diff options
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 1031 |
1 files changed, 2 insertions, 1029 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index a75ce1cf35..9e4acac25d 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -101,10 +101,7 @@ public: Vector<float> blend_values; - //BakedLightData *baked_light; VS::ShadowCastingSetting cast_shadows; - //Transform *baked_light_octree_xform; - //int baked_lightmap_id; bool mirror : 8; bool receive_shadows : 8; @@ -114,8 +111,6 @@ public: float depth; //used for sorting SelfList<InstanceBase> dependency_item; - //InstanceBase *baked_light; //baked light to use - //SelfList<InstanceBase> baked_light_item; virtual void base_removed() = 0; virtual void base_changed() = 0; @@ -1029,1026 +1024,4 @@ public: virtual ~Rasterizer() {} }; -#if 0 -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -#include "camera_matrix.h" -#include "map.h" -#include "self_list.h" -#include "servers/visual_server.h" - -class Rasterizer { -protected: - - - typedef void (*ItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect); - - RID create_default_material(); - RID create_overdraw_debug_material(); - - - /* Fixed Material Shader API */ - - union SpatialMaterialShaderKey { - - struct { - uint16_t texcoord_mask; - uint8_t texture_mask; - uint8_t light_shader:2; - bool use_alpha:1; - bool use_color_array:1; - bool use_pointsize:1; - bool discard_alpha:1; - bool use_xy_normalmap:1; - bool valid:1; - }; - - uint32_t key; - - _FORCE_INLINE_ bool operator<(const SpatialMaterialShaderKey& p_key) const { return key<p_key.key; } - }; - - struct SpatialMaterialShader { - - int refcount; - RID shader; - }; - - Map<SpatialMaterialShaderKey,SpatialMaterialShader> fixed_material_shaders; - - RID _create_shader(const SpatialMaterialShaderKey& p_key); - void _free_shader(const SpatialMaterialShaderKey& p_key); - - struct SpatialMaterial { - - - RID self; - bool use_alpha; - bool use_color_array; - bool discard_alpha; - bool use_pointsize; - bool use_xy_normalmap; - float point_size; - Transform uv_xform; - VS::SpatialMaterialLightShader light_shader; - RID texture[VS::FIXED_MATERIAL_PARAM_MAX]; - Variant param[VS::FIXED_MATERIAL_PARAM_MAX]; - VS::SpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX]; - - SelfList<SpatialMaterial> dirty_list; - - SpatialMaterialShaderKey current_key; - - _FORCE_INLINE_ SpatialMaterialShaderKey get_key() const { - - - SpatialMaterialShaderKey k; - k.key=0; - k.use_alpha=use_alpha; - k.use_color_array=use_color_array; - k.use_pointsize=use_pointsize; - k.use_xy_normalmap=use_xy_normalmap; - k.discard_alpha=discard_alpha; - k.light_shader=light_shader; - k.valid=true; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - if (texture[i].is_valid()) { - //print_line("valid: "+itos(i)); - k.texture_mask|=(1<<i); - k.texcoord_mask|=(texture_tc[i])<<(i*2); - } - } - - return k; - } - - - SpatialMaterial() : dirty_list(this) { - - use_alpha=false; - use_color_array=false; - use_pointsize=false; - discard_alpha=false; - use_xy_normalmap=false; - point_size=1.0; - light_shader=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - texture_tc[i]=VS::FIXED_MATERIAL_TEXCOORD_UV; - } - param[VS::FIXED_MATERIAL_PARAM_DIFFUSE]=Color(1,1,1); - param[VS::FIXED_MATERIAL_PARAM_DETAIL]=1.0; - param[VS::FIXED_MATERIAL_PARAM_EMISSION]=Color(0,0,0); - param[VS::FIXED_MATERIAL_PARAM_GLOW]=0; - param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM]=0; - param[VS::FIXED_MATERIAL_PARAM_SPECULAR]=Color(0.0,0.0,0.0); - param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]=40; - param[VS::FIXED_MATERIAL_PARAM_NORMAL]=1; - - current_key.key=0; - - - } - }; - - StringName _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_MAX]; - StringName _fixed_material_tex_names[VS::FIXED_MATERIAL_PARAM_MAX]; - StringName _fixed_material_uv_xform_name; - StringName _fixed_material_point_size_name; - - Map<RID,SpatialMaterial*> fixed_materials; - - SelfList<SpatialMaterial>::List fixed_material_dirty_list; - -protected: - void _update_fixed_materials(); - void _free_fixed_material(const RID& p_material); - -public: - - enum ShadowFilterTechnique { - SHADOW_FILTER_NONE, - SHADOW_FILTER_PCF5, - SHADOW_FILTER_PCF13, - SHADOW_FILTER_ESM, - SHADOW_FILTER_VSM, - }; - - - - /* TEXTURE API */ - - virtual RID texture_create()=0; - RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0; - virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0; - virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0; - virtual uint32_t texture_get_flags(RID p_texture) const=0; - virtual Image::Format texture_get_format(RID p_texture) const=0; - virtual uint32_t texture_get_width(RID p_texture) const=0; - virtual uint32_t texture_get_height(RID p_texture) const=0; - virtual bool texture_has_alpha(RID p_texture) const=0; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; - - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; - - virtual void texture_set_path(RID p_texture,const String& p_path)=0; - virtual String texture_get_path(RID p_texture) const=0; - virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0; - - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; - - /* SHADER API */ - - virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0; - - virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0; - virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0; - - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; - virtual String shader_get_fragment_code(RID p_shader) const=0; - virtual String shader_get_vertex_code(RID p_shader) const=0; - virtual String shader_get_light_code(RID p_shader) const=0; - - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; - - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; - - virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0; - - /* COMMON MATERIAL API */ - - virtual RID material_create()=0; - - virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; - virtual RID material_get_shader(RID p_shader_material) const=0; - - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; - - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled)=0; - virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const=0; - - virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode)=0; - virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; - - virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode)=0; - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const=0; - - virtual void material_set_line_width(RID p_material,float p_line_width)=0; - virtual float material_get_line_width(RID p_material) const=0; - - - /* FIXED MATERIAL */ - - virtual RID fixed_material_create(); - - virtual void fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled); - virtual bool fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const; - - virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode); - virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); - virtual Transform fixed_material_get_uv_transform(RID p_material) const; - - virtual void fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader); - virtual VS::SpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const; - - virtual void fixed_material_set_point_size(RID p_material,float p_size); - virtual float fixed_material_get_point_size(RID p_material) const; - - /* MESH API */ - - virtual RID mesh_create()=0; - - - virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; - - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; - - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; - virtual int mesh_get_morph_target_count(RID p_mesh) const=0; - - virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0; - virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; - - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; - - virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; - virtual int mesh_get_surface_count(RID p_mesh) const=0; - - virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0; - - virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; - virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; - - /* MULTIMESH API */ - - virtual RID multimesh_create()=0; - - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; - virtual int multimesh_get_instance_count(RID p_multimesh) const=0; - - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; - - virtual RID multimesh_get_mesh(RID p_multimesh) const=0; - virtual AABB multimesh_get_aabb(RID p_multimesh) const=0; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; - - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; - - /* BAKED LIGHT */ - - - - - /* IMMEDIATE API */ - - virtual RID immediate_create()=0; - virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0; - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; - virtual void immediate_color(RID p_immediate,const Color& p_color)=0; - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_end(RID p_immediate)=0; - virtual void immediate_clear(RID p_immediate)=0; - virtual AABB immediate_get_aabb(RID p_immediate) const=0; - virtual void immediate_set_material(RID p_immediate,RID p_material)=0; - virtual RID immediate_get_material(RID p_immediate) const=0; - - - /* PARTICLES API */ - - virtual RID particles_create()=0; - - virtual void particles_set_amount(RID p_particles, int p_amount)=0; - virtual int particles_get_amount(RID p_particles) const=0; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; - virtual bool particles_is_emitting(RID p_particles) const=0; - - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; - virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; - - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; - - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; - - virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points)=0; - virtual PoolVector<Vector3> particles_get_emission_points(RID p_particles) const=0; - - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; - virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; - - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0; - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0; - - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0; - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0; - - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; - - virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; - virtual int particles_get_color_phases(RID p_particles) const=0; - - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; - - virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; - virtual int particles_get_attractors(RID p_particles) const=0; - - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; - - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; - - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; - virtual RID particles_get_material(RID p_particles) const=0; - - virtual AABB particles_get_aabb(RID p_particles) const=0; - - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; - virtual bool particles_has_height_from_velocity(RID p_particles) const=0; - - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; - virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; - - /* SKELETON API */ - - virtual RID skeleton_create()=0; - virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; - - - /* LIGHT API */ - - virtual RID light_create(VS::LightType p_type)=0; - virtual VS::LightType light_get_type(RID p_light) const=0; - - virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0; - virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0; - - virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual bool light_has_shadow(RID p_light) const=0; - - virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; - virtual bool light_is_volumetric(RID p_light) const=0; - - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual RID light_get_projector(RID p_light) const=0; - - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0; - virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0; - - virtual void light_set_operator(RID p_light,VS::LightOp p_op)=0; - virtual VS::LightOp light_get_operator(RID p_light) const=0; - - virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0; - virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; - - virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0; - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; - virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value)=0; - virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0; - - virtual AABB light_get_aabb(RID p_poly) const=0; - - virtual RID light_instance_create(RID p_light)=0; - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0; - - - enum ShadowType { - SHADOW_NONE, - SHADOW_SIMPLE, - SHADOW_ORTHOGONAL, - SHADOW_DUAL_PARABOLOID, - SHADOW_CUBE, - SHADOW_PSSM, //parallel split shadow map - SHADOW_PSM //perspective shadow map - }; - - enum ShadowPass { - PASS_DUAL_PARABOLOID_FRONT=0, - PASS_DUAL_PARABOLOID_BACK=1, - PASS_CUBE_FRONT=0, - PASS_CUBE_BACK=1, - PASS_CUBE_TOP=2, - PASS_CUBE_BOTTOM=3, - PASS_CUBE_LEFT=4, - PASS_CUBE_RIGHT=5, - }; - - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const=0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0)=0; - virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const=0; - virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const=0; - - /* SHADOWS */ - - virtual void shadow_clear_near()=0; - virtual bool shadow_allocate_near(RID p_light)=0; //true on successful alloc - virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc - - /* PARTICLES INSTANCE */ - - virtual RID particles_instance_create(RID p_particles)=0; - virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0; - - /* RENDER API */ - /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - - /* VIEWPORT API */ - - virtual RID viewport_data_create()=0; - - virtual RID render_target_create()=0; - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height)=0; - virtual RID render_target_get_texture(RID p_render_target) const=0; - virtual bool render_target_renedered_in_frame(RID p_render_target)=0; - - virtual void begin_frame()=0; - - virtual void set_viewport(const VS::ViewportRect& p_viewport)=0; - virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0; - virtual void clear_viewport(const Color& p_color)=0; - virtual void capture_viewport(Image* r_capture)=0; - - virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0; - virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0; - - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0; - - virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls - - typedef Map<StringName,Variant> ParamOverrideMap; - - struct BakedLightData { - - VS::BakedLightMode mode; - RID octree_texture; - RID light_texture; - float color_multiplier; //used for both lightmaps and octree - Transform octree_transform; - Map<int,RID> lightmaps; - //cache - - float octree_lattice_size; - float octree_lattice_divide; - float texture_multiplier; - float lightmap_multiplier; - int octree_steps; - Vector2 octree_tex_pixel_size; - Vector2 light_tex_pixel_size; - - bool realtime_color_enabled; - Color realtime_color; - float realtime_energy; - }; - - struct InstanceData { - - Transform transform; - RID skeleton; - RID material_override; - RID sampled_light; - Vector<RID> materials; - Vector<RID> light_instances; - Vector<float> morph_values; - BakedLightData *baked_light; - VS::ShadowCastingSetting cast_shadows; - Transform *baked_light_octree_xform; - int baked_lightmap_id; - bool mirror :8; - bool depth_scale :8; - bool billboard :8; - bool billboard_y :8; - bool receive_shadows : 8; - - }; - - virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0; - virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0; - virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0; - virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0; - - - virtual void end_scene()=0; - virtual void end_shadow_map()=0; - - virtual void end_frame()=0; - virtual void flush_frame(); //not necessary in most cases - - /* CANVAS API */ - - enum CanvasRectFlags { - - CANVAS_RECT_REGION=1, - CANVAS_RECT_TILE=2, - CANVAS_RECT_FLIP_H=4, - CANVAS_RECT_FLIP_V=8, - CANVAS_RECT_TRANSPOSE=16 - }; - - - struct Light { - - - - bool enabled; - Color color; - Matrix32 xform; - float height; - float energy; - float scale; - int z_min; - int z_max; - int layer_min; - int layer_max; - int item_mask; - int item_shadow_mask; - VS::LightMode mode; - RID texture; - Vector2 texture_offset; - RID canvas; - RID shadow_buffer; - int shadow_buffer_size; - float shadow_esm_mult; - Color shadow_color; - - - void *texture_cache; // implementation dependent - Rect2 rect_cache; - Matrix32 xform_cache; - float radius_cache; //used for shadow far plane - CameraMatrix shadow_matrix_cache; - - Matrix32 light_shader_xform; - Vector2 light_shader_pos; - - Light *shadows_next_ptr; - Light *filter_next_ptr; - Light *next_ptr; - Light *mask_next_ptr; - - Light() { - enabled=true; - color=Color(1,1,1); - shadow_color=Color(0,0,0,0); - height=0; - z_min=-1024; - z_max=1024; - layer_min=0; - layer_max=0; - item_mask=1; - scale=1.0; - energy=1.0; - item_shadow_mask=-1; - mode=VS::CANVAS_LIGHT_MODE_ADD; - texture_cache=NULL; - next_ptr=NULL; - mask_next_ptr=NULL; - filter_next_ptr=NULL; - shadow_buffer_size=2048; - shadow_esm_mult=80; - - } - }; - - struct Item; - - struct ItemMaterial { - - RID shader; - Map<StringName,Variant> shader_param; - uint32_t shader_version; - Set<Item*> owners; - VS::ItemShadingMode shading_mode; - - ItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } - }; - - struct Item { - - struct Command { - - enum Type { - - TYPE_LINE, - TYPE_RECT, - TYPE_STYLE, - TYPE_PRIMITIVE, - TYPE_POLYGON, - TYPE_POLYGON_PTR, - TYPE_CIRCLE, - TYPE_TRANSFORM, - TYPE_BLEND_MODE, - TYPE_CLIP_IGNORE, - }; - - Type type; - virtual ~Command(){} - }; - - struct CommandLine : public Command { - - Point2 from,to; - Color color; - float width; - bool antialiased; - CommandLine() { type = TYPE_LINE; } - }; - - struct CommandRect : public Command { - - Rect2 rect; - RID texture; - Color modulate; - Rect2 source; - uint8_t flags; - - CommandRect() { flags=0; type = TYPE_RECT; } - }; - - struct CommandStyle : public Command { - - Rect2 rect; - Rect2 source; - RID texture; - float margin[4]; - bool draw_center; - Color color; - CommandStyle() { draw_center=true; type = TYPE_STYLE; } - }; - - struct CommandPrimitive : public Command { - - Vector<Point2> points; - Vector<Point2> uvs; - Vector<Color> colors; - RID texture; - float width; - - CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;} - }; - - struct CommandPolygon : public Command { - - Vector<int> indices; - Vector<Point2> points; - Vector<Point2> uvs; - Vector<Color> colors; - RID texture; - int count; - - CommandPolygon() { type = TYPE_POLYGON; count = 0; } - }; - - struct CommandPolygonPtr : public Command { - - const int* indices; - const Point2* points; - const Point2* uvs; - const Color* colors; - RID texture; - int count; - - CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; } - }; - - struct CommandCircle : public Command { - - Point2 pos; - float radius; - Color color; - CommandCircle() { type = TYPE_CIRCLE; } - }; - - struct CommandTransform : public Command { - - Matrix32 xform; - CommandTransform() { type = TYPE_TRANSFORM; } - }; - - struct CommandBlendMode : public Command { - - VS::MaterialBlendMode blend_mode; - CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; } - }; - struct CommandClipIgnore : public Command { - - bool ignore; - CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; } - }; - - - struct ViewportRender { - VisualServer*owner; - void* udata; - Rect2 rect; - }; - - Matrix32 xform; - bool clip; - bool visible; - bool ontop; - VS::MaterialBlendMode blend_mode; - int light_mask; - Vector<Command*> commands; - mutable bool custom_rect; - mutable bool rect_dirty; - mutable Rect2 rect; - Item*next; - ItemMaterial* material; - struct CopyBackBuffer { - Rect2 rect; - Rect2 screen_rect; - bool full; - }; - CopyBackBuffer *copy_back_buffer; - - - float final_opacity; - Matrix32 final_transform; - Rect2 final_clip_rect; - Item* final_clip_owner; - Item* material_owner; - ViewportRender *vp_render; - bool distance_field; - bool light_masked; - - Rect2 global_rect_cache; - - const Rect2& get_rect() const { - if (custom_rect || !rect_dirty) - return rect; - - //must update rect - int s=commands.size(); - if (s==0) { - - rect=Rect2(); - rect_dirty=false; - return rect; - } - - Matrix32 xf; - bool found_xform=false; - bool first=true; - - const Item::Command * const *cmd = &commands[0]; - - - for (int i=0;i<s;i++) { - - const Item::Command *c=cmd[i]; - Rect2 r; - - switch(c->type) { - case Item::Command::TYPE_LINE: { - - const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c); - r.pos=line->from; - r.expand_to(line->to); - } break; - case Item::Command::TYPE_RECT: { - - const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c); - r=crect->rect; - - } break; - case Item::Command::TYPE_STYLE: { - - const Item::CommandStyle* style = static_cast< const Item::CommandStyle*>(c); - r=style->rect; - } break; - case Item::Command::TYPE_PRIMITIVE: { - - const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c); - r.pos=primitive->points[0]; - for(int i=1;i<primitive->points.size();i++) { - - r.expand_to(primitive->points[i]); - - } - } break; - case Item::Command::TYPE_POLYGON: { - - const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c); - int l = polygon->points.size(); - const Point2*pp=&polygon->points[0]; - r.pos=pp[0]; - for(int i=1;i<l;i++) { - - r.expand_to(pp[i]); - - } - } break; - - case Item::Command::TYPE_POLYGON_PTR: { - - const Item::CommandPolygonPtr* polygon = static_cast< const Item::CommandPolygonPtr*>(c); - int l = polygon->count; - if (polygon->indices != NULL) { - - r.pos=polygon->points[polygon->indices[0]]; - for (int i=1; i<l; i++) { - - r.expand_to(polygon->points[polygon->indices[i]]); - } - } else { - r.pos=polygon->points[0]; - for (int i=1; i<l; i++) { - - r.expand_to(polygon->points[i]); - } - } - } break; - case Item::Command::TYPE_CIRCLE: { - - const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c); - r.pos=Point2(-circle->radius,-circle->radius)+circle->pos; - r.size=Point2(circle->radius*2.0,circle->radius*2.0); - } break; - case Item::Command::TYPE_TRANSFORM: { - - const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c); - xf=transform->xform; - found_xform=true; - continue; - } break; - case Item::Command::TYPE_BLEND_MODE: { - - } break; - case Item::Command::TYPE_CLIP_IGNORE: { - - } break; - } - - if (found_xform) { - r = xf.xform(r); - found_xform=false; - } - - - if (first) { - rect=r; - first=false; - } else - rect=rect.merge(r); - } - - rect_dirty=false; - return rect; - } - - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; } - Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; } - virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } - }; - - - ItemDrawViewportFunc draw_viewport_func; - - - virtual void begin_canvas_bg()=0; - virtual void canvas_begin()=0; - virtual void canvas_disable_blending()=0; - virtual void canvas_set_opacity(float p_opacity)=0; - virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0; - virtual void canvas_begin_rect(const Matrix32& p_transform)=0; - virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0; - virtual void canvas_end_rect()=0; - virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased)=0; - virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0; - virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; - virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0; - virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0; - virtual void canvas_set_transform(const Matrix32& p_transform)=0; - - virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0; - virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0; - /* LIGHT SHADOW MAPPING */ - - virtual RID canvas_light_occluder_create()=0; - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0; - - - virtual RID canvas_light_shadow_buffer_create(int p_width)=0; - - struct LightOccluderInstance { - - - bool enabled; - RID canvas; - RID polygon; - RID polygon_buffer; - Rect2 aabb_cache; - Matrix32 xform; - Matrix32 xform_cache; - int light_mask; - VS::CanvasOccluderPolygonCullMode cull_cache; - - LightOccluderInstance *next; - - LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } - }; - - - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; - - /* ENVIRONMENT */ - - - virtual RID environment_create()=0; - - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; - virtual VS::EnvironmentBG environment_get_background(RID p_env) const=0; - - virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value)=0; - virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const=0; - - virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled)=0; - virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const=0; - - virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value)=0; - virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const=0; - - /* SAMPLED LIGHT */ - virtual RID sampled_light_dp_create(int p_width,int p_height)=0; - virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0; - - - /*MISC*/ - - virtual bool is_texture(const RID& p_rid) const=0; - virtual bool is_material(const RID& p_rid) const=0; - virtual bool is_mesh(const RID& p_rid) const=0; - virtual bool is_multimesh(const RID& p_rid) const=0; - virtual bool is_immediate(const RID& p_rid) const=0; - virtual bool is_particles(const RID &p_beam) const=0; - - virtual bool is_light(const RID& p_rid) const=0; - virtual bool is_light_instance(const RID& p_rid) const=0; - virtual bool is_particles_instance(const RID& p_rid) const=0; - virtual bool is_skeleton(const RID& p_rid) const=0; - virtual bool is_environment(const RID& p_rid) const=0; - virtual bool is_shader(const RID& p_rid) const=0; - - virtual bool is_canvas_light_occluder(const RID& p_rid) const=0; - - virtual void free(const RID& p_rid)=0; - - virtual void init()=0; - virtual void finish()=0; - - virtual bool needs_to_draw_next_frame() const=0; - - virtual void reload_vram() {} - - virtual bool has_feature(VS::Features p_feature) const=0; - - virtual void restore_framebuffer()=0; - - virtual int get_render_info(VS::RenderInfo p_info)=0; - - virtual void set_force_16_bits_fbo(bool p_force) {} - - Rasterizer(); - virtual ~Rasterizer() {} -}; - -#endif -#endif +#endif // RASTERIZER_H |