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Diffstat (limited to 'servers/visual/rasterizer_dummy.cpp')
-rw-r--r-- | servers/visual/rasterizer_dummy.cpp | 1786 |
1 files changed, 1786 insertions, 0 deletions
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp new file mode 100644 index 0000000000..694d365d79 --- /dev/null +++ b/servers/visual/rasterizer_dummy.cpp @@ -0,0 +1,1786 @@ +/*************************************************************************/ +/* rasterizer_dummy.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "rasterizer_dummy.h" + +/* TEXTURE API */ + + +RID RasterizerDummy::texture_create() { + + Texture *texture = memnew(Texture); + ERR_FAIL_COND_V(!texture,RID()); + return texture_owner.make_rid( texture ); + +} + +void RasterizerDummy::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { + + + Texture *texture = texture_owner.get( p_texture ); + ERR_FAIL_COND(!texture); + texture->width=p_width; + texture->height=p_height; + texture->format=p_format; + texture->flags=p_flags; +} + +void RasterizerDummy::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND(!texture); + ERR_FAIL_COND(texture->format != p_image.get_format() ); + + texture->image[p_cube_side]=p_image; + +} + +Image RasterizerDummy::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,Image()); + + return texture->image[p_cube_side]; +} + +void RasterizerDummy::texture_set_flags(RID p_texture,uint32_t p_flags) { + + Texture *texture = texture_owner.get( p_texture ); + ERR_FAIL_COND(!texture); + uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; + texture->flags=p_flags|cube; // can't remove a cube from being a cube + +} +uint32_t RasterizerDummy::texture_get_flags(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->flags; + +} +Image::Format RasterizerDummy::texture_get_format(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE); + + return texture->format; +} +uint32_t RasterizerDummy::texture_get_width(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->width; +} +uint32_t RasterizerDummy::texture_get_height(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return texture->height; +} + +bool RasterizerDummy::texture_has_alpha(RID p_texture) const { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture,0); + + return false; + +} + +void RasterizerDummy::texture_set_size_override(RID p_texture,int p_width, int p_height) { + + Texture * texture = texture_owner.get(p_texture); + + ERR_FAIL_COND(!texture); + + ERR_FAIL_COND(p_width<=0 || p_width>4096); + ERR_FAIL_COND(p_height<=0 || p_height>4096); + //real texture size is in alloc width and height +// texture->width=p_width; +// texture->height=p_height; + +} + +void RasterizerDummy::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { + + +} + +/* SHADER API */ + +/* SHADER API */ + +RID RasterizerDummy::shader_create(VS::ShaderMode p_mode) { + + Shader *shader = memnew( Shader ); + shader->mode=p_mode; + shader->fragment_line=0; + shader->vertex_line=0; + RID rid = shader_owner.make_rid(shader); + + return rid; + +} + + + +void RasterizerDummy::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) { + + ERR_FAIL_INDEX(p_mode,3); + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + shader->mode=p_mode; + +} +VS::ShaderMode RasterizerDummy::shader_get_mode(RID p_shader) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL); + return shader->mode; +} + + + +void RasterizerDummy::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs,int p_fragment_ofs) { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + shader->fragment_code=p_fragment; + shader->vertex_code=p_vertex; + shader->fragment_line=p_fragment_ofs; + shader->vertex_line=p_vertex_ofs; + +} + + +String RasterizerDummy::shader_get_vertex_code(RID p_shader) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,String()); + return shader->vertex_code; + +} + +String RasterizerDummy::shader_get_fragment_code(RID p_shader) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,String()); + return shader->fragment_code; + +} + +void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + +} + +/* COMMON MATERIAL API */ + + +RID RasterizerDummy::material_create() { + + return material_owner.make_rid( memnew( Material ) ); +} + +void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + material->shader=p_shader; + +} + +RID RasterizerDummy::material_get_shader(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,RID()); + return material->shader; +} + +void RasterizerDummy::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + + if (p_value.get_type()==Variant::NIL) + material->shader_params.erase(p_param); + else + material->shader_params[p_param]=p_value; +} +Variant RasterizerDummy::material_get_param(RID p_material, const StringName& p_param) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,Variant()); + + if (material->shader_params.has(p_param)) + return material->shader_params[p_param]; + else + return Variant(); +} + + +void RasterizerDummy::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX); + material->flags[p_flag]=p_enabled; + +} +bool RasterizerDummy::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,false); + ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false); + return material->flags[p_flag]; + + +} + +void RasterizerDummy::material_set_hint(RID p_material, VS::MaterialHint p_hint,bool p_enabled) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + ERR_FAIL_INDEX(p_hint,VS::MATERIAL_HINT_MAX); + material->hints[p_hint]=p_enabled; + +} + +bool RasterizerDummy::material_get_hint(RID p_material,VS::MaterialHint p_hint) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,false); + ERR_FAIL_INDEX_V(p_hint,VS::MATERIAL_HINT_MAX,false); + return material->hints[p_hint]; + +} + +void RasterizerDummy::material_set_shade_model(RID p_material, VS::MaterialShadeModel p_model) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + material->shade_model=p_model; + +}; + +VS::MaterialShadeModel RasterizerDummy::material_get_shade_model(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,VS::MATERIAL_SHADE_MODEL_LAMBERT); + return material->shade_model; +}; + + +void RasterizerDummy::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + material->blend_mode=p_mode; + +} +VS::MaterialBlendMode RasterizerDummy::material_get_blend_mode(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD); + return material->blend_mode; +} + +void RasterizerDummy::material_set_line_width(RID p_material,float p_line_width) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + material->line_width=p_line_width; + +} +float RasterizerDummy::material_get_line_width(RID p_material) const { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material,0); + + return material->line_width; +} + +/* MESH API */ + + +RID RasterizerDummy::mesh_create() { + + + return mesh_owner.make_rid( memnew( Mesh ) ); +} + + +void RasterizerDummy::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + + ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); + ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX); + + Surface s; + + + s.format=0; + + for(int i=0;i<p_arrays.size();i++) { + + if (p_arrays[i].get_type()==Variant::NIL) + continue; + + s.format|=(1<<i); + + if (i==VS::ARRAY_VERTEX) { + + Vector3Array v = p_arrays[i]; + int len = v.size(); + ERR_FAIL_COND(len==0); + Vector3Array::Read r = v.read(); + + + for(int i=0;i<len;i++) { + + if (i==0) + s.aabb.pos=r[0]; + else + s.aabb.expand_to(r[i]); + } + + } + } + + ERR_FAIL_COND((s.format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory + + s.data=p_arrays; + s.morph_data=p_blend_shapes; + s.primitive=p_primitive; + s.alpha_sort=p_alpha_sort; + s.morph_target_count=mesh->morph_target_count; + s.morph_format=s.format; + + + Surface *surface = memnew( Surface ); + *surface=s; + + mesh->surfaces.push_back(surface); + + +} + + + +void RasterizerDummy::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { + + ERR_EXPLAIN("Dummy Rasterizer does not support custom surfaces. Running on wrong platform?"); + ERR_FAIL_V(); +} + +Array RasterizerDummy::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,Array()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, Array() ); + + return surface->data; + + +} +Array RasterizerDummy::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{ + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,Array()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, Array() ); + + return surface->morph_data; + +} + + +void RasterizerDummy::mesh_set_morph_target_count(RID p_mesh,int p_amount) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_COND( mesh->surfaces.size()!=0 ); + + mesh->morph_target_count=p_amount; + +} + +int RasterizerDummy::mesh_get_morph_target_count(RID p_mesh) const{ + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + + return mesh->morph_target_count; + +} + +void RasterizerDummy::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) { + + ERR_FAIL_INDEX(p_mode,2); + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + + mesh->morph_target_mode=p_mode; + +} + +VS::MorphTargetMode RasterizerDummy::mesh_get_morph_target_mode(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED); + + return mesh->morph_target_mode; + +} + + + +void RasterizerDummy::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND( !surface); + + if (surface->material_owned && surface->material.is_valid()) + free(surface->material); + + surface->material_owned=p_owned; + surface->material=p_material; +} + +RID RasterizerDummy::mesh_surface_get_material(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,RID()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, RID() ); + + return surface->material; +} + +int RasterizerDummy::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, -1 ); + + Vector3Array arr = surface->data[VS::ARRAY_VERTEX]; + return arr.size(); + +} + +int RasterizerDummy::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, -1 ); + + IntArray arr = surface->data[VS::ARRAY_INDEX]; + return arr.size(); + +} +uint32_t RasterizerDummy::mesh_surface_get_format(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,0); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, 0 ); + + return surface->format; +} +VS::PrimitiveType RasterizerDummy::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS ); + Surface *surface = mesh->surfaces[p_surface]; + ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS ); + + return surface->primitive; +} + +void RasterizerDummy::mesh_remove_surface(RID p_mesh,int p_index) { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_index, mesh->surfaces.size() ); + Surface *surface = mesh->surfaces[p_index]; + ERR_FAIL_COND( !surface); + + memdelete( mesh->surfaces[p_index] ); + mesh->surfaces.remove(p_index); + +} +int RasterizerDummy::mesh_get_surface_count(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,-1); + + return mesh->surfaces.size(); +} + +AABB RasterizerDummy::mesh_get_aabb(RID p_mesh) const { + + Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_COND_V(!mesh,AABB()); + + AABB aabb; + + for (int i=0;i<mesh->surfaces.size();i++) { + + if (i==0) + aabb=mesh->surfaces[i]->aabb; + else + aabb.merge_with(mesh->surfaces[i]->aabb); + } + + return aabb; +} + +/* MULTIMESH API */ + +RID RasterizerDummy::multimesh_create() { + + return multimesh_owner.make_rid( memnew( MultiMesh )); +} + +void RasterizerDummy::multimesh_set_instance_count(RID p_multimesh,int p_count) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + + multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations + multimesh->elements.resize(p_count); + +} +int RasterizerDummy::multimesh_get_instance_count(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,-1); + + return multimesh->elements.size(); +} + +void RasterizerDummy::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + + multimesh->mesh=p_mesh; + +} +void RasterizerDummy::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + multimesh->aabb=p_aabb; +} +void RasterizerDummy::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + ERR_FAIL_INDEX(p_index,multimesh->elements.size()); + multimesh->elements[p_index].xform=p_transform; + +} +void RasterizerDummy::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh) + ERR_FAIL_INDEX(p_index,multimesh->elements.size()); + multimesh->elements[p_index].color=p_color; + +} + +RID RasterizerDummy::multimesh_get_mesh(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,RID()); + + return multimesh->mesh; +} +AABB RasterizerDummy::multimesh_get_aabb(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,AABB()); + + return multimesh->aabb; +} + +Transform RasterizerDummy::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,Transform()); + + ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform()); + + return multimesh->elements[p_index].xform; + +} +Color RasterizerDummy::multimesh_instance_get_color(RID p_multimesh,int p_index) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,Color()); + ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color()); + + return multimesh->elements[p_index].color; +} + +void RasterizerDummy::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND(!multimesh); + multimesh->visible=p_visible; + +} + +int RasterizerDummy::multimesh_get_visible_instances(RID p_multimesh) const { + + MultiMesh *multimesh = multimesh_owner.get(p_multimesh); + ERR_FAIL_COND_V(!multimesh,-1); + return multimesh->visible; + +} + + +/* PARTICLES API */ + +RID RasterizerDummy::particles_create() { + + Particles *particles = memnew( Particles ); + ERR_FAIL_COND_V(!particles,RID()); + return particles_owner.make_rid(particles); +} + +void RasterizerDummy::particles_set_amount(RID p_particles, int p_amount) { + + ERR_FAIL_COND(p_amount<1); + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.amount=p_amount; + +} + +int RasterizerDummy::particles_get_amount(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.amount; + +} + +void RasterizerDummy::particles_set_emitting(RID p_particles, bool p_emitting) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.emitting=p_emitting;; + +} +bool RasterizerDummy::particles_is_emitting(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,false); + return particles->data.emitting; + +} + +void RasterizerDummy::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.visibility_aabb=p_visibility; + +} + +void RasterizerDummy::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.emission_half_extents=p_half_extents; +} +Vector3 RasterizerDummy::particles_get_emission_half_extents(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + + return particles->data.emission_half_extents; +} + +void RasterizerDummy::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.emission_base_velocity=p_base_velocity; +} + +Vector3 RasterizerDummy::particles_get_emission_base_velocity(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + + return particles->data.emission_base_velocity; +} + + +void RasterizerDummy::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.emission_points=p_points; +} + +DVector<Vector3> RasterizerDummy::particles_get_emission_points(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,DVector<Vector3>()); + + return particles->data.emission_points; + +} + +void RasterizerDummy::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + + particles->data.gravity_normal=p_normal; + +} +Vector3 RasterizerDummy::particles_get_gravity_normal(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + + return particles->data.gravity_normal; +} + + +AABB RasterizerDummy::particles_get_visibility_aabb(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,AABB()); + return particles->data.visibility_aabb; + +} + +void RasterizerDummy::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) { + + ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX); + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.particle_vars[p_variable]=p_value; + +} +float RasterizerDummy::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.particle_vars[p_variable]; +} + +void RasterizerDummy::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.particle_randomness[p_variable]=p_randomness; + +} +float RasterizerDummy::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.particle_randomness[p_variable]; + +} + +void RasterizerDummy::particles_set_color_phases(RID p_particles, int p_phases) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES ); + particles->data.color_phase_count=p_phases; + +} +int RasterizerDummy::particles_get_color_phases(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.color_phase_count; +} + + +void RasterizerDummy::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { + + ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); + if (p_pos<0.0) + p_pos=0.0; + if (p_pos>1.0) + p_pos=1.0; + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.color_phases[p_phase].pos=p_pos; + +} +float RasterizerDummy::particles_get_color_phase_pos(RID p_particles, int p_phase) const { + + ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0); + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.color_phases[p_phase].pos; + +} + +void RasterizerDummy::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { + + ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.color_phases[p_phase].color=p_color; + + //update alpha + particles->has_alpha=false; + for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) { + if (particles->data.color_phases[i].color.a<0.99) + particles->has_alpha=true; + } + +} + +Color RasterizerDummy::particles_get_color_phase_color(RID p_particles, int p_phase) const { + + ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color()); + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Color()); + return particles->data.color_phases[p_phase].color; + +} + +void RasterizerDummy::particles_set_attractors(RID p_particles, int p_attractors) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS ); + particles->data.attractor_count=p_attractors; + +} +int RasterizerDummy::particles_get_attractors(RID p_particles) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,-1); + return particles->data.attractor_count; +} + +void RasterizerDummy::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); + particles->data.attractors[p_attractor].pos=p_pos;; +} +Vector3 RasterizerDummy::particles_get_attractor_pos(RID p_particles,int p_attractor) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,Vector3()); + ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3()); + return particles->data.attractors[p_attractor].pos; +} + +void RasterizerDummy::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); + particles->data.attractors[p_attractor].force=p_force; +} + +float RasterizerDummy::particles_get_attractor_strength(RID p_particles,int p_attractor) const { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,0); + ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0); + return particles->data.attractors[p_attractor].force; +} + +void RasterizerDummy::particles_set_material(RID p_particles, RID p_material,bool p_owned) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + if (particles->material_owned && particles->material.is_valid()) + free(particles->material); + + particles->material_owned=p_owned; + + particles->material=p_material; + +} +RID RasterizerDummy::particles_get_material(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,RID()); + return particles->material; + +} + +void RasterizerDummy::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.local_coordinates=p_enable; + +} + +bool RasterizerDummy::particles_is_using_local_coordinates(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,false); + return particles->data.local_coordinates; +} +bool RasterizerDummy::particles_has_height_from_velocity(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,false); + return particles->data.height_from_velocity; +} + +void RasterizerDummy::particles_set_height_from_velocity(RID p_particles, bool p_enable) { + + Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(!particles); + particles->data.height_from_velocity=p_enable; + +} + +AABB RasterizerDummy::particles_get_aabb(RID p_particles) const { + + const Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND_V(!particles,AABB()); + return particles->data.visibility_aabb; +} + +/* SKELETON API */ + +RID RasterizerDummy::skeleton_create() { + + Skeleton *skeleton = memnew( Skeleton ); + ERR_FAIL_COND_V(!skeleton,RID()); + return skeleton_owner.make_rid( skeleton ); +} +void RasterizerDummy::skeleton_resize(RID p_skeleton,int p_bones) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND(!skeleton); + if (p_bones == skeleton->bones.size()) { + return; + }; + + skeleton->bones.resize(p_bones); + +} +int RasterizerDummy::skeleton_get_bone_count(RID p_skeleton) const { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND_V(!skeleton, -1); + return skeleton->bones.size(); +} +void RasterizerDummy::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND(!skeleton); + ERR_FAIL_INDEX( p_bone, skeleton->bones.size() ); + + skeleton->bones[p_bone] = p_transform; +} + +Transform RasterizerDummy::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { + + Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + ERR_FAIL_COND_V(!skeleton, Transform()); + ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() ); + + // something + return skeleton->bones[p_bone]; +} + + +/* LIGHT API */ + +RID RasterizerDummy::light_create(VS::LightType p_type) { + + Light *light = memnew( Light ); + light->type=p_type; + return light_owner.make_rid(light); +} + +VS::LightType RasterizerDummy::light_get_type(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI); + return light->type; +} + +void RasterizerDummy::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX( p_type, 3 ); + light->colors[p_type]=p_color; +} +Color RasterizerDummy::light_get_color(RID p_light,VS::LightColor p_type) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light, Color()); + ERR_FAIL_INDEX_V( p_type, 3, Color() ); + return light->colors[p_type]; +} + +void RasterizerDummy::light_set_shadow(RID p_light,bool p_enabled) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->shadow_enabled=p_enabled; +} + +bool RasterizerDummy::light_has_shadow(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,false); + return light->shadow_enabled; +} + +void RasterizerDummy::light_set_volumetric(RID p_light,bool p_enabled) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->volumetric_enabled=p_enabled; + +} +bool RasterizerDummy::light_is_volumetric(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,false); + return light->volumetric_enabled; +} + +void RasterizerDummy::light_set_projector(RID p_light,RID p_texture) { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND(!light); + light->projector=p_texture; +} +RID RasterizerDummy::light_get_projector(RID p_light) const { + + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light,RID()); + return light->projector; +} + +void RasterizerDummy::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { + + Light * light = light_owner.get( p_light ); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX ); + + light->vars[p_var]=p_value; +} +float RasterizerDummy::light_get_var(RID p_light, VS::LightParam p_var) const { + + Light * light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light,0); + + ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 ); + + return light->vars[p_var]; +} + +void RasterizerDummy::light_set_operator(RID p_light,VS::LightOp p_op) { + + Light * light = light_owner.get( p_light ); + ERR_FAIL_COND(!light); + + +}; + +VS::LightOp RasterizerDummy::light_get_operator(RID p_light) const { + + return VS::LightOp(0); +}; + +void RasterizerDummy::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) { + + +} + +VS::LightOmniShadowMode RasterizerDummy::light_omni_get_shadow_mode(RID p_light) const{ + + return VS::LightOmniShadowMode(0); +} + +void RasterizerDummy::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) { + + +} + +VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) const { + + return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; +} + +void RasterizerDummy::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) { + + +} + +float RasterizerDummy::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const { + + return 0; +} + + +AABB RasterizerDummy::light_get_aabb(RID p_light) const { + + Light *light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light,AABB()); + + switch( light->type ) { + + case VS::LIGHT_SPOT: { + + float len=light->vars[VS::LIGHT_PARAM_RADIUS]; + float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; + return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); + } break; + case VS::LIGHT_OMNI: { + + float r = light->vars[VS::LIGHT_PARAM_RADIUS]; + return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); + } break; + case VS::LIGHT_DIRECTIONAL: { + + return AABB(); + } break; + default: {} + } + + ERR_FAIL_V( AABB() ); +} + + +RID RasterizerDummy::light_instance_create(RID p_light) { + + Light *light = light_owner.get( p_light ); + ERR_FAIL_COND_V(!light, RID()); + + LightInstance *light_instance = memnew( LightInstance ); + + light_instance->light=p_light; + light_instance->base=light; + + + return light_instance_owner.make_rid( light_instance ); +} +void RasterizerDummy::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND(!lighti); + lighti->transform=p_transform; + +} + +bool RasterizerDummy::light_instance_has_shadow(RID p_light_instance) const { + + return false; + +} + + +bool RasterizerDummy::light_instance_assign_shadow(RID p_light_instance) { + + return false; + +} + + +Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance) const { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE); + + switch(lighti->base->type) { + + case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break; + case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break; + case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break; + } + + return Rasterizer::SHADOW_NONE; +} + +Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const { + + return SHADOW_NONE; +} +void RasterizerDummy::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { + + +} + +int RasterizerDummy::light_instance_get_shadow_passes(RID p_light_instance) const { + + return 0; +} + +void RasterizerDummy::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { + + LightInstance *lighti = light_instance_owner.get( p_light_instance ); + ERR_FAIL_COND(!lighti); + + ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL); + ERR_FAIL_INDEX(p_index,1); + + lighti->custom_projection=p_camera; + lighti->custom_transform=p_transform; + +} +void RasterizerDummy::shadow_clear_near() { + + +} + +bool RasterizerDummy::shadow_allocate_near(RID p_light) { + + return false; +} + +bool RasterizerDummy::shadow_allocate_far(RID p_light) { + + return false; +} + +/* PARTICLES INSTANCE */ + +RID RasterizerDummy::particles_instance_create(RID p_particles) { + + ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID()); + ParticlesInstance *particles_instance = memnew( ParticlesInstance ); + ERR_FAIL_COND_V(!particles_instance, RID() ); + particles_instance->particles=p_particles; + return particles_instance_owner.make_rid(particles_instance); +} + +void RasterizerDummy::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) { + + ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance); + ERR_FAIL_COND(!particles_instance); + particles_instance->transform=p_transform; +} + + +/* RENDER API */ +/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ + + +RID RasterizerDummy::viewport_data_create() { + + return RID(); +} + +RID RasterizerDummy::render_target_create(){ + + return RID(); + +} +void RasterizerDummy::render_target_set_size(RID p_render_target, int p_width, int p_height){ + + +} +RID RasterizerDummy::render_target_get_texture(RID p_render_target) const{ + + return RID(); + +} +bool RasterizerDummy::render_target_renedered_in_frame(RID p_render_target){ + + return false; +} + + +void RasterizerDummy::begin_frame() { + + + +} + +void RasterizerDummy::capture_viewport(Image* r_capture) { + + +} + + +void RasterizerDummy::clear_viewport(const Color& p_color) { + + +}; + +void RasterizerDummy::set_viewport(const VS::ViewportRect& p_viewport) { + + + +} + +void RasterizerDummy::set_render_target(RID p_render_target) { + + +} + + +void RasterizerDummy::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) { + + +}; + +void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) { + +} + +void RasterizerDummy::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { + + +} + +void RasterizerDummy::add_light( RID p_light_instance ) { + + + +} + + + + +void RasterizerDummy::add_mesh( const RID& p_mesh, const InstanceData *p_data) { + + +} + +void RasterizerDummy::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){ + + + + +} + +void RasterizerDummy::add_particles( const RID& p_particle_instance, const InstanceData *p_data){ + + + +} + + + +void RasterizerDummy::end_scene() { + + +} +void RasterizerDummy::end_shadow_map() { + +} + + +void RasterizerDummy::end_frame() { + + +} + +/* CANVAS API */ + + +void RasterizerDummy::canvas_begin() { + + + +} +void RasterizerDummy::canvas_set_opacity(float p_opacity) { + + +} + +void RasterizerDummy::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { + + +} + + +void RasterizerDummy::canvas_begin_rect(const Matrix32& p_transform) { + + + +} + +void RasterizerDummy::canvas_set_clip(bool p_clip, const Rect2& p_rect) { + + + + +} + +void RasterizerDummy::canvas_end_rect() { + + +} + +void RasterizerDummy::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { + + + +} + +void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) { + + + + +} +void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { + + +} +void RasterizerDummy::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { + + + +} + + +void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) { + + + +} + +void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) { + + +} + +/* ENVIRONMENT */ + +RID RasterizerDummy::environment_create() { + + Environment * env = memnew( Environment ); + return environment_owner.make_rid(env); +} + +void RasterizerDummy::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) { + + ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->bg_mode=p_bg; +} + +VS::EnvironmentBG RasterizerDummy::environment_get_background(RID p_env) const{ + + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX); + return env->bg_mode; +} + +void RasterizerDummy::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){ + + ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->bg_param[p_param]=p_value; + +} +Variant RasterizerDummy::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{ + + ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant()); + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,Variant()); + return env->bg_param[p_param]; + +} + +void RasterizerDummy::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){ + + ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->fx_enabled[p_effect]=p_enabled; +} +bool RasterizerDummy::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{ + + ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false); + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,false); + return env->fx_enabled[p_effect]; + +} + +void RasterizerDummy::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){ + + ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX); + Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND(!env); + env->fx_param[p_param]=p_value; +} +Variant RasterizerDummy::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{ + + ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant()); + const Environment * env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env,Variant()); + return env->fx_param[p_param]; + +} + +/*MISC*/ + +bool RasterizerDummy::is_texture(const RID& p_rid) const { + + return texture_owner.owns(p_rid); +} +bool RasterizerDummy::is_material(const RID& p_rid) const { + + return material_owner.owns(p_rid); +} +bool RasterizerDummy::is_mesh(const RID& p_rid) const { + + return mesh_owner.owns(p_rid); +} +bool RasterizerDummy::is_multimesh(const RID& p_rid) const { + + return multimesh_owner.owns(p_rid); +} +bool RasterizerDummy::is_particles(const RID &p_beam) const { + + return particles_owner.owns(p_beam); +} + +bool RasterizerDummy::is_light(const RID& p_rid) const { + + return light_owner.owns(p_rid); +} +bool RasterizerDummy::is_light_instance(const RID& p_rid) const { + + return light_instance_owner.owns(p_rid); +} +bool RasterizerDummy::is_particles_instance(const RID& p_rid) const { + + return particles_instance_owner.owns(p_rid); +} +bool RasterizerDummy::is_skeleton(const RID& p_rid) const { + + return skeleton_owner.owns(p_rid); +} +bool RasterizerDummy::is_environment(const RID& p_rid) const { + + return environment_owner.owns(p_rid); +} + +bool RasterizerDummy::is_shader(const RID& p_rid) const { + + return false; +} + +void RasterizerDummy::free(const RID& p_rid) { + + if (texture_owner.owns(p_rid)) { + + // delete the texture + Texture *texture = texture_owner.get(p_rid); + texture_owner.free(p_rid); + memdelete(texture); + + } else if (shader_owner.owns(p_rid)) { + + // delete the texture + Shader *shader = shader_owner.get(p_rid); + shader_owner.free(p_rid); + memdelete(shader); + + } else if (material_owner.owns(p_rid)) { + + Material *material = material_owner.get( p_rid ); + material_owner.free(p_rid); + memdelete(material); + + } else if (mesh_owner.owns(p_rid)) { + + Mesh *mesh = mesh_owner.get(p_rid); + + for (int i=0;i<mesh->surfaces.size();i++) { + + memdelete( mesh->surfaces[i] ); + }; + + mesh->surfaces.clear(); + mesh_owner.free(p_rid); + memdelete(mesh); + + } else if (multimesh_owner.owns(p_rid)) { + + MultiMesh *multimesh = multimesh_owner.get(p_rid); + multimesh_owner.free(p_rid); + memdelete(multimesh); + + } else if (particles_owner.owns(p_rid)) { + + Particles *particles = particles_owner.get(p_rid); + particles_owner.free(p_rid); + memdelete(particles); + } else if (particles_instance_owner.owns(p_rid)) { + + ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid); + particles_instance_owner.free(p_rid); + memdelete(particles_isntance); + + } else if (skeleton_owner.owns(p_rid)) { + + Skeleton *skeleton = skeleton_owner.get( p_rid ); + skeleton_owner.free(p_rid); + memdelete(skeleton); + + } else if (light_owner.owns(p_rid)) { + + Light *light = light_owner.get( p_rid ); + light_owner.free(p_rid); + memdelete(light); + + } else if (light_instance_owner.owns(p_rid)) { + + LightInstance *light_instance = light_instance_owner.get( p_rid ); + light_instance_owner.free(p_rid); + memdelete( light_instance ); + + + } else if (environment_owner.owns(p_rid)) { + + Environment *env = environment_owner.get( p_rid ); + environment_owner.free(p_rid); + memdelete( env ); + }; +} + + +void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader) { + + +}; + +RID RasterizerDummy::custom_shade_model_get_shader(int p_model) const { + + return RID(); +}; + +void RasterizerDummy::custom_shade_model_set_name(int p_model, const String& p_name) { + +}; + +String RasterizerDummy::custom_shade_model_get_name(int p_model) const { + + return String(); +}; + +void RasterizerDummy::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) { + +}; + +void RasterizerDummy::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const { + +}; + + + +void RasterizerDummy::init() { + + +} + +void RasterizerDummy::finish() { + + +} + +int RasterizerDummy::get_render_info(VS::RenderInfo p_info) { + + return 0; +} + +bool RasterizerDummy::needs_to_draw_next_frame() const { + + return false; +} + + +bool RasterizerDummy::has_feature(VS::Features p_feature) const { + + return false; + +} + + +RasterizerDummy::RasterizerDummy() { + +}; + +RasterizerDummy::~RasterizerDummy() { + +}; + |