diff options
Diffstat (limited to 'servers/visual/rasterizer/shaders')
-rw-r--r-- | servers/visual/rasterizer/shaders/canvas.glsl | 11 | ||||
-rw-r--r-- | servers/visual/rasterizer/shaders/canvas_uniforms_inc.glsl | 14 |
2 files changed, 10 insertions, 15 deletions
diff --git a/servers/visual/rasterizer/shaders/canvas.glsl b/servers/visual/rasterizer/shaders/canvas.glsl index 50782f99b0..734974ba81 100644 --- a/servers/visual/rasterizer/shaders/canvas.glsl +++ b/servers/visual/rasterizer/shaders/canvas.glsl @@ -59,20 +59,11 @@ void main() { vertex = draw_data.points[1]; uv = draw_data.uvs[1]; color = vec4(unpackHalf2x16(draw_data.colors[2]),unpackHalf2x16(draw_data.colors[3])); - } else if (gl_VertexIndex==2) { + } else { vertex = draw_data.points[2]; uv = draw_data.uvs[2]; color = vec4(unpackHalf2x16(draw_data.colors[4]),unpackHalf2x16(draw_data.colors[5])); - - } else { - vertex = draw_data.points[3]; - uv = draw_data.uvs[3]; - color = vec4(unpackHalf2x16(draw_data.colors[6]),unpackHalf2x16(draw_data.colors[7])); } -// this does not -// vec2 vertex = draw_data.points[gl_VertexIndex]; -// vec2 uv = draw_data.uvs[gl_VertexIndex]; -// vec4 color = vec4(unpackHalf2x16(draw_data.colors[gl_VertexIndex*2+0]),unpackHalf2x16(draw_data.colors[gl_VertexIndex*2+1])); uvec4 bone_indices = uvec4(0,0,0,0); vec4 bone_weights = vec4(0,0,0,0); diff --git a/servers/visual/rasterizer/shaders/canvas_uniforms_inc.glsl b/servers/visual/rasterizer/shaders/canvas_uniforms_inc.glsl index e0f9e202ae..e205170292 100644 --- a/servers/visual/rasterizer/shaders/canvas_uniforms_inc.glsl +++ b/servers/visual/rasterizer/shaders/canvas_uniforms_inc.glsl @@ -21,6 +21,8 @@ #define FLAGS_NINEPATCH_H_MODE_SHIFT 16 #define FLAGS_NINEPATCH_V_MODE_SHIFT 18 +#define FLAGS_LIGHT_COUNT_SHIFT 20 + layout(push_constant, binding = 0, std430) uniform DrawData { vec2 world_x; vec2 world_y; @@ -28,17 +30,19 @@ layout(push_constant, binding = 0, std430) uniform DrawData { uint flags; uint specular_shininess; #ifdef USE_PRIMITIVE - vec2 points[4]; - uint colors[8]; - vec2 uvs[4]; + vec2 points[3]; + vec2 uvs[3]; + uint colors[6]; #else vec4 modulation; vec4 ninepatch_margins; vec4 dst_rect; //for built-in rect and UV vec4 src_rect; - vec2 color_texture_pixel_size; - uint pad[6]; + vec2 pad; + #endif + vec2 color_texture_pixel_size; + uint lights[4]; } draw_data; |