diff options
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 46 |
1 files changed, 37 insertions, 9 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 8d8e9e693e..90f2972ddf 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -66,7 +66,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -104,10 +104,12 @@ public: VS::ShadowCastingSetting cast_shadows; + //fit in 32 bits bool mirror : 8; bool receive_shadows : 8; bool visible : 8; - bool baked_light : 8; //this flag is only to know if it actually did use baked light + bool baked_light : 4; //this flag is only to know if it actually did use baked light + bool redraw_if_visible : 4; float depth; //used for sorting @@ -131,6 +133,7 @@ public: depth_layer = 0; layer_mask = 1; baked_light = false; + redraw_if_visible = false; lightmap_capture = NULL; } }; @@ -173,17 +176,34 @@ public: /* TEXTURE API */ virtual RID texture_create() = 0; - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; - virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; + virtual void texture_allocate(RID p_texture, + int p_width, + int p_height, + int p_depth_3d, + Image::Format p_format, + VS::TextureType p_type, + uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; + + virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0; + + virtual void texture_set_data_partial(RID p_texture, + const Ref<Image> &p_image, + int src_x, int src_y, + int src_w, int src_h, + int dst_x, int dst_y, + int p_dst_mip, + int p_level = 0) = 0; + + virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0; virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; virtual uint32_t texture_get_flags(RID p_texture) const = 0; virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual VS::TextureType texture_get_type(RID p_texture) const = 0; virtual uint32_t texture_get_texid(RID p_texture) const = 0; virtual uint32_t texture_get_width(RID p_texture) const = 0; virtual uint32_t texture_get_height(RID p_texture) const = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + virtual uint32_t texture_get_depth(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; virtual void texture_set_path(RID p_texture, const String &p_path) = 0; virtual String texture_get_path(RID p_texture) const = 0; @@ -201,6 +221,7 @@ public: virtual void textures_keep_original(bool p_enable) = 0; virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; /* SKY API */ @@ -276,25 +297,30 @@ public: virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; + virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ virtual RID multimesh_create() = 0; - virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0; + virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) = 0; virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; + + virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0; virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; @@ -810,6 +836,7 @@ public: bool clip; bool visible; bool behind; + bool update_when_visible; //VS::MaterialBlendMode blend_mode; int light_mask; Vector<Command *> commands; @@ -1011,6 +1038,7 @@ public: copy_back_buffer = NULL; distance_field = false; light_masked = false; + update_when_visible = false; } virtual ~Item() { clear(); @@ -1069,7 +1097,7 @@ public: virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0; virtual void initialize() = 0; - virtual void begin_frame() = 0; + virtual void begin_frame(double frame_step) = 0; virtual void set_current_render_target(RID p_render_target) = 0; virtual void restore_render_target() = 0; virtual void clear_render_target(const Color &p_color) = 0; |