diff options
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index dd54698471..31b468b50b 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -60,6 +60,7 @@ public: virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0; + virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0; virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0; @@ -204,6 +205,7 @@ public: virtual uint32_t texture_get_height(RID p_texture) const = 0; virtual uint32_t texture_get_depth(RID p_texture) const = 0; virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; + virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0; virtual void texture_set_path(RID p_texture, const String &p_path) = 0; virtual String texture_get_path(RID p_texture) const = 0; @@ -373,6 +375,7 @@ public: virtual void light_set_negative(RID p_light, bool p_enable) = 0; virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; + virtual void light_set_use_gi(RID p_light, bool p_enable) = 0; virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0; virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0; @@ -392,6 +395,7 @@ public: virtual AABB light_get_aabb(RID p_light) const = 0; virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0; virtual Color light_get_color(RID p_light) = 0; + virtual bool light_get_use_gi(RID p_light) = 0; virtual uint64_t light_get_version(RID p_light) const = 0; /* PROBE API */ @@ -548,12 +552,15 @@ public: RENDER_TARGET_NO_SAMPLING, RENDER_TARGET_HDR, RENDER_TARGET_KEEP_3D_LINEAR, + RENDER_TARGET_DIRECT_TO_SCREEN, RENDER_TARGET_FLAG_MAX }; virtual RID render_target_create() = 0; + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0; virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; virtual RID render_target_get_texture(RID p_render_target) const = 0; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0; virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; virtual bool render_target_was_used(RID p_render_target) = 0; virtual void render_target_clear_used(RID p_render_target) = 0; @@ -788,6 +795,8 @@ public: RID mesh; RID texture; RID normal_map; + Transform2D transform; + Color modulate; CommandMesh() { type = TYPE_MESH; } }; @@ -1096,12 +1105,12 @@ public: virtual RasterizerCanvas *get_canvas() = 0; virtual RasterizerScene *get_scene() = 0; - virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0; + virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0; virtual void initialize() = 0; virtual void begin_frame(double frame_step) = 0; virtual void set_current_render_target(RID p_render_target) = 0; - virtual void restore_render_target() = 0; + virtual void restore_render_target(bool p_3d) = 0; virtual void clear_render_target(const Color &p_color) = 0; virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0; virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0; |