diff options
Diffstat (limited to 'servers/visual/rasterizer_rd/rasterizer_rd.cpp')
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_rd.cpp | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_rd.cpp deleted file mode 100644 index 206320376b..0000000000 --- a/servers/visual/rasterizer_rd/rasterizer_rd.cpp +++ /dev/null @@ -1,177 +0,0 @@ -/*************************************************************************/ -/* rasterizer_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_rd.h" - -void RasterizerRD::prepare_for_blitting_render_targets() { - RD::get_singleton()->prepare_screen_for_drawing(); -} - -void RasterizerRD::blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) { - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen); - - for (int i = 0; i < p_amount; i++) { - RID texture = storage->render_target_get_texture(p_render_targets[i].render_target); - ERR_CONTINUE(texture.is_null()); - RID rd_texture = storage->texture_get_rd_texture(texture); - ERR_CONTINUE(rd_texture.is_null()); - if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) { - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.ids.push_back(copy_viewports_sampler); - u.ids.push_back(rd_texture); - uniforms.push_back(u); - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, copy_viewports_rd_shader, 0); - - render_target_descriptors[rd_texture] = uniform_set; - } - - Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen)); - - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_viewports_rd_pipeline); - RD::get_singleton()->draw_list_bind_index_array(draw_list, copy_viewports_rd_array); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0); - - float push_constant[4] = { - p_render_targets[i].rect.position.x / screen_size.width, - p_render_targets[i].rect.position.y / screen_size.height, - p_render_targets[i].rect.size.width / screen_size.width, - p_render_targets[i].rect.size.height / screen_size.height, - }; - RD::get_singleton()->draw_list_set_push_constant(draw_list, push_constant, 4 * sizeof(float)); - RD::get_singleton()->draw_list_draw(draw_list, true); - } - - RD::get_singleton()->draw_list_end(); -} - -void RasterizerRD::begin_frame(double frame_step) { - frame++; - time += frame_step; - canvas->set_time(time); - scene->set_time(time, frame_step); -} - -void RasterizerRD::end_frame(bool p_swap_buffers) { - -#ifndef _MSC_VER -#warning TODO: likely passa bool to swap buffers to avoid display? -#endif - RD::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display? -} - -void RasterizerRD::initialize() { - - { //create framebuffer copy shader - RenderingDevice::ShaderStageData vert; - vert.shader_stage = RenderingDevice::SHADER_STAGE_VERTEX; - vert.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_VERTEX, - "#version 450\n" - "layout(push_constant, binding = 0, std140) uniform Pos { vec4 dst_rect; } pos;\n" - "layout(location =0) out vec2 uv;\n" - "void main() { \n" - " vec2 base_arr[4] = vec2[](vec2(0.0,0.0),vec2(0.0,1.0),vec2(1.0,1.0),vec2(1.0,0.0));\n" - " uv = base_arr[gl_VertexIndex];\n" - " vec2 vtx = pos.dst_rect.xy+uv*pos.dst_rect.zw;\n" - " gl_Position = vec4(vtx * 2.0 - 1.0,0.0,1.0);\n" - "}\n"); - - RenderingDevice::ShaderStageData frag; - frag.shader_stage = RenderingDevice::SHADER_STAGE_FRAGMENT; - frag.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_FRAGMENT, - "#version 450\n" - "layout (location = 0) in vec2 uv;\n" - "layout (location = 0) out vec4 color;\n" - "layout (binding = 0) uniform sampler2D src_rt;\n" - "void main() { color=texture(src_rt,uv); }\n"); - - Vector<RenderingDevice::ShaderStageData> source; - source.push_back(vert); - source.push_back(frag); - String error; - copy_viewports_rd_shader = RD::get_singleton()->shader_create(source); - if (!copy_viewports_rd_shader.is_valid()) { - print_line("Failed compilation: " + error); - } - } - - { //create index array for copy shader - Vector<uint8_t> pv; - pv.resize(6 * 4); - { - uint8_t *w = pv.ptrw(); - int *p32 = (int *)w; - p32[0] = 0; - p32[1] = 1; - p32[2] = 2; - p32[3] = 0; - p32[4] = 2; - p32[5] = 3; - } - copy_viewports_rd_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); - copy_viewports_rd_array = RD::get_singleton()->index_array_create(copy_viewports_rd_index_buffer, 0, 6); - } - - { //pipeline - copy_viewports_rd_pipeline = RD::get_singleton()->render_pipeline_create(copy_viewports_rd_shader, RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RenderingDevice::PipelineColorBlendState::create_disabled(), 0); - } - { // sampler - copy_viewports_sampler = RD::get_singleton()->sampler_create(RD::SamplerState()); - } -} - -ThreadWorkPool RasterizerRD::thread_work_pool; -uint32_t RasterizerRD::frame = 1; - -void RasterizerRD::finalize() { - - thread_work_pool.finish(); - - memdelete(scene); - memdelete(canvas); - memdelete(storage); - - //only need to erase these, the rest are erased by cascade - RD::get_singleton()->free(copy_viewports_rd_index_buffer); - RD::get_singleton()->free(copy_viewports_rd_shader); - RD::get_singleton()->free(copy_viewports_sampler); -} - -RasterizerRD::RasterizerRD() { - thread_work_pool.init(); - time = 0; - - storage = memnew(RasterizerStorageRD); - canvas = memnew(RasterizerCanvasRD(storage)); - scene = memnew(RasterizerSceneHighEndRD(storage)); -} |