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Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r--servers/visual/rasterizer.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index aca301e0a8..d94067961f 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -610,6 +610,7 @@ public:
CanvasLight *shadows_next_ptr;
CanvasLight *filter_next_ptr;
CanvasLight *next_ptr;
+ CanvasLight *mask_next_ptr;
CanvasLight() {
enabled=true;
@@ -627,6 +628,7 @@ public:
mode=VS::CANVAS_LIGHT_MODE_ADD;
texture_cache=NULL;
next_ptr=NULL;
+ mask_next_ptr=NULL;
filter_next_ptr=NULL;
shadow_buffer_size=2048;
shadow_esm_mult=80;
@@ -792,6 +794,7 @@ public:
CanvasItem* material_owner;
ViewportRender *vp_render;
bool distance_field;
+ bool light_masked;
Rect2 global_rect_cache;
@@ -918,8 +921,8 @@ public:
return rect;
}
- void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;}
- CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; }
+ void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; }
+ CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; }
virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
};
@@ -1029,6 +1032,8 @@ public:
virtual int get_render_info(VS::RenderInfo p_info)=0;
+ virtual void set_force_16_bits_fbo(bool p_force) {}
+
Rasterizer();
virtual ~Rasterizer() {}
};