summaryrefslogtreecommitdiff
path: root/servers/visual/rasterizer.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r--servers/visual/rasterizer.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index dd54698471..31b468b50b 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -60,6 +60,7 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
+ virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
@@ -204,6 +205,7 @@ public:
virtual uint32_t texture_get_height(RID p_texture) const = 0;
virtual uint32_t texture_get_depth(RID p_texture) const = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
+ virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -373,6 +375,7 @@ public:
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
@@ -392,6 +395,7 @@ public:
virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
+ virtual bool light_get_use_gi(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
/* PROBE API */
@@ -548,12 +552,15 @@ public:
RENDER_TARGET_NO_SAMPLING,
RENDER_TARGET_HDR,
RENDER_TARGET_KEEP_3D_LINEAR,
+ RENDER_TARGET_DIRECT_TO_SCREEN,
RENDER_TARGET_FLAG_MAX
};
virtual RID render_target_create() = 0;
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
virtual RID render_target_get_texture(RID p_render_target) const = 0;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
virtual bool render_target_was_used(RID p_render_target) = 0;
virtual void render_target_clear_used(RID p_render_target) = 0;
@@ -788,6 +795,8 @@ public:
RID mesh;
RID texture;
RID normal_map;
+ Transform2D transform;
+ Color modulate;
CommandMesh() { type = TYPE_MESH; }
};
@@ -1096,12 +1105,12 @@ public:
virtual RasterizerCanvas *get_canvas() = 0;
virtual RasterizerScene *get_scene() = 0;
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
- virtual void restore_render_target() = 0;
+ virtual void restore_render_target(bool p_3d) = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0;