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-rw-r--r--servers/visual/rasterizer_dummy.cpp1786
1 files changed, 1786 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
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+++ b/servers/visual/rasterizer_dummy.cpp
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+/*************************************************************************/
+/* rasterizer_dummy.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "rasterizer_dummy.h"
+
+/* TEXTURE API */
+
+
+RID RasterizerDummy::texture_create() {
+
+ Texture *texture = memnew(Texture);
+ ERR_FAIL_COND_V(!texture,RID());
+ return texture_owner.make_rid( texture );
+
+}
+
+void RasterizerDummy::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
+
+
+ Texture *texture = texture_owner.get( p_texture );
+ ERR_FAIL_COND(!texture);
+ texture->width=p_width;
+ texture->height=p_height;
+ texture->format=p_format;
+ texture->flags=p_flags;
+}
+
+void RasterizerDummy::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND(!texture);
+ ERR_FAIL_COND(texture->format != p_image.get_format() );
+
+ texture->image[p_cube_side]=p_image;
+
+}
+
+Image RasterizerDummy::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture,Image());
+
+ return texture->image[p_cube_side];
+}
+
+void RasterizerDummy::texture_set_flags(RID p_texture,uint32_t p_flags) {
+
+ Texture *texture = texture_owner.get( p_texture );
+ ERR_FAIL_COND(!texture);
+ uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
+ texture->flags=p_flags|cube; // can't remove a cube from being a cube
+
+}
+uint32_t RasterizerDummy::texture_get_flags(RID p_texture) const {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture,0);
+
+ return texture->flags;
+
+}
+Image::Format RasterizerDummy::texture_get_format(RID p_texture) const {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE);
+
+ return texture->format;
+}
+uint32_t RasterizerDummy::texture_get_width(RID p_texture) const {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture,0);
+
+ return texture->width;
+}
+uint32_t RasterizerDummy::texture_get_height(RID p_texture) const {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture,0);
+
+ return texture->height;
+}
+
+bool RasterizerDummy::texture_has_alpha(RID p_texture) const {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND_V(!texture,0);
+
+ return false;
+
+}
+
+void RasterizerDummy::texture_set_size_override(RID p_texture,int p_width, int p_height) {
+
+ Texture * texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND(!texture);
+
+ ERR_FAIL_COND(p_width<=0 || p_width>4096);
+ ERR_FAIL_COND(p_height<=0 || p_height>4096);
+ //real texture size is in alloc width and height
+// texture->width=p_width;
+// texture->height=p_height;
+
+}
+
+void RasterizerDummy::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
+
+
+}
+
+/* SHADER API */
+
+/* SHADER API */
+
+RID RasterizerDummy::shader_create(VS::ShaderMode p_mode) {
+
+ Shader *shader = memnew( Shader );
+ shader->mode=p_mode;
+ shader->fragment_line=0;
+ shader->vertex_line=0;
+ RID rid = shader_owner.make_rid(shader);
+
+ return rid;
+
+}
+
+
+
+void RasterizerDummy::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode,3);
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND(!shader);
+ shader->mode=p_mode;
+
+}
+VS::ShaderMode RasterizerDummy::shader_get_mode(RID p_shader) const {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL);
+ return shader->mode;
+}
+
+
+
+void RasterizerDummy::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs,int p_fragment_ofs) {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND(!shader);
+ shader->fragment_code=p_fragment;
+ shader->vertex_code=p_vertex;
+ shader->fragment_line=p_fragment_ofs;
+ shader->vertex_line=p_vertex_ofs;
+
+}
+
+
+String RasterizerDummy::shader_get_vertex_code(RID p_shader) const {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader,String());
+ return shader->vertex_code;
+
+}
+
+String RasterizerDummy::shader_get_fragment_code(RID p_shader) const {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader,String());
+ return shader->fragment_code;
+
+}
+
+void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND(!shader);
+
+}
+
+/* COMMON MATERIAL API */
+
+
+RID RasterizerDummy::material_create() {
+
+ return material_owner.make_rid( memnew( Material ) );
+}
+
+void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+ material->shader=p_shader;
+
+}
+
+RID RasterizerDummy::material_get_shader(RID p_material) const {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material,RID());
+ return material->shader;
+}
+
+void RasterizerDummy::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (p_value.get_type()==Variant::NIL)
+ material->shader_params.erase(p_param);
+ else
+ material->shader_params[p_param]=p_value;
+}
+Variant RasterizerDummy::material_get_param(RID p_material, const StringName& p_param) const {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material,Variant());
+
+ if (material->shader_params.has(p_param))
+ return material->shader_params[p_param];
+ else
+ return Variant();
+}
+
+
+void RasterizerDummy::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+ ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
+ material->flags[p_flag]=p_enabled;
+
+}
+bool RasterizerDummy::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material,false);
+ ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false);
+ return material->flags[p_flag];
+
+
+}
+
+void RasterizerDummy::material_set_hint(RID p_material, VS::MaterialHint p_hint,bool p_enabled) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+ ERR_FAIL_INDEX(p_hint,VS::MATERIAL_HINT_MAX);
+ material->hints[p_hint]=p_enabled;
+
+}
+
+bool RasterizerDummy::material_get_hint(RID p_material,VS::MaterialHint p_hint) const {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material,false);
+ ERR_FAIL_INDEX_V(p_hint,VS::MATERIAL_HINT_MAX,false);
+ return material->hints[p_hint];
+
+}
+
+void RasterizerDummy::material_set_shade_model(RID p_material, VS::MaterialShadeModel p_model) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+ material->shade_model=p_model;
+
+};
+
+VS::MaterialShadeModel RasterizerDummy::material_get_shade_model(RID p_material) const {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material,VS::MATERIAL_SHADE_MODEL_LAMBERT);
+ return material->shade_model;
+};
+
+
+void RasterizerDummy::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+ material->blend_mode=p_mode;
+
+}
+VS::MaterialBlendMode RasterizerDummy::material_get_blend_mode(RID p_material) const {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD);
+ return material->blend_mode;
+}
+
+void RasterizerDummy::material_set_line_width(RID p_material,float p_line_width) {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+ material->line_width=p_line_width;
+
+}
+float RasterizerDummy::material_get_line_width(RID p_material) const {
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material,0);
+
+ return material->line_width;
+}
+
+/* MESH API */
+
+
+RID RasterizerDummy::mesh_create() {
+
+
+ return mesh_owner.make_rid( memnew( Mesh ) );
+}
+
+
+void RasterizerDummy::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND(!mesh);
+
+ ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
+ ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
+
+ Surface s;
+
+
+ s.format=0;
+
+ for(int i=0;i<p_arrays.size();i++) {
+
+ if (p_arrays[i].get_type()==Variant::NIL)
+ continue;
+
+ s.format|=(1<<i);
+
+ if (i==VS::ARRAY_VERTEX) {
+
+ Vector3Array v = p_arrays[i];
+ int len = v.size();
+ ERR_FAIL_COND(len==0);
+ Vector3Array::Read r = v.read();
+
+
+ for(int i=0;i<len;i++) {
+
+ if (i==0)
+ s.aabb.pos=r[0];
+ else
+ s.aabb.expand_to(r[i]);
+ }
+
+ }
+ }
+
+ ERR_FAIL_COND((s.format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
+
+ s.data=p_arrays;
+ s.morph_data=p_blend_shapes;
+ s.primitive=p_primitive;
+ s.alpha_sort=p_alpha_sort;
+ s.morph_target_count=mesh->morph_target_count;
+ s.morph_format=s.format;
+
+
+ Surface *surface = memnew( Surface );
+ *surface=s;
+
+ mesh->surfaces.push_back(surface);
+
+
+}
+
+
+
+void RasterizerDummy::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
+
+ ERR_EXPLAIN("Dummy Rasterizer does not support custom surfaces. Running on wrong platform?");
+ ERR_FAIL_V();
+}
+
+Array RasterizerDummy::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,Array());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V( !surface, Array() );
+
+ return surface->data;
+
+
+}
+Array RasterizerDummy::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,Array());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V( !surface, Array() );
+
+ return surface->morph_data;
+
+}
+
+
+void RasterizerDummy::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_COND( mesh->surfaces.size()!=0 );
+
+ mesh->morph_target_count=p_amount;
+
+}
+
+int RasterizerDummy::mesh_get_morph_target_count(RID p_mesh) const{
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,-1);
+
+ return mesh->morph_target_count;
+
+}
+
+void RasterizerDummy::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode,2);
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND(!mesh);
+
+ mesh->morph_target_mode=p_mode;
+
+}
+
+VS::MorphTargetMode RasterizerDummy::mesh_get_morph_target_mode(RID p_mesh) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED);
+
+ return mesh->morph_target_mode;
+
+}
+
+
+
+void RasterizerDummy::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND( !surface);
+
+ if (surface->material_owned && surface->material.is_valid())
+ free(surface->material);
+
+ surface->material_owned=p_owned;
+ surface->material=p_material;
+}
+
+RID RasterizerDummy::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,RID());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V( !surface, RID() );
+
+ return surface->material;
+}
+
+int RasterizerDummy::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,-1);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V( !surface, -1 );
+
+ Vector3Array arr = surface->data[VS::ARRAY_VERTEX];
+ return arr.size();
+
+}
+
+int RasterizerDummy::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,-1);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V( !surface, -1 );
+
+ IntArray arr = surface->data[VS::ARRAY_INDEX];
+ return arr.size();
+
+}
+uint32_t RasterizerDummy::mesh_surface_get_format(RID p_mesh, int p_surface) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V( !surface, 0 );
+
+ return surface->format;
+}
+VS::PrimitiveType RasterizerDummy::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS );
+ Surface *surface = mesh->surfaces[p_surface];
+ ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS );
+
+ return surface->primitive;
+}
+
+void RasterizerDummy::mesh_remove_surface(RID p_mesh,int p_index) {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX(p_index, mesh->surfaces.size() );
+ Surface *surface = mesh->surfaces[p_index];
+ ERR_FAIL_COND( !surface);
+
+ memdelete( mesh->surfaces[p_index] );
+ mesh->surfaces.remove(p_index);
+
+}
+int RasterizerDummy::mesh_get_surface_count(RID p_mesh) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,-1);
+
+ return mesh->surfaces.size();
+}
+
+AABB RasterizerDummy::mesh_get_aabb(RID p_mesh) const {
+
+ Mesh *mesh = mesh_owner.get( p_mesh );
+ ERR_FAIL_COND_V(!mesh,AABB());
+
+ AABB aabb;
+
+ for (int i=0;i<mesh->surfaces.size();i++) {
+
+ if (i==0)
+ aabb=mesh->surfaces[i]->aabb;
+ else
+ aabb.merge_with(mesh->surfaces[i]->aabb);
+ }
+
+ return aabb;
+}
+
+/* MULTIMESH API */
+
+RID RasterizerDummy::multimesh_create() {
+
+ return multimesh_owner.make_rid( memnew( MultiMesh ));
+}
+
+void RasterizerDummy::multimesh_set_instance_count(RID p_multimesh,int p_count) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations
+ multimesh->elements.resize(p_count);
+
+}
+int RasterizerDummy::multimesh_get_instance_count(RID p_multimesh) const {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh,-1);
+
+ return multimesh->elements.size();
+}
+
+void RasterizerDummy::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ multimesh->mesh=p_mesh;
+
+}
+void RasterizerDummy::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ multimesh->aabb=p_aabb;
+}
+void RasterizerDummy::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index,multimesh->elements.size());
+ multimesh->elements[p_index].xform=p_transform;
+
+}
+void RasterizerDummy::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND(!multimesh)
+ ERR_FAIL_INDEX(p_index,multimesh->elements.size());
+ multimesh->elements[p_index].color=p_color;
+
+}
+
+RID RasterizerDummy::multimesh_get_mesh(RID p_multimesh) const {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh,RID());
+
+ return multimesh->mesh;
+}
+AABB RasterizerDummy::multimesh_get_aabb(RID p_multimesh) const {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh,AABB());
+
+ return multimesh->aabb;
+}
+
+Transform RasterizerDummy::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh,Transform());
+
+ ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform());
+
+ return multimesh->elements[p_index].xform;
+
+}
+Color RasterizerDummy::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh,Color());
+ ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color());
+
+ return multimesh->elements[p_index].color;
+}
+
+void RasterizerDummy::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ multimesh->visible=p_visible;
+
+}
+
+int RasterizerDummy::multimesh_get_visible_instances(RID p_multimesh) const {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh,-1);
+ return multimesh->visible;
+
+}
+
+
+/* PARTICLES API */
+
+RID RasterizerDummy::particles_create() {
+
+ Particles *particles = memnew( Particles );
+ ERR_FAIL_COND_V(!particles,RID());
+ return particles_owner.make_rid(particles);
+}
+
+void RasterizerDummy::particles_set_amount(RID p_particles, int p_amount) {
+
+ ERR_FAIL_COND(p_amount<1);
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.amount=p_amount;
+
+}
+
+int RasterizerDummy::particles_get_amount(RID p_particles) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,-1);
+ return particles->data.amount;
+
+}
+
+void RasterizerDummy::particles_set_emitting(RID p_particles, bool p_emitting) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.emitting=p_emitting;;
+
+}
+bool RasterizerDummy::particles_is_emitting(RID p_particles) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,false);
+ return particles->data.emitting;
+
+}
+
+void RasterizerDummy::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.visibility_aabb=p_visibility;
+
+}
+
+void RasterizerDummy::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+
+ particles->data.emission_half_extents=p_half_extents;
+}
+Vector3 RasterizerDummy::particles_get_emission_half_extents(RID p_particles) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,Vector3());
+
+ return particles->data.emission_half_extents;
+}
+
+void RasterizerDummy::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+
+ particles->data.emission_base_velocity=p_base_velocity;
+}
+
+Vector3 RasterizerDummy::particles_get_emission_base_velocity(RID p_particles) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,Vector3());
+
+ return particles->data.emission_base_velocity;
+}
+
+
+void RasterizerDummy::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+
+ particles->data.emission_points=p_points;
+}
+
+DVector<Vector3> RasterizerDummy::particles_get_emission_points(RID p_particles) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,DVector<Vector3>());
+
+ return particles->data.emission_points;
+
+}
+
+void RasterizerDummy::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+
+ particles->data.gravity_normal=p_normal;
+
+}
+Vector3 RasterizerDummy::particles_get_gravity_normal(RID p_particles) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,Vector3());
+
+ return particles->data.gravity_normal;
+}
+
+
+AABB RasterizerDummy::particles_get_visibility_aabb(RID p_particles) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,AABB());
+ return particles->data.visibility_aabb;
+
+}
+
+void RasterizerDummy::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) {
+
+ ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX);
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.particle_vars[p_variable]=p_value;
+
+}
+float RasterizerDummy::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,-1);
+ return particles->data.particle_vars[p_variable];
+}
+
+void RasterizerDummy::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.particle_randomness[p_variable]=p_randomness;
+
+}
+float RasterizerDummy::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,-1);
+ return particles->data.particle_randomness[p_variable];
+
+}
+
+void RasterizerDummy::particles_set_color_phases(RID p_particles, int p_phases) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES );
+ particles->data.color_phase_count=p_phases;
+
+}
+int RasterizerDummy::particles_get_color_phases(RID p_particles) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,-1);
+ return particles->data.color_phase_count;
+}
+
+
+void RasterizerDummy::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
+
+ ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
+ if (p_pos<0.0)
+ p_pos=0.0;
+ if (p_pos>1.0)
+ p_pos=1.0;
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.color_phases[p_phase].pos=p_pos;
+
+}
+float RasterizerDummy::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
+
+ ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0);
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,-1);
+ return particles->data.color_phases[p_phase].pos;
+
+}
+
+void RasterizerDummy::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
+
+ ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.color_phases[p_phase].color=p_color;
+
+ //update alpha
+ particles->has_alpha=false;
+ for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
+ if (particles->data.color_phases[i].color.a<0.99)
+ particles->has_alpha=true;
+ }
+
+}
+
+Color RasterizerDummy::particles_get_color_phase_color(RID p_particles, int p_phase) const {
+
+ ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color());
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,Color());
+ return particles->data.color_phases[p_phase].color;
+
+}
+
+void RasterizerDummy::particles_set_attractors(RID p_particles, int p_attractors) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS );
+ particles->data.attractor_count=p_attractors;
+
+}
+int RasterizerDummy::particles_get_attractors(RID p_particles) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,-1);
+ return particles->data.attractor_count;
+}
+
+void RasterizerDummy::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
+ particles->data.attractors[p_attractor].pos=p_pos;;
+}
+Vector3 RasterizerDummy::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,Vector3());
+ ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3());
+ return particles->data.attractors[p_attractor].pos;
+}
+
+void RasterizerDummy::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
+ particles->data.attractors[p_attractor].force=p_force;
+}
+
+float RasterizerDummy::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,0);
+ ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0);
+ return particles->data.attractors[p_attractor].force;
+}
+
+void RasterizerDummy::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ if (particles->material_owned && particles->material.is_valid())
+ free(particles->material);
+
+ particles->material_owned=p_owned;
+
+ particles->material=p_material;
+
+}
+RID RasterizerDummy::particles_get_material(RID p_particles) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,RID());
+ return particles->material;
+
+}
+
+void RasterizerDummy::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.local_coordinates=p_enable;
+
+}
+
+bool RasterizerDummy::particles_is_using_local_coordinates(RID p_particles) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,false);
+ return particles->data.local_coordinates;
+}
+bool RasterizerDummy::particles_has_height_from_velocity(RID p_particles) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,false);
+ return particles->data.height_from_velocity;
+}
+
+void RasterizerDummy::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
+
+ Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND(!particles);
+ particles->data.height_from_velocity=p_enable;
+
+}
+
+AABB RasterizerDummy::particles_get_aabb(RID p_particles) const {
+
+ const Particles* particles = particles_owner.get( p_particles );
+ ERR_FAIL_COND_V(!particles,AABB());
+ return particles->data.visibility_aabb;
+}
+
+/* SKELETON API */
+
+RID RasterizerDummy::skeleton_create() {
+
+ Skeleton *skeleton = memnew( Skeleton );
+ ERR_FAIL_COND_V(!skeleton,RID());
+ return skeleton_owner.make_rid( skeleton );
+}
+void RasterizerDummy::skeleton_resize(RID p_skeleton,int p_bones) {
+
+ Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ ERR_FAIL_COND(!skeleton);
+ if (p_bones == skeleton->bones.size()) {
+ return;
+ };
+
+ skeleton->bones.resize(p_bones);
+
+}
+int RasterizerDummy::skeleton_get_bone_count(RID p_skeleton) const {
+
+ Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ ERR_FAIL_COND_V(!skeleton, -1);
+ return skeleton->bones.size();
+}
+void RasterizerDummy::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
+
+ Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX( p_bone, skeleton->bones.size() );
+
+ skeleton->bones[p_bone] = p_transform;
+}
+
+Transform RasterizerDummy::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
+
+ Skeleton *skeleton = skeleton_owner.get( p_skeleton );
+ ERR_FAIL_COND_V(!skeleton, Transform());
+ ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() );
+
+ // something
+ return skeleton->bones[p_bone];
+}
+
+
+/* LIGHT API */
+
+RID RasterizerDummy::light_create(VS::LightType p_type) {
+
+ Light *light = memnew( Light );
+ light->type=p_type;
+ return light_owner.make_rid(light);
+}
+
+VS::LightType RasterizerDummy::light_get_type(RID p_light) const {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI);
+ return light->type;
+}
+
+void RasterizerDummy::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND(!light);
+ ERR_FAIL_INDEX( p_type, 3 );
+ light->colors[p_type]=p_color;
+}
+Color RasterizerDummy::light_get_color(RID p_light,VS::LightColor p_type) const {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND_V(!light, Color());
+ ERR_FAIL_INDEX_V( p_type, 3, Color() );
+ return light->colors[p_type];
+}
+
+void RasterizerDummy::light_set_shadow(RID p_light,bool p_enabled) {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND(!light);
+ light->shadow_enabled=p_enabled;
+}
+
+bool RasterizerDummy::light_has_shadow(RID p_light) const {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND_V(!light,false);
+ return light->shadow_enabled;
+}
+
+void RasterizerDummy::light_set_volumetric(RID p_light,bool p_enabled) {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND(!light);
+ light->volumetric_enabled=p_enabled;
+
+}
+bool RasterizerDummy::light_is_volumetric(RID p_light) const {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND_V(!light,false);
+ return light->volumetric_enabled;
+}
+
+void RasterizerDummy::light_set_projector(RID p_light,RID p_texture) {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND(!light);
+ light->projector=p_texture;
+}
+RID RasterizerDummy::light_get_projector(RID p_light) const {
+
+ Light *light = light_owner.get(p_light);
+ ERR_FAIL_COND_V(!light,RID());
+ return light->projector;
+}
+
+void RasterizerDummy::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
+
+ Light * light = light_owner.get( p_light );
+ ERR_FAIL_COND(!light);
+ ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX );
+
+ light->vars[p_var]=p_value;
+}
+float RasterizerDummy::light_get_var(RID p_light, VS::LightParam p_var) const {
+
+ Light * light = light_owner.get( p_light );
+ ERR_FAIL_COND_V(!light,0);
+
+ ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 );
+
+ return light->vars[p_var];
+}
+
+void RasterizerDummy::light_set_operator(RID p_light,VS::LightOp p_op) {
+
+ Light * light = light_owner.get( p_light );
+ ERR_FAIL_COND(!light);
+
+
+};
+
+VS::LightOp RasterizerDummy::light_get_operator(RID p_light) const {
+
+ return VS::LightOp(0);
+};
+
+void RasterizerDummy::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) {
+
+
+}
+
+VS::LightOmniShadowMode RasterizerDummy::light_omni_get_shadow_mode(RID p_light) const{
+
+ return VS::LightOmniShadowMode(0);
+}
+
+void RasterizerDummy::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) {
+
+
+}
+
+VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) const {
+
+ return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+}
+
+void RasterizerDummy::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) {
+
+
+}
+
+float RasterizerDummy::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const {
+
+ return 0;
+}
+
+
+AABB RasterizerDummy::light_get_aabb(RID p_light) const {
+
+ Light *light = light_owner.get( p_light );
+ ERR_FAIL_COND_V(!light,AABB());
+
+ switch( light->type ) {
+
+ case VS::LIGHT_SPOT: {
+
+ float len=light->vars[VS::LIGHT_PARAM_RADIUS];
+ float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
+ return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
+ } break;
+ case VS::LIGHT_OMNI: {
+
+ float r = light->vars[VS::LIGHT_PARAM_RADIUS];
+ return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
+ } break;
+ case VS::LIGHT_DIRECTIONAL: {
+
+ return AABB();
+ } break;
+ default: {}
+ }
+
+ ERR_FAIL_V( AABB() );
+}
+
+
+RID RasterizerDummy::light_instance_create(RID p_light) {
+
+ Light *light = light_owner.get( p_light );
+ ERR_FAIL_COND_V(!light, RID());
+
+ LightInstance *light_instance = memnew( LightInstance );
+
+ light_instance->light=p_light;
+ light_instance->base=light;
+
+
+ return light_instance_owner.make_rid( light_instance );
+}
+void RasterizerDummy::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) {
+
+ LightInstance *lighti = light_instance_owner.get( p_light_instance );
+ ERR_FAIL_COND(!lighti);
+ lighti->transform=p_transform;
+
+}
+
+bool RasterizerDummy::light_instance_has_shadow(RID p_light_instance) const {
+
+ return false;
+
+}
+
+
+bool RasterizerDummy::light_instance_assign_shadow(RID p_light_instance) {
+
+ return false;
+
+}
+
+
+Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance) const {
+
+ LightInstance *lighti = light_instance_owner.get( p_light_instance );
+ ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE);
+
+ switch(lighti->base->type) {
+
+ case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break;
+ case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break;
+ case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break;
+ }
+
+ return Rasterizer::SHADOW_NONE;
+}
+
+Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const {
+
+ return SHADOW_NONE;
+}
+void RasterizerDummy::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
+
+
+}
+
+int RasterizerDummy::light_instance_get_shadow_passes(RID p_light_instance) const {
+
+ return 0;
+}
+
+void RasterizerDummy::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
+
+ LightInstance *lighti = light_instance_owner.get( p_light_instance );
+ ERR_FAIL_COND(!lighti);
+
+ ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL);
+ ERR_FAIL_INDEX(p_index,1);
+
+ lighti->custom_projection=p_camera;
+ lighti->custom_transform=p_transform;
+
+}
+void RasterizerDummy::shadow_clear_near() {
+
+
+}
+
+bool RasterizerDummy::shadow_allocate_near(RID p_light) {
+
+ return false;
+}
+
+bool RasterizerDummy::shadow_allocate_far(RID p_light) {
+
+ return false;
+}
+
+/* PARTICLES INSTANCE */
+
+RID RasterizerDummy::particles_instance_create(RID p_particles) {
+
+ ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID());
+ ParticlesInstance *particles_instance = memnew( ParticlesInstance );
+ ERR_FAIL_COND_V(!particles_instance, RID() );
+ particles_instance->particles=p_particles;
+ return particles_instance_owner.make_rid(particles_instance);
+}
+
+void RasterizerDummy::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) {
+
+ ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance);
+ ERR_FAIL_COND(!particles_instance);
+ particles_instance->transform=p_transform;
+}
+
+
+/* RENDER API */
+/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
+
+
+RID RasterizerDummy::viewport_data_create() {
+
+ return RID();
+}
+
+RID RasterizerDummy::render_target_create(){
+
+ return RID();
+
+}
+void RasterizerDummy::render_target_set_size(RID p_render_target, int p_width, int p_height){
+
+
+}
+RID RasterizerDummy::render_target_get_texture(RID p_render_target) const{
+
+ return RID();
+
+}
+bool RasterizerDummy::render_target_renedered_in_frame(RID p_render_target){
+
+ return false;
+}
+
+
+void RasterizerDummy::begin_frame() {
+
+
+
+}
+
+void RasterizerDummy::capture_viewport(Image* r_capture) {
+
+
+}
+
+
+void RasterizerDummy::clear_viewport(const Color& p_color) {
+
+
+};
+
+void RasterizerDummy::set_viewport(const VS::ViewportRect& p_viewport) {
+
+
+
+}
+
+void RasterizerDummy::set_render_target(RID p_render_target) {
+
+
+}
+
+
+void RasterizerDummy::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) {
+
+
+};
+
+void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) {
+
+}
+
+void RasterizerDummy::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
+
+
+}
+
+void RasterizerDummy::add_light( RID p_light_instance ) {
+
+
+
+}
+
+
+
+
+void RasterizerDummy::add_mesh( const RID& p_mesh, const InstanceData *p_data) {
+
+
+}
+
+void RasterizerDummy::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){
+
+
+
+
+}
+
+void RasterizerDummy::add_particles( const RID& p_particle_instance, const InstanceData *p_data){
+
+
+
+}
+
+
+
+void RasterizerDummy::end_scene() {
+
+
+}
+void RasterizerDummy::end_shadow_map() {
+
+}
+
+
+void RasterizerDummy::end_frame() {
+
+
+}
+
+/* CANVAS API */
+
+
+void RasterizerDummy::canvas_begin() {
+
+
+
+}
+void RasterizerDummy::canvas_set_opacity(float p_opacity) {
+
+
+}
+
+void RasterizerDummy::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) {
+
+
+}
+
+
+void RasterizerDummy::canvas_begin_rect(const Matrix32& p_transform) {
+
+
+
+}
+
+void RasterizerDummy::canvas_set_clip(bool p_clip, const Rect2& p_rect) {
+
+
+
+
+}
+
+void RasterizerDummy::canvas_end_rect() {
+
+
+}
+
+void RasterizerDummy::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
+
+
+
+}
+
+void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) {
+
+
+
+
+}
+void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+
+
+}
+void RasterizerDummy::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
+
+
+
+}
+
+
+void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) {
+
+
+
+}
+
+void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) {
+
+
+}
+
+/* ENVIRONMENT */
+
+RID RasterizerDummy::environment_create() {
+
+ Environment * env = memnew( Environment );
+ return environment_owner.make_rid(env);
+}
+
+void RasterizerDummy::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) {
+
+ ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX);
+ Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND(!env);
+ env->bg_mode=p_bg;
+}
+
+VS::EnvironmentBG RasterizerDummy::environment_get_background(RID p_env) const{
+
+ const Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX);
+ return env->bg_mode;
+}
+
+void RasterizerDummy::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){
+
+ ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX);
+ Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND(!env);
+ env->bg_param[p_param]=p_value;
+
+}
+Variant RasterizerDummy::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{
+
+ ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant());
+ const Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND_V(!env,Variant());
+ return env->bg_param[p_param];
+
+}
+
+void RasterizerDummy::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){
+
+ ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX);
+ Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND(!env);
+ env->fx_enabled[p_effect]=p_enabled;
+}
+bool RasterizerDummy::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{
+
+ ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false);
+ const Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND_V(!env,false);
+ return env->fx_enabled[p_effect];
+
+}
+
+void RasterizerDummy::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){
+
+ ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX);
+ Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND(!env);
+ env->fx_param[p_param]=p_value;
+}
+Variant RasterizerDummy::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{
+
+ ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant());
+ const Environment * env = environment_owner.get(p_env);
+ ERR_FAIL_COND_V(!env,Variant());
+ return env->fx_param[p_param];
+
+}
+
+/*MISC*/
+
+bool RasterizerDummy::is_texture(const RID& p_rid) const {
+
+ return texture_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_material(const RID& p_rid) const {
+
+ return material_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_mesh(const RID& p_rid) const {
+
+ return mesh_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_multimesh(const RID& p_rid) const {
+
+ return multimesh_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_particles(const RID &p_beam) const {
+
+ return particles_owner.owns(p_beam);
+}
+
+bool RasterizerDummy::is_light(const RID& p_rid) const {
+
+ return light_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_light_instance(const RID& p_rid) const {
+
+ return light_instance_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_particles_instance(const RID& p_rid) const {
+
+ return particles_instance_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_skeleton(const RID& p_rid) const {
+
+ return skeleton_owner.owns(p_rid);
+}
+bool RasterizerDummy::is_environment(const RID& p_rid) const {
+
+ return environment_owner.owns(p_rid);
+}
+
+bool RasterizerDummy::is_shader(const RID& p_rid) const {
+
+ return false;
+}
+
+void RasterizerDummy::free(const RID& p_rid) {
+
+ if (texture_owner.owns(p_rid)) {
+
+ // delete the texture
+ Texture *texture = texture_owner.get(p_rid);
+ texture_owner.free(p_rid);
+ memdelete(texture);
+
+ } else if (shader_owner.owns(p_rid)) {
+
+ // delete the texture
+ Shader *shader = shader_owner.get(p_rid);
+ shader_owner.free(p_rid);
+ memdelete(shader);
+
+ } else if (material_owner.owns(p_rid)) {
+
+ Material *material = material_owner.get( p_rid );
+ material_owner.free(p_rid);
+ memdelete(material);
+
+ } else if (mesh_owner.owns(p_rid)) {
+
+ Mesh *mesh = mesh_owner.get(p_rid);
+
+ for (int i=0;i<mesh->surfaces.size();i++) {
+
+ memdelete( mesh->surfaces[i] );
+ };
+
+ mesh->surfaces.clear();
+ mesh_owner.free(p_rid);
+ memdelete(mesh);
+
+ } else if (multimesh_owner.owns(p_rid)) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_rid);
+ multimesh_owner.free(p_rid);
+ memdelete(multimesh);
+
+ } else if (particles_owner.owns(p_rid)) {
+
+ Particles *particles = particles_owner.get(p_rid);
+ particles_owner.free(p_rid);
+ memdelete(particles);
+ } else if (particles_instance_owner.owns(p_rid)) {
+
+ ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid);
+ particles_instance_owner.free(p_rid);
+ memdelete(particles_isntance);
+
+ } else if (skeleton_owner.owns(p_rid)) {
+
+ Skeleton *skeleton = skeleton_owner.get( p_rid );
+ skeleton_owner.free(p_rid);
+ memdelete(skeleton);
+
+ } else if (light_owner.owns(p_rid)) {
+
+ Light *light = light_owner.get( p_rid );
+ light_owner.free(p_rid);
+ memdelete(light);
+
+ } else if (light_instance_owner.owns(p_rid)) {
+
+ LightInstance *light_instance = light_instance_owner.get( p_rid );
+ light_instance_owner.free(p_rid);
+ memdelete( light_instance );
+
+
+ } else if (environment_owner.owns(p_rid)) {
+
+ Environment *env = environment_owner.get( p_rid );
+ environment_owner.free(p_rid);
+ memdelete( env );
+ };
+}
+
+
+void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader) {
+
+
+};
+
+RID RasterizerDummy::custom_shade_model_get_shader(int p_model) const {
+
+ return RID();
+};
+
+void RasterizerDummy::custom_shade_model_set_name(int p_model, const String& p_name) {
+
+};
+
+String RasterizerDummy::custom_shade_model_get_name(int p_model) const {
+
+ return String();
+};
+
+void RasterizerDummy::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
+
+};
+
+void RasterizerDummy::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
+
+};
+
+
+
+void RasterizerDummy::init() {
+
+
+}
+
+void RasterizerDummy::finish() {
+
+
+}
+
+int RasterizerDummy::get_render_info(VS::RenderInfo p_info) {
+
+ return 0;
+}
+
+bool RasterizerDummy::needs_to_draw_next_frame() const {
+
+ return false;
+}
+
+
+bool RasterizerDummy::has_feature(VS::Features p_feature) const {
+
+ return false;
+
+}
+
+
+RasterizerDummy::RasterizerDummy() {
+
+};
+
+RasterizerDummy::~RasterizerDummy() {
+
+};
+