diff options
Diffstat (limited to 'servers/visual/rasterizer.h')
-rw-r--r-- | servers/visual/rasterizer.h | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 236e8b4a0f..07d6542b62 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -64,7 +64,7 @@ public: virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0; virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0; - virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_accel, float p_fade, float p_depth_tolerance, bool p_smooth, bool p_roughness) = 0; + virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0; virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur) = 0; virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; @@ -131,7 +131,7 @@ public: virtual RID light_instance_create(RID p_light) = 0; virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0; virtual void light_instance_mark_visible(RID p_light_instance) = 0; virtual RID reflection_atlas_create() = 0; @@ -155,6 +155,7 @@ public: virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0; + virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) = 0; virtual bool free(RID p_rid) = 0; @@ -188,6 +189,7 @@ public: virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0; virtual void textures_keep_original(bool p_enable) = 0; @@ -463,6 +465,9 @@ public: virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; + virtual int particles_get_draw_passes(RID p_particles) const = 0; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + /* RENDER TARGET */ enum RenderTargetFlags { @@ -479,7 +484,8 @@ public: virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; virtual RID render_target_get_texture(RID p_render_target) const = 0; virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0; - virtual bool render_target_renedered_in_frame(RID p_render_target) = 0; + virtual bool render_target_was_used(RID p_render_target) = 0; + virtual void render_target_clear_used(RID p_render_target) = 0; virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0; /* CANVAS SHADOW */ @@ -498,6 +504,14 @@ public: virtual void update_dirty_resources() = 0; + virtual void set_debug_generate_wireframes(bool p_generate) = 0; + + virtual void render_info_begin_capture() = 0; + virtual void render_info_end_capture() = 0; + virtual int get_captured_render_info(VS::RenderInfo p_info) = 0; + + virtual int get_render_info(VS::RenderInfo p_info) = 0; + static RasterizerStorage *base_singleton; RasterizerStorage(); virtual ~RasterizerStorage() {} @@ -511,7 +525,8 @@ public: CANVAS_RECT_TILE = 2, CANVAS_RECT_FLIP_H = 4, CANVAS_RECT_FLIP_V = 8, - CANVAS_RECT_TRANSPOSE = 16 + CANVAS_RECT_TRANSPOSE = 16, + CANVAS_RECT_CLIP_UV = 32 }; struct Light : public RID_Data { @@ -537,6 +552,7 @@ public: float shadow_gradient_length; VS::CanvasLightShadowFilter shadow_filter; Color shadow_color; + float shadow_smooth; void *texture_cache; // implementation dependent Rect2 rect_cache; @@ -575,6 +591,7 @@ public: shadow_buffer_size = 256; shadow_gradient_length = 0; shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE; + shadow_smooth = 0.0; } }; @@ -617,6 +634,7 @@ public: Rect2 rect; RID texture; + RID normal_map; Color modulate; Rect2 source; uint8_t flags; @@ -632,6 +650,7 @@ public: Rect2 rect; Rect2 source; RID texture; + RID normal_map; float margin[4]; bool draw_center; Color color; @@ -649,6 +668,7 @@ public: Vector<Point2> uvs; Vector<Color> colors; RID texture; + RID normal_map; float width; CommandPrimitive() { @@ -664,6 +684,7 @@ public: Vector<Point2> uvs; Vector<Color> colors; RID texture; + RID normal_map; int count; CommandPolygon() { |