diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/shader_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/shader_rd.cpp | 494 |
1 files changed, 0 insertions, 494 deletions
diff --git a/servers/visual/rasterizer_rd/shader_rd.cpp b/servers/visual/rasterizer_rd/shader_rd.cpp deleted file mode 100644 index 857a29f7f4..0000000000 --- a/servers/visual/rasterizer_rd/shader_rd.cpp +++ /dev/null @@ -1,494 +0,0 @@ -/*************************************************************************/ -/* shader_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shader_rd.h" -#include "core/string_builder.h" -#include "rasterizer_rd.h" -#include "servers/visual/rendering_device.h" - -void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) { - - name = p_name; - //split vertex and shader code (thank you, shader compiler programmers from you know what company). - if (p_vertex_code) { - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nVERTEX_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nVERTEX_SHADER_CODE"; - String code = p_vertex_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - vertex_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); - } - - cpos = code.find(material_tag); - - if (cpos == -1) { - vertex_code0 = code.ascii(); - } else { - vertex_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + material_tag.length(), code.length()); - - cpos = code.find(globals_tag); - - if (cpos == -1) { - vertex_code1 = code.ascii(); - } else { - - vertex_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code2.find(code_tag); - if (cpos == -1) { - vertex_code2 = code2.ascii(); - } else { - - vertex_code2 = code2.substr(0, cpos).ascii(); - vertex_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); - } - } - } - } - - if (p_fragment_code) { - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nFRAGMENT_SHADER_CODE"; - String light_code_tag = "\nLIGHT_SHADER_CODE"; - String code = p_fragment_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - fragment_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); - } - - cpos = code.find(material_tag); - if (cpos == -1) { - fragment_code0 = code.ascii(); - } else { - fragment_code0 = code.substr(0, cpos).ascii(); - //print_line("CODE0:\n"+String(fragment_code0.get_data())); - code = code.substr(cpos + material_tag.length(), code.length()); - cpos = code.find(globals_tag); - - if (cpos == -1) { - fragment_code1 = code.ascii(); - } else { - - fragment_code1 = code.substr(0, cpos).ascii(); - //print_line("CODE1:\n"+String(fragment_code1.get_data())); - - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - cpos = code2.find(light_code_tag); - - if (cpos == -1) { - fragment_code2 = code2.ascii(); - } else { - - fragment_code2 = code2.substr(0, cpos).ascii(); - //print_line("CODE2:\n"+String(fragment_code2.get_data())); - - String code3 = code2.substr(cpos + light_code_tag.length(), code2.length()); - - cpos = code3.find(code_tag); - if (cpos == -1) { - fragment_code3 = code3.ascii(); - } else { - - fragment_code3 = code3.substr(0, cpos).ascii(); - //print_line("CODE3:\n"+String(fragment_code3.get_data())); - fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii(); - //print_line("CODE4:\n"+String(fragment_code4.get_data())); - } - } - } - } - } - - if (p_compute_code) { - is_compute = true; - - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nCOMPUTE_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nCOMPUTE_SHADER_CODE"; - String code = p_compute_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - compute_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); - } - - cpos = code.find(material_tag); - - if (cpos == -1) { - compute_code0 = code.ascii(); - } else { - compute_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + material_tag.length(), code.length()); - - cpos = code.find(globals_tag); - - if (cpos == -1) { - compute_code1 = code.ascii(); - } else { - - compute_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code2.find(code_tag); - if (cpos == -1) { - compute_code2 = code2.ascii(); - } else { - - compute_code2 = code2.substr(0, cpos).ascii(); - compute_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); - } - } - } - } -} - -RID ShaderRD::version_create() { - - //initialize() was never called - ERR_FAIL_COND_V(variant_defines.size() == 0, RID()); - - Version version; - version.dirty = true; - version.valid = false; - version.initialize_needed = true; - version.variants = NULL; - return version_owner.make_rid(version); -} - -void ShaderRD::_clear_version(Version *p_version) { - //clear versions if they exist - if (p_version->variants) { - for (int i = 0; i < variant_defines.size(); i++) { - RD::get_singleton()->free(p_version->variants[i]); - } - - memdelete_arr(p_version->variants); - p_version->variants = NULL; - } -} - -void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { - - Vector<RD::ShaderStageData> stages; - - String error; - String current_source; - RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX; - bool build_ok = true; - - if (!is_compute) { - //vertex stage - - StringBuilder builder; - - builder.append(vertex_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(vertex_code0.get_data()); //first part of vertex - - builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) - - builder.append(vertex_code1.get_data()); //second part of vertex - - builder.append(p_version->vertex_globals.get_data()); // vertex globals - - builder.append(vertex_code2.get_data()); //third part of vertex - - builder.append(p_version->vertex_code.get_data()); // code - - builder.append(vertex_code3.get_data()); //fourth of vertex - - current_source = builder.as_string(); - RD::ShaderStageData stage; - stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { - build_ok = false; - } else { - - stage.shader_stage = RD::SHADER_STAGE_VERTEX; - stages.push_back(stage); - } - } - - if (!is_compute && build_ok) { - //fragment stage - current_stage = RD::SHADER_STAGE_FRAGMENT; - - StringBuilder builder; - - builder.append(fragment_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(fragment_code0.get_data()); //first part of fragment - - builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment) - - builder.append(fragment_code1.get_data()); //first part of fragment - - builder.append(p_version->fragment_globals.get_data()); // fragment globals - - builder.append(fragment_code2.get_data()); //third part of fragment - - builder.append(p_version->fragment_light.get_data()); // fragment light - - builder.append(fragment_code3.get_data()); //fourth part of fragment - - builder.append(p_version->fragment_code.get_data()); // fragment code - - builder.append(fragment_code4.get_data()); //fourth part of fragment - - current_source = builder.as_string(); - RD::ShaderStageData stage; - stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { - build_ok = false; - } else { - - stage.shader_stage = RD::SHADER_STAGE_FRAGMENT; - stages.push_back(stage); - } - } - - if (is_compute) { - //compute stage - current_stage = RD::SHADER_STAGE_COMPUTE; - - StringBuilder builder; - - builder.append(compute_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(compute_code0.get_data()); //first part of compute - - builder.append(p_version->uniforms.get_data()); //uniforms (same for compute and fragment) - - builder.append(compute_code1.get_data()); //second part of compute - - builder.append(p_version->compute_globals.get_data()); // compute globals - - builder.append(compute_code2.get_data()); //third part of compute - - builder.append(p_version->compute_code.get_data()); // code - - builder.append(compute_code3.get_data()); //fourth of compute - - current_source = builder.as_string(); - RD::ShaderStageData stage; - stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { - build_ok = false; - } else { - - stage.shader_stage = RD::SHADER_STAGE_COMPUTE; - stages.push_back(stage); - } - } - - if (!build_ok) { - MutexLock lock(variant_set_mutex); //properly print the errors - ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ")."); - ERR_PRINT(error); - -#ifdef DEBUG_ENABLED - ERR_PRINT("code:\n" + current_source.get_with_code_lines()); -#endif - return; - } - - RID shader = RD::get_singleton()->shader_create(stages); - { - MutexLock lock(variant_set_mutex); - p_version->variants[p_variant] = shader; - } -} - -void ShaderRD::_compile_version(Version *p_version) { - - _clear_version(p_version); - - p_version->valid = false; - p_version->dirty = false; - - p_version->variants = memnew_arr(RID, variant_defines.size()); -#if 1 - - RasterizerRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); -#else - for (int i = 0; i < variant_defines.size(); i++) { - - _compile_variant(i, p_version); - } -#endif - - bool all_valid = true; - for (int i = 0; i < variant_defines.size(); i++) { - if (p_version->variants[i].is_null()) { - all_valid = false; - break; - } - } - - if (!all_valid) { - //clear versions if they exist - for (int i = 0; i < variant_defines.size(); i++) { - if (!p_version->variants[i].is_null()) { - RD::get_singleton()->free(p_version->variants[i]); - } - } - memdelete_arr(p_version->variants); - p_version->variants = NULL; - return; - } - - p_version->valid = true; -} - -void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines) { - - ERR_FAIL_COND(is_compute); - - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND(!version); - version->vertex_globals = p_vertex_globals.utf8(); - version->vertex_code = p_vertex_code.utf8(); - version->fragment_light = p_fragment_light.utf8(); - version->fragment_globals = p_fragment_globals.utf8(); - version->fragment_code = p_fragment_code.utf8(); - version->uniforms = p_uniforms.utf8(); - - version->custom_defines.clear(); - for (int i = 0; i < p_custom_defines.size(); i++) { - version->custom_defines.push_back(p_custom_defines[i].utf8()); - } - - version->dirty = true; - if (version->initialize_needed) { - _compile_version(version); - version->initialize_needed = false; - } -} - -void ShaderRD::version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines) { - - ERR_FAIL_COND(!is_compute); - - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND(!version); - version->compute_globals = p_compute_globals.utf8(); - version->compute_code = p_compute_code.utf8(); - version->uniforms = p_uniforms.utf8(); - - version->custom_defines.clear(); - for (int i = 0; i < p_custom_defines.size(); i++) { - version->custom_defines.push_back(p_custom_defines[i].utf8()); - } - - version->dirty = true; - if (version->initialize_needed) { - _compile_version(version); - version->initialize_needed = false; - } -} - -bool ShaderRD::version_is_valid(RID p_version) { - Version *version = version_owner.getornull(p_version); - ERR_FAIL_COND_V(!version, false); - - if (version->dirty) { - _compile_version(version); - } - - return version->valid; -} - -bool ShaderRD::version_free(RID p_version) { - - if (version_owner.owns(p_version)) { - Version *version = version_owner.getornull(p_version); - _clear_version(version); - version_owner.free(p_version); - } else { - return false; - } - - return true; -} - -void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) { - ERR_FAIL_COND(variant_defines.size()); - ERR_FAIL_COND(p_variant_defines.size() == 0); - general_defines = p_general_defines.utf8(); - for (int i = 0; i < p_variant_defines.size(); i++) { - - variant_defines.push_back(p_variant_defines[i].utf8()); - } -} - -ShaderRD::~ShaderRD() { - List<RID> remaining; - version_owner.get_owned_list(&remaining); - if (remaining.size()) { - ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed"); - while (remaining.size()) { - version_free(remaining.front()->get()); - remaining.pop_front(); - } - } -} |