diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_scene_rd.h')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_rd.h | 113 |
1 files changed, 97 insertions, 16 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h index 2019d4e5a5..59f28a167f 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h @@ -3,6 +3,9 @@ #include "core/rid_owner.h" #include "servers/visual/rasterizer.h" +#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h" +#include "servers/visual/rendering_device.h" + class RasterizerSceneRD : public RasterizerScene { protected: struct RenderBufferData { @@ -15,6 +18,58 @@ protected: virtual void _render_scene(RenderBufferData *p_buffer_data, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; private: + int roughness_layers; + + RasterizerStorageRD *storage; + + struct Sky { + int radiance_size = 256; + VS::SkyMode mode = VS::SKY_MODE_QUALITY; + RID panorama; + RID radiance; + bool dirty = false; + Sky *dirty_list = nullptr; + struct Layer { + struct Mipmap { + RID framebuffers[6]; + RID views[6]; + Size2i size; + }; + Vector<Mipmap> mipmaps; + }; + RID radiance_base_cubemap; //cubemap for first layer, first cubemap + Vector<Layer> layers; + }; + + Sky *dirty_sky_list = nullptr; + + void _sky_invalidate(Sky *p_sky); + void _update_dirty_skys(); + + uint32_t sky_ggx_samples_quality; + uint32_t sky_ggx_samples_realtime; + bool sky_use_cubemap_array; + + mutable RID_Owner<Sky> sky_owner; + + struct Environent { + + VS::EnvironmentBG background = VS::ENV_BG_CLEAR_COLOR; + RID sky; + float sky_custom_fov = 0.0; + Basis sky_orientation; + Color bg_color; + float bg_energy = 1.0; + int canvas_max_layer = 0; + VS::EnvironmentAmbientSource ambient_source = VS::ENV_AMBIENT_SOURCE_BG; + Color ambient_light; + float ambient_light_energy = 1.0; + float ambient_sky_contribution = 1.0; + VS::EnvironmentReflectionSource reflection_source = VS::ENV_REFLECTION_SOURCE_BG; + }; + + mutable RID_Owner<Environent> environment_owner; + struct RenderBuffers { RenderBufferData *data = nullptr; @@ -23,7 +78,7 @@ private: RID render_target; }; - RID_Owner<RenderBuffers> render_buffers_owner; + mutable RID_Owner<RenderBuffers> render_buffers_owner; public: /* SHADOW ATLAS API */ @@ -36,18 +91,43 @@ public: int get_directional_light_shadow_size(RID p_light_intance) { return 0; } void set_directional_shadow_count(int p_count) {} - /* ENVIRONMENT API */ + /* SKY API */ - RID environment_create() { return RID(); } + RID sky_create(); + void sky_set_radiance_size(RID p_sky, int p_radiance_size); + void sky_set_mode(RID p_sky, VS::SkyMode p_mode); + void sky_set_texture(RID p_sky, RID p_panorama); - void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {} - void environment_set_sky(RID p_env, RID p_sky) {} - void environment_set_sky_custom_fov(RID p_env, float p_scale) {} - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {} - void environment_set_bg_color(RID p_env, const Color &p_color) {} - void environment_set_bg_energy(RID p_env, float p_energy) {} - void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {} - void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) {} + RID sky_get_panorama_texture_rd(RID p_sky) const; + RID sky_get_radiance_texture_rd(RID p_sky) const; + + /* ENVIRONMENT API */ + + RID environment_create(); + + void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); + void environment_set_sky(RID p_env, RID p_sky); + void environment_set_sky_custom_fov(RID p_env, float p_scale); + void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); + void environment_set_bg_color(RID p_env, const Color &p_color); + void environment_set_bg_energy(RID p_env, float p_energy); + void environment_set_canvas_max_layer(RID p_env, int p_max_layer); + void environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient = VS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, VS::EnvironmentReflectionSource p_reflection_source = VS::ENV_REFLECTION_SOURCE_BG); + + VS::EnvironmentBG environment_get_background(RID p_env) const; + RID environment_get_sky(RID p_env) const; + float environment_get_sky_custom_fov(RID p_env) const; + Basis environment_get_sky_orientation(RID p_env) const; + Color environment_get_bg_color(RID p_env) const; + float environment_get_bg_energy(RID p_env) const; + int environment_get_canvas_max_layer(RID p_env) const; + Color environment_get_ambient_light_color(RID p_env) const; + VS::EnvironmentAmbientSource environment_get_ambient_light_ambient_source(RID p_env) const; + float environment_get_ambient_light_ambient_energy(RID p_env) const; + float environment_get_ambient_sky_contribution(RID p_env) const; + VS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; + + bool is_environment(RID p_env) const; void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {} void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {} @@ -66,10 +146,6 @@ public: void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {} void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {} - bool is_environment(RID p_env) { return false; } - VS::EnvironmentBG environment_get_background(RID p_env) { return VS::ENV_BG_KEEP; } - int environment_get_canvas_max_layer(RID p_env) { return 0; } - RID light_instance_create(RID p_light) { return RID(); } void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {} void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) {} @@ -97,9 +173,14 @@ public: void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); + int get_roughness_layers() const; + bool is_using_radiance_cubemap_array() const; + virtual bool free(RID p_rid); - RasterizerSceneRD(); + virtual void update(); + + RasterizerSceneRD(RasterizerStorageRD *p_storage); }; #endif // RASTERIZER_SCENE_RD_H |