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-rw-r--r--servers/visual/rasterizer.h35
1 files changed, 28 insertions, 7 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0b37d266e7..49dff0d557 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -104,10 +104,12 @@ public:
VS::ShadowCastingSetting cast_shadows;
+ //fit in 32 bits
bool mirror : 8;
bool receive_shadows : 8;
bool visible : 8;
- bool baked_light : 8; //this flag is only to know if it actually did use baked light
+ bool baked_light : 4; //this flag is only to know if it actually did use baked light
+ bool redraw_if_visible : 4;
float depth; //used for sorting
@@ -131,6 +133,7 @@ public:
depth_layer = 0;
layer_mask = 1;
baked_light = false;
+ redraw_if_visible = false;
lightmap_capture = NULL;
}
};
@@ -173,17 +176,34 @@ public:
/* TEXTURE API */
virtual RID texture_create() = 0;
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
- virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
- virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
- virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0;
+ virtual void texture_allocate(RID p_texture,
+ int p_width,
+ int p_height,
+ int p_depth_3d,
+ Image::Format p_format,
+ VS::TextureType p_type,
+ uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
+
+ virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0;
+
+ virtual void texture_set_data_partial(RID p_texture,
+ const Ref<Image> &p_image,
+ int src_x, int src_y,
+ int src_w, int src_h,
+ int dst_x, int dst_y,
+ int p_dst_mip,
+ int p_level = 0) = 0;
+
+ virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
virtual uint32_t texture_get_flags(RID p_texture) const = 0;
virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual VS::TextureType texture_get_type(RID p_texture) const = 0;
virtual uint32_t texture_get_texid(RID p_texture) const = 0;
virtual uint32_t texture_get_width(RID p_texture) const = 0;
virtual uint32_t texture_get_height(RID p_texture) const = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
+ virtual uint32_t texture_get_depth(RID p_texture) const = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -277,6 +297,7 @@ public:
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -1074,7 +1095,7 @@ public:
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
virtual void initialize() = 0;
- virtual void begin_frame() = 0;
+ virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;