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-rw-r--r--servers/visual/rasterizer.h46
1 files changed, 37 insertions, 9 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 8d8e9e693e..90f2972ddf 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -66,7 +66,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
@@ -104,10 +104,12 @@ public:
VS::ShadowCastingSetting cast_shadows;
+ //fit in 32 bits
bool mirror : 8;
bool receive_shadows : 8;
bool visible : 8;
- bool baked_light : 8; //this flag is only to know if it actually did use baked light
+ bool baked_light : 4; //this flag is only to know if it actually did use baked light
+ bool redraw_if_visible : 4;
float depth; //used for sorting
@@ -131,6 +133,7 @@ public:
depth_layer = 0;
layer_mask = 1;
baked_light = false;
+ redraw_if_visible = false;
lightmap_capture = NULL;
}
};
@@ -173,17 +176,34 @@ public:
/* TEXTURE API */
virtual RID texture_create() = 0;
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
- virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
- virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
- virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0;
+ virtual void texture_allocate(RID p_texture,
+ int p_width,
+ int p_height,
+ int p_depth_3d,
+ Image::Format p_format,
+ VS::TextureType p_type,
+ uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
+
+ virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0;
+
+ virtual void texture_set_data_partial(RID p_texture,
+ const Ref<Image> &p_image,
+ int src_x, int src_y,
+ int src_w, int src_h,
+ int dst_x, int dst_y,
+ int p_dst_mip,
+ int p_level = 0) = 0;
+
+ virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
virtual uint32_t texture_get_flags(RID p_texture) const = 0;
virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual VS::TextureType texture_get_type(RID p_texture) const = 0;
virtual uint32_t texture_get_texid(RID p_texture) const = 0;
virtual uint32_t texture_get_width(RID p_texture) const = 0;
virtual uint32_t texture_get_height(RID p_texture) const = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
+ virtual uint32_t texture_get_depth(RID p_texture) const = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -201,6 +221,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */
@@ -276,25 +297,30 @@ public:
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
virtual RID multimesh_create() = 0;
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) = 0;
+ virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
+
+ virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0;
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
@@ -810,6 +836,7 @@ public:
bool clip;
bool visible;
bool behind;
+ bool update_when_visible;
//VS::MaterialBlendMode blend_mode;
int light_mask;
Vector<Command *> commands;
@@ -1011,6 +1038,7 @@ public:
copy_back_buffer = NULL;
distance_field = false;
light_masked = false;
+ update_when_visible = false;
}
virtual ~Item() {
clear();
@@ -1069,7 +1097,7 @@ public:
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
virtual void initialize() = 0;
- virtual void begin_frame() = 0;
+ virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;