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Diffstat (limited to 'servers/visual/rasterizer_dummy.h')
-rw-r--r--servers/visual/rasterizer_dummy.h22
1 files changed, 10 insertions, 12 deletions
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index a837d54b9b..01ae6c7644 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -71,10 +71,12 @@ class RasterizerDummy : public Rasterizer {
String vertex_code;
String fragment_code;
+ String light_code;
VS::ShaderMode mode;
Map<StringName,Variant> params;
int fragment_line;
int vertex_line;
+ int light_line;
bool valid;
bool has_alpha;
bool use_world_transform;
@@ -87,9 +89,8 @@ class RasterizerDummy : public Rasterizer {
struct Material {
bool flags[VS::MATERIAL_FLAG_MAX];
- bool hints[VS::MATERIAL_HINT_MAX];
- VS::MaterialShadeModel shade_model;
+ VS::MaterialDepthDrawMode depth_draw_mode;
VS::MaterialBlendMode blend_mode;
@@ -107,9 +108,8 @@ class RasterizerDummy : public Rasterizer {
for(int i=0;i<VS::MATERIAL_FLAG_MAX;i++)
flags[i]=false;
flags[VS::MATERIAL_FLAG_VISIBLE]=true;
- for(int i=0;i<VS::MATERIAL_HINT_MAX;i++)
- hints[i]=false;
+ depth_draw_mode=VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY;
line_width=1;
blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
point_size = 1.0;
@@ -296,7 +296,7 @@ class RasterizerDummy : public Rasterizer {
vars[VS::LIGHT_PARAM_ENERGY]=1.0;
vars[VS::LIGHT_PARAM_RADIUS]=1.0;
vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]=0.05;
- colors[VS::LIGHT_COLOR_AMBIENT]=Color(0,0,0);
+
colors[VS::LIGHT_COLOR_DIFFUSE]=Color(1,1,1);
colors[VS::LIGHT_COLOR_SPECULAR]=Color(1,1,1);
shadow_enabled=false;
@@ -331,7 +331,7 @@ class RasterizerDummy : public Rasterizer {
fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN]=100.0;
fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE]=10.0;
fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE]=0.4;
- fx_param[VS::ENV_FX_PARAM_HDR_SCALAR]=1.0;
+ fx_param[VS::ENV_FX_PARAM_HDR_WHITE]=1.0;
fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD]=0.95;
fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE]=0.2;
fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE]=0.4;
@@ -415,9 +415,10 @@ public:
virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode);
virtual VS::ShaderMode shader_get_mode(RID p_shader) const;
- virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs=0,int p_fragment_ofs=0);
+ virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0);
virtual String shader_get_fragment_code(RID p_shader) const;
virtual String shader_get_vertex_code(RID p_shader) const;
+ virtual String shader_get_light_code(RID p_shader) const;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
@@ -434,11 +435,8 @@ public:
virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled);
virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const;
- virtual void material_set_hint(RID p_material, VS::MaterialHint p_hint,bool p_enabled);
- virtual bool material_get_hint(RID p_material,VS::MaterialHint p_hint) const;
-
- virtual void material_set_shade_model(RID p_material, VS::MaterialShadeModel p_model);
- virtual VS::MaterialShadeModel material_get_shade_model(RID p_material) const;
+ virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode);
+ virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const;
virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode);
virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const;