant.prev_rect_ofs[0] = 0; - } - if (rect.size.x & 1) { - rect.size.x++; - } - - rect.position.x >>= 1; - rect.size.x = MAX(1, rect.size.x >> 1); - - //y - if (rect.position.y & 1) { - rect.size.y++; - push_constant.prev_rect_ofs[1] = 1; - } else { - push_constant.prev_rect_ofs[1] = 0; - } - if (rect.size.y & 1) { - rect.size.y++; - } - - rect.position.y >>= 1; - rect.size.y = MAX(1, rect.size.y >> 1); - - //shrink limits to ensure plot does not go outside map - if (gi_probe->dynamic_maps[k].mipmap > 0) { - for (int l = 0; l < 3; l++) { - push_constant.limits[l] = MAX(1, push_constant.limits[l] >> 1); - } - } - - //print_line("rect: " + itos(i) + ": " + rect); - push_constant.rect_pos[0] = rect.position[0]; - push_constant.rect_pos[1] = rect.position[1]; - push_constant.prev_rect_size[0] = push_constant.rect_size[0]; - push_constant.prev_rect_size[1] = push_constant.rect_size[1]; - push_constant.rect_size[0] = rect.size[0]; - push_constant.rect_size[1] = rect.size[1]; - push_constant.on_mipmap = gi_probe->dynamic_maps[k].mipmap > 0; - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - if (gi_probe->dynamic_maps[k].mipmap < 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]); - } else if (k < gi_probe->dynamic_maps.size() - 1) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]); - } else { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->dynamic_maps[k].uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant)); - RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1); - } - - RD::get_singleton()->compute_list_end(); - } - } - - gi_probe->has_dynamic_object_data = true; //clear until dynamic object data is used again - } - - gi_probe->last_probe_version = storage->gi_probe_get_version(gi_probe->probe); -} - -void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - if (gi_probe->mipmaps.size() == 0) { - return; - } - - CameraMatrix transform = (p_camera_with_transform * CameraMatrix(gi_probe->transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(gi_probe->probe).affine_inverse()); - - int level = 0; - Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe); - - GIProbeDebugPushConstant push_constant; - push_constant.alpha = p_alpha; - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe); - push_constant.cell_offset = gi_probe->mipmaps[level].cell_offset; - push_constant.level = level; - - push_constant.bounds[0] = octree_size.x >> level; - push_constant.bounds[1] = octree_size.y >> level; - push_constant.bounds[2] = octree_size.z >> level; - push_constant.pad = 0; - - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - - push_constant.projection[i * 4 + j] = transform.matrix[i][j]; - } - } - - if (giprobe_debug_uniform_set.is_valid()) { - RD::get_singleton()->free(giprobe_debug_uniform_set); - } - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 1; - u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - u.ids.push_back(gi_probe->texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 3; - u.ids.push_back(storage->sampler_rd_get_default(VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - } - - if (gi_probe_use_anisotropy) { - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 4; - u.ids.push_back(gi_probe->anisotropy[0]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 5; - u.ids.push_back(gi_probe->anisotropy[1]); - uniforms.push_back(u); - } - } - - int cell_count; - if (!p_emission && p_lighting && gi_probe->has_dynamic_object_data) { - cell_count = push_constant.bounds[0] * push_constant.bounds[1] * push_constant.bounds[2]; - } else { - cell_count = gi_probe->mipmaps[level].cell_count; - } - - giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_debug_shader_version_shaders[0], 0); - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, giprobe_debug_shader_version_pipelines[p_emission ? GI_PROBE_DEBUG_EMISSION : p_lighting ? (gi_probe->has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT) : GI_PROBE_DEBUG_COLOR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, giprobe_debug_uniform_set, 0); - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant)); - RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36); -} - -const Vector<RID> &RasterizerSceneRD::gi_probe_get_slots() const { - - return gi_probe_slots; -} - -RasterizerSceneRD::GIProbeQuality RasterizerSceneRD::gi_probe_get_quality() const { - return gi_probe_quality; -} - -//////////////////////////////// -RID RasterizerSceneRD::render_buffers_create() { - RenderBuffers rb; - rb.data = _create_render_buffer_data(); - return render_buffers_owner.make_rid(rb); -} - -void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) { - ERR_FAIL_COND(!rb->blur[0].texture.is_null()); - - uint32_t mipmaps_required = Image::get_image_required_mipmaps(rb->width, rb->height, Image::FORMAT_RGBAH); - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = rb->width; - tf.height = rb->height; - tf.type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tf.mipmaps = mipmaps_required; - - rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - //the second one is smaller (only used for separatable part of blur) - tf.width >>= 1; - tf.height >>= 1; - tf.mipmaps--; - rb->blur[1].texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - int base_width = rb->width; - int base_height = rb->height; - - for (uint32_t i = 0; i < mipmaps_required; i++) { - - RenderBuffers::Blur::Mipmap mm; - mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[0].texture, 0, i); - { - Vector<RID> fbs; - fbs.push_back(mm.texture); - mm.framebuffer = RD::get_singleton()->framebuffer_create(fbs); - } - - mm.width = base_width; - mm.height = base_height; - - rb->blur[0].mipmaps.push_back(mm); - - if (i > 0) { - - mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[1].texture, 0, i - 1); - { - Vector<RID> fbs; - fbs.push_back(mm.texture); - mm.framebuffer = RD::get_singleton()->framebuffer_create(fbs); - } - - rb->blur[1].mipmaps.push_back(mm); - } - - base_width = MAX(1, base_width >> 1); - base_height = MAX(1, base_height >> 1); - } -} - -void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) { - ERR_FAIL_COND(!rb->luminance.current.is_null()); - - int w = rb->width; - int h = rb->height; - - while (true) { - w = MAX(w / 8, 1); - h = MAX(h / 8, 1); - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = w; - tf.height = h; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; - - bool final = w == 1 && h == 1; - - if (final) { - tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; - } - - RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - rb->luminance.reduce.push_back(texture); - - if (final) { - rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView()); - break; - } - } -} - -void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) { - - if (rb->texture.is_valid()) { - RD::get_singleton()->free(rb->texture); - rb->texture = RID(); - } - - if (rb->depth_texture.is_valid()) { - RD::get_singleton()->free(rb->depth_texture); - rb->depth_texture = RID(); - } - - for (int i = 0; i < 2; i++) { - if (rb->blur[i].texture.is_valid()) { - RD::get_singleton()->free(rb->blur[i].texture); - rb->blur[i].texture = RID(); - rb->blur[i].mipmaps.clear(); - } - } - - for (int i = 0; i < rb->luminance.reduce.size(); i++) { - RD::get_singleton()->free(rb->luminance.reduce[i]); - } - - for (int i = 0; i < rb->luminance.reduce.size(); i++) { - RD::get_singleton()->free(rb->luminance.reduce[i]); - } - rb->luminance.reduce.clear(); - - if (rb->luminance.current.is_valid()) { - RD::get_singleton()->free(rb->luminance.current); - rb->luminance.current = RID(); - } - - if (rb->ssao.ao[0].is_valid()) { - RD::get_singleton()->free(rb->ssao.depth); - RD::get_singleton()->free(rb->ssao.ao[0]); - if (rb->ssao.ao[1].is_valid()) { - RD::get_singleton()->free(rb->ssao.ao[1]); - } - if (rb->ssao.ao_full.is_valid()) { - RD::get_singleton()->free(rb->ssao.ao_full); - } - - rb->ssao.depth = RID(); - rb->ssao.ao[0] = RID(); - rb->ssao.ao[1] = RID(); - rb->ssao.ao_full = RID(); - rb->ssao.depth_slices.clear(); - } -} - -void RasterizerSceneRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) { - - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND(!rb); - - Environent *env = environment_owner.getornull(p_environment); - ERR_FAIL_COND(!env); - - if (rb->ssao.ao[0].is_valid() && rb->ssao.ao_full.is_valid() != ssao_half_size) { - RD::get_singleton()->free(rb->ssao.depth); - RD::get_singleton()->free(rb->ssao.ao[0]); - if (rb->ssao.ao[1].is_valid()) { - RD::get_singleton()->free(rb->ssao.ao[1]); - } - if (rb->ssao.ao_full.is_valid()) { - RD::get_singleton()->free(rb->ssao.ao_full); - } - - rb->ssao.depth = RID(); - rb->ssao.ao[0] = RID(); - rb->ssao.ao[1] = RID(); - rb->ssao.ao_full = RID(); - rb->ssao.depth_slices.clear(); - } - - if (!rb->ssao.ao[0].is_valid()) { - //allocate depth slices - - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = rb->width / 2; - tf.height = rb->height / 2; - tf.mipmaps = Image::get_image_required_mipmaps(tf.width, tf.height, Image::FORMAT_RF) + 1; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - for (uint32_t i = 0; i < tf.mipmaps; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.depth, 0, i); - rb->ssao.depth_slices.push_back(slice); - } - } - - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = ssao_half_size ? rb->width / 2 : rb->width; - tf.height = ssao_half_size ? rb->height / 2 : rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - rb->ssao.ao[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - if (ssao_half_size) { - //upsample texture - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = rb->width; - tf.height = rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao_full = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - _render_buffers_uniform_set_changed(p_render_buffers); - } - - storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, Size2i(rb->width, rb->height), rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao[0], rb->ssao.ao_full.is_valid(), rb->ssao.ao[1], rb->ssao.ao_full, env->ssao_intensity, env->ssao_radius, env->ssao_bias, p_projection, ssao_quality, env->ssao_blur, env->ssao_blur_edge_sharpness); -} - -void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection) { - - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND(!rb); - - Environent *env = environment_owner.getornull(p_environment); - //glow (if enabled) - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); - - bool can_use_effects = rb->width >= 8 && rb->height >= 8; - - if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) { - - if (rb->blur[0].texture.is_null()) { - _allocate_blur_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); - } - - float bokeh_size = camfx->dof_blur_amount * 64.0; - storage->get_effects()->bokeh_dof(rb->texture, rb->depth_texture, Size2i(rb->width, rb->height), rb->blur[0].mipmaps[0].texture, rb->blur[1].mipmaps[0].texture, rb->blur[0].mipmaps[1].texture, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_projection.get_z_near(), p_projection.get_z_far(), p_projection.is_orthogonal()); - } - - if (can_use_effects && env && env->auto_exposure) { - - if (rb->luminance.current.is_null()) { - _allocate_luminance_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); - } - - bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version; - rb->auto_exposure_version = env->auto_exposure_version; - - double step = env->auto_exp_speed * time_step; - storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate); - - //swap final reduce with prev luminance - SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); - VisualServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on - } - - int max_glow_level = -1; - int glow_mask = 0; - - if (can_use_effects && env && env->glow_enabled) { - - /* see that blur textures are allocated */ - - if (rb->blur[0].texture.is_null()) { - _allocate_blur_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); - } - - for (int i = 0; i < VS::MAX_GLOW_LEVELS; i++) { - if (env->glow_levels & (1 << i)) { - - if (i >= rb->blur[1].mipmaps.size()) { - max_glow_level = rb->blur[1].mipmaps.size() - 1; - glow_mask |= 1 << max_glow_level; - - } else { - max_glow_level = i; - glow_mask |= (1 << i); - } - } - } - - for (int i = 0; i < (max_glow_level + 1); i++) { - - int vp_w = rb->blur[1].mipmaps[i].width; - int vp_h = rb->blur[1].mipmaps[i].height; - - if (i == 0) { - RID luminance_texture; - if (env->auto_exposure && rb->luminance.current.is_valid()) { - luminance_texture = rb->luminance.current; - } - storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); - } else { - storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength); - } - } - } - - { - //tonemap - RasterizerEffectsRD::TonemapSettings tonemap; - - tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - - if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) { - tonemap.use_auto_exposure = true; - tonemap.exposure_texture = rb->luminance.current; - tonemap.auto_exposure_grey = env->auto_exp_scale; - } else { - - tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE); - } - - if (can_use_effects && env && env->glow_enabled) { - tonemap.use_glow = true; - tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode); - tonemap.glow_intensity = env->glow_blend_mode == VS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity; - tonemap.glow_level_flags = glow_mask; - tonemap.glow_texture_size.x = rb->blur[1].mipmaps[0].width; - tonemap.glow_texture_size.y = rb->blur[1].mipmaps[0].height; - tonemap.glow_use_bicubic_upscale = env->glow_bicubic_upscale; - tonemap.glow_texture = rb->blur[1].texture; - } else { - tonemap.glow_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); - } - - if (env) { - tonemap.tonemap_mode = env->tone_mapper; - tonemap.white = env->white; - tonemap.exposure = env->exposure; - } - - storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); - } - - storage->render_target_disable_clear_request(rb->render_target); -} - -void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas) { - RasterizerEffectsRD *effects = storage->get_effects(); - - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND(!rb); - - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) { - if (p_shadow_atlas.is_valid()) { - RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); - Size2 rtsize = storage->render_target_get_size(rb->render_target); - - effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2), false, true); - } - } - - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { - if (directional_shadow_get_texture().is_valid()) { - RID shadow_atlas_texture = directional_shadow_get_texture(); - Size2 rtsize = storage->render_target_get_size(rb->render_target); - - effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2), false, true); - } - } - - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { - if (rb->luminance.current.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - - effects->copy_to_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true); - } - } - - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ssao.ao[0].is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - RID ao_buf = rb->ssao.ao_full.is_valid() ? rb->ssao.ao_full : rb->ssao.ao[0]; - effects->copy_to_rect(ao_buf, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); - } - - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER && _render_buffers_get_roughness_texture(p_render_buffers).is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_rect(_render_buffers_get_roughness_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); - } - - if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize)); - } -} - -RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) { - - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND_V(!rb, RID()); - if (!rb->blur[0].texture.is_valid()) { - return RID(); //not valid at the moment - } - return rb->blur[0].texture; -} - -RID RasterizerSceneRD::render_buffers_get_ao_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND_V(!rb, RID()); - - return rb->ssao.ao_full.is_valid() ? rb->ssao.ao_full : rb->ssao.ao[0]; -} - -void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) { - - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - rb->width = p_width; - rb->height = p_height; - rb->render_target = p_render_target; - rb->msaa = p_msaa; - _free_render_buffer_data(rb); - - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = rb->width; - tf.height = rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; - tf.width = p_width; - tf.height = p_height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa); - _render_buffers_uniform_set_changed(p_render_buffers); -} - -int RasterizerSceneRD::get_roughness_layers() const { - return roughness_layers; -} - -bool RasterizerSceneRD::is_using_radiance_cubemap_array() const { - return sky_use_cubemap_array; -} - -RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND_V(!rb, NULL); - return rb->data; -} - -void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { - - Color clear_color; - if (p_render_buffers.is_valid()) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND(!rb); - clear_color = storage->render_target_get_clear_request_color(rb->render_target); - } else { - clear_color = storage->get_default_clear_color(); - } - - _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); - - if (p_render_buffers.is_valid()) { - RENDER_TIMESTAMP("Tonemap"); - - _render_buffers_post_process_and_tonemap(p_render_buffers, p_environment, p_camera_effects, p_cam_projection); - _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas); - } -} - -void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) { - - LightInstance *light_instance = light_instance_owner.getornull(p_light); - ERR_FAIL_COND(!light_instance); - - Rect2i atlas_rect; - RID atlas_fb; - - bool using_dual_paraboloid = false; - bool using_dual_paraboloid_flip = false; - float zfar = 0; - RID render_fb; - RID render_texture; - float bias = 0; - float normal_bias = 0; - - bool render_cubemap = false; - bool finalize_cubemap = false; - - CameraMatrix light_projection; - Transform light_transform; - - if (storage->light_get_type(light_instance->light) == VS::LIGHT_DIRECTIONAL) { - //set pssm stuff - if (light_instance->last_scene_shadow_pass != scene_pass) { - light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); - directional_shadow.current_light++; - light_instance->last_scene_shadow_pass = scene_pass; - } - - light_projection = light_instance->shadow_transform[p_pass].camera; - light_transform = light_instance->shadow_transform[p_pass].transform; - - atlas_rect.position.x = light_instance->directional_rect.position.x; - atlas_rect.position.y = light_instance->directional_rect.position.y; - atlas_rect.size.width = light_instance->directional_rect.size.x; - atlas_rect.size.height = light_instance->directional_rect.size.y; - - if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - - atlas_rect.size.width /= 2; - atlas_rect.size.height /= 2; - - if (p_pass == 1) { - atlas_rect.position.x += atlas_rect.size.width; - } else if (p_pass == 2) { - atlas_rect.position.y += atlas_rect.size.height; - } else if (p_pass == 3) { - atlas_rect.position.x += atlas_rect.size.width; - atlas_rect.position.y += atlas_rect.size.height; - } - - } else if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { - - atlas_rect.size.height /= 2; - - if (p_pass == 0) { - - } else { - atlas_rect.position.y += atlas_rect.size.height; - } - } - - light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect; - - light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; - light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; - - float bias_mult = Math::lerp(1.0f, light_instance->shadow_transform[p_pass].bias_scale, storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE)); - zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE); - bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS) * bias_mult; - normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * bias_mult; - - ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); - render_fb = shadow_map->fb; - render_texture = shadow_map->depth; - atlas_fb = directional_shadow.fb; - - } else { - //set from shadow atlas - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); - - uint32_t key = shadow_atlas->shadow_owners[p_light]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size()); - - uint32_t quadrant_size = shadow_atlas->size >> 1; - - atlas_rect.position.x = (quadrant & 1) * quadrant_size; - atlas_rect.position.y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - atlas_rect.size.width = shadow_size; - atlas_rect.size.height = shadow_size; - atlas_fb = shadow_atlas->fb; - - zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE); - bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS); - normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS); - - if (storage->light_get_type(light_instance->light) == VS::LIGHT_OMNI) { - - if (storage->light_omni_get_shadow_mode(light_instance->light) == VS::LIGHT_OMNI_SHADOW_CUBE) { - - ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); - - render_fb = cubemap->side_fb[p_pass]; - render_texture = cubemap->cubemap; - - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - render_cubemap = true; - finalize_cubemap = p_pass == 5; - - } else { - - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - atlas_rect.size.height /= 2; - atlas_rect.position.y += p_pass * atlas_rect.size.height; - - using_dual_paraboloid = true; - using_dual_paraboloid_flip = p_pass == 1; - - ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); - render_fb = shadow_map->fb; - render_texture = shadow_map->depth; - } - - } else if (storage->light_get_type(light_instance->light) == VS::LIGHT_SPOT) { - - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size); - render_fb = shadow_map->fb; - render_texture = shadow_map->depth; - } - } - - if (render_cubemap) { - //rendering to cubemap - _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, 0, 0, false, false); - if (finalize_cubemap) { - //reblit - atlas_rect.size.height /= 2; - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, false); - atlas_rect.position.y += atlas_rect.size.height; - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, true); - } - } else { - //render shadow - - _render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip); - - //copy to atlas - storage->get_effects()->copy_to_rect(render_texture, atlas_fb, atlas_rect, true); - - //does not work from depth to color - //RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true); - } -} - -void RasterizerSceneRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) { - - _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_framebuffer, p_region); -} - -bool RasterizerSceneRD::free(RID p_rid) { - - if (render_buffers_owner.owns(p_rid)) { - RenderBuffers *rb = render_buffers_owner.getornull(p_rid); - _free_render_buffer_data(rb); - memdelete(rb->data); - render_buffers_owner.free(p_rid); - } else if (environment_owner.owns(p_rid)) { - //not much to delete, just free it - environment_owner.free(p_rid); - } else if (camera_effects_owner.owns(p_rid)) { - //not much to delete, just free it - camera_effects_owner.free(p_rid); - } else if (reflection_atlas_owner.owns(p_rid)) { - reflection_atlas_set_size(p_rid, 0, 0); - reflection_atlas_owner.free(p_rid); - } else if (reflection_probe_instance_owner.owns(p_rid)) { - //not much to delete, just free it - //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); - reflection_probe_release_atlas_index(p_rid); - reflection_probe_instance_owner.free(p_rid); - } else if (gi_probe_instance_owner.owns(p_rid)) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); - if (gi_probe->texture.is_valid()) { - RD::get_singleton()->free(gi_probe->texture); - RD::get_singleton()->free(gi_probe->write_buffer); - } - if (gi_probe->anisotropy[0].is_valid()) { - RD::get_singleton()->free(gi_probe->anisotropy[0]); - RD::get_singleton()->free(gi_probe->anisotropy[1]); - } - - for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) { - RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture); - RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth); - } - - gi_probe_slots.write[gi_probe->slot] = RID(); - - gi_probe_instance_owner.free(p_rid); - } else if (sky_owner.owns(p_rid)) { - _update_dirty_skys(); - Sky *sky = sky_owner.getornull(p_rid); - if (sky->radiance.is_valid()) { - RD::get_singleton()->free(sky->radiance); - sky->radiance = RID(); - } - _clear_reflection_data(sky->reflection); - sky_owner.free(p_rid); - } else if (light_instance_owner.owns(p_rid)) { - - LightInstance *light_instance = light_instance_owner.getornull(p_rid); - - //remove from shadow atlases.. - for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get()); - ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); - uint32_t key = shadow_atlas->shadow_owners[p_rid]; - uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; - - shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); - shadow_atlas->shadow_owners.erase(p_rid); - } - - light_instance_owner.free(p_rid); - - } else if (shadow_atlas_owner.owns(p_rid)) { - - shadow_atlas_set_size(p_rid, 0); - shadow_atlas_owner.free(p_rid); - - } else { - return false; - } - - return true; -} - -void RasterizerSceneRD::set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) { - debug_draw = p_debug_draw; -} - -void RasterizerSceneRD::update() { - _update_dirty_skys(); -} - -void RasterizerSceneRD::set_time(double p_time, double p_step) { - time_step = p_step; -} - -void RasterizerSceneRD::screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) { - screen_space_roughness_limiter = p_enable; - screen_space_roughness_limiter_curve = p_curve; -} - -bool RasterizerSceneRD::screen_space_roughness_limiter_is_active() const { - return screen_space_roughness_limiter; -} - -float RasterizerSceneRD::screen_space_roughness_limiter_get_curve() const { - return screen_space_roughness_limiter_curve; -} - -RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { - storage = p_storage; - - roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers"); - sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples"); - sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections"); - // sky_use_cubemap_array = false; - - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - - { - - //kinda complicated to compute the amount of slots, we try to use as many as we can - - gi_probe_max_lights = 32; - - gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights); - gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight)); - - gi_probe_use_anisotropy = GLOBAL_GET("rendering/quality/gi_probes/anisotropic"); - gi_probe_quality = GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/quality/gi_probes/quality")), 0, 2)); - - if (textures_per_stage <= 16) { - gi_probe_slots.resize(2); //thats all you can get - gi_probe_use_anisotropy = false; - } else if (textures_per_stage <= 31) { - gi_probe_slots.resize(4); //thats all you can get, iOS - gi_probe_use_anisotropy = false; - } else if (textures_per_stage <= 128) { - gi_probe_slots.resize(32); //old intel - gi_probe_use_anisotropy = false; - } else if (textures_per_stage <= 256) { - gi_probe_slots.resize(64); //old intel too - gi_probe_use_anisotropy = false; - } else { - if (gi_probe_use_anisotropy) { - gi_probe_slots.resize(1024 / 3); //needs 3 textures - } else { - gi_probe_slots.resize(1024); //modern intel, nvidia, 8192 or greater - } - } - - String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n"; - if (gi_probe_use_anisotropy) { - defines += "\n#define MODE_ANISOTROPIC\n"; - } - - Vector<String> versions; - versions.push_back("\n#define MODE_COMPUTE_LIGHT\n"); - versions.push_back("\n#define MODE_SECOND_BOUNCE\n"); - versions.push_back("\n#define MODE_UPDATE_MIPMAPS\n"); - versions.push_back("\n#define MODE_WRITE_TEXTURE\n"); - versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_LIGHTING\n"); - versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_WRITE\n"); - versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n"); - versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n#define MODE_DYNAMIC_SHRINK_WRITE\n"); - - giprobe_shader.initialize(versions, defines); - giprobe_lighting_shader_version = giprobe_shader.version_create(); - for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) { - giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i); - giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]); - } - } - - { - - String defines; - if (gi_probe_use_anisotropy) { - defines += "\n#define USE_ANISOTROPY\n"; - } - Vector<String> versions; - versions.push_back("\n#define MODE_DEBUG_COLOR\n"); - versions.push_back("\n#define MODE_DEBUG_LIGHT\n"); - versions.push_back("\n#define MODE_DEBUG_EMISSION\n"); - versions.push_back("\n#define MODE_DEBUG_LIGHT\n#define MODE_DEBUG_LIGHT_FULL\n"); - - giprobe_debug_shader.initialize(versions, defines); - giprobe_debug_shader_version = giprobe_debug_shader.version_create(); - for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) { - giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i); - - RD::PipelineRasterizationState rs; - rs.cull_mode = RD::POLYGON_CULL_FRONT; - RD::PipelineDepthStencilState ds; - ds.enable_depth_test = true; - ds.enable_depth_write = true; - ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - - giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); - } - } - - camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")))); - camera_effects_set_dof_blur_quality(VS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter")); - environment_set_ssao_quality(VS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size")); - screen_space_roughness_limiter = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"); - screen_space_roughness_limiter_curve = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"); -} - -RasterizerSceneRD::~RasterizerSceneRD() { - for (Map<Vector2i, ShadowMap>::Element *E = shadow_maps.front(); E; E = E->next()) { - RD::get_singleton()->free(E->get().depth); - } - for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) { - RD::get_singleton()->free(E->get().cubemap); - } - - RD::get_singleton()->free(gi_probe_lights_uniform); - giprobe_debug_shader.version_free(giprobe_debug_shader_version); - giprobe_shader.version_free(giprobe_lighting_shader_version); - memdelete_arr(gi_probe_lights); -} diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h deleted file mode 100644 index 0fa853f2df..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h +++ /dev/null @@ -1,964 +0,0 @@ -/*************************************************************************/ -/* rasterizer_scene_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_SCENE_RD_H -#define RASTERIZER_SCENE_RD_H - -#include "core/rid_owner.h" -#include "servers/visual/rasterizer.h" -#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h" -#include "servers/visual/rasterizer_rd/shaders/giprobe.glsl.gen.h" -#include "servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl.gen.h" -#include "servers/visual/rendering_device.h" - -class RasterizerSceneRD : public RasterizerScene { -public: - enum GIProbeQuality { - GIPROBE_QUALITY_ULTRA_LOW, - GIPROBE_QUALITY_MEDIUM, - GIPROBE_QUALITY_HIGH, - }; - -protected: - struct RenderBufferData { - - virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, VS::ViewportMSAA p_msaa) = 0; - virtual ~RenderBufferData() {} - }; - virtual RenderBufferData *_create_render_buffer_data() = 0; - - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0; - virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip) = 0; - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; - - virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); - - RenderBufferData *render_buffers_get_data(RID p_render_buffers); - - virtual void _base_uniforms_changed() = 0; - virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0; - virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers) = 0; - virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0; - - void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection); - -private: - VS::ViewportDebugDraw debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED; - double time_step = 0; - - int roughness_layers; - - RasterizerStorageRD *storage; - - struct ReflectionData { - - struct Layer { - struct Mipmap { - RID framebuffers[6]; - RID views[6]; - Size2i size; - }; - Vector<Mipmap> mipmaps; //per-face view - Vector<RID> views; // per-cubemap view - }; - - struct DownsampleLayer { - struct Mipmap { - RID view; - Size2i size; - }; - Vector<Mipmap> mipmaps; - }; - - RID radiance_base_cubemap; //cubemap for first layer, first cubemap - RID downsampled_radiance_cubemap; - DownsampleLayer downsampled_layer; - RID coefficient_buffer; - - Vector<Layer> layers; - }; - - void _clear_reflection_data(ReflectionData &rd); - void _update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality); - void _create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality); - void _create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side, int p_base_layer); - void _update_reflection_mipmaps(ReflectionData &rd, bool p_quality); - - /* SKY */ - struct Sky { - RID radiance; - RID uniform_set; - int radiance_size = 128; - VS::SkyMode mode = VS::SKY_MODE_QUALITY; - RID panorama; - ReflectionData reflection; - bool dirty = false; - Sky *dirty_list = nullptr; - }; - - Sky *dirty_sky_list = nullptr; - - void _sky_invalidate(Sky *p_sky); - void _update_dirty_skys(); - - uint32_t sky_ggx_samples_quality; - bool sky_use_cubemap_array; - - mutable RID_Owner<Sky> sky_owner; - - /* REFLECTION ATLAS */ - - struct ReflectionAtlas { - - int count = 0; - int size = 0; - - RID reflection; - RID depth_buffer; - RID depth_fb; - - struct Reflection { - RID owner; - ReflectionData data; - RID fbs[6]; - }; - - Vector<Reflection> reflections; - }; - - RID_Owner<ReflectionAtlas> reflection_atlas_owner; - - /* REFLECTION PROBE INSTANCE */ - - struct ReflectionProbeInstance { - - RID probe; - int atlas_index = -1; - RID atlas; - - bool dirty = true; - bool rendering = false; - int processing_layer = 1; - int processing_side = 0; - - uint32_t render_step = 0; - uint64_t last_pass = 0; - uint32_t render_index = 0; - - Transform transform; - }; - - mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; - - /* GIPROBE INSTANCE */ - - struct GIProbeLight { - - uint32_t type; - float energy; - float radius; - float attenuation; - - float color[3]; - float spot_angle_radians; - - float position[3]; - float spot_attenuation; - - float direction[3]; - uint32_t has_shadow; - }; - - struct GIProbePushConstant { - - int32_t limits[3]; - uint32_t stack_size; - - float emission_scale; - float propagation; - float dynamic_range; - uint32_t light_count; - - uint32_t cell_offset; - uint32_t cell_count; - float aniso_strength; - uint32_t pad; - }; - - struct GIProbeDynamicPushConstant { - - int32_t limits[3]; - uint32_t light_count; - int32_t x_dir[3]; - float z_base; - int32_t y_dir[3]; - float z_sign; - int32_t z_dir[3]; - float pos_multiplier; - uint32_t rect_pos[2]; - uint32_t rect_size[2]; - uint32_t prev_rect_ofs[2]; - uint32_t prev_rect_size[2]; - uint32_t flip_x; - uint32_t flip_y; - float dynamic_range; - uint32_t on_mipmap; - float propagation; - float pad[3]; - }; - - struct GIProbeInstance { - - RID probe; - RID texture; - RID anisotropy[2]; //only if anisotropy is used - RID anisotropy_r16[2]; //only if anisotropy is used - RID write_buffer; - - struct Mipmap { - RID texture; - RID anisotropy[2]; //only if anisotropy is used - RID uniform_set; - RID second_bounce_uniform_set; - RID write_uniform_set; - uint32_t level; - uint32_t cell_offset; - uint32_t cell_count; - }; - Vector<Mipmap> mipmaps; - - struct DynamicMap { - RID texture; //color normally, or emission on first pass - RID fb_depth; //actual depth buffer for the first pass, float depth for later passes - RID depth; //actual depth buffer for the first pass, float depth for later passes - RID normal; //normal buffer for the first pass - RID albedo; //emission buffer for the first pass - RID orm; //orm buffer for the first pass - RID fb; //used for rendering, only valid on first map - RID uniform_set; - uint32_t size; - int mipmap; // mipmap to write to, -1 if no mipmap assigned - }; - - Vector<DynamicMap> dynamic_maps; - - int slot = -1; - uint32_t last_probe_version = 0; - uint32_t last_probe_data_version = 0; - - uint64_t last_pass = 0; - uint32_t render_index = 0; - - bool has_dynamic_object_data = false; - - Transform transform; - }; - - GIProbeLight *gi_probe_lights; - uint32_t gi_probe_max_lights; - RID gi_probe_lights_uniform; - - bool gi_probe_use_anisotropy = false; - GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM; - - Vector<RID> gi_probe_slots; - - enum { - GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT, - GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE, - GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP, - GI_PROBE_SHADER_VERSION_WRITE_TEXTURE, - GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT, - GI_PROBE_SHADER_VERSION_MAX - }; - GiprobeShaderRD giprobe_shader; - RID giprobe_lighting_shader_version; - RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX]; - RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX]; - - mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner; - - enum { - GI_PROBE_DEBUG_COLOR, - GI_PROBE_DEBUG_LIGHT, - GI_PROBE_DEBUG_EMISSION, - GI_PROBE_DEBUG_LIGHT_FULL, - GI_PROBE_DEBUG_MAX - }; - - struct GIProbeDebugPushConstant { - float projection[16]; - uint32_t cell_offset; - float dynamic_range; - float alpha; - uint32_t level; - int32_t bounds[3]; - uint32_t pad; - }; - - GiprobeDebugShaderRD giprobe_debug_shader; - RID giprobe_debug_shader_version; - RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX]; - RenderPipelineVertexFormatCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX]; - RID giprobe_debug_uniform_set; - - /* SHADOW ATLAS */ - - struct ShadowAtlas { - - enum { - QUADRANT_SHIFT = 27, - SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1, - SHADOW_INVALID = 0xFFFFFFFF - }; - - struct Quadrant { - - uint32_t subdivision; - - struct Shadow { - RID owner; - uint64_t version; - uint64_t alloc_tick; - - Shadow() { - version = 0; - alloc_tick = 0; - } - }; - - Vector<Shadow> shadows; - - Quadrant() { - subdivision = 0; //not in use - } - - } quadrants[4]; - - int size_order[4] = { 0, 1, 2, 3 }; - uint32_t smallest_subdiv = 0; - - int size = 0; - - RID depth; - RID fb; //for copying - - Map<RID, uint32_t> shadow_owners; - }; - - RID_Owner<ShadowAtlas> shadow_atlas_owner; - - bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); - - /* DIRECTIONAL SHADOW */ - - struct DirectionalShadow { - RID depth; - RID fb; //for copying - - int light_count = 0; - int size = 0; - int current_light = 0; - } directional_shadow; - - /* SHADOW CUBEMAPS */ - - struct ShadowCubemap { - - RID cubemap; - RID side_fb[6]; - }; - - Map<int, ShadowCubemap> shadow_cubemaps; - ShadowCubemap *_get_shadow_cubemap(int p_size); - - struct ShadowMap { - RID depth; - RID fb; - }; - - Map<Vector2i, ShadowMap> shadow_maps; - ShadowMap *_get_shadow_map(const Size2i &p_size); - - void _create_shadow_cubemaps(); - - /* LIGHT INSTANCE */ - - struct LightInstance { - - struct ShadowTransform { - - CameraMatrix camera; - Transform transform; - float farplane; - float split; - float bias_scale; - Rect2 atlas_rect; - }; - - VS::LightType light_type; - - ShadowTransform shadow_transform[4]; - - RID self; - RID light; - Transform transform; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att; - - uint64_t shadow_pass = 0; - uint64_t last_scene_pass = 0; - uint64_t last_scene_shadow_pass = 0; - uint64_t last_pass = 0; - uint32_t light_index = 0; - uint32_t light_directional_index = 0; - - uint32_t current_shadow_atlas_key; - - Vector2 dp; - - Rect2 directional_rect; - - Set<RID> shadow_atlases; //shadow atlases where this light is registered - - LightInstance() {} - }; - - mutable RID_Owner<LightInstance> light_instance_owner; - - /* ENVIRONMENT */ - - struct Environent { - - // BG - VS::EnvironmentBG background = VS::ENV_BG_CLEAR_COLOR; - RID sky; - float sky_custom_fov = 0.0; - Basis sky_orientation; - Color bg_color; - float bg_energy = 1.0; - int canvas_max_layer = 0; - VS::EnvironmentAmbientSource ambient_source = VS::ENV_AMBIENT_SOURCE_BG; - Color ambient_light; - float ambient_light_energy = 1.0; - float ambient_sky_contribution = 1.0; - VS::EnvironmentReflectionSource reflection_source = VS::ENV_REFLECTION_SOURCE_BG; - Color ao_color; - - /// Tonemap - - VS::EnvironmentToneMapper tone_mapper; - float exposure = 1.0; - float white = 1.0; - bool auto_exposure = false; - float min_luminance = 0.2; - float max_luminance = 8.0; - float auto_exp_speed = 0.2; - float auto_exp_scale = 0.5; - uint64_t auto_exposure_version = 0; - - /// Glow - - bool glow_enabled = false; - int glow_levels = (1 << 2) | (1 << 4); - float glow_intensity = 0.8; - float glow_strength = 1.0; - float glow_bloom = 0.0; - float glow_mix = 0.01; - VS::EnvironmentGlowBlendMode glow_blend_mode = VS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; - float glow_hdr_bleed_threshold = 1.0; - float glow_hdr_luminance_cap = 12.0; - float glow_hdr_bleed_scale = 2.0; - bool glow_bicubic_upscale = false; - - /// SSAO - - bool ssao_enabled = false; - float ssao_radius = 1; - float ssao_intensity = 1; - float ssao_bias = 0.01; - float ssao_direct_light_affect = 0.0; - float ssao_ao_channel_affect = 0.0; - float ssao_blur_edge_sharpness = 4.0; - VS::EnvironmentSSAOBlur ssao_blur = VS::ENV_SSAO_BLUR_3x3; - }; - - VS::EnvironmentSSAOQuality ssao_quality = VS::ENV_SSAO_QUALITY_MEDIUM; - bool ssao_half_size = false; - - static uint64_t auto_exposure_counter; - - mutable RID_Owner<Environent> environment_owner; - - /* CAMERA EFFECTS */ - - struct CameraEffects { - - bool dof_blur_far_enabled = false; - float dof_blur_far_distance = 10; - float dof_blur_far_transition = 5; - - bool dof_blur_near_enabled = false; - float dof_blur_near_distance = 2; - float dof_blur_near_transition = 1; - - float dof_blur_amount = 0.1; - - bool override_exposure_enabled = false; - float override_exposure = 1; - }; - - VS::DOFBlurQuality dof_blur_quality = VS::DOF_BLUR_QUALITY_MEDIUM; - VS::DOFBokehShape dof_blur_bokeh_shape = VS::DOF_BOKEH_HEXAGON; - bool dof_blur_use_jitter = false; - - mutable RID_Owner<CameraEffects> camera_effects_owner; - - /* RENDER BUFFERS */ - - struct RenderBuffers { - - RenderBufferData *data = nullptr; - int width = 0, height = 0; - VS::ViewportMSAA msaa = VS::VIEWPORT_MSAA_DISABLED; - RID render_target; - - uint64_t auto_exposure_version = 1; - - RID texture; //main texture for rendering to, must be filled after done rendering - RID depth_texture; //main depth texture - - //built-in textures used for ping pong image processing and blurring - struct Blur { - RID texture; - - struct Mipmap { - RID texture; - RID framebuffer; - int width; - int height; - }; - - Vector<Mipmap> mipmaps; - }; - - Blur blur[2]; //the second one starts from the first mipmap - - struct Luminance { - - Vector<RID> reduce; - RID current; - } luminance; - - struct SSAO { - RID depth; - Vector<RID> depth_slices; - RID ao[2]; - RID ao_full; //when using half-size - } ssao; - }; - - bool screen_space_roughness_limiter = false; - float screen_space_roughness_limiter_curve = 1.0; - - mutable RID_Owner<RenderBuffers> render_buffers_owner; - - void _free_render_buffer_data(RenderBuffers *rb); - void _allocate_blur_textures(RenderBuffers *rb); - void _allocate_luminance_textures(RenderBuffers *rb); - - void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas); - void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection); - - uint64_t scene_pass = 0; - uint64_t shadow_atlas_realloc_tolerance_msec = 500; - -public: - /* SHADOW ATLAS API */ - - RID shadow_atlas_create(); - void shadow_atlas_set_size(RID p_atlas, int p_size); - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision); - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version); - _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { - ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND_V(!atlas, false); - return atlas->shadow_owners.has(p_light_intance); - } - - _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->depth; - } - - _FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas); - ERR_FAIL_COND_V(!atlas, Size2i()); - return Size2(atlas->size, atlas->size); - } - - void directional_shadow_atlas_set_size(int p_size); - int get_directional_light_shadow_size(RID p_light_intance); - void set_directional_shadow_count(int p_count); - - _FORCE_INLINE_ RID directional_shadow_get_texture() { - return directional_shadow.depth; - } - - _FORCE_INLINE_ Size2i directional_shadow_get_size() { - return Size2i(directional_shadow.size, directional_shadow.size); - } - - /* SKY API */ - - RID sky_create(); - void sky_set_radiance_size(RID p_sky, int p_radiance_size); - void sky_set_mode(RID p_sky, VS::SkyMode p_mode); - void sky_set_texture(RID p_sky, RID p_panorama); - - RID sky_get_panorama_texture_rd(RID p_sky) const; - RID sky_get_radiance_texture_rd(RID p_sky) const; - RID sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const; - - /* ENVIRONMENT API */ - - RID environment_create(); - - void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); - void environment_set_sky(RID p_env, RID p_sky); - void environment_set_sky_custom_fov(RID p_env, float p_scale); - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); - void environment_set_bg_color(RID p_env, const Color &p_color); - void environment_set_bg_energy(RID p_env, float p_energy); - void environment_set_canvas_max_layer(RID p_env, int p_max_layer); - void environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient = VS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, VS::EnvironmentReflectionSource p_reflection_source = VS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()); - - VS::EnvironmentBG environment_get_background(RID p_env) const; - RID environment_get_sky(RID p_env) const; - float environment_get_sky_custom_fov(RID p_env) const; - Basis environment_get_sky_orientation(RID p_env) const; - Color environment_get_bg_color(RID p_env) const; - float environment_get_bg_energy(RID p_env) const; - int environment_get_canvas_max_layer(RID p_env) const; - Color environment_get_ambient_light_color(RID p_env) const; - VS::EnvironmentAmbientSource environment_get_ambient_light_ambient_source(RID p_env) const; - float environment_get_ambient_light_ambient_energy(RID p_env) const; - float environment_get_ambient_sky_contribution(RID p_env) const; - VS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; - Color environment_get_ao_color(RID p_env) const; - - bool is_environment(RID p_env) const; - - void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale); - - void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} - - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {} - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); - void environment_set_ssao_quality(VS::EnvironmentSSAOQuality p_quality, bool p_half_size); - bool environment_is_ssao_enabled(RID p_env) const; - float environment_get_ssao_ao_affect(RID p_env) const; - float environment_get_ssao_light_affect(RID p_env) const; - bool environment_is_ssr_enabled(RID p_env) const; - - void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {} - - void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {} - void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {} - void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {} - - virtual RID camera_effects_create(); - - virtual void camera_effects_set_dof_blur_quality(VS::DOFBlurQuality p_quality, bool p_use_jitter); - virtual void camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape p_shape); - - virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount); - virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure); - - RID light_instance_create(RID p_light); - void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0); - void light_instance_mark_visible(RID p_light_instance); - - _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->light; - } - - _FORCE_INLINE_ Transform light_instance_get_base_transform(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->transform; - } - - _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas) { - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - LightInstance *li = light_instance_owner.getornull(p_light_instance); - uint32_t key = shadow_atlas->shadow_owners[li->self]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2()); - - uint32_t atlas_size = shadow_atlas->size; - uint32_t quadrant_size = atlas_size >> 1; - - uint32_t x = (quadrant & 1) * quadrant_size; - uint32_t y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - uint32_t width = shadow_size; - uint32_t height = shadow_size; - - return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size)); - } - - _FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) { - - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->shadow_transform[p_index].camera; - } - - _FORCE_INLINE_ Transform light_instance_get_shadow_transform(RID p_light_instance, int p_index) { - - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->shadow_transform[p_index].transform; - } - - _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) { - - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->shadow_transform[p_index].atlas_rect; - } - - _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) { - - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->shadow_transform[p_index].split; - } - - _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - li->last_pass = p_pass; - } - - _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->last_pass; - } - - _FORCE_INLINE_ void light_instance_set_index(RID p_light_instance, uint32_t p_index) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - li->light_index = p_index; - } - - _FORCE_INLINE_ uint32_t light_instance_get_index(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->light_index; - } - - _FORCE_INLINE_ VS::LightType light_instance_get_type(RID p_light_instance) { - LightInstance *li = light_instance_owner.getornull(p_light_instance); - return li->light_type; - } - - virtual RID reflection_atlas_create(); - virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count); - _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->reflection; - } - - virtual RID reflection_probe_instance_create(RID p_probe); - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform); - virtual void reflection_probe_release_atlas_index(RID p_instance); - virtual bool reflection_probe_instance_needs_redraw(RID p_instance); - virtual bool reflection_probe_instance_has_reflection(RID p_instance); - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas); - virtual bool reflection_probe_instance_postprocess_step(RID p_instance); - - uint32_t reflection_probe_instance_get_resolution(RID p_instance); - RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index); - RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index); - - _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - - return rpi->probe; - } - - _FORCE_INLINE_ void reflection_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!rpi); - rpi->render_index = p_render_index; - } - - _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - return rpi->render_index; - } - - _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!rpi); - rpi->last_pass = p_render_pass; - } - - _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - return rpi->last_pass; - } - - _FORCE_INLINE_ Transform reflection_probe_instance_get_transform(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, Transform()); - - return rpi->transform; - } - - _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, -1); - - return rpi->atlas_index; - } - - RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); - bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects); - - _FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - return gi_probe->slot; - } - _FORCE_INLINE_ RID gi_probe_instance_get_base_probe(RID p_probe) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - return gi_probe->probe; - } - _FORCE_INLINE_ Transform gi_probe_instance_get_transform_to_cell(RID p_probe) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - return storage->gi_probe_get_to_cell_xform(gi_probe->probe) * gi_probe->transform.affine_inverse(); - } - - _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - return gi_probe->texture; - } - _FORCE_INLINE_ RID gi_probe_instance_get_aniso_texture(RID p_probe, int p_index) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - return gi_probe->anisotropy[p_index]; - } - - _FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!gi_probe); - gi_probe->render_index = p_render_index; - } - - _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_index(RID p_instance) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!gi_probe, 0); - - return gi_probe->render_index; - } - - _FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { - GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND(!g_probe); - g_probe->last_pass = p_render_pass; - } - - _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_pass(RID p_instance) { - GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!g_probe, 0); - - return g_probe->last_pass; - } - - const Vector<RID> &gi_probe_get_slots() const; - _FORCE_INLINE_ bool gi_probe_is_anisotropic() const { - return gi_probe_use_anisotropy; - } - GIProbeQuality gi_probe_get_quality() const; - - RID render_buffers_create(); - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa); - - RID render_buffers_get_ao_texture(RID p_render_buffers); - RID render_buffers_get_back_buffer_texture(RID p_render_buffers); - - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); - - void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); - - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region); - - virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; } - _FORCE_INLINE_ uint64_t get_scene_pass() { return scene_pass; } - - virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve); - virtual bool screen_space_roughness_limiter_is_active() const; - virtual float screen_space_roughness_limiter_get_curve() const; - - int get_roughness_layers() const; - bool is_using_radiance_cubemap_array() const; - - virtual bool free(RID p_rid); - - virtual void update(); - - virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw); - _FORCE_INLINE_ VS::ViewportDebugDraw get_debug_draw_mode() const { return debug_draw; } - - virtual void set_time(double p_time, double p_step); - - RasterizerSceneRD(RasterizerStorageRD *p_storage); - ~RasterizerSceneRD(); -}; - -#endif // RASTERIZER_SCENE_RD_H diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp deleted file mode 100644 index b8d7a9dcf4..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp +++ /dev/null @@ -1,4820 +0,0 @@ -/*************************************************************************/ -/* rasterizer_storage_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_storage_rd.h" -#include "core/engine.h" -#include "core/project_settings.h" -#include "servers/visual/shader_language.h" - -Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { - - Ref<Image> image = p_image->duplicate(); - - switch (p_image->get_format()) { - case Image::FORMAT_L8: { - r_format.format = RD::DATA_FORMAT_R8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //luminance - case Image::FORMAT_LA8: { - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; - } break; //luminance-alpha - case Image::FORMAT_R8: { - r_format.format = RD::DATA_FORMAT_R8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RG8: { - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGB8: { - //this format is not mandatory for specification, check if supported first - if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGBA8: { - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RGBA4444: { - r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RGB565: { - r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RF: { - r_format.format = RD::DATA_FORMAT_R32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //float - case Image::FORMAT_RGF: { - r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBF: { - //this format is not mandatory for specification, check if supported first - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - image->convert(Image::FORMAT_RGBAF); - } - - r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBAF: { - r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; - case Image::FORMAT_RH: { - r_format.format = RD::DATA_FORMAT_R16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //half float - case Image::FORMAT_RGH: { - r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGBH: { - //this format is not mandatory for specification, check if supported first - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->convert(Image::FORMAT_RGBAH); - } - - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBAH: { - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; - case Image::FORMAT_RGBE9995: { - r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; -#ifndef _MSC_VER -#warning TODO need to make a function in Image to swap bits for this -#endif - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; - } break; - case Image::FORMAT_DXT1: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //s3tc bc1 - case Image::FORMAT_DXT3: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; //bc2 - case Image::FORMAT_DXT5: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; //bc3 - case Image::FORMAT_RGTC_R: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGTC_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_BPTC_RGBA: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; //btpc bc7 - case Image::FORMAT_BPTC_RGBF: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->decompress(); - image->convert(Image::FORMAT_RGBAH); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //float bc6h - case Image::FORMAT_BPTC_RGBFU: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->decompress(); - image->convert(Image::FORMAT_RGBAH); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //unsigned float bc6hu - case Image::FORMAT_PVRTC2: { - //this is not properly supported by MoltekVK it seems, so best to use ETC2 - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; - r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //pvrtc - case Image::FORMAT_PVRTC2A: { - //this is not properly supported by MoltekVK it seems, so best to use ETC2 - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG; - r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_PVRTC4: { - //this is not properly supported by MoltekVK it seems, so best to use ETC2 - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; - r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_PVRTC4A: { - //this is not properly supported by MoltekVK it seems, so best to use ETC2 - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG; - r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_ETC2_R11: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //etc2 - case Image::FORMAT_ETC2_R11S: { - - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_SNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //signed: {} break; NOT srgb. - case Image::FORMAT_ETC2_RG11: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_ETC2_RG11S: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_SNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_ETC: - case Image::FORMAT_ETC2_RGB8: { - //ETC2 is backwards compatible with ETC1, and all modern platforms support it - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_ETC2_RGBA8: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_ETC2_RGB8A1: { - - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_ETC2_RA_AS_RG: { - - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_DXT5_RA_AS_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - - default: { - } - } - - return image; -} - -RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) { - ERR_FAIL_COND_V(p_image.is_null(), RID()); - ERR_FAIL_COND_V(p_image->empty(), RID()); - - TextureToRDFormat ret_format; - Ref<Image> image = _validate_texture_format(p_image, ret_format); - - Texture texture; - - texture.type = Texture::TYPE_2D; - - texture.width = p_image->get_width(); - texture.height = p_image->get_height(); - texture.layers = 1; - texture.mipmaps = p_image->get_mipmap_count() + 1; - texture.depth = 1; - texture.format = p_image->get_format(); - texture.validated_format = image->get_format(); - - texture.rd_type = RD::TEXTURE_TYPE_2D; - texture.rd_format = ret_format.format; - texture.rd_format_srgb = ret_format.format_srgb; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = texture.rd_format; - rd_format.width = texture.width; - rd_format.height = texture.height; - rd_format.depth = 1; - rd_format.array_layers = 1; - rd_format.mipmaps = texture.mipmaps; - rd_format.type = texture.rd_type; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_format.shareable_formats.push_back(texture.rd_format); - rd_format.shareable_formats.push_back(texture.rd_format_srgb); - } - } - { - rd_view.swizzle_r = ret_format.swizzle_r; - rd_view.swizzle_g = ret_format.swizzle_g; - rd_view.swizzle_b = ret_format.swizzle_b; - rd_view.swizzle_a = ret_format.swizzle_a; - } - Vector<uint8_t> data = image->get_data(); //use image data - Vector<Vector<uint8_t>> data_slices; - data_slices.push_back(data); - texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); - ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID()); - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_view.format_override = texture.rd_format_srgb; - texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); - if (texture.rd_texture_srgb.is_null()) { - RD::get_singleton()->free(texture.rd_texture); - ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID()); - } - } - - //used for 2D, overridable - texture.width_2d = texture.width; - texture.height_2d = texture.height; - texture.is_render_target = false; - texture.rd_view = rd_view; - texture.is_proxy = false; - - return texture_owner.make_rid(texture); -} - -RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type) { - - return RID(); -} -RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) { - - return RID(); -} - -RID RasterizerStorageRD::texture_proxy_create(RID p_base) { - Texture *tex = texture_owner.getornull(p_base); - ERR_FAIL_COND_V(!tex, RID()); - Texture proxy_tex = *tex; - - proxy_tex.rd_view.format_override = tex->rd_format; - proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); - if (proxy_tex.rd_texture_srgb.is_valid()) { - proxy_tex.rd_view.format_override = tex->rd_format_srgb; - proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); - } - proxy_tex.proxy_to = p_base; - proxy_tex.is_render_target = false; - proxy_tex.is_proxy = true; - proxy_tex.proxies.clear(); - - RID rid = texture_owner.make_rid(proxy_tex); - - tex->proxies.push_back(rid); - - return rid; -} - -void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { - - ERR_FAIL_COND(p_image.is_null() || p_image->empty()); - - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->is_render_target); - ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); - ERR_FAIL_COND(p_image->get_format() != tex->format); - - if (tex->type == Texture::TYPE_LAYERED) { - ERR_FAIL_INDEX(p_layer, tex->layers); - } - -#ifdef TOOLS_ENABLED - tex->image_cache_2d.unref(); -#endif - TextureToRDFormat f; - Ref<Image> validated = _validate_texture_format(p_image, f); - - RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate); -} - -void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { - _texture_2d_update(p_texture, p_image, p_layer, true); -} -void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { - _texture_2d_update(p_texture, p_image, p_layer, false); -} -void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) { -} - -void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { - - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(!tex->is_proxy); - Texture *proxy_to = texture_owner.getornull(p_proxy_to); - ERR_FAIL_COND(!proxy_to); - ERR_FAIL_COND(proxy_to->is_proxy); - - if (tex->proxy_to.is_valid()) { - //unlink proxy - if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { - RD::get_singleton()->free(tex->rd_texture); - tex->rd_texture = RID(); - } - if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { - RD::get_singleton()->free(tex->rd_texture_srgb); - tex->rd_texture_srgb = RID(); - } - Texture *prev_tex = texture_owner.getornull(tex->proxy_to); - ERR_FAIL_COND(!prev_tex); - prev_tex->proxies.erase(p_texture); - } - - *tex = *proxy_to; - - tex->proxy_to = p_proxy_to; - tex->is_render_target = false; - tex->is_proxy = true; - tex->proxies.clear(); - proxy_to->proxies.push_back(p_texture); - - tex->rd_view.format_override = tex->rd_format; - tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); - if (tex->rd_texture_srgb.is_valid()) { - tex->rd_view.format_override = tex->rd_format_srgb; - tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); - } -} - -//these two APIs can be used together or in combination with the others. -RID RasterizerStorageRD::texture_2d_placeholder_create() { - - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image; - image.instance(); - image->create(4, 4, false, Image::FORMAT_RGBA8); - - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - image->set_pixel(i, j, Color(1, 0, 1, 1)); - } - } - - return texture_2d_create(image); -} -RID RasterizerStorageRD::texture_2d_layered_placeholder_create() { - - return RID(); -} -RID RasterizerStorageRD::texture_3d_placeholder_create() { - - return RID(); -} - -Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { - - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - -#ifdef TOOLS_ENABLED - if (tex->image_cache_2d.is_valid()) { - return tex->image_cache_2d; - } -#endif - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instance(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - tex->image_cache_2d = image; - } -#endif - - return image; -} -Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { - - return Ref<Image>(); -} -Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { - - return Ref<Image>(); -} - -void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { - - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy - Texture *by_tex = texture_owner.getornull(p_by_texture); - ERR_FAIL_COND(!by_tex); - ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy - - if (tex == by_tex) { - return; - } - - if (tex->rd_texture_srgb.is_valid()) { - RD::get_singleton()->free(tex->rd_texture_srgb); - } - RD::get_singleton()->free(tex->rd_texture); - - Vector<RID> proxies_to_update = tex->proxies; - Vector<RID> proxies_to_redirect = by_tex->proxies; - - *tex = *by_tex; - - tex->proxies = proxies_to_update; //restore proxies, so they can be updated - - for (int i = 0; i < proxies_to_update.size(); i++) { - texture_proxy_update(proxies_to_update[i], p_texture); - } - for (int i = 0; i < proxies_to_redirect.size(); i++) { - texture_proxy_update(proxies_to_redirect[i], p_texture); - } - //delete last, so proxies can be updated - texture_owner.free(p_by_texture); -} -void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->type != Texture::TYPE_2D); - tex->width_2d = p_width; - tex->height_2d = p_height; -} - -void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) { - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - tex->path = p_path; -} -String RasterizerStorageRD::texture_get_path(RID p_texture) const { - return String(); -} - -void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_3d_callback_ud = p_userdata; - tex->detect_3d_callback = p_callback; -} -void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_normal_callback_ud = p_userdata; - tex->detect_normal_callback = p_callback; -} -void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_roughness_callback_ud = p_userdata; - tex->detect_roughness_callback = p_callback; -} -void RasterizerStorageRD::texture_debug_usage(List<VS::TextureInfo> *r_info) { -} - -void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) { -} -void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { -} - -Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) { - return texture_2d_get_size(p_proxy); -} - -/* SHADER API */ - -RID RasterizerStorageRD::shader_create() { - - Shader shader; - shader.data = NULL; - shader.type = SHADER_TYPE_MAX; - - return shader_owner.make_rid(shader); -} - -void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - String mode_string = ShaderLanguage::get_shader_type(p_code); - - ShaderType new_type; - if (mode_string == "canvas_item") - new_type = SHADER_TYPE_2D; - else if (mode_string == "particles") - new_type = SHADER_TYPE_PARTICLES; - else if (mode_string == "spatial") - new_type = SHADER_TYPE_3D; - else - new_type = SHADER_TYPE_MAX; - - if (new_type != shader->type) { - if (shader->data) { - memdelete(shader->data); - shader->data = NULL; - } - - for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - - Material *material = E->get(); - material->shader_type = new_type; - if (material->data) { - memdelete(material->data); - material->data = NULL; - } - } - - shader->type = new_type; - - if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) { - shader->data = shader_data_request_func[new_type](); - } else { - shader->type = SHADER_TYPE_MAX; //invalid - } - - for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - Material *material = E->get(); - if (shader->data) { - material->data = material_data_request_func[new_type](shader->data); - material->data->set_next_pass(material->next_pass); - material->data->set_render_priority(material->priority); - } - material->shader_type = new_type; - } - } - - if (shader->data) { - shader->data->set_code(p_code); - } - - for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - Material *material = E->get(); - material->instance_dependency.instance_notify_changed(false, true); - _material_queue_update(material, true, true); - } -} - -String RasterizerStorageRD::shader_get_code(RID p_shader) const { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, String()); - return shader->code; -} -void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - if (shader->data) { - return shader->data->get_param_list(p_param_list); - } -} - -void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - if (p_texture.is_valid() && texture_owner.owns(p_texture)) { - shader->default_texture_parameter[p_name] = p_texture; - } else { - shader->default_texture_parameter.erase(p_name); - } - - for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - Material *material = E->get(); - _material_queue_update(material, false, true); - } -} - -RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - if (shader->default_texture_parameter.has(p_name)) { - return shader->default_texture_parameter[p_name]; - } - - return RID(); -} -Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, Variant()); - if (shader->data) { - return shader->data->get_default_parameter(p_param); - } - return Variant(); -} -void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) { - ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); - shader_data_request_func[p_shader_type] = p_function; -} - -/* COMMON MATERIAL API */ - -RID RasterizerStorageRD::material_create() { - - Material material; - material.data = NULL; - material.shader = NULL; - material.shader_type = SHADER_TYPE_MAX; - material.update_next = NULL; - material.update_requested = false; - material.uniform_dirty = false; - material.texture_dirty = false; - material.priority = 0; - RID id = material_owner.make_rid(material); - { - Material *material_ptr = material_owner.getornull(id); - material_ptr->self = id; - } - return id; -} - -void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { - if (material->update_requested) { - return; - } - - material->update_next = material_update_list; - material_update_list = material; - material->update_requested = true; - material->uniform_dirty = p_uniform; - material->texture_dirty = p_texture; -} - -void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - if (material->data) { - memdelete(material->data); - material->data = NULL; - } - - if (material->shader) { - material->shader->owners.erase(material); - material->shader = NULL; - material->shader_type = SHADER_TYPE_MAX; - } - - if (p_shader.is_null()) { - material->instance_dependency.instance_notify_changed(false, true); - return; - } - - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - material->shader = shader; - material->shader_type = shader->type; - shader->owners.insert(material); - - if (shader->type == SHADER_TYPE_MAX) { - return; - } - - ERR_FAIL_COND(shader->data == NULL); - - material->data = material_data_request_func[shader->type](shader->data); - material->data->set_next_pass(material->next_pass); - material->data->set_render_priority(material->priority); - //updating happens later - material->instance_dependency.instance_notify_changed(false, true); - _material_queue_update(material, true, true); -} - -void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - if (p_value.get_type() == Variant::NIL) { - material->params.erase(p_param); - } else { - material->params[p_param] = p_value; - } - - if (material->shader && material->shader->data) { //shader is valid - bool is_texture = material->shader->data->is_param_texture(p_param); - _material_queue_update(material, !is_texture, is_texture); - } else { - _material_queue_update(material, true, true); - } -} - -Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, Variant()); - if (material->params.has(p_param)) { - return material->params[p_param]; - } else { - return Variant(); - } -} - -void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - if (material->next_pass == p_next_material) { - return; - } - - material->next_pass = p_next_material; - if (material->data) { - material->data->set_next_pass(p_next_material); - } - - material->instance_dependency.instance_notify_changed(false, true); -} -void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - material->priority = priority; - if (material->data) { - material->data->set_render_priority(priority); - } -} - -bool RasterizerStorageRD::material_is_animated(RID p_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->shader && material->shader->data) { - if (material->shader->data->is_animated()) { - return true; - } else if (material->next_pass.is_valid()) { - return material_is_animated(material->next_pass); - } - } - return false; //by default nothing is animated -} -bool RasterizerStorageRD::material_casts_shadows(RID p_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, true); - if (material->shader && material->shader->data) { - if (material->shader->data->casts_shadows()) { - return true; - } else if (material->next_pass.is_valid()) { - return material_casts_shadows(material->next_pass); - } - } - return true; //by default everything casts shadows -} - -void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - p_instance->update_dependency(&material->instance_dependency); - if (material->next_pass.is_valid()) { - material_update_dependency(material->next_pass, p_instance); - } -} - -void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) { - ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); - material_data_request_func[p_shader_type] = p_function; -} - -_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) { - switch (type) { - case ShaderLanguage::TYPE_BOOL: { - - bool v = value; - - uint32_t *gui = (uint32_t *)data; - *gui = v ? 1 : 0; - } break; - case ShaderLanguage::TYPE_BVEC2: { - - int v = value; - uint32_t *gui = (uint32_t *)data; - gui[0] = v & 1 ? 1 : 0; - gui[1] = v & 2 ? 1 : 0; - - } break; - case ShaderLanguage::TYPE_BVEC3: { - - int v = value; - uint32_t *gui = (uint32_t *)data; - gui[0] = (v & 1) ? 1 : 0; - gui[1] = (v & 2) ? 1 : 0; - gui[2] = (v & 4) ? 1 : 0; - - } break; - case ShaderLanguage::TYPE_BVEC4: { - - int v = value; - uint32_t *gui = (uint32_t *)data; - gui[0] = (v & 1) ? 1 : 0; - gui[1] = (v & 2) ? 1 : 0; - gui[2] = (v & 4) ? 1 : 0; - gui[3] = (v & 8) ? 1 : 0; - - } break; - case ShaderLanguage::TYPE_INT: { - - int v = value; - int32_t *gui = (int32_t *)data; - gui[0] = v; - - } break; - case ShaderLanguage::TYPE_IVEC2: { - - Vector<int> iv = value; - int s = iv.size(); - int32_t *gui = (int32_t *)data; - - const int *r = iv.ptr(); - - for (int i = 0; i < 2; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - - } break; - case ShaderLanguage::TYPE_IVEC3: { - - Vector<int> iv = value; - int s = iv.size(); - int32_t *gui = (int32_t *)data; - - const int *r = iv.ptr(); - - for (int i = 0; i < 3; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_IVEC4: { - - Vector<int> iv = value; - int s = iv.size(); - int32_t *gui = (int32_t *)data; - - const int *r = iv.ptr(); - - for (int i = 0; i < 4; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_UINT: { - - int v = value; - uint32_t *gui = (uint32_t *)data; - gui[0] = v; - - } break; - case ShaderLanguage::TYPE_UVEC2: { - - Vector<int> iv = value; - int s = iv.size(); - uint32_t *gui = (uint32_t *)data; - - const int *r = iv.ptr(); - - for (int i = 0; i < 2; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_UVEC3: { - Vector<int> iv = value; - int s = iv.size(); - uint32_t *gui = (uint32_t *)data; - - const int *r = iv.ptr(); - - for (int i = 0; i < 3; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - - } break; - case ShaderLanguage::TYPE_UVEC4: { - Vector<int> iv = value; - int s = iv.size(); - uint32_t *gui = (uint32_t *)data; - - const int *r = iv.ptr(); - - for (int i = 0; i < 4; i++) { - if (i < s) - gui[i] = r[i]; - else - gui[i] = 0; - } - } break; - case ShaderLanguage::TYPE_FLOAT: { - float v = value; - float *gui = (float *)data; - gui[0] = v; - - } break; - case ShaderLanguage::TYPE_VEC2: { - Vector2 v = value; - float *gui = (float *)data; - gui[0] = v.x; - gui[1] = v.y; - - } break; - case ShaderLanguage::TYPE_VEC3: { - Vector3 v = value; - float *gui = (float *)data; - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; - - } break; - case ShaderLanguage::TYPE_VEC4: { - - float *gui = (float *)data; - - if (value.get_type() == Variant::COLOR) { - Color v = value; - - if (p_linear_color) { - v = v.to_linear(); - } - - gui[0] = v.r; - gui[1] = v.g; - gui[2] = v.b; - gui[3] = v.a; - } else if (value.get_type() == Variant::RECT2) { - Rect2 v = value; - - gui[0] = v.position.x; - gui[1] = v.position.y; - gui[2] = v.size.x; - gui[3] = v.size.y; - } else if (value.get_type() == Variant::QUAT) { - Quat v = value; - - gui[0] = v.x; - gui[1] = v.y; - gui[2] = v.z; - gui[3] = v.w; - } else { - Plane v = value; - - gui[0] = v.normal.x; - gui[1] = v.normal.y; - gui[2] = v.normal.z; - gui[3] = v.d; - } - } break; - case ShaderLanguage::TYPE_MAT2: { - Transform2D v = value; - float *gui = (float *)data; - - //in std140 members of mat2 are treated as vec4s - gui[0] = v.elements[0][0]; - gui[1] = v.elements[0][1]; - gui[2] = 0; - gui[3] = 0; - gui[4] = v.elements[1][0]; - gui[5] = v.elements[1][1]; - gui[6] = 0; - gui[7] = 0; - } break; - case ShaderLanguage::TYPE_MAT3: { - - Basis v = value; - float *gui = (float *)data; - - gui[0] = v.elements[0][0]; - gui[1] = v.elements[1][0]; - gui[2] = v.elements[2][0]; - gui[3] = 0; - gui[4] = v.elements[0][1]; - gui[5] = v.elements[1][1]; - gui[6] = v.elements[2][1]; - gui[7] = 0; - gui[8] = v.elements[0][2]; - gui[9] = v.elements[1][2]; - gui[10] = v.elements[2][2]; - gui[11] = 0; - } break; - case ShaderLanguage::TYPE_MAT4: { - - Transform v = value; - float *gui = (float *)data; - - gui[0] = v.basis.elements[0][0]; - gui[1] = v.basis.elements[1][0]; - gui[2] = v.basis.elements[2][0]; - gui[3] = 0; - gui[4] = v.basis.elements[0][1]; - gui[5] = v.basis.elements[1][1]; - gui[6] = v.basis.elements[2][1]; - gui[7] = 0; - gui[8] = v.basis.elements[0][2]; - gui[9] = v.basis.elements[1][2]; - gui[10] = v.basis.elements[2][2]; - gui[11] = 0; - gui[12] = v.origin.x; - gui[13] = v.origin.y; - gui[14] = v.origin.z; - gui[15] = 1; - } break; - default: { - } - } -} - -_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) { - - switch (type) { - case ShaderLanguage::TYPE_BOOL: { - - uint32_t *gui = (uint32_t *)data; - *gui = value[0].boolean ? 1 : 0; - } break; - case ShaderLanguage::TYPE_BVEC2: { - - uint32_t *gui = (uint32_t *)data; - gui[0] = value[0].boolean ? 1 : 0; - gui[1] = value[1].boolean ? 1 : 0; - - } break; - case ShaderLanguage::TYPE_BVEC3: { - - uint32_t *gui = (uint32_t *)data; - gui[0] = value[0].boolean ? 1 : 0; - gui[1] = value[1].boolean ? 1 : 0; - gui[2] = value[2].boolean ? 1 : 0; - - } break; - case ShaderLanguage::TYPE_BVEC4: { - - uint32_t *gui = (uint32_t *)data; - gui[0] = value[0].boolean ? 1 : 0; - gui[1] = value[1].boolean ? 1 : 0; - gui[2] = value[2].boolean ? 1 : 0; - gui[3] = value[3].boolean ? 1 : 0; - - } break; - case ShaderLanguage::TYPE_INT: { - - int32_t *gui = (int32_t *)data; - gui[0] = value[0].sint; - - } break; - case ShaderLanguage::TYPE_IVEC2: { - - int32_t *gui = (int32_t *)data; - - for (int i = 0; i < 2; i++) { - gui[i] = value[i].sint; - } - - } break; - case ShaderLanguage::TYPE_IVEC3: { - - int32_t *gui = (int32_t *)data; - - for (int i = 0; i < 3; i++) { - gui[i] = value[i].sint; - } - - } break; - case ShaderLanguage::TYPE_IVEC4: { - - int32_t *gui = (int32_t *)data; - - for (int i = 0; i < 4; i++) { - gui[i] = value[i].sint; - } - - } break; - case ShaderLanguage::TYPE_UINT: { - - uint32_t *gui = (uint32_t *)data; - gui[0] = value[0].uint; - - } break; - case ShaderLanguage::TYPE_UVEC2: { - - int32_t *gui = (int32_t *)data; - - for (int i = 0; i < 2; i++) { - gui[i] = value[i].uint; - } - } break; - case ShaderLanguage::TYPE_UVEC3: { - int32_t *gui = (int32_t *)data; - - for (int i = 0; i < 3; i++) { - gui[i] = value[i].uint; - } - - } break; - case ShaderLanguage::TYPE_UVEC4: { - int32_t *gui = (int32_t *)data; - - for (int i = 0; i < 4; i++) { - gui[i] = value[i].uint; - } - } break; - case ShaderLanguage::TYPE_FLOAT: { - - float *gui = (float *)data; - gui[0] = value[0].real; - - } break; - case ShaderLanguage::TYPE_VEC2: { - - float *gui = (float *)data; - - for (int i = 0; i < 2; i++) { - gui[i] = value[i].real; - } - - } break; - case ShaderLanguage::TYPE_VEC3: { - - float *gui = (float *)data; - - for (int i = 0; i < 3; i++) { - gui[i] = value[i].real; - } - - } break; - case ShaderLanguage::TYPE_VEC4: { - - float *gui = (float *)data; - - for (int i = 0; i < 4; i++) { - gui[i] = value[i].real; - } - } break; - case ShaderLanguage::TYPE_MAT2: { - float *gui = (float *)data; - - //in std140 members of mat2 are treated as vec4s - gui[0] = value[0].real; - gui[1] = value[1].real; - gui[2] = 0; - gui[3] = 0; - gui[4] = value[2].real; - gui[5] = value[3].real; - gui[6] = 0; - gui[7] = 0; - } break; - case ShaderLanguage::TYPE_MAT3: { - - float *gui = (float *)data; - - gui[0] = value[0].real; - gui[1] = value[1].real; - gui[2] = value[2].real; - gui[3] = 0; - gui[4] = value[3].real; - gui[5] = value[4].real; - gui[6] = value[5].real; - gui[7] = 0; - gui[8] = value[6].real; - gui[9] = value[7].real; - gui[10] = value[8].real; - gui[11] = 0; - } break; - case ShaderLanguage::TYPE_MAT4: { - - float *gui = (float *)data; - - for (int i = 0; i < 16; i++) { - gui[i] = value[i].real; - } - } break; - default: { - } - } -} - -_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) { - - switch (type) { - - case ShaderLanguage::TYPE_BOOL: - case ShaderLanguage::TYPE_INT: - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_FLOAT: { - zeromem(data, 4); - } break; - case ShaderLanguage::TYPE_BVEC2: - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_VEC2: { - zeromem(data, 8); - } break; - case ShaderLanguage::TYPE_BVEC3: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_VEC3: - case ShaderLanguage::TYPE_BVEC4: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: - case ShaderLanguage::TYPE_VEC4: { - - zeromem(data, 16); - } break; - case ShaderLanguage::TYPE_MAT2: { - - zeromem(data, 32); - } break; - case ShaderLanguage::TYPE_MAT3: { - - zeromem(data, 48); - } break; - case ShaderLanguage::TYPE_MAT4: { - zeromem(data, 64); - } break; - - default: { - } - } -} - -void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) { - - if (E->get().order < 0) - continue; // texture, does not go here - - //regular uniform - uint32_t offset = p_uniform_offsets[E->get().order]; -#ifdef DEBUG_ENABLED - uint32_t size = ShaderLanguage::get_type_size(E->get().type); - ERR_CONTINUE(offset + size > p_buffer_size); -#endif - uint8_t *data = &p_buffer[offset]; - const Map<StringName, Variant>::Element *V = p_parameters.find(E->key()); - - if (V) { - //user provided - _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color); - - } else if (E->get().default_value.size()) { - //default value - _fill_std140_ubo_value(E->get().type, E->get().default_value, data); - //value=E->get().default_value; - } else { - //zero because it was not provided - if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - //colors must be set as black, with alpha as 1.0 - _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color); - } else { - //else just zero it out - _fill_std140_ubo_empty(E->get().type, data); - } - } - } -} - -void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { - - RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton; -#ifdef TOOLS_ENABLED - Texture *roughness_detect_texture = nullptr; - VS::TextureDetectRoughnessChannel roughness_channel; - Texture *normal_detect_texture = nullptr; -#endif - - for (int i = 0; i < p_texture_uniforms.size(); i++) { - - const StringName &uniform_name = p_texture_uniforms[i].name; - - RID texture; - - const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name); - if (V) { - texture = V->get(); - } - - if (!texture.is_valid()) { - const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); - if (W) { - - texture = W->get(); - } - } - - RID rd_texture; - - if (texture.is_null()) { - //check default usage - switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK); - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO); - } break; - default: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); - } break; - } - } else { - bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); - - Texture *tex = singleton->texture_owner.getornull(texture); - - if (tex) { - - rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; -#ifdef TOOLS_ENABLED - if (tex->detect_3d_callback && p_use_linear_color) { - tex->detect_3d_callback(tex->detect_3d_callback_ud); - } - if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { - if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) { - normal_detect_texture = tex; - } - tex->detect_normal_callback(tex->detect_normal_callback_ud); - } - if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) { - //find the normal texture - roughness_detect_texture = tex; - roughness_channel = VS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); - } - -#endif - } - - if (rd_texture.is_null()) { - //wtf - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); - } - } - - p_textures[i] = rd_texture; - } -#ifdef TOOLS_ENABLED - if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) { - roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); - } -#endif -} - -void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) { - Material *material = material_owner.getornull(p_material); - if (material->shader_type != p_shader_type) { - return; - } - if (material->data) { - material->data->update_parameters(material->params, false, true); - } -} - -void RasterizerStorageRD::_update_queued_materials() { - Material *material = material_update_list; - while (material) { - Material *next = material->update_next; - - if (material->data) { - material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty); - } - material->update_requested = false; - material->texture_dirty = false; - material->uniform_dirty = false; - material->update_next = NULL; - material = next; - } - material_update_list = NULL; -} -/* MESH API */ - -RID RasterizerStorageRD::mesh_create() { - - return mesh_owner.make_rid(Mesh()); -} - -/// Returns stride -void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const VS::SurfaceData &p_surface) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - //ensure blend shape consistency - ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count); - ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size()); - -#ifdef DEBUG_ENABLED - //do a validation, to catch errors first - { - - uint32_t stride = 0; - - for (int i = 0; i < VS::ARRAY_WEIGHTS; i++) { - - if ((p_surface.format & (1 << i))) { - - switch (i) { - - case VS::ARRAY_VERTEX: { - - if (p_surface.format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - stride += sizeof(float) * 2; - } else { - stride += sizeof(float) * 3; - } - - } break; - case VS::ARRAY_NORMAL: { - - if (p_surface.format & VS::ARRAY_COMPRESS_NORMAL) { - stride += sizeof(int8_t) * 4; - } else { - stride += sizeof(float) * 4; - } - - } break; - case VS::ARRAY_TANGENT: { - - if (p_surface.format & VS::ARRAY_COMPRESS_TANGENT) { - stride += sizeof(int8_t) * 4; - } else { - stride += sizeof(float) * 4; - } - - } break; - case VS::ARRAY_COLOR: { - - if (p_surface.format & VS::ARRAY_COMPRESS_COLOR) { - stride += sizeof(int8_t) * 4; - } else { - stride += sizeof(float) * 4; - } - - } break; - case VS::ARRAY_TEX_UV: { - - if (p_surface.format & VS::ARRAY_COMPRESS_TEX_UV) { - stride += sizeof(int16_t) * 2; - } else { - stride += sizeof(float) * 2; - } - - } break; - case VS::ARRAY_TEX_UV2: { - - if (p_surface.format & VS::ARRAY_COMPRESS_TEX_UV2) { - stride += sizeof(int16_t) * 2; - } else { - stride += sizeof(float) * 2; - } - - } break; - case VS::ARRAY_BONES: { - //assumed weights too - - //unique format, internally 16 bits, exposed as single array for 32 - - stride += sizeof(int32_t) * 4; - - } break; - } - } - } - - int expected_size = stride * p_surface.vertex_count; - ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")"); - } - -#endif - - Mesh::Surface *s = memnew(Mesh::Surface); - - s->format = p_surface.format; - s->primitive = p_surface.primitive; - - s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data); - s->vertex_count = p_surface.vertex_count; - - if (p_surface.index_count) { - bool is_index_16 = p_surface.vertex_count <= 65536; - - s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false); - s->index_count = p_surface.index_count; - s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count); - if (p_surface.lods.size()) { - s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size()); - s->lod_count = p_surface.lods.size(); - - for (int i = 0; i < p_surface.lods.size(); i++) { - - uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4); - s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data); - s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices); - s->lods[i].edge_length = p_surface.lods[i].edge_length; - } - } - } - - s->aabb = p_surface.aabb; - s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. - - for (int i = 0; i < p_surface.blend_shapes.size(); i++) { - - if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) { - memdelete(s); - ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()); - } - RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]); - s->blend_shapes.push_back(vertex_buffer); - } - - mesh->blend_shape_count = p_surface.blend_shapes.size(); - - if (mesh->surface_count == 0) { - mesh->bone_aabbs = p_surface.bone_aabbs; - mesh->aabb = p_surface.aabb; - } else { - for (int i = 0; i < p_surface.bone_aabbs.size(); i++) { - mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]); - } - mesh->aabb.merge_with(p_surface.aabb); - } - - s->material = p_surface.material; - - mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1)); - mesh->surfaces[mesh->surface_count] = s; - mesh->surface_count++; - - mesh->instance_dependency.instance_notify_changed(true, true); - - mesh->material_cache.clear(); -} - -int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - return mesh->blend_shape_count; -} - -void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX((int)p_mode, 2); - - mesh->blend_shape_mode = p_mode; -} -VS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED); - return mesh->blend_shape_mode; -} - -void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); - ERR_FAIL_COND(p_data.size() == 0); - uint64_t data_size = p_data.size(); - const uint8_t *r = p_data.ptr(); - - RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r); -} - -void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); - mesh->surfaces[p_surface]->material = p_material; - - mesh->instance_dependency.instance_notify_changed(false, true); - mesh->material_cache.clear(); -} -RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); - - return mesh->surfaces[p_surface]->material; -} - -VS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::SurfaceData()); - ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, VS::SurfaceData()); - - Mesh::Surface &s = *mesh->surfaces[p_surface]; - - VS::SurfaceData sd; - sd.format = s.format; - sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer); - sd.vertex_count = s.vertex_count; - sd.index_count = s.index_count; - sd.primitive = s.primitive; - - if (sd.index_count) { - sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer); - } - sd.aabb = s.aabb; - for (uint32_t i = 0; i < s.lod_count; i++) { - VS::SurfaceData::LOD lod; - lod.edge_length = s.lods[i].edge_length; - lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer); - sd.lods.push_back(lod); - } - - sd.bone_aabbs = s.bone_aabbs; - - for (int i = 0; i < s.blend_shapes.size(); i++) { - Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]); - sd.blend_shapes.push_back(bs); - } - - return sd; -} - -int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - return mesh->surface_count; -} - -void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - mesh->custom_aabb = p_aabb; -} -AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - return mesh->custom_aabb; -} - -AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - if (mesh->custom_aabb != AABB()) { - return mesh->custom_aabb; - } - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - if (!skeleton || skeleton->size == 0) { - return mesh->aabb; - } - - AABB aabb; - - for (uint32_t i = 0; i < mesh->surface_count; i++) { - - AABB laabb; - if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) { - - int bs = mesh->surfaces[i]->bone_aabbs.size(); - const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr(); - - int sbs = skeleton->size; - ERR_CONTINUE(bs > sbs); - const float *baseptr = skeleton->data.ptr(); - - bool first = true; - - if (skeleton->use_2d) { - for (int j = 0; j < bs; j++) { - - if (skbones[0].size == Vector3()) - continue; //bone is unused - - const float *dataptr = baseptr + j * 8; - - Transform mtx; - - mtx.basis.elements[0].x = dataptr[0]; - mtx.basis.elements[1].x = dataptr[1]; - mtx.origin.x = dataptr[3]; - - mtx.basis.elements[0].y = dataptr[4]; - mtx.basis.elements[1].y = dataptr[5]; - mtx.origin.y = dataptr[7]; - - AABB baabb = mtx.xform(skbones[j]); - - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } else { - for (int j = 0; j < bs; j++) { - - if (skbones[0].size == Vector3()) - continue; //bone is unused - - const float *dataptr = baseptr + j * 12; - - Transform mtx; - - mtx.basis.elements[0][0] = dataptr[0]; - mtx.basis.elements[0][1] = dataptr[1]; - mtx.basis.elements[0][2] = dataptr[2]; - mtx.origin.x = dataptr[3]; - mtx.basis.elements[1][0] = dataptr[4]; - mtx.basis.elements[1][1] = dataptr[5]; - mtx.basis.elements[1][2] = dataptr[6]; - mtx.origin.y = dataptr[7]; - mtx.basis.elements[2][0] = dataptr[8]; - mtx.basis.elements[2][1] = dataptr[9]; - mtx.basis.elements[2][2] = dataptr[10]; - mtx.origin.z = dataptr[11]; - - AABB baabb = mtx.xform(skbones[j]); - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } - - if (laabb.size == Vector3()) { - laabb = mesh->surfaces[i]->aabb; - } - } else { - - laabb = mesh->surfaces[i]->aabb; - } - - if (i == 0) { - aabb = laabb; - } else { - aabb.merge_with(laabb); - } - } - - return aabb; -} - -void RasterizerStorageRD::mesh_clear(RID p_mesh) { - - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - for (uint32_t i = 0; i < mesh->surface_count; i++) { - Mesh::Surface &s = *mesh->surfaces[i]; - RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions - if (s.versions) { - memfree(s.versions); //reallocs, so free with memfree. - } - - if (s.index_buffer.is_valid()) { - RD::get_singleton()->free(s.index_buffer); - } - - if (s.lod_count) { - for (uint32_t j = 0; j < s.lod_count; j++) { - RD::get_singleton()->free(s.lods[j].index_buffer); - } - memdelete_arr(s.lods); - } - - for (int32_t j = 0; j < s.blend_shapes.size(); j++) { - RD::get_singleton()->free(s.blend_shapes[j]); - } - - if (s.blend_shape_base_buffer.is_valid()) { - RD::get_singleton()->free(s.blend_shape_base_buffer); - } - - memdelete(mesh->surfaces[i]); - } - if (mesh->surfaces) { - memfree(mesh->surfaces); - } - - mesh->surfaces = nullptr; - mesh->surface_count = 0; - mesh->material_cache.clear(); - mesh->instance_dependency.instance_notify_changed(true, true); -} - -void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) { - uint32_t version = s->version_count; - s->version_count++; - s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count); - - Mesh::Surface::Version &v = s->versions[version]; - - Vector<RD::VertexDescription> attributes; - Vector<RID> buffers; - - uint32_t stride = 0; - - for (int i = 0; i < VS::ARRAY_WEIGHTS; i++) { - - RD::VertexDescription vd; - RID buffer; - vd.location = i; - - if (!(s->format & (1 << i))) { - // Not supplied by surface, use default value - buffer = mesh_default_rd_buffers[i]; - switch (i) { - - case VS::ARRAY_VERTEX: { - - vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; - - } break; - case VS::ARRAY_NORMAL: { - vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; - } break; - case VS::ARRAY_TANGENT: { - - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - } break; - case VS::ARRAY_COLOR: { - - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - - } break; - case VS::ARRAY_TEX_UV: { - - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - - } break; - case VS::ARRAY_TEX_UV2: { - - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - } break; - case VS::ARRAY_BONES: { - - //assumed weights too - vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - } break; - } - } else { - //Supplied, use it - - vd.offset = stride; - vd.stride = 1; //mark that it needs a stride set - buffer = s->vertex_buffer; - - switch (i) { - - case VS::ARRAY_VERTEX: { - - if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - stride += sizeof(float) * 2; - } else { - vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; - stride += sizeof(float) * 3; - } - - } break; - case VS::ARRAY_NORMAL: { - - if (s->format & VS::ARRAY_COMPRESS_NORMAL) { - vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; - stride += sizeof(int8_t) * 4; - } else { - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - stride += sizeof(float) * 4; - } - - } break; - case VS::ARRAY_TANGENT: { - - if (s->format & VS::ARRAY_COMPRESS_TANGENT) { - vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM; - stride += sizeof(int8_t) * 4; - } else { - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - stride += sizeof(float) * 4; - } - - } break; - case VS::ARRAY_COLOR: { - - if (s->format & VS::ARRAY_COMPRESS_COLOR) { - vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - stride += sizeof(int8_t) * 4; - } else { - vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - stride += sizeof(float) * 4; - } - - } break; - case VS::ARRAY_TEX_UV: { - - if (s->format & VS::ARRAY_COMPRESS_TEX_UV) { - vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; - stride += sizeof(int16_t) * 2; - } else { - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - stride += sizeof(float) * 2; - } - - } break; - case VS::ARRAY_TEX_UV2: { - - if (s->format & VS::ARRAY_COMPRESS_TEX_UV2) { - vd.format = RD::DATA_FORMAT_R16G16_SFLOAT; - stride += sizeof(int16_t) * 2; - } else { - vd.format = RD::DATA_FORMAT_R32G32_SFLOAT; - stride += sizeof(float) * 2; - } - - } break; - case VS::ARRAY_BONES: { - //assumed weights too - - //unique format, internally 16 bits, exposed as single array for 32 - - vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT; - stride += sizeof(int32_t) * 4; - - } break; - } - } - - if (!(p_input_mask & (1 << i))) { - continue; // Shader does not need this, skip it - } - - attributes.push_back(vd); - buffers.push_back(buffer); - } - - //update final stride - for (int i = 0; i < attributes.size(); i++) { - if (attributes[i].stride == 1) { - attributes.write[i].stride = stride; - } - } - - v.input_mask = p_input_mask; - v.vertex_format = RD::get_singleton()->vertex_format_create(attributes); - v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers); -} - -////////////////// MULTIMESH - -RID RasterizerStorageRD::multimesh_create() { - - return multimesh_owner.make_rid(MultiMesh()); -} - -void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) { - return; - } - - if (multimesh->buffer.is_valid()) { - RD::get_singleton()->free(multimesh->buffer); - multimesh->buffer = RID(); - multimesh->uniform_set_3d = RID(); //cleared by dependency - } - - if (multimesh->data_cache_dirty_regions) { - memdelete_arr(multimesh->data_cache_dirty_regions); - multimesh->data_cache_dirty_regions = nullptr; - multimesh->data_cache_used_dirty_regions = 0; - } - - multimesh->instances = p_instances; - multimesh->xform_format = p_transform_format; - multimesh->uses_colors = p_use_colors; - multimesh->color_offset_cache = p_transform_format == VS::MULTIMESH_TRANSFORM_2D ? 8 : 12; - multimesh->uses_custom_data = p_use_custom_data; - multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0); - multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0); - multimesh->buffer_set = false; - - //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == VS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances)); - multimesh->data_cache = Vector<float>(); - multimesh->aabb = AABB(); - multimesh->aabb_dirty = false; - multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances); - - if (multimesh->instances) { - - multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4); - } -} - -int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, 0); - return multimesh->instances; -} - -void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - if (multimesh->mesh == p_mesh) { - return; - } - multimesh->mesh = p_mesh; - - if (multimesh->instances == 0) { - return; - } - - if (multimesh->data_cache.size()) { - //we have a data cache, just mark it dirt - _multimesh_mark_all_dirty(multimesh, false, true); - } else if (multimesh->instances) { - //need to re-create AABB unfortunately, calling this has a penalty - if (multimesh->buffer_set) { - Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); - const uint8_t *r = buffer.ptr(); - const float *data = (const float *)r; - _multimesh_re_create_aabb(multimesh, data, multimesh->instances); - } - } - - multimesh->instance_dependency.instance_notify_changed(true, true); -} - -#define MULTIMESH_DIRTY_REGION_SIZE 512 - -void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const { - if (multimesh->data_cache.size() > 0) { - return; //already local - } - ERR_FAIL_COND(multimesh->data_cache.size() > 0); - // this means that the user wants to load/save individual elements, - // for this, the data must reside on CPU, so just copy it there. - multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache); - { - float *w = multimesh->data_cache.ptrw(); - - if (multimesh->buffer_set) { - Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); - { - - const uint8_t *r = buffer.ptr(); - copymem(w, r, buffer.size()); - } - } else { - zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float)); - } - } - uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; - multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count); - for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { - multimesh->data_cache_dirty_regions[i] = 0; - } - multimesh->data_cache_used_dirty_regions = 0; -} - -void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) { - - uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE; -#ifdef DEBUG_ENABLED - uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; - ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug -#endif - if (!multimesh->data_cache_dirty_regions[region_index]) { - multimesh->data_cache_dirty_regions[region_index] = true; - multimesh->data_cache_used_dirty_regions++; - } - - if (p_aabb) { - multimesh->aabb_dirty = true; - } - - if (!multimesh->dirty) { - multimesh->dirty_list = multimesh_dirty_list; - multimesh_dirty_list = multimesh; - multimesh->dirty = true; - } -} - -void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) { - if (p_data) { - uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; - - for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { - if (!multimesh->data_cache_dirty_regions[i]) { - multimesh->data_cache_dirty_regions[i] = true; - multimesh->data_cache_used_dirty_regions++; - } - } - } - - if (p_aabb) { - multimesh->aabb_dirty = true; - } - - if (!multimesh->dirty) { - multimesh->dirty_list = multimesh_dirty_list; - multimesh_dirty_list = multimesh; - multimesh->dirty = true; - } -} - -void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) { - - ERR_FAIL_COND(multimesh->mesh.is_null()); - AABB aabb; - AABB mesh_aabb = mesh_get_aabb(multimesh->mesh); - for (int i = 0; i < p_instances; i++) { - const float *data = p_data + multimesh->stride_cache * i; - Transform t; - - if (multimesh->xform_format == VS::MULTIMESH_TRANSFORM_3D) { - - t.basis.elements[0][0] = data[0]; - t.basis.elements[0][1] = data[1]; - t.basis.elements[0][2] = data[2]; - t.origin.x = data[3]; - t.basis.elements[1][0] = data[4]; - t.basis.elements[1][1] = data[5]; - t.basis.elements[1][2] = data[6]; - t.origin.y = data[7]; - t.basis.elements[2][0] = data[8]; - t.basis.elements[2][1] = data[9]; - t.basis.elements[2][2] = data[10]; - t.origin.z = data[11]; - - } else { - - t.basis.elements[0].x = data[0]; - t.basis.elements[1].x = data[1]; - t.origin.x = data[3]; - - t.basis.elements[0].y = data[4]; - t.basis.elements[1].y = data[5]; - t.origin.y = data[7]; - } - - if (i == 0) { - aabb = t.xform(mesh_aabb); - } else { - aabb.merge_with(t.xform(mesh_aabb)); - } - } - - multimesh->aabb = aabb; -} - -void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->instances); - ERR_FAIL_COND(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_3D); - - _multimesh_make_local(multimesh); - - { - float *w = multimesh->data_cache.ptrw(); - - float *dataptr = w + p_index * multimesh->stride_cache; - - dataptr[0] = p_transform.basis.elements[0][0]; - dataptr[1] = p_transform.basis.elements[0][1]; - dataptr[2] = p_transform.basis.elements[0][2]; - dataptr[3] = p_transform.origin.x; - dataptr[4] = p_transform.basis.elements[1][0]; - dataptr[5] = p_transform.basis.elements[1][1]; - dataptr[6] = p_transform.basis.elements[1][2]; - dataptr[7] = p_transform.origin.y; - dataptr[8] = p_transform.basis.elements[2][0]; - dataptr[9] = p_transform.basis.elements[2][1]; - dataptr[10] = p_transform.basis.elements[2][2]; - dataptr[11] = p_transform.origin.z; - } - - _multimesh_mark_dirty(multimesh, p_index, true); -} - -void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->instances); - ERR_FAIL_COND(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_2D); - - _multimesh_make_local(multimesh); - - { - float *w = multimesh->data_cache.ptrw(); - - float *dataptr = w + p_index * multimesh->stride_cache; - - dataptr[0] = p_transform.elements[0][0]; - dataptr[1] = p_transform.elements[1][0]; - dataptr[2] = 0; - dataptr[3] = p_transform.elements[2][0]; - dataptr[4] = p_transform.elements[0][1]; - dataptr[5] = p_transform.elements[1][1]; - dataptr[6] = 0; - dataptr[7] = p_transform.elements[2][1]; - } - - _multimesh_mark_dirty(multimesh, p_index, true); -} -void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->instances); - ERR_FAIL_COND(!multimesh->uses_colors); - - _multimesh_make_local(multimesh); - - { - float *w = multimesh->data_cache.ptrw(); - - float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache; - - dataptr[0] = p_color.r; - dataptr[1] = p_color.g; - dataptr[2] = p_color.b; - dataptr[3] = p_color.a; - } - - _multimesh_mark_dirty(multimesh, p_index, false); -} -void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->instances); - ERR_FAIL_COND(!multimesh->uses_custom_data); - - _multimesh_make_local(multimesh); - - { - float *w = multimesh->data_cache.ptrw(); - - float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; - - dataptr[0] = p_color.r; - dataptr[1] = p_color.g; - dataptr[2] = p_color.b; - dataptr[3] = p_color.a; - } - - _multimesh_mark_dirty(multimesh, p_index, false); -} - -RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, RID()); - - return multimesh->mesh; -} - -Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform()); - ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform()); - ERR_FAIL_COND_V(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_3D, Transform()); - - _multimesh_make_local(multimesh); - - Transform t; - { - const float *r = multimesh->data_cache.ptr(); - - const float *dataptr = r + p_index * multimesh->stride_cache; - - t.basis.elements[0][0] = dataptr[0]; - t.basis.elements[0][1] = dataptr[1]; - t.basis.elements[0][2] = dataptr[2]; - t.origin.x = dataptr[3]; - t.basis.elements[1][0] = dataptr[4]; - t.basis.elements[1][1] = dataptr[5]; - t.basis.elements[1][2] = dataptr[6]; - t.origin.y = dataptr[7]; - t.basis.elements[2][0] = dataptr[8]; - t.basis.elements[2][1] = dataptr[9]; - t.basis.elements[2][2] = dataptr[10]; - t.origin.z = dataptr[11]; - } - - return t; -} -Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform2D()); - ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D()); - ERR_FAIL_COND_V(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_2D, Transform2D()); - - _multimesh_make_local(multimesh); - - Transform2D t; - { - const float *r = multimesh->data_cache.ptr(); - - const float *dataptr = r + p_index * multimesh->stride_cache; - - t.elements[0][0] = dataptr[0]; - t.elements[1][0] = dataptr[1]; - t.elements[2][0] = dataptr[3]; - t.elements[0][1] = dataptr[4]; - t.elements[1][1] = dataptr[5]; - t.elements[2][1] = dataptr[7]; - } - - return t; -} -Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); - ERR_FAIL_COND_V(!multimesh->uses_colors, Color()); - - _multimesh_make_local(multimesh); - - Color c; - { - const float *r = multimesh->data_cache.ptr(); - - const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache; - - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - } - - return c; -} -Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); - ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color()); - - _multimesh_make_local(multimesh); - - Color c; - { - const float *r = multimesh->data_cache.ptr(); - - const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; - - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - } - - return c; -} - -void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); - - { - const float *r = p_buffer.ptr(); - RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false); - multimesh->buffer_set = true; - } - - if (multimesh->data_cache.size()) { - //if we have a data cache, just update it - multimesh->data_cache = p_buffer; - { - //clear dirty since nothing will be dirty anymore - uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; - for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { - multimesh->data_cache_dirty_regions[i] = false; - } - multimesh->data_cache_used_dirty_regions = 0; - } - - _multimesh_mark_all_dirty(multimesh, false, true); //update AABB - } else if (multimesh->mesh.is_valid()) { - //if we have a mesh set, we need to re-generate the AABB from the new data - const float *data = p_buffer.ptr(); - - _multimesh_re_create_aabb(multimesh, data, multimesh->instances); - multimesh->instance_dependency.instance_notify_changed(true, false); - } -} - -Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Vector<float>()); - if (multimesh->buffer.is_null()) { - return Vector<float>(); - } else if (multimesh->data_cache.size()) { - return multimesh->data_cache; - } else { - //get from memory - - Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); - Vector<float> ret; - ret.resize(multimesh->instances); - { - float *w = multimesh->data_cache.ptrw(); - const uint8_t *r = buffer.ptr(); - copymem(w, r, buffer.size()); - } - - return ret; - } -} - -void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances); - if (multimesh->visible_instances == p_visible) { - return; - } - - if (multimesh->data_cache.size()) { - //there is a data cache.. - _multimesh_mark_all_dirty(multimesh, false, true); - } - - multimesh->visible_instances = p_visible; -} -int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, 0); - return multimesh->visible_instances; -} - -AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, AABB()); - if (multimesh->aabb_dirty) { - const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes(); - } - return multimesh->aabb; -} - -void RasterizerStorageRD::_update_dirty_multimeshes() { - - while (multimesh_dirty_list) { - - MultiMesh *multimesh = multimesh_dirty_list; - - if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists - const float *data = multimesh->data_cache.ptr(); - - uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; - - if (multimesh->data_cache_used_dirty_regions) { - - uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; - uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; - - uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float); - - if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) { - //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much - RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false); - } else { - //not that many regions? update them all - for (uint32_t i = 0; i < visible_region_count; i++) { - if (multimesh->data_cache_dirty_regions[i]) { - uint64_t offset = i * region_size; - uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float); - RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false); - } - } - } - - for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { - multimesh->data_cache_dirty_regions[i] = false; - } - - multimesh->data_cache_used_dirty_regions = 0; - } - - if (multimesh->aabb_dirty) { - //aabb is dirty.. - _multimesh_re_create_aabb(multimesh, data, visible_instances); - multimesh->aabb_dirty = false; - multimesh->instance_dependency.instance_notify_changed(true, false); - } - } - - multimesh_dirty_list = multimesh->dirty_list; - - multimesh->dirty_list = nullptr; - multimesh->dirty = false; - } - - multimesh_dirty_list = nullptr; -} - -/* SKELETON */ - -/* SKELETON API */ - -RID RasterizerStorageRD::skeleton_create() { - - return skeleton_owner.make_rid(Skeleton()); -} - -void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) { - - if (!skeleton->dirty) { - skeleton->dirty = true; - skeleton->dirty_list = skeleton_dirty_list; - skeleton_dirty_list = skeleton; - } -} - -void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - ERR_FAIL_COND(p_bones < 0); - - if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) - return; - - skeleton->size = p_bones; - skeleton->use_2d = p_2d_skeleton; - skeleton->uniform_set_3d = RID(); - - if (skeleton->buffer.is_valid()) { - RD::get_singleton()->free(skeleton->buffer); - skeleton->buffer = RID(); - skeleton->data.resize(0); - } - - if (skeleton->size) { - - skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12)); - skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float)); - zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float)); - - _skeleton_make_dirty(skeleton); - } -} -int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, 0); - - return skeleton->size; -} - -void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(skeleton->use_2d); - - float *dataptr = skeleton->data.ptrw() + p_bone * 12; - - dataptr[0] = p_transform.basis.elements[0][0]; - dataptr[1] = p_transform.basis.elements[0][1]; - dataptr[2] = p_transform.basis.elements[0][2]; - dataptr[3] = p_transform.origin.x; - dataptr[4] = p_transform.basis.elements[1][0]; - dataptr[5] = p_transform.basis.elements[1][1]; - dataptr[6] = p_transform.basis.elements[1][2]; - dataptr[7] = p_transform.origin.y; - dataptr[8] = p_transform.basis.elements[2][0]; - dataptr[9] = p_transform.basis.elements[2][1]; - dataptr[10] = p_transform.basis.elements[2][2]; - dataptr[11] = p_transform.origin.z; - - _skeleton_make_dirty(skeleton); -} - -Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND_V(!skeleton, Transform()); - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform()); - ERR_FAIL_COND_V(skeleton->use_2d, Transform()); - - const float *dataptr = skeleton->data.ptr() + p_bone * 12; - - Transform t; - - t.basis.elements[0][0] = dataptr[0]; - t.basis.elements[0][1] = dataptr[1]; - t.basis.elements[0][2] = dataptr[2]; - t.origin.x = dataptr[3]; - t.basis.elements[1][0] = dataptr[4]; - t.basis.elements[1][1] = dataptr[5]; - t.basis.elements[1][2] = dataptr[6]; - t.origin.y = dataptr[7]; - t.basis.elements[2][0] = dataptr[8]; - t.basis.elements[2][1] = dataptr[9]; - t.basis.elements[2][2] = dataptr[10]; - t.origin.z = dataptr[11]; - - return t; -} -void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(!skeleton->use_2d); - - float *dataptr = skeleton->data.ptrw() + p_bone * 8; - - dataptr[0] = p_transform.elements[0][0]; - dataptr[1] = p_transform.elements[1][0]; - dataptr[2] = 0; - dataptr[3] = p_transform.elements[2][0]; - dataptr[4] = p_transform.elements[0][1]; - dataptr[5] = p_transform.elements[1][1]; - dataptr[6] = 0; - dataptr[7] = p_transform.elements[2][1]; - - _skeleton_make_dirty(skeleton); -} -Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND_V(!skeleton, Transform2D()); - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); - ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); - - const float *dataptr = skeleton->data.ptr() + p_bone * 8; - - Transform2D t; - t.elements[0][0] = dataptr[0]; - t.elements[1][0] = dataptr[1]; - t.elements[2][0] = dataptr[3]; - t.elements[0][1] = dataptr[4]; - t.elements[1][1] = dataptr[5]; - t.elements[2][1] = dataptr[7]; - - return t; -} - -void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - - ERR_FAIL_COND(!skeleton->use_2d); - - skeleton->base_transform_2d = p_base_transform; -} - -void RasterizerStorageRD::_update_dirty_skeletons() { - - while (skeleton_dirty_list) { - - Skeleton *skeleton = skeleton_dirty_list; - - if (skeleton->size) { - - RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false); - } - - skeleton_dirty_list = skeleton->dirty_list; - - skeleton->instance_dependency.instance_notify_changed(true, false); - - skeleton->dirty = false; - skeleton->dirty_list = nullptr; - } - - skeleton_dirty_list = nullptr; -} - -/* LIGHT */ - -RID RasterizerStorageRD::light_create(VS::LightType p_type) { - - Light light; - light.type = p_type; - - light.param[VS::LIGHT_PARAM_ENERGY] = 1.0; - light.param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; - light.param[VS::LIGHT_PARAM_SPECULAR] = 0.5; - light.param[VS::LIGHT_PARAM_RANGE] = 1.0; - light.param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; - light.param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45; - light.param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; - light.param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; - light.param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; - light.param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; - light.param[VS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; - light.param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1; - light.param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1; - - return light_owner.make_rid(light); -} - -void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->color = p_color; -} -void RasterizerStorageRD::light_set_param(RID p_light, VS::LightParam p_param, float p_value) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX); - - switch (p_param) { - case VS::LIGHT_PARAM_RANGE: - case VS::LIGHT_PARAM_SPOT_ANGLE: - case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: - case VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: - case VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: - case VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: - case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: - case VS::LIGHT_PARAM_SHADOW_BIAS: { - - light->version++; - light->instance_dependency.instance_notify_changed(true, false); - } break; - default: { - } - } - - light->param[p_param] = p_value; -} -void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - light->shadow = p_enabled; - - light->version++; - light->instance_dependency.instance_notify_changed(true, false); -} - -void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - light->shadow_color = p_color; -} - -void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->projector = p_texture; -} - -void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->negative = p_enable; -} -void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->cull_mask = p_mask; - - light->version++; - light->instance_dependency.instance_notify_changed(true, false); -} - -void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->reverse_cull = p_enabled; - - light->version++; - light->instance_dependency.instance_notify_changed(true, false); -} - -void RasterizerStorageRD::light_set_use_gi(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->use_gi = p_enabled; - - light->version++; - light->instance_dependency.instance_notify_changed(true, false); -} -void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_mode = p_mode; - - light->version++; - light->instance_dependency.instance_notify_changed(true, false); -} - -VS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE); - - return light->omni_shadow_mode; -} - -void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_shadow_mode = p_mode; - light->version++; - light->instance_dependency.instance_notify_changed(true, false); -} - -void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_blend_splits = p_enable; - light->version++; - light->instance_dependency.instance_notify_changed(true, false); -} - -bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->directional_blend_splits; -} - -VS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - - return light->directional_shadow_mode; -} - -void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) { - - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_range_mode = p_range_mode; -} - -VS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - - return light->directional_range_mode; -} - -bool RasterizerStorageRD::light_get_use_gi(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->use_gi; -} - -uint64_t RasterizerStorageRD::light_get_version(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->version; -} - -AABB RasterizerStorageRD::light_get_aabb(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - - case VS::LIGHT_SPOT: { - - float len = light->param[VS::LIGHT_PARAM_RANGE]; - float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - }; - case VS::LIGHT_OMNI: { - - float r = light->param[VS::LIGHT_PARAM_RANGE]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - }; - case VS::LIGHT_DIRECTIONAL: { - - return AABB(); - }; - } - - ERR_FAIL_V(AABB()); -} - -/* REFLECTION PROBE */ - -RID RasterizerStorageRD::reflection_probe_create() { - - return reflection_probe_owner.make_rid(ReflectionProbe()); -} - -void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->update_mode = p_mode; - reflection_probe->instance_dependency.instance_notify_changed(true, false); -} - -void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->intensity = p_intensity; -} - -void RasterizerStorageRD::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient = p_ambient; -} - -void RasterizerStorageRD::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_energy = p_energy; -} - -void RasterizerStorageRD::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_probe_contrib = p_contrib; -} - -void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->max_distance = p_distance; - - reflection_probe->instance_dependency.instance_notify_changed(true, false); -} -void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->extents = p_extents; - reflection_probe->instance_dependency.instance_notify_changed(true, false); -} -void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->origin_offset = p_offset; - reflection_probe->instance_dependency.instance_notify_changed(true, false); -} - -void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); -} -void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->box_projection = p_enable; -} - -void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); -} -void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->cull_mask = p_layers; - reflection_probe->instance_dependency.instance_notify_changed(true, false); -} - -void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { - - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - ERR_FAIL_COND(p_resolution < 32); - - reflection_probe->resolution = p_resolution; -} - -AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, AABB()); - - AABB aabb; - aabb.position = -reflection_probe->extents; - aabb.size = reflection_probe->extents * 2.0; - - return aabb; -} -VS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS); - - return reflection_probe->update_mode; -} - -uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->cull_mask; -} - -Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->extents; -} -Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->origin_offset; -} - -bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->enable_shadows; -} - -float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->max_distance; -} - -int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->resolution; -} - -float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->intensity; -} -bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->interior; -} -bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->box_projection; -} - -Color RasterizerStorageRD::reflection_probe_get_interior_ambient(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Color()); - - return reflection_probe->interior_ambient; -} -float RasterizerStorageRD::reflection_probe_get_interior_ambient_energy(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->interior_ambient_energy; -} -float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribution(RID p_probe) const { - - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->interior_ambient_probe_contrib; -} - -RID RasterizerStorageRD::gi_probe_create() { - - return gi_probe_owner.make_rid(GIProbe()); -} - -void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - if (gi_probe->octree_buffer.is_valid()) { - RD::get_singleton()->free(gi_probe->octree_buffer); - RD::get_singleton()->free(gi_probe->data_buffer); - if (gi_probe->sdf_texture.is_valid()) { - RD::get_singleton()->free(gi_probe->sdf_texture); - } - - gi_probe->sdf_texture = RID(); - gi_probe->octree_buffer = RID(); - gi_probe->data_buffer = RID(); - gi_probe->octree_buffer_size = 0; - gi_probe->data_buffer_size = 0; - gi_probe->cell_count = 0; - } - - gi_probe->to_cell_xform = p_to_cell_xform; - gi_probe->bounds = p_aabb; - gi_probe->octree_size = p_octree_size; - gi_probe->level_counts = p_level_counts; - - if (p_octree_cells.size()) { - ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32 - - uint32_t cell_count = p_octree_cells.size() / 32; - - ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches - - gi_probe->cell_count = cell_count; - gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); - gi_probe->octree_buffer_size = p_octree_cells.size(); - gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); - gi_probe->data_buffer_size = p_data_cells.size(); - - if (p_distance_field.size()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = gi_probe->octree_size.x; - tf.height = gi_probe->octree_size.y; - tf.depth = gi_probe->octree_size.z; - tf.type = RD::TEXTURE_TYPE_3D; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - Vector<Vector<uint8_t>> s; - s.push_back(p_distance_field); - gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); - } -#if 0 - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = gi_probe->octree_size.x; - tf.height = gi_probe->octree_size.y; - tf.depth = gi_probe->octree_size.z; - tf.type = RD::TEXTURE_TYPE_3D; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM); - tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT); - gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - RID shared_tex; - { - - RD::TextureView tv; - tv.format_override = RD::DATA_FORMAT_R8_UINT; - shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture); - } - //update SDF texture - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 1; - u.ids.push_back(gi_probe->octree_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.ids.push_back(gi_probe->data_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 3; - u.ids.push_back(shared_tex); - uniforms.push_back(u); - } - - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0); - - { - uint32_t push_constant[4] = { 0, 0, 0, 0 }; - - for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) { - push_constant[0] += gi_probe->level_counts[i]; - } - push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1]; - - print_line("offset: " + itos(push_constant[0])); - print_line("size: " + itos(push_constant[1])); - //create SDF - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4); - RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4); - RD::get_singleton()->compute_list_end(); - } - - RD::get_singleton()->free(uniform_set); - RD::get_singleton()->free(shared_tex); - } -#endif - } - - gi_probe->version++; - gi_probe->data_version++; - - gi_probe->instance_dependency.instance_notify_changed(true, false); -} - -AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, AABB()); - - return gi_probe->bounds; -} - -Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector3i()); - return gi_probe->octree_size; -} -Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); - - if (gi_probe->octree_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer); - } - return Vector<uint8_t>(); -} -Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); - - if (gi_probe->data_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer); - } - return Vector<uint8_t>(); -} -Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); - - if (gi_probe->data_buffer.is_valid()) { - return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0); - } - return Vector<uint8_t>(); -} -Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<int>()); - - return gi_probe->level_counts; -} -Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Transform()); - - return gi_probe->to_cell_xform; -} - -void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->dynamic_range = p_range; - gi_probe->version++; -} -float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - - return gi_probe->dynamic_range; -} - -void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->propagation = p_range; - gi_probe->version++; -} -float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->propagation; -} - -void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->energy = p_energy; -} -float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->energy; -} - -void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->ao = p_ao; -} -float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->ao; -} - -void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) { - - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->ao_size = p_strength; -} - -float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->ao_size; -} - -void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->bias = p_bias; -} -float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->bias; -} - -void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->normal_bias = p_normal_bias; -} -float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->normal_bias; -} - -void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) { - - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->anisotropy_strength = p_strength; -} - -float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->anisotropy_strength; -} - -void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->interior = p_enable; -} - -void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); - - gi_probe->use_two_bounces = p_enable; - gi_probe->version++; -} - -bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, false); - return gi_probe->use_two_bounces; -} - -bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->interior; -} - -uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->version; -} - -uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->data_version; -} - -RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const { - - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->octree_buffer; -} -RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const { - - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->data_buffer; -} - -RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - - return gi_probe->sdf_texture; -} - -/* RENDER TARGET API */ - -void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) { - - //free in reverse dependency order - if (rt->framebuffer.is_valid()) { - RD::get_singleton()->free(rt->framebuffer); - } - - if (rt->color.is_valid()) { - RD::get_singleton()->free(rt->color); - } - - if (rt->backbuffer.is_valid()) { - RD::get_singleton()->free(rt->backbuffer); - rt->backbuffer = RID(); - rt->backbuffer_fb = RID(); - for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { - //just erase copies, since the rest are erased by dependency - RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy); - } - rt->backbuffer_mipmaps.clear(); - if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) { - RD::get_singleton()->free(rt->backbuffer_uniform_set); - } - rt->backbuffer_uniform_set = RID(); - } - - rt->framebuffer = RID(); - rt->color = RID(); -} - -void RasterizerStorageRD::_update_render_target(RenderTarget *rt) { - - if (rt->texture.is_null()) { - //create a placeholder until updated - rt->texture = texture_2d_placeholder_create(); - Texture *tex = texture_owner.getornull(rt->texture); - tex->is_render_target = true; - } - - _clear_render_target(rt); - - if (rt->size.width == 0 || rt->size.height == 0) { - return; - } - //until we implement support for HDR monitors (and render target is attached to screen), this is enough. - rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = rt->color_format; - rd_format.width = rt->size.width; - rd_format.height = rt->size.height; - rd_format.depth = 1; - rd_format.array_layers = 1; - rd_format.mipmaps = 1; - rd_format.type = RD::TEXTURE_TYPE_2D; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - rd_format.shareable_formats.push_back(rt->color_format); - rd_format.shareable_formats.push_back(rt->color_format_srgb); - } - - rt->color = RD::get_singleton()->texture_create(rd_format, rd_view); - ERR_FAIL_COND(rt->color.is_null()); - - Vector<RID> fb_textures; - fb_textures.push_back(rt->color); - rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures); - if (rt->framebuffer.is_null()) { - _clear_render_target(rt); - ERR_FAIL_COND(rt->framebuffer.is_null()); - } - - { //update texture - - Texture *tex = texture_owner.getornull(rt->texture); - - //free existing textures - if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { - RD::get_singleton()->free(tex->rd_texture); - } - if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { - RD::get_singleton()->free(tex->rd_texture_srgb); - } - - tex->rd_texture = RID(); - tex->rd_texture_srgb = RID(); - - //create shared textures to the color buffer, - //so transparent can be supported - RD::TextureView view; - view.format_override = rt->color_format; - if (!rt->flags[RENDER_TARGET_TRANSPARENT]) { - view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } - tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color); - if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) { - view.format_override = rt->color_format_srgb; - tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color); - } - tex->rd_view = view; - tex->width = rt->size.width; - tex->height = rt->size.height; - tex->width_2d = rt->size.width; - tex->height_2d = rt->size.height; - tex->rd_format = rt->color_format; - tex->rd_format_srgb = rt->color_format_srgb; - tex->format = rt->image_format; - - Vector<RID> proxies = tex->proxies; //make a copy, since update may change it - for (int i = 0; i < proxies.size(); i++) { - texture_proxy_update(proxies[i], rt->texture); - } - } -} - -void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) { - ERR_FAIL_COND(rt->backbuffer.is_valid()); - - uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8); - RD::TextureFormat tf; - tf.format = rt->color_format; - tf.width = rt->size.width; - tf.height = rt->size.height; - tf.type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tf.mipmaps = mipmaps_required; - - rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - { - Vector<RID> backbuffer_att; - RID backbuffer_fb_tex = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); - backbuffer_att.push_back(backbuffer_fb_tex); - rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(backbuffer_att); - } - - //create mipmaps - for (uint32_t i = 1; i < mipmaps_required; i++) { - - RenderTarget::BackbufferMipmap mm; - { - mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); - Vector<RID> mm_fb_at; - mm_fb_at.push_back(mm.mipmap); - mm.mipmap_fb = RD::get_singleton()->framebuffer_create(mm_fb_at); - } - - { - Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i); - - RD::TextureFormat mmtf = tf; - mmtf.width = mm_size.width; - mmtf.height = mm_size.height; - mmtf.mipmaps = 1; - - mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView()); - Vector<RID> mm_fb_at; - mm_fb_at.push_back(mm.mipmap_copy); - mm.mipmap_copy_fb = RD::get_singleton()->framebuffer_create(mm_fb_at); - } - - rt->backbuffer_mipmaps.push_back(mm); - } -} - -RID RasterizerStorageRD::render_target_create() { - RenderTarget render_target; - - render_target.was_used = false; - render_target.clear_requested = false; - - for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) { - render_target.flags[i] = false; - } - _update_render_target(&render_target); - return render_target_owner.make_rid(render_target); -} - -void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) { - //unused for this render target -} - -void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - rt->size.x = p_width; - rt->size.y = p_height; - _update_render_target(rt); -} - -RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - return rt->texture; -} - -void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { -} - -void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - rt->flags[p_flag] = p_value; - _update_render_target(rt); -} - -bool RasterizerStorageRD::render_target_was_used(RID p_render_target) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, false); - return rt->was_used; -} - -void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - rt->was_used = false; -} - -Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, Size2()); - - return rt->size; -} - -RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - return rt->framebuffer; -} - -void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = true; - rt->clear_color = p_clear_color; -} - -bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, false); - return rt->clear_requested; -} - -Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, Color()); - return rt->clear_color; -} - -void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - rt->clear_requested = false; -} - -void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) { - - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - if (!rt->clear_requested) { - return; - } - Vector<Color> clear_colors; - clear_colors.push_back(rt->clear_color); - RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); - RD::get_singleton()->draw_list_end(); - rt->clear_requested = false; -} - -void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - if (!rt->backbuffer.is_valid()) { - _create_render_target_backbuffer(rt); - } - - Rect2i region = p_region; - Rect2 blur_region; - if (region == Rect2i()) { - region.size = rt->size; - } else { - blur_region = region; - blur_region.position /= rt->size; - blur_region.size /= rt->size; - } - - //single texture copy for backbuffer - RD::get_singleton()->texture_copy(rt->color, rt->backbuffer, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true); - //effects.copy(rt->color, rt->backbuffer_fb, blur_region); - - //then mipmap blur - RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. - Vector2 pixel_size = Vector2(1.0 / rt->size.width, 1.0 / rt->size.height); - - for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { - pixel_size *= 2.0; //go halfway - const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i]; - effects.gaussian_blur(prev_texture, mm.mipmap_copy_fb, mm.mipmap_copy, mm.mipmap_fb, pixel_size, blur_region); - prev_texture = mm.mipmap; - } -} - -RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - if (!rt->backbuffer.is_valid()) { - _create_render_target_backbuffer(rt); - } - - if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) { - return rt->backbuffer_uniform_set; //if still valid, return/reuse it. - } - - //create otherwise - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - u.ids.push_back(rt->backbuffer); - uniforms.push_back(u); - - rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3); - ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID()); - - return rt->backbuffer_uniform_set; -} - -void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { - if (mesh_owner.owns(p_base)) { - Mesh *mesh = mesh_owner.getornull(p_base); - p_instance->update_dependency(&mesh->instance_dependency); - } else if (multimesh_owner.owns(p_base)) { - - MultiMesh *multimesh = multimesh_owner.getornull(p_base); - p_instance->update_dependency(&multimesh->instance_dependency); - if (multimesh->mesh.is_valid()) { - base_update_dependency(multimesh->mesh, p_instance); - } - } else if (reflection_probe_owner.owns(p_base)) { - ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); - p_instance->update_dependency(&rp->instance_dependency); - } else if (gi_probe_owner.owns(p_base)) { - GIProbe *gip = gi_probe_owner.getornull(p_base); - p_instance->update_dependency(&gip->instance_dependency); - } else if (light_owner.owns(p_base)) { - Light *l = light_owner.getornull(p_base); - p_instance->update_dependency(&l->instance_dependency); - } -} - -void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { - - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - p_instance->update_dependency(&skeleton->instance_dependency); -} - -VS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { - - if (mesh_owner.owns(p_rid)) { - return VS::INSTANCE_MESH; - } - if (multimesh_owner.owns(p_rid)) { - return VS::INSTANCE_MULTIMESH; - } - if (reflection_probe_owner.owns(p_rid)) { - return VS::INSTANCE_REFLECTION_PROBE; - } - if (gi_probe_owner.owns(p_rid)) { - return VS::INSTANCE_GI_PROBE; - } - if (light_owner.owns(p_rid)) { - return VS::INSTANCE_LIGHT; - } - - return VS::INSTANCE_NONE; -} -void RasterizerStorageRD::update_dirty_resources() { - _update_queued_materials(); - _update_dirty_multimeshes(); - _update_dirty_skeletons(); -} - -bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { - - if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { - return true; - } - - if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { - return true; - } - - if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { - return true; - } - - if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { - return true; - } - - if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) { - return true; - } - - return false; -} -bool RasterizerStorageRD::free(RID p_rid) { - - if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.getornull(p_rid); - - ERR_FAIL_COND_V(t->is_render_target, false); - - if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) { - //erase this first, as it's a dependency of the one below - RD::get_singleton()->free(t->rd_texture_srgb); - } - if (RD::get_singleton()->texture_is_valid(t->rd_texture)) { - RD::get_singleton()->free(t->rd_texture); - } - - if (t->is_proxy && t->proxy_to.is_valid()) { - Texture *proxy_to = texture_owner.getornull(t->proxy_to); - if (proxy_to) { - proxy_to->proxies.erase(p_rid); - } - } - - for (int i = 0; i < t->proxies.size(); i++) { - Texture *p = texture_owner.getornull(t->proxies[i]); - ERR_CONTINUE(!p); - p->proxy_to = RID(); - p->rd_texture = RID(); - p->rd_texture_srgb = RID(); - } - texture_owner.free(p_rid); - - } else if (shader_owner.owns(p_rid)) { - Shader *shader = shader_owner.getornull(p_rid); - //make material unreference this - while (shader->owners.size()) { - material_set_shader(shader->owners.front()->get()->self, RID()); - } - //clear data if exists - if (shader->data) { - memdelete(shader->data); - } - shader_owner.free(p_rid); - - } else if (material_owner.owns(p_rid)) { - Material *material = material_owner.getornull(p_rid); - if (material->update_requested) { - _update_queued_materials(); - } - material_set_shader(p_rid, RID()); //clean up shader - material->instance_dependency.instance_notify_deleted(p_rid); - material_owner.free(p_rid); - } else if (mesh_owner.owns(p_rid)) { - mesh_clear(p_rid); - Mesh *mesh = mesh_owner.getornull(p_rid); - mesh->instance_dependency.instance_notify_deleted(p_rid); - mesh_owner.free(p_rid); - } else if (multimesh_owner.owns(p_rid)) { - _update_dirty_multimeshes(); - multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_2D); - MultiMesh *multimesh = multimesh_owner.getornull(p_rid); - multimesh->instance_dependency.instance_notify_deleted(p_rid); - multimesh_owner.free(p_rid); - } else if (skeleton_owner.owns(p_rid)) { - _update_dirty_skeletons(); - skeleton_allocate(p_rid, 0); - Skeleton *skeleton = skeleton_owner.getornull(p_rid); - skeleton->instance_dependency.instance_notify_deleted(p_rid); - skeleton_owner.free(p_rid); - } else if (reflection_probe_owner.owns(p_rid)) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); - reflection_probe->instance_dependency.instance_notify_deleted(p_rid); - reflection_probe_owner.free(p_rid); - } else if (gi_probe_owner.owns(p_rid)) { - gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate - GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); - gi_probe->instance_dependency.instance_notify_deleted(p_rid); - gi_probe_owner.free(p_rid); - - } else if (light_owner.owns(p_rid)) { - - // delete the texture - Light *light = light_owner.getornull(p_rid); - light->instance_dependency.instance_notify_deleted(p_rid); - light_owner.free(p_rid); - - } else if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.getornull(p_rid); - - _clear_render_target(rt); - - if (rt->texture.is_valid()) { - Texture *tex = texture_owner.getornull(rt->texture); - tex->is_render_target = false; - free(rt->texture); - } - - render_target_owner.free(p_rid); - } else { - return false; - } - - return true; -} - -RasterizerEffectsRD *RasterizerStorageRD::get_effects() { - return &effects; -} - -void RasterizerStorageRD::capture_timestamps_begin() { - RD::get_singleton()->capture_timestamp("Frame Begin", false); -} - -void RasterizerStorageRD::capture_timestamp(const String &p_name) { - RD::get_singleton()->capture_timestamp(p_name, true); -} - -uint32_t RasterizerStorageRD::get_captured_timestamps_count() const { - return RD::get_singleton()->get_captured_timestamps_count(); -} -uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const { - return RD::get_singleton()->get_captured_timestamps_frame(); -} - -uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const { - return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index); -} -uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const { - return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index); -} -String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const { - return RD::get_singleton()->get_captured_timestamp_name(p_index); -} - -RasterizerStorageRD::RasterizerStorageRD() { - - for (int i = 0; i < SHADER_TYPE_MAX; i++) { - shader_data_request_func[i] = NULL; - } - - material_update_list = NULL; - { //create default textures - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 128); - pv.set(i * 4 + 1, 128); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 128); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); - } - - { //create default cubemap - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default cubemap array - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_CUBE; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default 3D - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.depth = 4; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.type = RD::TEXTURE_TYPE_3D; - - Vector<uint8_t> pv; - pv.resize(64 * 4); - for (int i = 0; i < 64; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - //default samplers - for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::SamplerState sampler_state; - switch (i) { - case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.max_lod = 0; - } break; - case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { - - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.max_lod = 0; - } break; - case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - } break; - case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - - } break; - case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy"); - } break; - case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { - sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.use_anisotropy = true; - sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy"); - - } break; - default: { - } - } - switch (j) { - case VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { - - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; - - } break; - case VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; - } break; - case VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { - sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - } break; - default: { - } - } - - default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); - } - } - - //default rd buffers - { - - { //vertex - - Vector<uint8_t> buffer; - buffer.resize(sizeof(float) * 3); - { - uint8_t *w = buffer.ptrw(); - float *fptr = (float *)w; - fptr[0] = 0.0; - fptr[1] = 0.0; - fptr[2] = 0.0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} - -{ //normal - Vector<uint8_t> buffer; - buffer.resize(sizeof(float) * 3); - { - uint8_t *w = buffer.ptrw(); - float *fptr = (float *)w; - fptr[0] = 1.0; - fptr[1] = 0.0; - fptr[2] = 0.0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} - -{ //tangent - Vector<uint8_t> buffer; - buffer.resize(sizeof(float) * 4); - { - uint8_t *w = buffer.ptrw(); - float *fptr = (float *)w; - fptr[0] = 1.0; - fptr[1] = 0.0; - fptr[2] = 0.0; - fptr[3] = 0.0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} - -{ //color - Vector<uint8_t> buffer; - buffer.resize(sizeof(float) * 4); - { - uint8_t *w = buffer.ptrw(); - float *fptr = (float *)w; - fptr[0] = 1.0; - fptr[1] = 1.0; - fptr[2] = 1.0; - fptr[3] = 1.0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} - -{ //tex uv 1 - Vector<uint8_t> buffer; - buffer.resize(sizeof(float) * 2); - { - uint8_t *w = buffer.ptrw(); - float *fptr = (float *)w; - fptr[0] = 0.0; - fptr[1] = 0.0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} -{ //tex uv 2 - Vector<uint8_t> buffer; - buffer.resize(sizeof(float) * 2); - { - uint8_t *w = buffer.ptrw(); - float *fptr = (float *)w; - fptr[0] = 0.0; - fptr[1] = 0.0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} - -{ //bones - Vector<uint8_t> buffer; - buffer.resize(sizeof(uint32_t) * 4); - { - uint8_t *w = buffer.ptrw(); - uint32_t *fptr = (uint32_t *)w; - fptr[0] = 0; - fptr[1] = 0; - fptr[2] = 0; - fptr[3] = 0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} - -{ //weights - Vector<uint8_t> buffer; - buffer.resize(sizeof(float) * 4); - { - uint8_t *w = buffer.ptrw(); - float *fptr = (float *)w; - fptr[0] = 0.0; - fptr[1] = 0.0; - fptr[2] = 0.0; - fptr[3] = 0.0; - } - mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer); -} -} - -{ - Vector<String> sdf_versions; - sdf_versions.push_back(""); //one only - giprobe_sdf_shader.initialize(sdf_versions); - giprobe_sdf_shader_version = giprobe_sdf_shader.version_create(); - giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>()); - giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0); - giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader); -} -} - -RasterizerStorageRD::~RasterizerStorageRD() { - - //def textures - for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { - RD::get_singleton()->free(default_rd_textures[i]); - } - - //def samplers - for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - RD::get_singleton()->free(default_rd_samplers[i][j]); - } - } - - //def buffers - for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) { - RD::get_singleton()->free(mesh_default_rd_buffers[i]); - } - giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); -} diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h deleted file mode 100644 index 9bc4beab6e..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h +++ /dev/null @@ -1,1134 +0,0 @@ -/*************************************************************************/ -/* rasterizer_storage_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_STORAGE_RD_H -#define RASTERIZER_STORAGE_RD_H - -#include "core/rid_owner.h" -#include "servers/visual/rasterizer.h" -#include "servers/visual/rasterizer_rd/rasterizer_effects_rd.h" -#include "servers/visual/rasterizer_rd/shader_compiler_rd.h" -#include "servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl.gen.h" -#include "servers/visual/rendering_device.h" - -class RasterizerStorageRD : public RasterizerStorage { -public: - enum ShaderType { - SHADER_TYPE_2D, - SHADER_TYPE_3D, - SHADER_TYPE_PARTICLES, - SHADER_TYPE_MAX - }; - - struct ShaderData { - virtual void set_code(const String &p_Code) = 0; - virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0; - virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0; - virtual bool is_param_texture(const StringName &p_param) const = 0; - virtual bool is_animated() const = 0; - virtual bool casts_shadows() const = 0; - virtual Variant get_default_parameter(const StringName &p_parameter) const = 0; - virtual ~ShaderData() {} - }; - - typedef ShaderData *(*ShaderDataRequestFunction)(); - - struct MaterialData { - - void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color); - void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color); - - virtual void set_render_priority(int p_priority) = 0; - virtual void set_next_pass(RID p_pass) = 0; - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0; - virtual ~MaterialData() {} - }; - typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); - - enum DefaultRDTexture { - DEFAULT_RD_TEXTURE_WHITE, - DEFAULT_RD_TEXTURE_BLACK, - DEFAULT_RD_TEXTURE_NORMAL, - DEFAULT_RD_TEXTURE_ANISO, - DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER, - DEFAULT_RD_TEXTURE_CUBEMAP_BLACK, - DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK, - DEFAULT_RD_TEXTURE_3D_WHITE, - DEFAULT_RD_TEXTURE_MAX - }; - - enum DefaultRDBuffer { - DEFAULT_RD_BUFFER_VERTEX, - DEFAULT_RD_BUFFER_NORMAL, - DEFAULT_RD_BUFFER_TANGENT, - DEFAULT_RD_BUFFER_COLOR, - DEFAULT_RD_BUFFER_TEX_UV, - DEFAULT_RD_BUFFER_TEX_UV2, - DEFAULT_RD_BUFFER_BONES, - DEFAULT_RD_BUFFER_WEIGHTS, - DEFAULT_RD_BUFFER_MAX, - }; - -private: - /* TEXTURE API */ - struct Texture { - - enum Type { - TYPE_2D, - TYPE_LAYERED, - TYPE_3D - }; - - Type type; - - RenderingDevice::TextureType rd_type; - RID rd_texture; - RID rd_texture_srgb; - RenderingDevice::DataFormat rd_format; - RenderingDevice::DataFormat rd_format_srgb; - - RD::TextureView rd_view; - - Image::Format format; - Image::Format validated_format; - - int width; - int height; - int depth; - int layers; - int mipmaps; - - int height_2d; - int width_2d; - - bool is_render_target; - bool is_proxy; - - Ref<Image> image_cache_2d; - String path; - - RID proxy_to; - Vector<RID> proxies; - - VS::TextureDetectCallback detect_3d_callback = nullptr; - void *detect_3d_callback_ud = nullptr; - - VS::TextureDetectCallback detect_normal_callback = nullptr; - void *detect_normal_callback_ud = nullptr; - - VS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr; - void *detect_roughness_callback_ud = nullptr; - }; - - struct TextureToRDFormat { - RD::DataFormat format; - RD::DataFormat format_srgb; - RD::TextureSwizzle swizzle_r; - RD::TextureSwizzle swizzle_g; - RD::TextureSwizzle swizzle_b; - RD::TextureSwizzle swizzle_a; - TextureToRDFormat() { - format = RD::DATA_FORMAT_MAX; - format_srgb = RD::DATA_FORMAT_MAX; - swizzle_r = RD::TEXTURE_SWIZZLE_R; - swizzle_g = RD::TEXTURE_SWIZZLE_G; - swizzle_b = RD::TEXTURE_SWIZZLE_B; - swizzle_a = RD::TEXTURE_SWIZZLE_A; - } - }; - - //textures can be created from threads, so this RID_Owner is thread safe - mutable RID_Owner<Texture, true> texture_owner; - - Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format); - - RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; - RID default_rd_samplers[VS::CANVAS_ITEM_TEXTURE_FILTER_MAX][VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; - - /* SHADER */ - - struct Material; - - struct Shader { - ShaderData *data; - String code; - ShaderType type; - Map<StringName, RID> default_texture_parameter; - Set<Material *> owners; - }; - - ShaderDataRequestFunction shader_data_request_func[SHADER_TYPE_MAX]; - mutable RID_Owner<Shader> shader_owner; - - /* Material */ - - struct Material { - RID self; - MaterialData *data; - Shader *shader; - //shortcut to shader data and type - ShaderType shader_type; - bool update_requested; - bool uniform_dirty; - bool texture_dirty; - Material *update_next; - Map<StringName, Variant> params; - int32_t priority; - RID next_pass; - RasterizerScene::InstanceDependency instance_dependency; - }; - - MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX]; - mutable RID_Owner<Material> material_owner; - - Material *material_update_list; - void _material_queue_update(Material *material, bool p_uniform, bool p_texture); - void _update_queued_materials(); - - /* Mesh */ - - struct Mesh { - - struct Surface { - VS::PrimitiveType primitive; - uint32_t format = 0; - - RID vertex_buffer; - uint32_t vertex_count = 0; - - // A different pipeline needs to be allocated - // depending on the inputs available in the - // material. - // There are never that many geometry/material - // combinations, so a simple array is the most - // cache-efficient structure. - - struct Version { - uint32_t input_mask; - RD::VertexFormatID vertex_format; - RID vertex_array; - }; - - SpinLock version_lock; //needed to access versions - Version *versions = nullptr; //allocated on demand - uint32_t version_count = 0; - - RID index_buffer; - RID index_array; - uint32_t index_count = 0; - - struct LOD { - float edge_length; - RID index_buffer; - RID index_array; - }; - - LOD *lods = nullptr; - uint32_t lod_count = 0; - - AABB aabb; - - Vector<AABB> bone_aabbs; - - Vector<RID> blend_shapes; - RID blend_shape_base_buffer; //source buffer goes here when using blend shapes, and main one is uncompressed - - RID material; - - uint32_t render_index = 0; - uint64_t render_pass = 0; - - uint32_t multimesh_render_index = 0; - uint64_t multimesh_render_pass = 0; - }; - - uint32_t blend_shape_count = 0; - VS::BlendShapeMode blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED; - - Surface **surfaces = nullptr; - uint32_t surface_count = 0; - - Vector<AABB> bone_aabbs; - - AABB aabb; - AABB custom_aabb; - - Vector<RID> material_cache; - - RasterizerScene::InstanceDependency instance_dependency; - }; - - mutable RID_Owner<Mesh> mesh_owner; - - void _mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask); - - RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX]; - - /* MultiMesh */ - struct MultiMesh { - RID mesh; - int instances = 0; - VS::MultimeshTransformFormat xform_format = VS::MULTIMESH_TRANSFORM_3D; - bool uses_colors = false; - bool uses_custom_data = false; - int visible_instances = -1; - AABB aabb; - bool aabb_dirty = false; - bool buffer_set = false; - uint32_t stride_cache = 0; - uint32_t color_offset_cache = 0; - uint32_t custom_data_offset_cache = 0; - - Vector<float> data_cache; //used if individual setting is used - bool *data_cache_dirty_regions = nullptr; - uint32_t data_cache_used_dirty_regions = 0; - - RID buffer; //storage buffer - RID uniform_set_3d; - - bool dirty = false; - MultiMesh *dirty_list = nullptr; - - RasterizerScene::InstanceDependency instance_dependency; - }; - - mutable RID_Owner<MultiMesh> multimesh_owner; - - MultiMesh *multimesh_dirty_list = nullptr; - - _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; - _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); - _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); - _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); - void _update_dirty_multimeshes(); - - /* Skeleton */ - - struct Skeleton { - bool use_2d = false; - int size = 0; - Vector<float> data; - RID buffer; - - bool dirty = false; - Skeleton *dirty_list = nullptr; - Transform2D base_transform_2d; - - RID uniform_set_3d; - - RasterizerScene::InstanceDependency instance_dependency; - }; - - mutable RID_Owner<Skeleton> skeleton_owner; - - _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton); - - Skeleton *skeleton_dirty_list = nullptr; - - void _update_dirty_skeletons(); - - /* LIGHT */ - - struct Light { - - VS::LightType type; - float param[VS::LIGHT_PARAM_MAX]; - Color color = Color(1, 1, 1, 1); - Color shadow_color; - RID projector; - bool shadow = false; - bool negative = false; - bool reverse_cull = false; - bool use_gi = true; - uint32_t cull_mask = 0xFFFFFFFF; - VS::LightOmniShadowMode omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; - VS::LightDirectionalShadowMode directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; - VS::LightDirectionalShadowDepthRangeMode directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; - bool directional_blend_splits = false; - uint64_t version = 0; - - RasterizerScene::InstanceDependency instance_dependency; - }; - - mutable RID_Owner<Light> light_owner; - - /* REFLECTION PROBE */ - - struct ReflectionProbe { - - VS::ReflectionProbeUpdateMode update_mode = VS::REFLECTION_PROBE_UPDATE_ONCE; - int resolution = 256; - float intensity = 1.0; - Color interior_ambient; - float interior_ambient_energy = 1.0; - float interior_ambient_probe_contrib = 0.0; - float max_distance = 0; - Vector3 extents = Vector3(1, 1, 1); - Vector3 origin_offset; - bool interior = false; - bool box_projection = false; - bool enable_shadows = false; - uint32_t cull_mask = (1 << 20) - 1; - - RasterizerScene::InstanceDependency instance_dependency; - }; - - mutable RID_Owner<ReflectionProbe> reflection_probe_owner; - - /* GI PROBE */ - - struct GIProbe { - - RID octree_buffer; - RID data_buffer; - RID sdf_texture; - - uint32_t octree_buffer_size = 0; - uint32_t data_buffer_size = 0; - - Vector<int> level_counts; - - int cell_count = 0; - - Transform to_cell_xform; - AABB bounds; - Vector3i octree_size; - - float dynamic_range = 4.0; - float energy = 1.0; - float ao = 0.0; - float ao_size = 0.5; - float bias = 1.4; - float normal_bias = 0.0; - float propagation = 0.7; - bool interior = false; - bool use_two_bounces = false; - - float anisotropy_strength = 0.5; - - uint32_t version = 1; - uint32_t data_version = 1; - - RasterizerScene::InstanceDependency instance_dependency; - }; - - GiprobeSdfShaderRD giprobe_sdf_shader; - RID giprobe_sdf_shader_version; - RID giprobe_sdf_shader_version_shader; - RID giprobe_sdf_shader_pipeline; - - mutable RID_Owner<GIProbe> gi_probe_owner; - - /* RENDER TARGET */ - - struct RenderTarget { - - Size2i size; - RID framebuffer; - RID color; - - //used for retrieving from CPU - RD::DataFormat color_format; - RD::DataFormat color_format_srgb; - Image::Format image_format; - - bool flags[RENDER_TARGET_FLAG_MAX]; - - RID backbuffer; //used for effects - RID backbuffer_fb; - - struct BackbufferMipmap { - RID mipmap; - RID mipmap_fb; - RID mipmap_copy; - RID mipmap_copy_fb; - }; - - Vector<BackbufferMipmap> backbuffer_mipmaps; - RID backbuffer_uniform_set; - - //texture generated for this owner (nor RD). - RID texture; - bool was_used; - - //clear request - bool clear_requested; - Color clear_color; - }; - - RID_Owner<RenderTarget> render_target_owner; - - void _clear_render_target(RenderTarget *rt); - void _update_render_target(RenderTarget *rt); - void _create_render_target_backbuffer(RenderTarget *rt); - - /* EFFECTS */ - - RasterizerEffectsRD effects; - -public: - /* TEXTURE API */ - - virtual RID texture_2d_create(const Ref<Image> &p_image); - virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type); - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices); //all slices, then all the mipmaps, must be coherent - virtual RID texture_proxy_create(RID p_base); - - virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate); - - virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); //mostly used for video and streaming - virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap); - virtual void texture_proxy_update(RID p_texture, RID p_proxy_to); - - //these two APIs can be used together or in combination with the others. - virtual RID texture_2d_placeholder_create(); - virtual RID texture_2d_layered_placeholder_create(); - virtual RID texture_3d_placeholder_create(); - - virtual Ref<Image> texture_2d_get(RID p_texture) const; - virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const; - - virtual void texture_replace(RID p_texture, RID p_by_texture); - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); - - virtual void texture_set_path(RID p_texture, const String &p_path); - virtual String texture_get_path(RID p_texture) const; - - virtual void texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata); - - virtual void texture_debug_usage(List<VS::TextureInfo> *r_info); - - virtual void texture_set_proxy(RID p_proxy, RID p_base); - virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable); - - virtual Size2 texture_size_with_proxy(RID p_proxy); - - //internal usage - - _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { - if (p_texture.is_null()) { - return RID(); - } - Texture *tex = texture_owner.getornull(p_texture); - - if (!tex) { - return RID(); - } - return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; - } - - _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) { - if (p_texture.is_null()) { - return Size2i(); - } - Texture *tex = texture_owner.getornull(p_texture); - - if (!tex) { - return Size2i(); - } - return Size2i(tex->width_2d, tex->height_2d); - } - - _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) { - return default_rd_textures[p_texture]; - } - _FORCE_INLINE_ RID sampler_rd_get_default(VS::CanvasItemTextureFilter p_filter, VS::CanvasItemTextureRepeat p_repeat) { - return default_rd_samplers[p_filter][p_repeat]; - } - - /* SHADER API */ - - RID shader_create(); - - void shader_set_code(RID p_shader, const String &p_code); - String shader_get_code(RID p_shader) const; - void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; - - void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture); - RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const; - Variant shader_get_param_default(RID p_shader, const StringName &p_param) const; - void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function); - - /* COMMON MATERIAL API */ - - RID material_create(); - - void material_set_shader(RID p_material, RID p_shader); - - void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); - Variant material_get_param(RID p_material, const StringName &p_param) const; - - void material_set_next_pass(RID p_material, RID p_next_material); - void material_set_render_priority(RID p_material, int priority); - - bool material_is_animated(RID p_material); - bool material_casts_shadows(RID p_material); - - void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance); - void material_force_update_textures(RID p_material, ShaderType p_shader_type); - - void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); - - _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) { - Material *material = material_owner.getornull(p_material); - if (!material || material->shader_type != p_shader_type) { - return NULL; - } else { - return material->data; - } - } - - /* MESH API */ - - virtual RID mesh_create(); - - /// Return stride - virtual void mesh_add_surface(RID p_mesh, const VS::SurfaceData &p_surface); - - virtual int mesh_get_blend_shape_count(RID p_mesh) const; - - virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode); - virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const; - - virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data); - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material); - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; - - virtual VS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const; - - virtual int mesh_get_surface_count(RID p_mesh) const; - - virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); - virtual AABB mesh_get_custom_aabb(RID p_mesh) const; - - virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()); - - virtual void mesh_clear(RID p_mesh); - - _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, NULL); - r_surface_count = mesh->surface_count; - if (r_surface_count == 0) { - return NULL; - } - if (mesh->material_cache.empty()) { - mesh->material_cache.resize(mesh->surface_count); - for (uint32_t i = 0; i < r_surface_count; i++) { - mesh->material_cache.write[i] = mesh->surfaces[i]->material; - } - } - - return mesh->material_cache.ptr(); - } - - _FORCE_INLINE_ VS::PrimitiveType mesh_surface_get_primitive(RID p_mesh, uint32_t p_surface_index) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX); - ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, VS::PRIMITIVE_MAX); - - return mesh->surfaces[p_surface_index]->primitive; - } - - _FORCE_INLINE_ void mesh_surface_get_arrays_and_format(RID p_mesh, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RID &r_index_array_rd, RD::VertexFormatID &r_vertex_format) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count); - - Mesh::Surface *s = mesh->surfaces[p_surface_index]; - - r_index_array_rd = s->index_array; - - s->version_lock.lock(); - - //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way - - for (uint32_t i = 0; i < s->version_count; i++) { - if (s->versions[i].input_mask != p_input_mask) { - continue; - } - //we have this version, hooray - r_vertex_format = s->versions[i].vertex_format; - r_vertex_array_rd = s->versions[i].vertex_array; - s->version_lock.unlock(); - return; - } - - uint32_t version = s->version_count; //gets added at the end - - _mesh_surface_generate_version_for_input_mask(s, p_input_mask); - - r_vertex_format = s->versions[version].vertex_format; - r_vertex_array_rd = s->versions[version].vertex_array; - - s->version_lock.unlock(); - } - - _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) { - ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID()); - return mesh_default_rd_buffers[p_buffer]; - } - - _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - Mesh::Surface *s = mesh->surfaces[p_surface_index]; - - if (s->render_pass != p_render_pass) { - (*r_index)++; - s->render_pass = p_render_pass; - s->render_index = *r_index; - } - - return s->render_index; - } - - _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - Mesh::Surface *s = mesh->surfaces[p_surface_index]; - - if (s->multimesh_render_pass != p_render_pass) { - (*r_index)++; - s->multimesh_render_pass = p_render_pass; - s->multimesh_render_index = *r_index; - } - - return s->multimesh_render_index; - } - - /* MULTIMESH API */ - - RID multimesh_create(); - - void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false); - int multimesh_get_instance_count(RID p_multimesh) const; - - void multimesh_set_mesh(RID p_multimesh, RID p_mesh); - void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); - void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); - void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); - void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color); - - RID multimesh_get_mesh(RID p_multimesh) const; - - Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; - Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; - Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; - Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; - - void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer); - Vector<float> multimesh_get_buffer(RID p_multimesh) const; - - void multimesh_set_visible_instances(RID p_multimesh, int p_visible); - int multimesh_get_visible_instances(RID p_multimesh) const; - - AABB multimesh_get_aabb(RID p_multimesh) const; - - _FORCE_INLINE_ VS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - return multimesh->xform_format; - } - - _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - return multimesh->uses_colors; - } - - _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - return multimesh->uses_custom_data; - } - - _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - if (multimesh->visible_instances >= 0) { - return multimesh->visible_instances; - } - return multimesh->instances; - } - - _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - if (!multimesh->uniform_set_3d.is_valid()) { - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.ids.push_back(multimesh->buffer); - uniforms.push_back(u); - multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); - } - - return multimesh->uniform_set_3d; - } - - /* IMMEDIATE API */ - - RID immediate_create() { return RID(); } - void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) {} - void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {} - void immediate_normal(RID p_immediate, const Vector3 &p_normal) {} - void immediate_tangent(RID p_immediate, const Plane &p_tangent) {} - void immediate_color(RID p_immediate, const Color &p_color) {} - void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {} - void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {} - void immediate_end(RID p_immediate) {} - void immediate_clear(RID p_immediate) {} - void immediate_set_material(RID p_immediate, RID p_material) {} - RID immediate_get_material(RID p_immediate) const { return RID(); } - AABB immediate_get_aabb(RID p_immediate) const { return AABB(); } - - /* SKELETON API */ - - RID skeleton_create(); - void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false); - void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); - void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform); - int skeleton_get_bone_count(RID p_skeleton) const; - void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); - Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const; - void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); - Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; - - _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, RID()); - ERR_FAIL_COND_V(skeleton->size == 0, RID()); - if (skeleton->use_2d) { - return RID(); - } - if (!skeleton->uniform_set_3d.is_valid()) { - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.ids.push_back(skeleton->buffer); - uniforms.push_back(u); - skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); - } - - return skeleton->uniform_set_3d; - } - /* Light API */ - - RID light_create(VS::LightType p_type); - - RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); } - RID omni_light_create() { return light_create(VS::LIGHT_OMNI); } - RID spot_light_create() { return light_create(VS::LIGHT_SPOT); } - - void light_set_color(RID p_light, const Color &p_color); - void light_set_param(RID p_light, VS::LightParam p_param, float p_value); - void light_set_shadow(RID p_light, bool p_enabled); - void light_set_shadow_color(RID p_light, const Color &p_color); - void light_set_projector(RID p_light, RID p_texture); - void light_set_negative(RID p_light, bool p_enable); - void light_set_cull_mask(RID p_light, uint32_t p_mask); - void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled); - void light_set_use_gi(RID p_light, bool p_enabled); - - void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode); - - void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode); - void light_directional_set_blend_splits(RID p_light, bool p_enable); - bool light_directional_get_blend_splits(RID p_light) const; - void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode); - VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const; - - VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light); - VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light); - - _FORCE_INLINE_ VS::LightType light_get_type(RID p_light) const { - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL); - - return light->type; - } - AABB light_get_aabb(RID p_light) const; - - _FORCE_INLINE_ float light_get_param(RID p_light, VS::LightParam p_param) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->param[p_param]; - } - - _FORCE_INLINE_ Color light_get_color(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Color()); - - return light->color; - } - - _FORCE_INLINE_ Color light_get_shadow_color(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Color()); - - return light->shadow_color; - } - - _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->cull_mask; - } - - _FORCE_INLINE_ bool light_has_shadow(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL); - - return light->shadow; - } - - _FORCE_INLINE_ bool light_is_negative(RID p_light) const { - - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL); - - return light->negative; - } - - bool light_get_use_gi(RID p_light); - uint64_t light_get_version(RID p_light) const; - - /* PROBE API */ - - RID reflection_probe_create(); - - void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode); - void reflection_probe_set_intensity(RID p_probe, float p_intensity); - void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient); - void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy); - void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib); - void reflection_probe_set_max_distance(RID p_probe, float p_distance); - void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents); - void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset); - void reflection_probe_set_as_interior(RID p_probe, bool p_enable); - void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable); - void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable); - void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers); - void reflection_probe_set_resolution(RID p_probe, int p_resolution); - - AABB reflection_probe_get_aabb(RID p_probe) const; - VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const; - uint32_t reflection_probe_get_cull_mask(RID p_probe) const; - Vector3 reflection_probe_get_extents(RID p_probe) const; - Vector3 reflection_probe_get_origin_offset(RID p_probe) const; - float reflection_probe_get_origin_max_distance(RID p_probe) const; - int reflection_probe_get_resolution(RID p_probe) const; - bool reflection_probe_renders_shadows(RID p_probe) const; - - float reflection_probe_get_intensity(RID p_probe) const; - bool reflection_probe_is_interior(RID p_probe) const; - bool reflection_probe_is_box_projection(RID p_probe) const; - Color reflection_probe_get_interior_ambient(RID p_probe) const; - float reflection_probe_get_interior_ambient_energy(RID p_probe) const; - float reflection_probe_get_interior_ambient_probe_contribution(RID p_probe) const; - - void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); - void skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); - - /* GI PROBE API */ - - RID gi_probe_create(); - - void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); - - AABB gi_probe_get_bounds(RID p_gi_probe) const; - Vector3i gi_probe_get_octree_size(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const; - - Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const; - Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const; - - void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range); - float gi_probe_get_dynamic_range(RID p_gi_probe) const; - - void gi_probe_set_propagation(RID p_gi_probe, float p_range); - float gi_probe_get_propagation(RID p_gi_probe) const; - - void gi_probe_set_energy(RID p_gi_probe, float p_energy); - float gi_probe_get_energy(RID p_gi_probe) const; - - void gi_probe_set_ao(RID p_gi_probe, float p_ao); - float gi_probe_get_ao(RID p_gi_probe) const; - - void gi_probe_set_ao_size(RID p_gi_probe, float p_strength); - float gi_probe_get_ao_size(RID p_gi_probe) const; - - void gi_probe_set_bias(RID p_gi_probe, float p_bias); - float gi_probe_get_bias(RID p_gi_probe) const; - - void gi_probe_set_normal_bias(RID p_gi_probe, float p_range); - float gi_probe_get_normal_bias(RID p_gi_probe) const; - - void gi_probe_set_interior(RID p_gi_probe, bool p_enable); - bool gi_probe_is_interior(RID p_gi_probe) const; - - void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable); - bool gi_probe_is_using_two_bounces(RID p_gi_probe) const; - - void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength); - float gi_probe_get_anisotropy_strength(RID p_gi_probe) const; - - uint32_t gi_probe_get_version(RID p_probe); - uint32_t gi_probe_get_data_version(RID p_probe); - - RID gi_probe_get_octree_buffer(RID p_gi_probe) const; - RID gi_probe_get_data_buffer(RID p_gi_probe) const; - - RID gi_probe_get_sdf_texture(RID p_gi_probe); - - /* LIGHTMAP CAPTURE */ - - void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {} - AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); } - void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) {} - RID lightmap_capture_create() { - return RID(); - } - Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const { - return Vector<uint8_t>(); - } - void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {} - Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); } - void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {} - int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; } - void lightmap_capture_set_energy(RID p_capture, float p_energy) {} - float lightmap_capture_get_energy(RID p_capture) const { return 0.0; } - const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const { - return NULL; - } - - /* PARTICLES */ - - RID particles_create() { return RID(); } - - void particles_set_emitting(RID p_particles, bool p_emitting) {} - void particles_set_amount(RID p_particles, int p_amount) {} - void particles_set_lifetime(RID p_particles, float p_lifetime) {} - void particles_set_one_shot(RID p_particles, bool p_one_shot) {} - void particles_set_pre_process_time(RID p_particles, float p_time) {} - void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {} - void particles_set_randomness_ratio(RID p_particles, float p_ratio) {} - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {} - void particles_set_speed_scale(RID p_particles, float p_scale) {} - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {} - void particles_set_process_material(RID p_particles, RID p_material) {} - void particles_set_fixed_fps(RID p_particles, int p_fps) {} - void particles_set_fractional_delta(RID p_particles, bool p_enable) {} - void particles_restart(RID p_particles) {} - - void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {} - - void particles_set_draw_passes(RID p_particles, int p_count) {} - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {} - - void particles_request_process(RID p_particles) {} - AABB particles_get_current_aabb(RID p_particles) { return AABB(); } - AABB particles_get_aabb(RID p_particles) const { return AABB(); } - - void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {} - - bool particles_get_emitting(RID p_particles) { return false; } - int particles_get_draw_passes(RID p_particles) const { return 0; } - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); } - - virtual bool particles_is_inactive(RID p_particles) const { return false; } - - /* RENDER TARGET API */ - - RID render_target_create(); - void render_target_set_position(RID p_render_target, int p_x, int p_y); - void render_target_set_size(RID p_render_target, int p_width, int p_height); - RID render_target_get_texture(RID p_render_target); - void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id); - void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value); - bool render_target_was_used(RID p_render_target); - void render_target_set_as_unused(RID p_render_target); - void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region); - RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader); - - virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color); - virtual bool render_target_is_clear_requested(RID p_render_target); - virtual Color render_target_get_clear_request_color(RID p_render_target); - virtual void render_target_disable_clear_request(RID p_render_target); - virtual void render_target_do_clear_request(RID p_render_target); - - Size2 render_target_get_size(RID p_render_target); - RID render_target_get_rd_framebuffer(RID p_render_target); - - VS::InstanceType get_base_type(RID p_rid) const; - - bool free(RID p_rid); - - bool has_os_feature(const String &p_feature) const; - - void update_dirty_resources(); - - void set_debug_generate_wireframes(bool p_generate) {} - - void render_info_begin_capture() {} - void render_info_end_capture() {} - int get_captured_render_info(VS::RenderInfo p_info) { return 0; } - - int get_render_info(VS::RenderInfo p_info) { return 0; } - String get_video_adapter_name() const { return String(); } - String get_video_adapter_vendor() const { return String(); } - - virtual void capture_timestamps_begin(); - virtual void capture_timestamp(const String &p_name); - virtual uint32_t get_captured_timestamps_count() const; - virtual uint64_t get_captured_timestamps_frame() const; - virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const; - virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const; - virtual String get_captured_timestamp_name(uint32_t p_index) const; - - static RasterizerStorage *base_singleton; - - RasterizerEffectsRD *get_effects(); - - RasterizerStorageRD(); - ~RasterizerStorageRD(); -}; - -#endif // RASTERIZER_STORAGE_RD_H diff --git a/servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp b/servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp deleted file mode 100644 index 4ee020aa69..0000000000 --- a/servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/*************************************************************************/ -/* render_pipeline_vertex_format_cache_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "render_pipeline_vertex_format_cache_rd.h" -#include "core/os/memory.h" - -RID RenderPipelineVertexFormatCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id) { - - RD::PipelineMultisampleState multisample_state_version = multisample_state; - multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id); - - RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, rasterization_state, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags); - ERR_FAIL_COND_V(pipeline.is_null(), RID()); - versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1)); - versions[version_count].framebuffer_id = p_framebuffer_format_id; - versions[version_count].vertex_id = p_vertex_format_id; - versions[version_count].pipeline = pipeline; - version_count++; - return pipeline; -} - -void RenderPipelineVertexFormatCacheRD::_clear() { - - if (versions) { - for (uint32_t i = 0; i < version_count; i++) { - //shader may be gone, so this may not be valid - if (RD::get_singleton()->render_pipeline_is_valid(versions[i].pipeline)) { - RD::get_singleton()->free(versions[i].pipeline); - } - } - version_count = 0; - memfree(versions); - versions = NULL; - } -} - -void RenderPipelineVertexFormatCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) { - ERR_FAIL_COND(p_shader.is_null()); - _clear(); - shader = p_shader; - input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(p_shader); - render_primitive = p_primitive; - rasterization_state = p_rasterization_state; - multisample_state = p_multisample; - depth_stencil_state = p_depth_stencil_state; - blend_state = p_blend_state; - dynamic_state_flags = p_dynamic_state_flags; -} - -void RenderPipelineVertexFormatCacheRD::update_shader(RID p_shader) { - ERR_FAIL_COND(p_shader.is_null()); - _clear(); - setup(p_shader, render_primitive, rasterization_state, multisample_state, depth_stencil_state, blend_state, dynamic_state_flags); -} - -void RenderPipelineVertexFormatCacheRD::clear() { - _clear(); - shader = RID(); //clear shader - input_mask = 0; -} - -RenderPipelineVertexFormatCacheRD::RenderPipelineVertexFormatCacheRD() { - version_count = 0; - versions = NULL; - input_mask = 0; -} - -RenderPipelineVertexFormatCacheRD::~RenderPipelineVertexFormatCacheRD() { - _clear(); -} diff --git a/servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h b/servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h deleted file mode 100644 index 05c5968360..0000000000 --- a/servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h +++ /dev/null @@ -1,96 +0,0 @@ -/*************************************************************************/ -/* render_pipeline_vertex_format_cache_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RENDER_PIPELINE_CACHE_RD_H -#define RENDER_PIPELINE_CACHE_RD_H - -#include "core/spin_lock.h" -#include "servers/visual/rendering_device.h" - -class RenderPipelineVertexFormatCacheRD { - - SpinLock spin_lock; - - RID shader; - uint32_t input_mask; - - RD::RenderPrimitive render_primitive; - RD::PipelineRasterizationState rasterization_state; - RD::PipelineMultisampleState multisample_state; - RD::PipelineDepthStencilState depth_stencil_state; - RD::PipelineColorBlendState blend_state; - int dynamic_state_flags; - - struct Version { - RD::VertexFormatID vertex_id; - RD::FramebufferFormatID framebuffer_id; - RID pipeline; - }; - - Version *versions; - uint32_t version_count; - - RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id); - - void _clear(); - -public: - void setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0); - void update_shader(RID p_shader); - - _FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id) { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V_MSG(shader.is_null(), RID(), - "Attempted to use an unused shader variant (shader is null),"); -#endif - - spin_lock.lock(); - RID result; - for (uint32_t i = 0; i < version_count; i++) { - if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id) { - result = versions[i].pipeline; - spin_lock.unlock(); - return result; - } - } - result = _generate_version(p_vertex_format_id, p_framebuffer_format_id); - spin_lock.unlock(); - return result; - } - - _FORCE_INLINE_ uint32_t get_vertex_input_mask() const { - return input_mask; - } - void clear(); - RenderPipelineVertexFormatCacheRD(); - ~RenderPipelineVertexFormatCacheRD(); -}; - -#endif // RENDER_PIPELINE_CACHE_RD_H diff --git a/servers/visual/rasterizer_rd/shader_compiler_rd.cpp b/servers/visual/rasterizer_rd/shader_compiler_rd.cpp deleted file mode 100644 index ecff8d81f6..0000000000 --- a/servers/visual/rasterizer_rd/shader_compiler_rd.cpp +++ /dev/null @@ -1,1243 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shader_compiler_rd.h" - -#include "core/os/os.h" -#include "core/project_settings.h" - -#define SL ShaderLanguage - -static String _mktab(int p_level) { - - String tb; - for (int i = 0; i < p_level; i++) { - tb += "\t"; - } - - return tb; -} - -static String _typestr(SL::DataType p_type) { - - String type = ShaderLanguage::get_datatype_name(p_type); - if (ShaderLanguage::is_sampler_type(p_type)) { - type = type.replace("sampler", "texture"); //we use textures instead of samplers - } - return type; -} - -static int _get_datatype_size(SL::DataType p_type) { - - switch (p_type) { - - case SL::TYPE_VOID: return 0; - case SL::TYPE_BOOL: return 4; - case SL::TYPE_BVEC2: return 8; - case SL::TYPE_BVEC3: return 12; - case SL::TYPE_BVEC4: return 16; - case SL::TYPE_INT: return 4; - case SL::TYPE_IVEC2: return 8; - case SL::TYPE_IVEC3: return 12; - case SL::TYPE_IVEC4: return 16; - case SL::TYPE_UINT: return 4; - case SL::TYPE_UVEC2: return 8; - case SL::TYPE_UVEC3: return 12; - case SL::TYPE_UVEC4: return 16; - case SL::TYPE_FLOAT: return 4; - case SL::TYPE_VEC2: return 8; - case SL::TYPE_VEC3: return 12; - case SL::TYPE_VEC4: return 16; - case SL::TYPE_MAT2: - return 32; //4 * 4 + 4 * 4 - case SL::TYPE_MAT3: - return 48; // 4 * 4 + 4 * 4 + 4 * 4 - case SL::TYPE_MAT4: return 64; - case SL::TYPE_SAMPLER2D: return 16; - case SL::TYPE_ISAMPLER2D: return 16; - case SL::TYPE_USAMPLER2D: return 16; - case SL::TYPE_SAMPLER2DARRAY: return 16; - case SL::TYPE_ISAMPLER2DARRAY: return 16; - case SL::TYPE_USAMPLER2DARRAY: return 16; - case SL::TYPE_SAMPLER3D: return 16; - case SL::TYPE_ISAMPLER3D: return 16; - case SL::TYPE_USAMPLER3D: return 16; - case SL::TYPE_SAMPLERCUBE: return 16; - case SL::TYPE_STRUCT: return 0; - } - - ERR_FAIL_V(0); -} - -static int _get_datatype_alignment(SL::DataType p_type) { - - switch (p_type) { - - case SL::TYPE_VOID: return 0; - case SL::TYPE_BOOL: return 4; - case SL::TYPE_BVEC2: return 8; - case SL::TYPE_BVEC3: return 16; - case SL::TYPE_BVEC4: return 16; - case SL::TYPE_INT: return 4; - case SL::TYPE_IVEC2: return 8; - case SL::TYPE_IVEC3: return 16; - case SL::TYPE_IVEC4: return 16; - case SL::TYPE_UINT: return 4; - case SL::TYPE_UVEC2: return 8; - case SL::TYPE_UVEC3: return 16; - case SL::TYPE_UVEC4: return 16; - case SL::TYPE_FLOAT: return 4; - case SL::TYPE_VEC2: return 8; - case SL::TYPE_VEC3: return 16; - case SL::TYPE_VEC4: return 16; - case SL::TYPE_MAT2: return 16; - case SL::TYPE_MAT3: return 16; - case SL::TYPE_MAT4: return 16; - case SL::TYPE_SAMPLER2D: return 16; - case SL::TYPE_ISAMPLER2D: return 16; - case SL::TYPE_USAMPLER2D: return 16; - case SL::TYPE_SAMPLER2DARRAY: return 16; - case SL::TYPE_ISAMPLER2DARRAY: return 16; - case SL::TYPE_USAMPLER2DARRAY: return 16; - case SL::TYPE_SAMPLER3D: return 16; - case SL::TYPE_ISAMPLER3D: return 16; - case SL::TYPE_USAMPLER3D: return 16; - case SL::TYPE_SAMPLERCUBE: return 16; - case SL::TYPE_STRUCT: return 0; - } - - ERR_FAIL_V(0); -} -static String _interpstr(SL::DataInterpolation p_interp) { - - switch (p_interp) { - case SL::INTERPOLATION_FLAT: return "flat "; - case SL::INTERPOLATION_SMOOTH: return ""; - } - return ""; -} - -static String _prestr(SL::DataPrecision p_pres) { - - switch (p_pres) { - case SL::PRECISION_LOWP: return "lowp "; - case SL::PRECISION_MEDIUMP: return "mediump "; - case SL::PRECISION_HIGHP: return "highp "; - case SL::PRECISION_DEFAULT: return ""; - } - return ""; -} - -static String _qualstr(SL::ArgumentQualifier p_qual) { - - switch (p_qual) { - case SL::ARGUMENT_QUALIFIER_IN: return ""; - case SL::ARGUMENT_QUALIFIER_OUT: return "out "; - case SL::ARGUMENT_QUALIFIER_INOUT: return "inout "; - } - return ""; -} - -static String _opstr(SL::Operator p_op) { - - return SL::get_operator_text(p_op); -} - -static String _mkid(const String &p_id) { - - String id = "m_" + p_id.replace("__", "_dus_"); - return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl -} - -static String f2sp0(float p_float) { - - String num = rtoss(p_float); - if (num.find(".") == -1 && num.find("e") == -1) { - num += ".0"; - } - return num; -} - -static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { - - switch (p_type) { - case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false"; - case SL::TYPE_BVEC2: - case SL::TYPE_BVEC3: - case SL::TYPE_BVEC4: { - - String text = "bvec" + itos(p_type - SL::TYPE_BOOL + 1) + "("; - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += p_values[i].boolean ? "true" : "false"; - } - text += ")"; - return text; - } - - case SL::TYPE_INT: return itos(p_values[0].sint); - case SL::TYPE_IVEC2: - case SL::TYPE_IVEC3: - case SL::TYPE_IVEC4: { - - String text = "ivec" + itos(p_type - SL::TYPE_INT + 1) + "("; - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += itos(p_values[i].sint); - } - text += ")"; - return text; - - } break; - case SL::TYPE_UINT: return itos(p_values[0].uint) + "u"; - case SL::TYPE_UVEC2: - case SL::TYPE_UVEC3: - case SL::TYPE_UVEC4: { - - String text = "uvec" + itos(p_type - SL::TYPE_UINT + 1) + "("; - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += itos(p_values[i].uint) + "u"; - } - text += ")"; - return text; - } break; - case SL::TYPE_FLOAT: return f2sp0(p_values[0].real); - case SL::TYPE_VEC2: - case SL::TYPE_VEC3: - case SL::TYPE_VEC4: { - - String text = "vec" + itos(p_type - SL::TYPE_FLOAT + 1) + "("; - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += f2sp0(p_values[i].real); - } - text += ")"; - return text; - - } break; - case SL::TYPE_MAT2: - case SL::TYPE_MAT3: - case SL::TYPE_MAT4: { - - String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "("; - for (int i = 0; i < p_values.size(); i++) { - if (i > 0) - text += ","; - - text += f2sp0(p_values[i].real); - } - text += ")"; - return text; - - } break; - default: ERR_FAIL_V(String()); - } -} - -String ShaderCompilerRD::_get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat) { - if (p_filter == ShaderLanguage::FILTER_DEFAULT) { - ERR_FAIL_COND_V(actions.default_filter == ShaderLanguage::FILTER_DEFAULT, String()); - p_filter = actions.default_filter; - } - if (p_repeat == ShaderLanguage::REPEAT_DEFAULT) { - ERR_FAIL_COND_V(actions.default_repeat == ShaderLanguage::REPEAT_DEFAULT, String()); - p_repeat = actions.default_repeat; - } - return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]"; -} - -void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) { - - int fidx = -1; - - for (int i = 0; i < p_node->functions.size(); i++) { - if (p_node->functions[i].name == p_for_func) { - fidx = i; - break; - } - } - - ERR_FAIL_COND(fidx == -1); - - for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { - - if (added.has(E->get())) { - continue; //was added already - } - - _dump_function_deps(p_node, E->get(), p_func_code, r_to_add, added); - - SL::FunctionNode *fnode = NULL; - - for (int i = 0; i < p_node->functions.size(); i++) { - if (p_node->functions[i].name == E->get()) { - fnode = p_node->functions[i].function; - break; - } - } - - ERR_FAIL_COND(!fnode); - - r_to_add += "\n"; - - String header; - if (fnode->return_type == SL::TYPE_STRUCT) { - header = _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "("; - } else { - header = _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "("; - } - for (int i = 0; i < fnode->arguments.size(); i++) { - - if (i > 0) - header += ", "; - if (fnode->arguments[i].type == SL::TYPE_STRUCT) { - header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); - } else { - header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); - } - } - - header += ")\n"; - r_to_add += header; - r_to_add += p_func_code[E->get()]; - - added.insert(E->get()); - } -} - -String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) { - - String code; - - switch (p_node->type) { - - case SL::Node::TYPE_SHADER: { - - SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; - - for (int i = 0; i < pnode->render_modes.size(); i++) { - - if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) { - - r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]]); - used_rmode_defines.insert(pnode->render_modes[i]); - } - - if (p_actions.render_mode_flags.has(pnode->render_modes[i])) { - *p_actions.render_mode_flags[pnode->render_modes[i]] = true; - } - - if (p_actions.render_mode_values.has(pnode->render_modes[i])) { - Pair<int *, int> &p = p_actions.render_mode_values[pnode->render_modes[i]]; - *p.first = p.second; - } - } - - // structs - - for (int i = 0; i < pnode->vstructs.size(); i++) { - - SL::StructNode *st = pnode->vstructs[i].shader_struct; - String struct_code; - - struct_code += "struct "; - struct_code += _mkid(pnode->vstructs[i].name); - struct_code += " "; - struct_code += "{\n"; - for (int j = 0; j < st->members.size(); j++) { - SL::MemberNode *m = st->members[j]; - if (m->datatype == SL::TYPE_STRUCT) { - struct_code += _mkid(m->struct_name); - } else { - struct_code += _prestr(m->precision); - struct_code += _typestr(m->datatype); - } - struct_code += " "; - struct_code += m->name; - if (m->array_size > 0) { - struct_code += "["; - struct_code += itos(m->array_size); - struct_code += "]"; - } - struct_code += ";\n"; - } - struct_code += "}"; - struct_code += ";\n"; - - r_gen_code.vertex_global += struct_code; - r_gen_code.fragment_global += struct_code; - } - - int max_texture_uniforms = 0; - int max_uniforms = 0; - - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { - if (SL::is_sampler_type(E->get().type)) - max_texture_uniforms++; - else - max_uniforms++; - } - - r_gen_code.texture_uniforms.resize(max_texture_uniforms); - - Vector<int> uniform_sizes; - Vector<int> uniform_alignments; - Vector<StringName> uniform_defines; - uniform_sizes.resize(max_uniforms); - uniform_alignments.resize(max_uniforms); - uniform_defines.resize(max_uniforms); - bool uses_uniforms = false; - - for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { - - String ucode; - - if (SL::is_sampler_type(E->get().type)) { - ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + E->get().texture_order) + ") uniform "; - } - - ucode += _prestr(E->get().precision); - ucode += _typestr(E->get().type); - ucode += " " + _mkid(E->key()); - ucode += ";\n"; - if (SL::is_sampler_type(E->get().type)) { - r_gen_code.vertex_global += ucode; - r_gen_code.fragment_global += ucode; - - GeneratedCode::Texture texture; - texture.name = E->key(); - texture.hint = E->get().hint; - texture.type = E->get().type; - texture.filter = E->get().filter; - texture.repeat = E->get().repeat; - - r_gen_code.texture_uniforms.write[E->get().texture_order] = texture; - } else { - if (!uses_uniforms) { - - r_gen_code.defines.push_back(String("#define USE_MATERIAL_UNIFORMS\n")); - uses_uniforms = true; - } - uniform_defines.write[E->get().order] = ucode; - uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type); - uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type); - } - - p_actions.uniforms->insert(E->key(), E->get()); - } - - for (int i = 0; i < max_uniforms; i++) { - r_gen_code.uniforms += uniform_defines[i]; - } - -#if 1 - // add up - int offset = 0; - for (int i = 0; i < uniform_sizes.size(); i++) { - - int align = offset % uniform_alignments[i]; - - if (align != 0) { - offset += uniform_alignments[i] - align; - } - - r_gen_code.uniform_offsets.push_back(offset); - - offset += uniform_sizes[i]; - } - - r_gen_code.uniform_total_size = offset; - - if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16 - r_gen_code.uniform_total_size += 16 - (r_gen_code.uniform_total_size % 16); - } -#else - // add up - for (int i = 0; i < uniform_sizes.size(); i++) { - - if (i > 0) { - - int align = uniform_sizes[i - 1] % uniform_alignments[i]; - if (align != 0) { - uniform_sizes[i - 1] += uniform_alignments[i] - align; - } - - uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1]; - } - } - //offset - r_gen_code.uniform_offsets.resize(uniform_sizes.size()); - for (int i = 0; i < uniform_sizes.size(); i++) { - - if (i > 0) - r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1]; - else - r_gen_code.uniform_offsets[i] = 0; - } - /* - for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) { - - if (SL::is_sampler_type(E->get().type)) { - continue; - } - - } - -*/ - if (uniform_sizes.size()) { - r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1]; - } else { - r_gen_code.uniform_total_size = 0; - } -#endif - - uint32_t index = p_default_actions.base_varying_index; - - for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { - - String vcode; - String interp_mode = _interpstr(E->get().interpolation); - vcode += _prestr(E->get().precision); - vcode += _typestr(E->get().type); - vcode += " " + _mkid(E->key()); - if (E->get().array_size > 0) { - vcode += "["; - vcode += itos(E->get().array_size); - vcode += "]"; - } - vcode += ";\n"; - r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; - r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode; - index++; - } - - for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) { - String gcode; - gcode += "const "; - gcode += _prestr(E->get().precision); - if (E->get().type == SL::TYPE_STRUCT) { - gcode += _mkid(E->get().type_str); - } else { - gcode += _typestr(E->get().type); - } - gcode += " " + _mkid(E->key()); - gcode += "="; - gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - gcode += ";\n"; - r_gen_code.vertex_global += gcode; - r_gen_code.fragment_global += gcode; - } - - Map<StringName, String> function_code; - - //code for functions - for (int i = 0; i < pnode->functions.size(); i++) { - SL::FunctionNode *fnode = pnode->functions[i].function; - function = fnode; - current_func_name = fnode->name; - function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - function = NULL; - } - - //place functions in actual code - - Set<StringName> added_vtx; - Set<StringName> added_fragment; //share for light - - for (int i = 0; i < pnode->functions.size(); i++) { - - SL::FunctionNode *fnode = pnode->functions[i].function; - - function = fnode; - - current_func_name = fnode->name; - - if (fnode->name == vertex_name) { - - _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx); - r_gen_code.vertex = function_code[vertex_name]; - } - - if (fnode->name == fragment_name) { - - _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); - r_gen_code.fragment = function_code[fragment_name]; - } - - if (fnode->name == light_name) { - - _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); - r_gen_code.light = function_code[light_name]; - } - function = NULL; - } - - //code+=dump_node_code(pnode->body,p_level); - } break; - case SL::Node::TYPE_STRUCT: { - - } break; - case SL::Node::TYPE_FUNCTION: { - - } break; - case SL::Node::TYPE_BLOCK: { - SL::BlockNode *bnode = (SL::BlockNode *)p_node; - - //variables - if (!bnode->single_statement) { - code += _mktab(p_level - 1) + "{\n"; - } - - for (int i = 0; i < bnode->statements.size(); i++) { - - String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - - if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) { - code += scode; //use directly - } else { - code += _mktab(p_level) + scode + ";\n"; - } - } - if (!bnode->single_statement) { - code += _mktab(p_level - 1) + "}\n"; - } - - } break; - case SL::Node::TYPE_VARIABLE_DECLARATION: { - SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node; - - String declaration; - if (vdnode->is_const) { - declaration += "const "; - } - if (vdnode->datatype == SL::TYPE_STRUCT) { - declaration += _mkid(vdnode->struct_name); - } else { - declaration += _prestr(vdnode->precision) + _typestr(vdnode->datatype); - } - for (int i = 0; i < vdnode->declarations.size(); i++) { - if (i > 0) { - declaration += ","; - } else { - declaration += " "; - } - declaration += _mkid(vdnode->declarations[i].name); - if (vdnode->declarations[i].initializer) { - declaration += "="; - declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - } - } - - code += declaration; - } break; - case SL::Node::TYPE_VARIABLE: { - SL::VariableNode *vnode = (SL::VariableNode *)p_node; - - if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) { - *p_actions.write_flag_pointers[vnode->name] = true; - } - - if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { - String define = p_default_actions.usage_defines[vnode->name]; - if (define.begins_with("@")) { - define = p_default_actions.usage_defines[define.substr(1, define.length())]; - } - r_gen_code.defines.push_back(define); - used_name_defines.insert(vnode->name); - } - - if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { - *p_actions.usage_flag_pointers[vnode->name] = true; - used_flag_pointers.insert(vnode->name); - } - - if (p_default_actions.renames.has(vnode->name)) - code = p_default_actions.renames[vnode->name]; - else { - code = _mkid(vnode->name); - if (actions.base_uniform_string != String() && shader->uniforms.has(vnode->name) && shader->uniforms[vnode->name].texture_order < 0) { - code = actions.base_uniform_string + code; - } - } - - if (vnode->name == time_name) { - if (current_func_name == vertex_name) { - r_gen_code.uses_vertex_time = true; - } - if (current_func_name == fragment_name || current_func_name == light_name) { - r_gen_code.uses_fragment_time = true; - } - } - - } break; - case SL::Node::TYPE_ARRAY_CONSTRUCT: { - SL::ArrayConstructNode *acnode = (SL::ArrayConstructNode *)p_node; - int sz = acnode->initializer.size(); - if (acnode->datatype == SL::TYPE_STRUCT) { - code += _mkid(acnode->struct_name); - } else { - code += _typestr(acnode->datatype); - } - code += "["; - code += itos(acnode->initializer.size()); - code += "]"; - code += "("; - for (int i = 0; i < sz; i++) { - code += _dump_node_code(acnode->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (i != sz - 1) { - code += ", "; - } - } - code += ")"; - } break; - case SL::Node::TYPE_ARRAY_DECLARATION: { - - SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node; - String declaration; - if (adnode->is_const) { - declaration += "const "; - } - if (adnode->datatype == SL::TYPE_STRUCT) { - declaration += _mkid(adnode->struct_name); - } else { - declaration = _prestr(adnode->precision) + _typestr(adnode->datatype); - } - for (int i = 0; i < adnode->declarations.size(); i++) { - if (i > 0) { - declaration += ","; - } else { - declaration += " "; - } - declaration += _mkid(adnode->declarations[i].name); - declaration += "["; - declaration += itos(adnode->declarations[i].size); - declaration += "]"; - int sz = adnode->declarations[i].initializer.size(); - if (sz > 0) { - declaration += "="; - if (adnode->datatype == SL::TYPE_STRUCT) { - declaration += _mkid(adnode->struct_name); - } else { - declaration += _typestr(adnode->datatype); - } - declaration += "["; - declaration += itos(sz); - declaration += "]"; - declaration += "("; - for (int j = 0; j < sz; j++) { - declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (j != sz - 1) { - declaration += ", "; - } - } - declaration += ")"; - } - } - - code += declaration; - } break; - case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *anode = (SL::ArrayNode *)p_node; - - if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) { - *p_actions.write_flag_pointers[anode->name] = true; - } - - if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) { - String define = p_default_actions.usage_defines[anode->name]; - if (define.begins_with("@")) { - define = p_default_actions.usage_defines[define.substr(1, define.length())]; - } - r_gen_code.defines.push_back(define); - used_name_defines.insert(anode->name); - } - - if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) { - *p_actions.usage_flag_pointers[anode->name] = true; - used_flag_pointers.insert(anode->name); - } - - if (p_default_actions.renames.has(anode->name)) - code = p_default_actions.renames[anode->name]; - else - code = _mkid(anode->name); - - if (anode->call_expression != NULL) { - code += "."; - code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - } - - if (anode->index_expression != NULL) { - code += "["; - code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "]"; - } - - if (anode->name == time_name) { - if (current_func_name == vertex_name) { - r_gen_code.uses_vertex_time = true; - } - if (current_func_name == fragment_name || current_func_name == light_name) { - r_gen_code.uses_fragment_time = true; - } - } - - } break; - case SL::Node::TYPE_CONSTANT: { - SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; - return get_constant_text(cnode->datatype, cnode->values); - - } break; - case SL::Node::TYPE_OPERATOR: { - SL::OperatorNode *onode = (SL::OperatorNode *)p_node; - - switch (onode->op) { - - case SL::OP_ASSIGN: - case SL::OP_ASSIGN_ADD: - case SL::OP_ASSIGN_SUB: - case SL::OP_ASSIGN_MUL: - case SL::OP_ASSIGN_DIV: - case SL::OP_ASSIGN_SHIFT_LEFT: - case SL::OP_ASSIGN_SHIFT_RIGHT: - case SL::OP_ASSIGN_MOD: - case SL::OP_ASSIGN_BIT_AND: - case SL::OP_ASSIGN_BIT_OR: - case SL::OP_ASSIGN_BIT_XOR: - code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - break; - case SL::OP_BIT_INVERT: - case SL::OP_NEGATE: - case SL::OP_NOT: - case SL::OP_DECREMENT: - case SL::OP_INCREMENT: - code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - break; - case SL::OP_POST_DECREMENT: - case SL::OP_POST_INCREMENT: - code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op); - break; - case SL::OP_CALL: - case SL::OP_STRUCT: - case SL::OP_CONSTRUCT: { - - ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String()); - - SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0]; - - bool is_texture_func = false; - if (onode->op == SL::OP_STRUCT) { - code += _mkid(vnode->name); - } else if (onode->op == SL::OP_CONSTRUCT) { - code += String(vnode->name); - } else { - - if (internal_functions.has(vnode->name)) { - code += vnode->name; - is_texture_func = texture_functions.has(vnode->name); - } else if (p_default_actions.renames.has(vnode->name)) { - code += p_default_actions.renames[vnode->name]; - } else { - code += _mkid(vnode->name); - } - } - - code += "("; - - for (int i = 1; i < onode->arguments.size(); i++) { - if (i > 1) - code += ", "; - String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (is_texture_func && i == 1 && onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) { - - //need to map from texture to sampler in order to sample - const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]); - - StringName texture_uniform = varnode->name; - - String sampler_name; - - if (actions.custom_samplers.has(texture_uniform)) { - sampler_name = actions.custom_samplers[texture_uniform]; - } else { - if (shader->uniforms.has(texture_uniform)) { - sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat); - } else { - bool found = false; - - for (int j = 0; j < function->arguments.size(); j++) { - if (function->arguments[j].name == texture_uniform) { - if (function->arguments[j].tex_builtin_check) { - ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin)); - sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin]; - found = true; - break; - } - if (function->arguments[j].tex_argument_check) { - sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat); - found = true; - break; - } - } - } - if (!found) { - //function was most likely unused, so use anything (compiler will remove it anyway) - sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT); - } - } - } - - code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")"; - } else { - code += node_code; - } - } - code += ")"; - } break; - case SL::OP_INDEX: { - - code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "["; - code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "]"; - - } break; - case SL::OP_SELECT_IF: { - - code += "("; - code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "?"; - code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ":"; - code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += ")"; - - } break; - - default: { - - code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")"; - break; - } - } - - } break; - case SL::Node::TYPE_CONTROL_FLOW: { - SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; - if (cfnode->flow_op == SL::FLOW_OP_IF) { - - code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; - code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - if (cfnode->blocks.size() == 2) { - - code += _mktab(p_level) + "else\n"; - code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } - } else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) { - - code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; - code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } else if (cfnode->flow_op == SL::FLOW_OP_CASE) { - - code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n"; - code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) { - - code += _mktab(p_level) + "default:\n"; - code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } else if (cfnode->flow_op == SL::FLOW_OP_DO) { - - code += _mktab(p_level) + "do"; - code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");"; - } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) { - - code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; - code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } else if (cfnode->flow_op == SL::FLOW_OP_FOR) { - - String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n"; - code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - - } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { - - if (cfnode->expressions.size()) { - code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ";"; - } else { - code = "return;"; - } - } else if (cfnode->flow_op == SL::FLOW_OP_DISCARD) { - - if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) { - *p_actions.usage_flag_pointers["DISCARD"] = true; - used_flag_pointers.insert("DISCARD"); - } - - code = "discard;"; - } else if (cfnode->flow_op == SL::FLOW_OP_CONTINUE) { - - code = "continue;"; - } else if (cfnode->flow_op == SL::FLOW_OP_BREAK) { - - code = "break;"; - } - - } break; - case SL::Node::TYPE_MEMBER: { - SL::MemberNode *mnode = (SL::MemberNode *)p_node; - code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name; - if (mnode->index_expression != NULL) { - code += "["; - code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - code += "]"; - } - - } break; - } - - return code; -} - -Error ShaderCompilerRD::compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { - - Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); - - if (err != OK) { - - Vector<String> shader = p_code.split("\n"); - for (int i = 0; i < shader.size(); i++) { - print_line(itos(i + 1) + " " + shader[i]); - } - - _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); - return err; - } - - r_gen_code.defines.clear(); - r_gen_code.vertex = String(); - r_gen_code.vertex_global = String(); - r_gen_code.fragment = String(); - r_gen_code.fragment_global = String(); - r_gen_code.light = String(); - r_gen_code.uses_fragment_time = false; - r_gen_code.uses_vertex_time = false; - - used_name_defines.clear(); - used_rmode_defines.clear(); - used_flag_pointers.clear(); - - shader = parser.get_shader(); - function = NULL; - _dump_node_code(shader, 1, r_gen_code, *p_actions, actions, false); - - return OK; -} - -void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) { - actions = p_actions; - - vertex_name = "vertex"; - fragment_name = "fragment"; - light_name = "light"; - time_name = "TIME"; - - List<String> func_list; - - ShaderLanguage::get_builtin_funcs(&func_list); - - for (List<String>::Element *E = func_list.front(); E; E = E->next()) { - internal_functions.insert(E->get()); - } - texture_functions.insert("texture"); - texture_functions.insert("textureProj"); - texture_functions.insert("textureLod"); - texture_functions.insert("textureProjLod"); - texture_functions.insert("textureGrad"); -} - -ShaderCompilerRD::ShaderCompilerRD() { -#if 0 - - /** SPATIAL SHADER **/ - - actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; - actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; - actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; - actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix"; - actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; - - actions[VS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz"; - actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; - actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; - actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; - actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position"; - actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; - actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; - actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; - actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize"; - actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "gl_InstanceID"; - - //builtins - - actions[VS::SHADER_SPATIAL].renames["TIME"] = "time"; - actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size"; - - actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; - actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; - actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; - actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; - actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; - actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; - actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; - actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular"; - actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness"; - actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim"; - actions[VS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint"; - actions[VS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat"; - actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; - actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy"; - actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; - actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; - actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission"; - actions[VS::SHADER_SPATIAL].renames["AO"] = "ao"; - actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; - actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission"; - actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; - actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; - actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; - actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; - actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; - actions[VS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth"; - actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; - actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; - - //for light - actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view"; - actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; - actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light"; - actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; - actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; - actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; - - actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; - actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT"; - actions[VS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n"; - actions[VS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM"; - actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n"; - actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; - actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n"; - actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; - actions[VS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n"; - actions[VS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; - actions[VS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; - actions[VS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; - actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; - actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; - actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; - actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; - actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; - actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; - - actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; - actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; - actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; - actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - - actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - - actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; - - bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley"); - - if (!force_lambert) { - actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; - } - - actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; - - bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx"); - - if (!force_blinn) { - actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; - } else { - actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; - } - - actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; - - /* PARTICLES SHADER */ - - actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; - actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; - actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; - actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active"; - actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart"; - actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; - actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; - actions[VS::SHADER_PARTICLES].renames["TIME"] = "time"; - actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime"; - actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta"; - actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number"; - actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index"; - actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity"; - actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform"; - actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed"; - - actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; - actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; - actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; -#endif -} diff --git a/servers/visual/rasterizer_rd/shader_compiler_rd.h b/servers/visual/rasterizer_rd/shader_compiler_rd.h deleted file mode 100644 index 95e1f0aa23..0000000000 --- a/servers/visual/rasterizer_rd/shader_compiler_rd.h +++ /dev/null @@ -1,123 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_COMPILER_RD_H -#define SHADER_COMPILER_RD_H - -#include "core/pair.h" -#include "servers/visual/shader_language.h" -#include "servers/visual/shader_types.h" -#include "servers/visual_server.h" - -class ShaderCompilerRD { -public: - struct IdentifierActions { - - Map<StringName, Pair<int *, int>> render_mode_values; - Map<StringName, bool *> render_mode_flags; - Map<StringName, bool *> usage_flag_pointers; - Map<StringName, bool *> write_flag_pointers; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; - }; - - struct GeneratedCode { - - Vector<String> defines; - struct Texture { - StringName name; - ShaderLanguage::DataType type; - ShaderLanguage::ShaderNode::Uniform::Hint hint; - ShaderLanguage::TextureFilter filter; - ShaderLanguage::TextureRepeat repeat; - }; - - Vector<Texture> texture_uniforms; - - Vector<uint32_t> uniform_offsets; - uint32_t uniform_total_size; - String uniforms; - String vertex_global; - String vertex; - String fragment_global; - String fragment; - String light; - - bool uses_fragment_time; - bool uses_vertex_time; - }; - - struct DefaultIdentifierActions { - - Map<StringName, String> renames; - Map<StringName, String> render_mode_defines; - Map<StringName, String> usage_defines; - Map<StringName, String> custom_samplers; - ShaderLanguage::TextureFilter default_filter; - ShaderLanguage::TextureRepeat default_repeat; - String sampler_array_name; - int base_texture_binding_index = 0; - int texture_layout_set = 0; - String base_uniform_string; - uint32_t base_varying_index = 0; - }; - -private: - ShaderLanguage parser; - - String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat); - - void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added); - String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning); - - const ShaderLanguage::ShaderNode *shader; - const ShaderLanguage::FunctionNode *function; - StringName current_func_name; - StringName vertex_name; - StringName fragment_name; - StringName light_name; - StringName time_name; - Set<StringName> texture_functions; - - Set<StringName> used_name_defines; - Set<StringName> used_flag_pointers; - Set<StringName> used_rmode_defines; - Set<StringName> internal_functions; - - DefaultIdentifierActions actions; - -public: - Error compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); - - void initialize(DefaultIdentifierActions p_actions); - ShaderCompilerRD(); -}; - -#endif // SHADERCOMPILERRD_H diff --git a/servers/visual/rasterizer_rd/shader_rd.cpp b/servers/visual/rasterizer_rd/shader_rd.cpp deleted file mode 100644 index 857a29f7f4..0000000000 --- a/servers/visual/rasterizer_rd/shader_rd.cpp +++ /dev/null @@ -1,494 +0,0 @@ -/*************************************************************************/ -/* shader_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shader_rd.h" -#include "core/string_builder.h" -#include "rasterizer_rd.h" -#include "servers/visual/rendering_device.h" - -void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) { - - name = p_name; - //split vertex and shader code (thank you, shader compiler programmers from you know what company). - if (p_vertex_code) { - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nVERTEX_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nVERTEX_SHADER_CODE"; - String code = p_vertex_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - vertex_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); - } - - cpos = code.find(material_tag); - - if (cpos == -1) { - vertex_code0 = code.ascii(); - } else { - vertex_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + material_tag.length(), code.length()); - - cpos = code.find(globals_tag); - - if (cpos == -1) { - vertex_code1 = code.ascii(); - } else { - - vertex_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code2.find(code_tag); - if (cpos == -1) { - vertex_code2 = code2.ascii(); - } else { - - vertex_code2 = code2.substr(0, cpos).ascii(); - vertex_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); - } - } - } - } - - if (p_fragment_code) { - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nFRAGMENT_SHADER_CODE"; - String light_code_tag = "\nLIGHT_SHADER_CODE"; - String code = p_fragment_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - fragment_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); - } - - cpos = code.find(material_tag); - if (cpos == -1) { - fragment_code0 = code.ascii(); - } else { - fragment_code0 = code.substr(0, cpos).ascii(); - //print_line("CODE0:\n"+String(fragment_code0.get_data())); - code = code.substr(cpos + material_tag.length(), code.length()); - cpos = code.find(globals_tag); - - if (cpos == -1) { - fragment_code1 = code.ascii(); - } else { - - fragment_code1 = code.substr(0, cpos).ascii(); - //print_line("CODE1:\n"+String(fragment_code1.get_data())); - - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - cpos = code2.find(light_code_tag); - - if (cpos == -1) { - fragment_code2 = code2.ascii(); - } else { - - fragment_code2 = code2.substr(0, cpos).ascii(); - //print_line("CODE2:\n"+String(fragment_code2.get_data())); - - String code3 = code2.substr(cpos + light_code_tag.length(), code2.length()); - - cpos = code3.find(code_tag); - if (cpos == -1) { - fragment_code3 = code3.ascii(); - } else { - - fragment_code3 = code3.substr(0, cpos).ascii(); - //print_line("CODE3:\n"+String(fragment_code3.get_data())); - fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii(); - //print_line("CODE4:\n"+String(fragment_code4.get_data())); - } - } - } - } - } - - if (p_compute_code) { - is_compute = true; - - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nCOMPUTE_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nCOMPUTE_SHADER_CODE"; - String code = p_compute_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - compute_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); - } - - cpos = code.find(material_tag); - - if (cpos == -1) { - compute_code0 = code.ascii(); - } else { - compute_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + material_tag.length(), code.length()); - - cpos = code.find(globals_tag); - - if (cpos == -1) { - compute_code1 = code.ascii(); - } else { - - compute_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code2.find(code_tag); - if (cpos == -1) { - compute_code2 = code2.ascii(); - } else { - - compute_code2 = code2.substr(0, cpos).ascii(); - compute_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); - } - } - } - } -} - -RID ShaderRD::version_create() { - - //initialize() was never called - ERR_FAIL_COND_V(variant_defines.size() == 0, RID()); - - Version version; - version.dirty = true; - version.valid = false; - version.initialize_needed = true; - version.variants = NULL; - return version_owner.make_rid(version); -} - -void ShaderRD::_clear_version(Version *p_version) { - //clear versions if they exist - if (p_version->variants) { - for (int i = 0; i < variant_defines.size(); i++) { - RD::get_singleton()->free(p_version->variants[i]); - } - - memdelete_arr(p_version->variants); - p_version->variants = NULL; - } -} - -void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { - - Vector<RD::ShaderStageData> stages; - - String error; - String current_source; - RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX; - bool build_ok = true; - - if (!is_compute) { - //vertex stage - - StringBuilder builder; - - builder.append(vertex_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(vertex_code0.get_data()); //first part of vertex - - builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) - - builder.append(vertex_code1.get_data()); //second part of vertex - - builder.append(p_version->vertex_globals.get_data()); // vertex globals - - builder.append(vertex_code2.get_data()); //third part of vertex - - builder.append(p_version->vertex_code.get_data()); // code - - builder.append(vertex_code3.get_data()); //fourth of vertex - - current_source = builder.as_string(); - RD::ShaderStageData stage; - stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { - build_ok = false; - } else { - - stage.shader_stage = RD::SHADER_STAGE_VERTEX; - stages.push_back(stage); - } - } - - if (!is_compute && build_ok) { - //fragment stage - current_stage = RD::SHADER_STAGE_FRAGMENT; - - StringBuilder builder; - - builder.append(fragment_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(fragment_code0.get_data()); //first part of fragment - - builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment) - - builder.append(fragment_code1.get_data()); //first part of fragment - - builder.append(p_version->fragment_globals.get_data()); // fragment globals - - builder.append(fragment_code2.get_data()); //third part of fragment - - builder.append(p_version->fragment_light.get_data()); // fragment light - - builder.append(fragment_code3.get_data()); //fourth part of fragment - - builder.append(p_version->fragment_code.get_data()); // fragment code - - builder.append(fragment_code4.get_data()); //fourth part of fragment - - current_source = builder.as_string(); - RD::ShaderStageData stage; - stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { - build_ok = false; - } else { - - stage.shader_stage = RD::SHADER_STAGE_FRAGMENT; - stages.push_back(stage); - } - } - - if (is_compute) { - //compute stage - current_stage = RD::SHADER_STAGE_COMPUTE; - - StringBuilder builder; - - builder.append(compute_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(compute_code0.get_data()); //first part of compute - - builder.append(p_version->uniforms.get_data()); //uniforms (same for compute and fragment) - - builder.append(compute_code1.get_data()); //second part of compute - - builder.append(p_version->compute_globals.get_data()); // compute globals - - builder.append(compute_code2.get_data()); //third part of compute - - builder.append(p_version->compute_code.get_data()); // code - - builder.append(compute_code3.get_data()); //fourth of compute - - current_source = builder.as_string(); - RD::ShaderStageData stage; - stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { - build_ok = false; - } else { - - stage.shader_stage = RD::SHADER_STAGE_COMPUTE; - stages.push_back(stage); - } - } - - if (!build_ok) { - MutexLock lock(variant_set_mutex); //properly print the errors - ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ")."); - ERR_PRINT(error); - -#ifdef DEBUG_ENABLED - ERR_PRINT("code:\n" + current_source.get_with_code_lines()); -#endif - return; - } - - RID shader = RD::get_singleton()->shader_create(stages); - { - MutexLock lock(variant_set_mutex); - p_version->variants[p_variant] = shader; - } -} - -void ShaderRD::_compile_version(Version *p_version) { - - _clear_version(p_version); - - p_version->valid = false; - p_version->dirty = false; - - p_version->variants = memnew_arr(RID, variant_defines.size()); -#if 1 - - RasterizerRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); -#else - for (int i = 0; i < variant_defines.size(); i++) { - - _compile_variant(i, p_version); - } -#endif - - bool all_valid = true; - for (int i = 0; i < variant_defines.size(); i++) { - if (p_version->variants[i].is_null()) { - all_valid = false; - break; - } - } - - if (!all_valid) { - //clear versions if they exist - for (int i = 0; i < variant_defines.size(); i++) { - if (!p_version->variants[i].is_null()) { - RD::get_singleton()->free(p_version->variants[i]); - } - } - memdelete_arr(p_version->variants); - p_version->variants = NULL; - return; - } - - p_version->valid = true; -} - -void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines) { - - ERR_FAIL_COND(is_compute); - - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND(!version); - version->vertex_globals = p_vertex_globals.utf8(); - version->vertex_code = p_vertex_code.utf8(); - version->fragment_light = p_fragment_light.utf8(); - version->fragment_globals = p_fragment_globals.utf8(); - version->fragment_code = p_fragment_code.utf8(); - version->uniforms = p_uniforms.utf8(); - - version->custom_defines.clear(); - for (int i = 0; i < p_custom_defines.size(); i++) { - version->custom_defines.push_back(p_custom_defines[i].utf8()); - } - - version->dirty = true; - if (version->initialize_needed) { - _compile_version(version); - version->initialize_needed = false; - } -} - -void ShaderRD::version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines) { - - ERR_FAIL_COND(!is_compute); - - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND(!version); - version->compute_globals = p_compute_globals.utf8(); - version->compute_code = p_compute_code.utf8(); - version->uniforms = p_uniforms.utf8(); - - version->custom_defines.clear(); - for (int i = 0; i < p_custom_defines.size(); i++) { - version->custom_defines.push_back(p_custom_defines[i].utf8()); - } - - version->dirty = true; - if (version->initialize_needed) { - _compile_version(version); - version->initialize_needed = false; - } -} - -bool ShaderRD::version_is_valid(RID p_version) { - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND_V(!version, false); - - if (version->dirty) { - _compile_version(version); - } - - return version->valid; -} - -bool ShaderRD::version_free(RID p_version) { - - if (version_owner.owns(p_version)) { - Version *version = version_owner.getornull(p_version); - _clear_version(version); - version_owner.free(p_version); - } else { - return false; - } - - return true; -} - -void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) { - ERR_FAIL_COND(variant_defines.size()); - ERR_FAIL_COND(p_variant_defines.size() == 0); - general_defines = p_general_defines.utf8(); - for (int i = 0; i < p_variant_defines.size(); i++) { - - variant_defines.push_back(p_variant_defines[i].utf8()); - } -} - -ShaderRD::~ShaderRD() { - List<RID> remaining; - version_owner.get_owned_list(&remaining); - if (remaining.size()) { - ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed"); - while (remaining.size()) { - version_free(remaining.front()->get()); - remaining.pop_front(); - } - } -} diff --git a/servers/visual/rasterizer_rd/shader_rd.h b/servers/visual/rasterizer_rd/shader_rd.h deleted file mode 100644 index 6635b08cc8..0000000000 --- a/servers/visual/rasterizer_rd/shader_rd.h +++ /dev/null @@ -1,136 +0,0 @@ -/*************************************************************************/ -/* shader_rd.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_RD_H -#define SHADER_RD_H - -#include "core/hash_map.h" -#include "core/map.h" -#include "core/os/mutex.h" -#include "core/rid_owner.h" -#include "core/variant.h" - -#include <stdio.h> -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class ShaderRD { - - //versions - CharString general_defines; - Vector<CharString> variant_defines; - - struct Version { - CharString uniforms; - CharString vertex_globals; - CharString vertex_code; - CharString compute_globals; - CharString compute_code; - CharString fragment_light; - CharString fragment_globals; - CharString fragment_code; - Vector<CharString> custom_defines; - - RID *variants; //same size as version defines - - bool valid; - bool dirty; - bool initialize_needed; - }; - - Mutex variant_set_mutex; - - void _compile_variant(uint32_t p_variant, Version *p_version); - - void _clear_version(Version *p_version); - void _compile_version(Version *p_version); - - RID_Owner<Version> version_owner; - - CharString fragment_codev; //for version and extensions - CharString fragment_code0; - CharString fragment_code1; - CharString fragment_code2; - CharString fragment_code3; - CharString fragment_code4; - - CharString vertex_codev; //for version and extensions - CharString vertex_code0; - CharString vertex_code1; - CharString vertex_code2; - CharString vertex_code3; - - bool is_compute = false; - - CharString compute_codev; //for version and extensions - CharString compute_code0; - CharString compute_code1; - CharString compute_code2; - CharString compute_code3; - - const char *name; - -protected: - ShaderRD() {} - void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name); - -public: - RID version_create(); - - void version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines); - void version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines); - - _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) { - ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); - - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND_V(!version, RID()); - - if (version->dirty) { - _compile_version(version); - } - - if (!version->valid) { - return RID(); - } - - return version->variants[p_variant]; - } - - bool version_is_valid(RID p_version); - - bool version_free(RID p_version); - - void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); - virtual ~ShaderRD(); -}; - -#endif diff --git a/servers/visual/rasterizer_rd/shaders/SCsub b/servers/visual/rasterizer_rd/shaders/SCsub deleted file mode 100644 index 2dcb2a703f..0000000000 --- a/servers/visual/rasterizer_rd/shaders/SCsub +++ /dev/null @@ -1,24 +0,0 @@ -#!/usr/bin/env python - -Import('env') - -if 'RD_GLSL' in env['BUILDERS']: - env.RD_GLSL('canvas.glsl'); - env.RD_GLSL('canvas_occlusion.glsl'); - env.RD_GLSL('blur.glsl'); - env.RD_GLSL('cubemap_roughness.glsl'); - env.RD_GLSL('cubemap_downsampler.glsl'); - env.RD_GLSL('cubemap_filter.glsl'); - env.RD_GLSL('scene_high_end.glsl'); - env.RD_GLSL('sky.glsl'); - env.RD_GLSL('tonemap.glsl'); - env.RD_GLSL('copy.glsl'); - env.RD_GLSL('giprobe.glsl'); - env.RD_GLSL('giprobe_debug.glsl'); - env.RD_GLSL('giprobe_sdf.glsl'); - env.RD_GLSL('luminance_reduce.glsl'); - env.RD_GLSL('bokeh_dof.glsl'); - env.RD_GLSL('ssao.glsl'); - env.RD_GLSL('ssao_minify.glsl'); - env.RD_GLSL('ssao_blur.glsl'); - env.RD_GLSL('roughness_limiter.glsl'); diff --git a/servers/visual/rasterizer_rd/shaders/blur.glsl b/servers/visual/rasterizer_rd/shaders/blur.glsl deleted file mode 100644 index 87c20ebaef..0000000000 --- a/servers/visual/rasterizer_rd/shaders/blur.glsl +++ /dev/null @@ -1,294 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -VERSION_DEFINES - -#include "blur_inc.glsl" - -layout(location = 0) out vec2 uv_interp; -/* clang-format on */ - -void main() { - - vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); - uv_interp = base_arr[gl_VertexIndex]; - - if (bool(blur.flags & FLAG_USE_BLUR_SECTION)) { - uv_interp = blur.section.xy + uv_interp * blur.section.zw; - } - - gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); - - if (bool(blur.flags & FLAG_FLIP_Y)) { - uv_interp.y = 1.0 - uv_interp.y; - } -} - -/* clang-format off */ -[fragment] - -#version 450 - -VERSION_DEFINES - -#include "blur_inc.glsl" - -layout(location = 0) in vec2 uv_interp; -/* clang-format on */ - -layout(set = 0, binding = 0) uniform sampler2D source_color; - -#ifdef MODE_SSAO_MERGE -layout(set = 1, binding = 0) uniform sampler2D source_ssao; -#endif - -#ifdef GLOW_USE_AUTO_EXPOSURE -layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure; -#endif - -layout(location = 0) out vec4 frag_color; - -//DOF -#if defined(MODE_DOF_FAR_BLUR) || defined(MODE_DOF_NEAR_BLUR) - -layout(set = 1, binding = 0) uniform sampler2D dof_source_depth; - -#ifdef DOF_NEAR_BLUR_MERGE -layout(set = 2, binding = 0) uniform sampler2D source_dof_original; -#endif - -#ifdef DOF_QUALITY_LOW -const int dof_kernel_size = 5; -const int dof_kernel_from = 2; -const float dof_kernel[5] = float[](0.153388, 0.221461, 0.250301, 0.221461, 0.153388); -#endif - -#ifdef DOF_QUALITY_MEDIUM -const int dof_kernel_size = 11; -const int dof_kernel_from = 5; -const float dof_kernel[11] = float[](0.055037, 0.072806, 0.090506, 0.105726, 0.116061, 0.119726, 0.116061, 0.105726, 0.090506, 0.072806, 0.055037); - -#endif - -#ifdef DOF_QUALITY_HIGH -const int dof_kernel_size = 21; -const int dof_kernel_from = 10; -const float dof_kernel[21] = float[](0.028174, 0.032676, 0.037311, 0.041944, 0.046421, 0.050582, 0.054261, 0.057307, 0.059587, 0.060998, 0.061476, 0.060998, 0.059587, 0.057307, 0.054261, 0.050582, 0.046421, 0.041944, 0.037311, 0.032676, 0.028174); -#endif - -#endif - -void main() { - -#ifdef MODE_MIPMAP - - vec2 pix_size = blur.pixel_size; - vec4 color = texture(source_color, uv_interp + vec2(-0.5, -0.5) * pix_size); - color += texture(source_color, uv_interp + vec2(0.5, -0.5) * pix_size); - color += texture(source_color, uv_interp + vec2(0.5, 0.5) * pix_size); - color += texture(source_color, uv_interp + vec2(-0.5, 0.5) * pix_size); - frag_color = color / 4.0; - -#endif - -#ifdef MODE_GAUSSIAN_BLUR - - //Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect - - if (bool(blur.flags & FLAG_HORIZONTAL)) { - - vec2 pix_size = blur.pixel_size; - pix_size *= 0.5; //reading from larger buffer, so use more samples - vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.214607; - color += texture(source_color, uv_interp + vec2(1.0, 0.0) * pix_size) * 0.189879; - color += texture(source_color, uv_interp + vec2(2.0, 0.0) * pix_size) * 0.131514; - color += texture(source_color, uv_interp + vec2(3.0, 0.0) * pix_size) * 0.071303; - color += texture(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size) * 0.189879; - color += texture(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size) * 0.131514; - color += texture(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size) * 0.071303; - frag_color = color; - } else { - - vec2 pix_size = blur.pixel_size; - vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.38774; - color += texture(source_color, uv_interp + vec2(0.0, 1.0) * pix_size) * 0.24477; - color += texture(source_color, uv_interp + vec2(0.0, 2.0) * pix_size) * 0.06136; - color += texture(source_color, uv_interp + vec2(0.0, -1.0) * pix_size) * 0.24477; - color += texture(source_color, uv_interp + vec2(0.0, -2.0) * pix_size) * 0.06136; - frag_color = color; - } -#endif - -#ifdef MODE_GAUSSIAN_GLOW - - //Glow uses larger sigma 1 for a more rounded blur effect - -#define GLOW_ADD(m_ofs, m_mult) \ - { \ - vec2 ofs = uv_interp + m_ofs * pix_size; \ - vec4 c = texture(source_color, ofs) * m_mult; \ - if (any(lessThan(ofs, vec2(0.0))) || any(greaterThan(ofs, vec2(1.0)))) { \ - c *= 0.0; \ - } \ - color += c; \ - } - - if (bool(blur.flags & FLAG_HORIZONTAL)) { - - vec2 pix_size = blur.pixel_size; - pix_size *= 0.5; //reading from larger buffer, so use more samples - vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.174938; - GLOW_ADD(vec2(1.0, 0.0), 0.165569); - GLOW_ADD(vec2(2.0, 0.0), 0.140367); - GLOW_ADD(vec2(3.0, 0.0), 0.106595); - GLOW_ADD(vec2(-1.0, 0.0), 0.165569); - GLOW_ADD(vec2(-2.0, 0.0), 0.140367); - GLOW_ADD(vec2(-3.0, 0.0), 0.106595); - color *= blur.glow_strength; - frag_color = color; - } else { - - vec2 pix_size = blur.pixel_size; - vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.288713; - GLOW_ADD(vec2(0.0, 1.0), 0.233062); - GLOW_ADD(vec2(0.0, 2.0), 0.122581); - GLOW_ADD(vec2(0.0, -1.0), 0.233062); - GLOW_ADD(vec2(0.0, -2.0), 0.122581); - color *= blur.glow_strength; - frag_color = color; - } - -#undef GLOW_ADD - - if (bool(blur.flags & FLAG_GLOW_FIRST_PASS)) { -#ifdef GLOW_USE_AUTO_EXPOSURE - - frag_color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / blur.glow_auto_exposure_grey; -#endif - frag_color *= blur.glow_exposure; - - float luminance = max(frag_color.r, max(frag_color.g, frag_color.b)); - float feedback = max(smoothstep(blur.glow_hdr_threshold, blur.glow_hdr_threshold + blur.glow_hdr_scale, luminance), blur.glow_bloom); - - frag_color = min(frag_color * feedback, vec4(blur.glow_luminance_cap)); - } - -#endif - -#ifdef MODE_DOF_FAR_BLUR - - vec4 color_accum = vec4(0.0); - - float depth = texture(dof_source_depth, uv_interp, 0.0).r; - depth = depth * 2.0 - 1.0; - - if (bool(blur.flags & FLAG_USE_ORTHOGONAL_PROJECTION)) { - depth = ((depth + (blur.camera_z_far + blur.camera_z_near) / (blur.camera_z_far - blur.camera_z_near)) * (blur.camera_z_far - blur.camera_z_near)) / 2.0; - } else { - depth = 2.0 * blur.camera_z_near * blur.camera_z_far / (blur.camera_z_far + blur.camera_z_near - depth * (blur.camera_z_far - blur.camera_z_near)); - } - - float amount = smoothstep(blur.dof_begin, blur.dof_end, depth); - float k_accum = 0.0; - - for (int i = 0; i < dof_kernel_size; i++) { - - int int_ofs = i - dof_kernel_from; - vec2 tap_uv = uv_interp + blur.dof_dir * float(int_ofs) * amount * blur.dof_radius; - - float tap_k = dof_kernel[i]; - - float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r; - tap_depth = tap_depth * 2.0 - 1.0; - - if (bool(blur.flags & FLAG_USE_ORTHOGONAL_PROJECTION)) { - - tap_depth = ((tap_depth + (blur.camera_z_far + blur.camera_z_near) / (blur.camera_z_far - blur.camera_z_near)) * (blur.camera_z_far - blur.camera_z_near)) / 2.0; - } else { - tap_depth = 2.0 * blur.camera_z_near * blur.camera_z_far / (blur.camera_z_far + blur.camera_z_near - tap_depth * (blur.camera_z_far - blur.camera_z_near)); - } - - float tap_amount = mix(smoothstep(blur.dof_begin, blur.dof_end, tap_depth), 1.0, int_ofs == 0); - tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect - - vec4 tap_color = texture(source_color, tap_uv, 0.0) * tap_k; - - k_accum += tap_k * tap_amount; - color_accum += tap_color * tap_amount; - } - - if (k_accum > 0.0) { - color_accum /= k_accum; - } - - frag_color = color_accum; ///k_accum; - -#endif - -#ifdef MODE_DOF_NEAR_BLUR - - vec4 color_accum = vec4(0.0); - - float max_accum = 0.0; - - for (int i = 0; i < dof_kernel_size; i++) { - - int int_ofs = i - dof_kernel_from; - vec2 tap_uv = uv_interp + blur.dof_dir * float(int_ofs) * blur.dof_radius; - float ofs_influence = max(0.0, 1.0 - float(abs(int_ofs)) / float(dof_kernel_from)); - - float tap_k = dof_kernel[i]; - - vec4 tap_color = texture(source_color, tap_uv, 0.0); - - float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r; - tap_depth = tap_depth * 2.0 - 1.0; - if (bool(blur.flags & FLAG_USE_ORTHOGONAL_PROJECTION)) { - - tap_depth = ((tap_depth + (blur.camera_z_far + blur.camera_z_near) / (blur.camera_z_far - blur.camera_z_near)) * (blur.camera_z_far - blur.camera_z_near)) / 2.0; - } else { - tap_depth = 2.0 * blur.camera_z_near * blur.camera_z_far / (blur.camera_z_far + blur.camera_z_near - tap_depth * (blur.camera_z_far - blur.camera_z_near)); - } - float tap_amount = 1.0 - smoothstep(blur.dof_end, blur.dof_begin, tap_depth); - tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect - - if (bool(blur.flags & FLAG_DOF_NEAR_FIRST_TAP)) { - tap_color.a = 1.0 - smoothstep(blur.dof_end, blur.dof_begin, tap_depth); - } - - max_accum = max(max_accum, tap_amount * ofs_influence); - - color_accum += tap_color * tap_k; - } - - color_accum.a = max(color_accum.a, sqrt(max_accum)); - -#ifdef DOF_NEAR_BLUR_MERGE - { - vec4 original = texture(source_dof_original, uv_interp, 0.0); - color_accum = mix(original, color_accum, color_accum.a); - } -#endif - - if (bool(blur.flags & FLAG_DOF_NEAR_FIRST_TAP)) { - frag_color = color_accum; - } -#endif - -#ifdef MODE_SIMPLE_COPY - vec4 color = texture(source_color, uv_interp, 0.0); - if (bool(blur.flags & FLAG_COPY_FORCE_LUMINANCE)) { - color.rgb = vec3(max(max(color.r, color.g), color.b)); - } - frag_color = color; -#endif - -#ifdef MODE_SSAO_MERGE - vec4 color = texture(source_color, uv_interp, 0.0); - float ssao = texture(source_ssao, uv_interp, 0.0).r; - frag_color = vec4(mix(color.rgb, color.rgb * mix(blur.ssao_color.rgb, vec3(1.0), ssao), color.a), 1.0); - -#endif -} diff --git a/servers/visual/rasterizer_rd/shaders/blur_inc.glsl b/servers/visual/rasterizer_rd/shaders/blur_inc.glsl deleted file mode 100644 index 33ba9de7bb..0000000000 --- a/servers/visual/rasterizer_rd/shaders/blur_inc.glsl +++ /dev/null @@ -1,35 +0,0 @@ -#define FLAG_HORIZONTAL (1 << 0) -#define FLAG_USE_BLUR_SECTION (1 << 1) -#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 2) -#define FLAG_DOF_NEAR_FIRST_TAP (1 << 3) -#define FLAG_GLOW_FIRST_PASS (1 << 4) -#define FLAG_FLIP_Y (1 << 5) -#define FLAG_COPY_FORCE_LUMINANCE (1 << 6) - -layout(push_constant, binding = 1, std430) uniform Blur { - vec4 section; - vec2 pixel_size; - uint flags; - uint pad; - // Glow. - float glow_strength; - float glow_bloom; - float glow_hdr_threshold; - float glow_hdr_scale; - float glow_exposure; - float glow_white; - float glow_luminance_cap; - float glow_auto_exposure_grey; - // DOF. - float dof_begin; - float dof_end; - float dof_radius; - float dof_pad; - - vec2 dof_dir; - float camera_z_far; - float camera_z_near; - - vec4 ssao_color; -} -blur; diff --git a/servers/visual/rasterizer_rd/shaders/bokeh_dof.glsl b/servers/visual/rasterizer_rd/shaders/bokeh_dof.glsl deleted file mode 100644 index 7153fe6b17..0000000000 --- a/servers/visual/rasterizer_rd/shaders/bokeh_dof.glsl +++ /dev/null @@ -1,258 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -#define BLOCK_SIZE 8 - -layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; -/* clang-format on */ - -#ifdef MODE_GEN_BLUR_SIZE -layout(rgba16f, set = 0, binding = 0) uniform restrict image2D color_image; -layout(set = 1, binding = 0) uniform sampler2D source_depth; -#endif - -#if defined(MODE_BOKEH_BOX) || defined(MODE_BOKEH_HEXAGONAL) || defined(MODE_BOKEH_CIRCULAR) -layout(set = 1, binding = 0) uniform sampler2D color_texture; -layout(rgba16f, set = 0, binding = 0) uniform restrict writeonly image2D bokeh_image; -#endif - -#ifdef MODE_COMPOSITE_BOKEH -layout(rgba16f, set = 0, binding = 0) uniform restrict image2D color_image; -layout(set = 1, binding = 0) uniform sampler2D source_bokeh; -#endif - -// based on https://www.shadertoy.com/view/Xd3GDl - -layout(push_constant, binding = 1, std430) uniform Params { - ivec2 size; - float z_far; - float z_near; - - bool orthogonal; - float blur_size; - float blur_scale; - int blur_steps; - - bool blur_near_active; - float blur_near_begin; - float blur_near_end; - bool blur_far_active; - - float blur_far_begin; - float blur_far_end; - bool second_pass; - bool half_size; - - bool use_jitter; - float jitter_seed; - uint pad[2]; -} -params; - -//used to work around downsampling filter -#define DEPTH_GAP 0.0 - -#ifdef MODE_GEN_BLUR_SIZE - -float get_depth_at_pos(vec2 uv) { - float depth = textureLod(source_depth, uv, 0.0).x; - if (params.orthogonal) { - depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; - } else { - depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near)); - } - return depth; -} - -float get_blur_size(float depth) { - - if (params.blur_near_active && depth < params.blur_near_begin) { - return -(1.0 - smoothstep(params.blur_near_end, params.blur_near_begin, depth)) * params.blur_size - DEPTH_GAP; //near blur is negative - } - - if (params.blur_far_active && depth > params.blur_far_begin) { - return smoothstep(params.blur_far_begin, params.blur_far_end, depth) * params.blur_size + DEPTH_GAP; - } - - return 0.0; -} - -#endif - -const float GOLDEN_ANGLE = 2.39996323; - -//note: uniform pdf rand [0;1[ -float hash12n(vec2 p) { - p = fract(p * vec2(5.3987, 5.4421)); - p += dot(p.yx, p.xy + vec2(21.5351, 14.3137)); - return fract(p.x * p.y * 95.4307); -} - -#if defined(MODE_BOKEH_BOX) || defined(MODE_BOKEH_HEXAGONAL) - -vec4 weighted_filter_dir(vec2 dir, vec2 uv, vec2 pixel_size) { - - dir *= pixel_size; - vec4 color = texture(color_texture, uv); - - vec4 accum = color; - float total = 1.0; - - float blur_scale = params.blur_size / float(params.blur_steps); - - if (params.use_jitter) { - uv += dir * (hash12n(uv + params.jitter_seed) - 0.5); - } - - for (int i = -params.blur_steps; i <= params.blur_steps; i++) { - - if (i == 0) { - continue; - } - float radius = float(i) * blur_scale; - vec2 suv = uv + dir * radius; - radius = abs(radius); - - vec4 sample_color = texture(color_texture, suv); - float limit; - - if (sample_color.a < color.a) { - limit = abs(sample_color.a); - } else { - limit = abs(color.a); - } - - limit -= DEPTH_GAP; - - float m = smoothstep(radius - 0.5, radius + 0.5, limit); - - accum += mix(color, sample_color, m); - - total += 1.0; - } - - return accum / total; -} - -#endif - -void main() { - - ivec2 pos = ivec2(gl_GlobalInvocationID.xy); - - if (any(greaterThan(pos, params.size))) { //too large, do nothing - return; - } - - vec2 pixel_size = 1.0 / vec2(params.size); - vec2 uv = vec2(pos) / vec2(params.size); - -#ifdef MODE_GEN_BLUR_SIZE - uv += pixel_size * 0.5; - //precompute size in alpha channel - float depth = get_depth_at_pos(uv); - float size = get_blur_size(depth); - - vec4 color = imageLoad(color_image, pos); - color.a = size; - imageStore(color_image, pos, color); -#endif - -#ifdef MODE_BOKEH_BOX - - //pixel_size*=0.5; //resolution is doubled - if (params.second_pass || !params.half_size) { - uv += pixel_size * 0.5; //half pixel to read centers - } else { - uv += pixel_size * 0.25; //half pixel to read centers from full res - } - - vec2 dir = (params.second_pass ? vec2(0.0, 1.0) : vec2(1.0, 0.0)); - - vec4 color = weighted_filter_dir(dir, uv, pixel_size); - - imageStore(bokeh_image, pos, color); - -#endif - -#ifdef MODE_BOKEH_HEXAGONAL - - //pixel_size*=0.5; //resolution is doubled - if (params.second_pass || !params.half_size) { - uv += pixel_size * 0.5; //half pixel to read centers - } else { - uv += pixel_size * 0.25; //half pixel to read centers from full res - } - - vec2 dir = (params.second_pass ? normalize(vec2(1.0, 0.577350269189626)) : vec2(0.0, 1.0)); - - vec4 color = weighted_filter_dir(dir, uv, pixel_size); - - if (params.second_pass) { - dir = normalize(vec2(-1.0, 0.577350269189626)); - - vec4 color2 = weighted_filter_dir(dir, uv, pixel_size); - - color.rgb = min(color.rgb, color2.rgb); - color.a = (color.a + color2.a) * 0.5; - } - - imageStore(bokeh_image, pos, color); - -#endif - -#ifdef MODE_BOKEH_CIRCULAR - - if (params.half_size) { - pixel_size *= 0.5; //resolution is doubled - } - - uv += pixel_size * 0.5; //half pixel to read centers - - vec4 color = texture(color_texture, uv); - float accum = 1.0; - float radius = params.blur_scale; - - for (float ang = 0.0; radius < params.blur_size; ang += GOLDEN_ANGLE) { - - vec2 suv = uv + vec2(cos(ang), sin(ang)) * pixel_size * radius; - vec4 sample_color = texture(color_texture, suv); - float sample_size = abs(sample_color.a); - if (sample_color.a > color.a) { - sample_size = clamp(sample_size, 0.0, abs(color.a) * 2.0); - } - - float m = smoothstep(radius - 0.5, radius + 0.5, sample_size); - color += mix(color / accum, sample_color, m); - accum += 1.0; - radius += params.blur_scale / radius; - } - - color /= accum; - - imageStore(bokeh_image, pos, color); -#endif - -#ifdef MODE_COMPOSITE_BOKEH - - uv += pixel_size * 0.5; - vec4 color = imageLoad(color_image, pos); - vec4 bokeh = texture(source_bokeh, uv); - - float mix_amount; - if (bokeh.a < color.a) { - mix_amount = min(1.0, max(0.0, max(abs(color.a), abs(bokeh.a)) - DEPTH_GAP)); - } else { - mix_amount = min(1.0, max(0.0, abs(color.a) - DEPTH_GAP)); - } - - color.rgb = mix(color.rgb, bokeh.rgb, mix_amount); //blend between hires and lowres - - color.a = 0; //reset alpha - imageStore(color_image, pos, color); -#endif -} diff --git a/servers/visual/rasterizer_rd/shaders/canvas.glsl b/servers/visual/rasterizer_rd/shaders/canvas.glsl deleted file mode 100644 index 28135fce31..0000000000 --- a/servers/visual/rasterizer_rd/shaders/canvas.glsl +++ /dev/null @@ -1,584 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -VERSION_DEFINES - -#ifdef USE_ATTRIBUTES -layout(location = 0) in vec2 vertex_attrib; -/* clang-format on */ -layout(location = 3) in vec4 color_attrib; -layout(location = 4) in vec2 uv_attrib; - -layout(location = 6) in uvec4 bones_attrib; - -#endif - -#include "canvas_uniforms_inc.glsl" - -layout(location = 0) out vec2 uv_interp; -layout(location = 1) out vec4 color_interp; -layout(location = 2) out vec2 vertex_interp; - -#ifdef USE_NINEPATCH - -layout(location = 3) out vec2 pixel_size_interp; - -#endif - -#ifdef USE_MATERIAL_UNIFORMS -layout(set = 1, binding = 1, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ -} material; -#endif - -/* clang-format off */ -VERTEX_SHADER_GLOBALS -/* clang-format on */ - -void main() { - - vec4 instance_custom = vec4(0.0); -#ifdef USE_PRIMITIVE - - //weird bug, - //this works - vec2 vertex; - vec2 uv; - vec4 color; - - if (gl_VertexIndex == 0) { - vertex = draw_data.points[0]; - uv = draw_data.uvs[0]; - color = vec4(unpackHalf2x16(draw_data.colors[0]), unpackHalf2x16(draw_data.colors[1])); - } else if (gl_VertexIndex == 1) { - vertex = draw_data.points[1]; - uv = draw_data.uvs[1]; - color = vec4(unpackHalf2x16(draw_data.colors[2]), unpackHalf2x16(draw_data.colors[3])); - } else { - vertex = draw_data.points[2]; - uv = draw_data.uvs[2]; - color = vec4(unpackHalf2x16(draw_data.colors[4]), unpackHalf2x16(draw_data.colors[5])); - } - uvec4 bones = uvec4(0, 0, 0, 0); - -#elif defined(USE_ATTRIBUTES) - - vec2 vertex = vertex_attrib; - vec4 color = color_attrib; - vec2 uv = uv_attrib; - - uvec4 bones = bones_attrib; -#else - - vec2 vertex_base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); - vec2 vertex_base = vertex_base_arr[gl_VertexIndex]; - - vec2 uv = draw_data.src_rect.xy + abs(draw_data.src_rect.zw) * ((draw_data.flags & FLAGS_TRANSPOSE_RECT) != 0 ? vertex_base.yx : vertex_base.xy); - vec4 color = draw_data.modulation; - vec2 vertex = draw_data.dst_rect.xy + abs(draw_data.dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(draw_data.src_rect.zw, vec2(0.0, 0.0))); - uvec4 bones = uvec4(0, 0, 0, 0); - -#endif - - mat4 world_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0)); - -#if 0 - if (draw_data.flags & FLAGS_INSTANCING_ENABLED) { - - uint offset = draw_data.flags & FLAGS_INSTANCING_STRIDE_MASK; - offset *= gl_InstanceIndex; - mat4 instance_xform = mat4( - vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), 0.0, texelFetch(instancing_buffer, offset + 3)), - vec4(texelFetch(instancing_buffer, offset + 4), texelFetch(instancing_buffer, offset + 5), 0.0, texelFetch(instancing_buffer, offset + 7)), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(0.0, 0.0, 0.0, 1.0)); - offset += 8; - if (draw_data.flags & FLAGS_INSTANCING_HAS_COLORS) { - vec4 instance_color; - if (draw_data.flags & FLAGS_INSTANCING_COLOR_8_BIT) { - uint bits = floatBitsToUint(texelFetch(instancing_buffer, offset)); - instance_color = unpackUnorm4x8(bits); - offset += 1; - } else { - instance_color = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3)); - offser += 4; - } - - color *= instance_color; - } - if (draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA) { - if (draw_data.flags & FLAGS_INSTANCING_CUSTOM_DATA_8_BIT) { - uint bits = floatBitsToUint(texelFetch(instancing_buffer, offset)); - instance_custom = unpackUnorm4x8(bits); - } else { - instance_custom = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3)); - } - } - } - -#endif - -#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE) - if (bool(draw_data.flags & FLAGS_USING_PARTICLES)) { - //scale by texture size - vertex /= draw_data.color_texture_pixel_size; - } -#endif - -#ifdef USE_POINT_SIZE - float point_size = 1.0; -#endif - { - /* clang-format off */ -VERTEX_SHADER_CODE - /* clang-format on */ - } - -#ifdef USE_NINEPATCH - pixel_size_interp = abs(draw_data.dst_rect.zw) * vertex_base; -#endif - -#if !defined(SKIP_TRANSFORM_USED) - vertex = (world_matrix * vec4(vertex, 0.0, 1.0)).xy; -#endif - - color_interp = color; - - if (bool(draw_data.flags & FLAGS_USE_PIXEL_SNAP)) { - - vertex = floor(vertex + 0.5); - // precision issue on some hardware creates artifacts within texture - // offset uv by a small amount to avoid - uv += 1e-5; - } - -#ifdef USE_ATTRIBUTES -#if 0 - if (bool(draw_data.flags & FLAGS_USE_SKELETON) && bone_weights != vec4(0.0)) { //must be a valid bone - //skeleton transform - - ivec4 bone_indicesi = ivec4(bone_indices); - - uvec2 tex_ofs = bone_indicesi.x * 2; - - mat2x4 m; - m = mat2x4( - texelFetch(skeleton_buffer, tex_ofs + 0), - texelFetch(skeleton_buffer, tex_ofs + 1)) * - bone_weights.x; - - tex_ofs = bone_indicesi.y * 2; - - m += mat2x4( - texelFetch(skeleton_buffer, tex_ofs + 0), - texelFetch(skeleton_buffer, tex_ofs + 1)) * - bone_weights.y; - - tex_ofs = bone_indicesi.z * 2; - - m += mat2x4( - texelFetch(skeleton_buffer, tex_ofs + 0), - texelFetch(skeleton_buffer, tex_ofs + 1)) * - bone_weights.z; - - tex_ofs = bone_indicesi.w * 2; - - m += mat2x4( - texelFetch(skeleton_buffer, tex_ofs + 0), - texelFetch(skeleton_buffer, tex_ofs + 1)) * - bone_weights.w; - - mat4 bone_matrix = skeleton_data.skeleton_transform * transpose(mat4(m[0], m[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))) * skeleton_data.skeleton_transform_inverse; - - //outvec = bone_matrix * outvec; - } -#endif -#endif - - vertex = (canvas_data.canvas_transform * vec4(vertex, 0.0, 1.0)).xy; - - vertex_interp = vertex; - uv_interp = uv; - - gl_Position = canvas_data.screen_transform * vec4(vertex, 0.0, 1.0); - -#ifdef USE_POINT_SIZE - gl_PointSize = point_size; -#endif -} - -/* clang-format off */ -[fragment] - -#version 450 - -VERSION_DEFINES - -#include "canvas_uniforms_inc.glsl" - -layout(location = 0) in vec2 uv_interp; -/* clang-format on */ -layout(location = 1) in vec4 color_interp; -layout(location = 2) in vec2 vertex_interp; - -#ifdef USE_NINEPATCH - -layout(location = 3) in vec2 pixel_size_interp; - -#endif - -layout(location = 0) out vec4 frag_color; - -#ifdef USE_MATERIAL_UNIFORMS -layout(set = 1, binding = 1, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ -} material; -#endif - -/* clang-format off */ -FRAGMENT_SHADER_GLOBALS -/* clang-format on */ - -#ifdef LIGHT_SHADER_CODE_USED - -vec4 light_compute( - vec3 light_vertex, - vec3 light_position, - vec3 normal, - vec4 light_color, - float light_energy, - vec4 specular_shininess, - inout vec4 shadow_modulate, - vec2 screen_uv, - vec2 uv, - vec4 color) { - - vec4 light = vec4(0.0); - /* clang-format off */ -LIGHT_SHADER_CODE - /* clang-format on */ - return light; -} - -#endif - -#ifdef USE_NINEPATCH - -float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, float margin_begin, float margin_end, int np_repeat, inout int draw_center) { - - float tex_size = 1.0 / tex_pixel_size; - - if (pixel < margin_begin) { - return pixel * tex_pixel_size; - } else if (pixel >= draw_size - margin_end) { - return (tex_size - (draw_size - pixel)) * tex_pixel_size; - } else { - if (!bool(draw_data.flags & FLAGS_NINEPACH_DRAW_CENTER)) { - draw_center--; - } - - // np_repeat is passed as uniform using NinePatchRect::AxisStretchMode enum. - if (np_repeat == 0) { // Stretch. - // Convert to ratio. - float ratio = (pixel - margin_begin) / (draw_size - margin_begin - margin_end); - // Scale to source texture. - return (margin_begin + ratio * (tex_size - margin_begin - margin_end)) * tex_pixel_size; - } else if (np_repeat == 1) { // Tile. - // Convert to offset. - float ofs = mod((pixel - margin_begin), tex_size - margin_begin - margin_end); - // Scale to source texture. - return (margin_begin + ofs) * tex_pixel_size; - } else if (np_repeat == 2) { // Tile Fit. - // Calculate scale. - float src_area = draw_size - margin_begin - margin_end; - float dst_area = tex_size - margin_begin - margin_end; - float scale = max(1.0, floor(src_area / max(dst_area, 0.0000001) + 0.5)); - // Convert to ratio. - float ratio = (pixel - margin_begin) / src_area; - ratio = mod(ratio * scale, 1.0); - // Scale to source texture. - return (margin_begin + ratio * dst_area) * tex_pixel_size; - } else { // Shouldn't happen, but silences compiler warning. - return 0.0; - } - } -} - -#endif - -void main() { - - vec4 color = color_interp; - vec2 uv = uv_interp; - vec2 vertex = vertex_interp; - -#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE) - -#ifdef USE_NINEPATCH - - int draw_center = 2; - uv = vec2( - map_ninepatch_axis(pixel_size_interp.x, abs(draw_data.dst_rect.z), draw_data.color_texture_pixel_size.x, draw_data.ninepatch_margins.x, draw_data.ninepatch_margins.z, int(draw_data.flags >> FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center), - map_ninepatch_axis(pixel_size_interp.y, abs(draw_data.dst_rect.w), draw_data.color_texture_pixel_size.y, draw_data.ninepatch_margins.y, draw_data.ninepatch_margins.w, int(draw_data.flags >> FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center)); - - if (draw_center == 0) { - color.a = 0.0; - } - - uv = uv * draw_data.src_rect.zw + draw_data.src_rect.xy; //apply region if needed - -#endif - if (bool(draw_data.flags & FLAGS_CLIP_RECT_UV)) { - - uv = clamp(uv, draw_data.src_rect.xy, draw_data.src_rect.xy + abs(draw_data.src_rect.zw)); - } - -#endif - - color *= texture(sampler2D(color_texture, texture_sampler), uv); - - uint light_count = (draw_data.flags >> FLAGS_LIGHT_COUNT_SHIFT) & 0xF; //max 16 lights - - vec3 normal; - -#if defined(NORMAL_USED) - - bool normal_used = true; -#else - bool normal_used = false; -#endif - - if (normal_used || (light_count > 0 && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) { - normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); - normal.z = sqrt(1.0 - dot(normal.xy, normal.xy)); - normal_used = true; - } else { - normal = vec3(0.0, 0.0, 1.0); - } - - vec4 specular_shininess; - -#if defined(SPECULAR_SHININESS_USED) - - bool specular_shininess_used = true; -#else - bool specular_shininess_used = false; -#endif - - if (specular_shininess_used || (light_count > 0 && normal_used && bool(draw_data.flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) { - specular_shininess = texture(sampler2D(specular_texture, texture_sampler), uv); - specular_shininess *= unpackUnorm4x8(draw_data.specular_shininess); - specular_shininess_used = true; - } else { - specular_shininess = vec4(1.0); - } - -#if defined(SCREEN_UV_USED) - vec2 screen_uv = gl_FragCoord.xy * canvas_data.screen_pixel_size; -#else - vec2 screen_uv = vec2(0.0); -#endif - - vec3 light_vertex = vec3(vertex, 0.0); - vec2 shadow_vertex = vertex; - - { - float normal_depth = 1.0; - -#if defined(NORMALMAP_USED) - vec3 normal_map = vec3(0.0, 0.0, 1.0); - normal_used = true; -#endif - - /* clang-format off */ - -FRAGMENT_SHADER_CODE - - /* clang-format on */ - -#if defined(NORMALMAP_USED) - normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth); -#endif - } - - if (normal_used) { - //convert by item transform - normal.xy = mat2(normalize(draw_data.world_x), normalize(draw_data.world_y)) * normal.xy; - //convert by canvas transform - normal = normalize((canvas_data.canvas_normal_transform * vec4(normal, 0.0)).xyz); - } - - vec4 base_color = color; - if (bool(draw_data.flags & FLAGS_USING_LIGHT_MASK)) { - color = vec4(0.0); //invisible by default due to using light mask - } - - color *= canvas_data.canvas_modulation; -#ifdef USE_LIGHTING - for (uint i = 0; i < MAX_LIGHT_TEXTURES; i++) { - if (i >= light_count) { - break; - } - uint light_base; - if (i < 8) { - if (i < 4) { - light_base = draw_data.lights[0]; - } else { - light_base = draw_data.lights[1]; - } - } else { - if (i < 12) { - light_base = draw_data.lights[2]; - } else { - light_base = draw_data.lights[3]; - } - } - light_base >>= (i & 3) * 8; - light_base &= 0xFF; - - vec2 tex_uv = (vec4(vertex, 0.0, 1.0) * mat4(light_array.data[light_base].texture_matrix[0], light_array.data[light_base].texture_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations. - vec4 light_color = texture(sampler2D(light_textures[i], texture_sampler), tex_uv); - vec4 light_base_color = light_array.data[light_base].color; - -#ifdef LIGHT_SHADER_CODE_USED - - vec4 shadow_modulate = vec4(1.0); - vec3 light_position = vec3(light_array.data[light_base].position, light_array.data[light_base].height); - - light_color.rgb *= light_base_color.rgb; - light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv); -#else - - light_color.rgb *= light_base_color.rgb * light_base_color.a; - - if (normal_used) { - - vec3 light_pos = vec3(light_array.data[light_base].position, light_array.data[light_base].height); - vec3 pos = light_vertex; - vec3 light_vec = normalize(light_pos - pos); - float cNdotL = max(0.0, dot(normal, light_vec)); - - if (specular_shininess_used) { - //blinn - vec3 view = vec3(0.0, 0.0, 1.0); // not great but good enough - vec3 half_vec = normalize(view + light_vec); - - float cNdotV = max(dot(normal, view), 0.0); - float cNdotH = max(dot(normal, half_vec), 0.0); - float cVdotH = max(dot(view, half_vec), 0.0); - float cLdotH = max(dot(light_vec, half_vec), 0.0); - float shininess = exp2(15.0 * specular_shininess.a + 1.0) * 0.25; - float blinn = pow(cNdotH, shininess); - blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); - float s = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75); - - light_color.rgb = specular_shininess.rgb * light_base_color.rgb * s + light_color.rgb * cNdotL; - } else { - light_color.rgb *= cNdotL; - } - } -#endif - if (any(lessThan(tex_uv, vec2(0.0, 0.0))) || any(greaterThanEqual(tex_uv, vec2(1.0, 1.0)))) { - //if outside the light texture, light color is zero - light_color.a = 0.0; - } - - if (bool(light_array.data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) { - - vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array.data[light_base].shadow_matrix[0], light_array.data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations. - - vec2 pos_norm = normalize(shadow_pos); - vec2 pos_abs = abs(pos_norm); - vec2 pos_box = pos_norm / max(pos_abs.x, pos_abs.y); - vec2 pos_rot = pos_norm * mat2(vec2(0.7071067811865476, -0.7071067811865476), vec2(0.7071067811865476, 0.7071067811865476)); //is there a faster way to 45 degrees rot? - float tex_ofs; - float distance; - if (pos_rot.y > 0) { - if (pos_rot.x > 0) { - tex_ofs = pos_box.y * 0.125 + 0.125; - distance = shadow_pos.x; - } else { - tex_ofs = pos_box.x * -0.125 + (0.25 + 0.125); - distance = shadow_pos.y; - } - } else { - if (pos_rot.x < 0) { - tex_ofs = pos_box.y * -0.125 + (0.5 + 0.125); - distance = -shadow_pos.x; - } else { - tex_ofs = pos_box.x * 0.125 + (0.75 + 0.125); - distance = -shadow_pos.y; - } - } - - //float distance = length(shadow_pos); - float shadow; - uint shadow_mode = light_array.data[light_base].flags & LIGHT_FLAGS_FILTER_MASK; - - vec4 shadow_uv = vec4(tex_ofs, 0.0, distance, 1.0); - - if (shadow_mode == LIGHT_FLAGS_SHADOW_NEAREST) { - shadow = textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv).x; - } else if (shadow_mode == LIGHT_FLAGS_SHADOW_PCF5) { - vec4 shadow_pixel_size = vec4(light_array.data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0); - shadow = 0.0; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size * 2.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size * 2.0).x; - shadow /= 5.0; - } else { //PCF13 - vec4 shadow_pixel_size = vec4(light_array.data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0); - shadow = 0.0; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size * 6.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size * 5.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size * 4.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size * 3.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size * 2.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv - shadow_pixel_size).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size * 2.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size * 3.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size * 4.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size * 5.0).x; - shadow += textureProj(sampler2DShadow(shadow_textures[i], shadow_sampler), shadow_uv + shadow_pixel_size * 6.0).x; - shadow /= 13.0; - } - - vec4 shadow_color = light_array.data[light_base].shadow_color; -#ifdef LIGHT_SHADER_CODE_USED - shadow_color *= shadow_modulate; -#endif - light_color = mix(light_color, shadow_color, shadow); - } - - uint blend_mode = light_array.data[light_base].flags & LIGHT_FLAGS_BLEND_MASK; - - switch (blend_mode) { - case LIGHT_FLAGS_BLEND_MODE_ADD: { - color.rgb += light_color.rgb * light_color.a; - } break; - case LIGHT_FLAGS_BLEND_MODE_SUB: { - color.rgb -= light_color.rgb * light_color.a; - } break; - case LIGHT_FLAGS_BLEND_MODE_MIX: { - color.rgb = mix(color.rgb, light_color.rgb, light_color.a); - } break; - case LIGHT_FLAGS_BLEND_MODE_MASK: { - light_color.a *= base_color.a; - color.rgb = mix(color.rgb, light_color.rgb, light_color.a); - } break; - } - } -#endif - - frag_color = color; -} diff --git a/servers/visual/rasterizer_rd/shaders/canvas_occlusion.glsl b/servers/visual/rasterizer_rd/shaders/canvas_occlusion.glsl deleted file mode 100644 index 7b30cc8fe9..0000000000 --- a/servers/visual/rasterizer_rd/shaders/canvas_occlusion.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -layout(location = 0) in highp vec3 vertex; -/* clang-format on */ - -layout(push_constant, binding = 0, std430) uniform Constants { - - mat4 projection; - mat2x4 modelview; - vec2 direction; - vec2 pad; -} -constants; - -layout(location = 0) out highp float depth; - -void main() { - - highp vec4 vtx = vec4(vertex, 1.0) * mat4(constants.modelview[0], constants.modelview[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); - depth = dot(constants.direction, vtx.xy); - - gl_Position = constants.projection * vtx; -} - -/* clang-format off */ -[fragment] - -#version 450 - -layout(location = 0) in highp float depth; -/* clang-format on */ -layout(location = 0) out highp float distance_buf; - -void main() { - - distance_buf = depth; -} diff --git a/servers/visual/rasterizer_rd/shaders/canvas_uniforms_inc.glsl b/servers/visual/rasterizer_rd/shaders/canvas_uniforms_inc.glsl deleted file mode 100644 index 1ac43480cd..0000000000 --- a/servers/visual/rasterizer_rd/shaders/canvas_uniforms_inc.glsl +++ /dev/null @@ -1,141 +0,0 @@ -#define M_PI 3.14159265359 - -#define FLAGS_INSTANCING_STRIDE_MASK 0xF -#define FLAGS_INSTANCING_ENABLED (1 << 4) -#define FLAGS_INSTANCING_HAS_COLORS (1 << 5) -#define FLAGS_INSTANCING_COLOR_8BIT (1 << 6) -#define FLAGS_INSTANCING_HAS_CUSTOM_DATA (1 << 7) -#define FLAGS_INSTANCING_CUSTOM_DATA_8_BIT (1 << 8) - -#define FLAGS_CLIP_RECT_UV (1 << 9) -#define FLAGS_TRANSPOSE_RECT (1 << 10) -#define FLAGS_USING_LIGHT_MASK (1 << 11) -#define FLAGS_NINEPACH_DRAW_CENTER (1 << 12) -#define FLAGS_USING_PARTICLES (1 << 13) -#define FLAGS_USE_PIXEL_SNAP (1 << 14) - -#define FLAGS_NINEPATCH_H_MODE_SHIFT 16 -#define FLAGS_NINEPATCH_V_MODE_SHIFT 18 - -#define FLAGS_LIGHT_COUNT_SHIFT 20 - -#define FLAGS_DEFAULT_NORMAL_MAP_USED (1 << 26) -#define FLAGS_DEFAULT_SPECULAR_MAP_USED (1 << 27) - -// In vulkan, sets should always be ordered using the following logic: -// Lower Sets: Sets that change format and layout less often -// Higher sets: Sets that change format and layout very often -// This is because changing a set for another with a different layout or format, -// invalidates all the upper ones. - -/* SET0: Draw Primitive */ - -layout(push_constant, binding = 0, std430) uniform DrawData { - vec2 world_x; - vec2 world_y; - vec2 world_ofs; - uint flags; - uint specular_shininess; -#ifdef USE_PRIMITIVE - vec2 points[3]; - vec2 uvs[3]; - uint colors[6]; -#else - vec4 modulation; - vec4 ninepatch_margins; - vec4 dst_rect; //for built-in rect and UV - vec4 src_rect; - vec2 pad; - -#endif - vec2 color_texture_pixel_size; - uint lights[4]; -} -draw_data; - -// The values passed per draw primitives are cached within it - -layout(set = 0, binding = 1) uniform texture2D color_texture; -layout(set = 0, binding = 2) uniform texture2D normal_texture; -layout(set = 0, binding = 3) uniform texture2D specular_texture; -layout(set = 0, binding = 4) uniform sampler texture_sampler; - -layout(set = 0, binding = 5) uniform textureBuffer instancing_buffer; - -/* SET1: Is reserved for the material */ - -#ifdef USE_MATERIAL_SAMPLERS - -layout(set = 1, binding = 0) uniform sampler material_samplers[12]; - -#endif - -/* SET2: Canvas Item State (including lighting) */ - -layout(set = 2, binding = 0, std140) uniform CanvasData { - mat4 canvas_transform; - mat4 screen_transform; - mat4 canvas_normal_transform; - vec4 canvas_modulation; - vec2 screen_pixel_size; - float time; - float time_pad; - //uint light_count; -} -canvas_data; - -layout(set = 2, binding = 1) uniform textureBuffer skeleton_buffer; - -layout(set = 2, binding = 2, std140) uniform SkeletonData { - mat4 skeleton_transform; //in world coordinates - mat4 skeleton_transform_inverse; -} -skeleton_data; - -#ifdef USE_LIGHTING - -#define LIGHT_FLAGS_BLEND_MASK (3 << 16) -#define LIGHT_FLAGS_BLEND_MODE_ADD (0 << 16) -#define LIGHT_FLAGS_BLEND_MODE_SUB (1 << 16) -#define LIGHT_FLAGS_BLEND_MODE_MIX (2 << 16) -#define LIGHT_FLAGS_BLEND_MODE_MASK (3 << 16) -#define LIGHT_FLAGS_HAS_SHADOW (1 << 20) -#define LIGHT_FLAGS_FILTER_SHIFT 22 -#define LIGHT_FLAGS_FILTER_MASK (3 << 22) -#define LIGHT_FLAGS_SHADOW_NEAREST (0 << 22) -#define LIGHT_FLAGS_SHADOW_PCF5 (1 << 22) -#define LIGHT_FLAGS_SHADOW_PCF13 (2 << 22) - -struct Light { - mat2x4 texture_matrix; //light to texture coordinate matrix (transposed) - mat2x4 shadow_matrix; //light to shadow coordinate matrix (transposed) - vec4 color; - vec4 shadow_color; - vec2 position; - uint flags; //index to light texture - float height; - float shadow_pixel_size; - float pad0; - float pad1; - float pad2; -}; - -layout(set = 2, binding = 3, std140) uniform LightData { - Light data[MAX_LIGHTS]; -} -light_array; - -layout(set = 2, binding = 4) uniform texture2D light_textures[MAX_LIGHT_TEXTURES]; -layout(set = 2, binding = 5) uniform texture2D shadow_textures[MAX_LIGHT_TEXTURES]; - -layout(set = 2, binding = 6) uniform sampler shadow_sampler; - -#endif - -/* SET3: Render Target Data */ - -#ifdef SCREEN_TEXTURE_USED - -layout(set = 3, binding = 0) uniform texture2D screen_texture; - -#endif diff --git a/servers/visual/rasterizer_rd/shaders/copy.glsl b/servers/visual/rasterizer_rd/shaders/copy.glsl deleted file mode 100644 index cbb9b546a3..0000000000 --- a/servers/visual/rasterizer_rd/shaders/copy.glsl +++ /dev/null @@ -1,86 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -VERSION_DEFINES - -layout(location = 0) out vec2 uv_interp; -/* clang-format on */ - -void main() { - - vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); - uv_interp = base_arr[gl_VertexIndex]; - - gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); -} - -/* clang-format off */ -[fragment] - -#version 450 - -VERSION_DEFINES - -layout(location = 0) in vec2 uv_interp; -/* clang-format on */ - -#ifdef MODE_CUBE_TO_DP - -layout(set = 0, binding = 0) uniform samplerCube source_cube; - -layout(push_constant, binding = 0, std430) uniform Params { - float bias; - float z_far; - float z_near; - bool z_flip; -} -params; - -layout(location = 0) out float depth_buffer; - -#endif - -void main() { - -#ifdef MODE_CUBE_TO_DP - - vec3 normal = vec3(uv_interp * 2.0 - 1.0, 0.0); - - normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y)); - normal = normalize(normal); - - normal.y = -normal.y; //needs to be flipped to match projection matrix - if (!params.z_flip) { - normal.z = -normal.z; - } - - float depth = texture(source_cube, normal).r; - - // absolute values for direction cosines, bigger value equals closer to basis axis - vec3 unorm = abs(normal); - - if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) { - // x code - unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0); - } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) { - // y code - unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0); - } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) { - // z code - unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0); - } else { - // oh-no we messed up code - // has to be - unorm = vec3(1.0, 0.0, 0.0); - } - - float depth_fix = 1.0 / dot(normal, unorm); - - depth = 2.0 * depth - 1.0; - float linear_depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near)); - depth_buffer = (linear_depth * depth_fix + params.bias) / params.z_far; - -#endif -} diff --git a/servers/visual/rasterizer_rd/shaders/cubemap_downsampler.glsl b/servers/visual/rasterizer_rd/shaders/cubemap_downsampler.glsl deleted file mode 100644 index b9cb0e848c..0000000000 --- a/servers/visual/rasterizer_rd/shaders/cubemap_downsampler.glsl +++ /dev/null @@ -1,220 +0,0 @@ -// Copyright 2016 Activision Publishing, Inc. -// -// Permission is hereby granted, free of charge, to any person obtaining -// a copy of this software and associated documentation files (the "Software"), -// to deal in the Software without restriction, including without limitation -// the rights to use, copy, modify, merge, publish, distribute, sublicense, -// and/or sell copies of the Software, and to permit persons to whom the Software -// is furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -#define BLOCK_SIZE 8 - -layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; -/* clang-format on */ - -#ifdef MODE_SOURCE_PANORAMA -layout(set = 0, binding = 0) uniform sampler2D source_panorama; -#endif - -#ifdef MODE_SOURCE_CUBEMAP -layout(set = 0, binding = 0) uniform samplerCube source_cubemap; -#endif - -layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_cubemap; - -layout(push_constant, binding = 1, std430) uniform Params { - uint face_size; -} -params; - -#define M_PI 3.14159265359 - -void get_dir_0(out vec3 dir, in float u, in float v) { - dir[0] = 1.0; - dir[1] = v; - dir[2] = -u; -} -void get_dir_1(out vec3 dir, in float u, in float v) { - dir[0] = -1.0; - dir[1] = v; - dir[2] = u; -} -void get_dir_2(out vec3 dir, in float u, in float v) { - dir[0] = u; - dir[1] = 1.0; - dir[2] = -v; -} -void get_dir_3(out vec3 dir, in float u, in float v) { - dir[0] = u; - dir[1] = -1.0; - dir[2] = v; -} -void get_dir_4(out vec3 dir, in float u, in float v) { - dir[0] = u; - dir[1] = v; - dir[2] = 1.0; -} -void get_dir_5(out vec3 dir, in float u, in float v) { - dir[0] = -u; - dir[1] = v; - dir[2] = -1.0; -} - -float calcWeight(float u, float v) { - float val = u * u + v * v + 1.0; - return val * sqrt(val); -} - -#ifdef MODE_SOURCE_PANORAMA - -vec4 texturePanorama(vec3 normal, sampler2D pano) { - - vec2 st = vec2( - atan(normal.x, -normal.z), - acos(normal.y)); - - if (st.x < 0.0) - st.x += M_PI * 2.0; - - st /= vec2(M_PI * 2.0, M_PI); - - return textureLod(pano, st, 0.0); -} - -#endif - -vec4 get_texture(vec3 p_dir) { -#ifdef MODE_SOURCE_PANORAMA - return texturePanorama(normalize(p_dir), source_panorama); -#else - return textureLod(source_cubemap, normalize(p_dir), 0.0); -#endif -} - -void main() { - uvec3 id = gl_GlobalInvocationID; - uint face_size = params.face_size; - - if (id.x < face_size && id.y < face_size) { - float inv_face_size = 1.0 / float(face_size); - - float u0 = (float(id.x) * 2.0 + 1.0 - 0.75) * inv_face_size - 1.0; - float u1 = (float(id.x) * 2.0 + 1.0 + 0.75) * inv_face_size - 1.0; - - float v0 = (float(id.y) * 2.0 + 1.0 - 0.75) * -inv_face_size + 1.0; - float v1 = (float(id.y) * 2.0 + 1.0 + 0.75) * -inv_face_size + 1.0; - - float weights[4]; - weights[0] = calcWeight(u0, v0); - weights[1] = calcWeight(u1, v0); - weights[2] = calcWeight(u0, v1); - weights[3] = calcWeight(u1, v1); - - const float wsum = 0.5 / (weights[0] + weights[1] + weights[2] + weights[3]); - for (int i = 0; i < 4; i++) { - weights[i] = weights[i] * wsum + .125; - } - - vec3 dir; - vec4 color; - switch (id.z) { - case 0: - get_dir_0(dir, u0, v0); - color = get_texture(dir) * weights[0]; - - get_dir_0(dir, u1, v0); - color += get_texture(dir) * weights[1]; - - get_dir_0(dir, u0, v1); - color += get_texture(dir) * weights[2]; - - get_dir_0(dir, u1, v1); - color += get_texture(dir) * weights[3]; - break; - case 1: - get_dir_1(dir, u0, v0); - color = get_texture(dir) * weights[0]; - - get_dir_1(dir, u1, v0); - color += get_texture(dir) * weights[1]; - - get_dir_1(dir, u0, v1); - color += get_texture(dir) * weights[2]; - - get_dir_1(dir, u1, v1); - color += get_texture(dir) * weights[3]; - break; - case 2: - get_dir_2(dir, u0, v0); - color = get_texture(dir) * weights[0]; - - get_dir_2(dir, u1, v0); - color += get_texture(dir) * weights[1]; - - get_dir_2(dir, u0, v1); - color += get_texture(dir) * weights[2]; - - get_dir_2(dir, u1, v1); - color += get_texture(dir) * weights[3]; - break; - case 3: - get_dir_3(dir, u0, v0); - color = get_texture(dir) * weights[0]; - - get_dir_3(dir, u1, v0); - color += get_texture(dir) * weights[1]; - - get_dir_3(dir, u0, v1); - color += get_texture(dir) * weights[2]; - - get_dir_3(dir, u1, v1); - color += get_texture(dir) * weights[3]; - break; - case 4: - get_dir_4(dir, u0, v0); - color = get_texture(dir) * weights[0]; - - get_dir_4(dir, u1, v0); - color += get_texture(dir) * weights[1]; - - get_dir_4(dir, u0, v1); - color += get_texture(dir) * weights[2]; - - get_dir_4(dir, u1, v1); - color += get_texture(dir) * weights[3]; - break; - default: - get_dir_5(dir, u0, v0); - color = get_texture(dir) * weights[0]; - - get_dir_5(dir, u1, v0); - color += get_texture(dir) * weights[1]; - - get_dir_5(dir, u0, v1); - color += get_texture(dir) * weights[2]; - - get_dir_5(dir, u1, v1); - color += get_texture(dir) * weights[3]; - break; - } - imageStore(dest_cubemap, ivec3(id), color); - } -} diff --git a/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl b/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl deleted file mode 100644 index dd06647d3d..0000000000 --- a/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl +++ /dev/null @@ -1,289 +0,0 @@ -// Copyright 2016 Activision Publishing, Inc. -// -// Permission is hereby granted, free of charge, to any person obtaining -// a copy of this software and associated documentation files (the "Software"), -// to deal in the Software without restriction, including without limitation -// the rights to use, copy, modify, merge, publish, distribute, sublicense, -// and/or sell copies of the Software, and to permit persons to whom the Software -// is furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -#define GROUP_SIZE 64 - -layout(local_size_x = GROUP_SIZE, local_size_y = 1, local_size_z = 1) in; -/* clang-format on */ - -layout(set = 0, binding = 0) uniform samplerCube source_cubemap; -layout(rgba16f, set = 2, binding = 0) uniform restrict writeonly imageCube dest_cubemap0; -layout(rgba16f, set = 2, binding = 1) uniform restrict writeonly imageCube dest_cubemap1; -layout(rgba16f, set = 2, binding = 2) uniform restrict writeonly imageCube dest_cubemap2; -layout(rgba16f, set = 2, binding = 3) uniform restrict writeonly imageCube dest_cubemap3; -layout(rgba16f, set = 2, binding = 4) uniform restrict writeonly imageCube dest_cubemap4; -layout(rgba16f, set = 2, binding = 5) uniform restrict writeonly imageCube dest_cubemap5; -layout(rgba16f, set = 2, binding = 6) uniform restrict writeonly imageCube dest_cubemap6; - -#ifdef USE_HIGH_QUALITY -#define NUM_TAPS 32 -#else -#define NUM_TAPS 8 -#endif - -#define BASE_RESOLUTION 128 - -#ifdef USE_HIGH_QUALITY -layout(set = 1, binding = 0, std430) buffer restrict readonly Data { - vec4[7][5][3][24] coeffs; -} -data; -#else -layout(set = 1, binding = 0, std430) buffer restrict readonly Data { - vec4[7][5][6] coeffs; -} -data; -#endif - -void get_dir(out vec3 dir, in vec2 uv, in uint face) { - switch (face) { - case 0: - dir = vec3(1.0, uv[1], -uv[0]); - break; - case 1: - dir = vec3(-1.0, uv[1], uv[0]); - break; - case 2: - dir = vec3(uv[0], 1.0, -uv[1]); - break; - case 3: - dir = vec3(uv[0], -1.0, uv[1]); - break; - case 4: - dir = vec3(uv[0], uv[1], 1.0); - break; - default: - dir = vec3(-uv[0], uv[1], -1.0); - break; - } -} - -void main() { - // INPUT: - // id.x = the linear address of the texel (ignoring face) - // id.y = the face - // -> use to index output texture - // id.x = texel x - // id.y = texel y - // id.z = face - uvec3 id = gl_GlobalInvocationID; - - // determine which texel this is -#ifndef USE_TEXTURE_ARRAY - int level = 0; - if (id.x < (128 * 128)) { - level = 0; - } else if (id.x < (128 * 128 + 64 * 64)) { - level = 1; - id.x -= (128 * 128); - } else if (id.x < (128 * 128 + 64 * 64 + 32 * 32)) { - level = 2; - id.x -= (128 * 128 + 64 * 64); - } else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16)) { - level = 3; - id.x -= (128 * 128 + 64 * 64 + 32 * 32); - } else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8)) { - level = 4; - id.x -= (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16); - } else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8 + 4 * 4)) { - level = 5; - id.x -= (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8); - } else if (id.x < (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2)) { - level = 6; - id.x -= (128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8 + 4 * 4); - } else { - return; - } - int res = BASE_RESOLUTION >> level; -#else // Using Texture Arrays so all levels are the same resolution - int res = BASE_RESOLUTION; - int level = int(id.x / (BASE_RESOLUTION * BASE_RESOLUTION)); - id.x -= level * BASE_RESOLUTION * BASE_RESOLUTION; -#endif - - // determine dir / pos for the texel - vec3 dir, adir, frameZ; - { - id.z = id.y; - id.y = id.x / res; - id.x -= id.y * res; - - vec2 uv; - uv.x = (float(id.x) * 2.0 + 1.0) / float(res) - 1.0; - uv.y = -(float(id.y) * 2.0 + 1.0) / float(res) + 1.0; - - get_dir(dir, uv, id.z); - frameZ = normalize(dir); - - adir = abs(dir); - } - - // GGX gather colors - vec4 color = vec4(0.0); - for (int axis = 0; axis < 3; axis++) { - const int otherAxis0 = 1 - (axis & 1) - (axis >> 1); - const int otherAxis1 = 2 - (axis >> 1); - - float frameweight = (max(adir[otherAxis0], adir[otherAxis1]) - .75) / .25; - if (frameweight > 0.0) { - // determine frame - vec3 UpVector; - switch (axis) { - case 0: - UpVector = vec3(1, 0, 0); - break; - case 1: - UpVector = vec3(0, 1, 0); - break; - default: - UpVector = vec3(0, 0, 1); - break; - } - - vec3 frameX = normalize(cross(UpVector, frameZ)); - vec3 frameY = cross(frameZ, frameX); - - // calculate parametrization for polynomial - float Nx = dir[otherAxis0]; - float Ny = dir[otherAxis1]; - float Nz = adir[axis]; - - float NmaxXY = max(abs(Ny), abs(Nx)); - Nx /= NmaxXY; - Ny /= NmaxXY; - - float theta; - if (Ny < Nx) { - if (Ny <= -0.999) - theta = Nx; - else - theta = Ny; - } else { - if (Ny >= 0.999) - theta = -Nx; - else - theta = -Ny; - } - - float phi; - if (Nz <= -0.999) - phi = -NmaxXY; - else if (Nz >= 0.999) - phi = NmaxXY; - else - phi = Nz; - - float theta2 = theta * theta; - float phi2 = phi * phi; - - // sample - for (int iSuperTap = 0; iSuperTap < NUM_TAPS / 4; iSuperTap++) { - const int index = (NUM_TAPS / 4) * axis + iSuperTap; - -#ifdef USE_HIGH_QUALITY - vec4 coeffsDir0[3]; - vec4 coeffsDir1[3]; - vec4 coeffsDir2[3]; - vec4 coeffsLevel[3]; - vec4 coeffsWeight[3]; - - for (int iCoeff = 0; iCoeff < 3; iCoeff++) { - coeffsDir0[iCoeff] = data.coeffs[level][0][iCoeff][index]; - coeffsDir1[iCoeff] = data.coeffs[level][1][iCoeff][index]; - coeffsDir2[iCoeff] = data.coeffs[level][2][iCoeff][index]; - coeffsLevel[iCoeff] = data.coeffs[level][3][iCoeff][index]; - coeffsWeight[iCoeff] = data.coeffs[level][4][iCoeff][index]; - } - - for (int iSubTap = 0; iSubTap < 4; iSubTap++) { - // determine sample attributes (dir, weight, level) - vec3 sample_dir = frameX * (coeffsDir0[0][iSubTap] + coeffsDir0[1][iSubTap] * theta2 + coeffsDir0[2][iSubTap] * phi2) + frameY * (coeffsDir1[0][iSubTap] + coeffsDir1[1][iSubTap] * theta2 + coeffsDir1[2][iSubTap] * phi2) + frameZ * (coeffsDir2[0][iSubTap] + coeffsDir2[1][iSubTap] * theta2 + coeffsDir2[2][iSubTap] * phi2); - - float sample_level = coeffsLevel[0][iSubTap] + coeffsLevel[1][iSubTap] * theta2 + coeffsLevel[2][iSubTap] * phi2; - - float sample_weight = coeffsWeight[0][iSubTap] + coeffsWeight[1][iSubTap] * theta2 + coeffsWeight[2][iSubTap] * phi2; -#else - vec4 coeffsDir0 = data.coeffs[level][0][index]; - vec4 coeffsDir1 = data.coeffs[level][1][index]; - vec4 coeffsDir2 = data.coeffs[level][2][index]; - vec4 coeffsLevel = data.coeffs[level][3][index]; - vec4 coeffsWeight = data.coeffs[level][4][index]; - - for (int iSubTap = 0; iSubTap < 4; iSubTap++) { - // determine sample attributes (dir, weight, level) - vec3 sample_dir = frameX * coeffsDir0[iSubTap] + frameY * coeffsDir1[iSubTap] + frameZ * coeffsDir2[iSubTap]; - - float sample_level = coeffsLevel[iSubTap]; - - float sample_weight = coeffsWeight[iSubTap]; -#endif - - sample_weight *= frameweight; - - // adjust for jacobian - sample_dir /= max(abs(sample_dir[0]), max(abs(sample_dir[1]), abs(sample_dir[2]))); - sample_level += 0.75 * log2(dot(sample_dir, sample_dir)); -#ifndef USE_TEXTURE_ARRAY - sample_level += float(level) / 6.0; // Hack to increase the perceived roughness and reduce upscaling artifacts -#endif - // sample cubemap - color.xyz += textureLod(source_cubemap, normalize(sample_dir), sample_level).xyz * sample_weight; - color.w += sample_weight; - } - } - } - } - color /= color.w; - - // write color - color.xyz = max(vec3(0.0), color.xyz); - color.w = 1.0; - - switch (level) { - case 0: - imageStore(dest_cubemap0, ivec3(id), color); - break; - case 1: - imageStore(dest_cubemap1, ivec3(id), color); - break; - case 2: - imageStore(dest_cubemap2, ivec3(id), color); - break; - case 3: - imageStore(dest_cubemap3, ivec3(id), color); - break; - case 4: - imageStore(dest_cubemap4, ivec3(id), color); - break; - case 5: - imageStore(dest_cubemap5, ivec3(id), color); - break; - default: - imageStore(dest_cubemap6, ivec3(id), color); - break; - } -} diff --git a/servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl b/servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl deleted file mode 100644 index 3dba143e56..0000000000 --- a/servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl +++ /dev/null @@ -1,184 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -#define GROUP_SIZE 8 - -layout(local_size_x = GROUP_SIZE, local_size_y = GROUP_SIZE, local_size_z = 1) in; -/* clang-format on */ - -#ifdef MODE_SOURCE_PANORAMA -layout(set = 0, binding = 0) uniform sampler2D source_panorama; -#endif - -#ifdef MODE_SOURCE_CUBEMAP -layout(set = 0, binding = 0) uniform samplerCube source_cube; -#endif - -layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_cubemap; - -layout(push_constant, binding = 1, std430) uniform Params { - uint face_id; - uint sample_count; - float roughness; - bool use_direct_write; - float face_size; -} -params; - -#define M_PI 3.14159265359 - -vec3 texelCoordToVec(vec2 uv, uint faceID) { - mat3 faceUvVectors[6]; - - // -x - faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z - faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[1][2] = vec3(-1.0, 0.0, 0.0); // -x face - - // +x - faceUvVectors[0][0] = vec3(0.0, 0.0, -1.0); // u -> -z - faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[0][2] = vec3(1.0, 0.0, 0.0); // +x face - - // -y - faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[3][1] = vec3(0.0, 0.0, -1.0); // v -> -z - faceUvVectors[3][2] = vec3(0.0, -1.0, 0.0); // -y face - - // +y - faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[2][1] = vec3(0.0, 0.0, 1.0); // v -> +z - faceUvVectors[2][2] = vec3(0.0, 1.0, 0.0); // +y face - - // -z - faceUvVectors[5][0] = vec3(-1.0, 0.0, 0.0); // u -> -x - faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[5][2] = vec3(0.0, 0.0, -1.0); // -z face - - // +z - faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face - - // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2]. - vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2]; - return normalize(result); -} - -vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) { - float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph] - - // Compute distribution direction - float Phi = 2.0 * M_PI * Xi.x; - float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y)); - float SinTheta = sqrt(1.0 - CosTheta * CosTheta); - - // Convert to spherical direction - vec3 H; - H.x = SinTheta * cos(Phi); - H.y = SinTheta * sin(Phi); - H.z = CosTheta; - - vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); - vec3 TangentX = normalize(cross(UpVector, N)); - vec3 TangentY = cross(N, TangentX); - - // Tangent to world space - return TangentX * H.x + TangentY * H.y + N * H.z; -} - -// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html -float GGX(float NdotV, float a) { - float k = a / 2.0; - return NdotV / (NdotV * (1.0 - k) + k); -} - -// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html -float G_Smith(float a, float nDotV, float nDotL) { - return GGX(nDotL, a * a) * GGX(nDotV, a * a); -} - -float radicalInverse_VdC(uint bits) { - bits = (bits << 16u) | (bits >> 16u); - bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); - bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); - bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); - bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); - return float(bits) * 2.3283064365386963e-10; // / 0x100000000 -} - -vec2 Hammersley(uint i, uint N) { - return vec2(float(i) / float(N), radicalInverse_VdC(i)); -} - -#ifdef MODE_SOURCE_PANORAMA - -vec4 texturePanorama(vec3 normal, sampler2D pano) { - - vec2 st = vec2( - atan(normal.x, -normal.z), - acos(normal.y)); - - if (st.x < 0.0) - st.x += M_PI * 2.0; - - st /= vec2(M_PI * 2.0, M_PI); - - return textureLod(pano, st, 0.0); -} - -#endif - -void main() { - uvec3 id = gl_GlobalInvocationID; - id.z += params.face_id; - - vec2 uv = ((vec2(id.xy) * 2.0 + 1.0) / (params.face_size) - 1.0); - vec3 N = texelCoordToVec(uv, id.z); - - //vec4 color = color_interp; - - if (params.use_direct_write) { - -#ifdef MODE_SOURCE_PANORAMA - imageStore(dest_cubemap, ivec3(id), vec4(texturePanorama(N, source_panorama).rgb, 1.0)); -#endif - -#ifdef MODE_SOURCE_CUBEMAP - imageStore(dest_cubemap, ivec3(id), vec4(texture(source_cube, N).rgb, 1.0)); - -#endif - - } else { - - vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); - - for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) { - vec2 xi = Hammersley(sampleNum, params.sample_count); - - vec3 H = ImportanceSampleGGX(xi, params.roughness, N); - vec3 V = N; - vec3 L = (2.0 * dot(V, H) * H - V); - - float ndotl = clamp(dot(N, L), 0.0, 1.0); - - if (ndotl > 0.0) { -#ifdef MODE_SOURCE_PANORAMA - sum.rgb += texturePanorama(L, source_panorama).rgb * ndotl; -#endif - -#ifdef MODE_SOURCE_CUBEMAP - sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl; -#endif - sum.a += ndotl; - } - } - sum /= sum.a; - - imageStore(dest_cubemap, ivec3(id), vec4(sum.rgb, 1.0)); - } -} diff --git a/servers/visual/rasterizer_rd/shaders/giprobe.glsl b/servers/visual/rasterizer_rd/shaders/giprobe.glsl deleted file mode 100644 index fd09f96a57..0000000000 --- a/servers/visual/rasterizer_rd/shaders/giprobe.glsl +++ /dev/null @@ -1,788 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -#ifdef MODE_DYNAMIC -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; -#else -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; -#endif -/* clang-format on */ - -#ifndef MODE_DYNAMIC - -#define NO_CHILDREN 0xFFFFFFFF -#define GREY_VEC vec3(0.33333, 0.33333, 0.33333) - -struct CellChildren { - uint children[8]; -}; - -layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer { - CellChildren data[]; -} -cell_children; - -struct CellData { - uint position; // xyz 10 bits - uint albedo; //rgb albedo - uint emission; //rgb normalized with e as multiplier - uint normal; //RGB normal encoded -}; - -layout(set = 0, binding = 2, std430) buffer CellDataBuffer { - CellData data[]; -} -cell_data; - -#endif // MODE DYNAMIC - -#define LIGHT_TYPE_DIRECTIONAL 0 -#define LIGHT_TYPE_OMNI 1 -#define LIGHT_TYPE_SPOT 2 - -#if defined(MODE_COMPUTE_LIGHT) || defined(MODE_DYNAMIC_LIGHTING) - -struct Light { - - uint type; - float energy; - float radius; - float attenuation; - - vec3 color; - float spot_angle_radians; - - vec3 position; - float spot_attenuation; - - vec3 direction; - bool has_shadow; -}; - -layout(set = 0, binding = 3, std140) uniform Lights { - Light data[MAX_LIGHTS]; -} -lights; - -#endif // MODE COMPUTE LIGHT - -#ifdef MODE_SECOND_BOUNCE - -layout(set = 0, binding = 5) uniform texture3D color_texture; - -#ifdef MODE_ANISOTROPIC -layout(set = 0, binding = 7) uniform texture3D aniso_pos_texture; -layout(set = 0, binding = 8) uniform texture3D aniso_neg_texture; -#endif // MODE ANISOTROPIC - -#endif // MODE_SECOND_BOUNCE - -#ifndef MODE_DYNAMIC - -layout(push_constant, binding = 0, std430) uniform Params { - ivec3 limits; - uint stack_size; - - float emission_scale; - float propagation; - float dynamic_range; - - uint light_count; - uint cell_offset; - uint cell_count; - float aniso_strength; - uint pad; -} -params; - -layout(set = 0, binding = 4, std430) buffer Outputs { - vec4 data[]; -} -outputs; - -#endif // MODE DYNAMIC - -layout(set = 0, binding = 9) uniform texture3D texture_sdf; -layout(set = 0, binding = 10) uniform sampler texture_sampler; - -#ifdef MODE_WRITE_TEXTURE - -layout(rgba8, set = 0, binding = 5) uniform restrict writeonly image3D color_tex; - -#ifdef MODE_ANISOTROPIC - -layout(r16ui, set = 0, binding = 6) uniform restrict writeonly uimage3D aniso_pos_tex; -layout(r16ui, set = 0, binding = 7) uniform restrict writeonly uimage3D aniso_neg_tex; - -#endif - -#endif - -#ifdef MODE_DYNAMIC - -layout(push_constant, binding = 0, std430) uniform Params { - ivec3 limits; - uint light_count; //when not lighting - ivec3 x_dir; - float z_base; - ivec3 y_dir; - float z_sign; - ivec3 z_dir; - float pos_multiplier; - ivec2 rect_pos; - ivec2 rect_size; - ivec2 prev_rect_ofs; - ivec2 prev_rect_size; - bool flip_x; - bool flip_y; - float dynamic_range; - bool on_mipmap; - float propagation; - float pad[3]; -} -params; - -#ifdef MODE_DYNAMIC_LIGHTING - -layout(rgba8, set = 0, binding = 5) uniform restrict readonly image2D source_albedo; -layout(rgba8, set = 0, binding = 6) uniform restrict readonly image2D source_normal; -layout(rgba8, set = 0, binding = 7) uniform restrict readonly image2D source_orm; -//layout (set=0,binding=8) uniform texture2D source_depth; -layout(rgba16f, set = 0, binding = 11) uniform restrict image2D emission; -layout(r32f, set = 0, binding = 12) uniform restrict image2D depth; - -#endif - -#ifdef MODE_DYNAMIC_SHRINK - -layout(rgba16f, set = 0, binding = 5) uniform restrict readonly image2D source_light; -layout(r32f, set = 0, binding = 6) uniform restrict readonly image2D source_depth; - -#ifdef MODE_DYNAMIC_SHRINK_WRITE - -layout(rgba16f, set = 0, binding = 7) uniform restrict writeonly image2D light; -layout(r32f, set = 0, binding = 8) uniform restrict writeonly image2D depth; - -#endif // MODE_DYNAMIC_SHRINK_WRITE - -#ifdef MODE_DYNAMIC_SHRINK_PLOT - -layout(rgba8, set = 0, binding = 11) uniform restrict image3D color_texture; - -#ifdef MODE_ANISOTROPIC - -layout(r16ui, set = 0, binding = 12) uniform restrict writeonly uimage3D aniso_pos_texture; -layout(r16ui, set = 0, binding = 13) uniform restrict writeonly uimage3D aniso_neg_texture; - -#endif // MODE ANISOTROPIC - -#endif //MODE_DYNAMIC_SHRINK_PLOT - -#endif // MODE_DYNAMIC_SHRINK - -//layout (rgba8,set=0,binding=5) uniform restrict writeonly image3D color_tex; - -#endif // MODE DYNAMIC - -#if defined(MODE_COMPUTE_LIGHT) || defined(MODE_DYNAMIC_LIGHTING) - -float raymarch(float distance, float distance_adv, vec3 from, vec3 direction) { - - vec3 cell_size = 1.0 / vec3(params.limits); - float occlusion = 1.0; - while (distance > 0.5) { //use this to avoid precision errors - float advance = texture(sampler3D(texture_sdf, texture_sampler), from * cell_size).r * 255.0 - 1.0; - if (advance < 0.0) { - occlusion = 0.0; - break; - } - - occlusion = min(advance, occlusion); - - advance = max(distance_adv, advance - mod(advance, distance_adv)); //should always advance in multiples of distance_adv - - from += direction * advance; - distance -= advance; - } - - return occlusion; //max(0.0,distance); -} - -bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 light_pos) { - - if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) { - - light_pos = pos - lights.data[light].direction * length(vec3(params.limits)); - attenuation = 1.0; - - } else { - - light_pos = lights.data[light].position; - float distance = length(pos - light_pos); - if (distance >= lights.data[light].radius) { - return false; - } - - attenuation = pow(clamp(1.0 - distance / lights.data[light].radius, 0.0001, 1.0), lights.data[light].attenuation); - - if (lights.data[light].type == LIGHT_TYPE_SPOT) { - - vec3 rel = normalize(pos - light_pos); - float angle = acos(dot(rel, lights.data[light].direction)); - if (angle > lights.data[light].spot_angle_radians) { - return false; - } - - float d = clamp(angle / lights.data[light].spot_angle_radians, 0, 1); - attenuation *= pow(1.0 - d, lights.data[light].spot_attenuation); - } - } - - return true; -} - -float get_normal_advance(vec3 p_normal) { - - vec3 normal = p_normal; - vec3 unorm = abs(normal); - - if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) { - // x code - unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0); - } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) { - // y code - unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0); - } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) { - // z code - unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0); - } else { - // oh-no we messed up code - // has to be - unorm = vec3(1.0, 0.0, 0.0); - } - - return 1.0 / dot(normal, unorm); -} - -void clip_segment(vec4 plane, vec3 begin, inout vec3 end) { - - vec3 segment = begin - end; - float den = dot(plane.xyz, segment); - - //printf("den is %i\n",den); - if (den < 0.0001) { - return; - } - - float dist = (dot(plane.xyz, begin) - plane.w) / den; - - if (dist < 0.0001 || dist > 1.0001) { - return; - } - - end = begin + segment * -dist; -} - -bool compute_light_at_pos(uint index, vec3 pos, vec3 normal, inout vec3 light, inout vec3 light_dir) { - float attenuation; - vec3 light_pos; - - if (!compute_light_vector(index, pos, attenuation, light_pos)) { - return false; - } - - light_dir = normalize(pos - light_pos); - - if (attenuation < 0.01 || (length(normal) > 0.2 && dot(normal, light_dir) >= 0)) { - return false; //not facing the light, or attenuation is near zero - } - - if (lights.data[index].has_shadow) { - - float distance_adv = get_normal_advance(light_dir); - - vec3 to = pos; - if (length(normal) > 0.2) { - to += normal * distance_adv * 0.51; - } else { - to -= sign(light_dir) * 0.45; //go near the edge towards the light direction to avoid self occlusion - } - - //clip - clip_segment(mix(vec4(-1.0, 0.0, 0.0, 0.0), vec4(1.0, 0.0, 0.0, float(params.limits.x - 1)), bvec4(light_dir.x < 0.0)), to, light_pos); - clip_segment(mix(vec4(0.0, -1.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, float(params.limits.y - 1)), bvec4(light_dir.y < 0.0)), to, light_pos); - clip_segment(mix(vec4(0.0, 0.0, -1.0, 0.0), vec4(0.0, 0.0, 1.0, float(params.limits.z - 1)), bvec4(light_dir.z < 0.0)), to, light_pos); - - float distance = length(to - light_pos); - if (distance < 0.1) { - return false; // hit - } - - distance += distance_adv - mod(distance, distance_adv); //make it reach the center of the box always - light_pos = to - light_dir * distance; - - //from -= sign(light_dir)*0.45; //go near the edge towards the light direction to avoid self occlusion - - /*float dist = raymarch(distance,distance_adv,light_pos,light_dir); - - if (dist > distance_adv) { - return false; - } - - attenuation *= 1.0 - smoothstep(0.1*distance_adv,distance_adv,dist); - */ - - float occlusion = raymarch(distance, distance_adv, light_pos, light_dir); - - if (occlusion == 0.0) { - return false; - } - - attenuation *= occlusion; //1.0 - smoothstep(0.1*distance_adv,distance_adv,dist); - } - - light = lights.data[index].color * attenuation * lights.data[index].energy; - return true; -} - -#endif // MODE COMPUTE LIGHT - -void main() { - -#ifndef MODE_DYNAMIC - - uint cell_index = gl_GlobalInvocationID.x; - if (cell_index >= params.cell_count) { - return; - } - cell_index += params.cell_offset; - - uvec3 posu = uvec3(cell_data.data[cell_index].position & 0x7FF, (cell_data.data[cell_index].position >> 11) & 0x3FF, cell_data.data[cell_index].position >> 21); - vec4 albedo = unpackUnorm4x8(cell_data.data[cell_index].albedo); - -#endif - - /////////////////COMPUTE LIGHT/////////////////////////////// - -#ifdef MODE_COMPUTE_LIGHT - - vec3 pos = vec3(posu) + vec3(0.5); - - vec3 emission = vec3(uvec3(cell_data.data[cell_index].emission & 0x1ff, (cell_data.data[cell_index].emission >> 9) & 0x1ff, (cell_data.data[cell_index].emission >> 18) & 0x1ff)) * pow(2.0, float(cell_data.data[cell_index].emission >> 27) - 15.0 - 9.0); - vec3 normal = unpackSnorm4x8(cell_data.data[cell_index].normal).xyz; - -#ifdef MODE_ANISOTROPIC - vec3 accum[6] = vec3[](vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0)); - const vec3 accum_dirs[6] = vec3[](vec3(1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, -1.0)); -#else - vec3 accum = vec3(0.0); -#endif - - for (uint i = 0; i < params.light_count; i++) { - - vec3 light; - vec3 light_dir; - if (!compute_light_at_pos(i, pos, normal.xyz, light, light_dir)) { - continue; - } - - light *= albedo.rgb; - -#ifdef MODE_ANISOTROPIC - for (uint j = 0; j < 6; j++) { - - accum[j] += max(0.0, dot(accum_dirs[j], -light_dir)) * light; - } -#else - if (length(normal) > 0.2) { - accum += max(0.0, dot(normal, -light_dir)) * light; - } else { - //all directions - accum += light; - } -#endif - } - -#ifdef MODE_ANISOTROPIC - - for (uint i = 0; i < 6; i++) { - vec3 light = accum[i]; - if (length(normal) > 0.2) { - light += max(0.0, dot(accum_dirs[i], -normal)) * emission; - } else { - light += emission; - } - - outputs.data[cell_index * 6 + i] = vec4(light, 0.0); - } - -#else - outputs.data[cell_index] = vec4(accum + emission, 0.0); - -#endif - -#endif //MODE_COMPUTE_LIGHT - - /////////////////SECOND BOUNCE/////////////////////////////// - -#ifdef MODE_SECOND_BOUNCE - vec3 pos = vec3(posu) + vec3(0.5); - ivec3 ipos = ivec3(posu); - vec4 normal = unpackSnorm4x8(cell_data.data[cell_index].normal); - -#ifdef MODE_ANISOTROPIC - vec3 accum[6]; - const vec3 accum_dirs[6] = vec3[](vec3(1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, -1.0)); - - /*vec3 src_color = texelFetch(sampler3D(color_texture,texture_sampler),ipos,0).rgb * params.dynamic_range; - vec3 src_aniso_pos = texelFetch(sampler3D(aniso_pos_texture,texture_sampler),ipos,0).rgb; - vec3 src_anisp_neg = texelFetch(sampler3D(anisp_neg_texture,texture_sampler),ipos,0).rgb; - accum[0]=src_col * src_aniso_pos.x; - accum[1]=src_col * src_aniso_neg.x; - accum[2]=src_col * src_aniso_pos.y; - accum[3]=src_col * src_aniso_neg.y; - accum[4]=src_col * src_aniso_pos.z; - accum[5]=src_col * src_aniso_neg.z;*/ - - accum[0] = outputs.data[cell_index * 6 + 0].rgb; - accum[1] = outputs.data[cell_index * 6 + 1].rgb; - accum[2] = outputs.data[cell_index * 6 + 2].rgb; - accum[3] = outputs.data[cell_index * 6 + 3].rgb; - accum[4] = outputs.data[cell_index * 6 + 4].rgb; - accum[5] = outputs.data[cell_index * 6 + 5].rgb; - -#else - vec3 accum = outputs.data[cell_index].rgb; - -#endif - - if (length(normal.xyz) > 0.2) { - - vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); - vec3 tangent = normalize(cross(v0, normal.xyz)); - vec3 bitangent = normalize(cross(tangent, normal.xyz)); - mat3 normal_mat = mat3(tangent, bitangent, normal.xyz); - -#define MAX_CONE_DIRS 6 - - vec3 cone_dirs[MAX_CONE_DIRS] = vec3[]( - vec3(0.0, 0.0, 1.0), - vec3(0.866025, 0.0, 0.5), - vec3(0.267617, 0.823639, 0.5), - vec3(-0.700629, 0.509037, 0.5), - vec3(-0.700629, -0.509037, 0.5), - vec3(0.267617, -0.823639, 0.5)); - - float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15); - float tan_half_angle = 0.577; - - for (int i = 0; i < MAX_CONE_DIRS; i++) { - - vec3 direction = normal_mat * cone_dirs[i]; - vec4 color = vec4(0.0); - { - - float dist = 1.5; - float max_distance = length(vec3(params.limits)); - vec3 cell_size = 1.0 / vec3(params.limits); - -#ifdef MODE_ANISOTROPIC - vec3 aniso_normal = mix(direction, normal.xyz, params.aniso_strength); -#endif - while (dist < max_distance && color.a < 0.95) { - float diameter = max(1.0, 2.0 * tan_half_angle * dist); - vec3 uvw_pos = (pos + dist * direction) * cell_size; - float half_diameter = diameter * 0.5; - //check if outside, then break - //if ( any(greaterThan(abs(uvw_pos - 0.5),vec3(0.5f + half_diameter * cell_size)) ) ) { - // break; - //} - - float log2_diameter = log2(diameter); - vec4 scolor = textureLod(sampler3D(color_texture, texture_sampler), uvw_pos, log2_diameter); -#ifdef MODE_ANISOTROPIC - - vec3 aniso_neg = textureLod(sampler3D(aniso_neg_texture, texture_sampler), uvw_pos, log2_diameter).rgb; - vec3 aniso_pos = textureLod(sampler3D(aniso_pos_texture, texture_sampler), uvw_pos, log2_diameter).rgb; - - scolor.rgb *= dot(max(vec3(0.0), (aniso_normal * aniso_pos)), vec3(1.0)) + dot(max(vec3(0.0), (-aniso_normal * aniso_neg)), vec3(1.0)); -#endif - float a = (1.0 - color.a); - color += a * scolor; - dist += half_diameter; - } - } - color *= cone_weights[i] * vec4(albedo.rgb, 1.0) * params.dynamic_range; //restore range -#ifdef MODE_ANISOTROPIC - for (uint j = 0; j < 6; j++) { - - accum[j] += max(0.0, dot(accum_dirs[j], direction)) * color.rgb; - } -#else - accum += color.rgb; -#endif - } - } - -#ifdef MODE_ANISOTROPIC - - outputs.data[cell_index * 6 + 0] = vec4(accum[0], 0.0); - outputs.data[cell_index * 6 + 1] = vec4(accum[1], 0.0); - outputs.data[cell_index * 6 + 2] = vec4(accum[2], 0.0); - outputs.data[cell_index * 6 + 3] = vec4(accum[3], 0.0); - outputs.data[cell_index * 6 + 4] = vec4(accum[4], 0.0); - outputs.data[cell_index * 6 + 5] = vec4(accum[5], 0.0); -#else - outputs.data[cell_index] = vec4(accum, 0.0); - -#endif - -#endif // MODE_SECOND_BOUNCE - - /////////////////UPDATE MIPMAPS/////////////////////////////// - -#ifdef MODE_UPDATE_MIPMAPS - - { -#ifdef MODE_ANISOTROPIC - vec3 light_accum[6] = vec3[](vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0)); -#else - vec3 light_accum = vec3(0.0); -#endif - float count = 0.0; - for (uint i = 0; i < 8; i++) { - uint child_index = cell_children.data[cell_index].children[i]; - if (child_index == NO_CHILDREN) { - continue; - } -#ifdef MODE_ANISOTROPIC - light_accum[0] += outputs.data[child_index * 6 + 0].rgb; - light_accum[1] += outputs.data[child_index * 6 + 1].rgb; - light_accum[2] += outputs.data[child_index * 6 + 2].rgb; - light_accum[3] += outputs.data[child_index * 6 + 3].rgb; - light_accum[4] += outputs.data[child_index * 6 + 4].rgb; - light_accum[5] += outputs.data[child_index * 6 + 5].rgb; - -#else - light_accum += outputs.data[child_index].rgb; - -#endif - - count += 1.0; - } - - float divisor = mix(8.0, count, params.propagation); -#ifdef MODE_ANISOTROPIC - outputs.data[cell_index * 6 + 0] = vec4(light_accum[0] / divisor, 0.0); - outputs.data[cell_index * 6 + 1] = vec4(light_accum[1] / divisor, 0.0); - outputs.data[cell_index * 6 + 2] = vec4(light_accum[2] / divisor, 0.0); - outputs.data[cell_index * 6 + 3] = vec4(light_accum[3] / divisor, 0.0); - outputs.data[cell_index * 6 + 4] = vec4(light_accum[4] / divisor, 0.0); - outputs.data[cell_index * 6 + 5] = vec4(light_accum[5] / divisor, 0.0); - -#else - outputs.data[cell_index] = vec4(light_accum / divisor, 0.0); -#endif - } -#endif - - ///////////////////WRITE TEXTURE///////////////////////////// - -#ifdef MODE_WRITE_TEXTURE - { - -#ifdef MODE_ANISOTROPIC - vec3 accum_total = vec3(0.0); - accum_total += outputs.data[cell_index * 6 + 0].rgb; - accum_total += outputs.data[cell_index * 6 + 1].rgb; - accum_total += outputs.data[cell_index * 6 + 2].rgb; - accum_total += outputs.data[cell_index * 6 + 3].rgb; - accum_total += outputs.data[cell_index * 6 + 4].rgb; - accum_total += outputs.data[cell_index * 6 + 5].rgb; - - float accum_total_energy = max(dot(accum_total, GREY_VEC), 0.00001); - vec3 iso_positive = vec3(dot(outputs.data[cell_index * 6 + 0].rgb, GREY_VEC), dot(outputs.data[cell_index * 6 + 2].rgb, GREY_VEC), dot(outputs.data[cell_index * 6 + 4].rgb, GREY_VEC)) / vec3(accum_total_energy); - vec3 iso_negative = vec3(dot(outputs.data[cell_index * 6 + 1].rgb, GREY_VEC), dot(outputs.data[cell_index * 6 + 3].rgb, GREY_VEC), dot(outputs.data[cell_index * 6 + 5].rgb, GREY_VEC)) / vec3(accum_total_energy); - - { - uint aniso_pos = uint(clamp(iso_positive.b * 31.0, 0.0, 31.0)); - aniso_pos |= uint(clamp(iso_positive.g * 63.0, 0.0, 63.0)) << 5; - aniso_pos |= uint(clamp(iso_positive.r * 31.0, 0.0, 31.0)) << 11; - imageStore(aniso_pos_tex, ivec3(posu), uvec4(aniso_pos)); - } - - { - uint aniso_neg = uint(clamp(iso_negative.b * 31.0, 0.0, 31.0)); - aniso_neg |= uint(clamp(iso_negative.g * 63.0, 0.0, 63.0)) << 5; - aniso_neg |= uint(clamp(iso_negative.r * 31.0, 0.0, 31.0)) << 11; - imageStore(aniso_neg_tex, ivec3(posu), uvec4(aniso_neg)); - } - - imageStore(color_tex, ivec3(posu), vec4(accum_total / params.dynamic_range, albedo.a)); - -#else - - imageStore(color_tex, ivec3(posu), vec4(outputs.data[cell_index].rgb / params.dynamic_range, albedo.a)); - -#endif - } -#endif - - ///////////////////DYNAMIC LIGHTING///////////////////////////// - -#ifdef MODE_DYNAMIC - - ivec2 pos_xy = ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThanEqual(pos_xy, params.rect_size))) { - return; //out of bounds - } - - ivec2 uv_xy = pos_xy; - if (params.flip_x) { - uv_xy.x = params.rect_size.x - pos_xy.x - 1; - } - if (params.flip_y) { - uv_xy.y = params.rect_size.y - pos_xy.y - 1; - } - -#ifdef MODE_DYNAMIC_LIGHTING - - { - float z = params.z_base + imageLoad(depth, uv_xy).x * params.z_sign; - - ivec3 pos = params.x_dir * (params.rect_pos.x + pos_xy.x) + params.y_dir * (params.rect_pos.y + pos_xy.y) + abs(params.z_dir) * int(z); - - vec3 normal = imageLoad(source_normal, uv_xy).xyz * 2.0 - 1.0; - normal = vec3(params.x_dir) * normal.x * mix(1.0, -1.0, params.flip_x) + vec3(params.y_dir) * normal.y * mix(1.0, -1.0, params.flip_y) - vec3(params.z_dir) * normal.z; - - vec4 albedo = imageLoad(source_albedo, uv_xy); - - //determine the position in space - - vec3 accum = vec3(0.0); - for (uint i = 0; i < params.light_count; i++) { - - vec3 light; - vec3 light_dir; - if (!compute_light_at_pos(i, vec3(pos) * params.pos_multiplier, normal, light, light_dir)) { - continue; - } - - light *= albedo.rgb; - - accum += max(0.0, dot(normal, -light_dir)) * light; - } - - accum += imageLoad(emission, uv_xy).xyz; - - imageStore(emission, uv_xy, vec4(accum, albedo.a)); - imageStore(depth, uv_xy, vec4(z)); - } - -#endif // MODE DYNAMIC LIGHTING - -#ifdef MODE_DYNAMIC_SHRINK - - { - vec4 accum = vec4(0.0); - float accum_z = 0.0; - float count = 0.0; - - for (int i = 0; i < 4; i++) { - ivec2 ofs = pos_xy * 2 + ivec2(i & 1, i >> 1) - params.prev_rect_ofs; - if (any(lessThan(ofs, ivec2(0))) || any(greaterThanEqual(ofs, params.prev_rect_size))) { - continue; - } - if (params.flip_x) { - ofs.x = params.prev_rect_size.x - ofs.x - 1; - } - if (params.flip_y) { - ofs.y = params.prev_rect_size.y - ofs.y - 1; - } - - vec4 light = imageLoad(source_light, ofs); - if (light.a == 0.0) { //ignore empty - continue; - } - accum += light; - float z = imageLoad(source_depth, ofs).x; - accum_z += z * 0.5; //shrink half too - count += 1.0; - } - - if (params.on_mipmap) { - accum.rgb /= mix(8.0, count, params.propagation); - accum.a /= 8.0; - } else { - accum /= 4.0; - } - - if (count == 0.0) { - accum_z = 0.0; //avoid nan - } else { - accum_z /= count; - } - -#ifdef MODE_DYNAMIC_SHRINK_WRITE - - imageStore(light, uv_xy, accum); - imageStore(depth, uv_xy, vec4(accum_z)); -#endif - -#ifdef MODE_DYNAMIC_SHRINK_PLOT - - if (accum.a < 0.001) { - return; //do not blit if alpha is too low - } - - ivec3 pos = params.x_dir * (params.rect_pos.x + pos_xy.x) + params.y_dir * (params.rect_pos.y + pos_xy.y) + abs(params.z_dir) * int(accum_z); - - float z_frac = fract(accum_z); - - for (int i = 0; i < 2; i++) { - ivec3 pos3d = pos + abs(params.z_dir) * i; - if (any(lessThan(pos3d, ivec3(0))) || any(greaterThanEqual(pos3d, params.limits))) { - //skip if offlimits - continue; - } - vec4 color_blit = accum * (i == 0 ? 1.0 - z_frac : z_frac); - vec4 color = imageLoad(color_texture, pos3d); - color.rgb *= params.dynamic_range; - -#if 0 - color.rgb = mix(color.rgb,color_blit.rgb,color_blit.a); - color.a+=color_blit.a; -#else - - float sa = 1.0 - color_blit.a; - vec4 result; - result.a = color.a * sa + color_blit.a; - if (result.a == 0.0) { - result = vec4(0.0); - } else { - result.rgb = (color.rgb * color.a * sa + color_blit.rgb * color_blit.a) / result.a; - color = result; - } - -#endif - color.rgb /= params.dynamic_range; - imageStore(color_texture, pos3d, color); - //imageStore(color_texture,pos3d,vec4(1,1,1,1)); - -#ifdef MODE_ANISOTROPIC - //do not care about anisotropy for dynamic objects, just store full lit in all directions - imageStore(aniso_pos_texture, pos3d, uvec4(0xFFFF)); - imageStore(aniso_neg_texture, pos3d, uvec4(0xFFFF)); - -#endif // ANISOTROPIC - } -#endif // MODE_DYNAMIC_SHRINK_PLOT - } -#endif - -#endif // MODE DYNAMIC -} diff --git a/servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl b/servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl deleted file mode 100644 index b1784e7eee..0000000000 --- a/servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl +++ /dev/null @@ -1,208 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -VERSION_DEFINES - -struct CellData { - uint position; // xyz 10 bits - uint albedo; //rgb albedo - uint emission; //rgb normalized with e as multiplier - uint normal; //RGB normal encoded -}; -/* clang-format on */ - -layout(set = 0, binding = 1, std140) buffer CellDataBuffer { - CellData data[]; -} -cell_data; - -layout(set = 0, binding = 2) uniform texture3D color_tex; - -layout(set = 0, binding = 3) uniform sampler tex_sampler; - -#ifdef USE_ANISOTROPY -layout(set = 0, binding = 4) uniform texture3D aniso_pos_tex; -layout(set = 0, binding = 5) uniform texture3D aniso_neg_tex; -#endif - -layout(push_constant, binding = 0, std430) uniform Params { - - mat4 projection; - uint cell_offset; - float dynamic_range; - float alpha; - uint level; - ivec3 bounds; - uint pad; -} -params; - -layout(location = 0) out vec4 color_interp; - -void main() { - - const vec3 cube_triangles[36] = vec3[]( - vec3(-1.0f, -1.0f, -1.0f), - vec3(-1.0f, -1.0f, 1.0f), - vec3(-1.0f, 1.0f, 1.0f), - vec3(1.0f, 1.0f, -1.0f), - vec3(-1.0f, -1.0f, -1.0f), - vec3(-1.0f, 1.0f, -1.0f), - vec3(1.0f, -1.0f, 1.0f), - vec3(-1.0f, -1.0f, -1.0f), - vec3(1.0f, -1.0f, -1.0f), - vec3(1.0f, 1.0f, -1.0f), - vec3(1.0f, -1.0f, -1.0f), - vec3(-1.0f, -1.0f, -1.0f), - vec3(-1.0f, -1.0f, -1.0f), - vec3(-1.0f, 1.0f, 1.0f), - vec3(-1.0f, 1.0f, -1.0f), - vec3(1.0f, -1.0f, 1.0f), - vec3(-1.0f, -1.0f, 1.0f), - vec3(-1.0f, -1.0f, -1.0f), - vec3(-1.0f, 1.0f, 1.0f), - vec3(-1.0f, -1.0f, 1.0f), - vec3(1.0f, -1.0f, 1.0f), - vec3(1.0f, 1.0f, 1.0f), - vec3(1.0f, -1.0f, -1.0f), - vec3(1.0f, 1.0f, -1.0f), - vec3(1.0f, -1.0f, -1.0f), - vec3(1.0f, 1.0f, 1.0f), - vec3(1.0f, -1.0f, 1.0f), - vec3(1.0f, 1.0f, 1.0f), - vec3(1.0f, 1.0f, -1.0f), - vec3(-1.0f, 1.0f, -1.0f), - vec3(1.0f, 1.0f, 1.0f), - vec3(-1.0f, 1.0f, -1.0f), - vec3(-1.0f, 1.0f, 1.0f), - vec3(1.0f, 1.0f, 1.0f), - vec3(-1.0f, 1.0f, 1.0f), - vec3(1.0f, -1.0f, 1.0f)); - - vec3 vertex = cube_triangles[gl_VertexIndex] * 0.5 + 0.5; -#ifdef MODE_DEBUG_LIGHT_FULL - uvec3 posu = uvec3(gl_InstanceIndex % params.bounds.x, (gl_InstanceIndex / params.bounds.x) % params.bounds.y, gl_InstanceIndex / (params.bounds.y * params.bounds.x)); -#else - uint cell_index = gl_InstanceIndex + params.cell_offset; - - uvec3 posu = uvec3(cell_data.data[cell_index].position & 0x7FF, (cell_data.data[cell_index].position >> 11) & 0x3FF, cell_data.data[cell_index].position >> 21); -#endif - -#ifdef MODE_DEBUG_EMISSION - color_interp.xyz = vec3(uvec3(cell_data.data[cell_index].emission & 0x1ff, (cell_data.data[cell_index].emission >> 9) & 0x1ff, (cell_data.data[cell_index].emission >> 18) & 0x1ff)) * pow(2.0, float(cell_data.data[cell_index].emission >> 27) - 15.0 - 9.0); -#endif - -#ifdef MODE_DEBUG_COLOR - color_interp.xyz = unpackUnorm4x8(cell_data.data[cell_index].albedo).xyz; -#endif - -#ifdef MODE_DEBUG_LIGHT - -#ifdef USE_ANISOTROPY - -#define POS_X 0 -#define POS_Y 1 -#define POS_Z 2 -#define NEG_X 3 -#define NEG_Y 4 -#define NEG_Z 5 - - const uint triangle_aniso[12] = uint[]( - NEG_X, - NEG_Z, - NEG_Y, - NEG_Z, - NEG_X, - NEG_Y, - POS_Z, - POS_X, - POS_X, - POS_Y, - POS_Y, - POS_Z); - - color_interp.xyz = texelFetch(sampler3D(color_tex, tex_sampler), ivec3(posu), int(params.level)).xyz * params.dynamic_range; - vec3 aniso_pos = texelFetch(sampler3D(aniso_pos_tex, tex_sampler), ivec3(posu), int(params.level)).xyz; - vec3 aniso_neg = texelFetch(sampler3D(aniso_neg_tex, tex_sampler), ivec3(posu), int(params.level)).xyz; - uint side = triangle_aniso[gl_VertexIndex / 3]; - - float strength = 0.0; - switch (side) { - case POS_X: strength = aniso_pos.x; break; - case POS_Y: strength = aniso_pos.y; break; - case POS_Z: strength = aniso_pos.z; break; - case NEG_X: strength = aniso_neg.x; break; - case NEG_Y: strength = aniso_neg.y; break; - case NEG_Z: strength = aniso_neg.z; break; - } - - color_interp.xyz *= strength; - -#else - color_interp = texelFetch(sampler3D(color_tex, tex_sampler), ivec3(posu), int(params.level)); - color_interp.xyz *params.dynamic_range; - -#endif - -#endif - float scale = (1 << params.level); - - gl_Position = params.projection * vec4((vec3(posu) + vertex) * scale, 1.0); - -#ifdef MODE_DEBUG_LIGHT_FULL - if (color_interp.a == 0.0) { - gl_Position = vec4(0.0); //force clip and not draw - } -#else - color_interp.a = params.alpha; -#endif -} - -/* clang-format off */ -[fragment] - -#version 450 - -VERSION_DEFINES - -layout(location = 0) in vec4 color_interp; -/* clang-format on */ -layout(location = 0) out vec4 frag_color; - -void main() { - - frag_color = color_interp; - -#ifdef MODE_DEBUG_LIGHT_FULL - - //there really is no alpha, so use dither - - int x = int(gl_FragCoord.x) % 4; - int y = int(gl_FragCoord.y) % 4; - int index = x + y * 4; - float limit = 0.0; - if (x < 8) { - if (index == 0) limit = 0.0625; - if (index == 1) limit = 0.5625; - if (index == 2) limit = 0.1875; - if (index == 3) limit = 0.6875; - if (index == 4) limit = 0.8125; - if (index == 5) limit = 0.3125; - if (index == 6) limit = 0.9375; - if (index == 7) limit = 0.4375; - if (index == 8) limit = 0.25; - if (index == 9) limit = 0.75; - if (index == 10) limit = 0.125; - if (index == 11) limit = 0.625; - if (index == 12) limit = 1.0; - if (index == 13) limit = 0.5; - if (index == 14) limit = 0.875; - if (index == 15) limit = 0.375; - } - if (frag_color.a < limit) { - discard; - } -#endif -} diff --git a/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl b/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl deleted file mode 100644 index d089236723..0000000000 --- a/servers/visual/rasterizer_rd/shaders/giprobe_sdf.glsl +++ /dev/null @@ -1,187 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in; -/* clang-format on */ - -#define MAX_DISTANCE 100000 - -#define NO_CHILDREN 0xFFFFFFFF -#define GREY_VEC vec3(0.33333, 0.33333, 0.33333) - -struct CellChildren { - uint children[8]; -}; - -layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer { - CellChildren data[]; -} -cell_children; - -struct CellData { - uint position; // xyz 10 bits - uint albedo; //rgb albedo - uint emission; //rgb normalized with e as multiplier - uint normal; //RGB normal encoded -}; - -layout(set = 0, binding = 2, std430) buffer CellDataBuffer { - CellData data[]; -} -cell_data; - -layout(r8ui, set = 0, binding = 3) uniform restrict writeonly uimage3D sdf_tex; - -layout(push_constant, binding = 0, std430) uniform Params { - uint offset; - uint end; - uint pad0; - uint pad1; -} -params; - -void main() { - - vec3 pos = vec3(gl_GlobalInvocationID); - float closest_dist = 100000.0; - - for (uint i = params.offset; i < params.end; i++) { - vec3 posu = vec3(uvec3(cell_data.data[i].position & 0x7FF, (cell_data.data[i].position >> 11) & 0x3FF, cell_data.data[i].position >> 21)); - float dist = length(pos - posu); - if (dist < closest_dist) { - closest_dist = dist; - } - } - - uint dist_8; - - if (closest_dist < 0.0001) { // same cell - dist_8 = 0; //equals to -1 - } else { - dist_8 = clamp(uint(closest_dist), 0, 254) + 1; //conservative, 0 is 1, so <1 is considered solid - } - - imageStore(sdf_tex, ivec3(gl_GlobalInvocationID), uvec4(dist_8)); - //imageStore(sdf_tex,pos,uvec4(pos*2,0)); -} - -#if 0 -layout(push_constant, binding = 0, std430) uniform Params { - - ivec3 limits; - uint stack_size; -} params; - -float distance_to_aabb(ivec3 pos, ivec3 aabb_pos, ivec3 aabb_size) { - - vec3 delta = vec3(max(ivec3(0), max(aabb_pos - pos, pos - (aabb_pos + aabb_size - ivec3(1))))); - return length(delta); -} - -void main() { - - ivec3 pos = ivec3(gl_GlobalInvocationID); - - uint stack[10] = uint[](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - uint stack_indices[10] = uint[](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - ivec3 stack_positions[10] = ivec3[](ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0), ivec3(0)); - - const uint cell_orders[8] = uint[]( - 0x11f58d1, - 0xe2e70a, - 0xd47463, - 0xbb829c, - 0x8d11f5, - 0x70ae2e, - 0x463d47, - 0x29cbb8); - - bool cell_found = false; - bool cell_found_exact = false; - ivec3 closest_cell_pos; - float closest_distance = MAX_DISTANCE; - int stack_pos = 0; - - while (true) { - - uint index = stack_indices[stack_pos] >> 24; - - if (index == 8) { - //go up - if (stack_pos == 0) { - break; //done going through octree - } - stack_pos--; - continue; - } - - stack_indices[stack_pos] = (stack_indices[stack_pos] & ((1 << 24) - 1)) | ((index + 1) << 24); - - uint cell_index = (stack_indices[stack_pos] >> (index * 3)) & 0x7; - uint child_cell = cell_children.data[stack[stack_pos]].children[cell_index]; - - if (child_cell == NO_CHILDREN) { - continue; - } - - ivec3 child_cell_size = params.limits >> (stack_pos + 1); - ivec3 child_cell_pos = stack_positions[stack_pos]; - - child_cell_pos += mix(ivec3(0), child_cell_size, bvec3(uvec3(index & 1, index & 2, index & 4) != uvec3(0))); - - bool is_leaf = stack_pos == (params.stack_size - 2); - - if (child_cell_pos == pos && is_leaf) { - //we may actually end up in the exact cell. - //if this happens, just abort - cell_found_exact = true; - break; - } - - if (cell_found) { - //discard by distance - float distance = distance_to_aabb(pos, child_cell_pos, child_cell_size); - if (distance >= closest_distance) { - continue; //pointless, just test next child - } else if (is_leaf) { - //closer than what we have AND end of stack, save and continue - closest_cell_pos = child_cell_pos; - closest_distance = distance; - continue; - } - } else if (is_leaf) { - //first solid cell we find, save and continue - closest_distance = distance_to_aabb(pos, child_cell_pos, child_cell_size); - closest_cell_pos = child_cell_pos; - cell_found = true; - continue; - } - - bvec3 direction = greaterThan((pos - (child_cell_pos + (child_cell_size >> 1))), ivec3(0)); - uint cell_order = 0; - cell_order |= mix(0, 1, direction.x); - cell_order |= mix(0, 2, direction.y); - cell_order |= mix(0, 4, direction.z); - - stack[stack_pos + 1] = child_cell; - stack_indices[stack_pos + 1] = cell_orders[cell_order]; //start counting - stack_positions[stack_pos + 1] = child_cell_pos; - stack_pos++; //go up stack - } - - uint dist_8; - - if (cell_found_exact) { - dist_8 = 0; //equals to -1 - } else { - float closest_distance = length(vec3(pos - closest_cell_pos)); - dist_8 = clamp(uint(closest_distance), 0, 254) + 1; //conservative, 0 is 1, so <1 is considered solid - } - - imageStore(sdf_tex, pos, uvec4(dist_8)); -} -#endif diff --git a/servers/visual/rasterizer_rd/shaders/giprobe_write.glsl b/servers/visual/rasterizer_rd/shaders/giprobe_write.glsl deleted file mode 100644 index c832223b1e..0000000000 --- a/servers/visual/rasterizer_rd/shaders/giprobe_write.glsl +++ /dev/null @@ -1,335 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; -/* clang-format on */ - -#define NO_CHILDREN 0xFFFFFFFF -#define GREY_VEC vec3(0.33333, 0.33333, 0.33333) - -struct CellChildren { - uint children[8]; -}; - -layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer { - CellChildren data[]; -} -cell_children; - -struct CellData { - uint position; // xyz 10 bits - uint albedo; //rgb albedo - uint emission; //rgb normalized with e as multiplier - uint normal; //RGB normal encoded -}; - -layout(set = 0, binding = 2, std430) buffer CellDataBuffer { - CellData data[]; -} -cell_data; - -#define LIGHT_TYPE_DIRECTIONAL 0 -#define LIGHT_TYPE_OMNI 1 -#define LIGHT_TYPE_SPOT 2 - -#ifdef MODE_COMPUTE_LIGHT - -struct Light { - uint type; - float energy; - float radius; - float attenuation; - - vec3 color; - float spot_angle_radians; - - vec3 position; - float spot_attenuation; - - vec3 direction; - bool has_shadow; -}; - -layout(set = 0, binding = 3, std140) uniform Lights { - Light data[MAX_LIGHTS]; -} -lights; - -#endif - -layout(push_constant, binding = 0, std430) uniform Params { - ivec3 limits; - uint stack_size; - - float emission_scale; - float propagation; - float dynamic_range; - - uint light_count; - uint cell_offset; - uint cell_count; - uint pad[2]; -} -params; - -layout(set = 0, binding = 4, std140) uniform Outputs { - vec4 data[]; -} -output; - -#ifdef MODE_COMPUTE_LIGHT - -uint raymarch(float distance, float distance_adv, vec3 from, vec3 direction) { - - uint result = NO_CHILDREN; - - ivec3 size = ivec3(max(max(params.limits.x, params.limits.y), params.limits.z)); - - while (distance > -distance_adv) { //use this to avoid precision errors - - uint cell = 0; - - ivec3 pos = ivec3(from); - - if (all(greaterThanEqual(pos, ivec3(0))) && all(lessThan(pos, size))) { - - ivec3 ofs = ivec3(0); - ivec3 half_size = size / 2; - - for (int i = 0; i < params.stack_size - 1; i++) { - - bvec3 greater = greaterThanEqual(pos, ofs + half_size); - - ofs += mix(ivec3(0), half_size, greater); - - uint child = 0; //wonder if this can be done faster - if (greater.x) { - child |= 1; - } - if (greater.y) { - child |= 2; - } - if (greater.z) { - child |= 4; - } - - cell = cell_children.data[cell].children[child]; - if (cell == NO_CHILDREN) - break; - - half_size >>= ivec3(1); - } - - if (cell != NO_CHILDREN) { - return cell; //found cell! - } - } - - from += direction * distance_adv; - distance -= distance_adv; - } - - return NO_CHILDREN; -} - -bool compute_light_vector(uint light, uint cell, vec3 pos, out float attenuation, out vec3 light_pos) { - - if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) { - - light_pos = pos - lights.data[light].direction * length(vec3(params.limits)); - attenuation = 1.0; - - } else { - - light_pos = lights.data[light].position; - float distance = length(pos - light_pos); - if (distance >= lights.data[light].radius) { - return false; - } - - attenuation = pow(clamp(1.0 - distance / lights.data[light].radius, 0.0001, 1.0), lights.data[light].attenuation); - - if (lights.data[light].type == LIGHT_TYPE_SPOT) { - - vec3 rel = normalize(pos - light_pos); - float angle = acos(dot(rel, lights.data[light].direction)); - if (angle > lights.data[light].spot_angle_radians) { - return false; - } - - float d = clamp(angle / lights.data[light].spot_angle_radians, 0, 1); - attenuation *= pow(1.0 - d, lights.data[light].spot_attenuation); - } - } - - return true; -} - -float get_normal_advance(vec3 p_normal) { - - vec3 normal = p_normal; - vec3 unorm = abs(normal); - - if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) { - // x code - unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0); - } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) { - // y code - unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0); - } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) { - // z code - unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0); - } else { - // oh-no we messed up code - // has to be - unorm = vec3(1.0, 0.0, 0.0); - } - - return 1.0 / dot(normal, unorm); -} - -#endif - -void main() { - - uint cell_index = gl_GlobalInvocationID.x; - if (cell_index >= params.cell_count) { - return; - } - cell_index += params.cell_offset; - - uvec3 posu = uvec3(cell_data.data[cell_index].position & 0x7FF, (cell_data.data[cell_index].position >> 11) & 0x3FF, cell_data.data[cell_index].position >> 21); - vec4 albedo = unpackUnorm4x8(cell_data.data[cell_index].albedo); - -#ifdef MODE_COMPUTE_LIGHT - - vec3 pos = vec3(posu) + vec3(0.5); - - vec3 emission = vec3(ivec3(cell_data.data[cell_index].emission & 0x3FF, (cell_data.data[cell_index].emission >> 10) & 0x7FF, cell_data.data[cell_index].emission >> 21)) * params.emission_scale; - vec4 normal = unpackSnorm4x8(cell_data.data[cell_index].normal); - -#ifdef MODE_ANISOTROPIC - vec3 accum[6] = vec3[](vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0)); - const vec3 accum_dirs[6] = vec3[](vec3(1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, -1.0)); -#else - vec3 accum = vec3(0.0); -#endif - - for (uint i = 0; i < params.light_count; i++) { - - float attenuation; - vec3 light_pos; - - if (!compute_light_vector(i, cell_index, pos, attenuation, light_pos)) { - continue; - } - - vec3 light_dir = pos - light_pos; - float distance = length(light_dir); - light_dir = normalize(light_dir); - - if (length(normal.xyz) > 0.2 && dot(normal.xyz, light_dir) >= 0) { - continue; //not facing the light - } - - if (lights.data[i].has_shadow) { - - float distance_adv = get_normal_advance(light_dir); - - distance += distance_adv - mod(distance, distance_adv); //make it reach the center of the box always - - vec3 from = pos - light_dir * distance; //approximate - from -= sign(light_dir) * 0.45; //go near the edge towards the light direction to avoid self occlusion - - uint result = raymarch(distance, distance_adv, from, light_dir); - - if (result != cell_index) { - continue; //was occluded - } - } - - vec3 light = lights.data[i].color * albedo.rgb * attenuation * lights.data[i].energy; - -#ifdef MODE_ANISOTROPIC - for (uint j = 0; j < 6; j++) { - accum[j] += max(0.0, dot(accum_dir, -light_dir)) * light + emission; - } -#else - if (length(normal.xyz) > 0.2) { - accum += max(0.0, dot(normal.xyz, -light_dir)) * light + emission; - } else { - //all directions - accum += light + emission; - } -#endif - } - -#ifdef MODE_ANISOTROPIC - - output.data[cell_index * 6 + 0] = vec4(accum[0], 0.0); - output.data[cell_index * 6 + 1] = vec4(accum[1], 0.0); - output.data[cell_index * 6 + 2] = vec4(accum[2], 0.0); - output.data[cell_index * 6 + 3] = vec4(accum[3], 0.0); - output.data[cell_index * 6 + 4] = vec4(accum[4], 0.0); - output.data[cell_index * 6 + 5] = vec4(accum[5], 0.0); -#else - output.data[cell_index] = vec4(accum, 0.0); - -#endif - -#endif //MODE_COMPUTE_LIGHT - -#ifdef MODE_UPDATE_MIPMAPS - - { -#ifdef MODE_ANISOTROPIC - vec3 light_accum[6] = vec3[](vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0)); -#else - vec3 light_accum = vec3(0.0); -#endif - float count = 0.0; - for (uint i = 0; i < 8; i++) { - uint child_index = cell_children.data[cell_index].children[i]; - if (child_index == NO_CHILDREN) { - continue; - } -#ifdef MODE_ANISOTROPIC - light_accum[1] += output.data[child_index * 6 + 0].rgb; - light_accum[2] += output.data[child_index * 6 + 1].rgb; - light_accum[3] += output.data[child_index * 6 + 2].rgb; - light_accum[4] += output.data[child_index * 6 + 3].rgb; - light_accum[5] += output.data[child_index * 6 + 4].rgb; - light_accum[6] += output.data[child_index * 6 + 5].rgb; - -#else - light_accum += output.data[child_index].rgb; - -#endif - - count += 1.0; - } - - float divisor = mix(8.0, count, params.propagation); -#ifdef MODE_ANISOTROPIC - output.data[cell_index * 6 + 0] = vec4(light_accum[0] / divisor, 0.0); - output.data[cell_index * 6 + 1] = vec4(light_accum[1] / divisor, 0.0); - output.data[cell_index * 6 + 2] = vec4(light_accum[2] / divisor, 0.0); - output.data[cell_index * 6 + 3] = vec4(light_accum[3] / divisor, 0.0); - output.data[cell_index * 6 + 4] = vec4(light_accum[4] / divisor, 0.0); - output.data[cell_index * 6 + 5] = vec4(light_accum[5] / divisor, 0.0); - -#else - output.data[cell_index] = vec4(light_accum / divisor, 0.0); -#endif - } -#endif - -#ifdef MODE_WRITE_TEXTURE - { - } -#endif -} diff --git a/servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl b/servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl deleted file mode 100644 index 4bf5b7e7f1..0000000000 --- a/servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl +++ /dev/null @@ -1,87 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -#define BLOCK_SIZE 8 - -layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; -/* clang-format on */ - -shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE]; - -#ifdef READ_TEXTURE - -//use for main texture -layout(set = 0, binding = 0) uniform sampler2D source_texture; - -#else - -//use for intermediate textures -layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_luminance; - -#endif - -layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_luminance; - -#ifdef WRITE_LUMINANCE -layout(set = 2, binding = 0) uniform sampler2D prev_luminance; -#endif - -layout(push_constant, binding = 1, std430) uniform Params { - ivec2 source_size; - float max_luminance; - float min_luminance; - float exposure_adjust; - float pad[3]; -} -params; - -void main() { - - uint t = gl_LocalInvocationID.y * BLOCK_SIZE + gl_LocalInvocationID.x; - ivec2 pos = ivec2(gl_GlobalInvocationID.xy); - - if (any(lessThan(pos, params.source_size))) { - -#ifdef READ_TEXTURE - vec3 v = texelFetch(source_texture, pos, 0).rgb; - tmp_data[t] = max(v.r, max(v.g, v.b)); -#else - tmp_data[t] = imageLoad(source_luminance, pos).r; -#endif - } else { - tmp_data[t] = 0.0; - } - - groupMemoryBarrier(); - barrier(); - - uint size = (BLOCK_SIZE * BLOCK_SIZE) >> 1; - - do { - if (t < size) { - tmp_data[t] += tmp_data[t + size]; - } - groupMemoryBarrier(); - barrier(); - - size >>= 1; - - } while (size >= 1); - - if (t == 0) { - //compute rect size - ivec2 rect_size = min(params.source_size - pos, ivec2(BLOCK_SIZE)); - float avg = tmp_data[0] / float(rect_size.x * rect_size.y); - //float avg = tmp_data[0] / float(BLOCK_SIZE*BLOCK_SIZE); - pos /= ivec2(BLOCK_SIZE); -#ifdef WRITE_LUMINANCE - float prev_lum = texelFetch(prev_luminance, ivec2(0, 0), 0).r; //1 pixel previous exposure - avg = clamp(prev_lum + (avg - prev_lum) * params.exposure_adjust, params.min_luminance, params.max_luminance); -#endif - imageStore(dest_luminance, pos, vec4(avg)); - } -} diff --git a/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl b/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl deleted file mode 100644 index 3637b1abb2..0000000000 --- a/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; -/* clang-format on */ - -layout(set = 0, binding = 0) uniform sampler2D source_normal; -layout(r8, set = 1, binding = 0) uniform restrict writeonly image2D dest_roughness; - -layout(push_constant, binding = 1, std430) uniform Params { - ivec2 screen_size; - float curve; - uint pad; -} -params; - -#define HALF_PI 1.5707963267948966 - -void main() { - - // Pixel being shaded - ivec2 pos = ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThan(pos, params.screen_size))) { //too large, do nothing - return; - } - - vec3 normal_accum = vec3(0.0); - float accum = 0.0; - for (int i = 0; i <= 1; i++) { - for (int j = 0; j <= 1; j++) { - normal_accum += normalize(texelFetch(source_normal, pos + ivec2(i, j), 0).xyz * 2.0 - 1.0); - accum += 1.0; - } - } - - normal_accum /= accum; - - float r = length(normal_accum); - - float limit; - - if (r < 1.0) { - float threshold = 0.4; - - /* - //Formula from Filament, does not make sense to me. - - float r2 = r * r; - float kappa = (3.0f * r - r * r2) / (1.0f - r2); - float variance = 0.25f / kappa; - limit = sqrt(min(2.0f * variance, threshold * threshold)); -//*/ - /* - //Formula based on probability distribution graph - - float width = acos(max(0.0,r)); // convert to angle (width) - float roughness = pow(width,1.7)*0.854492; //approximate (crappy) formula to convert to roughness - limit = min(sqrt(roughness), threshold); //convert to perceptual roughness and apply threshold -//*/ - - limit = min(sqrt(pow(acos(max(0.0, r)) / HALF_PI, params.curve)), threshold); //convert to perceptual roughness and apply threshold - - //limit = 0.5; - } else { - limit = 0.0; - } - - imageStore(dest_roughness, pos, vec4(limit)); -} diff --git a/servers/visual/rasterizer_rd/shaders/scene_high_end.glsl b/servers/visual/rasterizer_rd/shaders/scene_high_end.glsl deleted file mode 100644 index 07f4770b14..0000000000 --- a/servers/visual/rasterizer_rd/shaders/scene_high_end.glsl +++ /dev/null @@ -1,1718 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -VERSION_DEFINES - -#include "scene_high_end_inc.glsl" - -/* INPUT ATTRIBS */ - -layout(location = 0) in vec3 vertex_attrib; -/* clang-format on */ -layout(location = 1) in vec3 normal_attrib; -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) -layout(location = 2) in vec4 tangent_attrib; -#endif - -#if defined(COLOR_USED) -layout(location = 3) in vec4 color_attrib; -#endif - -#if defined(UV_USED) -layout(location = 4) in vec2 uv_attrib; -#endif - -#if defined(UV2_USED) || defined(USE_LIGHTMAP) -layout(location = 5) in vec2 uv2_attrib; -#endif - -layout(location = 6) in uvec4 bone_attrib; // always bound, even if unused - -/* Varyings */ - -layout(location = 0) out vec3 vertex_interp; -layout(location = 1) out vec3 normal_interp; - -#if defined(COLOR_USED) -layout(location = 2) out vec4 color_interp; -#endif - -#if defined(UV_USED) -layout(location = 3) out vec2 uv_interp; -#endif - -#if defined(UV2_USED) || defined(USE_LIGHTMAP) -layout(location = 4) out vec2 uv2_interp; -#endif - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) -layout(location = 5) out vec3 tangent_interp; -layout(location = 6) out vec3 binormal_interp; -#endif - -#ifdef USE_MATERIAL_UNIFORMS -layout(set = 5, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ -} material; -#endif - -/* clang-format off */ - -VERTEX_SHADER_GLOBALS - -/* clang-format on */ - -// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now. -// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316 -invariant gl_Position; - -layout(location = 7) flat out uint instance_index; - -#ifdef MODE_DUAL_PARABOLOID - -layout(location = 8) out float dp_clip; - -#endif - -void main() { - - instance_index = draw_call.instance_index; - vec4 instance_custom = vec4(0.0); -#if defined(COLOR_USED) - color_interp = color_attrib; -#endif - - mat4 world_matrix = instances.data[instance_index].transform; - mat3 world_normal_matrix = mat3(instances.data[instance_index].normal_transform); - - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH)) { - //multimesh, instances are for it - uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; - offset *= gl_InstanceIndex; - - mat4 matrix; - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { - matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); - offset += 2; - } else { - matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], transforms.data[offset + 2], vec4(0.0, 0.0, 0.0, 1.0)); - offset += 3; - } - - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { -#ifdef COLOR_USED - color_interp *= transforms.data[offset]; -#endif - offset += 1; - } - - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { - instance_custom = transforms.data[offset]; - } - - //transpose - matrix = transpose(matrix); - world_matrix = world_matrix * matrix; - world_normal_matrix = world_normal_matrix * mat3(matrix); - - } else { - //not a multimesh, instances are for multiple draw calls - instance_index += gl_InstanceIndex; - } - - vec3 vertex = vertex_attrib; - vec3 normal = normal_attrib; - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - vec3 tangent = tangent_attrib.xyz; - float binormalf = tangent_attrib.a; - vec3 binormal = normalize(cross(normal, tangent) * binormalf); -#endif - - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) { - //multimesh, instances are for it - - uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3; - uvec2 bones_23 = uvec2(bone_attrib.y & 0xFFFF, bone_attrib.y >> 16) * 3; - vec2 weights_01 = unpackUnorm2x16(bone_attrib.z); - vec2 weights_23 = unpackUnorm2x16(bone_attrib.w); - - mat4 m = mat4(transforms.data[bones_01.x], transforms.data[bones_01.x + 1], transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x; - m += mat4(transforms.data[bones_01.y], transforms.data[bones_01.y + 1], transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y; - m += mat4(transforms.data[bones_23.x], transforms.data[bones_23.x + 1], transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x; - m += mat4(transforms.data[bones_23.y], transforms.data[bones_23.y + 1], transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y; - - //reverse order because its transposed - vertex = (vec4(vertex, 1.0) * m).xyz; - normal = (vec4(normal, 0.0) * m).xyz; - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - - tangent = (vec4(tangent, 0.0) * m).xyz; - binormal = (vec4(binormal, 0.0) * m).xyz; -#endif - } - -#if defined(UV_USED) - uv_interp = uv_attrib; -#endif - -#if defined(UV2_USED) || defined(USE_LIGHTMAP) - uv2_interp = uv2_attrib; -#endif - -#ifdef USE_OVERRIDE_POSITION - vec4 position; -#endif - - mat4 projection_matrix = scene_data.projection_matrix; - -//using world coordinates -#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - - vertex = (world_matrix * vec4(vertex, 1.0)).xyz; - - normal = world_normal_matrix * normal; - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - - tangent = world_normal_matrix * tangent; - binormal = world_normal_matrix * binormal; - -#endif -#endif - - float roughness = 1.0; - - mat4 modelview = scene_data.inv_camera_matrix * world_matrix; - mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix; - - { - /* clang-format off */ - -VERTEX_SHADER_CODE - - /* clang-format on */ - } - -// using local coordinates (default) -#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED) - - vertex = (modelview * vec4(vertex, 1.0)).xyz; - normal = modelview_normal * normal; -#endif - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - - binormal = modelview_normal * binormal; - tangent = modelview_normal * tangent; -#endif - -//using world coordinates -#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - - vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz; - normal = mat3(scene_data.inverse_normal_matrix) * normal; - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - - binormal = mat3(scene_data.camera_inverse_binormal_matrix) * binormal; - tangent = mat3(scene_data.camera_inverse_tangent_matrix) * tangent; -#endif -#endif - - vertex_interp = vertex; - normal_interp = normal; - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - tangent_interp = tangent; - binormal_interp = binormal; -#endif - -#ifdef MODE_RENDER_DEPTH - -#ifdef MODE_DUAL_PARABOLOID - - vertex_interp.z *= scene_data.dual_paraboloid_side; - normal_interp.z *= scene_data.dual_paraboloid_side; - - dp_clip = vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias - - //for dual paraboloid shadow mapping, this is the fastest but least correct way, as it curves straight edges - - vec3 vtx = vertex_interp + normalize(vertex_interp) * scene_data.z_offset; - float distance = length(vtx); - vtx = normalize(vtx); - vtx.xy /= 1.0 - vtx.z; - vtx.z = (distance / scene_data.z_far); - vtx.z = vtx.z * 2.0 - 1.0; - - vertex_interp = vtx; -#else - - float z_ofs = scene_data.z_offset; - z_ofs += max(0.0, 1.0 - abs(normalize(normal_interp).z)) * scene_data.z_slope_scale; - vertex_interp.z -= z_ofs; - -#endif - -#endif //MODE_RENDER_DEPTH - -#ifdef USE_OVERRIDE_POSITION - gl_Position = position; -#else - gl_Position = projection_matrix * vec4(vertex_interp, 1.0); -#endif -} - -/* clang-format off */ -[fragment] - -#version 450 - -VERSION_DEFINES - -#include "scene_high_end_inc.glsl" - -/* Varyings */ - -layout(location = 0) in vec3 vertex_interp; -/* clang-format on */ -layout(location = 1) in vec3 normal_interp; - -#if defined(COLOR_USED) -layout(location = 2) in vec4 color_interp; -#endif - -#if defined(UV_USED) -layout(location = 3) in vec2 uv_interp; -#endif - -#if defined(UV2_USED) || defined(USE_LIGHTMAP) -layout(location = 4) in vec2 uv2_interp; -#endif - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) -layout(location = 5) in vec3 tangent_interp; -layout(location = 6) in vec3 binormal_interp; -#endif - -layout(location = 7) flat in uint instance_index; - -#ifdef MODE_DUAL_PARABOLOID - -layout(location = 8) in float dp_clip; - -#endif - -//defines to keep compatibility with vertex - -#define world_matrix instances.data[instance_index].transform -#define world_normal_matrix instances.data[instance_index].normal_transform -#define projection_matrix scene_data.projection_matrix - -#ifdef USE_MATERIAL_UNIFORMS -layout(set = 5, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ -} material; -#endif - -/* clang-format off */ - -FRAGMENT_SHADER_GLOBALS - -/* clang-format on */ - -#ifdef MODE_RENDER_DEPTH - -#ifdef MODE_RENDER_MATERIAL - -layout(location = 0) out vec4 albedo_output_buffer; -layout(location = 1) out vec4 normal_output_buffer; -layout(location = 2) out vec4 orm_output_buffer; -layout(location = 3) out vec4 emission_output_buffer; -layout(location = 4) out float depth_output_buffer; - -#endif - -#ifdef MODE_RENDER_NORMAL -layout(location = 0) out vec4 normal_output_buffer; -#ifdef MODE_RENDER_ROUGHNESS -layout(location = 1) out float roughness_output_buffer; -#endif //MODE_RENDER_ROUGHNESS -#endif //MODE_RENDER_NORMAL -#else // RENDER DEPTH - -#ifdef MODE_MULTIPLE_RENDER_TARGETS - -layout(location = 0) out vec4 diffuse_buffer; //diffuse (rgb) and roughness -layout(location = 1) out vec4 specular_buffer; //specular and SSS (subsurface scatter) -#else - -layout(location = 0) out vec4 frag_color; -#endif - -#endif // RENDER DEPTH - -// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V. -// We're dividing this factor off because the overall term we'll end up looks like -// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012): -// -// F(L.V) D(N.H) G(N.L) G(N.V) / (4 N.L N.V) -// -// We're basically regouping this as -// -// F(L.V) D(N.H) [G(N.L)/(2 N.L)] [G(N.V) / (2 N.V)] -// -// and thus, this function implements the [G(N.m)/(2 N.m)] part with m = L or V. -// -// The contents of the D and G (G1) functions (GGX) are taken from -// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014). -// Eqns 71-72 and 85-86 (see also Eqns 43 and 80). - -#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - -float G_GGX_2cos(float cos_theta_m, float alpha) { - // Schlick's approximation - // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994) - // Eq. (19), although see Heitz (2014) the about the problems with his derivation. - // It nevertheless approximates GGX well with k = alpha/2. - float k = 0.5 * alpha; - return 0.5 / (cos_theta_m * (1.0 - k) + k); - - // float cos2 = cos_theta_m * cos_theta_m; - // float sin2 = (1.0 - cos2); - // return 1.0 / (cos_theta_m + sqrt(cos2 + alpha * alpha * sin2)); -} - -float D_GGX(float cos_theta_m, float alpha) { - float alpha2 = alpha * alpha; - float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m; - return alpha2 / (M_PI * d * d); -} - -float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) { - float cos2 = cos_theta_m * cos_theta_m; - float sin2 = (1.0 - cos2); - float s_x = alpha_x * cos_phi; - float s_y = alpha_y * sin_phi; - return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x * s_x + s_y * s_y) * sin2), 0.001); -} - -float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) { - float cos2 = cos_theta_m * cos_theta_m; - float sin2 = (1.0 - cos2); - float r_x = cos_phi / alpha_x; - float r_y = sin_phi / alpha_y; - float d = cos2 + sin2 * (r_x * r_x + r_y * r_y); - return 1.0 / max(M_PI * alpha_x * alpha_y * d * d, 0.001); -} - -float SchlickFresnel(float u) { - float m = 1.0 - u; - float m2 = m * m; - return m2 * m2 * m; // pow(m,5) -} - -float GTR1(float NdotH, float a) { - if (a >= 1.0) return 1.0 / M_PI; - float a2 = a * a; - float t = 1.0 + (a2 - 1.0) * NdotH * NdotH; - return (a2 - 1.0) / (M_PI * log(a2) * t); -} - -vec3 F0(float metallic, float specular, vec3 albedo) { - float dielectric = 0.16 * specular * specular; - // use albedo * metallic as colored specular reflectance at 0 angle for metallic materials; - // see https://google.github.io/filament/Filament.md.html - return mix(vec3(dielectric), albedo, vec3(metallic)); -} - -void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, vec3 attenuation, vec3 diffuse_color, float roughness, float metallic, float specular, float specular_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - vec3 transmission, -#endif -#ifdef LIGHT_RIM_USED - float rim, float rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - float clearcoat, float clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - vec3 B, vec3 T, float anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - inout float alpha, -#endif - inout vec3 diffuse_light, inout vec3 specular_light) { - -#if defined(USE_LIGHT_SHADER_CODE) - // light is written by the light shader - - vec3 normal = N; - vec3 albedo = diffuse_color; - vec3 light = L; - vec3 view = V; - - /* clang-format off */ - -LIGHT_SHADER_CODE - - /* clang-format on */ - -#else - float NdotL = dot(N, L); - float cNdotL = max(NdotL, 0.0); // clamped NdotL - float NdotV = dot(N, V); - float cNdotV = max(NdotV, 0.0); - -#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED) - vec3 H = normalize(V + L); -#endif - -#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED) - float cNdotH = max(dot(N, H), 0.0); -#endif - -#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED) - float cLdotH = max(dot(L, H), 0.0); -#endif - - if (metallic < 1.0) { -#if defined(DIFFUSE_OREN_NAYAR) - vec3 diffuse_brdf_NL; -#else - float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance -#endif - -#if defined(DIFFUSE_LAMBERT_WRAP) - // energy conserving lambert wrap shader - diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))); - -#elif defined(DIFFUSE_OREN_NAYAR) - - { - // see http://mimosa-pudica.net/improved-oren-nayar.html - float LdotV = dot(L, V); - - float s = LdotV - NdotL * NdotV; - float t = mix(1.0, max(NdotL, NdotV), step(0.0, s)); - - float sigma2 = roughness * roughness; // TODO: this needs checking - vec3 A = 1.0 + sigma2 * (-0.5 / (sigma2 + 0.33) + 0.17 * diffuse_color / (sigma2 + 0.13)); - float B = 0.45 * sigma2 / (sigma2 + 0.09); - - diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI); - } - -#elif defined(DIFFUSE_TOON) - - diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL); - -#elif defined(DIFFUSE_BURLEY) - - { - float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5; - float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV); - float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL); - diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL; - /* - float energyBias = mix(roughness, 0.0, 0.5); - float energyFactor = mix(roughness, 1.0, 1.0 / 1.51); - float fd90 = energyBias + 2.0 * VoH * VoH * roughness; - float f0 = 1.0; - float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0); - float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0); - - diffuse_brdf_NL = lightScatter * viewScatter * energyFactor; - */ - } -#else - // lambert - diffuse_brdf_NL = cNdotL * (1.0 / M_PI); -#endif - - diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation; - -#if defined(LIGHT_TRANSMISSION_USED) - diffuse_light += light_color * diffuse_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * transmission * attenuation; -#endif - -#if defined(LIGHT_RIM_USED) - float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0)); - diffuse_light += rim_light * rim * mix(vec3(1.0), diffuse_color, rim_tint) * light_color; -#endif - } - - if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely - - // D - -#if defined(SPECULAR_BLINN) - - //normalized blinn - float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; - float blinn = pow(cNdotH, shininess) * cNdotL; - blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); - float intensity = blinn; - - specular_light += light_color * intensity * specular_blob_intensity * attenuation; - -#elif defined(SPECULAR_PHONG) - - vec3 R = normalize(-reflect(L, N)); - float cRdotV = max(0.0, dot(R, V)); - float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; - float phong = pow(cRdotV, shininess); - phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); - float intensity = (phong) / max(4.0 * cNdotV * cNdotL, 0.75); - - specular_light += light_color * intensity * specular_blob_intensity * attenuation; - -#elif defined(SPECULAR_TOON) - - vec3 R = normalize(-reflect(L, N)); - float RdotV = dot(R, V); - float mid = 1.0 - roughness; - mid *= mid; - float intensity = smoothstep(mid - roughness * 0.5, mid + roughness * 0.5, RdotV) * mid; - diffuse_light += light_color * intensity * specular_blob_intensity * attenuation; // write to diffuse_light, as in toon shading you generally want no reflection - -#elif defined(SPECULAR_DISABLED) - // none.. - -#elif defined(SPECULAR_SCHLICK_GGX) - // shlick+ggx as default - -#if defined(LIGHT_ANISOTROPY_USED) - - float alpha_ggx = roughness * roughness; - float aspect = sqrt(1.0 - anisotropy * 0.9); - float ax = alpha_ggx / aspect; - float ay = alpha_ggx * aspect; - float XdotH = dot(T, H); - float YdotH = dot(B, H); - float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH); - float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH); - -#else - float alpha_ggx = roughness * roughness; - float D = D_GGX(cNdotH, alpha_ggx); - float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx); -#endif - // F - vec3 f0 = F0(metallic, specular, diffuse_color); - float cLdotH5 = SchlickFresnel(cLdotH); - vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0); - - vec3 specular_brdf_NL = cNdotL * D * F * G; - - specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation; -#endif - -#if defined(LIGHT_CLEARCOAT_USED) - -#if !defined(SPECULAR_SCHLICK_GGX) - float cLdotH5 = SchlickFresnel(cLdotH); -#endif - float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss)); - float Fr = mix(.04, 1.0, cLdotH5); - float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25); - - float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; - - specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation; -#endif - } - -#ifdef USE_SHADOW_TO_OPACITY - alpha = min(alpha, clamp(1.0 - length(attenuation), 0.0, 1.0)); -#endif - -#endif //defined(USE_LIGHT_SHADER_CODE) -} - -#ifndef USE_NO_SHADOWS - -float sample_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { - - //todo optimize - vec2 pos = coord.xy; - float depth = coord.z; - -#ifdef SHADOW_MODE_PCF_13 - - float avg = textureProj(shadow, vec4(pos, depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, 0.0), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, 0.0), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, shadow_pixel_size.y), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, -shadow_pixel_size.y), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, shadow_pixel_size.y), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, shadow_pixel_size.y), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, -shadow_pixel_size.y), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, -shadow_pixel_size.y), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x * 2.0, 0.0), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x * 2.0, 0.0), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, shadow_pixel_size.y * 2.0), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, -shadow_pixel_size.y * 2.0), depth, 1.0)); - return avg * (1.0 / 13.0); -#endif - -#ifdef SHADOW_MODE_PCF_5 - - float avg = textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, 0.0), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, 0.0), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, shadow_pixel_size.y), depth, 1.0)); - avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, -shadow_pixel_size.y), depth, 1.0)); - return avg * (1.0 / 5.0); - -#endif - -#if !defined(SHADOW_MODE_PCF_5) || !defined(SHADOW_MODE_PCF_13) - - return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0)); - -#endif -} - -#endif //USE_NO_SHADOWS - -void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - vec3 transmission, -#endif -#ifdef LIGHT_RIM_USED - float rim, float rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - float clearcoat, float clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - vec3 binormal, vec3 tangent, float anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - inout float alpha, -#endif - inout vec3 diffuse_light, inout vec3 specular_light) { - - vec3 light_rel_vec = lights.data[idx].position - vertex; - float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; - vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float omni_attenuation = pow(max(1.0 - normalized_distance, 0.0), attenuation_energy.x); - vec3 light_attenuation = vec3(omni_attenuation); - vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); - color_specular.rgb *= attenuation_energy.y; - -#ifndef USE_NO_SHADOWS - vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[idx].shadow_color_enabled); - if (shadow_color_enabled.w > 0.5) { - // there is a shadowmap - - vec4 splane = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)); - float shadow_len = length(splane); - splane = normalize(splane); - vec4 clamp_rect = lights.data[idx].atlas_rect; - - if (splane.z >= 0.0) { - - splane.z += 1.0; - - clamp_rect.y += clamp_rect.w; - - } else { - - splane.z = 1.0 - splane.z; - } - - splane.xy /= splane.z; - splane.xy = splane.xy * 0.5 + 0.5; - splane.z = shadow_len * lights.data[idx].inv_radius; - splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; - splane.w = 1.0; //needed? i think it should be 1 already - float shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane); - - light_attenuation *= mix(shadow_color_enabled.rgb, vec3(1.0), shadow); - } -#endif //USE_NO_SHADOWS - - light_compute(normal, normalize(light_rel_vec), eye_vec, color_specular.rgb, light_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - transmission, -#endif -#ifdef LIGHT_RIM_USED - rim * omni_attenuation, rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - binormal, tangent, anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - alpha, -#endif - diffuse_light, - specular_light); -} - -void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - vec3 transmission, -#endif -#ifdef LIGHT_RIM_USED - float rim, float rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - float clearcoat, float clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - vec3 binormal, vec3 tangent, float anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - inout float alpha, -#endif - inout vec3 diffuse_light, - inout vec3 specular_light) { - - vec3 light_rel_vec = lights.data[idx].position - vertex; - float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; - vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float spot_attenuation = pow(max(1.0 - normalized_distance, 0.001), attenuation_energy.x); - vec3 spot_dir = lights.data[idx].direction; - vec2 spot_att_angle = unpackHalf2x16(lights.data[idx].cone_attenuation_angle); - float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y); - float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_att_angle.y)); - spot_attenuation *= 1.0 - pow(spot_rim, spot_att_angle.x); - vec3 light_attenuation = vec3(spot_attenuation); - vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); - color_specular.rgb *= attenuation_energy.y; - -/* - if (lights.data[idx].atlas_rect!=vec4(0.0)) { - //use projector texture - } - */ -#ifndef USE_NO_SHADOWS - vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[idx].shadow_color_enabled); - if (shadow_color_enabled.w > 0.5) { - //there is a shadowmap - vec4 splane = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)); - splane /= splane.w; - float shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane); - - light_attenuation *= mix(shadow_color_enabled.rgb, vec3(1.0), shadow); - } - -#endif //USE_NO_SHADOWS - - light_compute(normal, normalize(light_rel_vec), eye_vec, color_specular.rgb, light_attenuation, albedo, roughness, metallic, specular, color_specular.a * p_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - transmission, -#endif -#ifdef LIGHT_RIM_USED - rim * spot_attenuation, rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - binormal, tangent, anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - alpha, -#endif - diffuse_light, specular_light); -} - -void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughness, vec3 ambient_light, vec3 specular_light, inout vec4 ambient_accum, inout vec4 reflection_accum) { - - vec3 box_extents = reflections.data[ref_index].box_extents; - vec3 local_pos = (reflections.data[ref_index].local_matrix * vec4(vertex, 1.0)).xyz; - - if (any(greaterThan(abs(local_pos), box_extents))) { //out of the reflection box - return; - } - - vec3 ref_vec = normalize(reflect(vertex, normal)); - - vec3 inner_pos = abs(local_pos / box_extents); - float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z)); - //make blend more rounded - blend = mix(length(inner_pos), blend, blend); - blend *= blend; - blend = max(0.0, 1.0 - blend); - - if (reflections.data[ref_index].params.x > 0.0) { // compute reflection - - vec3 local_ref_vec = (reflections.data[ref_index].local_matrix * vec4(ref_vec, 0.0)).xyz; - - if (reflections.data[ref_index].params.w > 0.5) { //box project - - vec3 nrdir = normalize(local_ref_vec); - vec3 rbmax = (box_extents - local_pos) / nrdir; - vec3 rbmin = (-box_extents - local_pos) / nrdir; - - vec3 rbminmax = mix(rbmin, rbmax, greaterThan(nrdir, vec3(0.0, 0.0, 0.0))); - - float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z); - vec3 posonbox = local_pos + nrdir * fa; - local_ref_vec = posonbox - reflections.data[ref_index].box_offset; - } - - vec4 reflection; - - reflection.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_ref_vec, reflections.data[ref_index].index), roughness * MAX_ROUGHNESS_LOD).rgb; - - if (reflections.data[ref_index].params.z < 0.5) { - reflection.rgb = mix(specular_light, reflection.rgb, blend); - } - - reflection.rgb *= reflections.data[ref_index].params.x; - reflection.a = blend; - reflection.rgb *= reflection.a; - - reflection_accum += reflection; - } - -#if !defined(USE_LIGHTMAP) && !defined(USE_VOXEL_CONE_TRACING) - if (reflections.data[ref_index].ambient.a > 0.0) { //compute ambient using skybox - - vec3 local_amb_vec = (reflections.data[ref_index].local_matrix * vec4(normal, 0.0)).xyz; - - vec4 ambient_out; - - ambient_out.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_amb_vec, reflections.data[ref_index].index), MAX_ROUGHNESS_LOD).rgb; - - ambient_out.a = blend; - ambient_out.rgb = mix(reflections.data[ref_index].ambient.rgb, ambient_out.rgb, reflections.data[ref_index].ambient.a); - if (reflections.data[ref_index].params.z < 0.5) { - ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend); - } - - ambient_out.rgb *= ambient_out.a; - ambient_accum += ambient_out; - } else { - - vec4 ambient_out; - ambient_out.a = blend; - ambient_out.rgb = reflections.data[ref_index].ambient.rgb; - if (reflections.data[ref_index].params.z < 0.5) { - ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend); - } - ambient_out.rgb *= ambient_out.a; - ambient_accum += ambient_out; - } -#endif //USE_LIGHTMAP or VCT -} - -#ifdef USE_VOXEL_CONE_TRACING - -//standard voxel cone trace -vec4 voxel_cone_trace(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { - - float dist = p_bias; - vec4 color = vec4(0.0); - - while (dist < max_distance && color.a < 0.95) { - float diameter = max(1.0, 2.0 * tan_half_angle * dist); - vec3 uvw_pos = (pos + dist * direction) * cell_size; - float half_diameter = diameter * 0.5; - //check if outside, then break - if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + half_diameter * cell_size)))) { - break; - } - vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2(diameter)); - float a = (1.0 - color.a); - color += a * scolor; - dist += half_diameter; - } - - return color; -} - -#ifndef GI_PROBE_HIGH_QUALITY -//faster version for 45 degrees - -#ifdef GI_PROBE_USE_ANISOTROPY - -vec4 voxel_cone_trace_anisotropic_45_degrees(texture3D probe, texture3D aniso_pos, texture3D aniso_neg, vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { - - float dist = p_bias; - vec4 color = vec4(0.0); - float radius = max(0.5, tan_half_angle * dist); - float lod_level = log2(radius * 2.0); - - while (dist < max_distance && color.a < 0.95) { - vec3 uvw_pos = (pos + dist * direction) * cell_size; - //check if outside, then break - if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + radius * cell_size)))) { - break; - } - - vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, lod_level); - vec3 aniso_neg = textureLod(sampler3D(aniso_neg, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, lod_level).rgb; - vec3 aniso_pos = textureLod(sampler3D(aniso_pos, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, lod_level).rgb; - - scolor.rgb *= dot(max(vec3(0.0), (normal * aniso_pos)), vec3(1.0)) + dot(max(vec3(0.0), (-normal * aniso_neg)), vec3(1.0)); - lod_level += 1.0; - - float a = (1.0 - color.a); - scolor *= a; - color += scolor; - dist += radius; - radius = max(0.5, tan_half_angle * dist); - } - - return color; -} -#else - -vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { - - float dist = p_bias; - vec4 color = vec4(0.0); - float radius = max(0.5, tan_half_angle * dist); - float lod_level = log2(radius * 2.0); - - while (dist < max_distance && color.a < 0.95) { - vec3 uvw_pos = (pos + dist * direction) * cell_size; - - //check if outside, then break - if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + radius * cell_size)))) { - break; - } - vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, lod_level); - lod_level += 1.0; - - float a = (1.0 - color.a); - scolor *= a; - color += scolor; - dist += radius; - radius = max(0.5, tan_half_angle * dist); - } - - return color; -} - -#endif - -#elif defined(GI_PROBE_USE_ANISOTROPY) - -//standard voxel cone trace -vec4 voxel_cone_trace_anisotropic(texture3D probe, texture3D aniso_pos, texture3D aniso_neg, vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { - - float dist = p_bias; - vec4 color = vec4(0.0); - - while (dist < max_distance && color.a < 0.95) { - float diameter = max(1.0, 2.0 * tan_half_angle * dist); - vec3 uvw_pos = (pos + dist * direction) * cell_size; - float half_diameter = diameter * 0.5; - //check if outside, then break - if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + half_diameter * cell_size)))) { - break; - } - float log2_diameter = log2(diameter); - vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2_diameter); - vec3 aniso_neg = textureLod(sampler3D(aniso_neg, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2_diameter).rgb; - vec3 aniso_pos = textureLod(sampler3D(aniso_pos, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2_diameter).rgb; - - scolor.rgb *= dot(max(vec3(0.0), (normal * aniso_pos)), vec3(1.0)) + dot(max(vec3(0.0), (-normal * aniso_neg)), vec3(1.0)); - - float a = (1.0 - color.a); - scolor *= a; - color += scolor; - dist += half_diameter; - } - - return color; -} - -#endif - -void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) { - - position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz; - ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz); - normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz); - - position += normal * gi_probes.data[index].normal_bias; - - //this causes corrupted pixels, i have no idea why.. - if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) { - return; - } - - vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0); - float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0); - //float blend=1.0; - - float max_distance = length(gi_probes.data[index].bounds); - vec3 cell_size = 1.0 / gi_probes.data[index].bounds; - - //radiance - -#ifdef GI_PROBE_HIGH_QUALITY - -#define MAX_CONE_DIRS 6 - vec3 cone_dirs[MAX_CONE_DIRS] = vec3[]( - vec3(0.0, 0.0, 1.0), - vec3(0.866025, 0.0, 0.5), - vec3(0.267617, 0.823639, 0.5), - vec3(-0.700629, 0.509037, 0.5), - vec3(-0.700629, -0.509037, 0.5), - vec3(0.267617, -0.823639, 0.5)); - - float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15); - float cone_angle_tan = 0.577; - -#elif defined(GI_PROBE_LOW_QUALITY) - -#define MAX_CONE_DIRS 1 - - vec3 cone_dirs[MAX_CONE_DIRS] = vec3[]( - vec3(0.0, 0.0, 1.0)); - - float cone_weights[MAX_CONE_DIRS] = float[](1.0); - float cone_angle_tan = 4; //~76 degrees -#else // MEDIUM QUALITY - -#define MAX_CONE_DIRS 4 - - vec3 cone_dirs[MAX_CONE_DIRS] = vec3[]( - vec3(0.707107, 0.0, 0.707107), - vec3(0.0, 0.707107, 0.707107), - vec3(-0.707107, 0.0, 0.707107), - vec3(0.0, -0.707107, 0.707107)); - - float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25); - float cone_angle_tan = 0.98269; - -#endif - vec3 light = vec3(0.0); - - for (int i = 0; i < MAX_CONE_DIRS; i++) { - - vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz); - -#if defined(GI_PROBE_HIGH_QUALITY) || defined(GI_PROBE_LOW_QUALITY) - -#ifdef GI_PROBE_USE_ANISOTROPY - vec4 cone_light = voxel_cone_trace_anisotropic(gi_probe_textures[gi_probes.data[index].texture_slot], gi_probe_textures[gi_probes.data[index].texture_slot + 1], gi_probe_textures[gi_probes.data[index].texture_slot + 2], normalize(mix(dir, normal, gi_probes.data[index].anisotropy_strength)), cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); -#else - - vec4 cone_light = voxel_cone_trace(gi_probe_textures[gi_probes.data[index].texture_slot], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); - -#endif // GI_PROBE_USE_ANISOTROPY - -#else - -#ifdef GI_PROBE_USE_ANISOTROPY - vec4 cone_light = voxel_cone_trace_anisotropic_45_degrees(gi_probe_textures[gi_probes.data[index].texture_slot], gi_probe_textures[gi_probes.data[index].texture_slot + 1], gi_probe_textures[gi_probes.data[index].texture_slot + 2], normalize(mix(dir, normal, gi_probes.data[index].anisotropy_strength)), cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); -#else - vec4 cone_light = voxel_cone_trace_45_degrees(gi_probe_textures[gi_probes.data[index].texture_slot], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); -#endif // GI_PROBE_USE_ANISOTROPY - -#endif - if (gi_probes.data[index].blend_ambient) { - cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95)); - } - - light += cone_weights[i] * cone_light.rgb; - } - - light *= gi_probes.data[index].dynamic_range; - - if (gi_probes.data[index].ambient_occlusion > 0.001) { - - float size = 1.0 + gi_probes.data[index].ambient_occlusion_size * 7.0; - - float taps, blend; - blend = modf(size, taps); - float ao = 0.0; - for (float i = 1.0; i <= taps; i++) { - vec3 ofs = (position + normal * (i * 0.5 + 1.0)) * cell_size; - ao += textureLod(sampler3D(gi_probe_textures[gi_probes.data[index].texture_slot], material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ofs, i - 1.0).a * i; - } - - if (blend > 0.001) { - vec3 ofs = (position + normal * ((taps + 1.0) * 0.5 + 1.0)) * cell_size; - ao += textureLod(sampler3D(gi_probe_textures[gi_probes.data[index].texture_slot], material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ofs, taps).a * (taps + 1.0) * blend; - } - - ao = 1.0 - min(1.0, ao); - - light = mix(scene_data.ao_color.rgb, light, mix(1.0, ao, gi_probes.data[index].ambient_occlusion)); - } - - out_diff += vec4(light * blend, blend); - - //irradiance -#ifndef GI_PROBE_LOW_QUALITY - vec4 irr_light = voxel_cone_trace(gi_probe_textures[gi_probes.data[index].texture_slot], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias); - if (gi_probes.data[index].blend_ambient) { - irr_light.rgb = mix(environment, irr_light.rgb, min(1.0, irr_light.a / 0.95)); - } - irr_light.rgb *= gi_probes.data[index].dynamic_range; - //irr_light=vec3(0.0); - - out_spec += vec4(irr_light.rgb * blend, blend); -#endif -} - -#endif //USE_VOXEL_CONE_TRACING - -#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - -void main() { - -#ifdef MODE_DUAL_PARABOLOID - - if (dp_clip > 0.0) - discard; -#endif - - //lay out everything, whathever is unused is optimized away anyway - vec3 vertex = vertex_interp; - vec3 view = -normalize(vertex_interp); - vec3 albedo = vec3(1.0); - vec3 transmission = vec3(0.0); - float metallic = 0.0; - float specular = 0.5; - vec3 emission = vec3(0.0); - float roughness = 1.0; - float rim = 0.0; - float rim_tint = 0.0; - float clearcoat = 0.0; - float clearcoat_gloss = 0.0; - float anisotropy = 0.0; - vec2 anisotropy_flow = vec2(1.0, 0.0); - -#if defined(AO_USED) - float ao = 1.0; - float ao_light_affect = 0.0; -#endif - - float alpha = 1.0; - -#if defined(ALPHA_SCISSOR_USED) - float alpha_scissor = 0.5; -#endif - -#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) - vec3 binormal = normalize(binormal_interp); - vec3 tangent = normalize(tangent_interp); -#else - vec3 binormal = vec3(0.0); - vec3 tangent = vec3(0.0); -#endif - vec3 normal = normalize(normal_interp); - -#if defined(DO_SIDE_CHECK) - if (!gl_FrontFacing) { - normal = -normal; - } -#endif - -#if defined(UV_USED) - vec2 uv = uv_interp; -#endif - -#if defined(UV2_USED) || defined(USE_LIGHTMAP) - vec2 uv2 = uv2_interp; -#endif - -#if defined(COLOR_USED) - vec4 color = color_interp; -#endif - -#if defined(NORMALMAP_USED) - - vec3 normalmap = vec3(0.5); -#endif - - float normaldepth = 1.0; - - vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center - - float sss_strength = 0.0; - - { - /* clang-format off */ - -FRAGMENT_SHADER_CODE - - /* clang-format on */ - } - -#if !defined(USE_SHADOW_TO_OPACITY) - -#if defined(ALPHA_SCISSOR_USED) - if (alpha < alpha_scissor) { - discard; - } -#endif // ALPHA_SCISSOR_USED - -#ifdef USE_OPAQUE_PREPASS - - if (alpha < opaque_prepass_threshold) { - discard; - } - -#endif // USE_OPAQUE_PREPASS - -#endif // !USE_SHADOW_TO_OPACITY - -#if defined(NORMALMAP_USED) - - normalmap.xy = normalmap.xy * 2.0 - 1.0; - normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. - - normal = normalize(mix(normal, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)); - -#endif - -#if defined(LIGHT_ANISOTROPY_USED) - - if (anisotropy > 0.01) { - //rotation matrix - mat3 rot = mat3(tangent, binormal, normal); - //make local to space - tangent = normalize(rot * vec3(anisotropy_flow.x, anisotropy_flow.y, 0.0)); - binormal = normalize(rot * vec3(-anisotropy_flow.y, anisotropy_flow.x, 0.0)); - } - -#endif - -#ifdef ENABLE_CLIP_ALPHA - if (albedo.a < 0.99) { - //used for doublepass and shadowmapping - discard; - } -#endif - - /////////////////////// LIGHTING ////////////////////////////// - - //apply energy conservation - - vec3 specular_light = vec3(0.0, 0.0, 0.0); - vec3 diffuse_light = vec3(0.0, 0.0, 0.0); - vec3 ambient_light = vec3(0.0, 0.0, 0.0); - -#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - - if (scene_data.roughness_limiter_enabled) { - float limit = texelFetch(sampler2D(roughness_buffer, material_samplers[SAMPLER_NEAREST_CLAMP]), ivec2(gl_FragCoord.xy), 0).r; - roughness = max(roughness, limit); - } - - if (scene_data.use_reflection_cubemap) { - - vec3 ref_vec = reflect(-view, normal); - ref_vec = scene_data.radiance_inverse_xform * ref_vec; -#ifdef USE_RADIANCE_CUBEMAP_ARRAY - - float lod, blend; - blend = modf(roughness * MAX_ROUGHNESS_LOD, lod); - specular_light = texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod)).rgb; - specular_light = mix(specular_light, texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod + 1)).rgb, blend); - -#else - specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb; - -#endif //USE_RADIANCE_CUBEMAP_ARRAY - specular_light *= scene_data.ambient_light_color_energy.a; - } - -#ifndef USE_LIGHTMAP - //lightmap overrides everything - if (scene_data.use_ambient_light) { - - ambient_light = scene_data.ambient_light_color_energy.rgb; - - if (scene_data.use_ambient_cubemap) { - vec3 ambient_dir = scene_data.radiance_inverse_xform * normal; -#ifdef USE_RADIANCE_CUBEMAP_ARRAY - vec3 cubemap_ambient = texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ambient_dir, MAX_ROUGHNESS_LOD)).rgb; -#else - vec3 cubemap_ambient = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ambient_dir, MAX_ROUGHNESS_LOD).rgb; -#endif //USE_RADIANCE_CUBEMAP_ARRAY - - ambient_light = mix(ambient_light, cubemap_ambient * scene_data.ambient_light_color_energy.a, scene_data.ambient_color_sky_mix); - } - } -#endif // USE_LIGHTMAP - -#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - - //radiance - - float specular_blob_intensity = 1.0; - -#if defined(SPECULAR_TOON) - specular_blob_intensity *= specular * 2.0; -#endif - -#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - //gi probes - - //lightmap - - //lightmap capture - -#ifdef USE_VOXEL_CONE_TRACING - { // process giprobes - uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; - if (index1 != 0xFFFF) { - vec3 ref_vec = normalize(reflect(normalize(vertex), normal)); - //find arbitrary tangent and bitangent, then build a matrix - vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); - vec3 tangent = normalize(cross(v0, normal)); - vec3 bitangent = normalize(cross(tangent, normal)); - mat3 normal_mat = mat3(tangent, bitangent, normal); - - vec4 amb_accum = vec4(0.0); - vec4 spec_accum = vec4(0.0); - gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); - - uint index2 = instances.data[instance_index].gi_offset >> 16; - - if (index2 != 0xFFFF) { - gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); - } - - if (amb_accum.a > 0.0) { - amb_accum.rgb /= amb_accum.a; - } - - if (spec_accum.a > 0.0) { - spec_accum.rgb /= spec_accum.a; - } - - specular_light = spec_accum.rgb; - ambient_light = amb_accum.rgb; - } - } -#endif - - uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near))); - - { // process reflections - - vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); - vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0); - - uint reflection_probe_count = cluster_cell.z >> CLUSTER_COUNTER_SHIFT; - uint reflection_probe_pointer = cluster_cell.z & CLUSTER_POINTER_MASK; - - for (uint i = 0; i < reflection_probe_count; i++) { - - uint ref_index = cluster_data.indices[reflection_probe_pointer + i]; - reflection_process(ref_index, vertex, normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum); - } - - if (reflection_accum.a > 0.0) { - specular_light = reflection_accum.rgb / reflection_accum.a; - } - -#if !defined(USE_LIGHTMAP) - if (ambient_accum.a > 0.0) { - ambient_light = ambient_accum.rgb / ambient_accum.a; - } -#endif - } - - { - -#if defined(DIFFUSE_TOON) - //simplify for toon, as - specular_light *= specular * metallic * albedo * 2.0; -#else - - // scales the specular reflections, needs to be be computed before lighting happens, - // but after environment, GI, and reflection probes are added - // Environment brdf approximation (Lazarov 2013) - // see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile - const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); - const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04); - vec4 r = roughness * c0 + c1; - float ndotv = clamp(dot(normal, view), 0.0, 1.0); - float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y; - vec2 env = vec2(-1.04, 1.04) * a004 + r.zw; - - vec3 f0 = F0(metallic, specular, albedo); - specular_light *= env.x * f0 + env.y; -#endif - } - - { //directional light - - for (uint i = 0; i < scene_data.directional_light_count; i++) { - - if (!bool(directional_lights.data[i].mask & instances.data[instance_index].layer_mask)) { - continue; //not masked - } - - vec3 light_attenuation = vec3(1.0); - - if (directional_lights.data[i].shadow_enabled) { - float depth_z = -vertex.z; - - vec4 pssm_coord; - - if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { - pssm_coord = (directional_lights.data[i].shadow_matrix1 * vec4(vertex, 1.0)); - } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { - pssm_coord = (directional_lights.data[i].shadow_matrix2 * vec4(vertex, 1.0)); - } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { - pssm_coord = (directional_lights.data[i].shadow_matrix3 * vec4(vertex, 1.0)); - } else { - pssm_coord = (directional_lights.data[i].shadow_matrix4 * vec4(vertex, 1.0)); - } - - pssm_coord /= pssm_coord.w; - - float shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); - - if (directional_lights.data[i].blend_splits) { - - float pssm_blend; - - if (depth_z < directional_lights.data[i].shadow_split_offsets.x) { - pssm_coord = (directional_lights.data[i].shadow_matrix2 * vec4(vertex, 1.0)); - pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z); - } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) { - pssm_coord = (directional_lights.data[i].shadow_matrix3 * vec4(vertex, 1.0)); - pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z); - } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) { - pssm_coord = (directional_lights.data[i].shadow_matrix4 * vec4(vertex, 1.0)); - pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z); - } else { - pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached) - } - - pssm_coord /= pssm_coord.w; - - float shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord); - shadow = mix(shadow, shadow2, pssm_blend); - } - - shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance - - light_attenuation = mix(directional_lights.data[i].shadow_color, vec3(1.0), shadow); - } - - light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, light_attenuation, albedo, roughness, metallic, specular, directional_lights.data[i].specular * specular_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - transmission, -#endif -#ifdef LIGHT_RIM_USED - rim, rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - binormal, tangent, anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - alpha, -#endif - diffuse_light, - specular_light); - } - } - - { //omni lights - - uint omni_light_count = cluster_cell.x >> CLUSTER_COUNTER_SHIFT; - uint omni_light_pointer = cluster_cell.x & CLUSTER_POINTER_MASK; - - for (uint i = 0; i < omni_light_count; i++) { - - uint light_index = cluster_data.indices[omni_light_pointer + i]; - - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { - continue; //not masked - } - - light_process_omni(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - transmission, -#endif -#ifdef LIGHT_RIM_USED - rim, - rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - tangent, binormal, anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - alpha, -#endif - diffuse_light, specular_light); - } - } - - { //spot lights - uint spot_light_count = cluster_cell.y >> CLUSTER_COUNTER_SHIFT; - uint spot_light_pointer = cluster_cell.y & CLUSTER_POINTER_MASK; - - for (uint i = 0; i < spot_light_count; i++) { - - uint light_index = cluster_data.indices[spot_light_pointer + i]; - - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { - continue; //not masked - } - - light_process_spot(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity, -#ifdef LIGHT_TRANSMISSION_USED - transmission, -#endif -#ifdef LIGHT_RIM_USED - rim, - rim_tint, -#endif -#ifdef LIGHT_CLEARCOAT_USED - clearcoat, clearcoat_gloss, -#endif -#ifdef LIGHT_ANISOTROPY_USED - tangent, binormal, anisotropy, -#endif -#ifdef USE_SHADOW_TO_OPACITY - alpha, -#endif - diffuse_light, specular_light); - } - } - -#ifdef USE_SHADOW_TO_OPACITY - alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0)); - -#if defined(ALPHA_SCISSOR_USED) - if (alpha < alpha_scissor) { - discard; - } -#endif // ALPHA_SCISSOR_USED - -#ifdef USE_OPAQUE_PREPASS - - if (alpha < opaque_prepass_threshold) { - discard; - } - -#endif // USE_OPAQUE_PREPASS - -#endif // USE_SHADOW_TO_OPACITY - -#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - -#ifdef MODE_RENDER_DEPTH - -#ifdef MODE_RENDER_MATERIAL - - albedo_output_buffer.rgb = albedo; - albedo_output_buffer.a = alpha; - - normal_output_buffer.rgb = normal * 0.5 + 0.5; - normal_output_buffer.a = 0.0; - depth_output_buffer.r = -vertex.z; - -#if defined(AO_USED) - orm_output_buffer.r = ao; -#else - orm_output_buffer.r = 0.0; -#endif - orm_output_buffer.g = roughness; - orm_output_buffer.b = metallic; - orm_output_buffer.a = sss_strength; - - emission_output_buffer.rgb = emission; - emission_output_buffer.a = 0.0; -#endif - -#ifdef MODE_RENDER_NORMAL - normal_output_buffer = vec4(normal * 0.5 + 0.5, 0.0); -#ifdef MODE_RENDER_ROUGHNESS - roughness_output_buffer = roughness; -#endif //MODE_RENDER_ROUGHNESS -#endif //MODE_RENDER_NORMAL - -//nothing happens, so a tree-ssa optimizer will result in no fragment shader :) -#else - - specular_light *= scene_data.reflection_multiplier; - ambient_light *= albedo; //ambient must be multiplied by albedo at the end - -//ambient occlusion -#if defined(AO_USED) - - if (scene_data.ssao_enabled && scene_data.ssao_ao_affect > 0.0) { - float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; - ao = mix(ao, min(ao, ssao), scene_data.ssao_ao_affect); - ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); - } - - ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); - ao_light_affect = mix(1.0, ao, ao_light_affect); - specular_light = mix(scene_data.ao_color.rgb, specular_light, ao_light_affect); - diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); - -#else - - if (scene_data.ssao_enabled) { - float ao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; - ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); - float ao_light_affect = mix(1.0, ao, scene_data.ssao_light_affect); - specular_light = mix(scene_data.ao_color.rgb, specular_light, ao_light_affect); - diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); - } - -#endif // AO_USED - - // base color remapping - diffuse_light *= 1.0 - metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point - ambient_light *= 1.0 - metallic; - - //fog - -#ifdef MODE_MULTIPLE_RENDER_TARGETS - -#ifdef MODE_UNSHADED - diffuse_buffer = vec4(albedo.rgb, 0.0); - specular_buffer = vec4(0.0); - -#else - - diffuse_buffer = vec4(emission + diffuse_light + ambient_light, sss_strength); - specular_buffer = vec4(specular_light, metallic); - -#endif - -#else //MODE_MULTIPLE_RENDER_TARGETS - -#ifdef MODE_UNSHADED - frag_color = vec4(albedo, alpha); -#else - frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha); - //frag_color = vec4(1.0); - -#endif //USE_NO_SHADING - -#endif //MODE_MULTIPLE_RENDER_TARGETS - -#endif //MODE_RENDER_DEPTH -} diff --git a/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl deleted file mode 100644 index baef1e060f..0000000000 --- a/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ /dev/null @@ -1,266 +0,0 @@ -#define M_PI 3.14159265359 -#define ROUGHNESS_MAX_LOD 5 - -layout(push_constant, binding = 0, std430) uniform DrawCall { - uint instance_index; - uint pad[3]; //16 bits minimum size -} -draw_call; - -/* Set 0 Scene data that never changes, ever */ - -#define SAMPLER_NEAREST_CLAMP 0 -#define SAMPLER_LINEAR_CLAMP 1 -#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2 -#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3 -#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4 -#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5 -#define SAMPLER_NEAREST_REPEAT 6 -#define SAMPLER_LINEAR_REPEAT 7 -#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8 -#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9 -#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10 -#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11 - -layout(set = 0, binding = 1) uniform sampler material_samplers[12]; - -layout(set = 0, binding = 2) uniform sampler shadow_sampler; - -layout(set = 0, binding = 3, std140) uniform SceneData { - - mat4 projection_matrix; - mat4 inv_projection_matrix; - - mat4 camera_matrix; - mat4 inv_camera_matrix; - - vec2 viewport_size; - vec2 screen_pixel_size; - - //used for shadow mapping only - float z_offset; - float z_slope_scale; - - float time; - float reflection_multiplier; // one normally, zero when rendering reflections - - vec4 ambient_light_color_energy; - - float ambient_color_sky_mix; - bool use_ambient_light; - bool use_ambient_cubemap; - bool use_reflection_cubemap; - - mat3 radiance_inverse_xform; - - vec2 shadow_atlas_pixel_size; - vec2 directional_shadow_pixel_size; - - uint directional_light_count; - float dual_paraboloid_side; - float z_far; - float z_near; - - bool ssao_enabled; - float ssao_light_affect; - float ssao_ao_affect; - bool roughness_limiter_enabled; - - vec4 ao_color; - -#if 0 - vec4 ambient_light_color; - vec4 bg_color; - - vec4 fog_color_enabled; - vec4 fog_sun_color_amount; - - float ambient_energy; - float bg_energy; -#endif - -#if 0 - vec2 shadow_atlas_pixel_size; - vec2 directional_shadow_pixel_size; - - float z_far; - - float subsurface_scatter_width; - float ambient_occlusion_affect_light; - float ambient_occlusion_affect_ao_channel; - float opaque_prepass_threshold; - - bool fog_depth_enabled; - float fog_depth_begin; - float fog_depth_end; - float fog_density; - float fog_depth_curve; - bool fog_transmit_enabled; - float fog_transmit_curve; - bool fog_height_enabled; - float fog_height_min; - float fog_height_max; - float fog_height_curve; -#endif -} -scene_data; - -#define INSTANCE_FLAGS_FORWARD_MASK 0x7 -#define INSTANCE_FLAGS_FORWARD_OMNI_LIGHT_SHIFT 3 -#define INSTANCE_FLAGS_FORWARD_SPOT_LIGHT_SHIFT 6 -#define INSTANCE_FLAGS_FORWARD_DECAL_SHIFT 9 - -#define INSTANCE_FLAGS_MULTIMESH (1 << 12) -#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13) -#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14) -#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15) -#define INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT 16 -//3 bits of stride -#define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7 - -#define INSTANCE_FLAGS_SKELETON (1 << 19) - -struct InstanceData { - mat4 transform; - mat4 normal_transform; - uint flags; - uint instance_ofs; //instance_offset in instancing/skeleton buffer - uint gi_offset; //GI information when using lightmapping (VCT or lightmap) - uint layer_mask; -}; - -layout(set = 0, binding = 4, std430) buffer Instances { - InstanceData data[]; -} -instances; - -struct LightData { //this structure needs to be 128 bits - vec3 position; - float inv_radius; - vec3 direction; - uint attenuation_energy; //attenuation - uint color_specular; //rgb color, a specular (8 bit unorm) - uint cone_attenuation_angle; // attenuation and angle, (16bit float) - uint mask; - uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm) - vec4 atlas_rect; //used for shadow atlas uv on omni, and for projection atlas on spot - mat4 shadow_matrix; -}; - -layout(set = 0, binding = 5, std140) uniform Lights { - LightData data[MAX_LIGHT_DATA_STRUCTS]; -} -lights; - -struct ReflectionData { - - vec3 box_extents; - float index; - vec3 box_offset; - uint mask; - vec4 params; // intensity, 0, interior , boxproject - vec4 ambient; // ambient color, energy - mat4 local_matrix; // up to here for spot and omni, rest is for directional - // notes: for ambientblend, use distance to edge to blend between already existing global environment -}; - -layout(set = 0, binding = 6, std140) uniform ReflectionProbeData { - ReflectionData data[MAX_REFLECTION_DATA_STRUCTS]; -} -reflections; - -struct DirectionalLightData { - vec3 direction; - float energy; - vec3 color; - float specular; - vec3 shadow_color; - uint mask; - bool blend_splits; - bool shadow_enabled; - float fade_from; - float fade_to; - vec4 shadow_split_offsets; - mat4 shadow_matrix1; - mat4 shadow_matrix2; - mat4 shadow_matrix3; - mat4 shadow_matrix4; -}; - -layout(set = 0, binding = 7, std140) uniform DirectionalLights { - DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; -} -directional_lights; - -struct GIProbeData { - mat4 xform; - vec3 bounds; - float dynamic_range; - - float bias; - float normal_bias; - bool blend_ambient; - uint texture_slot; - - float anisotropy_strength; - float ambient_occlusion; - float ambient_occlusion_size; - uint pad2; -}; - -layout(set = 0, binding = 8, std140) uniform GIProbes { - GIProbeData data[MAX_GI_PROBES]; -} -gi_probes; - -layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TEXTURES]; - -#define CLUSTER_COUNTER_SHIFT 20 -#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1) -#define CLUSTER_COUNTER_MASK 0xfff - -layout(set = 0, binding = 10) uniform utexture3D cluster_texture; - -layout(set = 0, binding = 11, std430) buffer ClusterData { - uint indices[]; -} -cluster_data; - -layout(set = 0, binding = 12) uniform texture2D directional_shadow_atlas; - -// decal atlas - -/* Set 1, Radiance */ - -#ifdef USE_RADIANCE_CUBEMAP_ARRAY - -layout(set = 1, binding = 0) uniform textureCubeArray radiance_cubemap; - -#else - -layout(set = 1, binding = 0) uniform textureCube radiance_cubemap; - -#endif - -/* Set 2, Reflection and Shadow Atlases (view dependant) */ - -layout(set = 2, binding = 0) uniform textureCubeArray reflection_atlas; - -layout(set = 2, binding = 1) uniform texture2D shadow_atlas; - -/* Set 1, Render Buffers */ - -layout(set = 3, binding = 0) uniform texture2D depth_buffer; -layout(set = 3, binding = 1) uniform texture2D color_buffer; -layout(set = 3, binding = 2) uniform texture2D normal_buffer; -layout(set = 3, binding = 3) uniform texture2D roughness_buffer; -layout(set = 3, binding = 4) uniform texture2D ao_buffer; - -/* Set 4 Skeleton & Instancing (Multimesh) */ - -layout(set = 4, binding = 0, std430) buffer Transforms { - vec4 data[]; -} -transforms; - -/* Set 5 User Material */ diff --git a/servers/visual/rasterizer_rd/shaders/sky.glsl b/servers/visual/rasterizer_rd/shaders/sky.glsl deleted file mode 100644 index 28fd2883c3..0000000000 --- a/servers/visual/rasterizer_rd/shaders/sky.glsl +++ /dev/null @@ -1,79 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -VERSION_DEFINES - -layout(location = 0) out vec2 uv_interp; -/* clang-format on */ - -layout(push_constant, binding = 1, std430) uniform Params { - mat3 orientation; - vec4 proj; - float multiplier; - float alpha; - float depth; - float pad; -} -params; - -void main() { - - vec2 base_arr[4] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(1.0, -1.0)); - uv_interp = base_arr[gl_VertexIndex]; - gl_Position = vec4(uv_interp, params.depth, 1.0); -} - -/* clang-format off */ -[fragment] - -#version 450 - -VERSION_DEFINES - -#define M_PI 3.14159265359 - -layout(location = 0) in vec2 uv_interp; -/* clang-format on */ - -layout(set = 0, binding = 0) uniform sampler2D source_panorama; - -layout(push_constant, binding = 1, std430) uniform Params { - mat3 orientation; - vec4 proj; - float multiplier; - float alpha; - float depth; - float pad; -} -params; - -vec4 texturePanorama(sampler2D pano, vec3 normal) { - - vec2 st = vec2( - atan(normal.x, normal.z), - acos(normal.y)); - - if (st.x < 0.0) - st.x += M_PI * 2.0; - - st /= vec2(M_PI * 2.0, M_PI); - - return texture(pano, st); -} - -layout(location = 0) out vec4 frag_color; - -void main() { - - vec3 cube_normal; - cube_normal.z = -1000000.0; - cube_normal.x = (cube_normal.z * (-uv_interp.x - params.proj.x)) / params.proj.y; - cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.proj.z)) / params.proj.w; - cube_normal = mat3(params.orientation) * cube_normal; - cube_normal.z = -cube_normal.z; - - frag_color.rgb = texturePanorama(source_panorama, normalize(cube_normal.xyz)).rgb; - frag_color.a = params.alpha; -} diff --git a/servers/visual/rasterizer_rd/shaders/ssao.glsl b/servers/visual/rasterizer_rd/shaders/ssao.glsl deleted file mode 100644 index c9d7134610..0000000000 --- a/servers/visual/rasterizer_rd/shaders/ssao.glsl +++ /dev/null @@ -1,252 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; -/* clang-format on */ - -#define TWO_PI 6.283185307179586476925286766559 - -#ifdef SSAO_QUALITY_HIGH -#define NUM_SAMPLES (20) -#endif - -#ifdef SSAO_QUALITY_ULTRA -#define NUM_SAMPLES (48) -#endif - -#ifdef SSAO_QUALITY_LOW -#define NUM_SAMPLES (8) -#endif - -#if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH) && !defined(SSAO_QUALITY_ULTRA) -#define NUM_SAMPLES (12) -#endif - -// If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower -// miplevel to maintain reasonable spatial locality in the cache -// If this number is too small (< 3), too many taps will land in the same pixel, and we'll get bad variance that manifests as flashing. -// If it is too high (> 5), we'll get bad performance because we're not using the MIP levels effectively -#define LOG_MAX_OFFSET (3) - -// This must be less than or equal to the MAX_MIP_LEVEL defined in SSAO.cpp -#define MAX_MIP_LEVEL (4) - -// This is the number of turns around the circle that the spiral pattern makes. This should be prime to prevent -// taps from lining up. This particular choice was tuned for NUM_SAMPLES == 9 - -const int ROTATIONS[] = int[]( - 1, 1, 2, 3, 2, 5, 2, 3, 2, - 3, 3, 5, 5, 3, 4, 7, 5, 5, 7, - 9, 8, 5, 5, 7, 7, 7, 8, 5, 8, - 11, 12, 7, 10, 13, 8, 11, 8, 7, 14, - 11, 11, 13, 12, 13, 19, 17, 13, 11, 18, - 19, 11, 11, 14, 17, 21, 15, 16, 17, 18, - 13, 17, 11, 17, 19, 18, 25, 18, 19, 19, - 29, 21, 19, 27, 31, 29, 21, 18, 17, 29, - 31, 31, 23, 18, 25, 26, 25, 23, 19, 34, - 19, 27, 21, 25, 39, 29, 17, 21, 27); -/* clang-format on */ - -//#define NUM_SPIRAL_TURNS (7) -const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1]; - -layout(set = 0, binding = 0) uniform sampler2D source_depth_mipmaps; -layout(r8, set = 1, binding = 0) uniform restrict writeonly image2D dest_image; - -#ifndef USE_HALF_SIZE -layout(set = 2, binding = 0) uniform sampler2D source_depth; -#endif - -layout(set = 3, binding = 0) uniform sampler2D source_normal; - -layout(push_constant, binding = 1, std430) uniform Params { - ivec2 screen_size; - float z_far; - float z_near; - - bool orthogonal; - float intensity_div_r6; - float radius; - float bias; - - vec4 proj_info; - vec2 pixel_size; - float proj_scale; - uint pad; -} -params; - -vec3 reconstructCSPosition(vec2 S, float z) { - if (params.orthogonal) { - return vec3((S.xy * params.proj_info.xy + params.proj_info.zw), z); - } else { - return vec3((S.xy * params.proj_info.xy + params.proj_info.zw) * z, z); - } -} - -vec3 getPosition(ivec2 ssP) { - vec3 P; -#ifdef USE_HALF_SIZE - P.z = texelFetch(source_depth_mipmaps, ssP, 0).r; - P.z = -P.z; -#else - P.z = texelFetch(source_depth, ssP, 0).r; - - P.z = P.z * 2.0 - 1.0; - if (params.orthogonal) { - P.z = ((P.z + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; - } else { - P.z = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - P.z * (params.z_far - params.z_near)); - } - P.z = -P.z; -#endif - // Offset to pixel center - P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z); - return P; -} - -/** Returns a unit vector and a screen-space radius for the tap on a unit disk (the caller should scale by the actual disk radius) */ -vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR) { - // Radius relative to ssR - float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES)); - float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle; - - ssR = alpha; - return vec2(cos(angle), sin(angle)); -} - -/** Read the camera-space position of the point at screen-space pixel ssP + unitOffset * ssR. Assumes length(unitOffset) == 1 */ -vec3 getOffsetPosition(ivec2 ssP, float ssR) { - // Derivation: - // mipLevel = floor(log(ssR / MAX_OFFSET)); - - int mipLevel = clamp(int(floor(log2(ssR))) - LOG_MAX_OFFSET, 0, MAX_MIP_LEVEL); - - vec3 P; - - // We need to divide by 2^mipLevel to read the appropriately scaled coordinate from a MIP-map. - // Manually clamp to the texture size because texelFetch bypasses the texture unit - ivec2 mipP = clamp(ssP >> mipLevel, ivec2(0), (params.screen_size >> mipLevel) - ivec2(1)); - -#ifdef USE_HALF_SIZE - P.z = texelFetch(source_depth_mipmaps, mipP, mipLevel).r; - P.z = -P.z; -#else - if (mipLevel < 1) { - //read from depth buffer - P.z = texelFetch(source_depth, mipP, 0).r; - P.z = P.z * 2.0 - 1.0; - if (params.orthogonal) { - P.z = ((P.z + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; - } else { - P.z = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - P.z * (params.z_far - params.z_near)); - } - P.z = -P.z; - - } else { - //read from mipmaps - P.z = texelFetch(source_depth_mipmaps, mipP, mipLevel - 1).r; - P.z = -P.z; - } -#endif - - // Offset to pixel center - P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z); - - return P; -} - -/** Compute the occlusion due to sample with index \a i about the pixel at \a ssC that corresponds - to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius - - Note that units of H() in the HPG12 paper are meters, not - unitless. The whole falloff/sampling function is therefore - unitless. In this implementation, we factor out (9 / radius). - - Four versions of the falloff function are implemented below -*/ -float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in float p_radius, in int tapIndex, in float randomPatternRotationAngle) { - // Offset on the unit disk, spun for this pixel - float ssR; - vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR); - ssR *= ssDiskRadius; - - ivec2 ssP = ivec2(ssR * unitOffset) + ssC; - - if (any(lessThan(ssP, ivec2(0))) || any(greaterThanEqual(ssP, params.screen_size))) { - return 0.0; - } - - // The occluding point in camera space - vec3 Q = getOffsetPosition(ssP, ssR); - - vec3 v = Q - C; - - float vv = dot(v, v); - float vn = dot(v, n_C); - - const float epsilon = 0.01; - float radius2 = p_radius * p_radius; - - // A: From the HPG12 paper - // Note large epsilon to avoid overdarkening within cracks - //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6; - - // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended] - float f = max(radius2 - vv, 0.0); - return f * f * f * max((vn - params.bias) / (epsilon + vv), 0.0); - - // C: Medium contrast (which looks better at high radii), no division. Note that the - // contribution still falls off with radius^2, but we've adjusted the rate in a way that is - // more computationally efficient and happens to be aesthetically pleasing. - // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0); - - // D: Low contrast, no division operation - // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0); -} - -void main() { - // Pixel being shaded - ivec2 ssC = ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing - return; - } - - // World space point being shaded - vec3 C = getPosition(ssC); - -#ifdef USE_HALF_SIZE - vec3 n_C = texelFetch(source_normal, ssC << 1, 0).xyz * 2.0 - 1.0; -#else - vec3 n_C = texelFetch(source_normal, ssC, 0).xyz * 2.0 - 1.0; -#endif - n_C = normalize(n_C); - n_C.y = -n_C.y; //because this code reads flipped - - // Hash function used in the HPG12 AlchemyAO paper - float randomPatternRotationAngle = mod(float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10), TWO_PI); - - // Reconstruct normals from positions. These will lead to 1-pixel black lines - // at depth discontinuities, however the blur will wipe those out so they are not visible - // in the final image. - - // Choose the screen-space sample radius - // proportional to the projected area of the sphere - - float ssDiskRadius = -params.proj_scale * params.radius; - if (!params.orthogonal) { - ssDiskRadius = -params.proj_scale * params.radius / C.z; - } - float sum = 0.0; - for (int i = 0; i < NUM_SAMPLES; ++i) { - sum += sampleAO(ssC, C, n_C, ssDiskRadius, params.radius, i, randomPatternRotationAngle); - } - - float A = max(0.0, 1.0 - sum * params.intensity_div_r6 * (5.0 / float(NUM_SAMPLES))); - - imageStore(dest_image, ssC, vec4(A)); -} diff --git a/servers/visual/rasterizer_rd/shaders/ssao_blur.glsl b/servers/visual/rasterizer_rd/shaders/ssao_blur.glsl deleted file mode 100644 index e90c788e08..0000000000 --- a/servers/visual/rasterizer_rd/shaders/ssao_blur.glsl +++ /dev/null @@ -1,157 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; -/* clang-format on */ - -layout(set = 0, binding = 0) uniform sampler2D source_ssao; -layout(set = 1, binding = 0) uniform sampler2D source_depth; -#ifdef MODE_UPSCALE -layout(set = 2, binding = 0) uniform sampler2D source_depth_mipmaps; -#endif - -layout(r8, set = 3, binding = 0) uniform restrict writeonly image2D dest_image; - -////////////////////////////////////////////////////////////////////////////////////////////// -// Tunable Parameters: - -layout(push_constant, binding = 1, std430) uniform Params { - float edge_sharpness; /** Increase to make depth edges crisper. Decrease to reduce flicker. */ - int filter_scale; - float z_far; - float z_near; - bool orthogonal; - uint pad0; - uint pad1; - uint pad2; - ivec2 axis; /** (1, 0) or (0, 1) */ - ivec2 screen_size; -} -params; - -/** Filter radius in pixels. This will be multiplied by SCALE. */ -#define R (4) - -////////////////////////////////////////////////////////////////////////////////////////////// - -// Gaussian coefficients -const float gaussian[R + 1] = - //float[](0.356642, 0.239400, 0.072410, 0.009869); - //float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0 - float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0 -//float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0 - -void main() { - - // Pixel being shaded - ivec2 ssC = ivec2(gl_GlobalInvocationID.xy); - if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing - return; - } - -#ifdef MODE_UPSCALE - - //closest one should be the same pixel, but check nearby just in case - float depth = texelFetch(source_depth, ssC, 0).r; - - depth = depth * 2.0 - 1.0; - if (params.orthogonal) { - depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; - } else { - depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near)); - } - - vec2 pixel_size = 1.0 / vec2(params.screen_size); - vec2 closest_uv = vec2(ssC) * pixel_size + pixel_size * 0.5; - vec2 from_uv = closest_uv; - vec2 ps2 = pixel_size; // * 2.0; - - float closest_depth = abs(textureLod(source_depth_mipmaps, closest_uv, 0.0).r - depth); - - vec2 offsets[4] = vec2[](vec2(ps2.x, 0), vec2(-ps2.x, 0), vec2(0, ps2.y), vec2(0, -ps2.y)); - for (int i = 0; i < 4; i++) { - vec2 neighbour = from_uv + offsets[i]; - float neighbour_depth = abs(textureLod(source_depth_mipmaps, neighbour, 0.0).r - depth); - if (neighbour_depth < closest_depth) { - closest_uv = neighbour; - closest_depth = neighbour_depth; - } - } - - float visibility = textureLod(source_ssao, closest_uv, 0.0).r; - imageStore(dest_image, ssC, vec4(visibility)); -#else - - float depth = texelFetch(source_depth, ssC, 0).r; - -#ifdef MODE_FULL_SIZE - depth = depth * 2.0 - 1.0; - - if (params.orthogonal) { - depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; - } else { - depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near)); - } - -#endif - float depth_divide = 1.0 / params.z_far; - - //depth *= depth_divide; - - /* - if (depth > params.z_far * 0.999) { - discard; //skybox - } - */ - - float sum = texelFetch(source_ssao, ssC, 0).r; - - // Base weight for depth falloff. Increase this for more blurriness, - // decrease it for better edge discrimination - float BASE = gaussian[0]; - float totalWeight = BASE; - sum *= totalWeight; - - ivec2 clamp_limit = params.screen_size - ivec2(1); - - for (int r = -R; r <= R; ++r) { - // We already handled the zero case above. This loop should be unrolled and the static branch optimized out, - // so the IF statement has no runtime cost - if (r != 0) { - - ivec2 ppos = ssC + params.axis * (r * params.filter_scale); - float value = texelFetch(source_ssao, clamp(ppos, ivec2(0), clamp_limit), 0).r; - ivec2 rpos = clamp(ppos, ivec2(0), clamp_limit); - - float temp_depth = texelFetch(source_depth, rpos, 0).r; -#ifdef MODE_FULL_SIZE - temp_depth = temp_depth * 2.0 - 1.0; - if (params.orthogonal) { - temp_depth = ((temp_depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; - } else { - temp_depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - temp_depth * (params.z_far - params.z_near)); - } - //temp_depth *= depth_divide; -#endif - // spatial domain: offset gaussian tap - float weight = 0.3 + gaussian[abs(r)]; - //weight *= max(0.0, dot(temp_normal, normal)); - - // range domain (the "bilateral" weight). As depth difference increases, decrease weight. - weight *= max(0.0, 1.0 - params.edge_sharpness * abs(temp_depth - depth)); - - sum += value * weight; - totalWeight += weight; - } - } - - const float epsilon = 0.0001; - float visibility = sum / (totalWeight + epsilon); - - imageStore(dest_image, ssC, vec4(visibility)); -#endif -} diff --git a/servers/visual/rasterizer_rd/shaders/ssao_minify.glsl b/servers/visual/rasterizer_rd/shaders/ssao_minify.glsl deleted file mode 100644 index 8728154347..0000000000 --- a/servers/visual/rasterizer_rd/shaders/ssao_minify.glsl +++ /dev/null @@ -1,48 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; -/* clang-format on */ - -layout(push_constant, binding = 1, std430) uniform Params { - vec2 pixel_size; - float z_far; - float z_near; - ivec2 source_size; - bool orthogonal; - uint pad; -} -params; - -#ifdef MINIFY_START -layout(set = 0, binding = 0) uniform sampler2D source_texture; -#else -layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_image; -#endif -layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_image; - -void main() { - - ivec2 pos = ivec2(gl_GlobalInvocationID.xy); - - if (any(greaterThan(pos, params.source_size >> 1))) { //too large, do nothing - return; - } - -#ifdef MINIFY_START - float depth = texelFetch(source_texture, pos << 1, 0).r * 2.0 - 1.0; - if (params.orthogonal) { - depth = ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; - } else { - depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near)); - } -#else - float depth = imageLoad(source_image, pos << 1).r; -#endif - - imageStore(dest_image, pos, vec4(depth)); -} diff --git a/servers/visual/rasterizer_rd/shaders/tonemap.glsl b/servers/visual/rasterizer_rd/shaders/tonemap.glsl deleted file mode 100644 index 524ca5e2ea..0000000000 --- a/servers/visual/rasterizer_rd/shaders/tonemap.glsl +++ /dev/null @@ -1,305 +0,0 @@ -/* clang-format off */ -[vertex] - -#version 450 - -VERSION_DEFINES - -layout(location = 0) out vec2 uv_interp; -/* clang-format on */ - -void main() { - - vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); - uv_interp = base_arr[gl_VertexIndex]; - gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); -} - -/* clang-format off */ -[fragment] - -#version 450 - -VERSION_DEFINES - -layout(location = 0) in vec2 uv_interp; -/* clang-format on */ - -layout(set = 0, binding = 0) uniform sampler2D source_color; -layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure; -layout(set = 2, binding = 0) uniform sampler2D source_glow; -layout(set = 3, binding = 0) uniform sampler3D color_correction; - -layout(push_constant, binding = 1, std430) uniform Params { - vec3 bcs; - bool use_bcs; - - bool use_glow; - bool use_auto_exposure; - bool use_color_correction; - uint tonemapper; - - uvec2 glow_texture_size; - - float glow_intensity; - uint glow_level_flags; - uint glow_mode; - - float exposure; - float white; - float auto_exposure_grey; -} -params; - -layout(location = 0) out vec4 frag_color; - -#ifdef USE_GLOW_FILTER_BICUBIC -// w0, w1, w2, and w3 are the four cubic B-spline basis functions -float w0(float a) { - return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f); -} - -float w1(float a) { - return (1.0f / 6.0f) * (a * a * (3.0f * a - 6.0f) + 4.0f); -} - -float w2(float a) { - return (1.0f / 6.0f) * (a * (a * (-3.0f * a + 3.0f) + 3.0f) + 1.0f); -} - -float w3(float a) { - return (1.0f / 6.0f) * (a * a * a); -} - -// g0 and g1 are the two amplitude functions -float g0(float a) { - return w0(a) + w1(a); -} - -float g1(float a) { - return w2(a) + w3(a); -} - -// h0 and h1 are the two offset functions -float h0(float a) { - return -1.0f + w1(a) / (w0(a) + w1(a)); -} - -float h1(float a) { - return 1.0f + w3(a) / (w2(a) + w3(a)); -} - -vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) { - float lod = float(p_lod); - vec2 tex_size = vec2(params.glow_texture_size >> p_lod); - vec2 pixel_size = vec2(1.0f) / tex_size; - - uv = uv * tex_size + vec2(0.5f); - - vec2 iuv = floor(uv); - vec2 fuv = fract(uv); - - float g0x = g0(fuv.x); - float g1x = g1(fuv.x); - float h0x = h0(fuv.x); - float h1x = h1(fuv.x); - float h0y = h0(fuv.y); - float h1y = h1(fuv.y); - - vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - vec2(0.5f)) * pixel_size; - vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - vec2(0.5f)) * pixel_size; - vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - vec2(0.5f)) * pixel_size; - vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - vec2(0.5f)) * pixel_size; - - return (g0(fuv.y) * (g0x * textureLod(tex, p0, lod) + g1x * textureLod(tex, p1, lod))) + - (g1(fuv.y) * (g0x * textureLod(tex, p2, lod) + g1x * textureLod(tex, p3, lod))); -} - -#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod) - -#else - -#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) textureLod(m_tex, m_uv, float(m_lod)) - -#endif - -vec3 tonemap_filmic(vec3 color, float white) { - // exposure bias: input scale (color *= bias, white *= bias) to make the brightness consistent with other tonemappers - // also useful to scale the input to the range that the tonemapper is designed for (some require very high input values) - // has no effect on the curve's general shape or visual properties - const float exposure_bias = 2.0f; - const float A = 0.22f * exposure_bias * exposure_bias; // bias baked into constants for performance - const float B = 0.30f * exposure_bias; - const float C = 0.10f; - const float D = 0.20f; - const float E = 0.01f; - const float F = 0.30f; - - vec3 color_tonemapped = ((color * (A * color + C * B) + D * E) / (color * (A * color + B) + D * F)) - E / F; - float white_tonemapped = ((white * (A * white + C * B) + D * E) / (white * (A * white + B) + D * F)) - E / F; - - return color_tonemapped / white_tonemapped; -} - -vec3 tonemap_aces(vec3 color, float white) { - const float exposure_bias = 0.85f; - const float A = 2.51f * exposure_bias * exposure_bias; - const float B = 0.03f * exposure_bias; - const float C = 2.43f * exposure_bias * exposure_bias; - const float D = 0.59f * exposure_bias; - const float E = 0.14f; - - vec3 color_tonemapped = (color * (A * color + B)) / (color * (C * color + D) + E); - float white_tonemapped = (white * (A * white + B)) / (white * (C * white + D) + E); - - return color_tonemapped / white_tonemapped; -} - -vec3 tonemap_reinhard(vec3 color, float white) { - return (white * color + color) / (color * white + white); -} - -vec3 linear_to_srgb(vec3 color) { - //if going to srgb, clamp from 0 to 1. - color = clamp(color, vec3(0.0), vec3(1.0)); - const vec3 a = vec3(0.055f); - return mix((vec3(1.0f) + a) * pow(color.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * color.rgb, lessThan(color.rgb, vec3(0.0031308f))); -} - -#define TONEMAPPER_LINEAR 0 -#define TONEMAPPER_REINHARD 1 -#define TONEMAPPER_FILMIC 2 -#define TONEMAPPER_ACES 3 - -vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always outputs clamped [0;1] color - - if (params.tonemapper == TONEMAPPER_LINEAR) { - return color; - } else if (params.tonemapper == TONEMAPPER_REINHARD) { - return tonemap_reinhard(color, white); - } else if (params.tonemapper == TONEMAPPER_FILMIC) { - return tonemap_filmic(color, white); - } else { //aces - return tonemap_aces(color, white); - } -} - -vec3 gather_glow(sampler2D tex, vec2 uv) { // sample all selected glow levels - vec3 glow = vec3(0.0f); - - if (bool(params.glow_level_flags & (1 << 0))) { - glow += GLOW_TEXTURE_SAMPLE(tex, uv, 0).rgb; - } - - if (bool(params.glow_level_flags & (1 << 1))) { - glow += GLOW_TEXTURE_SAMPLE(tex, uv, 1).rgb; - } - - if (bool(params.glow_level_flags & (1 << 2))) { - glow += GLOW_TEXTURE_SAMPLE(tex, uv, 2).rgb; - } - - if (bool(params.glow_level_flags & (1 << 3))) { - glow += GLOW_TEXTURE_SAMPLE(tex, uv, 3).rgb; - } - - if (bool(params.glow_level_flags & (1 << 4))) { - glow += GLOW_TEXTURE_SAMPLE(tex, uv, 4).rgb; - } - - if (bool(params.glow_level_flags & (1 << 5))) { - glow += GLOW_TEXTURE_SAMPLE(tex, uv, 5).rgb; - } - - if (bool(params.glow_level_flags & (1 << 6))) { - glow += GLOW_TEXTURE_SAMPLE(tex, uv, 6).rgb; - } - - return glow; -} - -#define GLOW_MODE_ADD 0 -#define GLOW_MODE_SCREEN 1 -#define GLOW_MODE_SOFTLIGHT 2 -#define GLOW_MODE_REPLACE 3 -#define GLOW_MODE_MIX 4 - -vec3 apply_glow(vec3 color, vec3 glow) { // apply glow using the selected blending mode - if (params.glow_mode == GLOW_MODE_ADD) { - return color + glow; - } else if (params.glow_mode == GLOW_MODE_SCREEN) { - //need color clamping - return max((color + glow) - (color * glow), vec3(0.0)); - } else if (params.glow_mode == GLOW_MODE_SOFTLIGHT) { - //need color clamping - glow = glow * vec3(0.5f) + vec3(0.5f); - - color.r = (glow.r <= 0.5f) ? (color.r - (1.0f - 2.0f * glow.r) * color.r * (1.0f - color.r)) : (((glow.r > 0.5f) && (color.r <= 0.25f)) ? (color.r + (2.0f * glow.r - 1.0f) * (4.0f * color.r * (4.0f * color.r + 1.0f) * (color.r - 1.0f) + 7.0f * color.r)) : (color.r + (2.0f * glow.r - 1.0f) * (sqrt(color.r) - color.r))); - color.g = (glow.g <= 0.5f) ? (color.g - (1.0f - 2.0f * glow.g) * color.g * (1.0f - color.g)) : (((glow.g > 0.5f) && (color.g <= 0.25f)) ? (color.g + (2.0f * glow.g - 1.0f) * (4.0f * color.g * (4.0f * color.g + 1.0f) * (color.g - 1.0f) + 7.0f * color.g)) : (color.g + (2.0f * glow.g - 1.0f) * (sqrt(color.g) - color.g))); - color.b = (glow.b <= 0.5f) ? (color.b - (1.0f - 2.0f * glow.b) * color.b * (1.0f - color.b)) : (((glow.b > 0.5f) && (color.b <= 0.25f)) ? (color.b + (2.0f * glow.b - 1.0f) * (4.0f * color.b * (4.0f * color.b + 1.0f) * (color.b - 1.0f) + 7.0f * color.b)) : (color.b + (2.0f * glow.b - 1.0f) * (sqrt(color.b) - color.b))); - return color; - } else { //replace - return glow; - } -} - -vec3 apply_bcs(vec3 color, vec3 bcs) { - color = mix(vec3(0.0f), color, bcs.x); - color = mix(vec3(0.5f), color, bcs.y); - color = mix(vec3(dot(vec3(1.0f), color) * 0.33333f), color, bcs.z); - - return color; -} - -vec3 apply_color_correction(vec3 color, sampler3D correction_tex) { - return texture(correction_tex, color).rgb; -} - -void main() { - vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb; - - // Exposure - - if (params.use_auto_exposure) { - color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / params.auto_exposure_grey; - } - - color *= params.exposure; - - // Early Tonemap & SRGB Conversion - - if (params.use_glow && params.glow_mode == GLOW_MODE_MIX) { - - vec3 glow = gather_glow(source_glow, uv_interp); - color.rgb = mix(color.rgb, glow, params.glow_intensity); - } - - color = apply_tonemapping(color, params.white); - - color = linear_to_srgb(color); // regular linear -> SRGB conversion - - // Glow - - if (params.use_glow && params.glow_mode != GLOW_MODE_MIX) { - - vec3 glow = gather_glow(source_glow, uv_interp) * params.glow_intensity; - - // high dynamic range -> SRGB - glow = apply_tonemapping(glow, params.white); - glow = linear_to_srgb(glow); - - color = apply_glow(color, glow); - } - - // Additional effects - - if (params.use_bcs) { - color = apply_bcs(color, params.bcs); - } - - if (params.use_color_correction) { - color = apply_color_correction(color, color_correction); - } - - frag_color = vec4(color, 1.0f); -} |