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-rw-r--r--servers/visual/rasterizer.h22
1 files changed, 13 insertions, 9 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 773c1d1ad9..b22e26f903 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -141,6 +141,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
+ virtual bool light_instances_can_render_shadow_cube() const { return true; }
virtual RID reflection_atlas_create() = 0;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
@@ -220,6 +221,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */
@@ -353,6 +355,7 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
+ virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0;
/* Light API */
@@ -551,6 +554,7 @@ public:
virtual RID render_target_create() = 0;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
virtual RID render_target_get_texture(RID p_render_target) const = 0;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
virtual bool render_target_was_used(RID p_render_target) = 0;
virtual void render_target_clear_used(RID p_render_target) = 0;
@@ -656,7 +660,7 @@ public:
next_ptr = NULL;
mask_next_ptr = NULL;
filter_next_ptr = NULL;
- shadow_buffer_size = 256;
+ shadow_buffer_size = 2048;
shadow_gradient_length = 0;
shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
shadow_smooth = 0.0;
@@ -785,6 +789,8 @@ public:
RID mesh;
RID texture;
RID normal_map;
+ Transform2D transform;
+ Color modulate;
CommandMesh() { type = TYPE_MESH; }
};
@@ -868,7 +874,7 @@ public:
Rect2 global_rect_cache;
const Rect2 &get_rect() const {
- if (custom_rect || !rect_dirty)
+ if (custom_rect || (!rect_dirty && !update_when_visible))
return rect;
//must update rect
@@ -938,9 +944,8 @@ public:
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
r.position = primitive->points[0];
- for (int i = 1; i < primitive->points.size(); i++) {
-
- r.expand_to(primitive->points[i]);
+ for (int j = 1; j < primitive->points.size(); j++) {
+ r.expand_to(primitive->points[j]);
}
} break;
case Item::Command::TYPE_POLYGON: {
@@ -949,9 +954,8 @@ public:
int l = polygon->points.size();
const Point2 *pp = &polygon->points[0];
r.position = pp[0];
- for (int i = 1; i < l; i++) {
-
- r.expand_to(pp[i]);
+ for (int j = 1; j < l; j++) {
+ r.expand_to(pp[j]);
}
} break;
case Item::Command::TYPE_MESH: {
@@ -1100,7 +1104,7 @@ public:
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
- virtual void restore_render_target() = 0;
+ virtual void restore_render_target(bool p_3d) = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0;