diff options
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 8bf112b0de..f07adf6d0e 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -66,7 +66,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -175,6 +175,7 @@ public: virtual RID texture_create() = 0; virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; + virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; virtual uint32_t texture_get_flags(RID p_texture) const = 0; @@ -325,6 +326,7 @@ public: virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; /* Light API */ @@ -513,6 +515,7 @@ public: RENDER_TARGET_NO_3D, RENDER_TARGET_NO_SAMPLING, RENDER_TARGET_HDR, + RENDER_TARGET_KEEP_3D_LINEAR, RENDER_TARGET_FLAG_MAX }; @@ -735,6 +738,8 @@ public: Vector<Point2> points; Vector<Point2> uvs; Vector<Color> colors; + Vector<int> bones; + Vector<float> weights; RID texture; RID normal_map; int count; @@ -812,6 +817,8 @@ public: mutable bool rect_dirty; mutable Rect2 rect; RID material; + RID skeleton; + Item *next; struct CopyBackBuffer { |