diff options
Diffstat (limited to 'servers/visual/rasterizer_rd')
10 files changed, 233 insertions, 29 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp index 4f8e8c6944..b775401496 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp @@ -664,7 +664,7 @@ void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, // Blur horizontal ssao.blur_push_constant.edge_sharpness = p_edge_sharpness; - ssao.blur_push_constant.filter_scale = p_blur + 1; + ssao.blur_push_constant.filter_scale = p_blur; ssao.blur_push_constant.screen_size[0] = ssao.gather_push_constant.screen_size[0]; ssao.blur_push_constant.screen_size[1] = ssao.gather_push_constant.screen_size[1]; ssao.blur_push_constant.z_far = p_projection.get_z_far(); @@ -673,33 +673,35 @@ void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, ssao.blur_push_constant.axis[0] = 1; ssao.blur_push_constant.axis[1] = 0; - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[p_half_size ? SSAO_BLUR_PASS_HALF : SSAO_BLUR_PASS]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0); - if (p_half_size) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 1); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao2), 3); + if (p_blur != VS::ENV_SSAO_BLUR_DISABLED) { - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[p_half_size ? SSAO_BLUR_PASS_HALF : SSAO_BLUR_PASS]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0); + if (p_half_size) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 1); + } else { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1); + } + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao2), 3); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - /* THIRD PASS */ - // Blur vertical + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); - ssao.blur_push_constant.axis[0] = 0; - ssao.blur_push_constant.axis[1] = 1; + /* THIRD PASS */ + // Blur vertical - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao2), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 3); + ssao.blur_push_constant.axis[0] = 0; + ssao.blur_push_constant.axis[1] = 1; - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao2), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 3); - RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + } if (p_half_size) { //must upscale /* FOURTH PASS */ @@ -727,6 +729,27 @@ void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RD::get_singleton()->compute_list_end(); } +void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { + + roughness_limiter.push_constant.screen_size[0] = p_size.x; + roughness_limiter.push_constant.screen_size[1] = p_size.y; + roughness_limiter.push_constant.curve = p_curve; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1); + + int x_groups = (p_size.x - 1) / 8 + 1; + int y_groups = (p_size.y - 1) / 8 + 1; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway + + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); + + RD::get_singleton()->compute_list_end(); +} + RasterizerEffectsRD::RasterizerEffectsRD() { { @@ -905,6 +928,19 @@ RasterizerEffectsRD::RasterizerEffectsRD() { ERR_FAIL_COND(pipeline != SSAO_MAX); } + + { + // Initialize copier + Vector<String> shader_modes; + shader_modes.push_back(""); + + roughness_limiter.shader.initialize(shader_modes); + + roughness_limiter.shader_version = roughness_limiter.shader.version_create(); + + roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0)); + } + RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h index 7a7d127e38..3495c9dcfe 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h @@ -38,6 +38,7 @@ #include "servers/visual/rasterizer_rd/shaders/copy.glsl.gen.h" #include "servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h" #include "servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h" +#include "servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl.gen.h" #include "servers/visual/rasterizer_rd/shaders/sky.glsl.gen.h" #include "servers/visual/rasterizer_rd/shaders/ssao.glsl.gen.h" #include "servers/visual/rasterizer_rd/shaders/ssao_blur.glsl.gen.h" @@ -339,6 +340,21 @@ class RasterizerEffectsRD { RID pipelines[SSAO_MAX]; } ssao; + struct RoughnessLimiterPushConstant { + int32_t screen_size[2]; + float curve; + uint32_t pad; + }; + + struct RoughnessLimiter { + + RoughnessLimiterPushConstant push_constant; + RoughnessLimiterShaderRD shader; + RID shader_version; + RID pipeline; + + } roughness_limiter; + RID default_sampler; RID default_mipmap_sampler; RID index_buffer; @@ -407,6 +423,8 @@ public: void generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness); + void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); + RasterizerEffectsRD(); ~RasterizerEffectsRD(); }; diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 29aef6916e..ad6d689b69 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -260,6 +260,8 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { blend_state_blend.attachments.push_back(blend_attachment); RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1); RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2); + RD::PipelineColorBlendState blend_state_depth_normal = RD::PipelineColorBlendState::create_disabled(1); + RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(2); //update pipelines @@ -326,8 +328,10 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { blend_state = blend_state_opaque; } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { //none, leave empty - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { - blend_state = blend_state_opaque; //writes to normal and roughness in opaque way + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL) { + blend_state = blend_state_depth_normal; + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { + blend_state = blend_state_depth_normal; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way @@ -941,7 +945,7 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l } } -void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar) { +void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down @@ -1031,7 +1035,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer scene_state.ubo.use_reflection_cubemap = false; } - scene_state.ubo.ssao_enabled = environment_is_ssao_enabled(p_environment); + scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_is_ssao_enabled(p_environment); scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_environment); scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_environment); @@ -1059,6 +1063,8 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer scene_state.ubo.use_reflection_cubemap = false; } + scene_state.ubo.roughness_limiter_enabled = p_opaque_render_buffers && screen_space_roughness_limiter_is_active(); + RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); } @@ -1723,9 +1729,15 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor screen_pixel_size.height = 1.0 / render_buffer->height; opaque_framebuffer = render_buffer->color_fb; + if (p_environment.is_valid() && environment_is_ssr_enabled(p_environment)) { depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; - } else if (p_environment.is_valid() && environment_is_ssao_enabled(p_environment)) { + } else if (screen_space_roughness_limiter_is_active()) { + depth_pass_mode = PASS_MODE_DEPTH_NORMAL; + //we need to allocate both these, if not allocated + _allocate_normal_texture(render_buffer); + _allocate_roughness_texture(render_buffer); + } else if (p_environment.is_valid() && (environment_is_ssao_enabled(p_environment) || get_debug_draw_mode() == VS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) { depth_pass_mode = PASS_MODE_DEPTH_NORMAL; } @@ -1773,7 +1785,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment); _setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform); - _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far()); + _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); cluster_builder.bake_cluster(); //bake to cluster @@ -1855,12 +1867,18 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor _process_ssao(p_render_buffer, p_environment, render_buffer->normal_buffer, p_cam_projection); } + if (p_render_buffer.is_valid() && screen_space_roughness_limiter_is_active()) { + storage->get_effects()->roughness_limit(render_buffer->normal_buffer, render_buffer->roughness_buffer, Size2(render_buffer->width, render_buffer->height), screen_space_roughness_limiter_get_curve()); + } + if (p_render_buffer.is_valid()) { //update the render buffers uniform set in case it changed _update_render_buffers_uniform_set(p_render_buffer); render_buffers_uniform_set = render_buffer->uniform_set; } + _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); + RENDER_TIMESTAMP("Render Opaque Pass"); { @@ -1901,6 +1919,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RENDER_TIMESTAMP("Render Transparent Pass"); + _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); + render_list.sort_by_reverse_depth_and_priority(true); _fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false); @@ -2275,6 +2295,18 @@ void RasterizerSceneHighEndRD::_render_buffers_uniform_set_changed(RID p_render_ _render_buffers_clear_uniform_set(rb); } +RID RasterizerSceneHighEndRD::_render_buffers_get_roughness_texture(RID p_render_buffers) { + RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + + return rb->roughness_buffer; +} + +RID RasterizerSceneHighEndRD::_render_buffers_get_normal_texture(RID p_render_buffers) { + RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + + return rb->normal_buffer; +} + void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_buffers) { RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h index e4349919f6..ef90d3a283 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.h @@ -229,6 +229,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { virtual void _base_uniforms_changed(); void _render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb); virtual void _render_buffers_uniform_set_changed(RID p_render_buffers); + virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers); + virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); void _update_render_base_uniform_set(); void _setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas); @@ -347,7 +349,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { uint32_t ssao_enabled; float ssao_light_affect; float ssao_ao_affect; - uint32_t pad_ssao; + uint32_t roughness_limiter_enabled; float ao_color[4]; }; @@ -555,7 +557,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { PASS_MODE_DEPTH_MATERIAL, }; - void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar); + void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false); void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows); void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform); diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp index 41acd05a30..a40211726c 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp @@ -2640,6 +2640,16 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s RID ao_buf = rb->ssao.ao_full.is_valid() ? rb->ssao.ao_full : rb->ssao.ao[0]; effects->copy_to_rect(ao_buf, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); } + + if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER && _render_buffers_get_roughness_texture(p_render_buffers).is_valid()) { + Size2 rtsize = storage->render_target_get_size(rb->render_target); + effects->copy_to_rect(_render_buffers_get_roughness_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); + } + + if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { + Size2 rtsize = storage->render_target_get_size(rb->render_target); + effects->copy_to_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize)); + } } RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) { @@ -2999,6 +3009,19 @@ void RasterizerSceneRD::set_time(double p_time, double p_step) { time_step = p_step; } +void RasterizerSceneRD::screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) { + screen_space_roughness_limiter = p_enable; + screen_space_roughness_limiter_curve = p_curve; +} + +bool RasterizerSceneRD::screen_space_roughness_limiter_is_active() const { + return screen_space_roughness_limiter; +} + +float RasterizerSceneRD::screen_space_roughness_limiter_get_curve() const { + return screen_space_roughness_limiter_curve; +} + RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { storage = p_storage; @@ -3096,6 +3119,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")))); camera_effects_set_dof_blur_quality(VS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter")); environment_set_ssao_quality(VS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size")); + screen_space_roughness_limiter = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"); + screen_space_roughness_limiter_curve = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"); } RasterizerSceneRD::~RasterizerSceneRD() { diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h index cb917482cc..2b519ce2f5 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h @@ -64,6 +64,8 @@ protected: virtual void _base_uniforms_changed() = 0; virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0; + virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers) = 0; + virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0; void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection); @@ -575,6 +577,9 @@ private: } ssao; }; + bool screen_space_roughness_limiter = false; + float screen_space_roughness_limiter_curve = 1.0; + mutable RID_Owner<RenderBuffers> render_buffers_owner; void _free_render_buffer_data(RenderBuffers *rb); @@ -923,6 +928,10 @@ public: virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; } _FORCE_INLINE_ uint64_t get_scene_pass() { return scene_pass; } + virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve); + virtual bool screen_space_roughness_limiter_is_active() const; + virtual float screen_space_roughness_limiter_get_curve() const; + int get_roughness_layers() const; bool is_using_radiance_cubemap_array() const; diff --git a/servers/visual/rasterizer_rd/shaders/SCsub b/servers/visual/rasterizer_rd/shaders/SCsub index 98c14144e9..9a28ef062c 100644 --- a/servers/visual/rasterizer_rd/shaders/SCsub +++ b/servers/visual/rasterizer_rd/shaders/SCsub @@ -19,3 +19,4 @@ if 'RD_GLSL' in env['BUILDERS']: env.RD_GLSL('ssao.glsl'); env.RD_GLSL('ssao_minify.glsl'); env.RD_GLSL('ssao_blur.glsl'); + env.RD_GLSL('roughness_limiter.glsl'); diff --git a/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl b/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl new file mode 100644 index 0000000000..5e0491c979 --- /dev/null +++ b/servers/visual/rasterizer_rd/shaders/roughness_limiter.glsl @@ -0,0 +1,73 @@ +/* clang-format off */ +[compute] +/* clang-format on */ + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; + + +layout(set = 0, binding = 0) uniform sampler2D source_normal; +layout(r8, set = 1, binding = 0) uniform restrict writeonly image2D dest_roughness; + +layout(push_constant, binding = 1, std430) uniform Params { + ivec2 screen_size; + float curve; + uint pad; +} params; + +#define HALF_PI 1.5707963267948966 + +void main() { + + // Pixel being shaded + ivec2 pos = ivec2(gl_GlobalInvocationID.xy); + if (any(greaterThan(pos,params.screen_size))) { //too large, do nothing + return; + } + + vec3 normal_accum = vec3(0.0); + float accum = 0.0; + for(int i=0;i<=1;i++) { + for(int j=0;j<=1;j++) { + normal_accum += normalize(texelFetch(source_normal,pos+ivec2(i,j),0).xyz * 2.0 - 1.0); + accum+=1.0; + } + } + + normal_accum /= accum; + + float r = length(normal_accum); + + float limit; + + if (r < 1.0) { + float threshold = 0.4; + +/* + //Formula from Filament, does not make sense to me. + + float r2 = r * r; + float kappa = (3.0f * r - r * r2) / (1.0f - r2); + float variance = 0.25f / kappa; + limit = sqrt(min(2.0f * variance, threshold * threshold)); +//*/ +/* + //Formula based on probability distribution graph + + float width = acos(max(0.0,r)); // convert to angle (width) + float roughness = pow(width,1.7)*0.854492; //approximate (crappy) formula to convert to roughness + limit = min(sqrt(roughness), threshold); //convert to perceptual roughness and apply threshold +//*/ + + limit = min(sqrt(pow(acos(max(0.0,r)) / HALF_PI ,params.curve)), threshold); //convert to perceptual roughness and apply threshold + + //limit = 0.5; + } else { + limit = 0.0; + } + + imageStore(dest_roughness,pos,vec4(limit)); +} diff --git a/servers/visual/rasterizer_rd/shaders/scene_high_end.glsl b/servers/visual/rasterizer_rd/shaders/scene_high_end.glsl index 66ce4b466f..8aee680c1e 100644 --- a/servers/visual/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/visual/rasterizer_rd/shaders/scene_high_end.glsl @@ -1272,6 +1272,7 @@ FRAGMENT_SHADER_CODE #endif // !USE_SHADOW_TO_OPACITY + #if defined(NORMALMAP_USED) normalmap.xy = normalmap.xy * 2.0 - 1.0; @@ -1310,6 +1311,13 @@ FRAGMENT_SHADER_CODE #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) + if (scene_data.roughness_limiter_enabled) { + float limit = texelFetch(sampler2D(roughness_buffer, material_samplers[SAMPLER_NEAREST_CLAMP]),ivec2(gl_FragCoord.xy),0).r; + roughness = max(roughness,limit); + + } + + if (scene_data.use_reflection_cubemap) { vec3 ref_vec = reflect(-view, normal); diff --git a/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl index 5504d0fc2f..384e51bbce 100644 --- a/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/visual/rasterizer_rd/shaders/scene_high_end_inc.glsl @@ -63,7 +63,7 @@ layout(set = 0, binding = 3, std140) uniform SceneData { bool ssao_enabled; float ssao_light_affect; float ssao_ao_affect; - uint pad_ssao; + bool roughness_limiter_enabled; vec4 ao_color; |