diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/shaders/sky.glsl')
-rw-r--r-- | servers/visual/rasterizer_rd/shaders/sky.glsl | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_rd/shaders/sky.glsl b/servers/visual/rasterizer_rd/shaders/sky.glsl new file mode 100644 index 0000000000..28fd2883c3 --- /dev/null +++ b/servers/visual/rasterizer_rd/shaders/sky.glsl @@ -0,0 +1,79 @@ +/* clang-format off */ +[vertex] + +#version 450 + +VERSION_DEFINES + +layout(location = 0) out vec2 uv_interp; +/* clang-format on */ + +layout(push_constant, binding = 1, std430) uniform Params { + mat3 orientation; + vec4 proj; + float multiplier; + float alpha; + float depth; + float pad; +} +params; + +void main() { + + vec2 base_arr[4] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(1.0, -1.0)); + uv_interp = base_arr[gl_VertexIndex]; + gl_Position = vec4(uv_interp, params.depth, 1.0); +} + +/* clang-format off */ +[fragment] + +#version 450 + +VERSION_DEFINES + +#define M_PI 3.14159265359 + +layout(location = 0) in vec2 uv_interp; +/* clang-format on */ + +layout(set = 0, binding = 0) uniform sampler2D source_panorama; + +layout(push_constant, binding = 1, std430) uniform Params { + mat3 orientation; + vec4 proj; + float multiplier; + float alpha; + float depth; + float pad; +} +params; + +vec4 texturePanorama(sampler2D pano, vec3 normal) { + + vec2 st = vec2( + atan(normal.x, normal.z), + acos(normal.y)); + + if (st.x < 0.0) + st.x += M_PI * 2.0; + + st /= vec2(M_PI * 2.0, M_PI); + + return texture(pano, st); +} + +layout(location = 0) out vec4 frag_color; + +void main() { + + vec3 cube_normal; + cube_normal.z = -1000000.0; + cube_normal.x = (cube_normal.z * (-uv_interp.x - params.proj.x)) / params.proj.y; + cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.proj.z)) / params.proj.w; + cube_normal = mat3(params.orientation) * cube_normal; + cube_normal.z = -cube_normal.z; + + frag_color.rgb = texturePanorama(source_panorama, normalize(cube_normal.xyz)).rgb; + frag_color.a = params.alpha; +} |